WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE.
User reviews:
Recent:
Mixed (22 reviews) - 63% of the 22 user reviews in the last 30 days are positive.
Overall:
Mixed (813 reviews) - 63% of the 813 user reviews for this game are positive.
Release Date: Nov 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a crowd funded and crowd sourced game we have felt that an open form of development is critical to making this game the best it can be. Early Access on Steam will greatly increase our access to community members who can help make the game better and is a natural iteration of the early access we have been providing our backers for the last year.”

Approximately how long will this game be in Early Access?

“We hope to reach Beta by mid 2017 and launch shortly after that but we will not be launching until the product is ready.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is a monthly updated snapshot of the game in active development. That means there will be periodic data wipes and large balance changes. Single Player offline mode will only be available in the full version.”

What is the current state of the Early Access version?

“Shroud of the Avatar is currently in pre-Alpha. This game still needs a LOT of work, and will be under construction for some time. This means it won't feel like a finished game to you because some of the features are half-finished or missing entirely, the design hasn't been balanced, performance hasn't been optimized, lots of bugs to fix, etc. Joining now means participating in the development, not just playing the game”

Will the game be priced differently during and after Early Access?

“Prices may increase after Early Access.”

How are you planning on involving the Community in your development process?

“We are in a constant dialog with our community and we allocate 30% of each monthly release to player requested changes. We also crowd source content including art, music, sound effects, code, etc. Contributors have a choice to be paid in real dollars or double the amount in add on store credit. Additionally as a sandbox the players have many opportunities to create in game events. To date players have created plays, sermons, quests, mazes, PVP tournaments, birthday parties, dance parties, hot tub parties, murder trials, town hall meetings, etc. with the in game tools.”
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Recent updates View all (293)

February 27

Release 39 Patch Notes: February 27, 2017

Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here.

February 27, 2017 12:00 PM

  • Fixed some asset errors and warnings in the Battle of Solace Bridge scene.
  • Adding more information to the error log.
  • Fixed the nameplate wobble! Nameplates are no longer parented to the camera.
  • Disallowed trap activation by ghosts.
  • Decreased the cooldown on Healing Touch and Healing Ray.
  • Shield of the Wicked King has had its defensive capabilities upgraded.

1 comments Read more

February 24

Release 39 Patch Notes: February 24, 2017

Another game patch has made its way to Release 39! In addition to the patch notes, How to Play instructions on this release are available at shroudoftheavatar's website.

Build Number 563, 7:30 PM CST

  • Modified handle on lich axe to be straight so it matches other axes.
  • In Blood River, Edvard gives clearer instructions when greeted without a sword.
  • Improved flow of journal/task entries in Blood River when Edvard asks you to find the bonesteel dagger.
  • Fingers Slate no longer gives incorrect directions in Blood River when greeted without a sword.
  • Combat effects now require line of sight in more situations.
  • Chaotic Clone now correctly copies the caster's body.
  • Umbrella now stays equipped while performing sit emote.
  • Trails in VFX will no longer be left behind when the effect ends.
  • Ant and Ants cloaks no longer hover over shoulders.
  • Unnamed blacksmith supplier in Ardoris now has a proper name.
  • Minerva in Aerie no longer wanders into her own cooking fire only to die horribly.
  • Simone von Eglinger in Ardoris now properly gives feedback when her quest is finished.
  • Emma in Soltown will properly highlight when participating in Japeth's poem quest.
  • Fixed inaccurate Points of Interest in Blood River.
  • When the Broadcast Automated Phonograph is empty the music now defaults to built-in scene music
  • Avatars will no longer turn back around when getting up from chairs.
  • Glowing White Dye on Epic Cloth Armor has been toned downed.
  • Removed mesh collider from  general bust deco so that it can be placed at any rotation.
  • An issue that may have prevented renaming some NPC pets or summons has been corrected.
  • Ardoris navmesh updated.
  • ChainLighting, Discharge, EarthQuake, Lighting, and Obsidian Arrow have had their damage bonus for Str or Dex moved from being linear to being based on the Sqrt of the value, like most other elements.  The change in math will mean that those with a Strength under 100 for Earth spells or Dexterity under 100 for Air skills will see an increase in damage.  Those with stats over 100 will see diminishing returns on damage bonus.
  • Corrected an error with dramatic ambient music not turning off when required.
  • Fixed a stuck spot in Upper Fortus.
  • Multishot improvements: after significant play testing, multishot is finally getting a much needed rework.  Previously it picked up to 8 targets in the forward arc and each had a 75% chance to get hit by one full damage arrow.  The new version picks up to 8 targets in the forward arc and each will get hit 0-3 arrows, on average, each will get hit by 2 arrows and each will do 75% of melee damage. The net result is on no armor targets, this will double the effective damage.  On high armor targets, this will likely still do significantly more damage.  To compensate for the significant improvement in power of this shot, the cool down time is being moved from 6/12 to 10/20.  Also, Arrow usage chance is now 12 but now Ammo Scavenger chance will apply to help reduce arrows.  Previously it did not.
  • Fixed mask on female avatar during Macarena animation to fix upper body.
  • Discharge and Lightning sounds linked to sliders.
  • Shogun home lights and other SFX added.
  • Watcher enemy electricity attack now linked to volume slider.
  • Fixed a Central Brittany stuck spot.
  • Fine oak furniture updates.
  • Made sure Village Lot in Spite was at the proper ground level.
  • Healing spells SFX updated.
  • The old poison potion will now work as a consumable to poison your weapon.  To use it, just put it in your combat bar or utility bar.
  • Added two Chaos resurrection icons along the Upper Fortus river, and added several ladders and stairs in the bandit town to help them navigate their home
  • Fixed a minor error with the Upper Foruts elevator.
  • Crafted items with material overrides will now render correctly when equipped in the left hand.
  • Spawning from lunar rifts now uses the correct animation
  • Auto attack will only attack a breakable until it is broken.
  • Darkstarr Blood and Clasped Gauntlets cloaks no longer have missing override materials
  • Apply pooled experience to Poison Weapon when a Poison Potion is used.
  • Brittany Fields bed are no longer out-of-reach.
  • Castle Stone Arena Basement and Keep Stone Arena Basement now have lamps in the stairwells and entrances turned on by default.
  • A fix for the female avatar magic dance.
  • K'Kong stats corrected and giving a more worthy loot bundle.
  • Improved combat text performance.
  • Stealing from the stall in Kiln will now be considered a crime and adversely affect one's Virtue.

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About This Game

WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open). All items available in these multiplayer modes are also available in single player offline via purchase in in-game gold or other resources.
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards in online modes).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards). These online enabled add-ons and pledge items are also available to all players in offline mode.
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the last Thursday of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in Q1 2017. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit or newer
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: DirectX11 Compatible AMD Radeon R9 / NVIDIA GeForce GTX 1080
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
    Minimum:
    • OS: 10.8.5 (Mountain Lion), 10.9 (Mavericks)
    • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    Recommended:
    • OS: 10.11 (El Capitan)
    • Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 12 GB RAM
    • Graphics: ATI Radeon HD 5870 / NVidia Geforce GTX 775M
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD
    Minimum:
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    Recommended:
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: AMD Radeon HD 6850 / NVIDIA GeForce GTX 550
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD

What Curators Say

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Customer reviews Learn More
Recent:
Mixed (22 reviews)
Overall:
Mixed (813 reviews)
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