The fastest AG VR racer! Climb into the cockpit of a futuristic race craft and tear up the anti-gravity track. Offering single & multi-player action, Radial-G delivers full immersion combat racing on tubular tracks featuring gut-wrenching twists, jumps, splits & unique inverted racing.
User reviews:
Very Positive (116 reviews) - 83% of the 116 user reviews for this game are positive.
Release Date: Mar 28, 2016

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Recent updates View all (33)

September 23

OSVR Support

Alongside the release of the new weapons mode and ships to unlock, there is now dedicated support for OSVR added!

At this stage, you will need to go to the beta channel to select 'dedicated_osvr' channel to unlock the build. To do this, right-hand click on the game in your library and select 'Properties', then go to the 'betas' tab.

As usual, you will need to ensure that you have started the OSVR Server and done calibration before selecting the 4th launch option on Steam 'Launch on OSVR'

Please note that this is a work in progress build and you will need to play with your own configuration files for OSVR to get the best performance results.

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September 23

Patch Notes - v1.191/0.6

Here it is, the big update we've all been waiting for! Update now for the following features:

- New "Combat" gameplay modes adding weapons to races for single player and multiplayer
- Three new ships to unlock through single player career and multiplayer
- Upgraded Unity support to allow for better performance on mid-range PCs
- A tonne of bug fixes and performance tweaks to ensure the game loads quicker for everyone
- Updated Steam VR and Oculus Rift SDKs for better performance and more stable gameplay
- Added dedicated OSVR HDK1.x and HDK2 support (64-bit CPUs only)
>> Go to 'Properties > Beta' tab and select "osvr_dedicated" branch option to enable >> NB. You will need to run the OSVR Server before launching the game like any other normal dedicated OSVR game title

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“Radial-G is fast and fun, and in VR it’s standing tall amongst many hopefuls that simply can’t match it’s visual clout.”

“It’s shaping up to be the de-facto racing game for the Oculus Rift.”
PREVIEW – Rift Arcade

“Radial-G is fast, beautiful and shows mastery of virtual reality design”
PREVIEW – Polygon

About This Game

Intense futuristic anti-gravity arcade racer for the new VR generation!

Climb into the cockpit of a futuristic race craft and tear up the anti-gravity track as battle commences with over 15 real and AI opponents. Offering single and multiplayer action, Radial-G delivers full immersion combative racing on tubular tracks featuring gut-wrenching twists, jumps, splits and unique inverted racing.

Full Release Features

The Full Release version includes the following features:

  • A new environment set in the depths of space with three regions in and around a derelict asteroid mining station.
  • Nine courses offering insanely fast racing around tracks including dizzying splits and twists, crazy stomach-defying jumps and inverted tunnel sections
  • A thumping EDM soundtrack
  • Gruelling Single Player Career mode to work through earning trophies in-game
  • A choice of seven race craft, one only unlockable by reaching ranks in multiplayer, the others through completing Single Player Career mode tiers
  • 16-player online multiplayer support
  • Offline and single player modes against 15 AI opponents
  • Combat gameplay modes with five weapons to blow away your opponents
  • Balance the risk and reward of converting your shield to additional user-controlled boost
  • Enhanced ship physics - each ship has unique handling characteristics
  • Cockpit and 3rd-person camera views (VR supports only for cockpit view)
  • Steam achievements
  • Steam stats
  • Leaderboards
  • Support for Oculus Rift, Oculus DK2 (with latest Runtime or 0.8), HTC Vive and OSVR

System Requirements

    • OS: Windows 7
    • Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 / AMD HD2600 / NVIDIA Geforce 8600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Direct X Compatible
    • Additional Notes: This is for 2D standard version, VR version higher req as per Oculus standards
    • OS: Windows 7
    • Processor: Intel i5-4590 CPU equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Direct X Compatible
    • Additional Notes: These are the recommended specifications as set by Oculus for VR games; non-VR version much lower specs needed
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (116 reviews)
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87 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: October 22
this game is actually very well done. I recommend it:3
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Most Helpful Reviews  Overall
53 of 59 people (90%) found this review helpful
Not Recommended
2.5 hrs on record
Early Access Review
Posted: March 7
I absolutely love the concept of this game. It's definitely tons of fun... for the first hour or so. My major problem is, there's really no diversity in the tracks, aside from them looking different. Each track still plays the exact same way and doesn't change. They feel very.... static to me. There's no real hazards in the levels, and the only way you can pass someone is if you time your speedups right and don't mess up, or wait for them to mess up. But as it stands right now, it's fairly easy to be that "perfect player" that hits all the speed boosts and doesn't mess up.

I don't want to be that guy, but the tracks should be more engaging and dynamic, because they just feel bland. And this is just a suggestion, but why not add some special abilities to the vehicles, and the white aura thingies recharge said abilities? For example, let's say vehicle A's special ability is a minor speed boost, and vehicle B's ability is a knockback, and vehicle C's would be something like missiles that slow down a target in front of you? Something along those lines would definitely keep player retention. Of course, there would have to be a lot of balancing of vehicles to ensure fair play. But that's just it. In its current form, it's a novelty that is fun for about an hour or two. But after that, it becomes incredibly dull. You've got the formula down, now you just need to figure out how to keep player retention, so that people will want to play for hours on end.

I do love everything else about this game; it reminds me of this weird techno-motorcycle game I used to play on the N64. As bland as the gameplay is, the graphics are beautiful. The levels really feel alive, like when asteroids come wizzing past you as you're trying to pass the guy in front of you. I like how you can reverse gravity too, definitely a cool mechanic that needs to be utilized in a wider variety of scenarios. It looks very polished and refined, visually. I will give you guys credit for that.

I'm not a fan of the game's soundtrack, but I can't really complain about it because it isn't that bad. Although I do wish it was more diverse. The soundtrack of any game is what really gets me immersed in the moment. For example in an RPG, where epic music plays on a huge boss fight with the choir singing and whatnot, and makes your hair stand up like you know you're about to have a great time. Soundtracks that can give me goosebumps like that are usually automatic likes for me. I like the techno theme this game brings, I just see a whole lot more potential than what's being presented. Throw in some dude shredding an electric guitar or something on one of em, or perhaps a solo violin segment on one of the levels with a more serene atomosphere, give it some flavor. Or who knows, maybe you can come up with something even more crazy that ends up working really well. But most importantly, a memorable track should have a discernible melody. Maybe that melody could be the game's leitmotif or something. Just some suggestions. I'm no expert.

I realise this is still early access, which is why I'm writing this at all. Hopefully my thoughts will reach the developers this way. I'm going to not recommend this game for right now, simply because it feels sort of bland. But there's plenty of room for improvement. Spice the gameplay up a bit! Good luck!
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33 of 44 people (75%) found this review helpful
2 people found this review funny
Not Recommended
1.2 hrs on record
Posted: March 29
Awfully flat, both visually and in terms of gameplay. It's an exercise in rolling around a worm and trying to hit the boost pads. Sometimes you avoid red barricades. You might jump occasionally. Even more occasionally, you might get to drive on the roof. And that's pretty much the sum total of Radial-G.
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10 of 12 people (83%) found this review helpful
2.3 hrs on record
Early Access Review
Posted: December 19, 2014
I've been using the DEMO of Radial-G to show off the Oculus Rift to friends. It's a crowd pleaser and something I can show that is actually interactive and a game. Lately I go to work and I start to fantisize about what kind of VR experience I want when I get home... I keep choosing the DEMO of Radial-G. The thrill I get out of the speed of this game is addicting. I finally caved in and bought the full game (early access) and I am not only not ecstatic I did... I'm freaking out how much they have already improved it! It's F-Zero come to life! Anyway... I'm going back into VR. I highly recommend this if you're an Oculus Rift owner.
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8 of 9 people (89%) found this review helpful
25.1 hrs on record
Early Access Review
Posted: December 13, 2014
So far, So good !! Runs straight onto the Oculus Rift DK2 from the launch options in the Steam Library window with ABSOLUTELY NO FUSS and it looks B-E-A-utiful !!
I am not running an amazing set up: I5 cpu, 8gb RAM, Nvidia gtx 750 2GB.

As I write this, there are only 3 Ship Types and 3 Tracks but if you visit the steam forum you will see that not only is there a lot more planned for this game but the developers seem to be listening to what the community have in the way of input towards the game content.

This is a Nice, Fast Adrenaline Fest !!
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8 of 9 people (89%) found this review helpful
4.3 hrs on record
Early Access Review
Posted: December 12, 2014
I've played Radial-G since the Kickstarter demo, and I absolutely love this game! It's like a cross between wipEout and Ballistics (remember that?) and it's just so fun to play. Tammeka Games has created the best expression of going fast that is available on Steam, and the early access is only the beginning.

I play this on a normal monitor and it plays absolutely fine. You don't need an Oculus to play, although I can imagine it's awesome when played that way.

Grab your own copy, and let's get some multiplayer going!
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9 of 11 people (82%) found this review helpful
16.1 hrs on record
Early Access Review
Posted: December 11, 2014
Great game love it , if you like fast racing games this is the game for you and with vr it is mind blowing. 5 star
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7 of 8 people (88%) found this review helpful
2.1 hrs on record
Early Access Review
Posted: December 14, 2014
Great game, sorta like F-Zero except instead of being on a flat 2-dimensionalish track, you are on a round snake like track which you are free to move and rotate around. Sorta think of a monorail which you can move freely around. Unlike a standard racing track which you may slam against a side wall or guardrail, you are able to rotate freely around the track, allowing for a huge amount of racing space. This creates a need for "driving" skill since unlike a traditional raceway there tends to be very little bottlenecking where you can fight aggressively against your opponents.

Instead, you have to focus on maneuvering around the track, dodging slowdown shields and trying to hit every booster you can, in order to get your highest possible speed.

In it's current state, the game is very fun and feels polished, but there are few tracks and ships to choose from, which is to be expected from an early access title. Due to the lack of "content" at this point, the races can become very repetitive. As the game updates however, we should expect to see more added content, adding for a more unique experience each race.

If you are looking for a racer in which you can immerse yourself, and spend hours playing, look elsewhere for the moment. If you are willing to take the slight lack of content built on top of a quality core and give it a test drive, this is a great title to look into.

I personally look forward to keeping up with updates and trying out the new features as the game becomes more immersive with features, and hope others are willing to do the same.
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7 of 8 people (88%) found this review helpful
0.8 hrs on record
Early Access Review
Posted: December 21, 2014
I'm really enjoying this, it seems early days but it's still great fun. I dont have an Oculus, but this really makes me want to get one.

Still it's great without.
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8 of 10 people (80%) found this review helpful
0.8 hrs on record
Early Access Review
Posted: December 28, 2014
I just played this for a bit on a DK2 and I think I screamed all through the first race.
MY GOD what an intense experience. Best I can compare it with is a first person Wipeout with devs that clearly know how to develope for the Oculus Rift.

Do note, however, that this is still Early Access so there's only 1 environment with 3 tracks.
Still, if you own a Rift its more than worth the price of admission!
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Recently Posted
4.7 hrs
Posted: September 19
Fast paced game (sitting my favorite kinda game) your sitting but you feel like your flying across these tubes lots of obsticles very awesome game puts you in the seat of a cosmic dragster once the race starts foget about everything around you cause you need fast reflexs and total concentration love the game thanks guys PS one of the first games i tried graet way to break in VR
Helpful? Yes No Funny
12.0 hrs
Posted: September 7
Great game. Doesn't cause too much motion sickness.
Helpful? Yes No Funny
1.7 hrs
Posted: August 5
If you liked Wipeout / F-zero, instant buy this game.

If you don't like Wipeout / F-zero, it's a great game, great experience, polished but you should be aware that it is really really rare to find people on multiplayer servers.

Would be a MUST HAVE if multiplayer wasn't empty. Lack of replaybility without multiplayer but still a great game.
Helpful? Yes No Funny
2.0 hrs
Posted: July 5
The first VR game that actually made my jaw drop. Sure there are prettier games but as a fan of the Wipeout series this game took it to a whole new level. The tracks are incredible albeit a little hard in some levels. Worth every penny though.
Helpful? Yes No Funny
1.5 hrs
Posted: July 2
I am always looking for games to try with my oculus CV-1.
Radial-G is quite a convicing experience.
I recommend If you like speed and race games in VR.
Helpful? Yes No Funny
1.5 hrs
Posted: June 21
I was hoping for a wipeout clone with beautifull updated graphics.
Yhe grakpics are nice but i dont like the game. Jumping every 5 seconds from one track to another somewhere not klnowing where to go is not my idea of fun.
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1.2 hrs
Posted: May 26
EDIT: Revised 10/23/16

My previous review of the game was during early access. The game has been updated considerably since my first review.

Radial G is a futuristic racing game inspired by F-Zero. Radial-G is sadly nothing special. Gameplay is boring & very repetitive. The AI does not provide any fair challenge.
Either the AI is insanely far ahead or it's stuck respawning time after time in the same position. The individual worlds are beautiful and very well designed. Tracks on the other hand
are uninspiring and very 'cramped'. Even though you have the ability to rotate around the hole track tube, they don't feel 'open'. Only specific areas of the track allow you to leave
and even at that, you respawn instantly. You don't have the option of trying to fly back onto the track. They're rocket ships but can't fly?

Performance is ten-folds better now compared to when I wrote my last review. Game is at a steady 60fps. No more stuttering or slowdowns. As I mentioned before, the game looks great.
Sound effects are great but dull. Either they're too quiet or lack bass / treble. I almost expected to have the sounds screaming & blaring intensely. I felt nothing as if the sounds
are placeholders. I love the sound track. Brings me back to the days of Destruction Derby series, F-Zero, Vigilante 8, and early twisted metal.

I'm not a fan of the UI. The UI is generic and doesn't look like it fit with Radial-G. Looks exactly like Unity's example asset UI. The UI does not allow for mouse control or tab control.
Quality options is very limited. Radial-G uses Unity3D. Unity has a huge list of options for developers to implement into their games. Radial-G only allows for Resolution change and a simple
quality switch low, medium, high. I seriously think that Radial-G would benefit from having ultra widescreen / multi monitor support. The UI does not scale to ultra widescreen / multi monitor
and the FOV is not properly adjusted.

This game could be improved so much but it doesn't seem like the devs care or they have moved onto another game. I do not recommend getting Radial-G for $25. Wait for it to go on sale.

MultiMonitor: 4800x900 Triple Monitor

PC Specs:

Fx8320 OC'd 4.2ghz
8gb ram
GTX 980 4GB - Driver 372.90 | Resolution 1600x900 / 4800x900 Surround
ZBoard Stealth 2004
Razer Death Adder 2012
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1.1 hrs
Posted: May 20
This game is fine, but like others have said it gets old real fast. The price is higher than basically all the other VR games here and is not nearly as fun.
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