Enter the post-apocalyptic world of Heavy Metal Machines, an ONLINE and FREE MULTIPLAYER game that unites action, car-chases, and battles in an extremely competitive setting. Meet our Metal City and all our characters in this game that is much more than a MOBA.
User reviews:
Mostly Positive (159 reviews) - 70% of the 159 user reviews in the last 30 days are positive.
Mostly Positive (1,147 reviews) - 74% of the 1,147 user reviews for this game are positive.
Release Date: Jan 31, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are launching Heavy Metal Machines in early access right now because we want to bring more players into the game. We had been running a Closed Beta for a year now on steam, and we believe that, thanks to all the feedback and efforts of our Community, the game is now ready to be played by a larger audience.
Therefore the decision to go into Early Access was made, we'd like to get everyone's input into the state of the game and how can we make it better for the players.”

Approximately how long will this game be in Early Access?

“We plan to have the game in Early Access for around 6 months.”

How is the full version planned to differ from the Early Access version?

“The current Heavy Metal Machines experience is pretty close to what the core game play of the final product will be. That said, we have a lot of features planned to be added.
  • For starters, we will be consistently releasing new characters, so the finished version will have a larger pool.
  • Along the road inside Early Access we will be adding multiple features that help with the competitive side of Heavy Metal Machines, those include but are not limited to:
    • Custom Lobby: So you can play against another specific team of players.
    • Meta-changing characters: We plan to be revisiting balance and adding new fun ways to compete in the Arena regularly.
  • We also have things planned for improving how much fun you can have inside HMM, these will include different game modes, fully custom lobbies so you can change the rules of the game and more.
In the end, it is a matter of maturity of the game in itself. The idea is that we will have a more complete, polished game that will have a wider array of things that you can do inside it, suiting to each player's wants and needs. Right now we have just the core game play.”

What is the current state of the Early Access version?

“Right now we have the core experience that one can expect from Heavy Metal Machines. There's a Matchmaking system that will match you against other players, balancing the skill levels on both teams. Then you will compete inside the Arena on our main Game Mode - Deliver the bomb. There is already an early - functional - version of the Voice chat and Party/Group features, those will be improved along the road.
Expanded features that are close to ready include an account and machine progression system, daily missions and playing solo or in Party against the A.I. The in-game cosmetic store is also ready, and can be accessed directly from the menu.”

Will the game be priced differently during and after Early Access?

“The game is and will always be free to play. During Early Access you can buy the exclusive Founder's packs that will be gone once we officially launch - Buying the packs is not a requirement for playing.
We sell cosmetic - virtual - items for the machines and to customize how the game looks, never how it plays. This means we will never sell “pay to win” items that have a direct impact on game play.”

How are you planning on involving the Community in your development process?

“We have dedicated Community Managers whose sole job is taking care of the Community. We will constantly be interacting on our dedicated Forums and official Discord server, hosting discussions on specific features that we want your input on, and more than that, we will be listening and communicating accordingly.
Our Community Team will ensure that your feedback is passed along to the development team, and this will be a two way conversation. We want to regularly provide feedback on what we are doing and how, so everyone can be on the same page.”
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Recent updates View all (72)

July 19

Thursday's Live Stream with the new Arena

Hello, Metalheads!

We have some HOT stuff to share with you. Keep your seat: WE'RE GONNA SHOWCASE THE NEW ARENA!

Yeah, that's what you read. Harkness and special guests from our team are gonna tell you more about the concept and new features around the new arena. Are you excited? This is your big chance to take the lead and have a peak at what's to come on Heavy Metal Machines, and hear directly from the creators some tips and tricks to rule on the Metal God's new holy place.

So take some notes: it's Thursday, starting at:

  • CEST: 23h
  • MSK: 00h (21/07)
  • PDT: 2 p.m.
  • EDT: 5 p.m.

Starring our host Harkness, Aly Lenzi (Game Director), Paulo Ítalo Medeiros (Art Director) and Panda (Marketing Manager).

Watch us on:
Twitch - https://www.twitch.tv/heavymetalmachines
YouTube - https://www.youtube.com/HeavyMetalMachines
Facebook - https://www.facebook.com/HeavyMetalMachines

1 comments Read more

July 12

Patch Notes beta.0.391 - 12/07/2017

About this update

  • We're always trying to deliver the best gaming experience to you guys - our players. Your Feedback is extremely important to us, we believe that together we can build a truly competitive game. We know that the bomb changes altered significantly the way HMM is played, and we didn't get everything right at first. Nor will we always ;) Since then we've been listening to several issues you've been raising - and took a few steps to remedy that in the last patch. But not everything was addressed. We're very very close to the beginning of the Championship, but we believe that the changes we are bringing in this Patch are beneficial to the game and are aligned with what the Community has been requesting. That's why we chose to release this now, before the Championship. It's an attempt to respond to the Feeback that we receive. We hope that you enjoy the changes, and as always, keep on commenting and giving us suggestions! Only then can we deliver the best competitive experience.

  • Emergencies happen, we know. With the Championship approaching, and this being a feature already requested by the Community, we're introducing Pausing in the game!
  • How to Pause:
    • Any player can press F8 to pause the game. In normal matches, players can pause once every 3 minutes, and in Custom Lobbies, once every 2 minutes.
    • In normal matches, there will be a countdown of 3 seconds for both Pausing and Unpausing so everyone knows what's going on. On Custom Lobbies, pausing is instantaneous, but there'll be the countdown for unpausing.
    • If there are any players disconnected from the match, their allies can pause anytime they want. The opposing team has to wait at least 30 seconds after a pause to unpause.
  • While Paused:
    • You can view the TAB Screen.
    • Open and change game options.
    • Write on chat.
    • Unpause.

  • Some players from the Community have said to us that the new Nitro would make more sense if it was always on - holding E all the time. They also felt that the old quick speed burst of the old Nitro was missing, since it made advanced players possible. So we've made the following changes:
  • Engine acceleration - speed bonus:
    • The endless nitro, activated by holding E, has now become automatic. It has been translated into an Engine acceleration concept.
    • Machines take 5 seconds to reach maximum speed bonus.
    • If you turn too sharply, the speed bonus is lost - this way we also bring back some of the feeling from racing games, if you pilot correctly, you'll run faster.
    • The speed bonus is diminished if you're carrying the bomb.
  • The Nitro:
    • The Machine goes forward with a burst of speed.
    • Has 15 seconds of cooldown.

Out of Combat Repairs
  • This is another point that has been heavily commented on by the Community. We understand that this has made defense harder, and so we've tweaked how it works a little bit:
    • Machines now need to spend 10 seconds out of combat to begin repairs (up from 5).
    • The time spent repairing has been reduced from 15 to 5 seconds to reach full health.
    • With this change, the timing you have to deal damage to carriers and stop their regen has been doubled. At the same time, we've made it quicker for interceptors to run away from combat, regen to full health and come back to intercepting! Making it harder to carry.
  • We know that the droppers have lost a bit of their impact because of the bomb now being a physical object and following Newton's laws of motion. We believe that this change brings back their efficiency in the defense.
    • Some have changed positions.
    • New droppers have been added.
    • Now there's a continuous line of droppers, so even if the bomb goes forward after being lost, it'll be much harder for the attacking team to retrieve the bomb right after losing it on a dropper - because it'll still be on top of the droppers' area.
    • A new one has been added right before the delivery point, this opens up a new defending position. If the attacking team comes running with the bomb, they'll lose it - making it possible for a quick Defensor to grab it before it crosses the line.
  • Advantage - Swift Thrusters:
    • The advantage now applies to the acceleration/engine speed.
Black Lotus
  • Advantage - Perpetual Motion:
    • The advantage now applies to the acceleration/engine speed.

General Improvements
  • Minor improvements to the Nitro visual effect.
  • Minor improvements to the visual effect of when someone loses the bomb to a dropper.
  • Logo before and after the replay changed.
  • Updated the visuals on the banners of teams.
  • The character selection screen has been greatly improved - clarity enhanced.
  • New names for Skins categories:
    • "Bronze" model is now "Idol"
    • "Silver" model is now "Rockstar".
    • "Gold" model is now "Metal Legend".

11 comments Read more
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“In a world filled to the brim with MOBAs, Heavy Metal Machines puts a spin on the genre that's genuinely got me interested in it. It's free-to-play, and developer Hoplon specifically said on its steam page that it will only sell cosmetic items.”
PC Gamer

“You love MOBAs and cars? Heavy Metal Machines could scratch that itch.”
Spiele Tester

“Free to play games come in all shapes and sizes, but Heavy Metal Machines stands out as a top-down car combat game.”
Windows Central

Just Updated

The New Bomb!

  • Now the bomb is a physical and heavy object inside the arena and the players can collide with it! Check out this video for more information on why we changed the bomb.
  • Grabbing the bomb:
    • To grab the bomb, players must hold the space bar button on the keyboard or the "B" button in the joystick. This lasts indefinitely until you grab the it, so you can press while you race towards the bomb!
    • While the grabber control is activated, players cannot use their weapons.
    • You only can grab the bomb if it is loose in the arena and no other enemy player is inside the bomb fight area trying to grab it too.
  • Bomb dispute:
    • The bomb dispute happens when two players from different teams are inside the bomb grab area with the grabber control activated.
  • Dropping the bomb:
    • The bomb can be dropped by the player anytime using space bar.
  • Launching the bomb:
    • Launching is a new mechanic that allows players to launch the bomb as a pass.
    • If a player wants to launch the bomb is necessary to create the launching state by spinning it so it gains power.
    • Once you enter the launching state (the bomb will shine), you just have to press space to launch it.
  • What happens after launching:
    • The bomb goes in high speed and pushing and damaging enemies on its way - the faster it is, the more damage it does.
  • For a full tutorial on the new bomb, check out this video!

About This Game

In a post-apocalyptic world ravaged by darkness, only heavy metal is capable of saving mankind. In Heavy Metal Machines, you and your team compete in insane battles in the name of the Metal God.

To win in Heavy Metal Machines, 8 players split into 2 teams shall dispute a powerful bomb and carry it to the enemy’s base. It’s necessary to take the bomb 3 times to the enemy’s base to completely destroy it and win the battle. To do so, you’ll need to choose between incredible cars with unique abilities and divided into three classes: Transporter (specialized in carrying the bomb), Support (specialized in healing the team’s colleagues, especially the Transporter) and Interceptor (specialized in destroying enemies that are keeping you from accomplishing the mission).

Heavy Metal Machines is Much More than an MOBA

  • Much more Action: In HMM you have real racing challenges such as acceleration, skid, and many turns. Use all your ability in driving your car, chasing your enemies and utilizing weapons based on skill shots, predicting your enemy’s position and hitting them while still moving.
  • Much more speed: Nothing in HMM is still and high speed is the rule.
  • Original Gameplay: There are no lanes, no minions, no towers. Try a totally original gameplay in this battle of mind-blowing cars, unique in its own category.
  • Heavy Metal: Such a thrilling gameplay requires Heavy Metal! Each character has their own Heavy Metal OST that will make the adrenaline your fuel, doing so with more than 13 different pilots!

Competition, Competition, Competition

  • Online Championships: Heavy Metal Machines promotes online tournaments with cash prizes to the best teams of Metal City. Stay tuned for the first Open European Championship that is taking place in July with 10.000 EUROS in PRIZES!!!
  • Leaderboard: Our leaderboard provides monthly REWARDS of GAMER EQUIPMENT and weekly IN-GAME CURRENCY.

System Requirements

    • OS: Windows 7 or Newer
    • Processor: 2.0 GHz Dual core
    • Memory: 4 GB RAM
    • Graphics: Intel Graphics HD 4000 or Nvidia GT 620
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Required
    • OS: Windows 7 or Newer
    • Processor: 2.3+ GHz Quad core
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 650 or Radeon HD 6770
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Required
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Mostly Positive (159 reviews)
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