The stealth genre gets turned on its head in The Marvellous Miss Take – the only heist adventure that invites you to steal with style! Use cunning, guile and the art of deception to grab the loot and escape without getting caught by the guards!
User reviews:
Overall:
Very Positive (201 reviews) - 83% of the 201 user reviews for this game are positive.
Release Date: Nov 20, 2014

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Reviews

“Their newly revealed light-footed mouse-controlled theft game… demonstrates that there is still the capacity for innovation in the stealth genre.”
The Guardian (Will Freeman)

“If you're a fan of the genre, you'd be remiss not to give it a try — it features a lot of classical stealth mechanics, all of which intertwine to create a surprisingly tense, challenging experience.”
Polygon (Griffin McElroy)

“Well worth a look if you’ve ever dreamed of not only being a master thief, but doing so in the kind of style that is only possible after hitting some high-end boutiques for a formal suit and flagrantly stylish new hat”
Rock Paper Shotgun (Laura Kate Dale)

About This Game



The stealth genre gets turned on its head in The Marvellous Miss Take – the only heist adventure that invites you to steal with style!

Break into 25 unique art galleries as three different thieves in search of the ultimate score, evading guards and using gadgets to get away with your priceless haul. Unlike other stealth games though, there’s no time for waiting in the shadows until the right moment! Wandering guards decide their patrol routes on the fly, security cameras keep watch over everything and even innocent gallery goers just visiting to admire the art might raise the alarm if they see something suspicious. Only quick wits and even quicker reflexes can help you grab the loot and escape unseen – there’s no option for violence and the clock is ticking!

Game features

  • Organised Chaos – More than your typical stealth game, The Marvellous Miss Take is a fluid, high-speed game of cat and mouse! Random guard patterns require players to think on their feet rather than hiding in the shadows, and one false move means escape can be snatched away from you in seconds.
  • Wits, Not Fists – Forget violence, takedowns or picking off guards one by one… distraction's the key to success here! Each stage stays tense from the first step to the last, so put your gadgets to good use to keep out of trouble and pilfer everything you can before someone spots you!
  • The Bigger Picture – Sneak into the 25 multi-floored galleries as one of three different characters, each of which has their own unique skills and goals. Can you escape safely with the maximum amount of loot and grab yourself a perfect ranking?
  • Artfully Accessible – Streamlined, intuitive mouse controls let you explore the colourful world of The Marvellous Miss Take with ease, making the exciting puzzle-cum-stealth action accessible to players of all ages and skills.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows 7
    • Processor: 3.0 GHz Intel Core 2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: Dedicated video card with 256MB of memory (OpenGL 2.1 or above)
    • Storage: 500 MB available space
    • Sound Card: Compatible soundcard
    • Additional Notes: Solid performance at minimum specs requires all graphical options in Options menu to be switched to 'Off'.
    Recommended:
    • OS: Microsoft® Windows 7
    • Processor: 2.5GHz Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: Dedicated video card with 512MB of memory (OpenGL 2.1 or above)
    • Storage: 500 MB available space
    • Sound Card: Compatible soundcard
    Minimum:
    • OS: MacOS 10.8+
    • Processor: 3.0 GHz Intel Core 2 Duo or better
    • Memory: 4 GB RAM
    • Graphics: Dedicated video card with 256MB of memory
    • Storage: 500 MB available space
    • Sound Card: Built-in soundcard
    • Additional Notes: Solid performance at minimum specs requires all graphical options in Options menu to be switched to 'Off'.
    Recommended:
    • OS: MacOS 10.8+
    • Processor: 2.5GHz Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: Dedicated video card with 512MB of memory
    • Storage: 500 MB available space
    • Sound Card: Built-in soundcard
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (201 reviews)
Recently Posted
Pakkidis
( 9.6 hrs on record )
Posted: June 17
Rating 7.5/10
Overview: Isometric Stealth

The Good:

+ Great art style

+25 levels, each level has 2 stages

+ 3 playable character each with their own objectives and play style per level

+ The game does a good job visually presenting all dangers to you i.e enemy visions, lasers, camera etc.

+ Each level has a ‘par time’ for replay ability

+ Great soundtrack that fits the atmosphere and art style

The Average:

If you are not interested in getting achievements, the game can be pretty short, if you are interested in achievements, the game can be pretty repetitive.

Frustration can set in quick with this game as luck plays a big role in determining how fast and good you can complete levels. Enemy guard movement can be sporadic, its difficult to know which way they are going to go. On the one hand, it makes the game interesting and forces you to really rely on patience and timing, on the other hand, having a guard turn in the wrong direction, spotting you at the very last second just when you were about to exit the level can be rage inducing.

Conclusion:

The Marvelous Miss Take is a fun little isometric stealth game that seems to have gone over looked in the steam community. The premise of the game is easy enough to understand and so you can jump right into the game. It’s a fun game in short bursts. Check this game out if you are a fan of the genre.
Helpful? Yes No Funny
Lyrian
( 9.3 hrs on record )
Posted: June 5
I'm not normally big on stealth games, but this was fun enough that I wanted to 100% the game.
Helpful? Yes No Funny
Peanut (They kill me)
( 11.6 hrs on record )
Posted: June 4
I really enjoyed my time with this game. The top down stealth style works quite well as you can get a nice look at the layout of each level and the randomized movements of the guards make you react on the fly instead of just memorizing their movement patterns and exploiting those. This leads to some moments where you will lead to some moments where you get completely screwed over but adds more tense moments to the game as you pray that guard doesn't turn around and see you. With most levels having a "par time" to beat, this makes some of your encounters intense as you need to race around and avoid detection instead of just sitting around too much.

The level variety is good and having 3 different characters to choose from with different talents keeps the game from getting too stale. I was not overly thrilled with the enemy/obstacle variety (there are really only 4 kinds all game: guards, dogs, lasers, and security cameras) but the devs do a good job of mixing and matching those combinations in levels to keep you guessing.

It's the stealth game you probably missed but should definitely try.
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Jasyla
( 2.0 hrs on record )
Posted: May 1
The game has a good start. There's a diverse cast of characters, the art style is colourful and unique. The first few levels are fun, and adding a new thief to the mix changes things up, but things soon get repetitive. The levels are all quite similar, a new element is just added every once in a while.

Aside from the repetitiveness, there are two main issues. The first is the controls - they use click to move and sometimes, if you don't cick the exact right spot, the pathing gets all wonky and Miss Take will run somewhere you don't want her to go, like right into a guard. Second, the guards do not have set paths, so there's really no learning that takes place, it's just a matter of waiting them out and hoping they go in a direction that doesn't screw you over. There are abilities and items that can help you with the guards, but most have a long cooldown. After a dozen levels or so, the game didn't give me a whole lot of reason to keep playing.
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愛 ♥Imouto-chan♥
( 5.7 hrs on record )
Posted: April 18
The Marvelous Miss Take is one of the best stealth-action game's you've probably never heard of.

You're quickly introduced to Sophia Take, the main character and find out that your Aunt had passed away and in her will she had left her art collection to Sophia. You then find out that Ralph Blackstock forges a new will and takes Sophia's Aunts entire art collection and your job is to get it back and prove he stole it from you.

Now the game is split into five chapters and each chapter is composed of five stages, to start with the stages are very basic. There are some cameras and a few guards patrolling the art gallery but as you continue they start using dogs and motion detecting lasers to try and stop you. You'll notice right away that Sophia is just your average thief, nothing too fancy; she can nimbly get away with nothing but her wits and whatever gadget the stage gave to you. As the stages get more complex you'll meet two new characters, Harry the Thief and Daisy the Pickpocket. Eventually these two characters join your party and help Sophia try and get her art collection back. Both of these characters play completely different and also have to complete seperate goals than the other two. Harry the Thief walks with a cane so he's slower than Sophia and Daisy but he can throw his trusty bouncy ball to distract guards and his missions are literal stealth missions; don't get caught at all because he can't escape easily. Daisy the Pickpocket is the fastest of the three and can walk around guards without alerting them, her missions are also drastically different; you have to steal keys from guards to open safes for cash rather than just stealing art and leaving.

This game definitely builds itself on basic but rock solid stealth mechanics - hiding, running (or walking) and stealing anything that isn't outright nailed down and then applies all of that to its extraordinary level design. On top of that the game has extremely simplistic controls, you can play it with just the mouse if you wanted to; or keyboard for movement and mouse for actions; or even just your controller. One downside is that there are no remapping controls, so if you don't have a controller and the default controls for keyboard & mouse bother you than you are out of luck.

Graphically there isn't anything to complain about, some might like the cartoony feel while others might hate it. I personally feel that it helps the game stand out amongst other games in the genre usually being dark rather than having that happy yet serious feel. Don't let the bright nature of this game fool you, it will take no mercy on you in the later stages.

Now the soundtrack for this game was phenomenal, it has that jazzy down to earth feel while you're slyly prowling around an art gallery trying your best not to get caught while you pilfer paintings or other priceless treasures.

Honestly The Marvelous Miss Take is a perfect example of how a stealth game doesn't need to be slow or tedious; how they can also be fast and lively, in a world of bright colours and memorable characters that don't need to have fifteen times the dialogue introducing them to be remembered. This game is as great as it's very own name states, it's just depressing no one really gives it the chance it deserves.

If you're into stealth games and have wondered "is this the game for me?" I can probably say without a doubt, yes it is. Highly recommend a purchase at any price; it has enough content to keep you entertained for hours and then some.
Helpful? Yes No Funny
SaturdayXIII
( 2.0 hrs on record )
Posted: April 15
This is good. I looked at the screenshots, gave the game a shot, and it was everything I was hoping for! Easy to pick up, fun to play, great graphics, expanding story, and great controls (using a controller) if you don't get too close to the corners of objects.

$20 is rather pricey, but as you unlock characters, each with their own gameplay style and goals, there is a decent amount of content.
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malcolmmackay224
( 1.9 hrs on record )
Posted: March 29
It would be a real miss take to buy this game. Levels are repetitive, controls are terrible. Graphics are at best average.
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"Family Values"
( 2.6 hrs on record )
Posted: March 18
This game is so good.

+top-down stealth game with gadgets (like Volume)
+it's a heist game that feels like 60's-70's heist films
+3 playable characters with different playstyles
+solid aesthetics and art style
+great jazz soundtrack

-can't get soundtrack

9/10 go clean art galleries better than a custodial staff

Should have been in RPS' best stealth games list.
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bacon of hope
( 1.6 hrs on record )
Posted: March 17
This game is hard. Be prepared for your plans to fail. You'll play it for the nice soundtrack and the delightful presentation. The gameplay is quite fast for a stealth game and encourages you to take risks even without having the perfect plan. I can't play it for hours, though.
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Gulcasa of the Snowfall
( 4.4 hrs on record )
Posted: March 15
Great visual presentation and music, core idea of the game is actually quite good, some semblance of a neat story going on, not half bad if you get it from a bundle (like I did), but... nah, not recommended otherwise.

Mouse-based controls are rather bad and too imprecise for what the game warrants (lost way too many times to clicking one pixel off and having the character decide that going around that wall would be a good idea, and clicking on glass domes is annoyingly imprecise). The difficulty curve isn't THAT bad, but it's just... unfun in the later stages. Depends way too much on luck; on one of the later stages, if a dog in the starting area went right instead of left, you'd lose a ♥♥♥♥♥♥♥ minute waiting for it to clear the coast, which simply isn't ok considering there are collectibles based on time limits. The pickpocket's levels pretty much force you to cause alerts over and over again, defeating the whole purpose of going stealthy.

Frankly, it all kinda sounds like nitpicking, but I simply didn't have fun with this and can't recommend it.
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
9.6 hrs on record
Posted: June 17
Rating 7.5/10
Overview: Isometric Stealth

The Good:

+ Great art style

+25 levels, each level has 2 stages

+ 3 playable character each with their own objectives and play style per level

+ The game does a good job visually presenting all dangers to you i.e enemy visions, lasers, camera etc.

+ Each level has a ‘par time’ for replay ability

+ Great soundtrack that fits the atmosphere and art style

The Average:

If you are not interested in getting achievements, the game can be pretty short, if you are interested in achievements, the game can be pretty repetitive.

Frustration can set in quick with this game as luck plays a big role in determining how fast and good you can complete levels. Enemy guard movement can be sporadic, its difficult to know which way they are going to go. On the one hand, it makes the game interesting and forces you to really rely on patience and timing, on the other hand, having a guard turn in the wrong direction, spotting you at the very last second just when you were about to exit the level can be rage inducing.

Conclusion:

The Marvelous Miss Take is a fun little isometric stealth game that seems to have gone over looked in the steam community. The premise of the game is easy enough to understand and so you can jump right into the game. It’s a fun game in short bursts. Check this game out if you are a fan of the genre.
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Most Helpful Reviews  Overall
67 of 77 people (87%) found this review helpful
4 people found this review funny
Recommended
7.9 hrs on record
Posted: January 9, 2015
Note: video review embedded below.

The Marvellous Miss Take is such a phenomenal stealth game that it seems to have snuck by just about everyone.

Terrible puns aside, Miss Take is likely one the most tragically passed by game of 2014, and one of its absolute bests. An isometric stealth game starring a feisty redhead who’s inherited art has been stolen away, it better understands the fundamentals of what make a brilliant stealth game than nearly anything I’ve ever played.

It builds itself upon basic but rock solid mechanics - hiding, running, and pilfering anything that isn’t nailed down - and then applies them to ingenious level designs to stretch them to their absolute limits. Miss Take is immediately accessible without ever feeling dumb, giving you tools you understand but finding endless ways to constantly force you to rethink how you can apply them to a situation.

There was never a moment in Miss Take where I was stagnant. There was always some guard I needed to avoid, some artwork I had to shove into my Mary Poppins-like hat, some pathway I needed to find a way through. It avoids making you feel as if you have to wait the way so many stealth games do, always urging you forward and forcing you to play better. I failed a LOT during my time with the game, but it was always do to a stupid move I’d made or an alarm I hadn’t taken into account, and never once did I want to stop because of it.

Miss Take is so incredibly rewarding and satisfying that getting caught during a heist was almost inconsequential, causing me to lose a moment or two of playtime but in that showing me a way I could better approach a level. With the lack of preset guard patterns I also never got tired of replaying levels, as each attempt changed just enough to give me something new to worry about without completely casting aside the knowledge I had gained from previous attempts.

And knowledge is never something Miss Take makes any attempt to hide from you. There’s a continual stream of information being sent to you from every object and obstacle in a level, from a guard’s field of view to whether or not you’re hidden to how much sound any action you perform will make. It’s all right before you at every moment of play, and it’s displayed in a way that’s instantly comprehensible and even stylistic, matching the games ridiculously slick art design as it all blends together under a fantastically jazzy soundtrack.

Miss Take is the kind of game that shows why stealth games don’t have to be slow or tedious; how they can be fast and lively and organic, full of bright colors and delightful characters that were more endearing to me than games with tens of times more dialogue ever managed. The Marvellous Miss Take is as exceptional as its name declares, and it’s immensely depressing how few seem to have given it the chance so they could realize it.

Note: The Marvellous Miss Take was reviewed having played exclusively with a controller. You can read more of my writing on Kritiqal.

https://www.youtube.com/watch?v=jWShM8I9RiQ&list=PLmaGkDQUd2inWbUZoSoB7v2zcJ_cJ0VGA&index=1
Was this review helpful? Yes No Funny
44 of 55 people (80%) found this review helpful
20 people found this review funny
Recommended
12.0 hrs on record
Posted: March 4, 2015
W4MM - Looking to play! Want to chase me around an art gallery with dogs and alarms? (London)

You:
  • A bunch of chunky goons; 6ft+ only
  • Must be radiating a translucent cone from your eyes to indicate your field of vision
  • Men in uniform with random patrol paths

Me:
  • A lithe, classy redhead in a hat (you'll know me when I drop the hat and run when you spot me)
  • Into toys :) and I will bring them (glue, cat noise makers, teleporters; that's how I like it)
  • The stealthiest fun you will ever have!

;) Catch me while you can, boys!

If you're into pure stealth experiences The Marvellous Miss Take certainly knows how to please. I myself am often found crouched in the shadows, stuffing things into my pockets, being the creep that I am. And, as such, I can tell you what makes a great stealth game. An adequate stealth game gives you steady feedback on how visible you are at any given time and makes it clear how alert your opponents are. A good stealth game is all about cunning movement, where actively removing threats is impossible or undesirable. A great stealth game takes all of the above, adds a heap of character, and then does something you've never quite seen before. Miss Take is a great stealth game.

Like spitting into the hair of a tall guy a couple rows in front of you in a dark and crowded movie theater, The Marvelous Miss Take is a pure stealth experience. You cannot incapacitate guards and your goal is to get the loot and get out without being caught. If you get caught, you lose.

However, where Miss Take really shines is in its focus on getting into and fleeing from danger. You could take your time on every level and get through the game easily. But if you want to get through well, you'll have to beat the par times for each level. This might sound awful to old stealth hats, but the game doesn't punish you for being seen as long you can get away. And as anyone who has run naked down a public street of a major city knows, that has some veracity (provided you have no obvious tattoos or weird scars). In fact, being seen is a great way to get the guards to stop patrolling near the loot and come stomping to where you decided to give them a show (as most fellows will). At least this is how it plays for two of the characters.

What!? Multiple characters and playstyles? Take a minute to collect your popped monocle, reader. Yes, Miss Take has three characters that play quite differently. With the eponymous Miss Take you have to collect all the paintings in each level and you are usually given some sort of tool to help: smoke bombs to hide, noise makers to distract guards, a teleporter to move quickly to where you throw it, etc. However, if somebody notices you and you run for it, she'll drop her hat, which you have to get back before you exit, making drastic evasion riskier. Her extra goals are to beat a par time and collect loot behind display cases you have to smash (alerting anyone nearby).

Your first ally is a more traditional thief, who can't run but has no par time to beat. Your optional goal is to take your time and not be seen. His inclusion was especially nice, since that's the sort of trimming-a-bonzai-tree, patient experience I play stealth games for and lets aficionados of the genre feel like they can ease out of their comfort zone.

And finally, the third is a teenage pick-pocket who has to get up close to a guard, stay there for long enough to snatch a key and then unlock a safe that will set off a blaring alarm. She has no tools, but she doesn't drop her hat when she springs into action like a kangaroo wearing moon shoes. Once again, the goal is to do it quick (certainly not what she said).

This plays out over 25 levels, which you will go through once for each character with minor changes for each one. Much like the interiors of our protagonists' purses, it's an impressive amount of content. And the difficulty most certainly rises to meet your mounting skills (oh my!), with later levels adding threats like security cameras, dogs that will pick up your scent, and lasers that will limit your movement. Add these to the basic threat of guards with random movement patterns, and you have yourself a challenge, sir.

Fortunately, the game also gives you tools to deal with the rising chaos. Miss Take's tools are obvious, but each character can make a sound to draw guards to the area; controlling their movement for a time (and without breaking the stealth bonus for our traditional thief). This is essential, since while random patrols provide a pleasant risk, it would be terrible if you had to wait for them to move into or out of the ideal position for half an hour while the RNG has declared the order of the day is back and forth like the ping pong savants' international tournament for obsessive compulsives.

And if this extensive love letter to Miss Take isn't enough, the aesthetic of the game is perfectly fitting a game about art and the acquisition thereof. The soundtrack is stellar, with a good selection of lovely hard bop jazz. The models are fairly simple, but the animation is good looking and lively and the use of bright colors make sure Miss Take looks timeless rather than basic. The characterization of our heroes is strong and - despite their seemingly misanthropic profession - they're made quite likable, like a bunch of posh Robin Hoods, in comparison to the completely deplorable villain. The game isn't terribly verbose (unlike me), but the dialogue that is there is often witty and enjoyable.

Miss Take does have her worts, they're just small and mostly out of sight (like behind the knee or something). Despite the quantity of levels and the small efforts to make differences between them for each of the characters, the setting for every level is the same style of art gallery. Only the layout and time of day changes. Graphics options are pretty solid, but it gets a little funny about the resolution when alt+tabbing out of the game. You can't fine tune the volume controls or rebind keys. I found using pure mouse control to be less than smooth, but using the keyboard to walk fixed that (the 360 controller also works). And the glue tool has some problems. For some reason glued enemies would stay alert and constantly aware of my position until the glue ended, causing some problems. But really, if Miss Take were a painting, the stain of these would only amount to a single drop of coffee from the spit-take at how otherwise amazing it is.

So, yeah, The Marvelous Miss Take is easily the best stealth game I have played in some time. Worth twenty dollars? Maybe, if you just need your skulking in shadows fix. I'd probably recommend waiting until it goes on sale for ten bucks. But absolutely get it then. If stealth is your thing, you won't be disappointed. If stealth isn't your thing? Well, Miss Take won't go out of her way to court you, but if you meet her halfway, she might provide you a chance to get into it (ba-zing).

One Last Note:

I read a couple comments to effect that some people were put off of this game by Feminist Frequency's endorsement of it. I won't jump to any conclusions about those that might feel wary about that. Frankly, if a group that is about a social/political agenda, even one I was involved with, was pushing a game, I'd probably be concerned that I'd just have to sit through a parade of their memes rather than a game I enjoy. Don't worry about that. The Marvelous Miss Take will appeal to feminists for obvious reasons (and good for Miss Take for hitting that demographic), but it isn't a feminist game. It's a stealth game. A really, really good stealth game. A great stealth game.
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36 of 43 people (84%) found this review helpful
Recommended
7.1 hrs on record
Posted: February 27, 2015
This is a cute stealth game where you steal artwork (which was in turn stolen from your family) from under the nose of several wandering guards. You need to avoid their line of sight and avoid making loud footsteps to get past them. Miss Take meets two friends and you can play as either of them as well.

Pros:

Lots of fun, its a bit Portal-like but with easier puzzles.
The music is this hip jazzy sound that builds a fun atmosphere.
The puzzles can be challenging, but not too challenging.
There's some map re-use, but always with a twist so it doesn't feel like you're re-playing the same map.
Super cute graphics!
Gadgets are fun, especially the teleporter.
Everything is subtitled and all sounds like footsteps have visual representations so this game should be deaf player friendly.

Cons:

The guards move randomly, so sometimes you'll enter a map and not have much of a chance to win because of how it starts off because their starting pattern is too tough to break through. >.<
I often had to do the same map five or six times to beat it, ymmv of course.
I would have really appreciated a way to turn down the difficulty on some maps!

I highly recommend this game if you're in the mood for something that's simple at first but builds up to something more challenging later, but manages to still stay fun!
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25 of 28 people (89%) found this review helpful
1 person found this review funny
Recommended
15.6 hrs on record
Posted: September 6, 2015
The Marvellous Miss Take is a stealth game set in the world of art galleries, but one doesn't have to be a painting connoisseur to appreciate the title. Although its control mechanics may seem perfectly suited for iOS and Android devices, it subtly finds its footing in the PC arena.
Gamers initially play as Sophia, an heiress who's seeking vengeance against the crooks who stole her great aunt's extensive art collection. Though she's a novice thief, Sophia is determined to reclaim all the stolen items that are housed in these high security galleries.
To evade and distract security guards, Sophia can whistle, run, and crouch behind objects within the gallery. During her missions, Sophia will also run into Harry, a gimpy yet experienced pilferer and Daisy, a pickpocket who's a bit more fleet of foot than Sophia.
Each of these characters are playable, and since each hosts separate skill sets and weaknesses, The Marvellous Miss Take's gameplay variety is one of its strongest assets.
Another outstanding facet is the title's visual design. With its modernist and isometric aesthetic, coupled with its playful jazzy score, The Marvelous Miss Take is an adventure that would snugly fit into a 1950s heist film starring Cary Grant and Grace Kelly. The creative linchpin, however, is its top-down, isometric view and its insistence in not giving gamers a complete picture of the galleries.
As players move their characters throughout the floor, certain sections of the gallery will be revealed, but successfully completing each stage requires a somewhat photographic knowledge of the gallery as well as correctly predicting the movements of the security guards that hover throughout the area. In short, The Marvellous Miss Take is a nuanced stealth experience that is quite difficult to master. If keeping quiet, tiptoeing around a room, grabbing a treasure, and exiting stage left is the only way you can play a stealth game, then you've come to the wrong place.
To complete each stage, gamers must take down all of the great aunt's stolen artwork in the gallery without being caught. Since each alarm system and security guard has a cone sized line of sight, getting caught within these boundaries could signal one's doom. Catching the attention of a guard, however, is a wise strategical move to get him from one place to the next. Once he has a vague idea where the thief is located, players can quickly move their cursor to another room, and grab whatever treasure is located within that area.
Each character has his or her own way of hiding in plain sight and confusing the guards. Along with running, Sophia can whistle, to distract the guards and send them off to their desired direction. Teleporters, which send Sophia from one section to the next, are also part of her arsenal.
Daisy's pickpocketing skills give her keys to unlock safes, which are needed to complete certain stages, and although Harry's dexterity is non-existent, he throws noise-making balls for some much needed misdirection.
I initially believed The Marvellous Miss Take would be a perfect tablet or mobile title since touch and tap controls would have made the gameplay a much more seamless experience. The limiting structure of the click and drag of a mouse makes, for example, throwing Harry's ball across a room or utilizing Sophia's teleporter, an often difficult proposition.
Still, it's within these limitations that The Marvellous Miss Take shines. The idea behind a pure stealth journey rests within its sheer complexity, and the game's control scheme is far from clunky. Players who love having the cards stacked against them, whether it's the seemingly inescapable alarms or even Harry's all too frustrating immobility, will be seduced by this title's love for adversity.
For stealthy experts, The Marvellous Miss Take offers up par times to beat on most of its levels, and if you want to ramp up the difficulty level a bit further, you can steal encased masterpieces that aren't part of the great aunt's collection. Breaking the glass and grabbing these items results in the scream of a random art enthusiast, and if you're not fast on your feet, your thief will immediately be captured.
The game is also penned by BAFTA winning scribe James Leach, whose dialogue is imprinted on such video games as Fable, Dungeon Keeper, and Black & White. Though the Marvellous Miss Take doesn't have the most immersive storyline, its gift for snappy dialogue does shine through.
The Marvellous Miss Take may, considering its refreshingly light color palette and cutesy moniker, be mistaken as an all too easy stealth experience, but looks are definitely deceiving. Sophia and her partners are beguiling, artful dodgers, and along with stealing a ton of masterpieces, they will also capture a healthy chunk of your time.
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37 of 49 people (76%) found this review helpful
13 people found this review funny
Recommended
19.5 hrs on record
Posted: May 19, 2015
Ignore the 'casual' tag on this game because it will make you tear your hair out and wave your arms and stomp and pout like Daisy does when she gets caught. DARN YOU I WAS SO CLOSE!!!
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23 of 28 people (82%) found this review helpful
Recommended
14.1 hrs on record
Posted: March 21, 2015
The Marvelous Miss Take is what the developers call an action stealth game. I would say this is about right. The story is that Sophia Take has had her family's art collection stolen from her by what she suspects is a forged will. Thus, she goes out to "repatriate" her collection. Along the way, she finds Harry Carver who is a well-known art thief and Daisy a young pick-pocket. They help Sophia uncover the plot and recover the art.

Yeah, it is cliche, but the game is fun. It is played through 25 levels (the first is a tutorial only Sophia can do). Each level is a multi-story building owned by Ralph Blackstock the wealthy magnate who took the art. Sophia must avoid the guards and the cameras as shown by a sight cone. If spotted, the guards will come and investigate. The cameras, they just emit a screeching alarm that attracts all the guards that can hear it. Along the way Sophia can use gadgets (a noise maker - used to create localized noise; a smoke bomb - to hide your movement; a teleporter - to, well, teleport; and a glue bomb - to slow guards and dogs). As you collect loot the gadgets will recharge. Dogs, have a scent cone along with the sight cone. If you are in their scent envelope they will become attracted to you and start following your smelly foot prints (there are actually smelly foot prints you leave behind). Get far enough ahead and you can loose the dogs. If not, they will bark and bark and bark until the guards come. In addition, Sophia can collect masterpieces. There is one on each level. However, when the bystanders see you break the case they will go get a guard.

Each of the other two characters play differently. The building floorplans are the same; however, there may be gates blocking ways you were able to go with Sophia. Harry, known as the fox, has a bum knee so he can't run. To compensate, he has a bouncer gadget that has unlimited charges. When he throws it at an object it will make a noise. But Harry will never leave a level without it. If you can get through the entire level without a guard or a camera seeing you (the bounce and your cane tap is allowable) you are the ghost and receive and extra bonus. Harry also only operates at night.

Daisy is a pickpocket. She first must take keys from the guards, then open up safes to relieve them of their documents and money. Problem is once the safe is open a loud alarm attracts the guards who can hear. She, like Sophia, also has a par time to beat for an extra bonus.

What are these extra bonuses? They are more pieces of art that ordain the walls of Sophia's gallery. As she takes the main pieces and displays them, each of the bonuses will put a little picture (or two in Sophia's case) above the main portrait. This is a nice little touch by the developers. The gallery is also the level select menu.

So, how does it play? I used an XBox controller. The developers originally didn't have controller support - this was added in an update. Other than me confusing buttons occasionally, the control scheme worked well. I don't know how it plays using the keyboard and mouse.The graphics are stylized like comics and it does work well. Occasionally, there is an issue with the camera and not being able to see if you truly are out of the sight cone. But this doesn't happen often. The camera can be moved with the second analog stick (if you remember to do that).

One of the biggest challenges is that the guards do not have set routes. They have random movement. This may make the levels seem to be based on luck. While sometimes it seems the guards are attracted to you, other times they do turn the other way. If they see you, you start the floor over, no other penalty. Notice, I said floor. If you have cleared the first floor with an awesome time and get caught right before the exit, you only have to start the second floor over. Your time, masterpiece count, ghost all remain as they were. Nice touch to prevent unnecessary travels through a level. I had a hard time with Daisy. I did complete all her levels and was working on the par times. However, this became increasingly frustrating for me and I didn't make that the focus. Some of her levels took me a clock time of over five minutes and probably real time close to twenty. There are eight levels I didn't par with Daisy and I don't see myself going back.

I had the most fun with Harry's levels because these were true stealth - no time limit and not be seen by the guards. Sophia's stealth is where the "action" comes in, especially trying to beat the par time. You are moving as quickly as you can grabbing the treasure and avoiding detection. It is fun, but in its own way.

All-in-all a very fun experience.
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39 of 57 people (68%) found this review helpful
1 person found this review funny
Recommended
9.5 hrs on record
Posted: November 20, 2014
The Marvellous Miss Take from what I see is a mix of two TV shows, The Nanny, and Kim Possible, and I love the fact that it reminds me of those two shows.

Talking about the game, it's a top-down, non-lethal stealth stealth game, and it's a simple one with it's simple and good looking graphics/art style, simple controls, and simple objectives and gameplay, and it's simplicity is really nice to be honest.

The game is pretty looking with colorful cozy colors, coupled with a few nice sound tracks. The story isn't anything special but it's good for what the game is, and sets the background and reasons for what you do, which is stealing valuable art and the like. The stealth part of the game is pretty direct with a couple of enemies to deal with, with their line of sight and whatnot (also dogs), and cameras, lasers, you get the idea, and everything about those are pretty good with the enemy's movement being random and unpredictable.

You also get nice toys to play around with depending on the level and a noise maker that you can through, or a teleprompter, or glue to slow enemies or other NPCs. Just to make the playing through the levels a little (or a heck lot) more fun depending on how you use it.

There's also a handful of characters with different priorities when going through the levels, and different abilities and gameplay, which aside from the main campaign and getting three stars (or three frames), adds a heck of a lot more replayability to the game.

The one thing I found bad/annoying is the imprecise movement system, with how the area you click in to move is a big circle that results click on areas that I didn't want to click on, that and coupled with the locked camera angle leaves an annoying moment to have every now and then.

http://www.youtube.com/watch?v=YT1oYf94Rzc

Overall the game is great and I loved my time playing it with it's cheerful and fun simple gameplay, good lengthy campaign that's fun to replay with different approaches and characters, with good and snappy level design.

Shameless link to original post.
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53 of 82 people (65%) found this review helpful
Not Recommended
16.8 hrs on record
Posted: August 15, 2015
Great graphics, smooth animation, fun puzzley gameplay. It gets repetitive though. I think if you really enjoy this kind of game you'll probably love it, but for me the "sneak past guards/dogs/cameras/etc." type of game is just "OK", so the repetitiveness kills it for me.

3/5
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32 of 47 people (68%) found this review helpful
1 person found this review funny
Recommended
1.7 hrs on record
Posted: December 27, 2014
The Marvellous Miss Take

You are playing the fabulous and fashionable Sophia Take and your aim is to take back your aunt art collections.

In each level you have to collect paintings and others art items as fast as you can and without being detected by guards, camera and others. You will have at your disposition gadgets to help you in your heists.

This game is very well presented, great audio (Fabulous) and easy to play but challenging.

You must help Sophia Take! She can’t do it without you.

This game also have achievements and trading cards.

8.5/10

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