Astray is a first-person horror/puzzle game set in an abandoned museum based on unusual cultures, legends, and supernatural themes. But something more sinister lurks beneath the surface..
User reviews:
Mostly Positive (158 reviews) - 70% of the 158 user reviews for this game are positive.
Release Date: Feb 3, 2015

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“I really enjoyed Astray and would recommend it to anyone looking for a horror game that's a little bit different.”
A- – The Game Tutor

“Aegon Games have struck the same nerve as games like Outlast and Amnesia, and yet have managed to set a different tone in the survival horror genre.”

About This Game

Astray is a first-person horror/puzzle game set in an abandoned museum based on unusual cultures, legends, and supernatural themes; but something more sinister lurks beneath the surface..

Playing as the nephew of the museum’s missing curator, you must survive as you make your way through the abandoned building, interacting with objects, and completing puzzles along your way to unravelling the mystery of what lies beneath the museum.

More Story
The game takes place in 1909 inside Prof. Walker's Museum of the Supernatural, an in-development museum based on supernatural themes and unusual cultures. Rupert Walker, the museum's curator, spends most of his time locked away in his museum preparing for the grand opening. Recently, the professor has acquired a mysterious artefact for display in his exhibits, an artefact which he has obsessed over since it came into his possession. Rupert's family is accustomed to his odd behaviour, but an unusually long period of silence from your uncle has prompted you to investigate on the family's behalf. You arrive on foot to an old building in the middle of rural central England. The building is in disrepair, artefacts and props are strewn around the exterior. The doors are boarded up and there is no sign of life inside the museum. You must find a way inside the old building so that you may locate your uncle, and uncover the mystery of the strange artefact.

System Requirements

    • OS: Windows 7 SP1
    • Processor: 2.3GHz or faster
    • Memory: 4 GB RAM
    • Graphics: DX 11 with Feature Level 11
    • DirectX: Version 11
    • Storage: 5 GB available space
    • OS: Windows 7 SP1
    • Processor: 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card
    • DirectX: Version 11
    • Storage: 5 GB available space
Customer reviews
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Mostly Positive (158 reviews)
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Most Helpful Reviews  Overall
50 of 60 people (83%) found this review helpful
2 people found this review funny
8.8 hrs on record
Posted: February 9, 2015
This is one of those rare games that comes along every once in awhile that offers something a little new to the horror genre. With Astray, it's simply the setting. That's it. But it's the way the game presents itself that's interesting and is very much worth taking a look at.

Astray is a first person horror game with some light puzzles strewn about. Set in a museum for the supernatural, the game sets you off on a quest to find your missing uncle, who is the owner of the museum. The museum lobby is setup like a hub area, with a few doors leading to the different exhibits. There are 3 exhibits: Egypt, Atlantis, and Demonology. Demonology seems a little out of place compared to the other two, but it works. Each exhibit is modelled after what it's based on. Walking through the Egypt door, you are immediately thrust into what looks like an egyptian tomb. The walls are covered in hieroglyphics, scarabs, and the occasional torch. There's even a giant sphinx in one of the rooms, as well as a pyramid! The attention to detail here is top-notch.

Each exhibit has it's own puzzles to solve, and while they can be very easy, some players may have a little trouble with some of them. I had a bit of trouble with a puzzle in the Atlantis exhibit, for example. The end goal of each exhibit is to make it to the end and obtain the Exhibit Key. Back in the lobby at the far end is a giant door with 3 locks. Each Exhibit Key you obtain opens one of the locks, and behind the door is, well...I'll let you figure that out yoursef :)

The game plays out similar to other games in the genre. You move with WASD, jump with the Spacebar, Crouch by holding L-Ctrl, etc. You even get a handy flashlight for the really dark areas. In the bottom left of the screen a battery gauge for your flashlight is displayed. Every so often in a few areas you can find a battery laying around to refill your flashlight's battery gauge. This is kind of pointless though, as the gauge recharges on it's own slowly over time. There was a certain point in the Demonology exhibit where my full battery gauge instantly went to empty. Probably a glitch, and it wasn't gamebreaking, but it was very noticeable at the point in which it happened.

My only issue with this game is it's length. It's very short. If you find the puzzles to be fairly easy, you can finish this game in a matter of a couple of hours, maybe less. It can easily be expanded upon though, by adding more exhibits from different cultures and backgrounds, like the Mayans or the Greeks....just to name a couple. Simply add a hallway or two with more doors leading to the additional exhibits, perhaps even changing the big locked door to be sort of checkpoint, where unlocking it reveals more exhibits to be explored.

All-in-all, I highly recommend this game, especially for the price. It offers a really unique experience and has a different take on the horror genre. It may not be the longest game, but for it's price and content it's more than worth it.

Highly Recommended

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29 of 32 people (91%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: October 3, 2015
There are quite a few things I liked about this one and overall it's a solid effort with some cool ideas. Setting it in a museum is a good start, and some of the areas have a very believable, real look to them. I'm always a fan of setting-based horror games and this one uses that well. It has some effective creepy atmosphere and sound, and some of the puzzles were fun to solve, if a little easy. And I don't say that to boast. I'm a terrible puzzle-solver in games who frequently needs a guide, but this one didn't stump me at all.

But, sadly, the shortcomings just kept it from working for me. The one monster, while creepy, was dumb and non-threatening, easy to escape or just glitch out entirely. An obvious setup for a chase scene had me just walking right in front of it with no reaction, as the detection radius seems to actually be very small. The moments where I was tense that I had almost been seen, I probably wasn't close at all. That along with some irritating physics puzzles that can glitch out and send boxes flying across the room, and a player character with a painfully small jump ended up eating up all the goodwill inspired by the positive aspects of the design. I don't like voting down games that I thought were original and creative, but the execution lacked too much for me to recommend this one. It might work for you if you're willing to overlook its flaws, but it didn't do it for me despite my love of all things horror.
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27 of 31 people (87%) found this review helpful
2 people found this review funny
10.1 hrs on record
Posted: November 6, 2015
Considering this was made by two people, I think this game was very well done. There is obvious love for games like Amnesia all over this, so if you like games like that, than this would be a good pick. The game looks decent, with an original locale. Asylums, prisons, and crumbling castles have had their for a museum! The puzzles are not that difficult which for this game I think is a good thing. While the monsters are something slightly borrowed from Amnesia, the game overall fills you with a kind of dread, and I like that. There's the occasional monster, but the whole game is filled with tension, wondering whats going to be in the next room. The story is told guessed it!....notes scattered around the museum and other areas. There are a few original ideas, but the ones that are borrowed from other games and lore are also good. This is a fun game with a lot of effort put into it, and I'm glad I played it.
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28 of 35 people (80%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: June 17, 2015
Really good First-person horror game. The game is well optimized for the frame-rate but it crashed 3 times so I had to quit and continue the game. The puzzles are easy enough so you won't be stuck for too long if you don't know what to do. It's not as scary as Outlast but the atmosphere of the game is still really good (being stuck in a museum at night)

Keep in mind that the game is really short (I finished it in 1h15) but as a horror game, it's well-done and it's well worth your time.
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20 of 28 people (71%) found this review helpful
5 people found this review funny
1.1 hrs on record
Posted: February 3, 2015
Astray is a first person horror/puzzle game set in a recent past setting, the action takes place at and around a old museum.... So is it any good ? Short answer is "Yes it is".
Let's get into the "why?"

-Very good atmospheric sound, highlighting unusual events such as a door slamming with good directional placement.
-The graphics are done well for a game of this price, never being to dodgy to break the feeling.
-The UI is minimalist which in my opinion is ideal because it helps you get fully immersed into the actual game.
-The plot is moved along by notes which you can find scattered across all of the exhibits, it pays to read these so you get the overall picture of what is going on in the scary old museum.
-The puzzles are pretty straight forward from what i played never being to complicated and frustrating the player, the point of such a game is not to put your brain on overdrive with solving puzzles but to give you a rush of adrenaline.

The wrap this up i would like to point out that i do not play allot of horror games because well... I'm a bit sensitive to them :) so keep that in mind. I do not think that a hard-core player of horror games will be to scared but for a occasional player such as myself the game delivers the punch it sets out to.
You can not really ask more then the game provides at this price point, its a solid recommendation from me.
If you would like to get a better view on the game you can check out my first impressions video:
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12 of 16 people (75%) found this review helpful
1.9 hrs on record
Posted: April 16, 2015
Its okay. Has good environmental design and some impressive textures, but lacks some polish and the puzzle difficulty often only comes from it being obtuse. Its probably worth checking out if its on sale for a couple dollars.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: February 26
This game was pretty awesome! I'm not much of a "hardcore" puzzle solver, but the difficulty of this one is perfect for beginners.

Story: You try to find out what happened to your uncle, who opened up a museum, and the backstory is revealed by notes scattered around in the museum. It's a combination of detective work and horror.

Graphics: There's a lot I can describe about the graphics, as they captured the feel of a museum and theme. It's a combination of mystery and horror.
-Inside the museum:- I love the theme of the museum they were going for. It gave more of a mystery atmosphere. However, other than the rooms and anubis statue, it could have had more going for it. It feels like it's just mostly offices and hallways.
-Demonology room:- The demonology room was slightly bland, but I have to give props on the rune designs as they were gorgeous. Those gave more of a "mage" atmosphere than demonology. The walls and floors were mostly stone and bones, which was good, but there is more to demonology than just that.
-Atlantis room:- Oh my god this room design was to die for! It felt like you were in an underwater temple! I loved the wall and floor designs on this. I wish there was more on this. I would enjoy just walking around and exploring more in this atmosphere!
-Egypt room:- It seems like the same materials use from the demonology room. I do like the heiroglyphics, scarabs, and vases, but I feel there could be more. When I think of Egypt, usually sand comes to mind. I know they were going for a "scary" egyptian feel, but there are other ways to do that.

Gameplay: The gameplay has a sort of "Amnesia: Dark Descent" feel, but it's only because there are things to avoid and not to shine the light on. Don't worry, it's not as scary as that game. I promise. The game does have an item system, but it's just picking up items and placing them. There is no inventory. The only thing you should be concerned about is your flashlight in order just to see dark areas. It's more straightforward in most cases, which I have to say I like. I hate it when there are too many items in games and you either have to use them for weird reasons or do weird combinations.

Controls: The game is very, very vague on controls and customization. First off to point out, each time you start the game, the gamma option comes up and you have to adjust it, which is annoying. Second, not much of audio options, but I have to say if you have headphones, it will work automatically. For gameplay, while the game tells you about the flashlight and running, it does not tell you that you can throw items by right clicking(left clicking if you're left handed), which is very important to the dynamite part.

Overall: Overall, Astray is a small game that deserves recongnition, and a good first game for puzzle/mystery beginners. It has a pretty good blend of mystery and horror. I find it's hard to find games that balance mystery and horror well, and this one nailed it. The story and puzzles kept me engaged and made me want to play the game until the end.And this game is worth the play in both story, graphics, and atmosphere.
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24 of 39 people (62%) found this review helpful
2 people found this review funny
Not Recommended
3.1 hrs on record
Posted: April 15, 2015
This game can be described in three words: Hide and Seek. The easiest way to defeat the monsters, which by the way resembles the High Priest Imhotep (The Mummy), is to use only Method 1, which is to stay hidden somewhere and let the creatures pass you by, before going to the next room.
Don't you dare confront this creatures because you cannot defeat them. I found a crowbar in the game, which I thought was a weapon, but it is useless against them. Don't focus your flashlight on them, once they spot you, you're Dead. If they hear you and try to get close to them, you're Dead. The best way to deal with them is to use Method 1.
The most exciting and the scariest part of the game is when you and the monster are inside the same dark room and the flashlight's batteries run low. Suddenly, you hear its footsteps and the creepy sound it makes. You know it is getting closer and closer. There is no chance to escape because you can't see anything. That was freaking scary.
Your final opponent or the Big Boss, or shall I say, the Big Ball (literally it is a Giant Eyeball) can be defeated by using Method 1.
The game has potential, I give the developers that. The setting is very eerie, which I thought at first was a mental institution, but it's not. The "No weapons only your wits" concept to defeat the monsters is a good idea in a survival horror game such as this. I admit, it had its scary moments but it did not really give me a real satisfaction. I bought it really cheap, so no real harm done in my wallet. If you want cheap thrills, go ahead and buy it. Otherwise, just avoid it.
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14 of 21 people (67%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: May 26, 2015
First off, I really want to like this game. It has good visuals and an eerie atmosphere, supported greatly by its soundtrack. Some reviewers mention that the visuals are dated... well, they're OK in my book.

I got this game in a bundle, so I didn't pay full price.

This started off quite good. I'm a big fan of survival horror, and I have no trouble sneaking my way through corridors. But the "puzzle" in the Demonology maze was outright evil. The protagonist is supposed to find their way through a dark maze, avoiding a deadly creature that cannot be defeated, and when you make the mistake of pointing the flashlight at it - you've had it. Pining for the fjords.

After several tries, I lost interest and watched a Youtube walkthrough. The puzzles up until that point were OK, and some nice ones should follow - ok, it's a bit short.

I can forgive the grammatical flaws ("it's" instead of "its", and a few other typos) as well as the strange physics engine (wooden crates seem to be as light as cardboard boxes), but that creature puts the whole thing out of balance.

If you like Myst-type puzzles, this could be for you - if you like short games.
However, you can NOT take your time figuring out the solution.

Up to the first encounter with the monster, I enjoyed the game. As a whole, I regret to say I cannot recommend it at this point - most definitely not for 7 bucks.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
Not Recommended
1.9 hrs on record
Posted: August 4
-Has backstory
-Nice lighting
-Hilarious (seriously, the design of the museum makes absolutely no sense and it's amazing. The Atlantis exhibit fills up with water?)

-Only one type of enemy
-Has backstory, but no present story (had no idea who I was or why I was even there)
-AI is terrible
-Flashlight batteries are useless
-Not very exciting

I recommend it if you have nothing to do and want a good laugh.
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Recently Posted
2.9 hrs
Posted: September 23
tl:dr buy it on sale if you have 3 hours to kill or you're looking for a short stream game. Don't buy it if you're expecting anything new/exciting.

Bought this game for 3 dollars during a steam sale. Was it worth 3 dollars? Yes. Is it worth full price? Eh.

The puzzle mechanics are all basically ripped from other games (circle puzzles from The Room, pipe puzzles from Bioshock & other games).

The story is kind of neat, so that's cool. The setting is pretty neat also, which is cool. Story is kind of your typical demon summoned oopsie-daisy situation. Setting is a museum which beyond the terrifying recent film Night at the Museum 2 hasn't really been done in horror before :thinking_emoji:.

Lots of glitches. If you're streaming this that can be kind of fun and make for some intrigue. If you're playing on your own it's more awkward than anything.

Few smoothness complaints. Crouching is really abrupt and getting into ducts is also clunky.

Sometimes you're expected to climb boxes to get over obstacles and other times there are invisible walls on top of super short obstacles which kinda ruins the immersion and also just seems a bit lazy.

The end of the game is super meh, kind of expected, and a little too hentai for my tastes.

Actual weird gameplay ♥♥♥♥
- you can run indefinitely and you're faster than the monster so not only is the monster not a threat at all, it kind of renders it completely irrelevent. At least in some games the monster is a nuisance.
-batteries recharge, and there are batteries littered throughout the game. The recharging is actually nice because sometimes you'll be in an area where there's no ambient light at all, but the batteries you can pick up are obsolete af then. Not sure why they're even in the game?
-only one type of monster.
-none of the items you can interact with make any noise. Maybe the devs ran out of money to buy sound licenses?

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Mongoloid Mike
0.5 hrs
Posted: September 3
Helpful? Yes No Funny
2.9 hrs
Posted: August 31
Solid game, big ups
Helpful? Yes No Funny
4.2 hrs
Posted: August 2
This was one of the first indie horror games I purchased and played. While it is a short, simple game, I loved it. The atmosphere was great, decent sound design, slight lovecraftian flair, some puzzles here and there and best of all, it's not a terrible jumpscare fest like most indie horror games these days. The only thing I felt it really lacked was, the enemy AI and the ending. But for what it is, a solid 7/10.
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1.9 hrs
Posted: August 1
Product received for free
A good little horror game. I recieved it as a gift and it was enjoyable. More puzzles then most horror games, but that was part of the mystery. Would recommend 8/10
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0.8 hrs
Posted: July 3
Dull. Honestly just dull.
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1.5 hrs
Posted: June 29
Not bad for an indie effort. Puzzles are not too painful. Can be finished in about 2'ish hours easily. Some decent atmosphere. Got it on a 50% sale myself, and that felt about the right price.

About a 3 out of 10 on the scare-o-meter.
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1.9 hrs
Posted: June 26
Ok....First of all, you have to know that I try to play all 'walking simulator' and most indie games out there. I have played a fair share of these games.

Astray is a very 'normal' indie game with up and downs. It is very short (less than 2 hours?) and the ending didn't deliver much.....

I thought the game had more Egypt stuff in it. Sadly, the Egypt part is only a small level in the game. You find yourself in a museum and the Egypt room is very small. You will have to visit more rooms and explore a bit more to uncover the mystery behind it.

One of the good things is that the game was remade in Unreal Engine 4 and is running very smoothly (so often indie games run so bad even on powerful systems....this is not the case). The atmosphere in the beginning is also very nice and the puzzles are easy but entertaining. The lore is scattered in the form of piece of paper you have (you must not, only if you want) to read.

It is an ok game for a couple bucks, just know that it is nothing too deep or challenging.
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3.8 hrs
Posted: June 19
It's alright for a quick play, but it isn't really fleashed out.
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