Enter the post-apocalyptic world of Heavy Metal Machines, an ONLINE and FREE MULTIPLAYER game that unites action, car-chases, and battles in an extremely competitive setting. Meet our Metal City and all our characters in this game that is much more than a MOBA.
Recent Reviews:
Mixed (75) - 62% of the 75 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,713) - 72% of the 1,713 user reviews for this game are positive.
Release Date:
Jan 31, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are launching Heavy Metal Machines in early access right now because we want to bring more players into the game. We had been running a Closed Beta for a year now on steam, and we believe that, thanks to all the feedback and efforts of our Community, the game is now ready to be played by a larger audience.
Therefore the decision to go into Early Access was made, we'd like to get everyone's input into the state of the game and how can we make it better for the players.”

Approximately how long will this game be in Early Access?

“We plan to have the game in Early Access for around 6 months.”

How is the full version planned to differ from the Early Access version?

“The current Heavy Metal Machines experience is pretty close to what the core game play of the final product will be. That said, we have a lot of features planned to be added.
  • For starters, we will be consistently releasing new characters, so the finished version will have a larger pool.
  • Along the road inside Early Access we will be adding multiple features that help with the competitive side of Heavy Metal Machines, those include but are not limited to:
    • Custom Lobby: So you can play against another specific team of players.
    • Meta-changing characters: We plan to be revisiting balance and adding new fun ways to compete in the Arena regularly.
  • We also have things planned for improving how much fun you can have inside HMM, these will include different game modes, fully custom lobbies so you can change the rules of the game and more.
In the end, it is a matter of maturity of the game in itself. The idea is that we will have a more complete, polished game that will have a wider array of things that you can do inside it, suiting to each player's wants and needs. Right now we have just the core game play.”

What is the current state of the Early Access version?

“Right now we have the core experience that one can expect from Heavy Metal Machines. There's a Matchmaking system that will match you against other players, balancing the skill levels on both teams. Then you will compete inside the Arena on our main Game Mode - Deliver the bomb. There is already an early - functional - version of the Voice chat and Party/Group features, those will be improved along the road.
Expanded features that are close to ready include an account and machine progression system, daily missions and playing solo or in Party against the A.I. The in-game cosmetic store is also ready, and can be accessed directly from the menu.”

Will the game be priced differently during and after Early Access?

“The game is and will always be free to play. During Early Access you can buy the exclusive Founder's packs that will be gone once we officially launch - Buying the packs is not a requirement for playing.
We sell cosmetic - virtual - items for the machines and to customize how the game looks, never how it plays. This means we will never sell “pay to win” items that have a direct impact on game play.”

How are you planning on involving the Community in your development process?

“We have dedicated Community Managers whose sole job is taking care of the Community. We will constantly be interacting on our dedicated Forums and official Discord server, hosting discussions on specific features that we want your input on, and more than that, we will be listening and communicating accordingly.
Our Community Team will ensure that your feedback is passed along to the development team, and this will be a two way conversation. We want to regularly provide feedback on what we are doing and how, so everyone can be on the same page.”
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Recent updates View all (129)

March 6

Patch Notes beta. - 06/03/2018

Here is another Combat Test update! In this version, we bring back four adjusted pilots already designed to fit the new gameplay vision. They were projected according to the community feedback we received about the first four characters and everything that we’ve learned on what players think it’s the ideal for Heavy Metal Machines. With these four, we got eight reworked characters in less than 15 days. And here's a spoiler: we’ll have more pilots coming back in March! We hope that you guys like this update and keep sharing your feedback with us to build a great game together!

  • Visual enhancements to the search interface
  • Visual enhancements on the match found screen
  • New background art for the Main Menu
  • Visual enhancements to the contextual menu
  • Visual enhancements on the end of match screen
  • Terminology for “Temporary HP” has been altered to “Shield”
  • Compatibility with joystick has been removed
Dev Notes: We decided to remove the compatibility between game and joystick in this version. The removal occurred due to its current usability and behavior, considering that, on average, only 5% of the players started the match using it. For this reason, the feature will be disabled until we get the usability at a good enough place to provide a great experience for the users as we think is the ideal.
  • Visual update on Wildfire’s machine
    • Current model will be redefined as a skin (cash) based on the community’s suggestion
    • New model will serve as the base skin (default) for the character
Dev Notes: We made this update to make her machine more visually attractive and to better fit her new weapon mechanics.

  • Temple of Sacrifice
    • Last Blocker on the final stretch of the track has been removed
    • Shape of the last Dropper in front of the delivery line has been changed
Dev Notes: We noticed that it was common for players to miss the bomb throw in this arena, even without enemies to intercept. This happened due to the final Dropper’s format. The change made aims to ease the bomb delivery when the player is alone, but without getting rid of the challenge when close to enemies. This happens, mainly, due to the rest of the arena already have a satisfactory level of difficulty for the users’ experience.

The scale of the bomb has been reduced to ease its manipulation. Now, the bomb can be thrown more efficiently, farther and more unpredictably to the opposing defenses - you didn’t think we were just making things easier, right? This makes it visually easier for the players to understand.

Out of combat repair
  • The time needed to start out of the combat repair has been reduced from 7 to 6 seconds

Characters Balance
  • Wildfire
  • Weapon 2: Blast of Fire
    • Explosion damage has been reduced from 200 to 100.

Dirt Devil
  • Weapon 1: Trap!
    Drops three land mines which cause damage to enemies that pass through them
    • Damage per mine: 55
    • Cooldown: 2.5 seconds
  • Weapon 2: Get’em Boyz!
    Calls a helicopter that attacks a certain area. The helicopter moves forward slowly during its entire duration.
    • Damage per second: 200
    • Cooldown: 10 seconds
    • Duration: 5 seconds
  • Weapon 3: Ride On!
    Shoots a harpoon with chains that sticks to the target. Double activation: pulls yourself to the target at great speed
    • Impact damage: 100
    • Damage per second: 25
    • Cooldown: 8 seconds
  • Special Weapon: Release the Devil!
    Shoots a flare gun that fixes on walls. When it fixes, creates an whirlwind that pulls the enemies to its center and explodes after a certain time. Double activation: fixes the marker on the current position.
    • Damage on the center: 800
    • Damage on the edges: 200
    • Duration: 1.5 second
      • Dev Notes: For this weapon, specifically, we feel that we weren't able to get it exactly where we wanted yet. In the next updates, we will make some changes to improve its experience for the players.
  • Passive: Kick the Dirt!
    When he collides frontally with enemies, Dirt Devil jumps above them. During the jump, he’s immune to damage.

Killer J.
  • Weapon 1: Twist the Metal
    Shoots fireworks that make opponents go haywire.
    • Damage per firework: 13.3
    • Cooldown: 3 seconds
  • Weapon 2: Wait for it…
    Throws a trinket that fixes itself on the target. After 2 seconds, the target is forced to accelerate out of control. Double activation: Forces the target to accelerate out of control instantaneously.
    • Impact damage: 130
    • Explosion damage: 50
    • Cooldown: 10 seconds
  • Weapon 3: Punchline
    Lights rockets that boosts himself forward and then explodes after a certain time.
    • Explosion damage: 150
    • Cooldown: 6 seconds
  • Special Weapon: The Big Joke
    Shoots fireworks on the enemies’ tires, making them spin around out of control.
    • Damage per second: 75
    • Duration: 3 seconds
  • Passive: Clownmikaze
    When he is almost dying, Killer J. activates a time bomb on his machine.
    • Explosion damage: 1000
    • Time until the explosion: 2 seconds

Metal Herald
  • Weapon 1: Shadow Stroke
    Shoots metal energy. Causes damage if hits an enemy and gives him shield. Part of the shield is received instantaneously and the other part is received during the following 3 seconds.
    • Damage: 100
    • Instant shield: 50
    • Cooldown: 1 second
  • Weapon 2: Runes of Sacrifice
    Self-flagellates in the name of metal, shooting a wave that causes damage to enemies and gives shield to allies.
    • Damage caused to himself: 70
    • Rune damage: 150
    • Rune shield: 150
    • Area damage: 50
    • Area shield: 150
    • Cooldown: 2.25 seconds
  • Weapon 3: Black Metal
    Transports himself to the metal dimension, boosting himself forward and becoming phased. Upon returning, receives a shield.
    • Shield: 150
    • Cooldown: 6 seconds
  • Special Weapon: Herald’s Decree
    Starts the metal symphony, giving shield to all allies around him.
    • Shield per second: 240
    • Instant shield: 300
    • Duration: 4 seconds
  • Passive
    Metal Herald doesn’t have a passive.

  • Weapon 1: Wind Hunter
    Summons the eagle spirit that collides with enemies.
    • Damage: 120
    • Cooldown: 2 seconds
  • Weapon 2: Bull Rush
    Invokes the herd of spiritual buffaloes, blocking the opponents' path.
    • Damage per second: 200
    • Duration: 3 seconds
    • Cooldown: 10 seconds
  • Weapon 3: Indomitable Spirit
    Gets surrounded by the spiritual cavalry, leaving repairing orbs on the way
    • Damage per second: 100
    • Duration: 2 seconds
    • Cooldown: 6.25 seconds
    • Repair per orb: 15
  • Special Weapon: Realm of the Ancients
    Shifts herself and nearby allies to the spiritual dimension.
    • Duration: 1.5 seconds
    • Repair per second: 200
  • Passive
    Windrider doesn’t have a passive.
4 comments Read more

March 5

Scheduled Maintenance - Tuesday [06/03/2018] at 6am EST [12:00 CET]

Tuesday [06/03/2018] at 6:00am EST [12:00 CET] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 13:00am EST [19:00 CET].
2 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“In a world filled to the brim with MOBAs, Heavy Metal Machines puts a spin on the genre that's genuinely got me interested in it. It's free-to-play, and developer Hoplon specifically said on its steam page that it will only sell cosmetic items.”
PC Gamer

“You love MOBAs and cars? Heavy Metal Machines could scratch that itch.”
Spiele Tester

“Free to play games come in all shapes and sizes, but Heavy Metal Machines stands out as a top-down car combat game.”
Windows Central

About This Game

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or Newer (64-bit)
    • Processor: 2.0 GHz Dual core
    • Memory: 4 GB RAM
    • Graphics: Intel Graphics HD 4000 or Nvidia GT 620
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Required
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or Newer (64-bit)
    • Processor: 2.3+ GHz Quad core
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 650 or Radeon HD 6770
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Required
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