Take on the role of Asumi, a new warrior for the people of Edo. As Asumi you must root out a rebel from within a prestigious samurai academy. Now the assassin must walk in the light for all to see.
User reviews:
Recent:
Mixed (16 reviews) - 68% of the 16 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (235 reviews) - 77% of the 235 user reviews for this game are positive.
Release Date: Jan 8, 2015

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Buy Sword of Asumi - Deluxe Edition

Includes 4 items: Sword of Asumi, Sword of Asumi - Character Creator, Sword of Asumi - Graphic Novel, Sword of Asumi - Soundtrack

 

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April 13

New Game Release Imminent

We are happy to announce that our next game, is due for release within the next few hours...

http://store.steampowered.com/app/404180

In honour of its release we have included a launch discount.
Also included is Cloud Saving, Achievements and Trading Cards.

P.s. uncensored patches for this game will be available via the DharkerStudio.com website as usual.

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About This Game

Welcome to Edo, an alternate realm where history took a different route. The Samurai of Japan were never outlawed and the emperor lost power preventing Japan from opening its borders to the other nations of the world.

Edo is now a very different place from modern Japan, where tradition still holds sway other the people and it's leaders. As time has passed the Samurai have been given ever increasing levels of power by the Council of Nobles and their leader the Lord Regent.

This has given rise to the creation of a special core Samurai unit known as the Justicars, though members are appointed by the council, they remain an autonomous unit, able to investigate and judge any threat or criminal they find. It is their duty to safeguard the continuity and protect the people. But Edo is not a land of peace and plenty, strife exists in all corners of the once great empire. Rival factions constantly battle for land and power whilst rebellion grows from within.

Enter Asumi - A female samurai of the black clan, trained from birth to kill on command. Now newly appointed as a Justicar of Edo. Our protagonist finds herself in a place she never thought she would be, outside of the shadows, within an academy, trying to root out a rebel before civil war can engulf Edo and its people.

    Game Features

  • Strong, Deadly, Female Protagonist
  • PC, Mac & Linux Versions
  • 1280 x 720 Standard resolution + Full-screen Mode
  • Huge amount of in game choices that effect the story
  • Multiple Good and Bad Endings
  • Seven major NPCs + Multiple minor NPCs
  • Four Romantic Love Interests (2 male & 2 female)
  • Over 45,000 word original storyline
  • Original Musical Score
  • Main Theme Ft. Vocals by Mika Kobayashi

    Additional Extras


  • Music Room - To play tracks from the game
  • Codex - Lore on the world of Edo
  • Unlockable CG Scene Gallery as you play
  • 48 Save Slots with mini Screenshots + quick & auto saving
  • Easy Rollback and GUI removal
  • Separate Sound & Music volume controls
  • Also includes Steam Trading Cards***

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.66 Ghz
    • Memory: 1 GB RAM
    • Graphics: DirectX compatible card
    • Storage: 300 MB available space
    Minimum:
    • OS: OS X version Leopard 10.5.8 or later
    • Processor: 1.66 Ghz
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 1.66 Ghz
    • Memory: 1 GB RAM
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (16 reviews)
Overall:
Mostly Positive (235 reviews)
Recently Posted
Adrian
5.3 hrs
Posted: August 28
Nice title song, several choices lead to several different endings, several romance options... I really liked the female art, and the main char was made like-able and made me smile a few times. Also, there was some nice tension in a few scenes where the music made a great job!
On the downside, there are several spelling mistakes (even in the name of several endings!), almost too many characters, but all in all recommended. 7.5/10 for a VN.
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Srayeals ➹
4.1 hrs
Posted: August 25
Product received for free
Don't buy it if u hate novels...and anime...and short storylines...and romance...and assassins...╘[◉﹃◉]╕
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memeware>aimware
3.6 hrs
Posted: August 18
Product received for free
Why tho.
Helpful? Yes No Funny
NoPantsBatman
4.5 hrs
Posted: August 17
Good story, and game me a Perfect Game
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NarkO
3.8 hrs
Posted: August 16
I'm not like the anime but it's a nice chanse to practise my english.
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Anon102
0.3 hrs
Posted: August 12
If you unironically get this game because you are a weeaboo and not because you want to leave a negative review and do your part in removing all the anime games from steam I have a message for you: https://m.youtube.com/watch?v=2dbR2JZmlWo
Helpful? Yes No Funny
♫ Euphoric guinea pig :D
4.2 hrs
Posted: August 11
Achievement of Asumi

Note : I got this game in a bundle with 6 other VNs for $3 which is way cheaper than the full price of any of them. Not sure why is there a nudity tag as there isn’t any. I mean, you won’t see nekkid bewbs, ♥♥♥, etc.

Benefits :
♠ Great artwork.
♠ Multiple endings.
♠ You can scroll down (or up, forgot which one was it) to see previously read text. Helpful if you clicked too fast or if your mouse is broken since you played too many clicker games (like I did, rip mouse).
♠ Achievements. Easy to 100%.
♠ Trading cards.

Drawbacks :
♠ At least once when someone was speaking there was other name written so it seemed like the main character was speaking to themselves out loud.
♠ When the main character thinks you are going to see italic text. However, sometimes you don’t and it’s like they speak while they actually don’t.
♠ I’ve seen a comma at the end of a sentence or nothing when usually should be a full stop. As well as an exclamation mark (or question mark) and a full stop after it.
♠ A few spelling mistakes. Names starting with small letters. Sentences starting with small letters.
♠ A bit short. Managed to 100% the game with 5 CGs missing but all endings and achievements in 4,2 hours. I didn’t skip text that I haven’t read and had to check the meaning of a few words in a dictionary.
♠ Kind of pricey. Don’t get me wrong, but 9 euros for a 4 hour game with little to no skipping, as well as the other things mentioned above, seems a bit high.

Conclusion :
Despite me getting “Sword of Asumi” really cheap, there are more cons than pros. I can recommend the game but not at it’s current price. So if you want to get it, wait for a sale or find a bundle and buy it. Again, I’ve enjoyed the game but unless those issues I’ve mentioned above are fixed I will have to stick to a negative review. Why isn’t there a neutral one? If there was such I would have given the game exactly that.
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Diathedia
3.1 hrs
Posted: July 25
Product received for free
Nice graphics, but the sprite artist and cg artist's styles are too different that it feels weird.
There are so many typo and lack of punctuation that I think the game isn't properly QC'ed.
Like, 5 minutes into the game and I found a typo already :/ it kills the mood~
The website claims that this is beta-tested by hundreds of players, but I don't believe it.

The textbox disappears at transitions and this game uses a lot of them. You can just use window show so that it won't disappear on transition, but meh ... it has happened.
At times the person speaking is wrong, too. And I'd appreciate more clarity on people's names. One does not simply give a black outline on a dark-colored font with a dark background.

Overall I say buy it if it's on sale. The cons aren't worth it imo.

EDIT: After playing it longer I realized that most guys are made with the same face and physique. Also, Mineko and Akane are literally the same person except for the hair. Really now? Are all of the characters made with a generator?

EDIT2: Okay, wow... This is the first time I saw a paid+kickstarted game with character generator. The DLC is more or less useless too since you can't change MC's appearance.
Helpful? Yes No Funny
GoneWithLaw
6.4 hrs
Posted: July 15
Product received for free
I wanted to get this review down soon after I finished playing this game. For the record, I did not purchase this game, but rather traded a spare Humble Bundle key for a duplicate game already in my library for this, hence me marking this as received for "free".

In short, this visual novel was... underwhelming. I've certainly seen worse, *much* worse, but if I were to describe Sword of Asumi in a few short words, it would be short, rushed, and unfulfilled.

I'll address my issues one at a time here, beginning with length.

I've racked up ~6 hours in this game, about 3.5 of those coming from just idling for trading cards before getting around to playing this. In just around 3 hours, I completed multiple endings, including the supposed canon ending. Perhaps I'm spoiled, used to exposure to longer and much more popular visual novels such as Grisaia, Fate, G-Senjou, and Sharin no Kuni, but I feel this game would have been significantly improved if there was more to do in it.

This isn't to say that shorter visual novels are bad; look no further than Analogue: A Hate Story. While I had minor gripes with certain aspects of it (please feel free to check out my review of that game as well), it's shorter length worked given that there were only two characters in the entire game aside from the player. Sword of Asumi has an acceptably sized cast, and I've had exposure to other visual novels where there was more dialogue with a similar number of characters, and in general more dynamic interactions with them.

Perhaps this is where the content feeling rushed comes into play. There are many aspects of the game where there was clear thought and care put into it, but I felt many aspects fell short of par. Aside from some literally thrown in low effort fan service throughout, other problems with basic details including basic grammer and typos were strewn throughout. The actual core of the game, such as the UI, functioned perfectly fine, but features such as an incredibly lackluster (and almost copy/paste job) CG gallery, a mostly bland soundtrack (I did like the main theme, however!), and a rather predictable story left a poor taste in my mouth.

Finally, I'd like to touch upon what I meant by the game being unfulfilled. My reason for say that is, well... I'm disappointed that this game wasn't better. While it had its cliches, the premise of the story was at least something that was highly workable, but between weak in-game worldbuilding (emphasis on in-game, I'll touch upon that later) and poorly written characters that, if they had dedicated routes, would actually have been rather enjoyable to see fleshed out, there is simply a huge lack of meaningful replay value. Yes, I did go for multiple endings myself, but it wasn't rewarding in revealing new plot details, it didn't develop different characters significantly (your best hope for that is the "main" ending, and even that one skimps out on 90% of the cast), and I can't even find the motivation to get the remaining endings and achievements, even though I know it'd take less than 30 minutes to do so.

Before wrapping this up, I'd actually like to touch on some of the supplemental content for this game, namely the character creator and the artbook/graphic novel.

Please, save your money on these. The character creator has poor UI, lacks features that even basic creators on sites like newgrounds would have, and has NO interaction with the main game. It may redeemed itself if you could customize Asumi, the player character, for use in-game, but due to its status as a very weak standalone application that is only good for screenshots, I cannot recommend it.

Likewise, the graphic novel / artbook is... interesting. It details many plot details that are *barely* alluded to in the main game, but is clearly amateurly produced, at least for the most part. At ~250 pages, you get 3 short stories with repetitive artwork (two pages were **literally** just mirrored with different text boxes, right next to each other), a disappointing glimpse at character models and features that are *definitely* not in the game, and some admittedly nice (fan?) art towards the end. The stories, to at least avoid spoilers that matter for the main game, are mostly disappointing as well. There is *significant* violence and gore, coupled with plentiful helpings of fan service via torn clothing on every other page. What didn't help was the uninspired character designs. In the supplmental material, one character evoked a strong vibe of Yuffie from FFVII, and another character may as well have been copyright infringement upon Sinon from Sword Art Online... seriously Blue haired sniper girl with a virtually identical costume. Perhaps these were intended to be more homage than copying, but given the low quality of other aspects of Sword of Asumi, any value of homage was lost to a more glaring unoriginality.

Oh, and the third story is about chibi zombies. Because... I have no idea.

Ultimately, this is a novel that had potential with its premise and cast, but ultimately falls short due to weak writing and a rushed feeling production. It's truly a shame, as it's clear that there are many parts Sword of Asumi where effort and care were put into, such as the in-game character designs and a more than acceptable main theme. Too many negative aspects weigh down what positive traits this game has for me, however.

I would not go so far as to call this visual novel horrible. I went over *a lot* of what I felt was wrong with it, but I feel that this all stems from my hopes for the game. I've played through much worse visual novels, both fan made and professional. It's certainly a complete game, but only in the most technical of terms. In an ideal world, this would be a project that is revisisted and expanded upon. A longer game with better quality control and more fleshed out story.... if only.

As things currently stand, I regretably cannot recommend Sword of Asumi for anyone to purchase. If you're going to purchase or trade for this game, don't do so unless you're able to make you money back via trading cards, at the very least.

I'm not aware of Dharker Studio's other works, but with Sword of Asumi failing to live up to its potential, I at least hope that the developers continue to improve upon their works. The capacity for an all-around quality visual novel is somewhere, but it isn't in Sword of Asumi.
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curiopun
6.0 hrs
Posted: July 4
I have very much fun playing this game
just hope they have listing of all ending 'in' the game. so i can check what I've miss.
i'm just too lazy , i don't want to open steam window so often just to check 'ending' in achievement page.
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Most Helpful Reviews  Overall
116 of 138 people (84%) found this review helpful
4 people found this review funny
Not Recommended
2.1 hrs on record
Posted: July 1, 2015
Another candidate for the "neutral" review button, which steam surely needs.

The positive facts for this game are:

., interesting setting (which isn´t that much used though)
., nice graphic style
., story is an interesting terrorist search
., no stats grinding

neutral:
., characters are likeable if not with too much depth
., enough romances and ways to end this, though variations are short and the ends don´t always fit to your playthrough

negative:
., short
., not much replayability
., nearly no variation in graphics (in some scenes there is only one standstill picture, while all the action is only in text).
., Many characters are never seen at all (have no pictures, or are often only mentioned in text, which makes it difficult to remember who everyone is).
., (Spoiler) to live through the end, you have to handle the enemies in one fixed way, which isn´t the most logical imo (you die, if you confront the killer directly)
,. some typos, endings don´t always fit your playthrough etc.

so in the end, it´s an ok game, and i would probably give it a neutral if i could.. but there are just too much discrepances to give it a positive recommendation.
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137 of 172 people (80%) found this review helpful
3 people found this review funny
Not Recommended
5.6 hrs on record
Posted: January 8, 2015
The Story, theme and art style are all good. However it has many errors where no matter what you choose you end up in the same place. If you kill someone it plays out as if you just knock them out. It forces you down a singular path and some of the romances are impossible to get. no matter what you do some of the romances end very... badly and no matter what you do or how many times you run through it choosing different options it turns out the same. Honestly it promises more than it actually offers. I mean the game will actually crash if you choose the "wrong" answer. In other words it's not really worth the money. Sorry.
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A developer has responded on Jan 9, 2015 @ 12:41am
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77 of 85 people (91%) found this review helpful
1 person found this review funny
Not Recommended
5.0 hrs on record
Posted: December 1, 2015
To be fair, Sword of Asumi had a lot of development problems during its kickstarter campaigns and in the end the developer managed to create a fully functional game for its backers (I've seen far worse from developers on kickstarter).

BUT the endproduct is just not good....


Story:
The protagonist is a young woman named Asumi, living in an alternate universe Japan, where she is trained to become a justicar: a group of female samurai/assassins who fight in the shadows against threats to Japan. Asumi gets send to Battle Academy to pose as a student and to find a terrorist named Raven.
You might think "An assassin posing as a student and gathering information during the day and following these leads (interrogating suspicious people, breaking into buildings, etc.) by night" doesn't sound that bad.
But sadly, the second Asumi steps onto campus, the terrorism plotline is shoved into the background and instead you get an extremely boring and shallow slice of life story including horrible romance subplots for about 90% of the game.

Writing:
Every sentence itself seems ok but reading through the game, the writing just feels awkward and lifeless. Obviously, this also affects all the characters and their interactions which are just as boring and lifeless as the writing and I'm gonna skip the character point.

Art:
There is an ok amount of variety in the backgrounds but they lack detail and just feel shallow. The character sprites are decently drawn but the characters posture often looks unnatural and awkward. The most effort however, was clearly put into the CGs. They are nicely drawn and overall just look good.

On a side note:
Why do so many OELVNs have such small character sprites? Half of the background is empty and it always seems like I'm standing about 10 meters away from all the other characters while talking to them. That just feels weird.

Soundtrack:
Besides maybe one track the OST is pretty generic but it didn't hurt my ears.

Overall:
There are fragments of what this game could have been (CG art, story premise and even how the promised RPG system could be implemented) but in the end there are just too many major problems with story, characters and writing to be worth your time and money.
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80 of 97 people (82%) found this review helpful
13 people found this review funny
Not Recommended
10.1 hrs on record
Posted: April 16, 2015
Sword of Asumi is a visual novel set in the Edo period...apparently. I really didn't see any resemblence to the Edo period throughout the game, or any sign that the Edo period was still in effect. They just say that it's the Edo period and according to web site descriptions, this is a timeline where the Edo period never ceased, so technically all of the advancements brought on by succeeding eras never should have happened. I'm looking too much into this.

Anyways, you play as Asumi, whom I can only describe as an awkward assassin with a very rare chronic stripping disorder. At least that's the joke I make, because the writer thought it'd be a great idea to show her changing out of her clothes or laying around in excessive lingerie all of the time for no arbitrary reason. The writer also thought it'd be a great idea to make the main character seduce a creepy, perverted principal instead of quietly sneaking into his office to get what she needed. On that note, I should remark that they ruin this "highly trained" assassin character unbelievably fast and turn her into a cliche school girl that's so socially awkward, it's depressing. Being able to blend in should be a part of your job as an assassin.

The writer also thought it'd be a great idea to make a martial arts centric visual novel without really having any understanding of martial arts at all. As an example, I bring a quote from the narrative of the game, "Like lightning, Hikari slides to the side, raising his arms in a classic fighting stance ready to initiate a strong of blows." First off, wow. That was a thing that was written. Second, a classic fighting stance? Like what? Be more specific. Third, a strong of blows...what?

The writer also thought it'd be a great idea to present a main character who wants to become a Justicar, who can become one in the end of the game without really understanding the principles of being a Justicar. Example, you can kill the hell out of the principal, indirectly causing tons of innocent murders, or you can kill a couple of innocents yourself. Whatever tickles your fancy. You still get to become a Justicar either way. The writer also thought it'd be a great idea to make day time backgrounds, but not night time backgrounds for the same area. Later in the game, characters will talk about it being night time when the background is clearly bright as day. Near the end of the game, one of the day time backgrounds is blatantly lowered in brightness to "resemble" night time. I am not kidding.

The writer also thought it'd be a great idea to present 2 love interests that could be completely uprooted from the game and have absolutely no impact on the story whatsoever. With one of the routes I went, I encountered one of these love interest characters a net total of TWO times throughout the story. One of which was optional. The other love interest is simply there to play the best friend role. She also happens to cosplay (EDO PERIOD) and at one point, can make Asumi cosplay as well. Does this change anything in the main story? No, not even in the slightest.

It was clear that the maker of the game knew his audience and I can't fault him for that, but at least give the game a bit more substance. Draw in a bigger crowd than who you're obviously trying to bait into buying and liking this blatantly half-baked thing. If you can't write any better, hire a writer! Have someone else convey your words and story in a less embarrassing way. I mean, you Kickstarted this game, so you had the funding. Not sure where it went though... Probably to the composer responsible for the absolutely maddening soundtrack of this game.

Speaking of Kickstarters, AJTilley (the maker of the game) recently started a Kickstarter for the sequel to Sword of Asumi (to my dismay). He showed off some artwork that was already present on his website. He also introduced a new character that is blatantly a near carbon copy of a character from a series that his target audience is probably very familiar with (Sinon from Sword Art Online). Did he show anything else? No, not really. In fact, he canceled the Kickstarter a couple of weeks later, for the reason that he had ABSOLUTELY NOTHING for the sequel. He wanted to Kickstart a game that he had absolutely nothing to show for. The sad part is that it almost met half of its funding, with NOTHING to show for it. Astounding.

Enough of the Kickstarter though. Back on the subject of this game. It's not good. The writing is pretty bad. None of the characters were sold on me. The story is excessively boring and a train wreck. The game as a whole is a blatant bait for fanservice loving anime fans to buy the game and enjoy the main character changing into excessive lingerie that she just happens to be wearing under her regular clothing all of the time for no reason. That's a great two word summary. "No reason."

Why does this game exist? No reason.

Why does the sequel want to exist? No reason.

Why am I writing this review? To express my befuddlement at the existence of this game and the fact that the person responsible for it tried to fund the sequel with absolutely nothing to present his 104 backers, who mindlessly funded it anyways. But other than that? No reason.

I will revisit this game though...on a stream, while inebriated. Why? No reason.
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40 of 45 people (89%) found this review helpful
4 people found this review funny
Not Recommended
4.7 hrs on record
Posted: September 7, 2015
It does have some sort of potential.
but....

  • Art: One of the most important things in VNs, I suppose. For the most part, the art is good. Well, average. However, it was drawn by someone with no concept of how breasts or non-neutral-standing poses work. First of all, the artist seems to think that protrusions from your body just... disappear if you put a cloak on (hint: they don't). Second, they also seem to think that t-shirts are skin. That they simply fold weirdly in some places but that they encase breasts perfectly (hint: they still don't).
    Another complaint is that while normal scenes look acceptable and everything looks (almost) anatomically correct there... The special scenes (ones without separate and changing backgrounds/sprites, specially drawn for the occasion) have a different art style and don't look like they're drawn by someone with a whole lot of experience. The faces look odd in some way, the poses look awkward and like the artist didn't really do any sort of a research but just drew them straight. It's slobby. Particularly one scene comes to mind, with the induction party. Where Asumi's hand looks tiny and disfigured as she's clutching the oddly shaped little plastic cup. I can understand things not being perfect but that was... yeah... And the fact that the jumper was shaded incrediby weird, with breasts (again with the breasts!) having their own refractive properties that don't follow the rules of physics didn't exactly redeem that scene.
    And one more art-related thing. When you're outside at night time, the background is as bright and cheerful as ever. While the text is trying to create a creepy atmosphere, you're staring at a bright and sunny day in the park. Even something like a simple dark half-transparent overlay would work better than this. Seriously.

  • Plot: n...no. When I try to summarise the plot of the game for people who haven't played it, it does not come out well. "Asumi is this assassin and she's in a high school undercover in order to find this leader of a terrorist group, who's posing as a student for some reason. Oh, it's not just a regular high school. It's a high profile high school for samurai, very prestigious." If the plot was actually good, and there was reason for characters' actions then you could at least say "I know it sounds lame but it's actually really good". But you can't even do that. All characters are one-dimensional, you're pretty much forced into having some sort of a relationship with every one of them and then are forced to choose who to hang out with when you haven't even learned their names because they've been on screen once or twice. A lot of the actions and dialogue seem forced. The concept itself - of an assassin on a mission, undercover in a school, that needs to find out information on a certain person or people and then make deductions based on that information - is cool. It does have potential to be intriguing and fun. But you don't even get to do much deducing because...

  • Choices: The first choice you get is whether to kill/disable a maid (I'm assuming "disable" means "knock out" and not.. cause to become disabled). It's great when you get that. "Oh yay, this game has choices! I can see different sides of the story, there's replay value and all that crap" Then your choices get very limited. You pick which class you'll go to that day, you pick the answers to quizzes in classes (some of which you have NO WAY OF KNOWING without googling wtf), you get to pick whether to hang out with a character. but... you don't really get to do much research on your target. You don't pick what you say - there were times when I just watched, cringing, as Asumi straight up asked if someone knows who "Raven" is and pushed them about it. Wtf Asumi. Worst. Assassin. Ever. Some choices are also pretty forced.
    Don't get me wrong, it does have some sort of a replay value. Except it's the same replay value you'd get in a VN focused on just regular old school life and not, y'know, in a VN about an assassin on a mission.

To summarize , buy this if you don't mind all those things but if you want quality content then save your money for something else.
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55 of 80 people (69%) found this review helpful
6 people found this review funny
Not Recommended
1.9 hrs on record
Posted: January 9, 2015
This game is rather buggy. I counted at least five typos in the game text, near the end I got a ren'py error screen, and I got good-ending-with-utsuro instead of good-ending-with-hikari like I should have.

It's a bit too obvious to me what the 'correct' choices at various points are. The art and music, while not BAD, is not spectacular. The game is rather short, and I didn't like it enough to go try for more than one route.

The whole thing smells half-baked. I noticed in the community stream that the devs pushed forward the release date significantly. Perhaps they should have taken the time to FINISH and TEST it first?

That said, the overall atmosphere is good. Assassin of justice infiltrating a high school? It just sounds cool.

I would unbuy it if I could, or at least unbuy it until some of these typos and errors are gone, but if you like this style of VN's (otome) this might still be for you.
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A developer has responded on Jan 14, 2015 @ 9:11am
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44 of 63 people (70%) found this review helpful
11 people found this review funny
Recommended
2.5 hrs on record
Posted: January 8, 2015
You play a high school girl who moonlights as an assassin and plays detective. So far all I have discovered is that every single person in this highschool wants to get in your pants.

The art is good and there are lots of options, my only wish is for a way to hide the text box... edit: apparently you just hit the middle mouse button, and I am a noob.

Also there are many endings based on your decision and some great replay value to switch up which classes you take and such.
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A developer has responded on Jan 9, 2015 @ 2:06am
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26 of 33 people (79%) found this review helpful
2 people found this review funny
Not Recommended
2.6 hrs on record
Posted: November 25, 2015
Eh.

+ Kickass soundtrack.

~ Decent art, though some of the scenes are a bit...weird. (Seriously, those kisses.)
~ Decent amount of romances, though almost everyone is very one dimensional, it's very hard to get attached to any of the characters. (Hikari is best girl obviously. i'd've liked Minori and Kairi better but...they had no backstory to speak of.)
~ Rebel terrorism plot is cool, but feels more of a subplot than anything. The real plot feels like it's the romances and watching Asami fumble her way through social situations, almost robotically, almost as if she's never talked to real people before. It's akward and a little cringey, tbh.

- Short, even going for 100% only took me 2.6ish hours, can probably be done faster.
- Typos, plenty of them.
- Very little in the way of scene backgrounds, or character models, for anything/one that isn't vital to the story. There are characters that don't even get portraits, and the ones that do usually had one, maybe two.
- The only replayability the game has is to eek out the two or three achievements you didn't get while doing your first playthrough. Almost every achievement can be gained on the first playthrough by save scumming.
- Why did we need so many shots of Asami holding her boobs or standing aorund in her undies? We didn't. Really.
- Whlie i'm on the subject of things we didn't need, that principal was disgusting. The only bright spot about it is you have the option to kill Him. (Why you would choose the other option is beyond me. Dude's really disgusting.) And then you have to go play nice with the widow to try to milk her for information about the shadowy group behind everything, and it turns out she knew but couldn't do anything because of aforementioned shadowy group. i'd've killed the pig myself, tbh.

All in all i give it a 5. Only because of the soundtrack. Only buy this if you find it in a bundle somewhere.
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68 of 107 people (64%) found this review helpful
5 people found this review funny
Not Recommended
1.8 hrs on record
Posted: June 12, 2015
Sword of Asumi is an embarrassment to itself. Not because it’s gross and exploitative, or because the art is horrendous, or because it seems to have been written by someone whose sole exposure to human interaction is anime. All of that is terrible in its own, agonizingly expansive way, but what is worst about Sword of Asumi is how little it tries to even pretend it’s anything but a pile of reeking ♥♥♥♥.

Though its introduction says otherwise, Asumi and her narrative are as much about her life as an assassin as it is authentic in its portrayal of the Edo period (which in this universe is supposedly still in effect, despite absolutely nothing actually reflecting that). Sword of Asumi is instead then largely an excuse to strip down its constantly blushing cast (who unless I’m mistaken are also underage). The actual plot, impressively thin as it is, all takes place within the opening and closing five minutes of the game. The rest of the agonizing hour and a half or so is dedicated to carefully positioning the camera so as to best oggle your character while she inexplicably changes into dozens of outfits for the player’s enjoyment.

I don’t know if Sword of Asumi was designed with softcore titillation as its main “feature”, or if that was just something the developer felt they had an obligation to include, but the lengths they have gone to expose and embarrass every female character in the game made me sick. It apparently wasn’t enough for them to stop at the typical ridiculously large breasts and vacuum sealed clothing that plagues anime and by extension visual novels. Even upon giving Asumi a wardrobe which consists almost entirely of lace lingerie (why is a teenage assassin suddenly wearing a garter belt?) and hav ing her lounge around in it as male classmates spontaneously barge into her room, the writer’s perverted aspirations remained unsatisfied.

So naturally the only thing left to do was create a subplot in which the principal of the school has been sexually assaulting first year students. And then have Asumi show up at his office wearing almost nothing, with the implication being she plans to offer herself up in exchange for information (which is never found, and which doesn’t matter in the end anyway). The scene is cut short before anything happens, but of course not before Asumi is stripped nearly naked and harassed by the principal (who is such a pointless character he wasn’t even given a portrait). It’s a disgusting, lazy plot device that goes nowhere and serves no function but to be another bullet point on Sword of Asumi’s list of exploitative tactics. I was legitimately flabbergasted then when the writer were able to make this subplot even worse, by bringing it up later on and painting the principal as a sympathetic victim of blackmail, in the process literally forgiving him of his crimes and going so far as to have Asumi feel sorry for him.

I was prepared to dismiss Sword of Asumi as yet another poorly drawn, terribly written, abhorrently exploitative visual novel, but it went beyond rudimentary objectification to a degree that caused me to detest its very existence. I can’t even assume the writer has any idea what a sloppy piece of trash he has produced, because Sword of Asumi is so poorly constructed that it just feels like a bag of ideas and tropes pulled from the depths of anime hell to be reconstructed into something that could potentially be passed off as original. I can’t in good conscious actually call it original, but it’s definitely the product of a very particular, insular audience and the creators which spawn from it, a group I can only hope one day wakes up to the messes they’ve made.

You can read more of my writing on Kritiqal.
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50 of 76 people (66%) found this review helpful
44 people found this review funny
Recommended
3.4 hrs on record
Posted: July 8, 2015
How to play:
-Click click click click click and keep clicking
-Kill everyone
-Be a lesbian
-End the game
9/10, i'm not good at visual novel game, just enjoy the music and art
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