Discover your true identity and face a mysterious entity from another dimension!
User reviews:
Overall:
Mixed (128 reviews) - 64% of the 128 user reviews for this game are positive.
Release Date: Dec 4, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Demon Hunter: Chronicles from Beyond

 

Recent updates View all (18)

May 27

The Dark City opens its gates!



Step into the shoes of the Monster Hunter and save the city of Lichtenheim in the third chapter of Grim Legends series!

Sylvia, the acolyte of the monster hunting Order, loses her memory. One year later the Incarceri Stone – a powerful artifact that binds Koshmaar, a horrifying creature from another world – is stolen! Sylvia and her master, Solomon, embark on a quest that will lead them into the city of Lichtenheim, where they will face the thief whose identity will come as no less a shock than the actual disappearance of the artifact.

The heroin and her mentor will need to face not only the evil forces within the gothic walls of the grim city, but also the dark secrets from the past.

Will Silvia succeed in recovering the Incarceri and prevent the Koshmaar from breaking free?

Grim Legends 3: The Dark City will be available at a 40% discount to celebrate the premiere.

http://store.steampowered.com/app/458470?beta=0

0 comments Read more

April 18

Embark on a quest to find the Philosopher’s Stone!



Emma wakes up from a scary dream: mysterious creature threatens her uncle Alfred. She feels that something bad just happened and it puzzles her…

Upon arrival she discovers that Alfred is missing and that the mythical portal, they were both working on, is active.

What’s the story? Did her uncle enter the portal and embark on an adventure on his own? Strange world on the other side of a mysterious artifact can be the answer, so the young woman dares to step into the unknown. An adventure in the worlds of five elements has just begun.

Will Emma prevail over mystery creatures and deadly puzzles? Will she put her detective hat on to find her uncle and the secret Philosopher's Stone from her dream?

Mythic Wonders launches with a 40% discount in a time limited promotion.

http://store.steampowered.com/app/458480/

0 comments Read more

About This Game

Demon Hunter: Chronicles from Beyond is a thrilling tale set in 1930s America. The game tells the story of Dawn Harlock, an unusual red-eyed woman, who must return to her family estate on Iowa Island to investigate the mysterious death of her mentor, Professor Ashmore. It’s not long before Dawn discovers traces of horrifying experiments and has to come face to face with an ancient evil from another world.

During the investigation, our protagonist begins to suspect that someone, or something, has crossed over into our world from another dimension and that her own mysterious past plays a large role in these disturbing events.

Dawn will have to unearth the secrets lurking within a gloomy mansion, unravel the mystery of a grotesque experiment and find out what really happened all those years ago, when Professor Ashmore found her wandering aimlessly across the island.
Will Dawn’s true identity prove to be the key to defeating the ancient evil from another dimension?

Features

  • 41 hand-drawn locations scattered throughout a mysterious island!
  • 29 varied minigames!
  • 21 engrossing scenes containing hidden objects!
  • An enthralling story that will have your imagination running wild!
  • 28 exciting achievements to unlock!
  • A mesmerizing score and stunning wallpapers!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.6.8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: 10.6.8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (128 reviews)
Recently Posted
tigerelfe
( 12.4 hrs on record )
Posted: June 5
Demon Hunter: Chronicles from Beyond is a HOG published by Artifex Mundi.

The Graphics are well drawn, the Sound... well, decided to play it without after a while.
The Storyidea itself is good, but there is only little Story while playing the Game, with only few Interactions with other Characters and some logical Flaws in the Game.
The HO-Scenes are solvable, but sadly have some Issues with the German Translation. The Game also has some Mini Games and 4 different Collectibles.
Some of the Achievements can not really be done in the first Try without a Guide, and since there is only Autosave you have to replay the whole Game to this Point again.

It is not really a bad Game, but the Potential the Story has was not used. If there was a neutral Option i would choose this.
If you like HOGs and you get it with a discount i can recommend it, but it is not my favorite Hidden Object Game.
Helpful? Yes No Funny
crippler
( 14.0 hrs on record )
Posted: May 23
+ Cool puzzles (good difficulty)
+ Feels short/er
+ Ach.
------------------------------------
- Hard work for an achievement hunter: there are some missable TIME achievements. The big problem is, that all of those games are auto saved - that means, when you miss it, you have to play the WHOLE game to the puzzle/s again.( And the hardest one is right before the end..) So you CAN play it through with just 1 attempt, but that needs precise pre-work + help from guides!
- Bonus Chapter got no achievements
Helpful? Yes No Funny
druminy
( 9.7 hrs on record )
Posted: May 18
TL:DR - Mediocre, but not unplayable
Not what you'd expect from Artifex Mundi (Actually they are just publishing this one).
Plot is ... Is there a plot? Puzzles are on the easy side and feel recycled. HO scenes not bad,
but not good and have an annoying feature.
Voice acting is quite bad and music turned all the way down.
I did finish it (4-5 hours) which means it isn't horrible. Just not good enough

Long version
So, another game I would have wished for a slightly more Neutral option.
It's not horrible, is playable, just not good and there are definitely better options in the genre.

A good HO game has a few components so let's break it down:
* Plot - No plot to mention here. The "plot" jumps around from X to Y, without much sense.
You are in the forest, then in the house, suddenly you dive under the sea. WTH?
Not even a passable attempt at a plot.

* HO scenes - I like it when the scenes make sense and you see items in their sensible location (As per
where the scene is). Here? not bad. I did feel that the mouse clicking wasn't sensitive enough and sometimes
(Esp. when rushing the clock) you had to re-click.
An extremely annoying feature is an item that changes, and you actually need to press it when the right one
of two forms appear. The changes alone hint at the item, so why the heck is that a good feature??

* Puzzles - Easy and lukewarm. A few were kind of familiar from other places.

* Item collection - Again, if the point of the puzzle or HO is just to give an item, I get that. But there were so many
items with multiples that you had to collect that everything became so linear.

* Graphics - So-so. Definitely seen better in the genre.

* Voice acting and music - The music was OK then became so annoying i turned it off.
Voice acting - Bad. Nothing else to say about it.

Summary - when you combine it all, you get a reheated microwave meal that feels as if you've seen it before.
Not horrible, easy and casual. If you like the genre, and have nothing much better, give it a go.
If you are a completer - Go for it. I played it for two evening at a business trip, in one of which I dozed off at some point.
It was a long day, but doesn't happen often :-)
Helpful? Yes No Funny
CrystalBooness
( 10.8 hrs on record )
Posted: May 17
This game had pretty good graphics and good hidden objects games.
Helpful? Yes No Funny
Bob
( 5.5 hrs on record )
Posted: May 8
I'm not sure why this game is getting more mixed reviews compared to other similar hidden object games. It is not the greatest example of the genre but it provided everything I was expecting. The art work is good and there are simple enjoyable puzzles. The story is okay but it did get some bonus points in my mind though by summoning demons through a rip-off star gate. So there are safer bets if you are wanting to play a hidden object game but this one is still worth a play in my opinion.
Helpful? Yes No Funny
wyldrose
( 7.1 hrs on record )
Posted: April 5
Eh, on the fence a bit about this one. Gameplay was fine, but the ambiance suffered from ignorance of the 30s, a failure to look up the word "flask", and a demon summoning portal design inspired by Stargate having a head-on collision with Contact.
Helpful? Yes No Funny
sgbeal
( 4.2 hrs on record )
Posted: March 31
(i've played both the Steam and Android releases of Demon Hunter: Chronicles from Beyond, and this review applies to both.)

Like all Artifex Mundi releases, this game is graphically top-notch, with pleasing music and game-play targeting casual gamers. After having played some 6 of their titles, i can say that one thing sets this particular title apart from all others: almost every single HO scene uses at least one ambiguous term in their list of words. e.g., "bird" when there are _two_ distinct birds in the scene, "bulb" when there is both a lightbulb and a bulb of garlic, "necklace" when there are clearly two of them, and "hammer" when there are _three_ hammers in the scene. i.e., someone either didn't pay much attention during the HO scene design or someone set out specifically to annoy any OCD players. (i suspect it's the latter, given how prevelant this pattern is in the game (i've counted at least five scenes with this problem).) What does all that mean? It means that the chances of a hard-core player being able to achieve a misclick-free HOG experience is near zero.

It's a damned good thing i'm not OCD about this type of game. (OTOH, were it C code or software API documentation, i'd be flipping out _all over the place_, giving 37 different kinds of thumbs-down (thumb-downs?) and middle-fingers-up (middle-finger-ups?).)

That one point is my _only_ complaint with with this title. Yes, it's kitchy. Yes, it's casual. Yes, its lax use of ambiguous terms _will_ frustrate hard-core, OCD HOG players to no end. Nonetheless, it's a relaxing journey through yet another colorful Artifex Mundi environment, and i recommend it to any non-OCD players.


PS: once again a huge thanks to the developers for supporting Linux. Like all of Artifex's titles i've run on Steam, it runs flawlessly on my 64-bit Mint Linux 17.3 installation.

Post-completion notes:

- approximate play time of 5-5.5 hours (which seems about par for Artifex Mundi HOG titles). i started this on Android and moved over to Steam about halfway through, which deflated the total time reported by Steam.

- the ending felt somewhat anticlimactic to me.

- the three color-mixing puzzles made _absolutely no sense_ to me, neither the instructions nor the mechanics. i was forced to skip those.

- puzzles where turning a knob/wheel also moves a separate knob/wheel, screwing up any alignment made by prior rotation of that knob/wheel, just frustrate the hell out of me. Blood pressure shoots through the roof.

- the "item fades in and out" feature of a small subset of items in HO scenes is really rather annoying, as finding the item is less about finding it and more about stumbling upon it when it just happens to be in view.

- near the end the puzzles seemed to make less and less sense to me. e.g., where the mixing vials are hidden.
Helpful? Yes No Funny
Tortricid
( 4.1 hrs on record )
Posted: March 25
finished this game in a couple hours. good for killing time..otherwise, way too easy. map literally tells you where you need to go for the next puzzle.
Helpful? Yes No Funny
NorseLaw
( 6.8 hrs on record )
Posted: March 22
A decent hidden object game, although some of the solutions are obtuse, and there is one achievement that is annoying to unlock. If you love HO games and you can get it on the cheap, check it out.
Helpful? Yes No Funny
Chaostrophy
( 6.7 hrs on record )
Posted: March 21
Maybe get it on sale if you're really into hidden object games. Don't expect too much. Lots of bad English--misspellings, possible translation issues? Illogic past what's acceptable for the genre, like the poison gas another reviewer mentioned. Art is okay but nothing amazing, especially for Artifex Mundi-branded games, which tend to be quite lovely. Brave Giant seems to have just waved a hand and said, "meh, good enough." Hidden objects are sometimes easy to find simply because they stand out against the background art, like old cartoons where you knew something would move because it was drawn differently.

Worst offense: Multiple items in hidden object scenes that could respond to the keyword. E.g., "lion" wants you to click on the lion face, not the full-body lion art.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
12.4 hrs on record
Posted: June 5
Demon Hunter: Chronicles from Beyond is a HOG published by Artifex Mundi.

The Graphics are well drawn, the Sound... well, decided to play it without after a while.
The Storyidea itself is good, but there is only little Story while playing the Game, with only few Interactions with other Characters and some logical Flaws in the Game.
The HO-Scenes are solvable, but sadly have some Issues with the German Translation. The Game also has some Mini Games and 4 different Collectibles.
Some of the Achievements can not really be done in the first Try without a Guide, and since there is only Autosave you have to replay the whole Game to this Point again.

It is not really a bad Game, but the Potential the Story has was not used. If there was a neutral Option i would choose this.
If you like HOGs and you get it with a discount i can recommend it, but it is not my favorite Hidden Object Game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
60 of 68 people (88%) found this review helpful
Not Recommended
3.2 hrs on record
Posted: December 5, 2014
I was really excited for a new Artifex Mundi (hereafter referred to as "AM") game to arrive on Steam, but unfortunately I can't recommend this.

I love AM games and own all the others that are available on Steam, but this one is simply not up to par with what I've come to expect from the company. I noticed that it was only published by AM and was actually developed by a different company, so perhaps that's why it falls so short for me.

The story is weird, uninteresting, and doesn't make a lot of sense. In some scenes the graphics are poorly rendered and the game mechanics are glitchy. The music is repetitive and doesn't suit the atmosphere well. The puzzles are extremely easy to the point of being boring (I like relatively easy puzzles because I like to relax when I play games, but the puzzles in this game are over the top). There are typos, misspellings, and awkward use of English (I understand these games are not made by native English speakers, so I am forgiving, but this hasn't really been an issue in other AM games). To top it all off, the game is quite short; I played through both the main and bonus stories (which by the way, the bonus story was a bit weird and had little to do with the main story) in about 3 hours.

All that being said... I still mildly enjoyed playing this. It's a decent way to pass the time and is really lovely to look at. If you're a fan of this type of game, give it a go if you can get it on sale. But if you're new to the genre, try a different AM game because I don't think this one will leave a very good impression.
Was this review helpful? Yes No Funny
40 of 53 people (75%) found this review helpful
3 people found this review funny
Recommended
7.7 hrs on record
Posted: July 8, 2015
One of the original games by this developer and it shows. It's not as crisp or animated as some of their more recent games, but as you progress through the story you begin to see where some of their ideas started and how far they've come.

Still a good game and definitely worth playing through.
Was this review helpful? Yes No Funny
17 of 19 people (89%) found this review helpful
1 person found this review funny
Not Recommended
10.3 hrs on record
Posted: March 16
TLDR Version: Play this game for the hidden object scenes as there are quite a few. If you want meaningful story, decent puzzles and animations, you're looking for it at a wrong place. The game has nothing worthwhile to offer besides the HOscenes.
Don't even think about getting it at full price - 1-2€ is still way too much for it, as the quality Mundi games would cost about the same. Do yourself a favour and get this only in bundles, or just buy a different one.


The game's main problem that it's exceptionally boring. I'm used to the hidden object ways of going to and fro with items only to get more items and to backtrack even more, but as the game's puzzles are absolutely not challenging, it really feels to be just as much of a busywork as it sounds. Items and the way you need to use them on your surroundings are absolutely random - you need bars to climb up to the top of the shelves? No problem, it's on the table in one of the hidden object scenes, just they (4 pieces) are smaller than a pen. Or when you install the fan to remove the toxic gas BY going through the toxic gas because they ventillation shaft is on the other side. Or you knowing that a certain flower can be cut only with an enhanced dagger, yet when you later (!) find the note about it you're surprised because you never heard about the flower. All the developers should have done to add " I need something sharp to cut these" as description, as if I remember correctly there are no other bladed weapon you get in the meanwhile. And to add insult to the injury, as the character enters to a new section, she takes notes for herself about what she needs to do to progress. But only in her diary, you need to open it every single time because seemingly the character - played by you - doesn't knwos that she should do, so you need to check you OWN NOTES about it. This game came out in 2014 december, Artifex Mundi was already going strong (they are only publishers here, not devs) and on bigfishgames the hidden object games were rampant already. Yet the developers of this game are repeatedly made design mistakes that were working fine since years - like the diary / popup about goals one, and they still mess it up. Add the terrible cutscene animations, the lackluster plot ( Mr I Didn't Killed The Professor guy disappers with a puff of f****n black smoke after you spoke to him, seriously? And after it I should be surprised that he's serving the demon?) . . . I don't know what the developers were thinking when making this game. They took the concept of demonhunting (so demon enemy, get 'em tiger!), they made pretty good hidden object scenes and then topped the whole thing with the easiest puzzles they could figure out, then done some animations during the last few days of the development. At least this is how it looks like. Basically everything else than the hidden object scenes are present in the game for the sake of being present without any additional quality, because without them it couldn't be called a game.
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
Not Recommended
2.0 hrs on record
Posted: April 29, 2015
I'll admit I went into this game having mixed expectations, while the reviews made me think it might be bad, having Artifex Mundi involved (they did not fully make this game) made me hopeful. So whil I expected the worse I was hoping for the best... It was some of the worst...

First off the sound effects. Someone's job must have been to find the most soul wrenching sound clips ever. I use a high-def headset so some noises I find discomforting while on normal speakers or headphones it might be fine but I would say 9/10 sound effects in this game made my ears cringe a bit. Even transition noises between screens were bad.

The voice acting, well let's be hoest most hidden obbject games (HOGs) don't have the best voice acting. This one hits a new low. It sounds like lines just read off paper with an odd accent. I can see them wanting to make the main character having an accent but they still could have picked a better voice actor. To top that off the lines that are not in grammatically correct english are some of the lines of text that is displayed as your character speaking. The other voice actors do a slightly better job.

Plot... Okay... Usually HOGs have bad plots or typical ones but at least they usually make sense! One moment you're in a house fighting a so called demon and the next you're under water fighting a kraken, the next im finding golden eyes for an elephant statue that looks Indian...? To make matters worse there is no plot progression, you try to get into a house you meet a guy who vanishes like a demon in a cloud of black smoke (gee I wonder if he's actually a bad guy...) and then bam you're trying to distract a kraken in a whole underwater bit and then youput an amulet into a machine to shut down the stargate (serious it has the chevrons and everything turning!) and the only exposition to your character (which was proposed as a major plot point at the start of the game) is one book which should be called exposition 101! The premise was decent but the execution horrible. It would have been more interesting if it turned out that old lady at the start with the cat was the demon.

Hidden Object Scenes. Okay who in the world thought "Hey, you know what'd be cool to add to a hog scene Jim?" "What Larry?" "Let's add things that shift form and you can only click it when it's in the form listed on the object list!" "Wait Larry, wouldn't the shifting give away the items position anyway and just be annoying to wait for it to shift back to the correct item?" "Yea! Let's do it Jim! And make sure the shift time is at laest 5 seconds long just in case it's the last item the player is searching for it can be extra annoying!" That has got to be the most annoying feature ever thought of in for a HOG (aside from single pixel objects) Another problem with HOGs is that the items are hidden mainly with clutter and usually never anything clever.

Puzzles. If you've ever played a HOG before, you've probably already solved most of these puzzles and they were probably better designed. Often times the back arrow is too sensative and you'll back out of a puzzle, othertimes the puzzle isn't fun it's just tedious (there's a maze one that ugh... it's one of those don't touch the sides or the walls thing but with a long linear maze...).

Logic. While not always the best place for logic... HOGs USUALLY follow some logic but this game loves having you find random items in random places. I can see getting a screw driver from a tool shed... I can see getting dog food from a kitchen... I cannot see how most of these items are placed! You find a pickaxe in some case after solving a puzzle that was like a picture frame! Basically any item you need will be uncovered by solving a puzzle towards the end game, no matter how little sense it makes.

Overall this game, while not a broken game (I didn't find any glitches) it's not really worth the money or time. The plot doesn't redeem the lack of good gameplay nor does the gameplay redeem the plot. It feels like whoever made this game asked Artifex Mundi for a plot premise and their animation team and scraps from their old games. So while it makes a playable game, it is by no means a good one. If you have to pick, skip over this game and get one fully made by Artifex Mundi. Don't let the pretty art fool you, there is little substance behind it. Final verdict 4/10
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
1 person found this review funny
Recommended
10.6 hrs on record
Posted: February 23
Game Information

Demon Hunter: Chronicles from the Beyond, is a HOPA* game, developed by Brave Giant and published by Artifex Mundi.

*HOPA - Hidden Object Puzzle Adventure.

Game Visuals

I want to mentioned that the visuals for this game is well done. The visuals can be adjusted in the option menu.

Game Audio

I want to mentioned that the audio for this game is well done even it's simplistic and somewhat repetitive. The audio can be adjusted in the option menu as well.

Gameplay

There are only two difficulty game modes to choose from: Regular and Expert.

Diary Notebook it keep tracks of the story events and objectives.

The inventory panel is stationary. No option for making it non stationary.

The interactive map allows the player to fast travel between each location quickly. It also indicates there are tasks that needs to be done at certain locations.

Most of the game's hidden object scenes consists of traditional word lists with some or no interaction. Most of the hidden object scenes can be replayed in the bonus section.

Most of the game's puzzles are fairy easy to solve without having the need to skip any of them. Most of the puzzles can be replayed in the bonus section.

There are four collections with collectibles to collect in the game. They're spread throughout the game to find.

There are twenty-eight different achievements. But each of these achievements has certain requirements before they can be unlocked.

Since this game is a collector's edition, the bonus chapter, it picks up where the main story had ended; it can be accessed when the main story it's completed.

Miscellaneous

Since this game is a collector's edition it has some bonus contents. The contents: concept art, movie, wallpapers, music, puzzles, hidden object games.

There are total of six different trading cards. You only get the three of those cards from the game. There are several ways to get the rest of the trading card: Purchased from Steam's Market; Trade with friends; Booster Packs and it's Booster Pack Creator.

Final thoughts, I've found this game enjoyable to certain extend. The replay value for this game is low. I would recommend this game but not at the full price.
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
Recommended
2.9 hrs on record
Posted: December 8, 2014
i am two hours into this game and it is already proving to be among my artifex mundi faves. most richly detailed and textured artifex mundi game yet, with the usual gamut of good puzzles. i wish there was more of the piano soundtrack in the background, but unlike some of the earlier games from this polish developer, this one features much better voice acting (except for the hot hipster scientist guy whose voice is jarringly mismatched). overall well done chlopaki from artifex mundi
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
Not Recommended
6.7 hrs on record
Posted: December 20, 2014
I enjoyed this game, although it is one of the weaker titles in Artifex Mundi's Premium Adventure Collection, all of which I have played (although this is the first I've gotten through Steam).

The graphics were nicely detailed and skillfully drawn, not too dark. The hidden object scenes were not too easy, but not particularly challenging -- except for some of the item listings being misleading (due to translations, I suppose). One listing, though, I found particularly annoying. I try to complete the hidden object scenes without any misclicks if possible, and this one had 'Flask' listed in a laboratory HOS -- the table had many flasks! Grr. However, I particularly liked the morphing objects in the scenes. I didn't experience any graphic glitches during my playthrough.

Voiceovers were well done and the the music was fine. However, I should point out that I'm happy with music as long as it doesn't distract or annoy me enough to turn it off. This music fit well into the background for me.

The puzzles were of various difficulty, but all were somewhat on the easy side.

Two main cons I found with this game -- first, it is somewhat short, and the second is the story. Besides the introduction, the occasional cutscene and a bit towards the end, there is very little story. The premise was interesting, as I progressed through the different locations, I kept looking for things to find that would answer some questions about the main character's background or heighten the mystery about her mentor's death -- old films, pictures or letters, a tale from one of the characters interacted with ... something! No real suspense or tension where I was eager to press on to find out what happens. No real explanations really as to why certain, um, things were found at the residence.

There was certainly enough space to include more elements -- the locations had plenty of places where more content could have been added to great effect, and increase gameplay time. In fact I was somewhat surprised at the relatively few things one had to do in each scene.

Summary:

I wanted to like this game -- it's obvious alot of work went into the development, and for a newer developer (Brave Giant Studio) it's a commendable effort. However, in my opinion, the lacklustre story presentation offsets the technical and artistic strengths to the extent that I cannot bring myself to recommend this game. If they come out with a sequel, I'll certainly look at it -- but only if I could try a demo first and see if the story will draw me in before I made a purchase.

Features not listed in the game description here:
- Two levels of difficulty: Casual and Expert.
- Different types of collectibles
- Morphing objects in the hidden object scenes.
- Travel Map
- Bonuses - Bonus Game, wallpapers, music, replayable cutscenes, hidden object scenes, and puzzles.

Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
4.6 hrs on record
Posted: October 4, 2015
This is another decent Artifex Mundi contribution to the genre and while it has many familiar aspects of an AM game, it's not the most stellar addition to their library. However, despite some shaky plot (or lack thereof), it has all the HO and minigame love that fans of the genre will appreciate.

Sound and music is done well enough. Nothing that stands out and nothing that's terrible. Graphics look nice enough for the game type. Animation is minimal but decent, especially the final scenes. HO scenes are detailed but not challenging. The game adds "morphing" objects that can only be clicked when the in correct form; this would be irritating except for the quite fast change time which means you won't have to wait more than a couple of seconds for it to flip back. If you don't have the patience to wait five seconds, you may not like it. I didn't mind.

My single grouch with the game is the lack of plot; there's some good setup, then a lot of not-much, until the very end when you get a chunk of information sort of tossed at your head. But even that information is scanty, and not in a "you have to roll it around in your brain to make a conclusion" awesome way. I'm hoping the bonus chapter has some more back story but it honestly should have been in the main game.

The game time isn't terribly long, so like most of these games, I recommend waiting for a sale. It's running about two hours for the main game (I haven't done the bonus content yet). With the short playtime and sketchy plot, I wouldn't get it full price. But with a sale, I wouldn't hesitate to grab it. It's a fun playthrough even with the plot issues.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Posted: July 10, 2015
Short version: 71%
Demon Hunter is a beautiful hidden object game with almost no story or artistic direction. It’s far from the usual Artifex Mundi quality in many aspects, but it is still quite enjoyable– if you like casual level one-afternoon titles.

Long version:
Demon Hunter: Chronicles from Beyond is almost like a showcase Artifex Mundi game. It lacks an established theme, which, strangely, is used to its advantage. It revels in its blandness by using every type of clichéd scenery we have seen from this publisher: haunted mansion, lighthouse, underwater scenery, surrealistic nightmare world… everything is presented here.

Naturally the lack of plot (and the terrible voice-acting) means you have little investment in playing it apart from curiosity about what kind of visuals will the next place offer. And the game knows this, as it quickly pushes you forward. There are many hidden object scenes, but only a handful of quick puzzles beyond that. Therefore, it clocks out around 2-3 hours, making it one of the shortest games from this publisher, but still a more memorable one than most other hidden object games sold on Steam.
Was this review helpful? Yes No Funny