User reviews:
Mixed (11 reviews) - 45% of the 11 user reviews in the last 30 days are positive.
Mixed (515 reviews) - 54% of the 515 user reviews for this game are positive.
Release Date: Nov 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a crowd funded and crowd sourced game we have felt that an open form of development is critical to making this game the best it can be. Early Access on Steam will greatly increase our access to community members who can help make the game better and is a natural iteration of the early access we have been providing our backers for the last year.”

Approximately how long will this game be in Early Access?

“We hope to finish the story by the end of the summer, all content near the end of 2017 and launch shortly after that but we will not be launching until the product is ready.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is a monthly updated snapshot of the game in active development. That means there will be constant monthly updates including large balance changes.”

What is the current state of the Early Access version?

“Shroud of the Avatar is currently in Early Access. This game still needs a LOT of work, and will be under construction for some time. This means it won't feel like a finished game to you because some of the features are half-finished or missing entirely, the design hasn't been balanced, performance hasn't been optimized, lots of bugs to fix, etc. Joining now means participating in the development, not just playing the game”

Will the game be priced differently during and after Early Access?

“Prices may increase after Early Access.”

How are you planning on involving the Community in your development process?

“We are in a constant dialog with our community and we allocate 30% of each monthly release to player requested changes. We have also periodically crowd sourced content including art, music, sound effects, code, etc. Contributors have had the choice to be paid in real dollars or double the amount in add on store credit. Please note that for now we are not accepting crowd sourced contributions but plan to do so again in the future. Additionally as a sandbox the players have many opportunities to create in game events. To date players have created plays, sermons, quests, mazes, PVP tournaments, birthday parties, dance parties, hot tub parties, murder trials, town hall meetings, etc. with the in game tools.”
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Recent updates View all (332)

May 25

Release 42 Patch Notes: May 25, 2017

Build Number 610, 8:30PM


  • Fixed a stuck spot in Verdantis.
  • Fixed floating trees in South Valeway.
  • Localization updates.
  • Recipe for Moondial.
  • Windermere sofa & chair setup and LODs.
  • Clockwork creatures now have a chance to drop mechanical parts.
  • Book patterns added to merchants.
  • Steel in Etceter can once again be talked to.
  • Fixed an instrument input bug that caused two notes to be played when only one should be played.
  • Tools no longer appear lit on fire after multiple swings.
  • Ice field no longer stops the avatar from moving while casting.
  • Fixed Cleansing Rain damage type.
  • Water will no longer count as cover.
  • Linking malice entrance ambient audio to volume sliders.
  • Enabled additional decoration rotation axis flag on Edvards notes.
  • Instruments are now stored as soon as a harvesting interaction is started.
  • Autumn Fairy Dress no longer clips through skin when dancing.
  • Firedancer Leggings now reflect avatar skin color correctly.
  • Fixed initial tutorial task not clearing when speaking to Arabella in Isle of Storms.
  • Various mounted heads can now be placed on walls.
  • Updated audio issues with Ducks.
  • Fixed squirrel audio issues.
  • Adjusted four-story greenhouse row home to fit on a 10x15 footprint.
  • Made Copper Vile Chekan placeable as a decoration when stood upright.
  • Douse can now be cast on allies.
  • Adjusted collision for the keep-sized ornate moondial.
  • Moved the Obsidian Chest in Dysborg Vault so it is no longer underwater.
  • Removed explosion-like noise from fire burning.
  • Perennial Coast Farmer Leggings are no longer the incorrect color.
  • Avatar skin color no longer affected when wearing the Coconut Bra.
  • Mohawk no longer sticks out of the Top Hat.
  • Performance updates.
  • Added crossbow recipes.
  • Adjusted dungeon doorway piece collision to prevent stuck spots.
  • Fixed a gap on the exterior steps of the Knight Founder village home.
  • Fixed stuck spots in doorways of Knight Founder home.
  • Fixed invisible Caretakers in player towns.
  • Fixed stuck spot in 2-story elven row home.
  • Fixed stuck spot in Viking town-sized stronghold player home.
  • Fixed a dark triangle on the floor of the Elven city home.
  • Navigation updated for the Pristine Gothic Mansion player home.
  • Adjusted the Small White Crafting Sigil so that it rotates on its center axis.
  • Turning cloth simulation off no longer causes equipped cloaks to bounce as you move.
  • Fixed stats on cloth helm.
  • Fixed stuck spots on the sides of some rope bridges.
  • You can no longer get “too close” to the Oracle.
  • Minor fix to Oracle dialog.
  • Fixed recipe book visibility issues.
  • Fixed an issue with talking with Stanley about Edvard in Soltown.
  • Beatrice Arrondale, the estate merchant in Ardoris, will now respond to "buy" requests.
  • Renamed “Guard Armor” to "Leather Guard Armor" items.
  • Fixed a bug that caused the amount of focus consumed when using a glyph to be greater than the focus cost indicated in the tooltip.
  • Added hinges to roof hatch of obsidian two-story row home.
  • Removed two-way teleporter scripts from ladder pieces in Blood Bay.
  • The decoration shop building in Central Brittany has returned, and the mounted heads within have been slightly rearranged.
  • Fixed interaction on all bedrolls in Ferig's Battle Camp.
  • Fixed focus cost shown in skill tooltip.
  • Long times for deck swaps has been fixed.
  • Correctly positioned teleport targets for all ladders in the Lycaeum in Halls of Artifice (yes... ALL of them.)
  • Inventory window now comes up automatically when interacting with bankers and public vendors only, not all merchants.
  • Normalized and increased the length of the duration of most magic buffs.
  • Updated navigation for Paladis Shardfall with better values, and it now encloses the entire area.
  • Player level being significantly higher than a creature will no longer cause the creature to auto miss.
  • Swapped locations of signposts in Forest 01 player owned town template, for Town Boundary 3 and Town Boundary 4.
  • Added a discovery and a signpost in Mountain 01 player owned town template, to Town Boundary 4 location.
  • Blocked interaction on potted plant ceramic bowls in island metropolis player towns.
  • Added discoveries to Savrenoc Timberland, including all exits and several POIs.
  • Defeating siege engineers and cabalists in sieges will now send messages to chat windows, letting players know how many of each type have been defeated.
  • Kinsey in Solace Bridge Outskirts has you take her report to Stanley in Soltown after you tell her about the Ebon Dawn Ritual Master.
  • Removed the Stanley quest that's blocking the boat exit.
  • Made the boat require the player be on the Path of Love (which happens as soon as Edvard crosses the bridge with you and you speak to him.)
  • Chesterfield group of furniture updated.
  • Added snow in Vertas to all of the tree houses, fixed palisade crashing through rocks, and flowers intersecting with candles.
  • Utility bar glyphs will no longer use crazy amounts of focus when used out of combat.
  • Character name blacklist was updated.
  • Teleporting pets near the breakaway bridge in Verdantis Mines now behave correctly.
  • Wooden pole torch decorations should now be able to be placed.
  • Equipping the One Man Band instrument no longer makes hair pink.
  • Grave Robber in Ruins of Ravensmoor was given the correct appearance and faction.
  • To avoid confusion about enemy difficulty: targeting reticles are now more visible, added highlights around health bars, and name colors no longer change.
  • Added an interactive seat to the Edwards armchair.
  • Fixed LODs on the Black Leather Chesterfield Sofa.
  • Fixed visual blue artifacts on Durham Chesterfield furniture icons.
  • Changed Chesterfield furniture icons to match other furniture icons.
  • Gavin and Laura in Kingsport will once again train players.
  • Added contextual help for task list.
  • Fixed an issue with Edvard's gate not opening when unlocked in Blood River Massacre.
  • Moved one of three crafting merchants in Brittany Wharfs from the book crafting shop to the nearby crafting pavilion.
  • Improved readability of text in the chat window.
  • Improved visibility of SotA Map in faded-out state.
  • Removed grass that was floating off the side of a mountain in Novia.
  • Changed the generic name for Hartley in Solace Bridge Outskirts from "Sullen Bandit" to "Outskirts Fence."
  • Updated Hartley’s conversation in Solace Bridge (and that of the Langston's) to reference his new job.
  • Hartley’s shack in Solace Bridge now unlocks if you use a key you can take from his corpse, rather than automatically opening when killing him.
Known Issues
  • An avatar's body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Text and visual elements of the Recipe Book may appear missing. The recipes should still work, however.
  • Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
  • Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
  • Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
  • Number keys do not activate hotbar skills if set to auto-hide from game settings.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Avatars do not go back to idle animations after walking with an instrument being played.
  • Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
  • The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R42 Instructions are yet in the game or Add On Store
  • Cloaks will often sort through the avatar’s body
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

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May 24

Release 42 Instructions


Thank you for being a loyal backer of Shroud of the Avatar. Release 42 access for all Early Access backers begins this Thursday, May 25, at 10:30 AM US Central Daylight Time (15:30 UTC).

Release 42 (R42) is another significant step forward in progress with a staggering amount of new content as well as a ton of balance and polish. The Path of the Oracle is finally revealed, along with the Oracle herself, starter scenes have seen an amazing amount of polish, more gear can be placed as decorations, Mail is seeing its first iteration, many weapon decorations are now able to be placed on both walls and floors, combat got lots of balancing including additional functionality for Locked Decks and adjustments to Experience Decay, and enemies have been beefed up with new abilities and smarter behaviors!

The Path of the Oracle: For intrepid Avatars that have succeeded in the Paths of Love, Truth, and Courage, an audience can be sought with the Oracle herself. What awaits as you approach her throne in the heart of Brittany? R42 will set the Avatar upon the final path to untangle the meaning of the Dire Prophecies and discover the Avatar’s purpose in New Britannia.

Starting Scene Polish: We have continued to focus on steady improvements to the new user experience by polishing the three primary starter scenes: Battle of Solace Bridge, Blood River Massacre, and Battle of Highvale. Players exploring these scenes for the first time will experience significant improvements to quest flow, task management, NPC behaviors, Points of Interest, and enemy encounters.

Decoration Additions and Improvements: We have expanded the list of available decorations this release to include nearly 120 pieces of gear that can now be placed as decorations. This includes all Chain, Plate, Bone, Clockwork, and Founder’s Heavy Armor sets as well as many equipable offhand items and miscellaneous cloth gear missed in R41. Additionally, many weapon decorations can now be placed on BOTH walls and floors, rather than just one or the other. We are also introducing Ceiling decorations in the form of chandeliers and hanging light decorations. We are excited to see how players will use this improved flexibility to decorate their homes in a variety of new and interesting ways!

Mail: It’s finally here! After countless feature requests, we’re excited to show off the initial iteration of our Mail system. With Release 42, players will be able to receive mail notifications based on vendor transactions. When a vendor item is sold, expired, or removed, players will receive mail that notifies them of the event. The mail will also include the proceeds or refund from the transaction. Mail can be accessed at mailboxes, which are located at all banks throughout New Britannia. Mailboxes can also be crafted and placed at your house. Work is ongoing to eventually allow players to send mail to each other in future iterations.

Combat Balance: Significant improvements were made to combat systems in R42. Locked Decks now support the successive use of the same skill/spell based on the number of available glyphs determined by skill level. This will be balanced with the addition of a new Locked Deck “Heat” system, which will build up after rapid use of the same skill and cause increased focus consumption. Noteworthy changes have also been made to Experience Decay and Boss Loot tables.

Enemy AI: A lot of work this release has gone into fleshing out enemy AI behaviors, as well as arming enemies with new abilities. Most mages will now have an increased arsenal of spells, including roots, buffs, debuffs, and teleportation. Additionally, enemies will no longer stand idly by as their friends are attacked or killed. Most NPCs will now properly react, panic, and investigate the area of the kill and actively search for the aggressor.

Click here for the complete Instructions and Game Update Notes.


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About This Game



Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open). All items available in these multiplayer modes are also available in single player offline via purchase in in-game gold or other resources.
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by purchasing items in the add-on store or participate in telethon stretch goal exclusive item events! These online enabled add-ons and pledge items are also available to all players in offline mode.
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.


Shroud of the Avatar: Forsaken Virtues is currently in Early Access, so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the last Thursday of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in late 2017. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 64 bit or newer
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • OS: Windows 10
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: DirectX11 Compatible AMD Radeon R9 / NVIDIA GeForce GTX 1080
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
    • OS: 10.8.5 (Mountain Lion), 10.9 (Mavericks)
    • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • OS: 10.11 (El Capitan)
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 12 GB RAM
    • Graphics: ATI Radeon HD 5870 / NVidia Geforce GTX 775M
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: AMD Radeon HD 6850 / NVIDIA GeForce GTX 550
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
Customer reviews Learn More
Mixed (11 reviews)
Mixed (515 reviews)
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