User reviews:
Mixed (10 reviews) - 50% of the 10 user reviews in the last 30 days are positive.
Mixed (515 reviews) - 54% of the 515 user reviews for this game are positive.
Release Date: Nov 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a crowd funded and crowd sourced game we have felt that an open form of development is critical to making this game the best it can be. Early Access on Steam will greatly increase our access to community members who can help make the game better and is a natural iteration of the early access we have been providing our backers for the last year.”

Approximately how long will this game be in Early Access?

“We hope to finish the story by the end of the summer, all content near the end of 2017 and launch shortly after that but we will not be launching until the product is ready.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is a monthly updated snapshot of the game in active development. That means there will be constant monthly updates including large balance changes.”

What is the current state of the Early Access version?

“Shroud of the Avatar is currently in Early Access. This game still needs a LOT of work, and will be under construction for some time. This means it won't feel like a finished game to you because some of the features are half-finished or missing entirely, the design hasn't been balanced, performance hasn't been optimized, lots of bugs to fix, etc. Joining now means participating in the development, not just playing the game”

Will the game be priced differently during and after Early Access?

“Prices may increase after Early Access.”

How are you planning on involving the Community in your development process?

“We are in a constant dialog with our community and we allocate 30% of each monthly release to player requested changes. We have also periodically crowd sourced content including art, music, sound effects, code, etc. Contributors have had the choice to be paid in real dollars or double the amount in add on store credit. Please note that for now we are not accepting crowd sourced contributions but plan to do so again in the future. Additionally as a sandbox the players have many opportunities to create in game events. To date players have created plays, sermons, quests, mazes, PVP tournaments, birthday parties, dance parties, hot tub parties, murder trials, town hall meetings, etc. with the in game tools.”
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Recent updates View all (334)

May 26

Update of the Avatar #229 – 2017.05.26: Play R42 Now!

Release 42 is live! Here's just some of what's been included in this release:

  • New Mail System!
  • Path of Truth First Pass Playable
  • Path of the Oracle Playable
  • Oracle Colossus Final Polish
  • Battle of Solace Bridge, Battle of Highvale, and Bloodriver Massacre Tutorial Polish
  • Solace Bridge Outskirts Improvements
  • Starting Scene Polish
  • POT Signpost Teleport Networks
  • Decoration Additions and Improvements
  • Advanced Skill Training
  • Combat and Skill Balance
  • Enemy AI and Pathing Tweaked
  • New Crafting Recipes
  • New NPC Building Decorations
  • New Equipable Decorations
  • Weapon Decorations Now Wall AND Floor Placeable
  • New Items, Both Craftable and Store
  • Numerous Scene Fixes
  • General Performance Improvements
  • …and much more!

A complete list of what's inside this newsletter...
  • New Mail System and Player Town Teleporter Signposts!
  • Libris Ruins Scene First Look
  • Final Free Trial Weekend!
  • R41 Lot Deed Raffle Winners
  • Summer Telethon is Nearly Here!
  • Community Livestream – Magic Movers!
  • Tech Talk Tuesday #5
  • Localization Progress Update
  • Upcoming Events Calendar
  • Community Event: R42 Welcome Quest
  • Community Cause: AERIE Fund – Just 1 Life – Artwork Contest
  • Trophy Room Contest Ending Next Week!
  • Community Resources – Players Helping Players
  • Recommended Project to Back: SotA Con – Austin 2017

Get all of the details of this week's update on the game's website.

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May 26

Release 42 Patch Notes: May 26, 2017

Build Number 612, 4:30PM


  • Windermere Charcoal “Grey” furniture is now "Gray" furniture.
  • Changed "Durham Off-White" furniture to "Durham Gray" furniture.
  • Fixed issues with Path of the Oracle journal entries.
  • Hooked up siege functionality for player owned town Isle of Ghosts.
  • Fixed issues with trainers and bankers not working in Spite, Owl's Head, and Etceter.
  • Fixed issue with Edwin in Soltown not opening the merchant window.
  • Added siege visuals to overworld for player owned town Dawn's Keep.
  • Adjusted the size of oversized water plants throughout Hidden Vale to be smaller and scaled more consistently.
  • Fixed invisible font bug (recipe book, journal, etc.)
  • Fixed a typo in Sedgewick's conversation in Solace Bridge Outskirts.
  • Ackerley, Filmore, Lord Langston, Sedgewick, and Sigourney all refer you back to Kinsey when you finish all their tasks.
  • Kinsey no longer suggests you help the farmer or alchemist if you are on (or have completed) their respective quests.
  • Connections now exist between The Fall and Graff Gem Mines, Brittany Sewers, and Serpent's Spine Mines with door teleporters instead of exit volumes.
  • Changes made to help prevent players from spawning inside the docks of many island player owned towns.
  • Posted a note outside entrance to Kiln Cistern stressing the danger of the cistern in a way that ties in with the quest narrative.
  • Added eternal pattern to Leather Guard Armor
  • Player owned town merchant veils are now the correct color.
  • Change the appearance of the mouse cursor when hovering over the character in the magic mirror or character sheet in order to indicate that the character may be rotated
  • Change default character rotation in magic mirror to make it easier to see changes to hair styles and facial features
  • Water foam in Nightshade Pass no longer has a rectangular pattern.
  • Changed the name of a note in Oracle Colossus.
  • Made the elemental gate in Oracle Colossus harder to bypass without solving its puzzle.
  • Name blacklist updated.
  • Removed ambush mode for undead creatures on overworld map.
  • Changed Solace Bridge Outskirts to eight players maximum.
  • Highvale Tutorial exit marker now leads to the correct exit.
  • Players who did not have their task cleared after talking to Lieutenant Corliss in Solace Bridge Outskirts about the utility hotbar can talk to her again to clear that task.
  • Fixed typos in Garridon's conversation in Solace Bridge Outskirts.
  • Added a gathering quest to Filmore the farmer in Solace Bridge Outskirts.
Known Issues
  • An avatar's body can go visually missing due to certain body-mesh adjusting equipable items. (e.g. Ring of Cuttlekin)
  • Interrupting sheet music with another song may result in the music breaking for remote clients listening.
  • Linux: Binding keys to the keypad’s period (.) key results in the key being bound to the keypad’s forward slash (/) key.
  • Linux: Playing on Fullscreen in desktop environments other than Ubuntu’s Unity (Gnome3, KDE, Cinnamon, etc.) may result in being unable to click on anything. If the client is started in windowed, then adjusted TO fullscreen, it may then work.
  • Grass will not always be cleared when using the roadway pavers, resulting in grass poking through. We are looking into a reliable solution to this issue.
  • Number keys do not activate hotbar skills if set to auto-hide from game settings.
  • Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
  • Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
  • Avatars do not go back to idle animations after walking with an instrument being played.
  • Backgrounds may remain blurry after leaving conversations if resolutions are on lower settings.
  • The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
  • Some decorations placed in basements may shift through walls and end up in inaccessible locations.
  • Chaotic Clone is not distracting enemies.
  • Not all items listed in R42 Instructions are yet in the game or Add On Store
  • Cloaks will often sort through the avatar’s body
  • Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
  • Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
  • Some spell VFX do not play properly
  • Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
  • Rain and Snow is coming through the roof of some buildings
  • Some SFX are not properly tied to the sound volume controls.
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

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About This Game



Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open). All items available in these multiplayer modes are also available in single player offline via purchase in in-game gold or other resources.
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by purchasing items in the add-on store or participate in telethon stretch goal exclusive item events! These online enabled add-ons and pledge items are also available to all players in offline mode.
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.


Shroud of the Avatar: Forsaken Virtues is currently in Early Access, so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the last Thursday of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in late 2017. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 64 bit or newer
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • OS: Windows 10
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: DirectX11 Compatible AMD Radeon R9 / NVIDIA GeForce GTX 1080
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
    • OS: 10.8.5 (Mountain Lion), 10.9 (Mavericks)
    • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • OS: 10.11 (El Capitan)
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 12 GB RAM
    • Graphics: ATI Radeon HD 5870 / NVidia Geforce GTX 775M
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: AMD Radeon HD 6850 / NVIDIA GeForce GTX 550
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
Customer reviews Learn More
Mixed (10 reviews)
Mixed (515 reviews)
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