Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel.
User reviews:
Recent:
Very Positive (15 reviews) - 93% of the 15 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,032 reviews) - 88% of the 1,032 user reviews for this game are positive.
Release Date: Nov 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access allows us to work with the community while we are developing the game. It allows players to begin making maps, host their own competitions and make frag films while assisting with development costs.”

Approximately how long will this game be in Early Access?

“Reflex will remain in early access as long as it takes to bring the game up to the standard both we and the community expect.”

How is the full version planned to differ from the Early Access version?

“We will be actively updating the early access version right up until the full version ships.”

What is the current state of the Early Access version?

“The current version is in Alpha. The game is fully playable in multiplayer with FFA/Duel/TDM/Race and CTF gamemodes, along with a bunch of mutators like Arena/Instagib/Big Head/Low Grav to enjoy as well.

It has a multiplayer map editor, replay editor, full character customization, stats, training and workshop support for all maps and addons. The next few things on the list are matchmaking and bots.”

Will the game be priced differently during and after Early Access?

“We haven't decided on any future price changes to Reflex but once you own the game, you own it forever. There will be no additional costs when the game is final and no maps or modes will ever be locked behind a paywall.”

How are you planning on involving the Community in your development process?

“We'll be listening to all feedback given by the community to tweak gameplay, add features, and squash bugs. We'll be involving the community in the map development process, we'll be prioritising features based on community demand.”
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Recent updates View all (66)

February 19

Reflex - 0.49.2

Hi everybody,

Quick point release today to address some bugs and help set things up for our next build.

There has been a lot of queries about our road map and future Reflex updates. We have some exciting plans in progress, we will making these plans known next week
 
Bug fixes:

* Server now correctly reports disconnected state to master server
* Fixed party UI to now draw when it's off screen
* Optimised how internal asset lists are stored, which improves performance of script functions that look up assets by string (i.e. nvgSvg())
* Fixed issue where server list wasn't properly automatically refreshing when entering the "browse servers" menu

0 comments Read more

February 6

Reflex 0.49.1 - Point Release

Hey Lads,
 
This update includes several bug fixes + optimisations. It also includes the addition of a time penalty for leaving matchmaking games early.
 
We've had some feedback recently with regards to people leaving matchmaking games early. This ruins the experience for the other player. To combat this we've added a time penalty if you don't play your game the whole way through. The forfeit option is still there and should be used if you concede defeat. If you forfeit there is no time penalty.


Matchmaking Improvements:

  • Can now only forfeit after > 2mins and losing by > +5points
  • If you quit a game in progress, you now incur a time penalty.
  • Leaving lobby no-longer removes you from MM queue
  • Disconnecting from server no-longer removes you from MM queue
  • If you disconnect from a MM game you were playing in, it will still remove you from MM queue
  • Added MM spinning icon next to "Quick Play" to help show that MM queue is still going
  • Timer says "Lobby" instead of "Warmup" when in lobby
  • Detailed match results now sent to masterserver on end of game
  • Added new Russian server in Novosibirsk
  • Added new EU server in Berlin
 

Improvements:
  • Added seconds to replay file name
  • Reduced suicide delay to 2 seconds (from 5) in race mode
 

Bug fixes:
  • Fixed default bind for cl_replay_marker to be 'M'
  • UI now only informs you that leaving will count as a loss in a MM game if you're actually playing
  • Fixed crash on command line +play blah.rep
  • Fixed rich presense text to be correct when in lobby as party
  • Fixed bug where party leaders would remain in queue when members left

     
Optimisations
  • Fixed spatial coherency optimisation between player steps. should greatly reduce CPU load on client+server.
 

 

Cheers,

-- Shooter

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About This Game

Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel. If you didn't experience classic arena FPS gameplay, you should immediately reclaim all those unwasted years by being part of Reflex!

The game is currently at a Beta state and we are continually making major updates to the game every month. We've got hundreds user created maps, Lua addons, regular competitions and streams. Get involved!

Current Features

  • Old School Gameplay - A return to fast paced, arcade FPS!
  • Matchmaking - Official servers all around the world to quickly find games of any type and party support to frag with your friends.
  • Game modes - 1v1, Doubles, FFA, TDM, CTF, Race and a bunch of Mutators including Instagib, Arena and Bighead.
  • Workshop - All maps are available on all servers through the Workshop.
  • Statistics - Wins:Losses, per-weapon accuracy, kill/death ratio, player comparisons, item control, attractive bar graphs.
  • Steamworks - Friends, player invites + more.
  • In-game, multiplayer map editor - Build maps with friends then smear those friends across the walls.
  • In-game replay editor - Easily create frag films and highlights.
  • Scriptable UI - Completely customizable HUD via Lua scripts. Made an awesome HUD? upload it to the Workshop and share it around!.
  • Drop System - NO pay to win, all items are cosmetic only and are available in shops or as drops.
  • LAN support - Grab your computer, your friends and a case of something caffeinated and enjoy the lowest pings possible through a tangled mess of CAT cable.
  • Dedicated Servers - Run your own servers, with your own settings. Just one of our completely obvious features that should be in every game but for some reason isn't anymore!
  • Responsive input - Input sampled 1000 times a second to provide an ultra smooth experience. If you miss, it's your fault, not ours.
  • High Performance - Reflex uses a custom built engine targeting 120fps (and we don't cap framerates so melt your GPU if you want)

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel® Core™ i5 Processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 500-series or equivalent (1GB VRAM)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Intel® Core™ i7 Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 770
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Sound Card: DirectX compatible sound card
Customer reviews Learn More
Recent:
Very Positive (15 reviews)
Overall:
Very Positive (1,032 reviews)
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