Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel.
User reviews:
Recent:
Very Positive (34 reviews) - 85% of the 34 user reviews in the last 30 days are positive.
Overall:
Very Positive (871 reviews) - 88% of the 871 user reviews for this game are positive.
Release Date: Nov 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access allows us to work with the community while we are developing the game. It allows players to begin making maps, host their own competitions and make frag films while assisting with development costs.”

Approximately how long will this game be in Early Access?

“Reflex will remain in early access as long as it takes to bring the game up to the standard both we and the community expect.”

How is the full version planned to differ from the Early Access version?

“We will be actively updating the early access version right up until the full version ships.”

What is the current state of the Early Access version?

“The current version is very much a prototype. We have a start on solid feeling gameplay, and a proof of concept shown. The game is fully playable in multiplayer, has a multiplayer map editor, replay editor, ffa/duel/tdm gamemodes.

We don't yet have customizations, bots, stats, matchmaking, multiview, CTF/arena/other gamemodes and training.”

Will the game be priced differently during and after Early Access?

“We haven't decided on any future price changes to Reflex but once you own the game, you own it forever. There will be no additional costs when the game is final and no maps or modes will ever be locked behind a paywall.”

How are you planning on involving the Community in your development process?

“We'll be listening to all feedback given by the community to tweak gameplay, add features, and squash bugs. We'll be involving the community in the map development process, we'll be prioritising features based on community demand.”
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Recent updates View all (44)

June 29

Reflex 0.44.3


Gameplay changes:

  • Melee range reduced from 80 to 68
  • Melee trace range reduce from 12 to 10
  • Award "pineapple" now requires direct hit to be fatal
Experimental changes:
  • Plasma cell damage reduced from 15->14 (is 12 in casual/competitive)
  • Plasma cell speed increased from 1500->2000 (is 3000 in casual/competitive)
  • Adjusted cell knockback for damage changes (KB should be same as casual/competitive)
  • IC beam now has a thickness of 1u
  • IC reload time increased from 44ms -> 50ms
  • Shotgun reload reduced from 800ms -> 1000ms (is 1000ms in casual/competitive)
  • Shotgun pellet count increased from 14->18
  • Shotgun pellet damage reduced from 6->5
  • Shotgun pellet spread increased
improvements:
  • Falling out of the world, telefrag, overtime & suicide no-longer count towards damage taken
  • Stats: games player, weapon usage, deaths, damage received/given are no-longer tallied in race mode
  • Updated console error "client: disconnecting due to full input queue, server disappeared?" to "client: server stopped responding"
  • Fixed issue where com_maxfps 144 wasn't working correctly (would actually clamp to 167) -- thanks cat smoker!
  • Added cl_predict_items
  • Added AwardNotifier sound
  • Slight tweak to megahealth pickup
  • Server now posts message to all clients if another client is disconnected due to steam authentication failure (may help track down disconnects)
Lua:
  • Weapon definitions table now updated when ruleset changed
  • Updated Lua documentation "gameColors -> extendedColors"
  • Exposed replay a whole bunch of replay editor variables to Lua
  • Chat beeps now play from Lua
Bug Fixes:
  • Fixed award spelling "Vengeance"
  • Fixed issue where setting sv_steam 1 in your console without Steam running would not allow you to create a server via the UI
  • Fixed bug where CTF flag would disappear
  • Fixed bug where burst gun did double damage at close range
  • VAC timeouts are now retried up to 10 times before disconnecting a client
  • Fixed issue where stats weren't properly writing when you quit a server (would rollback up to 1 minute)
  • Fixed issue where re-connecting to a server would report you are not authorised (because your own self was still timing out)
  • Fixed player collision vs brushes with sharp edges. (adding bevel planes)
Replay Editor:
  • Added re_setentityproperty
  • Fixed issue where changing entity states via replay editor would occasionally cause next re_save to corrupt replay
  • Fixed issue where local camera didn't have correct extrapolation applied when attached to a player entity.
  • Fixes issue where camera when attach to a player was not using correct extrapolated position.
 

7 comments Read more

June 7

44.2 HOT fixes


Improvements:

  • Score screen melee icon is now customized to your equipped melee
  • Added award count to award screen
  • Power-ups no longer drop in competitive TDM
  • Added mouse-over description for "effectiveness" in stats screen
  • Added XP Gained to scoreboard
  • Added low ammo widget
  • Remove ragequit stat
  • Apply XP & stats every minute on server instead of only end of game (should help issue where people are experiencing roll back)
  • Remove win/loss stats from race mode
  • Added tool tip for when workshop download is taking a while
  • Renamed sv_timelimit -> sv_timelimit_override to remove conflicts on old configs
  • Adjusted award notifier in spectator to not overlap other UI elements
  • Teleporter effect added to content browser
  • Added s_music_volume
Bug fixes:
  • Adjusted first person hand position on melees
  • Fixed bug where first/last played time showed 1970 if never played before
  • Minimum time between daily bonus is now 20 hours (down from 24 hours)
  • Fixed issue where gamestring.lua will error if reflexcore.lua isn't included first
  • Fixed issue where avatar in menu wouldn't load properly if not already in steam cache
  • GPU profiler is now fully disabled when r_profiler is set to 0, was causing stuttering issues on some hardware setups
  • Fixed mouse sensitivity change from version 44 -> 44.1 when using m_advanced_power <= 1
Awards:
  • DP & point blank awards no longer triggers when shooting team mates.
  • Pineapple award is now correctly just a direct grenade (as opposed to a fatal direct grenade)
  • Comeback/tanked awards no longer trigger in race mode
Lua:
  • Added weapon rate to lua weaponDefinitions
  • playerstate.buttons is now correctly client-side predicted
  • Lua player.position is now correctly provides the simulation position as opposed to raw net code position for remote clients

3 comments Read more
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About This Game

Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel. If you didn't experience classic arena FPS gameplay, you should immediately reclaim all those unwasted years by being part of Reflex!

The game is currently at a alpha state. We don't have all the modes, most of the art is missing and we've yet to implement features like matchmaking and bots but we are making major updates to the game every month.

For now, it's fun, we've got hundreds user created maps, regular competitions and streams. Get involved!

Current Features

  • Old School Gameplay - A return to fast paced, arcade FPS!
  • Game modes - 1v1, Arena, Race, Team Deathmatch, Capture The Flag and FFA
  • In-game, multiplayer map editor - Build maps with friends then smear those friends across the walls.
  • In-game replay editor - Easily create frag films and highlights.
  • Scriptable UI - Completely customizable HUD via Lua scripts.
  • LAN support - Grab your computer, your friends and a case of something caffeinated and enjoy the lowest pings possible through a tangled mess of CAT cable.
  • Dedicated Servers - Run your own servers, with your own settings. Just one of our completely obvious features that should be in every game but for some reason isn't anymore!
  • Responsive input - Input sampled 1000 times a second to provide an ultra smooth experience. If you miss, it's your fault, not ours.
  • High Performance - Reflex uses a custom built engine targeting 120fps (and we don't cap framerates so melt your GPU if you want)

Planned Features

  • More game modes - Control, Juggernaut, Midair, Instagib + more.
  • Matchmaking - Quickly find games of any type or simply jump on a server with friends.
  • Advanced spectator features - Multiview, on-screen live statistics, spectator vs spectator.
  • Statistics - Wins:Losses, per-weapon accuracy, kill/death ratio, player comparisons, item control, attractive bar graphs.
  • Steamworks - Friends, achievements, player invites + more.
  • Training and coaching - In game, step-by-step breakdowns with key-presses and timings.
  • and more!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel® Core™ i5 Processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 500-series or equivalent (1GB VRAM)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Intel® Core™ i7 Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 770
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (34 reviews)
Overall:
Very Positive (871 reviews)
Recently Posted
Jacketry
( 13.3 hrs on record )
Early Access Review
Posted: June 30
I'm reviewing from the year 2039; Reflex is still in Early Access.
Helpful? Yes No Funny
jacob.v4.20
( 0.2 hrs on record )
Early Access Review
Posted: June 30
Sadly noone really plays this fantastic game. I'd recommend buying this game only if you have friends willing to play with you.
Helpful? Yes No Funny
VN1X
( 7.7 hrs on record )
Early Access Review
Posted: June 30
Product received for free
This is the most fun I've had with a multiplayer game in quite some time and I can't stop thinking about it! No team pressure, no objectives you have to go for, no bs, just good old unadulterated fun which gets even better when you play with friends (and whack them in the face with the wrench repeatedly).

Can't wait to see this evolve over time and really hope it finds a solid audience, it deserves it. Easily the best arena shooter since Quake 3 Arena itself!
Helpful? Yes No Funny
Sharqosity
( 216.0 hrs on record )
Early Access Review
Posted: June 29
Reflex isn't just a game, it's a journey. Seeing a small team of devs so committed to making their game, listening to community feedback. and pushing updates frequently, following this game through early access is almost magical. Some games never make it out of early access, but the Reflex devs have been pushing meaningful updates every month for a long time - plus the community is very kind and inviting. I've seen almost no toxic players, which is impressive for a game without a report system, and I've never made more friends from a game than in the relatively short time I've been playing Reflex. Aside from the core gameplay, the existing and upcoming social features in Reflex, seamless in-game map editor, and general polish overall makes the game smooth and worthwhile to play, and is probably the most fun I've had in any game.
Helpful? Yes No Funny
fastsend
( 11.1 hrs on record )
Early Access Review
Posted: June 29
So far, I'm very impressed with this game. The movement is excellent, and the graphics are great. My main problem with many arena FPS is that they're not quite fast enough.

Reflex is about right. You have to be careful about what server you join, otherwise the entire game may lag.

My main issues:

1. People mainly use the cannon, it's the most powerful weapon. The weapons could be balanced a little bit differently. I'm not totally sure how to go about this, but it's my observation.

2. There are a decent number of people that play, however most of them, in my opinion, come from quake or other arena shooters.

3. Related to #2, but there's not enough fresh people playing. Hopefully when the game launches there'll be more people. So far, it's a good start though.

All in all, it's my new favorite arena shooter, so I hope it does well long term.
Helpful? Yes No Funny
CHONGUS
( 28.2 hrs on record )
Early Access Review
Posted: June 29
Reflex is a really clean game. The engine is smooth, the movement is smooth, the models have a satisfying aesthetic about them and interesting looking designs. It's really well polished so far in general. The most important issue right now is the games activity. If you look at the server browser, it's deceptively inactive. The secret is, that if you join an empty server, it's only a matter of time until someone comes to play with you. As soon as ffa servers get a few players going they usually spike up in activity.

The cool thing about the game right now is that you can easily get into it. If you aren't deterred by losing horribly bad then you can learn stuff pretty fast. It's really fun because of that.

Gameplay is great, you probably know what it's gonna be like if you're reading this.
Helpful? Yes No Funny
dopel
( 0.9 hrs on record )
Early Access Review
Posted: June 28
Barely anyone plays this.

The game doesn't do anything that Quake Live does, except for bringing it's own problems.

Even on low I struggle with having stable FPS. My PC is pretty outdated, but that doesn't stop Quake Live from looking way better and being way more fluid than this game. On low this looks like r_picmip 9 in Quake 3, but without the FPS gain. Even Unreal Tournament 2004, despite being a 12 year old game, looks better than Reflex.

The core gameplay is just a straight copy of QIII / QL - even the weapons are the same, aside from the melee weapons (kills way to easily) and the starting gun (a weird shotgun-pistol where the bullets have a travel time - pretty good for a starting weapon).

The custom maps require you to not have anything in the Steam download queue - why? I know of no other game that does this.

I would not recommend this.
Helpful? Yes No Funny
Noodle lft6v6
( 14.6 hrs on record )
Early Access Review
Posted: June 27
Before this I had never played an arena fps. I was born too late to experience the gems of the arena fps era.

I have always longed to play something as fast paced as reflex, and honestly in the first 10 minutes even this game managed to hook me. The gameplay is fast and action packed, 100% skill based, the perfect fps game.

Too bad I suck, but that gives me something to improve on, so I reccomend you try this game. If you suck dont worry, Im pretty sure everyone will when they start into the genre, the fun is in getting better.

All in all I can only find positives. Although bare in mind i have no similar games to make comparisons too bar TF2, which honestly is completely different.

10/10
Helpful? Yes No Funny
Vihar
( 156.1 hrs on record )
Early Access Review
Posted: June 27
Based on Quake 3's CPMA mod you cannot go wrong with this game. Though it is still in Early Access, it is fully functional, there are plenty of maps and several gamemodes (FFA, TDM, CA, CTF and Race (Defrag)) available. Extremely fun to play and there are a lot of trickjumps on better maps to get to the pickups sooner than your enemy. It offers an online map editor as well. Recommended for old-school FPS lovers.
Helpful? Yes No Funny
muzikizum
( 16.9 hrs on record )
Early Access Review
Posted: June 26
Save your money dont buy this trash game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 22 people (95%) found this review helpful
2 people found this review funny
Recommended
5.0 hrs on record
Early Access Review
Posted: June 11
this game needs YOUR help

please buy it as the only flaw is that nobody likes good arena shooters anymore
Was this review helpful? Yes No Funny
18 of 18 people (100%) found this review helpful
3 people found this review funny
Recommended
590.8 hrs on record
Early Access Review
Posted: June 14
it's less like a quake clone and more like its genetically enhanced cyborg nephew
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
2 people found this review funny
Recommended
386.0 hrs on record
Early Access Review
Posted: June 13
the game is all about seeing yourself progressing. it is such a pleasure to see yourself being better and better everyday, tho it takes time
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
Recommended
2.0 hrs on record
Early Access Review
Posted: June 8
Solid arena shooter
Keeps it bare and simple, leaving the focus on skill shots, manoeuvring and Item control on the map.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
215.1 hrs on record
Early Access Review
Posted: June 16
Reflex is the true successor of the AFPS genre. Fast paced, brutal progression curve and skill based.

No gimmicks, perks, classes or others ♥♥♥♥♥♥♥t to get in your way.

The player base is still a bit low, but it's growing everyday, and people are very dedicated to it, as are the devs. Theses guys are really listening to us and update the game regularly with new features.

Come and get some on the arena !

Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
30.3 hrs on record
Early Access Review
Posted: June 21
Really good game, Probably the best AFPS on the market right now & a good entry level game into AFPS MP.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
7.0 hrs on record
Early Access Review
Posted: June 9
Challenge ProMode with Steam integration.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
16.9 hrs on record
Early Access Review
Posted: June 17
This Game is amazing, the developers are active and listen to the community. The community itself is friendly and creative. The LAN Like Aim is not marketing its completely accurate, If you liked quake you will LOVE this game many core mechanics are borrowed from it. Only downside it the currently small active playerbase, Which is why YOU should buy it!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
156.1 hrs on record
Early Access Review
Posted: June 27
Based on Quake 3's CPMA mod you cannot go wrong with this game. Though it is still in Early Access, it is fully functional, there are plenty of maps and several gamemodes (FFA, TDM, CA, CTF and Race (Defrag)) available. Extremely fun to play and there are a lot of trickjumps on better maps to get to the pickups sooner than your enemy. It offers an online map editor as well. Recommended for old-school FPS lovers.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
28.2 hrs on record
Early Access Review
Posted: June 29
Reflex is a really clean game. The engine is smooth, the movement is smooth, the models have a satisfying aesthetic about them and interesting looking designs. It's really well polished so far in general. The most important issue right now is the games activity. If you look at the server browser, it's deceptively inactive. The secret is, that if you join an empty server, it's only a matter of time until someone comes to play with you. As soon as ffa servers get a few players going they usually spike up in activity.

The cool thing about the game right now is that you can easily get into it. If you aren't deterred by losing horribly bad then you can learn stuff pretty fast. It's really fun because of that.

Gameplay is great, you probably know what it's gonna be like if you're reading this.
Was this review helpful? Yes No Funny