A robot, a poncho and a journey of discovery! Make your way through this wonderful world of pixelated parallax platforming to solve the ultimate puzzle: who is Poncho?
User reviews:
Recent:
Mostly Positive (18 reviews) - 77% of the 18 user reviews in the last 30 days are positive.
Overall:
Very Positive (74 reviews) - 81% of the 74 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Reviews

“Absolutely beautiful...”
85/100 – Fan Boy Destroy

“Better-than-perfect pixel art graphics, fantastic soundtrack and gameplay that is fun, challenging and entertaining, Poncho is not to be missed”
8/10 – Punk And Lizard

“BUY THIS GAME GOD DAMN IT!”
92% – Mouse n' Joypad

Steam Greenlight

About This Game

A robot, a poncho and a journey of discovery! Make your way through this wonderful world of pixelated parallax platforming to solve the ultimate puzzle: who is Poncho?

The world is ruined; humanity has disappeared and all that remains are robots, trying to find a new purpose in existence. But for Poncho, the adventure is just beginning! Explore an open world full of colourful characters, leaping between parallax layers to overcome obstacles and solve puzzles. Can you make it to the Red Tower, meet your Maker and ultimately save humanity?

  • A 2D world with 3D thinking! Use brains as well as platforming skill, moving back and forth through Poncho's world as well as left and right to progress.
  • Discover new challenges around every corner: platforms that move when you do, areas that switch from 3D to 2D and back again, shifting walls, seemingly impossible ascents and much more!
  • A philosophical and intriguing storyline filled with mystery and a dark twist...
  • An open world adventure, with a multitude of solutions to every area, hidden secrets and multiple endings!
  • Randomly generated NPC characters and critters that react to Poncho's presence make the world feel alive!
  • Seek out and find new abilities to unlock even more secrets hidden in the world!
  • Gorgeous pixel graphics mix with clever gameplay and a beautiful soundtrack to create a retro-style experience that's truly unique!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: 2.0 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 6770M (Or similar with at least 512mb Vram)
    • Storage: 500 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: OSX 10.7 (Lion)
    • Processor: 2.0 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 6770M (Or similar with at least 512mb Vram)
    • Storage: 500 MB available space
    • Sound Card: N/A
    Minimum:
    • OS: Ubuntu 15
    • Processor: 2.0 GHz CPU
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 6770M (Or similar with at least 512mb Vram)
    • Storage: 500 MB available space
    • Sound Card: N/A
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (18 reviews)
Overall:
Very Positive (74 reviews)
Recently Posted
cg_destro
12.8 hrs
Posted: August 27
Very cuite little game with nice visual style and story. But don't be fooled by its looks, lest levels will give you hard times :)
Helpful? Yes No Funny
Devieus
1.3 hrs
Posted: August 25
It's just so boring, all that waiting for blocks to shift just right is not engaging gameplay. There's stuff going on in the background that seems much more interesting than what you're doing, which is walking in circles.
Helpful? Yes No Funny
Weeaboo
7.5 hrs
Posted: August 21
Cute little platformer puzzle game, you know, like Fez or whatever. Only take a few hours to complete. Don't expect to collect all the gems though, some of them must be very well hidden.
Helpful? Yes No Funny
TigerNDV
1.1 hrs
Posted: August 19
This is a true Indie Gem.
See my full review/play-through below.
https://youtu.be/05LID_XXcks
Helpful? Yes No Funny
turangalila97
2.1 hrs
Posted: August 18
Beautiful
Helpful? Yes No Funny
Namekujisennin
10.6 hrs
Posted: August 18
Platformer with no controls rebinding, resorting to XBOX360 controls your gamepad may or may not support (Here, I couldn't switch planes, the gimmick of the game). Tsk.
As a side note, wouldn't it be nice if Valve cared to include on the store page whether a game does or does not support such a basic (and necessary, for some of us) feature?
Helpful? Yes No Funny
[hlife] Hotdog
3.6 hrs
Posted: August 17
Very decent platformer with layered elements, similar in function to Little Big Planet. Designed with a controller in mind, the character handles silky smooth and I couldn't fault the controls. The environment works against you, however. The flat, 16-bit style is not great when working with layered elements. It can be difficult to determine which layer is which, especially when the actual background is coloured to match the foreground elements.

The same problem cause additional issues when trying to determine if objects are in your way when switching layers. The layers in front of you don't always fade away to show your position on the layers behind. The 2D elements also ruin depth perception and, to be brutally honest, look really ugly in some areas.

I like that it has all the joys a completionist would love, but doesn't force them upon the player. You can play straight through with little care for the collectables and get both endings. With that said, you only get about an hour and a half of gameplay, so you have to decide if the price warrants the quality vs length. This game has some excellent quality and the guys behind it have really put the effort into it. For that reason, I recommend PONCHO.
Helpful? Yes No Funny
jameshanksy
0.3 hrs
Posted: August 13
A beautifully crafted, enjoyable game that is both entertaining and clever.
Helpful? Yes No Funny
Ouroboros
2.7 hrs
Posted: August 10
A pretty decent game, although the store page overstates things somewhat...

Gameplay: Solid 9/10. The puzzles were interesting, and the platforming challenges were engaging, with only a few frustrating moments.

Storyline: Mostly an excuse plot, but a good quality one. The 'mutliple endings' mentioned in the store page entirely hinge on an otherwise arbitrary decision on the end, which I find to be a bit arbitrary, but understandable in the context of the story. 7/10

Graphics: The spritework is gorgeous, although a few of the special effects are awkward (mostly Poncho's death effect, which is a random splatter of technicolor flashing; epileptics beware). 8/10

Music: It's not an award-winning score, but it's pleasant enough. 7/10.

Overall: 31/40, I'd put this title at a solid A (albeit possibly overpriced considering the amount of gameplay therein).

Now, as I said, the store page is a bit misleading... the two main notes are the mention of the game's storyline which, as I said, is mostly an excuse plot. It's got a few good moments, but it's not really center-stage. The randomly generated NPCs just wander around, without really having any impact on anything. Some of them have text, but it's just drawn from a universal pool (except in one area), and mostly isn't that interesting. With regards to the comment that you can 'seek out and find new abilities'... there are two extra abilities total, neither of which is actually required to solve puzzles. One opens up certain hidden areas, and the other is an additional type of collectable you can find.

Those are all nitpicks, however, and the core of the game is extremely strong, even if does kind of feel a little like the developers were trying to make an in-depth metroidvania and changed gears to a traditional puzzle-platformer mid-stream.

Overall, I'd recommend it (although maybe buy it when it's on sale)
Helpful? Yes No Funny
Horizon
4.1 hrs
Posted: August 10
Amazing game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 12 people (67%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: August 8
I remember when I first saw this game on Kickstarter but it didn't receive full funding. However, then I found out that some person/business entity decided to fully support the game so that it could be created. And when I first saw this game, I thought it looked amazing.

The idea that you can switch between platforms like layers intrigued me. I love games like Monument Valley, Fez, and Sky Island (and Antichamber, though that is played in a first person perspective) because they are platform games that are trying to mess around with perspective. And Poncho's game mechanic of going between platforms is a cool way to play around with perspective.

But this game could use some changes. Going between platforms can be frustrating, and I've already encountered a level where I can't get anywhere without waiting for a moving platform to show up. Respawning is also an issue, as sometimes you get respawned over an area with no ground and you fall to your death.

Don't get me wrong, this game is beautiful, and some levels that I have began to play are good, but it's frustrating. Yes, this game has a cool mechanic, but it could use some work.
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3 of 3 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: August 10
A pretty decent game, although the store page overstates things somewhat...

Gameplay: Solid 9/10. The puzzles were interesting, and the platforming challenges were engaging, with only a few frustrating moments.

Storyline: Mostly an excuse plot, but a good quality one. The 'mutliple endings' mentioned in the store page entirely hinge on an otherwise arbitrary decision on the end, which I find to be a bit arbitrary, but understandable in the context of the story. 7/10

Graphics: The spritework is gorgeous, although a few of the special effects are awkward (mostly Poncho's death effect, which is a random splatter of technicolor flashing; epileptics beware). 8/10

Music: It's not an award-winning score, but it's pleasant enough. 7/10.

Overall: 31/40, I'd put this title at a solid A (albeit possibly overpriced considering the amount of gameplay therein).

Now, as I said, the store page is a bit misleading... the two main notes are the mention of the game's storyline which, as I said, is mostly an excuse plot. It's got a few good moments, but it's not really center-stage. The randomly generated NPCs just wander around, without really having any impact on anything. Some of them have text, but it's just drawn from a universal pool (except in one area), and mostly isn't that interesting. With regards to the comment that you can 'seek out and find new abilities'... there are two extra abilities total, neither of which is actually required to solve puzzles. One opens up certain hidden areas, and the other is an additional type of collectable you can find.

Those are all nitpicks, however, and the core of the game is extremely strong, even if does kind of feel a little like the developers were trying to make an in-depth metroidvania and changed gears to a traditional puzzle-platformer mid-stream.

Overall, I'd recommend it (although maybe buy it when it's on sale)
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1 of 1 people (100%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: August 25
It's just so boring, all that waiting for blocks to shift just right is not engaging gameplay. There's stuff going on in the background that seems much more interesting than what you're doing, which is walking in circles.
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1 of 2 people (50%) found this review helpful
Recommended
0.3 hrs on record
Posted: August 13
A beautifully crafted, enjoyable game that is both entertaining and clever.
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Most Helpful Reviews  Overall
56 of 76 people (74%) found this review helpful
5 people found this review funny
Recommended
4.2 hrs on record
Posted: November 3, 2015
The first 20 minutes of playing this game were indeed a charm. I'm not a big fan of platformers but the colour and smooth movements allured me to this game. The strongest points to this game are the music and the atmosphere in which the game creates which is very impressive and I am so fortunate that you can purchase the soundtrack.

The game has a unique 2D - 3D movement to it. It's hard to explain but for purposes I will attatch my 20 minute preview video. In the game you also have collectibles, broken robots to repair and keys to unlock secret areas (which are colour coded)

If you are a big fan of platformers then I highly recommend this game, it to me is a gem which has come from Greenlight and the developers should give them self a big pat on the back. The only aspects I cannot mention are a) Longevity and b) enemies - (I didnt find any enemies in my 20-30 minutes of playing).

Feel free to take time to watch my video for a more better idea as I'm not too great with writing. :)
Thank you very much for reading and a big thank you to the devs/publishers for the key to go ahead and preview the game.

https://youtu.be/wx122ok0g2o
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32 of 37 people (86%) found this review helpful
1 person found this review funny
Recommended
3.5 hrs on record
Posted: November 7, 2015
In it's current state, I can just barely recommend Poncho.

The art is beautiful, the gameplay mechanics are solid, and the story is kinda touching. It's got a really good sense of adventure and exploration to it, which I like.

But the game still needs a lot of polishing. There's tons of bugs, and the platforming physics are still pretty wonky. Often you'll respawn just to instantly die again. Or you'll mess up a jump because sloped platforms have wonky physics. Somestimes bits of background scenery just randomly disappear. Nothing gamebreaking overall, but it adds up and becomes very annoying.

I completed the game, and would have liked to go for 100% completion, but I won't do that until the game is improved.

Another tip for the dev: Can color-blind players tell the difference between the keys?
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22 of 22 people (100%) found this review helpful
Recommended
6.8 hrs on record
Posted: March 15
PONCHO is a 2D platformer that relies on a specific mechanic to tell its story and to keep the experience fresh and challenging. I had already been astonished by the pixel art that I saw on the store page, but I was even more surprised when I saw everything in motion.

PONCHO’s core mechanic allows you to switch planes. You press one button to switch to the background and another button to switch to the foreground. Besides this, one thing I really liked was the fact that there is no hand holding. You’re thrown into an unknown world and you have to figure your way around. Soon enough you find some kind of robot characters which I found out to be really intriguing. How did they get here, what or who are they? I was intrigued by this whole mystery by finding myself lost in this world. I love that. It is a thing very few games are able to do.

These characters kept mentioning something about a great calamity and the fact that the maker has abandoned them. That said, the game starts very mysteriously and it’s only right at the end that the story makes sense. At the end you’re able to choose one of two different endings, but either one or the other is a though choice to make.

The game itself is divided into several levels and each level is subsequently divided into several areas. You change areas by either going to the left or right edge of the area you’re currently in. On each level there’s a certain number of red orbs and keys that you can collect. The red orbs can be used to purchase keys from a merchant. You’re not necessarily obliged to collect them all and they don’t affect the outcome of the story in any way. Still, keys allow you to unlock new areas, so if you want to explore everything you should collect every single key and red orb you come across .

Visually, I think that the pixel art is just on point, it reminds me of Fez to some extent, and the game also has some lovely chiptunes. The backgrounds are very detailed and there are some pretty cool looking particle effects. The game allows you to visit different environments such as a tribe vilage and a junkyard. There is also an underwater section which I found to be really cool. In this part you had to press a different button to see in 3D, so you could distinguish what was on the background and what was on the foreground.

My only complaint is the lack of checkpoints on certain areas, which I think might annoy some people. For example, right on the very last platforming section of the game, I spent well over 30 minutes trying to climb a tower. One small misstep and I would fall to the bottom and had to do everything all over.

Conclusion:

Overall, I was really surprised by PONCHO. I had my suspicions if it was going to be able to hook me and if it was going to differentiate itself from other platformers. I’m happy to say that those suspicions were misplaced and that I enjoyed my entire time with it (apart from the slight frustration explained on the previous paragraph). I highly recommend it to platformer fans or for those who are looking for a mysterious and charming world to explore.
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16 of 18 people (89%) found this review helpful
Recommended
5.4 hrs on record
Posted: February 10
This is one of the coolest platformers I've played in recent time. I had a great time going back and forth through levels. I love how it's designed, the developer has great pixel art skills. Music is good, as well.

This game is worth every cent!
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47 of 75 people (63%) found this review helpful
3 people found this review funny
Not Recommended
3.7 hrs on record
Posted: November 3, 2015
This key was obtained from the developer for the purposes of review

Summary:
A hard one to really call here, as the base gameplay that's present and the unique gameplay mechanic of going into the foreground/background does make a game that's appealing on the surface. It's got the presentation down: despite it being another pixel platformer, the use of that aforementioned background/foreground goes a long way, and helps create an experience that many may not have seen before. It definitely provides good puzzle based elements to the game to complement it's mechanics, and it can be great for those liking exploration elements and “collectathons” with having to find elements. What drags the game down however is what causes the negative elements in the game: The checkpoint system, and vertical level designs. This game has a high frustration factor, which is compounded by several little problems that forces you to re-do large sections over and over again in the worst way. Checkpoints are based on time on platforms, and it shows lots of flaws as opposed to a generic checkpoint system because of it. In addition, the gameplay causes inconsistencies with times where you have no idea how to get through a section, and having to wait for platforms to get into place for large amounts of time. The negatives are what's going to make/break the game for you: it broke it for me as it caused too many problems for me as a whole. But if you can tolerate it, you've got an experience that is worth your time.

Gameplay Footage and Video Review: https://youtu.be/FbeBy-2jTcY

Lists:
+:
  • Strong Presentation beyond typical 2D “good” pixel artwork, as works elements of foreground/background well into the presentation. Smooth animations help this.
  • Unique enough to stand out against it's competitors due to it's foreground/background/back-background mechanic, and the additions of the hazards introduced here.
  • Works well from a puzzle exploration standpoint, and gives people who love collect-a-thons a reason to try to find new ways to get through the map.
  • Like how certain locked doors can be gotten around with the unique mechanic, and it feels purposeful.
  • Has that Charm factor with the main character, instantly likable despite not saying anything, and reasonably good character design all around.
  • Performs well with no frame rate drops or problems of that sort.

-:
  • Very High Frustration factor. Too High for my tastes.
  • A problematic checkpoint system can cause large amounts of progress to be removed thanks to one mistake, and it doesn't help that possible learning mechanics are lost due to the time it takes to get back to the obstacle in question.
  • Vertical level designs really compound the 2nd negative point, as you'll have to do large sections of the game over again because you'll fall into an earlier part of the level.
  • Time elements can be annoying due to having to wait for significant periods of time for platforms to line up. While we've seen this in games past, this game in particular have very, VERY long wait times.
  • Back-BackGround/Background/Foreground can cause confusion at times as you don't know what's in the foreground, or the “midground” as it were. Which is then compounded by points 2+3 on this list, making it hard to really want to get back into the game's groove.
  • Feels like there's a slight problem with edge mechanics and jumping, like being too close to an edge affects jump mechanics too much.
  • Direction issues at times on how to proceed through an area, especially when a wrong move means a lot of repeat work.
  • This game in particular has negatives that feed off each other, enhancing each other. While you can isolate some problems in some games, this is one of those cases where it just hits all the worst points at times.
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10 of 11 people (91%) found this review helpful
2 people found this review funny
Recommended
5.7 hrs on record
Posted: February 9
I must say, as a pixel artist, that this game have perfect art. Atmosphere is amazzing. I enjoy bacground music and think that sound effects are pretty good. Gameplay is great. Layer idea behind this game works well for me. The only thing that I don't like about this game is price, but it is afordable on sales.
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