Get wasted or get wasted trying in WASTED, a roguelike post-apocalyptic pub crawler. Fight tooth and nail, bullets and baseball bats in search of Booze, gain strange mutational Hangovers, and explore the Coolers in search of powerful weapons, armor, and a nice stiff drink to top it all off.
User reviews:
Mostly Positive (30 reviews) - 70% of the 30 user reviews in the last 30 days are positive.
Mostly Positive (395 reviews) - 77% of the 395 user reviews for this game are positive.
Release Date: Jun 7, 2016

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Recent updates View all (13)

July 5

WASTED Build 988 (Update)

Wasters big and small, Mr. Podunkian here with another small update.

Nothing too exciting here -- the biggest change is to an aspect of the AI that had been causing Dick to get involved in the Slab fight, and usually ending up dead due to crossfire. This may have a slight knock-on effect on other character interactions, but for the most part, it should be fairly unnoticeable during gameplay. There are other fixes to things like crafting recipes, which were sort of broken in minor ways weren't really that noticeable until people started messing with the new modding API.

Speaking of which, this update also exposes some more classes to the modding API. There's still a ways to go until it's where I want it to be (and 'til it's at a place where I'd be happy introducing Steam Workshop support), but some users are already using these modding tools to create their own items and hangovers and in some cases actually tweaking some of the game's mechanics in ways I totally didn't anticipate. You can check out these mod releases in the Modding Releases discussion boards!

Until next time!

- Arthur "Mr. Podunkian" Lee

UPDATE: the incorrect build was previously pushed (Build 984, from nearly a month ago). The correct build, 988 has just been pushed live to fix this issue!

Changelog for build 988:
  • Enemies no longer hear sounds from characters that they aren't yet aggroed against. Primarily, this fixes an issue where engaging in combat with Slab would cause his
    footsteps to attact other NPCs (notably a Dick and Kissinjerk), which would occasionally result in their deaths via crossfire. Now the only thing Dick's got to look out for is that cabal that's out to get him.
  • Fixed an issue where the game was clearing learned crafting recipes immediately after granting starting recipes, causing the initial set of learned crafting recipes to be unavailable until game load.
  • Exposed BaseArmor and BaseEquipment classes to the modding API.
  • Exposed nonSerialized and hidden flags on Conditions to modding API.
17 comments Read more

May 24

WASTED Build 982 Changelog

Ahoy Wasters! Mr. Podunkian here with a quick patch.

I wasn't planning on pushing this update up, but it's come to my attention that a change in the Unity's underlying UI systems was causing the inventory to spam the output file with error messages every time it was closed, which could cause it to balloon up in filesize pretty quickly, and in some cases, could crash the game outright after awhile (Thanks to Richard Huang for the tip!). Since game crashes are pretty gnarly, especially for permadeath games, I've decided to fast-track this update and to push it in its current state.

That also means that this update also includes an experimental new feature I'd been quietly working on for awhile -- signs. Yes, at long last, a feature nobody really asked for! Certain rooms in the Cooler will now have signs to guide you towards the floor exit, as well as any major points of interest (for instance, the cafeteria that occasionally pops up in the Dorms areas). Originally, this was going to be pushed as part of a larger content update, including new room layouts, but considering the potential severity of the UI bug I mentioned before, I've decided to just push the game out as is, signs and all. Signs!

Thanks again to Richard Huang for his help in tracking down the bug, and apologies for any problems this bug might've caused you all!


- Arthur "Mr. Podunkian" Lee

Changelog for build 982:
  • Fixed an issue where the Inventory/Looting screens would spam the output file with errors.
  • Signs now appear in certain Cooler rooms, guiding the player both towards the stage exit as well as other points of interests.
21 comments Read more


“So adorable, I could just shoot you in the bad place”
Game Informer

“It has that roguelike and dungeon-crawling charm that I'm quite fond of”

“So drunk with humor that it's impossible not to enjoy”
Den of Geek

About This Game

Kill, drink, and kill some more in WASTED, a roguelike post-apocalyptic pub crawler set in a lawless wasteland that lives and dies by the rules “Get wasted, or get wasted trying.”

When a thermonuclear blitzkrieg deprives America of its greatest minds, the very hardiest specimens of humanity cling on to life. From the ashes of old America, a new world emerges, and an ersatz, post-apocalyptic, stillborn 80’s continues indefinitely, populated entirely by the toughest, meanest, and outright dumbest of God’s creations, the Wasters.

Live the life of a Waster, fighting tooth and nail, bullets and baseball bats over the most precious of unnatural resources, a liquid from beneath the sands that fuels all of un-civilization: Booze. Gain strange mutational Hangovers and explore the Coolers, mysterious underground bunkers, in search of powerful weapons, impressive armor, and a nice stiff drink to top it all off. Who knows, maybe you'll uncover some old world secrets while you're at it.

Or don't, because death comes quick in the Western Wastes, and what's yours today just might be picked off your pile of guts tomorrow.


Get Wasted...
Customize your character through the S.H.O.T.S. system by drinking irradiated bottles of Booze. Gain powerful Hangovers and mutate yourself with a myriad of permanent abilities. Bolster your strengths by wearing gnarly, 80's inspired clothing, and arm yourself with an impressive array of things to beat, shoot, disintegrate, or explode your enemies with!

...Or Get Wasted Trying
Explore giant, procedurally generated Coolers in search of loot, but beware vicious raiders, disgusting mutants, and a plethora of deadly traps that'll stop at nothing to turn you into a messy pile of guts. Make your way to the bottom-most level of the Cooler in any way you choose: sneaking your way past your foes, obliterating them with brute force, or maybe even fooling them into fighting one another. Scrounge up ammo and items from your surroundings and loot the bodies of dead enemies for their stuff. Just take care not to overextend yourself - when your character dies, they're gone for good.

Carve Out Your Own Little Slice Of The Wastes
Build up your persistent player home and keep it stocked with weapons and supplies to keep you alive and ticking. Carve out your own little slice of the wastes by fitting your house with amenities like workbenches, kitchens, and gardens and decorate it with junk you find through your travels. Should the wastelands relieve you of your livelihood, your stuff will live on for the next Waster who stumbles upon your home.

Leave Your Mark
The choices you make and the way you act will have profound effects on the future of the Western Wastes. Visit the various locales of the Western Wastes of California, trade sheets of TP for valuable supplies, and help other Wasters out by taking on their requests. Make friends with the wasteland's, um, more "interesting" personalities, and you'll be rewarded with unique goods and services. Who knows, you might even end up altering the future of the wastelands forever!

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 512MB VRAM and Shader model 3.0
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible sound card
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Mostly Positive (30 reviews)
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