WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE.
User reviews:
Recent:
Mixed (74 reviews) - 54% of the 74 user reviews in the last 30 days are positive.
Overall:
Mixed (867 reviews) - 64% of the 867 user reviews for this game are positive.
Release Date: Nov 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a crowd funded and crowd sourced game we have felt that an open form of development is critical to making this game the best it can be. Early Access on Steam will greatly increase our access to community members who can help make the game better and is a natural iteration of the early access we have been providing our backers for the last year.”

Approximately how long will this game be in Early Access?

“We hope to reach Beta by mid 2016 and launch shortly after that but we will not be launching until the product is ready.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is a monthly updated snapshot of the game in active development. That means there will be periodic data wipes and large balance changes. Single Player offline mode will only be available in the full version.”

What is the current state of the Early Access version?

“Shroud of the Avatar is currently in pre-Alpha. This game still needs a LOT of work, and will be under construction for some time. This means it won't feel like a finished game to you because some of the features are half-finished or missing entirely, the design hasn't been balanced, performance hasn't been optimized, lots of bugs to fix, etc. Joining now means participating in the development, not just playing the game”

Will the game be priced differently during and after Early Access?

“Prices may increase after Early Access.”

How are you planning on involving the Community in your development process?

“We are in a constant dialog with our community and we allocate 30% of each monthly release to player requested changes. We also crowd source content including art, music, sound effects, code, etc. Contributors have a choice to be paid in real dollars or double the amount in add on store credit. Additionally as a sandbox the players have many opportunities to create in game events. To date players have created plays, sermons, quests, mazes, PVP tournaments, birthday parties, dance parties, hot tub parties, murder trials, town hall meetings, etc. with the in game tools.”
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Buy Shroud of the Avatar: Forsaken Virtues

 

Recent updates View all (213)

August 26

Release 33 Patch Notes: August 26, 2016

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here.

August 26, 2016

Build Number 473 6:00 PM CDT

• Fixed fading state of music after playing from the broadcast automated phonograph
• Fixed Royal Elderberry being set to seed which was causing issue with Sow Plant
• Fixed white limbs on male avatars
• Fixed typo with facial hair rendering option
• Changed flame fist to arc targeting.
• Rotated chest in Plains Road Encounter to face forward
• Fixed targeting your pet with friendly skills
• Fixed Charlotte's arm dislocating during celebration at Solace Bridge
• Fixed taunting having no effect
• Increased the difficulty of the Phoenix
• Navigation mesh rebuilt for Plains Road Encounter, Forest Road Encounter, and Swamp Road Encounter
• Fixed NPC kneeling emotes
• Disabled cloth chest armor LOD game objects
• Changed flame fist to arc targeting
• Forced LOD zero in character sheet and front end
• Fixed issue with Estgard gatekeepers not recognizing Brigid's amulet
• Reduced taming restrictions (now more powerful creatures at a lower summon skill)
• Fixed new kobolds not having weapons with proper tiered damage levels
• Spite Public Vendor is no longer ever off duty, and merchants in general go off duty less often
• Blinding shot debuff now lowers dexterity of target
• Fixed being able to auto-path to decorations in Eleven Greenhouse
• Fixed incorrect experience points on low-tiered satyrs
• Polish for Owls Head water
• Fix issue where transferring a claimed lot deed to another lot would not refund prepaid taxes to tax credit

Known Issues

• Royal Scepters can’t be used to increase tax credit on other’s lots
• Some armor causes male avatar skin to appear white
• Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements
• Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
o Aeronaut Outfits
o Tiaras
• Obsidian Book of Unlearning gift
• Using the Mirror on Isle of Storms can crash sometimes
• Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
• Some UI text is not wrapping correctly
• Rain is coming through the roof of some buildings
• The new Targeting system still has various issues that need fixing
• Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
• Pathfinding is breaking in some houses and basements
• Local chat is failing in some situations
• Many SFX are not properly tied to the sound volume controls.
• Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
• Death and Resurrection do not work properly in the team arena
• Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
• If your video drivers are out of date characters will appear as if they are covered in triangles.
• Some cities are experiencing performance spikes
• Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
• The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
• Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
• Skin tone will sometimes not match properly on different parts of the body
• ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

5 comments Read more

August 26

Release 33 Patch Notes: August 26, 2016

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here.

August 26, 2016

Build Number 472

• Fixed multiple props incorrectly placed in Port Graff
• Fixed terrain holes in Brittany Wharfs
• Adding Flechier Tapestry Formal Suit assets
• Updated the banner for Owl's Nest in Hidden Vale so it says "Owl's Nest" and not "Owl's Nest Mine"
• Added ability for items to ignore merchant dynamic pricing
• Fixed chain helmets that are removing facial hair
• Fixed required level on enchant to prevent error case
• Added Nightshade Pass navigation mesh colliders along problematic ramp
• Paladis Shardfall water type reverted until we can have multi-level support new water
• Fixed Brookside merchant inventory referencing wrong merchant inventory
• Fixed male steampunk goggles clipping
• Fixed candlestick glow
• Updated a Central Brittany bridge to better accommodate navigation
• Fixing possible nonresponsive keyword with Edvard's conversation in Blood River tutorial
• Fixed female zombie masks with gap at neck
• Resource survey visuals updated
• Made sure property lot in Xenos was flat
• Fixed male clothing looking bad on character screen
• Adjusted attunement bonus from rings and amulets
• Fixed Verdantis Shardfall stuck spot
• Fixed The Clink guards horrifying appearance
• Replaced Novia collision on the shoreline from Harvest through Dysborg area to Player Town Caer Dracwych
• Taenby Landing is now better positioned on Novia within its entrance volume
• Fixed a Verdantis Shardfall floating tree
• Fixed tiaras that were sorting into hairstyles too much
• Fixed resolution discrepancy between Aeronaut hats and suits
• Added minimum and maximum loop times for all emotes on NPCs in Brittany Alleys
• Fixed scale issues with all resources in Norgard Fens
• Logging out in Equitas Passage and then into Novia will now put players in a reasonable location at ground level and not in a floating or stuck location
• Replaced the stairs in the "Hold of Virtue" with better ones
• Flechier clothes added to a bundle
• Fixed Charon's returning players to Spite from Malice
• Removed matchmaking mode from HUD - replaced with "Scene Access Mode" on compass that indicates the mode of the current instance (solo, solo/party, multiplayer. or open pvp)
• Bruno Martelli in Ardoris now properly responds to "work" and variations thereof to work his arcane magicks to create a New You
• Water trigger volume in Broochash did not extend past exit volumes
• Fixing issue with new Ardoris quest.
• Fixed the rotations of two player lots in Estgard that were changed inadvertently, and rebuilt Estgard city walls in the vicinity to give more space between them and the nearby player lots.
• Estgard terrain texturing and trees polish added
• Fixed flowers emote to have the animation track on the "start" slot rather than the "loop" slot
• Estgard navigation mesh changes
• Fixed incorrect name on merchant inventory for raffle tickets

Known Issues

• Popping sound caused in scenes with Broadcast Phonographs
• Some armor causes male avatar skin to appear white
• Pets cannot be healed or resurrected
• Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements
• Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including:
o Aeronaut Outfits
o Tiaras
o Obsidian Book of Unlearning gift
• Using the Mirror on Isle of Storms can crash sometimes
• Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
• Some UI text is not wrapping correctly
• Rain is coming through the roof of some buildings
• The new Targeting system still has various issues that need fixing
• Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
• Pathfinding is breaking in some houses and basements
• Local chat is failing in some situations
• Many SFX are not properly tied to the sound volume controls.
• Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
• Death and Resurrection do not work properly in the team arena
• Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
• If your video drivers are out of date characters will appear as if they are covered in triangles.
• Some cities are experiencing performance spikes
• Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
• The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
• Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
• Skin tone will sometimes not match properly on different parts of the body
• ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT

0 comments Read more
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About This Game

WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit or newer
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 6 GB RAM
    • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: Windows 7 64 bit or newer
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 8 GB RAM
    • Graphics: DirectX10 Compatible AMD Radeon HD 6850 / NVIDIA GeForce GTX 550
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Minimum:
    • OS: 10.8.5 (Mountain Lion), 10.9 (Mavericks)
    • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 6 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: 10.8.5 (Mountain Lion), 10.9 (Mavericks)
    • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 5870 / NVidia Geforce GTX 775M
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 6 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 6850 / NVIDIA GeForce GTX 550
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (74 reviews)
Overall:
Mixed (867 reviews)
Recently Posted
Rockheart
145.4 hrs
Early Access Review
Posted: August 27
If you want an interface with exclamation points on PNJs, repetitive missions and random looting, go and have fun playing WoW. If you want to read what PNJs have to say, investigate leads, and write down on a side notebook a lot of indications as happened in the old RPG games, welcome to New Britannia. You will enjoy the fantastic community around this game.
Helpful? Yes No Funny
demoyn
423.0 hrs
Early Access Review
Posted: August 26
If you were an Ultima Online fan during the glory days of '96 through '03 you'll likely enjoy this game. It's still rough around the edges and, like any game, the devs often make questionable decisions, but they do generally listen to player feedback. Unlike many games of its type, there are actually innovative mechanics here. It's got the most potential of any MMO I've played in the past decade.
Helpful? Yes No Funny
NatGamingInc
63.4 hrs
Early Access Review
Posted: August 26
Best MMORPG I have ever played. It is absolutly amazing. There are some people that review this giving it a bad review, but I mean the game is still in Alpha, give it a chance. They keep bringing out new content all the time, and there is always something new to do. Sure it may be a little grindy to start out, but thats the way all really good games are. This game is amazing and it is very addicting. For being in Alpha, the graphics and quality of speed that the game runs is wonderful. I would recommend this game to anyone who wants to have many many many hours of fun with friends or by yourself. They have online Multiplayer mode, friends only mode, and single player online mode. They also have offline mode (story mode) as well. Give it a try I know you will not regret it, and its only 44.99. :D
Helpful? Yes No Funny
diegoo.bh
194.5 hrs
Early Access Review
Posted: August 25
This game is turning into TRASH all days.
All new release the Devs fu*** up the game.
All new release are frustating and disgusting.

They aren't fixing GAME BUGS, instead of it, they are implementing ITENS THAT THE SELL YOU FOR REAL MONEY.
Look what the dev's note:
"Creature Polish Delayed: Work on telethon rewards and continued efforts on hair polish is delaying this work for now." Source: https://www.shroudoftheavatar.com/?p=62419#more-62419

I've already spent more than $800 in houses, itens, pledges on this game and now all new day the game's getting worse and worse.


Don't buy this game. if you don't want to cast all your money on it.
Helpful? Yes No Funny
RetronX
136.6 hrs
Early Access Review
Posted: August 25
If you don't like risk vs. reward gameplay then this game is not for you. I'm tired of seeing all these negative reviews from people expecting a cookie cutter easy mode themepark like everything else on the market, get over it, this game is for the hardcore and dedicated and if you don't have the patience to actually "PLAY" a game that takes effort rather than just being a daily login to collect rewards for doing nothing then you might as well keep playing your Facebook and Cellphone games and stay away from the big boy games like Shroud of the Avatar.

This gamre is VERY much like old school Runescape and Ultima Online with the limitations removed in the form of B2P (buy to play) instead of being sub based. There are NO limitations in the game, everything can be achieved and maintained with dedication and you are rewarded for your effort not hit with some paywall like so many games like this with player driven economy where you have to subscribe to access higher level content.

At the moment the gameplay is very much more like Runescape than Ultima Online in that you will be resourcing, crafting and questing to increase you stats and wealth, but the more PvP elements in Ultima Online are being implemented slowly with consideration to all players, zones are in-game and being planned that are PvP focused with rewards, but for now there is still quite a bit to be ironed out in terms of balance and they are taking their time and gauging the community to make sure it fits and makes everyone happy, yet is engaging and rewarding and exciting.

PvP rules involve rewards in ways of NPC rewards and also if you slay other players they will drop one piece of armor, one item from their bag and one body part (i.e. leg, arm, head, etc.), now if that bothers you keep in mind that these zones are OPTIONAL and it is not open world, so you PvE players just steer clear of these zones and you will be happy campers, just will have to grind a little more. :)

If you are looking for something more old school, look no further!

Now if you don't mind i'm going to go sit in my PvP basement and craft, please mind the warning sign if you decide to enter my basement. =D
Helpful? Yes No Funny
clintoncox90
209.9 hrs
Early Access Review
Posted: August 25
I absoultely love this game its best MMO ive played in a very long time.
Helpful? Yes No Funny
jemirie.yongary
11.6 hrs
Early Access Review
Posted: August 25
I don't know. I like the game, the idea of it. Just sad its a complete solo experience. The questing is nice but there should be a quest log, now they only add a journal where they pile up text... Its all fine until you play for a couple of hourse and found 3 quests. everything is mixed and you just end up looking the internet where you find out the quest isn't compelte or bugged. Anyway its pre alpha
I like the gameplay, I used to play Runescape and its a very deep RPG with slow combat. I like slow rpg's instead of action combat console like rpg games and there is enough depth in combat I think, but it ends up like any other crappy game where you spamm low couldown skills over and over. I love the graphics, for peopel complaining about it being from the '90-'00 just buy a pc from nowadays and it will run it like it should. graphics are amazing, only game I could think of is the witcher 3. It's just sad the map sucks overall. That travel system? when you then go in instanced locations that just doesn't look like anything you saw on the world map... I don't know the point of that system, cause they can't dev open world? I stopped playing because i explored 3-4 zones and they all started looking like eachother, dead and empty... I don't get the point of that game, is it solo? Better just play Elder scrolls, dragon age or other games already released... but the game is nice, not for everyone. Do i recommand it? NO! only if ur a fat nerd around 40ye with no life trying to immerse urself in a unrealistic buggy game or if you like old school rpg's. I mean solo, no mmorpg because even if you play offline this game feels more dead thn WoW is! there is NO group content, NO GROUP CONTENT AT ALL
Helpful? Yes No Funny
Leonhast
2.4 hrs
Early Access Review
Posted: August 25
Plain and simple: This is in no way (and probably never will be) the game that was promised during Kickstarter (MMO experience AND full single player experience withouth forced PvP), instead it is a run-off-the-mill cash grab MMO.
Helpful? Yes No Funny
Junodog
296.0 hrs
Early Access Review
Posted: August 24
I backed this game just after the Kickstarter finished, and occasionally popped in to see the progress and see some of the scenes as they were being developed. While not overly impressed with the progress at the start, I could see the visuals, depth of the game and the community developing very well. I started playing properly as soon as I heard persitence was starting, and I'm having so much fun exploring the world, learning the skill system, crafting system and being in an MMORPG again.

It's the real deal as an adventure games goes, so much to discover and it doesn't hold your hand too much, but the community is awesome, and you have to deal with real people sometimes to figure stuff out.

You can also go to single player online mode and get away from the crowds to explore, grind some materials or level up. But you can still be in contact with your guild and friends if you need to switch back to multiplayer online mode to join up with them for a party! I really like how they've designed this multi/single player online system.

It's a great game already, and it's still in Alpha with so much more to be added. Of course there's a multitude of bugs and polishing to be done, just don't expect it to run perfectly either, as much optimisation still needs to be done.

The game is good value at the moment, but expect a steep learning curve, and a gameplay style which is only made up by what you want to do, and the goals you set yourself. Highly Recommended if you can stomach it being in Alpha at the moment.
Helpful? Yes No Funny
a4 [HAX]
1.0 hrs
Early Access Review
Posted: August 24
Ever finished a dump and then had your finger go through the toilet paper when you wiped?

That's pretty much how I feel about having been a Kickstarter contributor for this sorry excuse for a scam game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
56 of 76 people (74%) found this review helpful
3 people found this review funny
Not Recommended
1.7 hrs on record
Early Access Review
Posted: August 14
I got this game for like 10euros or something back in 2014, played hour or so, was so alpha that you could run through walls.

Tried this game again 2016, lot better but still bad. I wouldnt buy this game for 1euro or even play if it wasnt free.

Also this http://i.imgur.com/UsV8gdo.png
Was this review helpful? Yes No Funny
65 of 94 people (69%) found this review helpful
Not Recommended
15.4 hrs on record
Early Access Review
Posted: July 31
This game is still horribly unfinshed with so many flaws and bugs that It's not worth pointing them out. This game feels more like a conceptual alpha than anything that should be unleashed upon the public. It's such a waste as I have loved the Ultima series since the beginning and enjoyed UO despite all of the initial flaws, bugs, crashes, and server-resets.

This game is a poorly designed and poorly implimented mess. Simple tasks such as gathering cotton are nearly impossible as the spawn rate of the raw cotton plants nearly nonexistant. I spent hours walking around from hostile zone to hostile zone only to find 5 plants out of the 12 I needed. And this is a starter quest, one of the first you get when you enter Soltown.

And the towns, so many, so underpopulated, most with empty fields and no sense of thought or design. Many areas are just copies of others down to the slope of the hills and the winding road.

I could go on and on about the bugs, crashes, or complete lack of everything that makes any RPG fun. But hey, you can the outhouse, so that should tell you what their priorities are. And after you've played this game for a few hours, you'll be needing it.

Steer clear of this game. I paid $45 as a backer and I'm already done. I know it's still a work in progress, but this is unplayable. I've played betas that were more put together. I'll check back when/if they complete this game.
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53 of 74 people (72%) found this review helpful
Not Recommended
242.4 hrs on record
Early Access Review
Posted: August 10
I always like to see a game like this, however, it is a disappointment.
The graphics are quite good, the animations below very bad.
Too much zoning, too little spawn and no communication with other players.
Not sure what the developers have been thinking?
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61 of 93 people (66%) found this review helpful
5 people found this review funny
Not Recommended
8.2 hrs on record
Early Access Review
Posted: July 30
The big release...well ♥♥♥♥ me.
You know what Sir Richard... Go step on lego for a while ♥♥♥♥♥♥♥.
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62 of 97 people (64%) found this review helpful
Not Recommended
1.0 hrs on record
Early Access Review
Posted: August 2
Kickstarter backer here. This game is terrible.

Very ugly graphics, terrible animations, horrendous performance, clumsy controls, bad GUI, bad story…

Every time I tried to play and check the development of the game, I couldn't go past the starting zone out of frustration. Also, years have gone by and I didn't notice much progress from previous builds in these aspects.

This was supposed to be a successor to UO, for goodness' sake! Extremely disappointed. No hopes for this game.
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28 of 38 people (74%) found this review helpful
Not Recommended
95.8 hrs on record
Early Access Review
Posted: August 15
In terms of gaming, the Ultima VII games, which I spent tonnes of time playing as a teenager, are in my top 5 favourites of all time.

I started backing SotA off the back of my love for the Ulima series, and off of Richard Garriot's notariety and reputation, in the belief that his involvement with the project would result in a product that illustrates the same affection for the genre as so many of those earlier games did.

Having been following the development, and playing the game on and off for over 2 years now, I've now resigned to the fact that this game is and will always be only *barely* playable.

Everything about it, from changing the resolution to exploring the dungeons to crafting is unfulfilling, frustrating and unpolished. The beautifully-crafted landscapes and artowrk are obscured by relentless perfomance issues and countless bugs that are being blamed on the Unity engine (which.. the game devs conciously chose and chose to stick with despite all of these problems). There is non-existant customer support. The documentation and world map archives are massive, and both services are maintained by 3rd-party volunteers. You find yourself spending more time looking at the 3rd-party documentation trying to figure out how/what you need to do and where to go than you actually spend trying to play the game, let alone actually spending your valuable time enjoying the experience of playing.

Games should be intuitive, engaging and fun, and SotA is none of those; don't waste your money.
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17 of 20 people (85%) found this review helpful
Not Recommended
194.5 hrs on record
Early Access Review
Posted: August 25
This game is turning into TRASH all days.
All new release the Devs fu*** up the game.
All new release are frustating and disgusting.

They aren't fixing GAME BUGS, instead of it, they are implementing ITENS THAT THE SELL YOU FOR REAL MONEY.
Look what the dev's note:
"Creature Polish Delayed: Work on telethon rewards and continued efforts on hair polish is delaying this work for now." Source: https://www.shroudoftheavatar.com/?p=62419#more-62419

I've already spent more than $800 in houses, itens, pledges on this game and now all new day the game's getting worse and worse.


Don't buy this game. if you don't want to cast all your money on it.
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26 of 37 people (70%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Early Access Review
Posted: August 14
Do Not Buy this game for 2 reasons: 1) at the pace they are going and the money i paid into it the game will not be worth it at the end when its ready..... If you want it real bad just wait for a sale or until 2030 when all parts come out for the game.............. 2) CENSORSHIP- They made a very bad bobo when it comes to censorship as they have been banning people left and right for people having their own opinions be it bad they ban and change or erase the original postings.... the proper people know of this already but just a friendly warning..... peace out
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28 of 41 people (68%) found this review helpful
Not Recommended
10.5 hrs on record
Early Access Review
Posted: August 6
So much hype. Yet poor execution. Bad interface, mediorce controls, questionable graphics, combat that is at least 10 years old and instanced locations which was main killer for me. I stuck with this one for a long time, tried all of the updates and I simply cant give it a passing mark. I'm writing this report now since they started taking money on Steam which makes it "released" in my book. This one does not have the excuse of early access any more. Shame, I had high hopes for it.
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29 of 43 people (67%) found this review helpful
5 people found this review funny
Not Recommended
3.9 hrs on record
Early Access Review
Posted: August 13
Forsake your virtues if you think this anywhere close to UO
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