Climb into the cockpit of a futuristic race craft and tear up the anti-gravity track. Offering single & multi-player action, Radial-G delivers full immersion racing on tubular tracks featuring gut-wrenching twists, jumps, splits & unique inverted racing.
User reviews:
Very Positive (109 reviews) - 82% of the 109 user reviews for this game are positive.
Release Date: Mar 28, 2016

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May 27

UK Bank Holiday / US Memorial Day Sale!

For 3 days starting 10am PDT Saturday 28th May, Radial-G : Racing Revolved will be on sale with a 25% discount!

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May 15

Dev Update #8 - The Future of Radial-G

Hello fellow racers,

Well it’s been a little over a month since the first pilots strapped on their shiny new headsets and threw themselves into an exciting array of new (virtual) worlds. Thank you to all you early adopters for believing in the technology and handing over your hard-earned cash to support the growth of this amazing new industry.

This has been without doubt the most exciting, nerve-racking and happiest times as we watch VR go from relative obscurity to something that is on the lips of every mainstream news publisher and broadcaster, all within the space of two years.

Over the past month we’ve seen amazing support from our original Kickstarter backers, early access fan-base and new players alike. A sincere thanks to each and every one of you. We’ve also seen fantastic support from Oculus who have helped us in many ways to get where we are today.

We've also seen a rise in negative reviews and have been reading each and every one of the more constructive feedback points, agreeing with most of the issues and complaints you are highlighting.

V1.0 of Radial-G : Racing Revolved was always going to be the base foundations from where we continue to build upon, taking feedback and ideas into consideration and implementing those we feel are most requested, or would add the most to the game moving forwards.

What this has meant is we can now confidently plan out the next year of development and as such we can announce that following a series of long design meetings filled with passionate debate and way too much coffee, the feature list for implementation looks like this:

  1. Weapons/Power-ups – yes they’re coming! They are the first major update on the list we’ll be developing, so consequently will be in the first update. Developing in VR is a very different proposition to developing a standard game, we wanted to nail the racing experience first and foremost and ensure that players didn’t experience nausea, before moving onto to weapons.
  2. VR Homescreen – we’re our own biggest critics and we find the most jarring experience of the game the menu system. We will be redesigning the entire front end so that you are immersed from the start.
  3. VR Social Hub – multiplayer is critically important to the success of Radial-G, we want to move away from the stale lobby environment that is more typically found in a non-VR games but still provide the custom race options to make your lobbies and races unique each time.
  4. Multiplayer updates – more details coming soon...
  5. Personal VR space – more details coming soon...
  6. XP Rewards/Progression – today we have an XP system that is not linked to any kind of progression, with the exception of the Hellfire unlockable ship, we will be adding additional rewards linked to your progression.
  7. New environments + tracks – the two main questions we get asked 1) are you making flat tracks and 2) are you building any planet-based environments. The answer is yes, but only for test purposes at the moment. We strongly believe sim sickness is so low on Radial-G because there’s no horizon in the current environment so your body never feels like it should be upside-down. When you add in a horizon i.e. racing on the surface of a planet, things get ‘interesting’ we are building test environments that no doubt we’ll invite the community to test for us before deciding which direction we go. Either way we will be adding new environments and tracks!
  8. Ships – more ships and more you’d expect!
  9. Storymode – it’s a racing game so of course the story is not going to be of the scale of an RPG, but we will be looking to build a back-story for the character as well as developing stories for the boss characters you will encounter
  10. Top Secret Awesome Stuff - more details coming soon...

So the million-dollar question is when? We can’t sadly give a definitive date but we plan regular updates over the next few months and beyond to keep the game fresh, adding the features above and more we haven't shared yet!

Why the uncertainty you may ask – well the support we’ve received has enabled us to employ more developers and so we’ve gone from four guys who know every line of code, every 3D asset and mechanic, to needing to on-board additional team members. Therefore, a doubling of the development team does not mean double the output, at least not initially... and it’s difficult to predict when this will become the case.

As the timelines become more clear we will of course keep you guys updated and share screenshots and concept art of features in development. Keep a look out for future updates here and be ready to hop over to the latest beta channel builds with test versions of the features implemented so you can play them first and provide invaluable feedback to us before they go live.

Thanks again for your wonderful support to date.

The Tammeka Team.

tl;dr - we're listening and lots of new exciting stuff is coming and will continue to do so

2 comments Read more


“Radial-G is fast and fun, and in VR it’s standing tall amongst many hopefuls that simply can’t match it’s visual clout.”

“It’s shaping up to be the de-facto racing game for the Oculus Rift.”
PREVIEW – Rift Arcade

“Radial-G is fast, beautiful and shows mastery of virtual reality design”
PREVIEW – Polygon

About This Game

Intense futuristic arcade racer for the new generation!

Climb into the cockpit of a futuristic race craft and tear up the anti-gravity track as battle commences with over 30 real and AI opponents. Offering single and multiplayer action, Radial-G delivers full immersion racing on tubular tracks featuring gut-wrenching twists, jumps, splits and unique inverted racing.

Full Release Features

The Full Release version includes the following features:

  • A new environment set in the depths of space with three regions in and around a derelict asteroid mining station.
  • Nine courses offering insanely fast racing around tracks including dizzying splits and twists, crazy stomach-defying jumps and inverted tunnel sections
  • A thumping EDM soundtrack
  • Gruelling Single Player Career mode to work through earning trophies in-game
  • A choice of four race craft, one only unlockable by completing Single Player Career mode
  • 16-player online multiplayer support
  • Offline and single player modes against 15 AI opponents
  • Balance the risk and reward of converting your shield to additional user-controlled boost
  • Enhanced ship physics - each ship has unique handling characteristics
  • Cockpit and 3rd-person camera views (VR supports only for cockpit view)
  • Steam achievements
  • Steam stats
  • Leaderboards

    IMPORTANT! This version only supports Oculus DK1/2 with Oculus Runtime 0.8 - If you have purchased the game or want to play with Oculus Rift that shipped Monday March 28th 2016 onwards, please contact us to get your Oculus Store keycode, or buy the game there instead. This version will only support HTC Vive SteamVR moving forwards.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 / AMD HD2600 / NVIDIA Geforce 8600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Direct X Compatible
    • Additional Notes: This is for 2D standard version, VR version higher req as per Oculus standards
    • OS: Windows 7
    • Processor: Intel i5-4590 CPU equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Direct X Compatible
    • Additional Notes: These are the recommended specifications as set by Oculus for VR games; non-VR version much lower specs needed
Customer reviews
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Very Positive (109 reviews)
Recently Posted
( 1.4 hrs on record )
Posted: June 21
I was hoping for a wipeout clone with beautifull updated graphics.
Yhe grakpics are nice but i dont like the game. Jumping every 5 seconds from one track to another somewhere not klnowing where to go is not my idea of fun.
Helpful? Yes No Funny
( 0.9 hrs on record )
Pre-Release Review
Posted: May 26
Not much to say about Radial G because there is not much with the game. Radial G has a small amount of tracks and all the tracks look the same. There is no AI to race against. The controls are horrid on Keyboard. You deffinitely need a controller for RadialG. I'm glad I got the game early and cheap. This game is NOT worth $25.
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: May 20
This game is fine, but like others have said it gets old real fast. The price is higher than basically all the other VR games here and is not nearly as fun.
Helpful? Yes No Funny
( 0.7 hrs on record )
Posted: May 19
I was very unsure about this game when I first started researching VR games to buy, but I'm glad I did. The negative comments people have made about lack of map variety are true to some extent, but the adrenaline rush of each race more than compensates for that in imho. Even better, the developers appear to be taking those reviews seriously, and the list of updates they have planned is very impressive. If you like racing games and want to experience a great on in VR, look no further!
Helpful? Yes No Funny
[WG]The Illegible Poet
( 12.3 hrs on record )
Posted: May 18
A really fun racer but be warned you need some pretty strong vrlegs to play this one as you are going in all directions really fast. A great example of the future racer genre. It also can be used to help you strong up your vrlegs. here's a two minute video review of the game:
Helpful? Yes No Funny
( 0.7 hrs on record )
Posted: May 15
I love this game in VR, played on the DK2, CV1 and Vive. I find that standing up and playing with the Vive works the best to avoid motion sickness although for this racing game I don't have much trouble. I think it is because of the somewhat stationary road/tube and cockpit in the game.
Helpful? Yes No Funny
( 4.0 hrs on record )
Posted: May 15
the good

-it runs great on vive with my 970
-great gameplay
-good graphics

the bad

-all the tracks look the same
-not alot of content for 25$

I do recommend this game to anyone with a vive and a 970. Its the only vr racing game that runs well on a 970.
Helpful? Yes No Funny
( 4.3 hrs on record )
Posted: May 12
awesome game great quality, music, graphics one of the best games on vr and now works with sdk 1.3 i rate this game 9 out of 10 well worth every penny
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: May 9
It performs well and I didn't have any motion sickness, however the tracks feel slimiar and the "use the green boosts" and "avoid the red walls" gets old fast. IMO it need some sort of combat so you can activate offensive/denfensive abilities to add some depth to the gameplay. Maybe more tracks that are not tubes but instead have edges you can fall off so breaking becomes a thing you need to do. Falls short of the VR wipeout I hoped it would have been.

Not going to refund, I hope with updates the gameplay evolves.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
50 of 56 people (89%) found this review helpful
Not Recommended
2.5 hrs on record
Early Access Review
Posted: March 7
I absolutely love the concept of this game. It's definitely tons of fun... for the first hour or so. My major problem is, there's really no diversity in the tracks, aside from them looking different. Each track still plays the exact same way and doesn't change. They feel very.... static to me. There's no real hazards in the levels, and the only way you can pass someone is if you time your speedups right and don't mess up, or wait for them to mess up. But as it stands right now, it's fairly easy to be that "perfect player" that hits all the speed boosts and doesn't mess up.

I don't want to be that guy, but the tracks should be more engaging and dynamic, because they just feel bland. And this is just a suggestion, but why not add some special abilities to the vehicles, and the white aura thingies recharge said abilities? For example, let's say vehicle A's special ability is a minor speed boost, and vehicle B's ability is a knockback, and vehicle C's would be something like missiles that slow down a target in front of you? Something along those lines would definitely keep player retention. Of course, there would have to be a lot of balancing of vehicles to ensure fair play. But that's just it. In its current form, it's a novelty that is fun for about an hour or two. But after that, it becomes incredibly dull. You've got the formula down, now you just need to figure out how to keep player retention, so that people will want to play for hours on end.

I do love everything else about this game; it reminds me of this weird techno-motorcycle game I used to play on the N64. As bland as the gameplay is, the graphics are beautiful. The levels really feel alive, like when asteroids come wizzing past you as you're trying to pass the guy in front of you. I like how you can reverse gravity too, definitely a cool mechanic that needs to be utilized in a wider variety of scenarios. It looks very polished and refined, visually. I will give you guys credit for that.

I'm not a fan of the game's soundtrack, but I can't really complain about it because it isn't that bad. Although I do wish it was more diverse. The soundtrack of any game is what really gets me immersed in the moment. For example in an RPG, where epic music plays on a huge boss fight with the choir singing and whatnot, and makes your hair stand up like you know you're about to have a great time. Soundtracks that can give me goosebumps like that are usually automatic likes for me. I like the techno theme this game brings, I just see a whole lot more potential than what's being presented. Throw in some dude shredding an electric guitar or something on one of em, or perhaps a solo violin segment on one of the levels with a more serene atomosphere, give it some flavor. Or who knows, maybe you can come up with something even more crazy that ends up working really well. But most importantly, a memorable track should have a discernible melody. Maybe that melody could be the game's leitmotif or something. Just some suggestions. I'm no expert.

I realise this is still early access, which is why I'm writing this at all. Hopefully my thoughts will reach the developers this way. I'm going to not recommend this game for right now, simply because it feels sort of bland. But there's plenty of room for improvement. Spice the gameplay up a bit! Good luck!
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32 of 42 people (76%) found this review helpful
2 people found this review funny
Not Recommended
1.2 hrs on record
Posted: March 29
Awfully flat, both visually and in terms of gameplay. It's an exercise in rolling around a worm and trying to hit the boost pads. Sometimes you avoid red barricades. You might jump occasionally. Even more occasionally, you might get to drive on the roof. And that's pretty much the sum total of Radial-G.
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10 of 11 people (91%) found this review helpful
2.3 hrs on record
Early Access Review
Posted: December 19, 2014
I've been using the DEMO of Radial-G to show off the Oculus Rift to friends. It's a crowd pleaser and something I can show that is actually interactive and a game. Lately I go to work and I start to fantisize about what kind of VR experience I want when I get home... I keep choosing the DEMO of Radial-G. The thrill I get out of the speed of this game is addicting. I finally caved in and bought the full game (early access) and I am not only not ecstatic I did... I'm freaking out how much they have already improved it! It's F-Zero come to life! Anyway... I'm going back into VR. I highly recommend this if you're an Oculus Rift owner.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
1.6 hrs on record
Early Access Review
Posted: February 24, 2015
I bought this for the Oculus Rift VR headset. Out of all the games that are supposed to boot easily for the Rift, This is the only one that boots flawlessly. And HOLY ♥♥♥♥ - IT IS MIND BLOWING In VR 3D this kicks ♥♥♥ - I have yet to come more that 10th - and I don't even care! If you have a Rift DK2 this game is a must!
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8 of 9 people (89%) found this review helpful
4.3 hrs on record
Early Access Review
Posted: December 12, 2014
I've played Radial-G since the Kickstarter demo, and I absolutely love this game! It's like a cross between wipEout and Ballistics (remember that?) and it's just so fun to play. Tammeka Games has created the best expression of going fast that is available on Steam, and the early access is only the beginning.

I play this on a normal monitor and it plays absolutely fine. You don't need an Oculus to play, although I can imagine it's awesome when played that way.

Grab your own copy, and let's get some multiplayer going!
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8 of 9 people (89%) found this review helpful
25.1 hrs on record
Early Access Review
Posted: December 13, 2014
So far, So good !! Runs straight onto the Oculus Rift DK2 from the launch options in the Steam Library window with ABSOLUTELY NO FUSS and it looks B-E-A-utiful !!
I am not running an amazing set up: I5 cpu, 8gb RAM, Nvidia gtx 750 2GB.

As I write this, there are only 3 Ship Types and 3 Tracks but if you visit the steam forum you will see that not only is there a lot more planned for this game but the developers seem to be listening to what the community have in the way of input towards the game content.

This is a Nice, Fast Adrenaline Fest !!
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8 of 9 people (89%) found this review helpful
0.8 hrs on record
Early Access Review
Posted: December 28, 2014
I just played this for a bit on a DK2 and I think I screamed all through the first race.
MY GOD what an intense experience. Best I can compare it with is a first person Wipeout with devs that clearly know how to develope for the Oculus Rift.

Do note, however, that this is still Early Access so there's only 1 environment with 3 tracks.
Still, if you own a Rift its more than worth the price of admission!
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9 of 11 people (82%) found this review helpful
16.1 hrs on record
Early Access Review
Posted: December 11, 2014
Great game love it , if you like fast racing games this is the game for you and with vr it is mind blowing. 5 star
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7 of 8 people (88%) found this review helpful
2.1 hrs on record
Early Access Review
Posted: December 14, 2014
Great game, sorta like F-Zero except instead of being on a flat 2-dimensionalish track, you are on a round snake like track which you are free to move and rotate around. Sorta think of a monorail which you can move freely around. Unlike a standard racing track which you may slam against a side wall or guardrail, you are able to rotate freely around the track, allowing for a huge amount of racing space. This creates a need for "driving" skill since unlike a traditional raceway there tends to be very little bottlenecking where you can fight aggressively against your opponents.

Instead, you have to focus on maneuvering around the track, dodging slowdown shields and trying to hit every booster you can, in order to get your highest possible speed.

In it's current state, the game is very fun and feels polished, but there are few tracks and ships to choose from, which is to be expected from an early access title. Due to the lack of "content" at this point, the races can become very repetitive. As the game updates however, we should expect to see more added content, adding for a more unique experience each race.

If you are looking for a racer in which you can immerse yourself, and spend hours playing, look elsewhere for the moment. If you are willing to take the slight lack of content built on top of a quality core and give it a test drive, this is a great title to look into.

I personally look forward to keeping up with updates and trying out the new features as the game becomes more immersive with features, and hope others are willing to do the same.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
3.6 hrs on record
Early Access Review
Posted: November 17, 2015
Great VR racing game.

The game is good even without VR. Admittedly at first, I was hoping for a Wipeout clone... this isn't it. It's actually different and I think better. It's like a Wipeout game, but for a new age. Add VR...

A latest patch (v0.9) makes VR easy and work very well. One of the very best VR games I've played so far.

I'd recommend this games for any fan of this type of racing, and this is a MUST HAVE game for anybody with VR.

(playing with a DK1, I'm sure newer tech will be even better)

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