Take on the role of Asumi, a new warrior for the people of Edo. As Asumi you must root out a rebel from within a prestigious samurai academy. Now the assassin must walk in the light for all to see.
User reviews:
Recent:
Very Positive (14 reviews) - 92% of the 14 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (208 reviews) - 77% of the 208 user reviews for this game are positive.
Release Date: Jan 8, 2015

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Includes 4 items: Sword of Asumi, Sword of Asumi - Character Creator, Sword of Asumi - Graphic Novel, Sword of Asumi - Soundtrack

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Recent updates View all (35)

April 13

New Game Release Imminent

We are happy to announce that our next game, is due for release within the next few hours...

http://store.steampowered.com/app/404180

In honour of its release we have included a launch discount.
Also included is Cloud Saving, Achievements and Trading Cards.

P.s. uncensored patches for this game will be available via the DharkerStudio.com website as usual.

0 comments Read more

January 26

Warlords of Edo

Hi all, it has been a long time coming, but we have finally started working on a possible 'sequel' for the game.

It will not be taking the current characters further but instead we will be remaking the entire game and graphic novel series.

The new series will be set in the Edo period. Asumi will remain the protagonist but within that period. The new game is to be called Warlords of Edo.

We will be aiming to develop content for a release around the time of the 2 year anniversary of Sword of Asumi's original steam release.

2 comments Read more

About This Game

Welcome to Edo, an alternate realm where history took a different route. The Samurai of Japan were never outlawed and the emperor lost power preventing Japan from opening its borders to the other nations of the world.

Edo is now a very different place from modern Japan, where tradition still holds sway other the people and it's leaders. As time has passed the Samurai have been given ever increasing levels of power by the Council of Nobles and their leader the Lord Regent.

This has given rise to the creation of a special core Samurai unit known as the Justicars, though members are appointed by the council, they remain an autonomous unit, able to investigate and judge any threat or criminal they find. It is their duty to safeguard the continuity and protect the people. But Edo is not a land of peace and plenty, strife exists in all corners of the once great empire. Rival factions constantly battle for land and power whilst rebellion grows from within.

Enter Asumi - A female samurai of the black clan, trained from birth to kill on command. Now newly appointed as a Justicar of Edo. Our protagonist finds herself in a place she never thought she would be, outside of the shadows, within an academy, trying to root out a rebel before civil war can engulf Edo and its people.

    Game Features

  • Strong, Deadly, Female Protagonist
  • PC, Mac & Linux Versions
  • 1280 x 720 Standard resolution + Full-screen Mode
  • Huge amount of in game choices that effect the story
  • Multiple Good and Bad Endings
  • Seven major NPCs + Multiple minor NPCs
  • Four Romantic Love Interests (2 male & 2 female)
  • Over 45,000 word original storyline
  • Original Musical Score
  • Main Theme Ft. Vocals by Mika Kobayashi

    Additional Extras


  • Music Room - To play tracks from the game
  • Codex - Lore on the world of Edo
  • Unlockable CG Scene Gallery as you play
  • 48 Save Slots with mini Screenshots + quick & auto saving
  • Easy Rollback and GUI removal
  • Separate Sound & Music volume controls
  • Also includes Steam Trading Cards***

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.66 Ghz
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible card
    • Storage: 300 MB available space
    Minimum:
    • OS: OS X version Leopard 10.5.8 or later
    • Processor: 1.66 Ghz
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 1.66 Ghz
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (14 reviews)
Overall:
Mostly Positive (208 reviews)
Recently Posted
4RAR_[M]Pvt_roadtoaussierifle
( 1.2 hrs on record )
Posted: June 18
Product received for free
this visual novel has a really good story diffrent endings and choices
Helpful? Yes No Funny
Rose
( 3.8 hrs on record )
Posted: June 18
Asumi is an assassin from the Black Clan and her mission is to kill Raven. She enters Battle Academy where she meets four potential love interests. I like the main theme for this visual novel. Soundtrack is pretty decent. The story is too fast-paced and the endings are also short. There’s no character development, so you don’t feel a connection. You can complete the game within 4 hours or less with 100% achievements. Get the game on sale.
Helpful? Yes No Funny
WhiteLycan
( 2.7 hrs on record )
Posted: June 14
Alright, so I've been badge collecting and with most badges, I seem to get a discount coupon (If you pronounce it Q-pon I may have to stab you) upon completion. I bought this game off of one of those. It came out to like $2 and I figured, why not. So let's talk about the game.

You play (surprisingly) Asumi. A young female assassin with big dreams of enforcing peace... by force. You start the game with an assassination and after completion you are tasked with another one to stop a terrorist threat. The codename of this individual is Raven. But your boss doesn't know the identity of Raven, but they do know Raven is at this school. So you are tasked with infiltrating the school, discovering Raven, and killing them.

As you progress through your classes, go to parties, hang out with friends, you pick up intel on the identity of Raven. You can opt to find love along the way, and I like that your character Asumi can be straight or gay. It's kind of refreshing to be able to court both men and women in these sorts of games. I feel like it allows the creator to be more open about the paths that the story can take, and create better characters. Not to say that the characters in this game are great. They're cookie-cutter. But I think they can be more endearing since best friend girl can be more than best friend girl and socially awkward guy can be more than socially awkward guy. I dunno, maybe it's getting to have your cake and eat it too. Oh, and while we're here, I should mention that there are no explicit pictures. (Sorry-not-Sorry)

The visual novel plays out the way most visual novels do. You're presented with choices along the way, pick an option, hope you don't die. So let's talk about the story. You may have noticed that at the outset, I mentioned that it was about an assassin. Perhaps that was premature. The story is supposed to be about Asumi undergoing espionage activities to discover Raven. What it turns into is a series of classes and dates, and only... I think 3? actual scenes that I would consider espionage related. Oh, sure, the dating and stuff is 'intelligence gathering' but I was looking for a more harrowing tale. The characters fit their moulds too nicely, and very rarely stray from them. They're still likable, but they're not terribly interesting. I feel like only one character other than Asumi was designed with a story in mind, and their story is rather lame too. But I feel like I might like theirs more... I wonder if the creators have a novel for them. (Doot-dadoo-dadoot) No, they don't. Probably wasn't terribly interesting anyway.

The novel is a quick read and easy to retrace. I didn't bother to get all of the endings because I believe there are only two or three "legitimate" endings, and the others are just romance endings. Legitimate endings with a different love interest. Not terribly interested in all of that. It gets a pass though. I liked it enough to finish it. Probably because it's so short and because of its theme. So I'm not sure if that's a point in the game's favor or not. It's not terribly fulfilling to me as an individual and I don't think that's because I'm bereft of emotions. To the Moon (Yes, I will keep harping on this game like an angel with Parkinson's) was an emotional tale and it got me to cry. In fact, it might be because this game isn't terribly fulfilling with emotions. Everything seems to happen so fast. Maybe if the game took its time and focused on two character love interests it might have gotten a better shake at things. Anyway, that's my story and I'm sticking to it. Thank you for reading.
Helpful? Yes No Funny
HeartSakura
( 7.3 hrs on record )
Posted: June 5
nice visual novel and good ost music i loved but buy character crator or arbook is awfull
Helpful? Yes No Funny
Kuroshiro
( 6.7 hrs on record )
Posted: June 2
-Starts the game
-Hears the menu music by Mika Kobayashi (she sings many songs from Attack on Titan + Aldnoah.Zero)
-30minutes later I actually start playing the game

Seriously though. This is one really well made visual novel, plenty of choices and endings. There are a few mistakes but with thousands of words it's acceptable with one or two wrongs. Plenty of blood and action to feel serious, but still many nice heartwarming scenes that keeps it leveled.
The music is very nice and fits the mood, most of the time, not always.

Took about 4hours to finish one route with no paus (not even a toilet break>_<) and that's pretty okay.
All in all, this gets a 8.5/10 from me. Worth buying, even when it's not on sale.
Helpful? Yes No Funny
Duneflower [MSLN]
( 7.7 hrs on record )
Posted: June 1
Unless you count the Ace Attorney games, I\'ve never played a VN before, so one could call this new territory for me.

Definitely worth a few bucks and a couple hours\' time to explore the variations in the storyline. However, while it\'s nearly-always clear that there\'s a story in there worth telling, the writing falls really really flat every so often, and it\'s not uncommon for the proofreading to fail in ways both painful and hilarious.

The one big disappointment, though, was that I was actually punished for being right at the end, rather than going for what I\'m sure was supposed to be the obvious choice. But then again, I think I went for the \"obvious\" route LAST, and that one actually leads you by the nose through the ending. XD

By about halfway through my third playthrough, I already had ideas for a new ending, two entire new routes (one of which has an evil ending), and a couple of new variant scenes. With the proper resources and permissions, I have no doubt that I could improve an already-decent game.
Helpful? Yes No Funny
Yes #2
( 7.4 hrs on record )
Posted: May 30
Very good.
  • Enojyable.
  • Great soundtrack.
  • Works great on SteamOS/Linux.
I somehow managed to get this game, and even whole pack when it was on sale. I did not play visual novels till now. Although the game lacks in certain aspects. I must say I like this game.

It might might not be as intricate as criticaly acclaimed regular visual novel players might want, yet the novel setting itself and the social interactions made it especialy enjoyable.
Helpful? Yes No Funny
woosk
( 3.2 hrs on record )
Posted: May 26
This visual novel feature a female assassin Asumi from the Black Clan who is approached by a Justicar Kami to enrol in classes at Battle Academy and attempt to discover the identity and eliminate The Raven within the academy who is planning an armed rebellion and overthrow the current Edo rulers through a major terrorist attack. At the academy, Asumi is introduced to her fellow classmate and immediate dormitory room neighbour Kaori, her academy prefects Mineko and Utsuro, members of the presidential squad Hikari, Keiji and Sen along with additional minor supporting characters.

Asumi's study at the academy begins by being simple and innocent, with the option to attend a choice of course subject to study or practice in and make a good or bad impression on any of the four characters Kaori, Mineko, Utsuro or Hikari she can date, fall in love with and eventually obtain a good, neutral or bad ending.

The story will gain momentum and start to become more fast-paced with the death or dismissal of the academy principal, several mysterious student deaths, the departure of Asumi's handler Kami back to the capital, the arrival of several mysterious black garbed figures, a kidnapping on the replacement academy principal and eventually Asumi expressing her love to a main character and a final confrontation with one of the main characters.

Soundtracks and graphic novel DLCs are great and overall game presentation is good after factoring in background music. It would have been better if the choices to kill or disable a potential hostile enemy Asumi encounters in the story have more far-reaching consequences beyond just a short mention of the person being killed or knocked unconscious very soon after the choice is made. Recommended when game with soundtrack and graphic novel DLC (Deluxe edition) are at discount or in bundle offer as all endings and the entire game's unlockable CG at gallery can be completed in less than 10 hours.
Helpful? Yes No Funny
Iris Heart
( 2.7 hrs on record )
Posted: May 23
Its a nice quick game with nice choices. I just wish it was a bit longer or had some more choices
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
3.8 hrs on record
Posted: June 18
Asumi is an assassin from the Black Clan and her mission is to kill Raven. She enters Battle Academy where she meets four potential love interests. I like the main theme for this visual novel. Soundtrack is pretty decent. The story is too fast-paced and the endings are also short. There’s no character development, so you don’t feel a connection. You can complete the game within 4 hours or less with 100% achievements. Get the game on sale.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.7 hrs on record
Posted: June 2
-Starts the game
-Hears the menu music by Mika Kobayashi (she sings many songs from Attack on Titan + Aldnoah.Zero)
-30minutes later I actually start playing the game

Seriously though. This is one really well made visual novel, plenty of choices and endings. There are a few mistakes but with thousands of words it's acceptable with one or two wrongs. Plenty of blood and action to feel serious, but still many nice heartwarming scenes that keeps it leveled.
The music is very nice and fits the mood, most of the time, not always.

Took about 4hours to finish one route with no paus (not even a toilet break>_<) and that's pretty okay.
All in all, this gets a 8.5/10 from me. Worth buying, even when it's not on sale.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
1.2 hrs on record
Posted: June 18
Product received for free
this visual novel has a really good story diffrent endings and choices
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
7.3 hrs on record
Posted: June 5
nice visual novel and good ost music i loved but buy character crator or arbook is awfull
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Most Helpful Reviews  Overall
111 of 129 people (86%) found this review helpful
4 people found this review funny
Not Recommended
2.1 hrs on record
Posted: July 1, 2015
Another candidate for the "neutral" review button, which steam surely needs.

The positive facts for this game are:

., interesting setting (which isn´t that much used though)
., nice graphic style
., story is an interesting terrorist search
., no stats grinding

neutral:
., characters are likeable if not with too much depth
., enough romances and ways to end this, though variations are short and the ends don´t always fit to your playthrough

negative:
., short
., not much replayability
., nearly no variation in graphics (in some scenes there is only one standstill picture, while all the action is only in text).
., Many characters are never seen at all (have no pictures, or are often only mentioned in text, which makes it difficult to remember who everyone is).
., (Spoiler) to live through the end, you have to handle the enemies in one fixed way, which isn´t the most logical imo (you die, if you confront the killer directly)
,. some typos, endings don´t always fit your playthrough etc.

so in the end, it´s an ok game, and i would probably give it a neutral if i could.. but there are just too much discrepances to give it a positive recommendation.
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137 of 169 people (81%) found this review helpful
3 people found this review funny
Not Recommended
5.6 hrs on record
Posted: January 8, 2015
The Story, theme and art style are all good. However it has many errors where no matter what you choose you end up in the same place. If you kill someone it plays out as if you just knock them out. It forces you down a singular path and some of the romances are impossible to get. no matter what you do some of the romances end very... badly and no matter what you do or how many times you run through it choosing different options it turns out the same. Honestly it promises more than it actually offers. I mean the game will actually crash if you choose the "wrong" answer. In other words it's not really worth the money. Sorry.
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A developer has responded on Jan 9, 2015 @ 12:41am
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76 of 82 people (93%) found this review helpful
1 person found this review funny
Not Recommended
5.0 hrs on record
Posted: December 1, 2015
To be fair, Sword of Asumi had a lot of development problems during its kickstarter campaigns and in the end the developer managed to create a fully functional game for its backers (I've seen far worse from developers on kickstarter).

BUT the endproduct is just not good....


Story:
The protagonist is a young woman named Asumi, living in an alternate universe Japan, where she is trained to become a justicar: a group of female samurai/assassins who fight in the shadows against threats to Japan. Asumi gets send to Battle Academy to pose as a student and to find a terrorist named Raven.
You might think "An assassin posing as a student and gathering information during the day and following these leads (interrogating suspicious people, breaking into buildings, etc.) by night" doesn't sound that bad.
But sadly, the second Asumi steps onto campus, the terrorism plotline is shoved into the background and instead you get an extremely boring and shallow slice of life story including horrible romance subplots for about 90% of the game.

Writing:
Every sentence itself seems ok but reading through the game, the writing just feels awkward and lifeless. Obviously, this also affects all the characters and their interactions which are just as boring and lifeless as the writing and I'm gonna skip the character point.

Art:
There is an ok amount of variety in the backgrounds but they lack detail and just feel shallow. The character sprites are decently drawn but the characters posture often looks unnatural and awkward. The most effort however, was clearly put into the CGs. They are nicely drawn and overall just look good.

On a side note:
Why do so many OELVNs have such small character sprites? Half of the background is empty and it always seems like I'm standing about 10 meters away from all the other characters while talking to them. That just feels weird.

Soundtrack:
Besides maybe one track the OST is pretty generic but it didn't hurt my ears.

Overall:
There are fragments of what this game could have been (CG art, story premise and even how the promised RPG system could be implemented) but in the end there are just too many major problems with story, characters and writing to be worth your time and money.
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76 of 90 people (84%) found this review helpful
13 people found this review funny
Not Recommended
10.1 hrs on record
Posted: April 16, 2015
Sword of Asumi is a visual novel set in the Edo period...apparently. I really didn't see any resemblence to the Edo period throughout the game, or any sign that the Edo period was still in effect. They just say that it's the Edo period and according to web site descriptions, this is a timeline where the Edo period never ceased, so technically all of the advancements brought on by succeeding eras never should have happened. I'm looking too much into this.

Anyways, you play as Asumi, whom I can only describe as an awkward assassin with a very rare chronic stripping disorder. At least that's the joke I make, because the writer thought it'd be a great idea to show her changing out of her clothes or laying around in excessive lingerie all of the time for no arbitrary reason. The writer also thought it'd be a great idea to make the main character seduce a creepy, perverted principal instead of quietly sneaking into his office to get what she needed. On that note, I should remark that they ruin this "highly trained" assassin character unbelievably fast and turn her into a cliche school girl that's so socially awkward, it's depressing. Being able to blend in should be a part of your job as an assassin.

The writer also thought it'd be a great idea to make a martial arts centric visual novel without really having any understanding of martial arts at all. As an example, I bring a quote from the narrative of the game, "Like lightning, Hikari slides to the side, raising his arms in a classic fighting stance ready to initiate a strong of blows." First off, wow. That was a thing that was written. Second, a classic fighting stance? Like what? Be more specific. Third, a strong of blows...what?

The writer also thought it'd be a great idea to present a main character who wants to become a Justicar, who can become one in the end of the game without really understanding the principles of being a Justicar. Example, you can kill the hell out of the principal, indirectly causing tons of innocent murders, or you can kill a couple of innocents yourself. Whatever tickles your fancy. You still get to become a Justicar either way. The writer also thought it'd be a great idea to make day time backgrounds, but not night time backgrounds for the same area. Later in the game, characters will talk about it being night time when the background is clearly bright as day. Near the end of the game, one of the day time backgrounds is blatantly lowered in brightness to "resemble" night time. I am not kidding.

The writer also thought it'd be a great idea to present 2 love interests that could be completely uprooted from the game and have absolutely no impact on the story whatsoever. With one of the routes I went, I encountered one of these love interest characters a net total of TWO times throughout the story. One of which was optional. The other love interest is simply there to play the best friend role. She also happens to cosplay (EDO PERIOD) and at one point, can make Asumi cosplay as well. Does this change anything in the main story? No, not even in the slightest.

It was clear that the maker of the game knew his audience and I can't fault him for that, but at least give the game a bit more substance. Draw in a bigger crowd than who you're obviously trying to bait into buying and liking this blatantly half-baked thing. If you can't write any better, hire a writer! Have someone else convey your words and story in a less embarrassing way. I mean, you Kickstarted this game, so you had the funding. Not sure where it went though... Probably to the composer responsible for the absolutely maddening soundtrack of this game.

Speaking of Kickstarters, AJTilley (the maker of the game) recently started a Kickstarter for the sequel to Sword of Asumi (to my dismay). He showed off some artwork that was already present on his website. He also introduced a new character that is blatantly a near carbon copy of a character from a series that his target audience is probably very familiar with (Sinon from Sword Art Online). Did he show anything else? No, not really. In fact, he canceled the Kickstarter a couple of weeks later, for the reason that he had ABSOLUTELY NOTHING for the sequel. He wanted to Kickstart a game that he had absolutely nothing to show for. The sad part is that it almost met half of its funding, with NOTHING to show for it. Astounding.

Enough of the Kickstarter though. Back on the subject of this game. It's not good. The writing is pretty bad. None of the characters were sold on me. The story is excessively boring and a train wreck. The game as a whole is a blatant bait for fanservice loving anime fans to buy the game and enjoy the main character changing into excessive lingerie that she just happens to be wearing under her regular clothing all of the time for no reason. That's a great two word summary. "No reason."

Why does this game exist? No reason.

Why does the sequel want to exist? No reason.

Why am I writing this review? To express my befuddlement at the existence of this game and the fact that the person responsible for it tried to fund the sequel with absolutely nothing to present his 104 backers, who mindlessly funded it anyways. But other than that? No reason.

I will revisit this game though...on a stream, while inebriated. Why? No reason.
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40 of 43 people (93%) found this review helpful
4 people found this review funny
Not Recommended
4.7 hrs on record
Posted: September 7, 2015
It does have some sort of potential.
but....

  • Art: One of the most important things in VNs, I suppose. For the most part, the art is good. Well, average. However, it was drawn by someone with no concept of how breasts or non-neutral-standing poses work. First of all, the artist seems to think that protrusions from your body just... disappear if you put a cloak on (hint: they don't). Second, they also seem to think that t-shirts are skin. That they simply fold weirdly in some places but that they encase breasts perfectly (hint: they still don't).
    Another complaint is that while normal scenes look acceptable and everything looks (almost) anatomically correct there... The special scenes (ones without separate and changing backgrounds/sprites, specially drawn for the occasion) have a different art style and don't look like they're drawn by someone with a whole lot of experience. The faces look odd in some way, the poses look awkward and like the artist didn't really do any sort of a research but just drew them straight. It's slobby. Particularly one scene comes to mind, with the induction party. Where Asumi's hand looks tiny and disfigured as she's clutching the oddly shaped little plastic cup. I can understand things not being perfect but that was... yeah... And the fact that the jumper was shaded incrediby weird, with breasts (again with the breasts!) having their own refractive properties that don't follow the rules of physics didn't exactly redeem that scene.
    And one more art-related thing. When you're outside at night time, the background is as bright and cheerful as ever. While the text is trying to create a creepy atmosphere, you're staring at a bright and sunny day in the park. Even something like a simple dark half-transparent overlay would work better than this. Seriously.

  • Plot: n...no. When I try to summarise the plot of the game for people who haven't played it, it does not come out well. "Asumi is this assassin and she's in a high school undercover in order to find this leader of a terrorist group, who's posing as a student for some reason. Oh, it's not just a regular high school. It's a high profile high school for samurai, very prestigious." If the plot was actually good, and there was reason for characters' actions then you could at least say "I know it sounds lame but it's actually really good". But you can't even do that. All characters are one-dimensional, you're pretty much forced into having some sort of a relationship with every one of them and then are forced to choose who to hang out with when you haven't even learned their names because they've been on screen once or twice. A lot of the actions and dialogue seem forced. The concept itself - of an assassin on a mission, undercover in a school, that needs to find out information on a certain person or people and then make deductions based on that information - is cool. It does have potential to be intriguing and fun. But you don't even get to do much deducing because...

  • Choices: The first choice you get is whether to kill/disable a maid (I'm assuming "disable" means "knock out" and not.. cause to become disabled). It's great when you get that. "Oh yay, this game has choices! I can see different sides of the story, there's replay value and all that crap" Then your choices get very limited. You pick which class you'll go to that day, you pick the answers to quizzes in classes (some of which you have NO WAY OF KNOWING without googling wtf), you get to pick whether to hang out with a character. but... you don't really get to do much research on your target. You don't pick what you say - there were times when I just watched, cringing, as Asumi straight up asked if someone knows who "Raven" is and pushed them about it. Wtf Asumi. Worst. Assassin. Ever. Some choices are also pretty forced.
    Don't get me wrong, it does have some sort of a replay value. Except it's the same replay value you'd get in a VN focused on just regular old school life and not, y'know, in a VN about an assassin on a mission.

To summarize , buy this if you don't mind all those things but if you want quality content then save your money for something else.
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55 of 79 people (70%) found this review helpful
6 people found this review funny
Not Recommended
1.9 hrs on record
Posted: January 9, 2015
This game is rather buggy. I counted at least five typos in the game text, near the end I got a ren'py error screen, and I got good-ending-with-utsuro instead of good-ending-with-hikari like I should have.

It's a bit too obvious to me what the 'correct' choices at various points are. The art and music, while not BAD, is not spectacular. The game is rather short, and I didn't like it enough to go try for more than one route.

The whole thing smells half-baked. I noticed in the community stream that the devs pushed forward the release date significantly. Perhaps they should have taken the time to FINISH and TEST it first?

That said, the overall atmosphere is good. Assassin of justice infiltrating a high school? It just sounds cool.

I would unbuy it if I could, or at least unbuy it until some of these typos and errors are gone, but if you like this style of VN's (otome) this might still be for you.
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A developer has responded on Jan 14, 2015 @ 9:11am
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