Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel.
User reviews:
Recent:
Very Positive (15 reviews) - 80% of the 15 user reviews in the last 30 days are positive.
Overall:
Very Positive (865 reviews) - 88% of the 865 user reviews for this game are positive.
Release Date: Nov 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access allows us to work with the community while we are developing the game. It allows players to begin making maps, host their own competitions and make frag films while assisting with development costs.”

Approximately how long will this game be in Early Access?

“Reflex will remain in early access as long as it takes to bring the game up to the standard both we and the community expect.”

How is the full version planned to differ from the Early Access version?

“We will be actively updating the early access version right up until the full version ships.”

What is the current state of the Early Access version?

“The current version is very much a prototype. We have a start on solid feeling gameplay, and a proof of concept shown. The game is fully playable in multiplayer, has a multiplayer map editor, replay editor, ffa/duel/tdm gamemodes.

We don't yet have customizations, bots, stats, matchmaking, multiview, CTF/arena/other gamemodes and training.”

Will the game be priced differently during and after Early Access?

“We haven't decided on any future price changes to Reflex but once you own the game, you own it forever. There will be no additional costs when the game is final and no maps or modes will ever be locked behind a paywall.”

How are you planning on involving the Community in your development process?

“We'll be listening to all feedback given by the community to tweak gameplay, add features, and squash bugs. We'll be involving the community in the map development process, we'll be prioritising features based on community demand.”
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Recent updates View all (43)

June 7

44.2 HOT fixes


Improvements:

  • Score screen melee icon is now customized to your equipped melee
  • Added award count to award screen
  • Power-ups no longer drop in competitive TDM
  • Added mouse-over description for "effectiveness" in stats screen
  • Added XP Gained to scoreboard
  • Added low ammo widget
  • Remove ragequit stat
  • Apply XP & stats every minute on server instead of only end of game (should help issue where people are experiencing roll back)
  • Remove win/loss stats from race mode
  • Added tool tip for when workshop download is taking a while
  • Renamed sv_timelimit -> sv_timelimit_override to remove conflicts on old configs
  • Adjusted award notifier in spectator to not overlap other UI elements
  • Teleporter effect added to content browser
  • Added s_music_volume
Bug fixes:
  • Adjusted first person hand position on melees
  • Fixed bug where first/last played time showed 1970 if never played before
  • Minimum time between daily bonus is now 20 hours (down from 24 hours)
  • Fixed issue where gamestring.lua will error if reflexcore.lua isn't included first
  • Fixed issue where avatar in menu wouldn't load properly if not already in steam cache
  • GPU profiler is now fully disabled when r_profiler is set to 0, was causing stuttering issues on some hardware setups
  • Fixed mouse sensitivity change from version 44 -> 44.1 when using m_advanced_power <= 1
Awards:
  • DP & point blank awards no longer triggers when shooting team mates.
  • Pineapple award is now correctly just a direct grenade (as opposed to a fatal direct grenade)
  • Comeback/tanked awards no longer trigger in race mode
Lua:
  • Added weapon rate to lua weaponDefinitions
  • playerstate.buttons is now correctly client-side predicted
  • Lua player.position is now correctly provides the simulation position as opposed to raw net code position for remote clients

2 comments Read more

June 1

Reflex 0.44.1 - Awards!


New Supporter Weapons:

  • As voted by the public, we have released two new supporter Melees: Short Sword and Mjolnir
Added Awards:
  • We've added 44 awards which are awarded for doing various cool things in game. 
  • There's an award screen which you can use to see what they are and which one's you've received.
Added XP system:
  • XP is earned by receiving awards. XP is a fun stat which gives you progression for playing Reflex, and allows you to see how long your opponents have played Reflex too. We'd like to attach XP to player drops further down the line.
Added Steam Stats Integration:
  • We've added some fun statistics to allow you to track your adventures through Reflex.
UI improvements:
  • Added KillFeed with lots of new unique death SVGs
  • Added SVGs for each custom melee weapon! You can see this in the weapon rack & the kill feed.
  • Added Profile Tile to main screen
Replay editor:
  • Added re_setfov & re_setfovlerp -- you can now specify FOV for your key frames,
General Improvements:
  • m_advanced_acceleration now handles negative numbers
  • cl_country is now flood protected
Bug fixes:
  • Fixed spawn issue which was favouring wrong spawn when NO valid spawns were found (really this only happened in test/empty maps)
  • Flags should now appear on pickup list in competitive mode
Mapping:
  • Added skeleton arm mesh - MAD_JIHAD request
Lua improvements:
  • Added Lua var player.weapon[].isAllowed which indicates if you're in a weapon restrictor
  • SVGs can now scale in Lua without a huge performance cost
  • SVGs can now be blurred (they are converted to single colour in the progress)
  • Exposed nvgLineHeight()
  • Added weaponDefinitions table so you don't need a player to get weapon name & colours
  • Added global steamId of local player
  • Large avatar of local player is now available
Gameplay (changes pulled from experimental to core):
  • Ramp fix
  • Melee trace range 64 -> 80 units
  • Melee trace radius 8 -> 12 units
  • Rocket explosion radius 96 -> 112 units
  • Spawn LOS check angle 120 -> 360 degrees
  • Spawn LOS distance 768 -> 1000 units
Gameplay changes:
  • Casual TDM is reduced from 15 to 10 minutes
  • Weapon respawn is now 25 seconds in competitive TDM mode
Experimental changes:
  • Plasma cell speed changed from 3000ups -> 1500ups
  • Plasma cell damage changed from 12 -> 15
  • Shotgun reload changed from 1000ms to 800ms
  • Flag drag, over 640 ups your speed will be limited with flag. After feedback here
  • Reverted previous IC changes, going to try something else in the future.
 

11 comments Read more
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About This Game

Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. If you sunk countless hours into the Quake or Unreal series, Reflex will feel like a welcome return of the old school shooter feel. If you didn't experience classic arena FPS gameplay, you should immediately reclaim all those unwasted years by being part of Reflex!

The game is currently at a alpha state. We don't have all the modes, most of the art is missing and we've yet to implement features like matchmaking and bots but we are making major updates to the game every month.

For now, it's fun, we've got hundreds user created maps, regular competitions and streams. Get involved!

Current Features

  • Old School Gameplay - A return to fast paced, arcade FPS!
  • Game modes - 1v1, Arena, Race, Team Deathmatch, Capture The Flag and FFA
  • In-game, multiplayer map editor - Build maps with friends then smear those friends across the walls.
  • In-game replay editor - Easily create frag films and highlights.
  • Scriptable UI - Completely customizable HUD via Lua scripts.
  • LAN support - Grab your computer, your friends and a case of something caffeinated and enjoy the lowest pings possible through a tangled mess of CAT cable.
  • Dedicated Servers - Run your own servers, with your own settings. Just one of our completely obvious features that should be in every game but for some reason isn't anymore!
  • Responsive input - Input sampled 1000 times a second to provide an ultra smooth experience. If you miss, it's your fault, not ours.
  • High Performance - Reflex uses a custom built engine targeting 120fps (and we don't cap framerates so melt your GPU if you want)

Planned Features

  • More game modes - Control, Juggernaut, Midair, Instagib + more.
  • Matchmaking - Quickly find games of any type or simply jump on a server with friends.
  • Advanced spectator features - Multiview, on-screen live statistics, spectator vs spectator.
  • Statistics - Wins:Losses, per-weapon accuracy, kill/death ratio, player comparisons, item control, attractive bar graphs.
  • Steamworks - Friends, achievements, player invites + more.
  • Training and coaching - In game, step-by-step breakdowns with key-presses and timings.
  • and more!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel® Core™ i5 Processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 500-series or equivalent (1GB VRAM)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Intel® Core™ i7 Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 770
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Sound Card: DirectX compatible sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (15 reviews)
Overall:
Very Positive (865 reviews)
Recently Posted
susu
( 0.5 hrs on record )
Early Access Review
Posted: June 25
I like the idea, but even though it says "if you've played quake, you'll like the old school style", the game is pretty much uncanny to quake in everyway besides the game look. It looks futuristic, but it's the same weapons, they just do different. Some of the dmg consistent weapons in quake have been copied so well, that it does the exact same amount of damage.
Too much like a game I already have in my library (quake live).
Helpful? Yes No Funny
らм으ДкョR☒ φεελ
( 6.1 hrs on record )
Early Access Review
Posted: June 25
ded
Helpful? Yes No Funny
HonkyTonk 👃
( 152.6 hrs on record )
Early Access Review
Posted: June 24
very fluid, fast, fair and hard afps.
Helpful? Yes No Funny
vorpal
( 77.0 hrs on record )
Early Access Review
Posted: June 24
don't bother with artificially high skill cap games that barely have any players

the movement is pointlessly difficult

also ctf players (who are really low skill in duel) will flame all new players in their games relentlessly so you can enjoy that aspect of learning the game too

anyone who recommends this game doesn't actually play it or is really bad at it


i got tricked into learning the game as a kid. all i gotta say is don't fall for it the time aint refundable
Helpful? Yes No Funny
bam bam
( 778.5 hrs on record )
Early Access Review
Posted: June 23
I'm just being honest when I say the average player will have a hard time getting into this game. The weapons are the classic Quake weapons (rockets, railgun, lightning gun etc), the game is designed and balanced primarily for the 1v1 duel mode and has an advanced movement system.

Absolutely worth the purchase if:
You love high skill cap games
You don't mind starting off losing A TONNE
You have time to practice
You enjoy getting better
You have friends who are also grabbing it

Not worth if:
You want to play against bots (bots are planned but not in yet)
You want to have instant balanced fun (No MM yet)
You don't want to wait a couple mins for a game (low playerbase)
You want to win your first duel (hard as ♥♥♥♥)
You would rather have fun than learn
You don't want to learn "gimmicks" as core gameplay mechanics
Again you will need to spend quite a bit of time learning basics

You will suck at first and lose to everyone, then you win one in ten duels, then half your duels and then most your duels - you might even think that you're good. Then you play someone whos played for longer than you've been alive and you get stomped. Reflex has an insanely high skill cap and you can constantly improve on something - better movement, aiming, positioning, timing etc.

Overall the game is very punishing but will get better as teammodes become more popular and match making is implemented. Close duels and CTF are extremely fun but rare unless playing against someone you know. There aren't bots yet but most people are friendly and will teach you what they can. I'd grab this game to play with friends or whilst its on sale to play later if you're new and don't have a lot of time to practice. There is a great game here but it needs to be more accesible and friendly to newer players before I can recommend it to the average player

Grab it whilst its cheap and see if you like it - bear in mind the game will only get better from here on and two hours isn't enough to grasp a game with depth like this.
Helpful? Yes No Funny
Pomakik
( 29.7 hrs on record )
Early Access Review
Posted: June 21
Really good game, Probably the best AFPS on the market right now & a good entry level game into AFPS MP.
Helpful? Yes No Funny
0bf5c8
( 19.4 hrs on record )
Early Access Review
Posted: June 20
AWESOME
Helpful? Yes No Funny
Whiep
( 16.9 hrs on record )
Early Access Review
Posted: June 17
This Game is amazing, the developers are active and listen to the community. The community itself is friendly and creative. The LAN Like Aim is not marketing its completely accurate, If you liked quake you will LOVE this game many core mechanics are borrowed from it. Only downside it the currently small active playerbase, Which is why YOU should buy it!
Helpful? Yes No Funny
Warven
( 213.2 hrs on record )
Early Access Review
Posted: June 16
Reflex is the true successor of the AFPS genre. Fast paced, brutal progression curve and skill based.

No gimmicks, perks, classes or others ♥♥♥♥♥♥♥t to get in your way.

The player base is still a bit low, but it's growing everyday, and people are very dedicated to it, as are the devs. Theses guys are really listening to us and update the game regularly with new features.

Come and get some on the arena !

Helpful? Yes No Funny
doombro
( 590.8 hrs on record )
Early Access Review
Posted: June 14
it's less like a quake clone and more like its genetically enhanced cyborg nephew
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
27 of 34 people (79%) found this review helpful
Not Recommended
778.5 hrs on record
Early Access Review
Posted: June 23
I'm just being honest when I say the average player will have a hard time getting into this game. The weapons are the classic Quake weapons (rockets, railgun, lightning gun etc), the game is designed and balanced primarily for the 1v1 duel mode and has an advanced movement system.

Absolutely worth the purchase if:
You love high skill cap games
You don't mind starting off losing A TONNE
You have time to practice
You enjoy getting better
You have friends who are also grabbing it

Not worth if:
You want to play against bots (bots are planned but not in yet)
You want to have instant balanced fun (No MM yet)
You don't want to wait a couple mins for a game (low playerbase)
You want to win your first duel (hard as ♥♥♥♥)
You would rather have fun than learn
You don't want to learn "gimmicks" as core gameplay mechanics
Again you will need to spend quite a bit of time learning basics

You will suck at first and lose to everyone, then you win one in ten duels, then half your duels and then most your duels - you might even think that you're good. Then you play someone whos played for longer than you've been alive and you get stomped. Reflex has an insanely high skill cap and you can constantly improve on something - better movement, aiming, positioning, timing etc.

Overall the game is very punishing but will get better as teammodes become more popular and match making is implemented. Close duels and CTF are extremely fun but rare unless playing against someone you know. There aren't bots yet but most people are friendly and will teach you what they can. I'd grab this game to play with friends or whilst its on sale to play later if you're new and don't have a lot of time to practice. There is a great game here but it needs to be more accesible and friendly to newer players before I can recommend it to the average player

Grab it whilst its cheap and see if you like it - bear in mind the game will only get better from here on and two hours isn't enough to grasp a game with depth like this.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
Recommended
5.0 hrs on record
Early Access Review
Posted: June 11
this game needs YOUR help

please buy it as the only flaw is that nobody likes good arena shooters anymore
Was this review helpful? Yes No Funny
21 of 31 people (68%) found this review helpful
12 people found this review funny
Recommended
249.9 hrs on record
Early Access Review
Posted: May 30
GO L AUNCH G OF AST DREAVE CAR PARKOUR BKACL FI P BAzooka lauNCH INSTA GIB FAS GO BHOP BUNN HOP FRAG MOVIE SOHOT PEWP EPWEW FUUUCK THIS GAME IS SO FASAAAASAST AIRSTRFAe bACK FLIP TIC TAC WALL JUMP PARKOUR MOSNTER LAUNCHER PEP WEPWEPWPEWP

HOLY ♥♥♥♥ THIS GAME IS SO ♥♥♥♥ING FAAAAAAAAAAAAAAAAST

I HAVE NOT EVER PLAYED A GAM FASTER THAN THIIIIIIIIIIIS

GO ♥♥♥♥IGN FAST TWITCH SHOOT 180 SNIAP SHOT FLic KSHOt FRaG

YOU GO LIKe 75MPh IN under 3 SECONS

EVERY TIEM YO UARAISTRAFE YOU GAIN SPEED SO MUCH THAT IT WOULD BE LIKE 20GS oF FORCE EVERYTIME YOU TURN

IM NOT SURE HOW BIG THE MAPS ARE OR HOW BIG THE PLAYERS

BUT ASSUMINg thAT THEY ARE THE SIZE of A 6 foot PERSON

THEy TRAVEL AtLeast 14 body lengths a second

Meaning THey PROBABly GO FASTER than 75 MPH

WHO THE ♥♥♥♥ knoWs ALL I KNOW IS sPEEED

GO ♥♥♥♥IG FAST
RAI TL TWICH SHOT PIC UP ARMOR REAAAEEAeR ERREAaAAEAERR REAAEAR BRAP BRAP BRAp OG FAST LAUNCH CAR WHEELIE SOHOT SNIPER FUUUUUUUUUUUUUUUUCk I WIS HI AHAD A ♥♥♥♥ING crf450

I WANT A ♥♥♥♥ING MOTARD SO ♥♥♥♥ING BAD

I DONT HAVE A ♥♥♥♥ING mk4 SUPRA SO I PLYAY THIS ♥♥♥♥ING AME INSTEAd
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
590.8 hrs on record
Early Access Review
Posted: June 14
it's less like a quake clone and more like its genetically enhanced cyborg nephew
Was this review helpful? Yes No Funny
15 of 22 people (68%) found this review helpful
2 people found this review funny
Not Recommended
77.0 hrs on record
Early Access Review
Posted: June 24
don't bother with artificially high skill cap games that barely have any players

the movement is pointlessly difficult

also ctf players (who are really low skill in duel) will flame all new players in their games relentlessly so you can enjoy that aspect of learning the game too

anyone who recommends this game doesn't actually play it or is really bad at it


i got tricked into learning the game as a kid. all i gotta say is don't fall for it the time aint refundable
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
386.0 hrs on record
Early Access Review
Posted: June 13
the game is all about seeing yourself progressing. it is such a pleasure to see yourself being better and better everyday, tho it takes time
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
2.0 hrs on record
Early Access Review
Posted: June 8
Solid arena shooter
Keeps it bare and simple, leaving the focus on skill shots, manoeuvring and Item control on the map.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
99.4 hrs on record
Early Access Review
Posted: May 27
Literally the best arena FPS I ever played. :D :D
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
8.9 hrs on record
Early Access Review
Posted: May 27
quake live but with much better movement
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
7.0 hrs on record
Early Access Review
Posted: June 9
Challenge ProMode with Steam integration.
Was this review helpful? Yes No Funny