You are on a bleak, cold, windy island. And you seem to be alone... but fires and candles still burn. As you explore, a story of guilt, loneliness, and faith begins to take shape. And it becomes increasingly obvious that something is hunting you...
User reviews:
Mostly Positive (724 reviews) - 73% of the 724 user reviews for this game are positive.
Release Date: Oct 28, 2014

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Recent updates View all (15)

September 19

Announcing my next game... DUSK

Battle through an onslaught of mystical backwater cultists, possessed militants and even darker forces as you attempt to discover just what lurks beneath the earth in this retro FPS inspired by all your 90's favorites. Featuring a full single player campaign, endless survival mode and classic arena multiplayer. Coming 2017.

It's going to be quite a bit different than my horror games, but if you like oldschool shooters like Doom, Quake, Blood, Redneck Rampage, etc, you should definitely check it out. And don't forget to wishlist it!

1 comments Read more

May 3

'The Grandfather' has been released

The collab project between MPR Art Hallucinations and I--The Grandfather--has been released on Steam:

The Grandfather is a strange point and click adventure inspired by surrealist films such as David Lynch's Eraserhead. It follows the story of an old man who is tormented by the coldness of his wife, and wakes up one night to find that his arms, legs, and torso are missing, leaving him a disembodied floating head.

Keep in mind that The Grandfather was designed/directed by MPR Art Hallucinations (creator of The Lady) and simply programmed by me. So expect a much different (much more surreal) experience than you get in my solo horror games.

2 comments Read more


“It's a classic tale retold with brilliant tension, as it was in John Carpenter's The Thing and Telltale's The Walking Dead series.”
Kill Screen Daily

“...a game that shot straight to the top of my 'Favorite Games of 2014' list...The Moon Sliver is simply too good to pass on.”
Pixels or Death

About This Game

*The Music Machine--the follow up to The Moon Sliver--can be purchased here*

The Moon Sliver is a short narrative-focused non-linear exploration game, with elements of horror. It features a unique narrative mechanic that blurs the line between story and exploration, where interacting with objects and even simply moving around will reveal fragments of narration. As you piece these fragments together, a story of guilt, loneliness, and faith begins to take shape. And it becomes increasingly obvious that something is hunting you...

The Moon Sliver is best thought of as an experiment in exploration-focused storytelling, blurring the line between novelette and game. It seeks to tell a deceptively complex, poetic story in a literary fashion, through an interactive medium. It rewards players who ask questions and actively seek to figure things out for themselves.

Explore the island, keep your flashlight charged, wait for night to fall. Discover answers.

This is not a Unity Asset Store collection. Modeling, music, environments, and programming were done from scratch. Textures were based off of stock photos. Sound effects were manufactured from creative commons samples.

The original soundtrack for The Moon Sliver can be downloaded at Or, the extended soundtrack (featuring music not included in the original game) can be downloaded as DLC

System Requirements

    • OS: Windows 7
    • Processor: Intel i3
    • Graphics: AMD 6870 or equivalent
    • DirectX: Version 9.0
    • Additional Notes: The Moon Sliver will likely run on machines that do not meet these specs, if they are able to run other Unity Engine games.
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Mostly Positive (724 reviews)
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Most Helpful Reviews  Overall
188 of 248 people (76%) found this review helpful
4 people found this review funny
0.2 hrs on record
Posted: October 28, 2014
Let's make one thing clear before somebody gets the idea of looking at my friends list - yes, I do have the author of the game in there. I am not actually affiliated with him in any reasonable way, aside from exchanging a few words now and again. Nonetheless, my opinion might be biased, that's why I'll try to explain it in detail. Oh, and I have finished the game when it wasn't on Steam yet.

So, first of all, a word of warning: The Moon Sliver is a game strongly focused on telling you a story, with very light puzzle elements. It stands somewhere between Gone Home in focus on freedom of movement and exploration and Dear Esther in telling a mysterious story which is quite open to interpretation. If this is something you are not into - not a game for you. If, however, previously named titles got your attention - read on. Or just buy the bloody thing, it's as expensive as two bottles of beer and my recommendation thingy glows somewhere around these words anyway.

Right, you're still reading. First of all, I stand by the comparisons I have made above, so I'll use them as a baseline. At first, you're likely to notice two things - quite apparently lower production values and fantastic music. To elaborate: In terms of graphical design and fidelity, the game is not nearly as flashy as games like Dear Esther or Gone Home might be.

Graphics are quite spartan, yet very functional. I feel that the simplicity of the graphical presentation is often enough used to set a feeling of loneliness and desperation, which it does quite well. At any rate, if pretty is what you're looking for, I'm sad to say that's not part of the package, and repetitive assets don't help much.

Music, on the other hand, is quite wonderful. It sets the tone very nicely and is used to underline the desired mood of individual locations.

When it comes to most important bit of the game, the storyline, I find that the less you know when you start it, the better. Suffice to say it's captivating and definitely kept me playing all the way until the end of the game, which is not a particularily long journey, nonetheless long enough for me to lose interest in most games. Writing is very good, and aside from the way it handles reading notes (no, there's no voice acting, just a lot of quality writing), I was very happy with it.

The story is told both trough enviromental cues you can see in various locations and notes and books as already mentioned. You will also run across a few simple puzzles and the entire game is based around exploration of a small, yet very open island - you will not see the linearity of Dear Esther here, you can go just about anywhere, at any time you want, altho some locations require information obtained at other ones.

Right, I have opened the subject earlier, but I feel I should elaborate on it a little more - the game is short. Even by Gone Home standards short. You'll beat it in under hour and a half, and you don't really have much of a choice in the matter as it doesn't support save states. The game is designed to be beaten in one sitting tho, and it's hardly too long, so that should not be an issue.

All in all, The Moon Sliver was an experience worth remembering, and that's more than I can say for most games that I have played recently. For the asking price, you're hardly even taking a risk, so if I got you even slightly interested, just go for it.
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51 of 57 people (89%) found this review helpful
4 people found this review funny
0.8 hrs on record
Posted: January 11, 2015
Alright, I'll come right out and admit it: the Moon Sliver looks like it was made in the 1990's. It's blocky and undetailed and generally unimpressive in terms of graphical prowess. But that is, perhaps, part of what makes it so fascinating, because what this game lacks in anti-aliasing and high-definition textures it makes up for with its impressively bleak and tension-inspiring atmosphere. Along with well-done pacing and a plot that is steeped in mystery and slowly-answered questions, this nerve-wracking sense of environment makes for a short, dread-inducing game worth experiencing.

The game begins with the player spawning in a small room with a fireplace, some chairs, and a few empty barrels. When the player clicks one of these objects, a snippet of the storyline is displayed via text at the top or the bottom of the screen. Through the examination of these objects, four different characters, each with their own personalities, are described, and the player is left wondering which of these characters's shoes they have stepped into. The story itself is vague in the beginning, with more details being unveiled the more you explore the island you are trapped on.

Throughout the game, there are lingering hints of a supernatural force on the island—a sense of another presence, something dread-worthy that stalks you as the day slowly grows darker. The tension of the Moon Sliver grows the more you learn about the characters and the betrayal they have faced. It reaches the start of its pinnacle in an underground maze (with a well-done flickering flashlight mechanic that occurs if you don't keep your light charged) and then peaks with the player's night time return to the mountain and the unveiling of the player's part in the story as well as the final confrontation with the malevolent force of the island.

Of course much of the Moon Sliver's gameplay is optional. Players can skip most of the story entirely by simply refusing to explore. For that reason, perhaps, the Moon Sliver is a game that is what you make of it. This short story sets up the perfect environment for a creepy, unsettling journey—all it takes is an imaginative player to really sink into the text-based story and truly walk in the shoes of its protagonist. For anyone willing to fully explore the content the creators have left out for you on this barren little island, the Moon Sliver is a thumbs up.
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48 of 55 people (87%) found this review helpful
2.9 hrs on record
Posted: October 11, 2015
"Oh world, oh prison dingy white
Oh ghostly shadow grey
Your whelming lies of false delight
Are dark and cold as moonless night
And bleak as sunless day"

This passage taken from a discarded poem found in one of the cabins is actually a successful definition for the game itself. A sense of isolation, desperation and abandonment are the building blocks of The Moon Sliver, a minimalistic psychological horror by David Szymanski. I've been meaning to play this for a long while, and finally managed to spare an undivided hour to complete it, which is a prerequisite of completion since there is no save game feature. The game is intended to be played in one sitting of an hour, and all there is to explore would fill that hour completely anyhow. The definition of my experience was an effectively uncanny environment mixed with a bit bleak story revelation.

The game starts in complete darkness, in a warehouse that resides on a shore line, and there is no one else besides us. We learn that there "used to be" four people that dwelt on this island, yet there is only one now. We start walking, exploring the island and try to put things together through reminiscences of our character. By gameplay function, this is a walking simulation since there is nothing else to do rather than explore. So no monsters to jump at you if you are in expectancy of a "big bad wolf coming at you" scenario.

The island itself isn't that big; but the howling wind, the approaching darkness and constant clouds of dust establish an appropriately plain yet ominous setting. I wouldn't call graphics anything extraordinary - minimalistic even - but the choice and display in decoration combinations are in artistic value to set the mood. Added with a sorrowful soundtrack, there is no doubt that we exist in an ultimately forlorn geography without a clue to any happenstance and feel that isolation, that helplessness every second of our one hour gameplay.

On story purposes: aside being quite successful in atmosphere, The Moon Sliver either fails to explain much, or intentionally leaves matters unspoken. In either case, anecdotal memories or vague dialogues exchanged by intended characters don't reveal much aside a single act of desperation that would either doom or salvage the former inhabitants. There is no explanation for the purpose of the island, or how people ended up being there in the first place. As it is, this game feels like a glorious demo which would promise for things to come. I heard that there could be some explanation for the background in David Szymanski's next game, The Music Machine which I didn't play yet. If so, I strongly recommend playing two games back to back to track a complete story.

Do I recommend it? Yes, for observing a complete success on establishing an atmosphere with too little in graphics, but on narrative achievement, I must say that I've seen better. For your half a dollar, it is a good experience. I'll be keeping an eye for more David Szymanski games in the future.

Update: Now that I've completed the Music Machine, I'm positive that these two games should be played back to back. In unison, they form a beautiful story, the tale of a creation and its undoing. Buy them together, enjoy an age old story in some really radical context!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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68 of 88 people (77%) found this review helpful
2.1 hrs on record
Posted: October 28, 2014
Definitely recommended for people who like moody, artsy experiences, and aren't too hung up on what constitutes a "game." The graphics aren't fancy, but they get the job done, and the music is fantastic. Tense and scary in the same was as Gone Home. It's not about jump scares or combat, but a feeling of dread that comes with being in near dark, and feeling like you're not alone. Yes, it is short, but it's also cheap. The asking price for the time to completion is comparable to Dear Esther. And for what it's worth, I didn't particularly love Dear Esther, so even if you're like me and thought DE was overrated, give this a shot.
Edit: Also, if either you enjoyed this and want more of this kind of thing, or want to find out what the developer's work is like before you buy The Moon Sliver, I just played one of his free games, Fingerbones, and it does similar things with creating tension and fear through music and sound effects.
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42 of 48 people (88%) found this review helpful
0.8 hrs on record
Posted: November 17, 2014
What a unique game! Basically all you do in this game is walk around and try to not only figure out what happened on this island, but who exactly you are. If you are a bit patient and observant, you can answer both of those questions. You can click on items and notes to read them or initiate text to pop up. There’s a fair amount of reading. There are also a few minor puzzles to solve which involve just searching carefully.

The flashlight mechanic is a bit of a nuisance because you have to keep recharging it to keep it lit, but I think the devs really wanted you to feel a sense of impending dread. The darkness does feel oppressive and the more you know about the story, the more your sense of dread will build.

You can beat the whole game in about an hour, and it's meant to be played that way. Be prepared for a fantastic ending too! All in all, a very unique and tense experience.
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82 of 113 people (73%) found this review helpful
3 people found this review funny
Not Recommended
0.7 hrs on record
Posted: November 26, 2014
The Moon Sliver exists as a disheartening example of creative aspiration clashing with the cold reality of a developer's technical and artistic capabilities.

It's the undercurrent of a very clear want to do something meaningful that makes it sad to see the pieces attempt and fail to come together, leaving behind a mess of mixed narrative threads and ugly amateur game design. Though high production values and clever engine tweaks are by no means required to tell a compelling story through a game, I was rather unprepared for the shockingly bland textures and empty landscapes that make up the island you explore. There are attempts to provide a better sense of place through the placement of key objects in the environment, but the world is so entirely bare outside of them that there existence as poor attempts to build a more interesting setting jump out almost more than if there had been nothing at all. The lifeless architecture and layout of the island made it hard to become even a little invested in it, being so removed from the narrative as to act like little more than a way to disorganize and spread out the notes and dialogue exchanges that make up the story.

Even with the abundantly sterile location I was still able to buy into the narrative, up until a point. The scattered pieces of plot leave a large amount up to the player (though reading poorly formatted text is about the most you will be doing) to decipher, and this ambiguity was intriguing and surprisingly well written as it attempted to flesh out a world and characters that the developer didn't have the resources to properly show. But for all it tries to do with its narrative, it eventually becomes clear that many of the stories The Moon Sliver starts, it has no intention of fleshing out or finishing. The troubled relationships between the few remaining inhabitants of the island, the purpose of the island itself, a mysterious supernatural object and the dark creatures it supposedly keeps away, and the internal moral struggles of certain characters are all briefly brought up, but never elaborated upon besides a simple surface overview that leaves more questions than it answers.

It's not that the story The Moon Sliver wants to tell couldn't exist without giving these answers, but with so much time devoted to setting a scene and almost none to actually turning said scene into plot when the story finally does want to end and give at least a cursory explanation as to what happened, the revelations feel contrived and flimsy. There was so much more I wanted to know, I'd have gladly pushed through the tedium of some baffling design decisions to find it, but The Moon Sliver is content to end saying little and accomplishing even less.
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50 of 62 people (81%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Posted: January 3, 2015
I wanted to like The Moon Sliver, but ultimately it felt quite incomplete and rough around the edges. I feel harsh for voting 'no', as the creator obviously put a lot of personal effort in, I almost wish there was a neutral vote, but I feel my experience with the game was a little more on the disappointed side.

The game's graphics and settings feel like something pre-Thief: The Dark Project (1998), with simple environments and blocky furniture. Whilst graphics do not make a game, I feel the setting and story being told here was supposed to be one steeped in atmosphere, and the blocky furniture and empty square rooms just detracted from that so much. Being minimal is fine (and the selected screenshots and trailer on the store page show an artistic appreciation for minimalism), but the game proper just felt a little too hollow, almost rushed and unfinished.

The games story is told to you by flashing up on screen as you move about, often making you stop to read it (as it disappears when you take a few steps away). Whilst this isn't a problem, certain sections (the ending especially) have long stretches of corridor where you need to take a few steps, stop, take another few steps, stop, over and over to read what's happening, breaking the flow of your journey. It's a little complaint, but one I felt really disrupted the experience of the story itself. Something visual to accompany these moments, or changes in direction would help a little too, or making the text linger for longer... but without this the temptation was just to run ahead and disregard the text.

I did find the story interesting, and the sound design and a few surprises do help to ground the story in the world you're moving through. There's some great sound design once you get into the tunnels, and the text works well there too for selling the atmosphere of the moment, I genuinely felt quite creeped out in there. The rainy and stormy night that sets in towards the end is very atmospheric and the ending is a little chilling and makes you jump.

The narrative text of the story then ultimately makes up the majority of the experience... But ultimately it's let down by the set dressing that detracts, and a few design choices that work against the player's journey through the game. I do look forward to the developer's future projects, the game shows an interest in joining narrative and experience together and if that is worked on and polished it could end up being something quite special, but The Moon Sliver feels more of a proof of concept than a finished product.
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34 of 38 people (89%) found this review helpful
3 people found this review funny
13.0 hrs on record
Posted: June 5, 2015
So, I finally had the chance to play through this completely, and finished it an hour or so ago...and I have to say I was VERY impressed. The first couple of times I tried (and got interrupted) I was a little confused because I found doors I just couldn't open, but never actually got the time to explore properly, but I'm glad now that I finally did.

Firstly, a warning of sorts, there's really not a whole lot going on in this game, the area youre able to explore is on the small side, there's not a lot of detail in anything, and there are no visible people ANYWHERE...that being said, what this dev did with what little he had at his disposal is well and truly worthy of praise.

The "lack" of detail in most of the surfaces is easily explained when a strong wind kicks up, blowing sand (albeit basic-graphics sand) everywhere, and we find out more about the island through various notes and remembered conversations.

The atmosphere and tension is far more palpable once you access beyond the few houses on the island, especially if you forget where the nearest charge-pont for your flashlight is located...

In all, I'd be remiss to do anything less than highly recommend this game, it's something that everyone should play at least once.

Tom Cullen/10 would freak out in the tunnels again
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31 of 37 people (84%) found this review helpful
1.1 hrs on record
Posted: November 24, 2014
While this game is short (Barely 50 minutes), I feel that the time I invested in this was time worth it. 3 euro is rather cheap. Not to mention that this game is an interesting experiment in disjointed narrative. Actually, it might be best to consider it like reading pages spread randomly about an island.

The game isn't difficult nor is it intended to be. If you seek a challenge, this is not for you. If you want a game that offers a short but beautifully done atmosphere and story, I would recommend this. While I would hardly consider myself a connoisseur of horror games, few have ever managed to keep me on my toes like this. Few have ever given me such a sense of dread and claustrophobia like this game. Is it the epitome of horror? Hardly. Is it the most amazing story ever told? No. All of these questions are, naturally, subjective. But what it does, it does very well.

I recommend that whomsoever playeth this game, thee shalt do it in the span of one sitting.
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27 of 32 people (84%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: October 31, 2015
I'm ambivalent about this first person psychological horror-esoteric-exploration-walking-art game. Because frankly, while I genuinely appreciate what it's trying to do, it ends up being just another horror-esoteric-exploration-walking-art game. Its narrative is interesting at times despite the fact that I didn't appreciate the way it was delivered on the screen, and there are occasionally some nice moments of writing in it. Thematically it touches on one side on the occult and on the other on the existential horror of loneliness and guilt and the complicated nature of human relationships. But its existential despair ended up feeling trite, mainly because it was unsupported by the many rough edges of the gameplay, the writing and the atmosphere.

There are some good moments in the (less than an) hour of gameplay it offers, moments when the game sustains its atmosphere of horror, moments when your interest in the characters is peaked. The ending is actually one of those good moments, which is a big bonus point in my book. But there are also many moments of confusion, of frustration at the game design, of not knowing what to do next, of not being clear enough on who is who to actually enjoy the relationship drama played out in the dialog snippets you discover, and of wondering if you're really interested enough to keep playing. And there are simply too many rough edges, in all aspects, from the technical to the artistic. The graphics are a brave attempt but still look very amature, and the writing tends to oscillate between trying too hard and trying so little that glaring grammatical errors are left unchecked.

That said, I have not regretted the hour I spent on the island. Think of this game as an early short story by a promising author who hasn't mastered his craft yet. I can't in good conscience call it a good game, but I would urge anyone who's still curious to play it anyway.

For what it's worth, the developer's next game, "The Music Machine" is a clear improvement, visually stunning, narratively tighter and set within the same universe, exploring similar themes. If you're going to give David Szymanski only one try, maybe starting there would be a safer bet.
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Recently Posted
1.1 hrs
Posted: October 17
Pretty decent game for $2, is it a AAA title with the story to compete with Christopher Nolan? No it's an indie dev with a stroy to keep you interested until the ending, and then you realize it was worth it.
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2.4 hrs
Posted: September 28
I'd add the thriller genre to the game, I paused the game a few times to chill a bit, also expected jump scares most of the time. Luckily there were none. It's a great narative driven game that I have to recommend, not for fancy graphics or anything, but the interesting story and fun overall experience.
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0.5 hrs
Posted: September 25
This took me about thirty minutes, I'm not sure if I found everything there is to find, but it was a very enjoyable, tense experience.
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Dark Blue Monkey
0.9 hrs
Posted: September 16
I thought the music machine was a very intelligent, thoughtful walking sim that tackled a difficult subject, and really played with your emotions.

On the other hand, I thought the Moon Sliver was a very poorly put-together set of simplistic 'levels' with some proximity- and touch-triggered text boxes.

The story, such as it is, shares a similarity with the Music Machine, in that the story just hangs in a vacuum, without any anchoring... there's little explanation of how the 'setup' was achieved, only that a certain set of things are happening, and you're just to get on with the story from there, and not ask anything inconvenient like "Ok, so how did they get there in the first place.."

The level design is simplistic, and uses a lot of stock textures. The story was a bit haphazard, and if you missed some bits by not exploring the 'right bits' of the island before nightfall, you're S*** outta luck piecing it together!

The sounds were fair, using a few stock SFX I think. The sounds in the "tunnels" was really good, and some of the music snippets above-ground were fair too ...

I'd give this a 'meh'. An hour of my life I want back. I wish there was a neutral review, but I'll give it a thumbs-down because I could never recommend anyone to play it. Go play Music Machine instead, that was far superior.
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1.3 hrs
Posted: September 11
Really good game. I played it with my brother and I Highly recomend it. 9/10
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1.1 hrs
Posted: September 9
I'm really not sure what to say. I didn't dislike it but, it was fun because of the mystery part. I was always constantly thinking a monster would pop up and kill me. It was enjoyable.
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3.0 hrs
Posted: September 8
A hour long walking sim unless you pay attention to all the story note.

The script of this is really well written. It's not one of those thing that try to jump scare you. It's the interest of finding out what happened to these four person on this deserted island. Simple game made with unity free engine so there are not much graphics and only some good music at night fall.

Gameplay it self is really simple but story is haunting and interesting. The final end give you the goosebump and quite satisfactory and sad at same time.

Cannot spoil much about this game since it's all focus on the story.
Nightfall will only happen if you visit all the other locations on the map.

6.5/10. Good story of this game make it worth my 40 minutes of time. Read every note and discover the fate!
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0.8 hrs
Posted: September 6
Had this game in my library quite a while now and just took the time to play it.

It's okay. I guess you get what you pay for and with something like $1.50 now there isn't much you should expect :)
It's a rather short game (40 minutes till the very end - with all optional things) with some interesting story - compared to the length of the game.
There where even two moments which will scare most poeple.
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Son Of Donald
0.7 hrs
Posted: August 28
Slow reading and ending made me spooked. Good game (6/10)
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3.1 hrs
Posted: August 27
Helpful? Yes No Funny