WARNING: THIS GAME IS IN EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE.
Recent Reviews:
Mixed (17) - 64% of the 17 user reviews in the last 30 days are positive.
All Reviews:
Mixed (607) - 52% of the 607 user reviews for this game are positive.
Release Date:
Nov 24, 2014
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a crowd funded and crowd sourced game we have felt that an open form of development is critical to making this game the best it can be. Early Access on Steam will greatly increase our access to community members who can help make the game better and is a natural iteration of the early access we have been providing our backers for the last year.”

Approximately how long will this game be in Early Access?

“We hope to finish the story by the end of the summer, all content near the end of 2017 and launch shortly after that but we will not be launching until the product is ready.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is a monthly updated snapshot of the game in active development. That means there will be constant monthly updates including large balance changes.”

What is the current state of the Early Access version?

“Shroud of the Avatar is currently in Early Access. This game still needs a LOT of work, and will be under construction for some time. This means it won't feel like a finished game to you because some of the features are half-finished or missing entirely, the design hasn't been balanced, performance hasn't been optimized, lots of bugs to fix, etc. Joining now means participating in the development, not just playing the game”

Will the game be priced differently during and after Early Access?

“Prices may increase after Early Access.”

How are you planning on involving the Community in your development process?

“We are in a constant dialog with our community and we allocate 30% of each monthly release to player requested changes. We have also periodically crowd sourced content including art, music, sound effects, code, etc. Contributors have had the choice to be paid in real dollars or double the amount in add on store credit. Please note that for now we are not accepting crowd sourced contributions but plan to do so again in the future. Additionally as a sandbox the players have many opportunities to create in game events. To date players have created plays, sermons, quests, mazes, PVP tournaments, birthday parties, dance parties, hot tub parties, murder trials, town hall meetings, etc. with the in game tools.”
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Recent updates View all (409)

December 15

Release 49 Patch Notes: December 15, 2017

Build Number 711 11:07AM

Updates
  • Fixed ambushed creatures and zombie eating corpses not being interrupted when players attack.
  • Interior building props in Central Brittany and Aerie no longer disappear when moving the camera.
  • Fixed a bug that caused NPC quest visuals to be shown when they should not be.
  • Adjusted base map resolution and base map distance in Nightshade Pass to improve terrain texture quality.
  • The Vengeful Bogman in East Longfall Wetland will no longer drop a key as loot.
  • Fixed visual quality and performance of Duke and Lord of the Manor islands.
  • The Obsidian Equipment Wagon now has anti-theft protection on its belongings.
  • A stuck-spot near the Obsidian Equipment Wagon has been corrected.
  • The Virtue Ice Bow had its VFX restored.
  • Fixed incorrect icon settings for virtue ice weapons.
  • Refined timing for pickaxe hit during mining and adjusted volume and pitch settings.
  • Creature Heal spells now have a chance of failure.
  • The bounty masters in Courage Glove quest now properly give their actual names when asked.
  • Fixed an issue where most of the spell effects for Spellbindner Stance were missing.
  • Fixed Cabalist Artifact weapons not creating an essence on masterworking/enchanting breaks.
  • The town crier in Jaanaford will now accept undelivered packages without error.
  • Performance work on Estgard, and Aerie
  • Ice weapons now have virtue symbols.
  • Set the default state of Three-Stemmed Candle to on.
  • Fixed audio loop points on old fire SFX.
  • Terrain optimization and beautification pass for all player owned towns.
  • Fixed some control points not having endless spawning.
Known Issues
  • Possible for health values on nameplate to appear broken after using buffs Enlightenment and Strength of Earth
  • Enemy AI stalls for a short period of time when their leash is triggered. They will appear to stand still for several moments before returning to their spawn.
  • NPC Khary in Harvest not currently functioning. Will not properly guide players across water to Estgard.
  • Elysium Mines - May be unable to attack when standing in pools of water.
  • Cabalists debuffs affect themselves instead of players
  • POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Time-of-day compass indicators may not correctly match the sky's visuals.
  • Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Death Shield does not mitigate damage from critical hits
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • When a party member dies while targeted, the target focus is reset.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
0 comments Read more

December 14

Release 49 Patch Notes: December 14, 2017

Build Number 710 6:00PM

Updates
  • Added two new Crown Merchants to Ardoris, Central Brittany, Resolute, Aerie, and Owl's Head.
  • Crown Merchant inventories expanded to include many things from the Add-On Store.
  • Replaced non-functional braziers in Estgard with functional ones.
  • Narrowed the size of Price column in the Crown Merchant UI.
  • Fixed map arrow direction to align with the compass.
  • Corrected an issue with bad spawn target names for exits in Blood River Outskirts and Psilocybin Lair.
  • Now only showing discovered spawn points in teleporter selection list if you are in an overworld scene.
  • Fixed an issue where the steam in the lava rift on Novia would not render.
  • Frame rate performance pass on Highvale Outskirts that will also likely help others maps.
  • Lowered doors on Adobe Stables to help AI navigation.
  • Fixed a bug that caused companion names to be incorrect on their HUD nameplate.
  • Fixed AI navigation issues with the Upscale Stables.
  • Fixed incorrect tooltips on taming signs.
  • Improved the AI navigation on and near the bridge outside Highvale in Battle of Highvale.
  • Map directional indicators updated.
  • Scroll wheel support for Video options.
  • The bounty hunter conversation in Desert Encounter now correctly spells "Valhold”.
  • Adjusted grass draw distance in plains encounter.
  • Fixed snow clipping through a floor in Highvale Outskirts
  • Fixed a bug that caused utility bar hotkeys to be displayed incorrectly.
  • Adjusted a Pyramid LOD in Blood River Outskirts.
  • Aetherial Storm music used in Isle of Storms now fades so that it doesn't cut off abruptly.
  • Fixed a bug that caused the window behind a custom book/letter to be clicked instead of the publish or options button.
  • Fixed a bug that caused the guild name displayed in the social UI to persist between accounts.
  • Texture performance pass made on Battle of Highvale.
  • Fixed bad textures on Viking Guard chest armor.
  • Renamed choke emote to choking.
  • Fixed invisible torso and bloody material on the Wedding Dress.
  • Made the Skull Cloak un-dyeable.
  • Changed it so self-inflicted damage no longer forces you into combat.
  • Fixed visual issues with Oracle Confirmatory.
  • Fixed a grammar error in a Highvale journal entry.
  • Fixed an issue where the charging UI and VFX for charging a skill or free attack would remain after sheathing your weapon.
  • Fixed Satyr bark text.
  • Satyr collision now includes their horns.
  • Fixed an issue where Ring of Fire's VFX were drawing incorrectly.
  • SotACon Cloak no longer emits purple light.
  • Polish pass on Battle of Highvale items.
  • Fixed bad material on ruins in Highvale.
  • Made default behavior when dragging items on merchants to shopping cart to drag only one item.
  • Dash speed was corrected.
  • Virtue Fur Hat no longer causes hair to flip up on female avatars.
  • Fixed an issue where the facepalm emote made the character sit.
  • Fixed an issue where Air's Embrace's VFX were being rendered while using stealth.
  • Elysian Illumination VFX no longer persists after respawn.
  • Improved the terrain quality of Nghtshade Pass.
  • Fixed a bug that caused many video resolution options to no longer be available in the options menu.
  • Brigid in Resolute now properly appears as a quest destination for the Path of Courage.
  • Fixed an ugly floor texture on several ruins.
  • Vertas tooltip no longer lists a Truth Devotional.
  • Female legs no longer clip through the backs of Cloth Boots of Truth when running.
  • Fixed bad scaling on several display item container decorations.
  • Improved rain collision for Duke Benefactor player home.
  • Fixed rain collision for the Viking Inn.
  • Fixed collision on Obsidian Wagon.
  • Fixed misaligned secret door in Knight Marshal Benefactor Village home.
  • Raised Butterfly dance animation to fix ground clipping issue.
Known Issues
  • Elysium Mines - May be unable to attack when standing in pools of water.
  • Cabalists debuffs affect themselves instead of players
  • Cabalist Artifact weapons do not properly create Ancient Essences if broken from Masterworking or Enchanting
  • Spellbinder Stance is missing most expected spell effects
  • POT Owners/Stewards are no longer able to place Wax Cylinders inside Broadcast Automated Phonographs
  • Enemy mages are healing too rapidly in combat.
  • Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
  • Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
  • Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
  • Time-of-day compass indicators may not correctly match the sky's visuals.
  • Some extreme resolution options are not possible due to an inability to scroll the video resolution list.
  • Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
  • Death Shield does not mitigate damage from critical hits
  • Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
  • Ring of Cuttlekin turns avatar skin grey instead of translucent.
  • Pets cannot follow players onto moving platforms.
  • Hitching may occur when using UI windows like “Options” or “DeckBuilder”
  • Phonograph audio cannot be heard if approached while it is already playing.
  • If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
  • Players with Tenant permissions on a Lot cannot place their own Player Vendors.
  • When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
  • When a party member dies while targeted, the target focus is reset.
  • It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
0 comments Read more
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About This Game

WARNING: THIS GAME IS IN EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open). All items available in these multiplayer modes are also available in single player offline via purchase in in-game gold or other resources.
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by purchasing items in the add-on store or participate in telethon stretch goal exclusive item events! These online enabled add-ons and pledge items are also available to all players in offline mode.
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in Early Access, so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the last Thursday of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in late 2017. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit or newer
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: DirectX11 Compatible AMD Radeon R9 / NVIDIA GeForce GTX 1080
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
    Minimum:
    • OS: 10.8.5 (Mountain Lion), 10.9 (Mavericks)
    • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    Recommended:
    • OS: 10.11 (El Capitan)
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 12 GB RAM
    • Graphics: ATI Radeon HD 5870 / NVidia Geforce GTX 775M
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
    Minimum:
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    Recommended:
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: AMD Radeon HD 6850 / NVIDIA GeForce GTX 550
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
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