Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel.
User reviews:
Recent:
Very Positive (31 reviews) - 83% of the 31 user reviews in the last 30 days are positive.
Overall:
Very Positive (914 reviews) - 88% of the 914 user reviews for this game are positive.
Release Date: Nov 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access allows us to work with the community while we are developing the game. It allows players to begin making maps, host their own competitions and make frag films while assisting with development costs.”

Approximately how long will this game be in Early Access?

“Reflex will remain in early access as long as it takes to bring the game up to the standard both we and the community expect.”

How is the full version planned to differ from the Early Access version?

“We will be actively updating the early access version right up until the full version ships.”

What is the current state of the Early Access version?

“The current version is very much a prototype. We have a start on solid feeling gameplay, and a proof of concept shown. The game is fully playable in multiplayer, has a multiplayer map editor, replay editor, ffa/duel/tdm gamemodes.

We don't yet have customizations, bots, stats, matchmaking, multiview, CTF/arena/other gamemodes and training.”

Will the game be priced differently during and after Early Access?

“We haven't decided on any future price changes to Reflex but once you own the game, you own it forever. There will be no additional costs when the game is final and no maps or modes will ever be locked behind a paywall.”

How are you planning on involving the Community in your development process?

“We'll be listening to all feedback given by the community to tweak gameplay, add features, and squash bugs. We'll be involving the community in the map development process, we'll be prioritising features based on community demand.”
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Recent updates View all (50)

August 24

Reflex 0.46.1


Hey lads, just a quick patch today to fix some critical issues, and address some initial feedback.

Training:

  • Turrets now properly reset on callvote restart
  • Turrets now properly damage players in training + race gamemode
  • Fixed bug where it says you obtained this time on an older version even if you've never played it
  • Grenades will no longer explode when they hit the wrong target type
  • Hitting 3 rocket targets in a row will now award precision
  • Hitting all pellets on a shotgun target will now award point blank
  • Shooting multiple bolt targets will now award double penetration
  • Changing to editor now disqualifies your run from the leaderboards
Experimental:
  • Experimental ruleset timelimits now same as competitive timelimits
  • Stake launcher: projectile speed was 4000 now 3000, reload time was 1250ms now 1100ms, stake damage was 110 now 100, stake gravity was 700 now 600, stake projectile is now glowing hot to be more visible
Art:
  • Added ammo LODs for performance gains
  • Turret art: fixed triangulation on guard panels, originally designed holes now visible
UI:
  • Reduced state text size in friends list
  • Friends list sort should now be consistent

3 comments Read more

August 24

Reflex 0.46.0

Today we're releasing version 46. This version adds the training game mode.

Training allows you to practise your movement, aiming & dodging and compete against your friends. We've added turrets which shoot at you (which can be disabled by shooting them). We've got targets which can move around the world and explode in to pieces. We've added tokens to collect and finally leaderboards at the end of the mission where you can test your time vs your friends.

All these building blocks are fully available in our map editor, and we're very much looking forward to see people use them in their workshop maps!

This build also includes many experimental update including the return of the much requested stake launcher. It's had all it's previous bugs ironed out and we're eager to see people use it. We've also updated experimental to more closely match the competitive ruleset (as that's generally the players who use it), and we've also tweaked the knockback to deliver a more consistent experience.

On top of this we've done an art pass on the rocket launcher and shotgun. We also snuck in a couple extra melee's and robot pieces  The highly anticipated supporter crowbar will make an appearance too! 

Finally I got to add a friends list to the home screen which I've been itching to get to for some time, it is very useful!

 

    Art Improvements:
    • Weapon: rocket launcher art pass
    • Weapon: shotgun art pass
    • New melee: sickle
    • New melee: khopesh
    • New melee: supporter crowbar
    • New piece: droid head & droid head angry
    • New piece: spark head
    • New piece: gear head
    • Added sphinx head mesh - Promeus request
    • Revised robot glow colours
    • Added meshes: gothic books - MAD_JIHAD request
    • Updated falling icon - MAD_JIHAD request
    UI Improvements:
    • No ammo warning added to LowAmmo widget
    • Timer widget now has flag to count up/down
    • WeaponRack Widget now has toggle vertical option (on = default, off = horizontal)
    • Added showPassword option to Connect dialog
    • Added friends list, steam friends added rich presence
    • Node selection combo in MatchPicker for LOCAL maps (i.e. not steam maps) now works
    • Map editor toolbar now shows lighting button & progress
    • Map editor toolbar updated to new widgets
    Lua additions:
    • Exposed weaponIndexChangingTo to lua
    • Added ability to give a textRegion focus from lua
    Game fixes:
    • Melee attack is now server authored
    • Fixed bug where -mouse5 wasnt triggered properly with cl_input_subframe 1
    • Workshop publish button no-longer crashes when not connected to steam
    Experimental updates:
    • Removed timers from experimental, removed powerup drop from experimentaltdm -- idea is experimental is made for competitive players.
    • Changed splash fall-off to be linear & lowered the minimum splash damage greatly. Essentially now splash radiuses will be larger but should do similar knockback to before.
    • When applying splash damage in air it always obeys splash direction (rather than rocket direction). i.e. it'll knock you away from point of impact
    • Added experimental_stake ruleset
    • Burst gun reload changed from 650 to 750
    • Burst gun projectile speed changed from 3000 to 3500
    • Grenade trace radius changed from 2 to 1
    • Grenade explosion radius changed from 128 to 150
    • Rocket trace radius changed from 0 to 1
    • Rocket explosion radius changed from 112 to 120
    • Ioncannon ground knockback multiplier changed from 1.8 to 1.25
    • Ioncannon air knockback multiplier changed from 1.3 to 1.7
    • Ioncannon beam radius changed from 1 to 0.5
    • Ioncannon beam damage is 6
    • Bolt Rifle lowammo warning changed from 5 to 3
    • Bolt Rifle maxammo changed from 20 to 10
    • Bolt Rifle weapon included ammo changed from 10 now 5
    • Bolt Rifle ammo pickup changed from 5 to 3
    • TDM weapon respawn time 20 seconds (we're looking to separate 2v2 & 4v4 tdm modes in the future)
    • Ioncannon now has idle sound
    • Bolt Rifle now has idle sound
    Map editor training entities:
    • Pickup Training Token - new pickup type
    • EntityTriggerVolume - output "links" when player enter/exits region
    • EntityMessage - input "links" to show/hide or display message for 3 seconds
    • EntityGoal - input "link" which flags a goal that needs to be done to complete training
    • EntityAccumulator - input "link" which counts, output "link" which fires when count reached
    • EntityTurret - self explanitory I hope
    • EntityShootable - self explanitory I hope
    • EntityExit - input "link" which indicates training has ended
    For an example of the training entities, please check out the training maps !

     

    Cheers guys, have fun!

     

    8 comments Read more
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    About This Game

    Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel. If you didn't experience classic arena FPS gameplay, you should immediately reclaim all those unwasted years by being part of Reflex!

    The game is currently at a alpha state. We don't have all the modes, most of the art is missing and we've yet to implement features like matchmaking and bots but we are making major updates to the game every month.

    For now, it's fun, we've got hundreds user created maps, regular competitions and streams. Get involved!

    Current Features

    • Old School Gameplay - A return to fast paced, arcade FPS!
    • Game modes - 1v1, Arena, Race, Team Deathmatch, Capture The Flag and FFA
    • In-game, multiplayer map editor - Build maps with friends then smear those friends across the walls.
    • In-game replay editor - Easily create frag films and highlights.
    • Scriptable UI - Completely customizable HUD via Lua scripts.
    • Drop System - NO pay to win, all items are cosmetic only and are available in shops or as drops.
    • LAN support - Grab your computer, your friends and a case of something caffeinated and enjoy the lowest pings possible through a tangled mess of CAT cable.
    • Dedicated Servers - Run your own servers, with your own settings. Just one of our completely obvious features that should be in every game but for some reason isn't anymore!
    • Responsive input - Input sampled 1000 times a second to provide an ultra smooth experience. If you miss, it's your fault, not ours.
    • High Performance - Reflex uses a custom built engine targeting 120fps (and we don't cap framerates so melt your GPU if you want)

    Planned Features

    • More game modes - Control, Juggernaut, Midair, Instagib + more.
    • Matchmaking - Quickly find games of any type or simply jump on a server with friends.
    • Advanced spectator features - Multiview, on-screen live statistics, spectator vs spectator.
    • Statistics - Wins:Losses, per-weapon accuracy, kill/death ratio, player comparisons, item control, attractive bar graphs.
    • Steamworks - Friends, achievements, player invites + more.
    • Training and coaching - In game, step-by-step breakdowns with key-presses and timings.
    • and more!

    System Requirements

      Minimum:
      • OS: Windows 7
      • Processor: Intel® Core™ i5 Processor
      • Memory: 1 GB RAM
      • Graphics: NVIDIA 500-series or equivalent (1GB VRAM)
      • DirectX: Version 10
      • Network: Broadband Internet connection
      • Storage: 1 GB available space
      • Sound Card: DirectX compatible sound card
      Recommended:
      • OS: Windows 7 or higher
      • Processor: Intel® Core™ i7 Processor
      • Memory: 2 GB RAM
      • Graphics: GeForce GTX 770
      • DirectX: Version 11
      • Network: Broadband Internet connection
      • Sound Card: DirectX compatible sound card
    Customer reviews
    Customer Review system updated! Learn more
    Recent:
    Very Positive (31 reviews)
    Overall:
    Very Positive (914 reviews)
    Recently Posted
    messik
    85.8 hrs
    Early Access Review
    Posted: August 27
    Fun, the only problem with the game is the small player base, other than that its one of the best games on steam.
    Helpful? Yes No Funny
    Jesticles
    0.2 hrs
    Early Access Review
    Posted: August 27
    Thumbing through the list of games. Written review will come later.
    Helpful? Yes No Funny
    Zack
    62.8 hrs
    Early Access Review
    Posted: August 27
    out of all the arena shooters iv played this is easily one of the best
    but despite that it still suffers from 'arena shooter' syndrome which is a low player count which mostly contains highly skilled players making the game hard to enjoy if your new to arena shooters.

    if possible id recommend playing with friends who are around your skill level and learn the game together.

    the multiplayer map editor is fantastic and iv enjoyed making dumb maps with my friends to dm practice on

    in the end if your planning on playing alone and are not used to arena shooters this is a hard recommend, unless you would like getting your ♥♥♥ handed to you nearly every match you play

    otherwise this game with some friends to play while you both ride the learning curve is a great experience, plus mapping together can lead to some great momments on its own
    Helpful? Yes No Funny
    Bitl
    2.7 hrs
    Early Access Review
    Posted: August 25
    A glorious return to the classic Arena FPS where movement is key and hiding in cover will only get you killed.
    Helpful? Yes No Funny
    S3HXI
    179.6 hrs
    Early Access Review
    Posted: August 25
    Best Game Ever! It's vibrant, it's skill based (duh) and it's bloody beautiful in almost everyway. The map editor is simply jaw dropping. I'm sure the map editor will only expand and get better with time as more features are added. You can build maps with friends in real time as they either help you build or frag eachother. Maybe map building isn't your thing, no worries cause the fraggin is very good and satisfying in this game. Death match agaisnt your friends on your own custom server or join other people's servers. The game modes so far, DM, TDM, FFA, CA, CTF and Race/Defrag. Easily download tons of new maps via the workshop, that are constantly being built by the community. This is a pure arena shooter, like old school arena, just updated to 2016. No classes, loadouts or ABILITIES. PURE FRAGGIN FUN!

    Round of aplause to the Devs.

    11/10 wuld robot sex again. Wait. Wuuuut? D:
    Helpful? Yes No Funny
    Strattton
    1.1 hrs
    Early Access Review
    Posted: August 21
    R.I.P
    2016-2016
    Arena Shooter are to deep for me.
    Helpful? Yes No Funny
    Woeste Wessel
    107.9 hrs
    Early Access Review
    Posted: August 18
    Probably the best game I ever played and only costs 10 Euro.
    <3<3<3


    Helpful? Yes No Funny
    casPASeus
    16.5 hrs
    Early Access Review
    Posted: August 17
    Even as untalented FPS player this game gives you so much to look forward to. Especially when you enjoy other slower paced FPS games, your skill will improve much because of the necessary precision needed to play Reflex. It's an investment you won't regret and you support an awesome indipendet developer who made this game from scratch.
    BUY BUY BUY
    Helpful? Yes No Funny
    =(e)= Spat856
    2.4 hrs
    Early Access Review
    Posted: August 16
    Reflex is a Quake 3 spiritual successor but with the intent of balacing all of the weapons. In my opinion this game is currently the best areana shooter you can get right now!
    Helpful? Yes No Funny
    Kenny Omega
    0.6 hrs
    Early Access Review
    Posted: August 15
    This game is so fun. If only other people stopped playing COD and started playing this game.
    Helpful? Yes No Funny
    Most Helpful Reviews  In the past 30 days
    8 of 8 people (100%) found this review helpful
    1 person found this review funny
    Recommended
    130.2 hrs on record
    Early Access Review
    Posted: July 29
    Cool game, cool community, terrible shotgun.

    9/10.
    Was this review helpful? Yes No Funny
    7 of 7 people (100%) found this review helpful
    Recommended
    204.4 hrs on record
    Early Access Review
    Posted: July 29
    Great game
    Was this review helpful? Yes No Funny
    6 of 6 people (100%) found this review helpful
    Recommended
    16.5 hrs on record
    Early Access Review
    Posted: August 17
    Even as untalented FPS player this game gives you so much to look forward to. Especially when you enjoy other slower paced FPS games, your skill will improve much because of the necessary precision needed to play Reflex. It's an investment you won't regret and you support an awesome indipendet developer who made this game from scratch.
    BUY BUY BUY
    Was this review helpful? Yes No Funny
    7 of 8 people (88%) found this review helpful
    Recommended
    54.1 hrs on record
    Early Access Review
    Posted: July 31
    its a work-in-progress classic style Arena shooter based somewhat heavy on CPMA Quake, which was a mod released for Quake 3 arena to make the game competitive than just free for all and team deathmatch including community maps, movement tweaks, weapon balancing, ect.

    Reflex' Main game mode is one player versus another in a small arena filled with strategically placed pickups such as weapons, health, armor, and certain powerups which are only available in free for all and team deathmatch, so don't sweat it after losing a couple of games, because most players on Reflex are experienced, some are not, and not everyone started at the top. Keep in mind, this shooter is tailored for a very hostile and compettive environment, so you're pretty much on your own.

    You have the ability to move at mach 6 just like everyone else too, you just need to learn the movement system of Reflex, and also learn how each weapon works in many of the situations that i'm too lazy to talk about, because nothing is ever the same match.

    Skill is legit king here which is a rare thing to see in many online first person shooters these days, so there's none of that "I saw him first!" and gets a free kill...or a perk that lets him/her summon a plane that drops a ♥♥♥♥♥♥♥♥ of dogs strapped with c4 plastic explosives or drones that bomb the entire ♥♥♥♥ing map to earn free kills, and unfortunately that's featured in alot of the dozens of military fps games out there that has flood the entire market for anything first person shooter games.

    ♥♥♥♥♥♥♥t.

    there's also other modes like team deathmatch, free for all, clan arena i think, and there's also a varient of that same game mode but instead it's 1 v 1.

    a level editor is also included to create new maps and share it with the community somehow. I haven't gotten around to do that yet. alot of the maps i've seen look pretty darn good.



    Reflex is a work in progress, so 9 bucks isn't such a bad deal at all! not only you get a fast ♥♥♥ game that looks great at the same time, but there's lots of community made maps in the workshop, every update brings something new to the table, such as the new ranking system to see how are you doing so far. Oh yea and this is new: I recieved a random new item after a match, similiar in the CSGO or TF2 fashion. yes, items are purely cosmetic to ensure zero ♥♥♥♥♥♥♥t among your opponents and nothing like TF2 where a single player wearing a certain certain hat or using a strange-leveled weapon could potentially change the tables for the entire game.

    It's too early for me to tell how this game is doing in terms of player retention, but it's an early access game, so the time to talk about player populations will come later. It would be nice if there was any time for it but a singleplayer campaign mode consisting of either enemies or bots inside arenas with moving targets would help the game with it's playability...and/or at least practice weapon skills against random ♥♥♥♥♥♥ off enemies or whatever---♥♥♥♥, i'd help the community come up with maps too---i know it sounds dumb but..eh whatever. This game is a competitive game anyways.

    The other thing that's also missing is...maybe some soundtrack or something..but then again, this game is a competitive environment so that's probably out of the question.


    There is a reason why it's called "Reflex", so its either you put in your effort or lose.


    On a side note, this game is already better than the recent "Call of Halo: demon brutality edition" multiplayer done by id software, which is funny. they pretty much invented the arena fps genre but decided to drop the ball with new Doom.


    This review may or may not change once Reflex is out of early access. Until then, This is the end of my report..
    Was this review helpful? Yes No Funny
    7 of 8 people (88%) found this review helpful
    Recommended
    12.6 hrs on record
    Early Access Review
    Posted: August 1
    Early Access review and this game is more polished than most AAA games that come out (looking at your Ubisoft). The search is over for those seeking a replacement for Quake. This is made by the developers responsible for the Challenge Pro Mode Arena mod many fans considered as the perfected Quake. This is pretty much Quake 3 more polished, with love and care in every corner and it's amazing.

    Pros:

    - Outstanding Net code

    - Skill based movement

    - Rocketjumping

    - Customizeable hud

    -Customizable map editing

    - fast paced arena FPS

    Cons:

    - No music (subject to change)

    - No bots (im not sure if thats on the to-do list)

    All and all I'm extremely satisfied with this and will probably be ready when all the people come migrating from quake live/champions when Bethesda inevitably messes those up.
    Was this review helpful? Yes No Funny
    4 of 4 people (100%) found this review helpful
    1 person found this review funny
    Recommended
    11.6 hrs on record
    Early Access Review
    Posted: August 14
    most fun ive had in an online game in a long time
    Was this review helpful? Yes No Funny
    3 of 3 people (100%) found this review helpful
    Recommended
    12.2 hrs on record
    Early Access Review
    Posted: August 1
    I See my self putting hours upon hours into this game, only problem I see is that more people haven't look at this game and picked it up.
    Was this review helpful? Yes No Funny
    3 of 3 people (100%) found this review helpful
    Recommended
    179.6 hrs on record
    Early Access Review
    Posted: August 25
    Best Game Ever! It's vibrant, it's skill based (duh) and it's bloody beautiful in almost everyway. The map editor is simply jaw dropping. I'm sure the map editor will only expand and get better with time as more features are added. You can build maps with friends in real time as they either help you build or frag eachother. Maybe map building isn't your thing, no worries cause the fraggin is very good and satisfying in this game. Death match agaisnt your friends on your own custom server or join other people's servers. The game modes so far, DM, TDM, FFA, CA, CTF and Race/Defrag. Easily download tons of new maps via the workshop, that are constantly being built by the community. This is a pure arena shooter, like old school arena, just updated to 2016. No classes, loadouts or ABILITIES. PURE FRAGGIN FUN!

    Round of aplause to the Devs.

    11/10 wuld robot sex again. Wait. Wuuuut? D:
    Was this review helpful? Yes No Funny
    3 of 3 people (100%) found this review helpful
    Recommended
    2.4 hrs on record
    Early Access Review
    Posted: August 16
    Reflex is a Quake 3 spiritual successor but with the intent of balacing all of the weapons. In my opinion this game is currently the best areana shooter you can get right now!
    Was this review helpful? Yes No Funny
    2 of 2 people (100%) found this review helpful
    Recommended
    3.8 hrs on record
    Early Access Review
    Posted: August 8
    Product received for free
    A friend of mine gifted me a copy and said, "Hey, try this."

    Played TDM and had a lot of fun with the rocket launcher. I wouldn't recommend this game to those who are new or slightly experienced to this kind of FPS genre.

    This is basically quake arena. Movement is very smooth. Gunplay is also great.

    I'm still playing on an empty map figuring out more rocket jump angles.
    Kill or get killed. And git gud.
    Was this review helpful? Yes No Funny