Astray is a first-person horror/puzzle game set in an abandoned museum based on unusual cultures, legends, and supernatural themes. But something more sinister lurks beneath the surface..
User reviews:
Overall:
Mostly Positive (161 reviews) - 72% of the 161 user reviews for this game are positive.
Release Date: Feb 3, 2015

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Recent updates View all (4)

February 15

Version 1.2 - Additional improvements, polish & bug fixes

  • Upgraded to the latest stable Unreal Engine version (includes various bug fixes & performance improvements)
  • Implemented a virtual cursor for controller support in the menus
  • Added an option to toggle crouch rather than having to hold it
  • Changed the menu font to something nicer looking
  • Increased font size for all notes to make them easier to read from a distance
  • Dramatically reduced the amount of disk space the game needs
  • Fixed an issue causing movement controls to get stuck after opening a menu or note
  • Fixed an issue causing original movement controls to not be properly overridden when rebinding keys
  • Fixed some collision issues
  • Fixed formatting, spelling, and grammar mistakes on notes

This will likely be the last time we upgrade Astray to a new version of Unreal Engine since it seems to make previous game saves incompatible.

2 comments Read more

Reviews

“I really enjoyed Astray and would recommend it to anyone looking for a horror game that's a little bit different.”
A- – The Game Tutor

“Aegon Games have struck the same nerve as games like Outlast and Amnesia, and yet have managed to set a different tone in the survival horror genre.”
IndieGameMag

About This Game

Astray is a first-person horror/puzzle game set in an abandoned museum based on unusual cultures, legends, and supernatural themes; but something more sinister lurks beneath the surface..

Playing as the nephew of the museum’s missing curator, you must survive as you make your way through the abandoned building, interacting with objects, and completing puzzles along your way to unravelling the mystery of what lies beneath the museum.


More Story
The game takes place in 1909 inside Prof. Walker's Museum of the Supernatural, an in-development museum based on supernatural themes and unusual cultures. Rupert Walker, the museum's curator, spends most of his time locked away in his museum preparing for the grand opening. Recently, the professor has acquired a mysterious artefact for display in his exhibits, an artefact which he has obsessed over since it came into his possession. Rupert's family is accustomed to his odd behaviour, but an unusually long period of silence from your uncle has prompted you to investigate on the family's behalf. You arrive on foot to an old building in the middle of rural central England. The building is in disrepair, artefacts and props are strewn around the exterior. The doors are boarded up and there is no sign of life inside the museum. You must find a way inside the old building so that you may locate your uncle, and uncover the mystery of the strange artefact.

System Requirements

    Minimum:
    • OS: Windows 7 SP1
    • Processor: 2.3GHz or faster
    • Memory: 4 GB RAM
    • Graphics: DX 11 with Feature Level 11
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 7 SP1
    • Processor: 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card
    • DirectX: Version 11
    • Storage: 5 GB available space
Customer reviews
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Overall:
Mostly Positive (161 reviews)
Recently Posted
rogermorse
( 1.9 hrs on record )
Posted: June 26
Ok....First of all, you have to know that I try to play all 'walking simulator' and most indie games out there. I have played a fair share of these games.

Astray is a very 'normal' indie game with up and downs. It is very short (less than 2 hours?) and the ending didn't deliver much.....

I thought the game had more Egypt stuff in it. Sadly, the Egypt part is only a small level in the game. You find yourself in a museum and the Egypt room is very small. You will have to visit more rooms and explore a bit more to uncover the mystery behind it.

One of the good things is that the game was remade in Unreal Engine 4 and is running very smoothly (so often indie games run so bad even on powerful systems....this is not the case). The atmosphere in the beginning is also very nice and the puzzles are easy but entertaining. The lore is scattered in the form of piece of paper you have (you must not, only if you want) to read.

It is an ok game for a couple bucks, just know that it is nothing too deep or challenging.
Helpful? Yes No Funny
Chastance
( 3.8 hrs on record )
Posted: June 19
It's alright for a quick play, but it isn't really fleashed out.
Helpful? Yes No Funny
Nocturnal Rainbow
( 0.5 hrs on record )
Posted: June 15
How did this thing get ANY positive reviews?

- Terrible controls (with Steam controller)
- Graphics from the last decade
- no details no love. Seems to have been done in a day for a "quick buck"
- no atmosphere or immersion. (Well.. how would there be any if you keep seeing the same 4 pieces of furniture over and over in locations they obviously dont belong?)
- same old "turn around the corner" jump scares with boring enemies

If at least the locations wouldnt feel as if they have been done by a 5 year old I might have given the game a chance =(
Helpful? Yes No Funny
Arthress
( 5.4 hrs on record )
Posted: June 6
This game was way too short. The AI could be improved. Easy puzzles. Would not recommend for it's shortness. :'<
Helpful? Yes No Funny
Mr. Eff
( 2.5 hrs on record )
Posted: June 2
This game has a neat premise - exploring an old museum with themed exhibits - but these last for about five minutes apiece before it turns into a bland Amnesia clone. Shame, as I was ready to be spooked by an Atlantis-themed area, but it was over just as I was getting interested. Overall, this isn't worth your while.
Helpful? Yes No Funny
Allahweh
( 4.3 hrs on record )
Posted: May 31
"Astray" is an indie horror title that I really wanted to like more than I did. I was initially drawn to this one because of its unique setting (a British museum of the occult back in 1909), feeling that the setting had a lot of potential to it for the makings of both a great adventure story and a creepy horror experience.

Sadly, while Astray does get a few things right, it also falls short in many ways.

PROS:
* Good graphics
* Unique setting
* Interesting Story
* Thick atmosphere
* Fun puzzles

CONS:
* Only one (mostly non-scary!) enemy
* No real danger ever present
* Very empty locations
* Story begs more questions than it answers
* Jarring contrast between the first and second half of the game

While this game produces a good atmosphere and has some fun puzzles to explore and solve in the different themed areas of the Museum, beyond these themed locations much of the museum is empty and boring. The "creatures" you encounter are very slow and really of no major threat to you, and ultimately the only challenge in the game is getting through the somewhat-buggy boss fight at the end.

The game begs more questions than it answers, and while that's not a bad thing sometimes, in this case it kind of left me just scratching my head at the end and wondering what I just experienced.

On a scale of 0 to 10, where 5 is "average," this game gets a rating of:

=========================
MEH...... 4 / 10
=========================
Helpful? Yes No Funny
rjazz2
( 5.2 hrs on record )
Posted: May 30
Decent length although the ending was a bit abrupt and left some loose ends.
Helpful? Yes No Funny
bd339
( 3.8 hrs on record )
Posted: May 24
Overall I think this was a good effort, and I would recommend it, just at a price a tad lower than 6.99€.
I experienced a few bugs, but none of them were game-breaking. For instance the physics system often has abrupt and "violent" behaviour. Towards the end of the game my character also insisted on walking on his own in one particular direction (fix: pause + unpause).
I think the game needed more polishing, for instance I think there is a distinct lack of environmental soundeffects. I.e. I can throw around rocks, boxes, ventilation grills and I never once heard a sound as a result. That really breaks the immersion.
Astray is one of those games I think would have been better without an actual monster chasing after you and killing you. Those sections where you were more or less forced to interact with the monster felt not very frightening at first, and after that it just felt like a chore.
I definitely preferred the first parts of the game, although I didn't care much for the demonology exhibit compared to the Egypt and Atlantis exhibits. I think the game after that needed more puzzles and the puzzles were generally too easy. For instance, I liked the idea of the puzzle in Atlantis where you had to equalize the pressure but I wish it had been made more challenging.
Helpful? Yes No Funny
frostbittendesert
( 5.0 hrs on record )
Posted: May 21
After completing this game, I asked for a refund. This was a frustrating game with no redeemable qualities.
There are no puzzles. You stack boxes all the time. Sometimes you look for a cog to open a door. You do a basic pipe turning mini game twice and that's as difficult as it gets.
There's a part with dynamite that took me 20 minutes and multiple deaths because the rocks, which bounce, kept pushing me through the floor or the dynamite would explode with nothing touching it.
It's not scary at all. At one point I was trapped in a room with a 'monster' and it didn't notice me, even though I made noise and the room was well lit. I was scared once in 5 hours.
I also managed to bug the game so badly I had to restart and I put a couple of chairs in the wall. Also noticed were floating objects, obviously deleted objects, and objects merging into the wall.
Helpful? Yes No Funny
CharismaticPanda
( 4.2 hrs on record )
Posted: May 3
Solid indie horror, decent story with good puzzles, slightly lackluster ending. For what I paid I was more than happy however 7/10.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: May 31
"Astray" is an indie horror title that I really wanted to like more than I did. I was initially drawn to this one because of its unique setting (a British museum of the occult back in 1909), feeling that the setting had a lot of potential to it for the makings of both a great adventure story and a creepy horror experience.

Sadly, while Astray does get a few things right, it also falls short in many ways.

PROS:
* Good graphics
* Unique setting
* Interesting Story
* Thick atmosphere
* Fun puzzles

CONS:
* Only one (mostly non-scary!) enemy
* No real danger ever present
* Very empty locations
* Story begs more questions than it answers
* Jarring contrast between the first and second half of the game

While this game produces a good atmosphere and has some fun puzzles to explore and solve in the different themed areas of the Museum, beyond these themed locations much of the museum is empty and boring. The "creatures" you encounter are very slow and really of no major threat to you, and ultimately the only challenge in the game is getting through the somewhat-buggy boss fight at the end.

The game begs more questions than it answers, and while that's not a bad thing sometimes, in this case it kind of left me just scratching my head at the end and wondering what I just experienced.

On a scale of 0 to 10, where 5 is "average," this game gets a rating of:

=========================
MEH...... 4 / 10
=========================
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: June 2
This game has a neat premise - exploring an old museum with themed exhibits - but these last for about five minutes apiece before it turns into a bland Amnesia clone. Shame, as I was ready to be spooked by an Atlantis-themed area, but it was over just as I was getting interested. Overall, this isn't worth your while.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
44 of 54 people (81%) found this review helpful
2 people found this review funny
Recommended
8.8 hrs on record
Posted: February 9, 2015
This is one of those rare games that comes along every once in awhile that offers something a little new to the horror genre. With Astray, it's simply the setting. That's it. But it's the way the game presents itself that's interesting and is very much worth taking a look at.

Astray is a first person horror game with some light puzzles strewn about. Set in a museum for the supernatural, the game sets you off on a quest to find your missing uncle, who is the owner of the museum. The museum lobby is setup like a hub area, with a few doors leading to the different exhibits. There are 3 exhibits: Egypt, Atlantis, and Demonology. Demonology seems a little out of place compared to the other two, but it works. Each exhibit is modelled after what it's based on. Walking through the Egypt door, you are immediately thrust into what looks like an egyptian tomb. The walls are covered in hieroglyphics, scarabs, and the occasional torch. There's even a giant sphinx in one of the rooms, as well as a pyramid! The attention to detail here is top-notch.

Each exhibit has it's own puzzles to solve, and while they can be very easy, some players may have a little trouble with some of them. I had a bit of trouble with a puzzle in the Atlantis exhibit, for example. The end goal of each exhibit is to make it to the end and obtain the Exhibit Key. Back in the lobby at the far end is a giant door with 3 locks. Each Exhibit Key you obtain opens one of the locks, and behind the door is, well...I'll let you figure that out yoursef :)

The game plays out similar to other games in the genre. You move with WASD, jump with the Spacebar, Crouch by holding L-Ctrl, etc. You even get a handy flashlight for the really dark areas. In the bottom left of the screen a battery gauge for your flashlight is displayed. Every so often in a few areas you can find a battery laying around to refill your flashlight's battery gauge. This is kind of pointless though, as the gauge recharges on it's own slowly over time. There was a certain point in the Demonology exhibit where my full battery gauge instantly went to empty. Probably a glitch, and it wasn't gamebreaking, but it was very noticeable at the point in which it happened.

My only issue with this game is it's length. It's very short. If you find the puzzles to be fairly easy, you can finish this game in a matter of a couple of hours, maybe less. It can easily be expanded upon though, by adding more exhibits from different cultures and backgrounds, like the Mayans or the Greeks....just to name a couple. Simply add a hallway or two with more doors leading to the additional exhibits, perhaps even changing the big locked door to be sort of checkpoint, where unlocking it reveals more exhibits to be explored.

All-in-all, I highly recommend this game, especially for the price. It offers a really unique experience and has a different take on the horror genre. It may not be the longest game, but for it's price and content it's more than worth it.

http://steamcommunity.com/sharedfiles/filedetails/?id=389970846

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No Funny
26 of 30 people (87%) found this review helpful
2 people found this review funny
Recommended
10.1 hrs on record
Posted: November 6, 2015
Considering this was made by two people, I think this game was very well done. There is obvious love for games like Amnesia all over this, so if you like games like that, than this would be a good pick. The game looks decent, with an original locale. Asylums, prisons, and crumbling castles have had their go...now for a museum! The puzzles are not that difficult which for this game I think is a good thing. While the monsters are something slightly borrowed from Amnesia, the game overall fills you with a kind of dread, and I like that. There's the occasional monster, but the whole game is filled with tension, wondering whats going to be in the next room. The story is told through.....you guessed it!....notes scattered around the museum and other areas. There are a few original ideas, but the ones that are borrowed from other games and lore are also good. This is a fun game with a lot of effort put into it, and I'm glad I played it.
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28 of 35 people (80%) found this review helpful
1 person found this review funny
Recommended
1.5 hrs on record
Posted: June 17, 2015
Really good First-person horror game. The game is well optimized for the frame-rate but it crashed 3 times so I had to quit and continue the game. The puzzles are easy enough so you won't be stuck for too long if you don't know what to do. It's not as scary as Outlast but the atmosphere of the game is still really good (being stuck in a museum at night)

Keep in mind that the game is really short (I finished it in 1h15) but as a horror game, it's well-done and it's well worth your time.
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22 of 25 people (88%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: October 3, 2015
There are quite a few things I liked about this one and overall it's a solid effort with some cool ideas. Setting it in a museum is a good start, and some of the areas have a very believable, real look to them. I'm always a fan of setting-based horror games and this one uses that well. It has some effective creepy atmosphere and sound, and some of the puzzles were fun to solve, if a little easy. And I don't say that to boast. I'm a terrible puzzle-solver in games who frequently needs a guide, but this one didn't stump me at all.

But, sadly, the shortcomings just kept it from working for me. The one monster, while creepy, was dumb and non-threatening, easy to escape or just glitch out entirely. An obvious setup for a chase scene had me just walking right in front of it with no reaction, as the detection radius seems to actually be very small. The moments where I was tense that I had almost been seen, I probably wasn't close at all. That along with some irritating physics puzzles that can glitch out and send boxes flying across the room, and a player character with a painfully small jump ended up eating up all the goodwill inspired by the positive aspects of the design. I don't like voting down games that I thought were original and creative, but the execution lacked too much for me to recommend this one. It might work for you if you're willing to overlook its flaws, but it didn't do it for me despite my love of all things horror.
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24 of 32 people (75%) found this review helpful
5 people found this review funny
Recommended
1.1 hrs on record
Posted: February 3, 2015
Astray is a first person horror/puzzle game set in a recent past setting, the action takes place at and around a old museum.... So is it any good ? Short answer is "Yes it is".
Let's get into the "why?"

-Very good atmospheric sound, highlighting unusual events such as a door slamming with good directional placement.
-The graphics are done well for a game of this price, never being to dodgy to break the feeling.
-The UI is minimalist which in my opinion is ideal because it helps you get fully immersed into the actual game.
-The plot is moved along by notes which you can find scattered across all of the exhibits, it pays to read these so you get the overall picture of what is going on in the scary old museum.
-The puzzles are pretty straight forward from what i played never being to complicated and frustrating the player, the point of such a game is not to put your brain on overdrive with solving puzzles but to give you a rush of adrenaline.

The wrap this up i would like to point out that i do not play allot of horror games because well... I'm a bit sensitive to them :) so keep that in mind. I do not think that a hard-core player of horror games will be to scared but for a occasional player such as myself the game delivers the punch it sets out to.
You can not really ask more then the game provides at this price point, its a solid recommendation from me.
If you would like to get a better view on the game you can check out my first impressions video:
https://www.youtube.com/watch?v=47dM46dng-8&list=PLPu1MBLqtny7rnijEzJ3bPSEMepog_rOK
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8 of 8 people (100%) found this review helpful
1 person found this review funny
Recommended
8.4 hrs on record
Posted: February 26
This game was pretty awesome! I'm not much of a "hardcore" puzzle solver, but the difficulty of this one is perfect for beginners.

Story: You try to find out what happened to your uncle, who opened up a museum, and the backstory is revealed by notes scattered around in the museum. It's a combination of detective work and horror.

Graphics: There's a lot I can describe about the graphics, as they captured the feel of a museum and theme. It's a combination of mystery and horror.
-Inside the museum:- I love the theme of the museum they were going for. It gave more of a mystery atmosphere. However, other than the rooms and anubis statue, it could have had more going for it. It feels like it's just mostly offices and hallways.
-Demonology room:- The demonology room was slightly bland, but I have to give props on the rune designs as they were gorgeous. Those gave more of a "mage" atmosphere than demonology. The walls and floors were mostly stone and bones, which was good, but there is more to demonology than just that.
-Atlantis room:- Oh my god this room design was to die for! It felt like you were in an underwater temple! I loved the wall and floor designs on this. I wish there was more on this. I would enjoy just walking around and exploring more in this atmosphere!
-Egypt room:- It seems like the same materials use from the demonology room. I do like the heiroglyphics, scarabs, and vases, but I feel there could be more. When I think of Egypt, usually sand comes to mind. I know they were going for a "scary" egyptian feel, but there are other ways to do that.

Gameplay: The gameplay has a sort of "Amnesia: Dark Descent" feel, but it's only because there are things to avoid and not to shine the light on. Don't worry, it's not as scary as that game. I promise. The game does have an item system, but it's just picking up items and placing them. There is no inventory. The only thing you should be concerned about is your flashlight in order just to see dark areas. It's more straightforward in most cases, which I have to say I like. I hate it when there are too many items in games and you either have to use them for weird reasons or do weird combinations.

Controls: The game is very, very vague on controls and customization. First off to point out, each time you start the game, the gamma option comes up and you have to adjust it, which is annoying. Second, not much of audio options, but I have to say if you have headphones, it will work automatically. For gameplay, while the game tells you about the flashlight and running, it does not tell you that you can throw items by right clicking(left clicking if you're left handed), which is very important to the dynamite part.

Overall: Overall, Astray is a small game that deserves recongnition, and a good first game for puzzle/mystery beginners. It has a pretty good blend of mystery and horror. I find it's hard to find games that balance mystery and horror well, and this one nailed it. The story and puzzles kept me engaged and made me want to play the game until the end.And this game is worth the play in both story, graphics, and atmosphere.
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12 of 16 people (75%) found this review helpful
Recommended
1.9 hrs on record
Posted: April 16, 2015
Its okay. Has good environmental design and some impressive textures, but lacks some polish and the puzzle difficulty often only comes from it being obtuse. Its probably worth checking out if its on sale for a couple dollars.
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14 of 21 people (67%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: May 26, 2015
First off, I really want to like this game. It has good visuals and an eerie atmosphere, supported greatly by its soundtrack. Some reviewers mention that the visuals are dated... well, they're OK in my book.

I got this game in a bundle, so I didn't pay full price.

This started off quite good. I'm a big fan of survival horror, and I have no trouble sneaking my way through corridors. But the "puzzle" in the Demonology maze was outright evil. The protagonist is supposed to find their way through a dark maze, avoiding a deadly creature that cannot be defeated, and when you make the mistake of pointing the flashlight at it - you've had it. Pining for the fjords.

After several tries, I lost interest and watched a Youtube walkthrough. The puzzles up until that point were OK, and some nice ones should follow - ok, it's a bit short.

I can forgive the grammatical flaws ("it's" instead of "its", and a few other typos) as well as the strange physics engine (wooden crates seem to be as light as cardboard boxes), but that creature puts the whole thing out of balance.

If you like Myst-type puzzles, this could be for you - if you like short games.
However, you can NOT take your time figuring out the solution.

Up to the first encounter with the monster, I enjoyed the game. As a whole, I regret to say I cannot recommend it at this point - most definitely not for 7 bucks.
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