User reviews:
Mostly Positive (10 reviews) - 70% of the 10 user reviews in the last 30 days are positive.
Mixed (740 reviews) - 64% of the 740 user reviews for this game are positive.
Release Date: Nov 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a crowd funded and crowd sourced game we have felt that an open form of development is critical to making this game the best it can be. Early Access on Steam will greatly increase our access to community members who can help make the game better and is a natural iteration of the early access we have been providing our backers for the last year.”

Approximately how long will this game be in Early Access?

“We hope to reach Beta by mid 2016 and launch shortly after that but we will not be launching until the product is ready.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is a monthly updated snapshot of the game in active development. That means there will be periodic data wipes and large balance changes. Single Player offline mode will only be available in the full version.”

What is the current state of the Early Access version?

“Shroud of the Avatar is currently in pre-Alpha. This game still needs a LOT of work, and will be under construction for some time. This means it won't feel like a finished game to you because some of the features are half-finished or missing entirely, the design hasn't been balanced, performance hasn't been optimized, lots of bugs to fix, etc. Joining now means participating in the development, not just playing the game”

Will the game be priced differently during and after Early Access?

“Prices may increase after Early Access.”

How are you planning on involving the Community in your development process?

“We are in a constant dialog with our community and we allocate 30% of each monthly release to player requested changes. We also crowd source content including art, music, sound effects, code, etc. Contributors have a choice to be paid in real dollars or double the amount in add on store credit. Additionally as a sandbox the players have many opportunities to create in game events. To date players have created plays, sermons, quests, mazes, PVP tournaments, birthday parties, dance parties, hot tub parties, murder trials, town hall meetings, etc. with the in game tools.”
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Recent updates View all (239)

October 26

Release 35 Instructions


Greetings Avatars,

Please read this entire message, as well as the linked instructions and known issues.

Tower of the Shuttered Eye: This entire storyline has been reworked to be better balanced based on where the player will be level wise along the Path of Love. In addition, this is now a required step for players on the Path of Love, so that new players do not attempt to run straight from Soltown to Necropolis. Many issues with the scene have been fixed (although there is no longer free treasure at the top) and in general this should be a much more appropriate area for adventurers from low to medium skill levels. Lastly, we have created a unique NPC face for the chief antagonist of this quest, Min Liang Tan.

Ardoris Polish: We continued polish work on the City of Love. We did additional decoration improvements across the scene, particularly around NPC buildings such as the Guard Barracks, PVP Arena, Peladjar Inn, Tavern, and much more. Many visual effects were added, including insects and schools of fish, and a number of NPC behaviors were further improved as well including a morning gathering for Tai Chi. We have polished the Black Arrow side quest, in which the Avatar must track down a soulless serial killer who is stalking and killing the children of Ardoris. There is also a new side quest involving the special “bonds” of a relationship; visit the very... focused Zangoff the Blacksmith to start this new quest. Additionally we polished many of the conversations (typos, missing keywords, journal entry errors, etc.).

Harvest: Harvest is located in the Verdantis region in the Northwest region of Novia. Originally a cloned scene using one of our PRT/POT templates based off of the Forest 01 base template (aka the “PaxLair template”), it was rebuilt in Release 35 to show the plot specific elements of the Norgard occupation and to display a heavily agrarian theme.

Brittany Sewers: Some of you already know that there's something evil going on deep in the heart of the Brittany Sewers. Without spoiling too much for those of you who haven't been there, I think it's safe to reveal that there have been a handful of high-level enemies in a central room, and one of them has a key that gives you access to their treasure room. Some of this is changing with Release 35. The fight is now a wave-based battle instead of a crowd of enemies. Kill all enemies in a wave to start the next one. Defeat all waves to achieve victory. (The number of waves may change in the future.)

Better Directions: When asking NPCs such as guards for directions, they will not only tell you where something or someone is if they know, but also unlock the Point of Interest on your compass. We've added many points of interest (such as the Soltown Catacombs in Soltown) which NPCs will give directions to as well. For R35, the following towns will have the ability to ask NPCs for directions to points of interest: Aerie, Ardoris, Braemar, Desolis, Etceter, Kingsport, Solania, and Soltown. Support for the following towns will be added in future patches: Jaanaford, Kiln, Owl's Head, Resolute, Spite, Valhold, Vertas, and Xenos.

Roving Encounters: Shroud of the Avatar already has random encounters -- you'll be walking across the Novia or Hidden Vale overworld maps and, without warning, you'll be teleported into a small encounter scene. We like the idea of running into unexpected threats on the overworld, but the "without warning" part is less than ideal…so, as of Release 35, we're changing how random encounters are triggered. You won't be blindly caught by a Random Encounter anymore. We're replacing that part of the encounter system with new overworld enemies who will trigger encounters when you get too close. These overworld enemies will be similar to the ones you've battled countless times in adventure scenes, except they can't be engaged in actual combat. Instead, if you approach too close to the new overworld enemies and they see you, they'll run at you. If they get next to you, you'll be pulled into the encounter associated with them. For example, bandits will pull you into bandit encounters, while wolves pull you into a scene full of wolves. Once you see the enemy, you can walk around it to avoid the encounter or run toward it to force the encounter. If the enemy has already spotted you and you're quick, you can try to run away before the enemy catches up and keep the encounter from ever triggering. Both overworld maps have encounters scattered about. They might be wandering in the woods, meandering along a shoreline, or patrolling along a road. Initially, we'll be adding in common encounters like wolves, bandits, and undead. Over time, dragon encounters will return and we'll include other rare situations like merchants. Please note this means we have removed ALL the random encounters that were previously placed in the game.

Encumbrance: Encumbrance has now been made more realistic in its behavior. Previously, players could carry any amount and still move at a decent speed. Focus would slowly drain away at a constant rate, but running out of focus would not prevent movement. In addition to not being very realistic, this behavior was also enabling some unwanted behaviors such as players mining for hours on end without the need to ever go back to town. Also, this was making it trivial to transport any amount of goods across the world with little effort. Starting in R35, encumbrance will slow the player and use focus fairly proportionally with the amount they are overloaded. Carrying twice the amount you’re supposed to will cut your movement speed in half and drain focus at a slow rate. Carry ten times the amount you should will make you move around a tenth your usual speed and also use ten times as much focus. There is a lower cap to how slow players can move but focus costs continue to rise. Additionally, running out of focus will now prevent movement until the player has a chance to rest and regain some focus. It is advised that players who are carrying an extreme amount of goods stop by a bank or their house and unload some extra weight before the patch. Otherwise, players might be in for a long slow crawl home the day after the patch! The exact math behind this will no doubt receive some further tuning based on feedback but be aware this is intended to inconvenience players who are trying to perform what would normally be considered impossible feats of carrying far more than was intended. In any scene with player housing, the speed penalty will be applied but not the focus loss to make carrying very heavy loads within town scenes less painful.

Start Point Selection for Dynamic POTs: Owners of Dynamic Player-Owned Towns will now be able to use an in-game tool to pick which start point they want players to appear at when they first come into the scene. The choice will be from a list of pre-placed options and will include some locations along the edge of the scene as well as a few near the center of the scene. Note that, for POTs flagged for Open PvP, there will still be some randomization of the exact location to deter camping.

Water Harvesting: The Novian Mercantile Guild’s monopoly on Bucketed Water has been broken! For now, citizens are free to gather unlimited water from wells and fountains. Get it while it lasts! Water Harvesting will expand to include other sources, including lakes and rivers (with unlimited refill), however some water sources such as rain barrels, wells, and fountains will have refill-over-time tech added. When that tech comes online it will govern how much water can be gathered from rain barrels, wells and fountains over a certain amount of time and how quickly they will refill.

New Plants for Agriculture and Other Gathered Ingredients: In order to ensure that almost all ingredients for cooking can be gathered or grown (at least after purchasing seeds), we have added more plants to Agriculture including Lemons, Tomatoes, Lettuce, Wheat, etc. We have also added nuts to tree harvests, mushrooms to gathering, and insured that all meats can be field dressed from animals. At this point, there are only a very few outstanding ingredients that still have to be purchased, milk for example.

Higher Tier Cooking Recipes: In Release 34, we revamped the Cooking system to introduce Tiered Recipes with the effects generated by consuming the food being based on the amount and types of ingredients. There are 6 tiers (0–5). In Release 34, we only had Tiers 0–2, which only affected Health and Focus Regen rates. In Release 35, we are adding 25 new Cooking Recipes all the way up to Tier 5 which make Fantastical and Special Foods that give more magical effects and can last much, much longer (but may also have negative effects).

And much more including more Elven Bundles, Harvest & Autumn themed items, Unique NPC faces, combat balance, etc.! Click here for the complete R35 Instructions

[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]

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October 21

Update of the Avatar #199 – 2016.10.21: Roving Encounters, Elad’s Lighthouse, Harvest, & Graff Island, Critical Hit Balancing, Gold Crown Merchants, and More!

It's Harvest time! This week's Update of the Avatar #199 covers Elad's Lighthouse, Harvest, and Graff Island scene polishing. Also, there are new changes to combat and roving encounters, and a few policy updates.

Here is the complete lineup:

  • Roving Encounters
  • The Making of Elad’s Lighthouse
  • The Making of Harvest (cont)
  • The Making of Graff Island (cont)
  • Critical Hit Change (R34) and Upcoming Interrupt Change (R35)
  • Encumbrance Changes (R35)
  • Gold Crown Merchants Update
  • Recent Bans for Botting and Exploiting
  • Get Your 15% Black Friday Bonus Now!
  • Upcoming Events
Get all of the details in this update at the Shroud of the Avatar website, and then join us in the game to check out Release 34 and prepare for next week's Release 35 debut!

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About This Game



Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the last Thursday of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in Q1 2017. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 64 bit or newer
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 6 GB RAM
    • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • OS: Windows 7 64 bit or newer
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 8 GB RAM
    • Graphics: DirectX10 Compatible AMD Radeon HD 6850 / NVIDIA GeForce GTX 550
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • OS: 10.8.5 (Mountain Lion), 10.9 (Mavericks)
    • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 6 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • OS: 10.8.5 (Mountain Lion), 10.9 (Mavericks)
    • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 5870 / NVidia Geforce GTX 775M
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 6 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 6850 / NVIDIA GeForce GTX 550
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (10 reviews)
Mixed (740 reviews)
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599 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
28 of 42 people (67%) found this review helpful
4 people found this review funny
Not Recommended
201.8 hrs on record
Early Access Review
Posted: October 3
2 years away from being 2 years away
Was this review helpful? Yes No Funny
17 of 23 people (74%) found this review helpful
Not Recommended
268.2 hrs on record
Early Access Review
Posted: October 19
at this point i dont think the devs play the game
Was this review helpful? Yes No Funny
21 of 31 people (68%) found this review helpful
Not Recommended
10.9 hrs on record
Early Access Review
Posted: October 15
I like the "deck" concept for combat, but there's issues with it (not enough combos, for starters). The skill tree is pretty nice. Those are the only good things I can say about this game. The rest of it is rubbish. I've tried to enjoy it on 4 occasions now (10 hours total play time) and I just can't. It's a miserable experience every time. Combat sucks. NPC interaction sucks, map travel sucks... everything. Can I get a refund, please?
Was this review helpful? Yes No Funny
18 of 27 people (67%) found this review helpful
1 person found this review funny
Not Recommended
11.9 hrs on record
Early Access Review
Posted: October 19
This is it, people. This is what over 10 million dollars in crowdfunding looks like.

Housing Simulator 2016.
Was this review helpful? Yes No Funny
31 of 52 people (60%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Early Access Review
Posted: October 1
Run away now. This is a sad, poor reflection of the type of games previously associated with "Lord British" Don't waste your money on this piece of garbage. You can read plenty of detail in other reviews. Please accept this as one more warning to stay away.

Oh and as far as "early access" goes" they are no longer wiping the content so no more "still in development" passes. This is the state the game is in and I expect it is primarily the state it will stay in if you purchase it.
Was this review helpful? Yes No Funny
13 of 19 people (68%) found this review helpful
Not Recommended
136.5 hrs on record
Early Access Review
Posted: October 21
The game does have its charm, but it's not one I could recommend.
Was this review helpful? Yes No Funny
27 of 47 people (57%) found this review helpful
2 people found this review funny
Not Recommended
8.5 hrs on record
Early Access Review
Posted: September 28
I bought the game for 37 Euros to play the beta. After 2 days i have to pay again to be able to play the beta.

Thats ridiculous.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
8.6 hrs on record
Early Access Review
Posted: October 26
All I can say is that I bought this game when it was like $50 dollars. I played for almost 10 hours. Very disappointed. "Lord British" is a herb.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
1.4 hrs on record
Early Access Review
Posted: October 27
BUYER BEWARE! Do not be fooled by the Early Access notice. This game was rushed and released as an unfinished and buggy, boring mess.and can not be at all recommended as a full priced game if even a half priced one. If you are a fan of Richard Garriott's past work then stay even farther away as Shroud of the Avatar has no business being associated with Ultima or Ultima Online. Just remember the past fondly. You have been warned!
Was this review helpful? Yes No Funny
27 of 55 people (49%) found this review helpful
Not Recommended
2.6 hrs on record
Early Access Review
Posted: September 29
Cash grab game.
Was this review helpful? Yes No Funny
Recently Posted
Full Spectrum
9.5 hrs
Early Access Review
Posted: October 24
I am an old UO player and haven’t played UO in a number of years. I have tried other MMO's such as Everquest and they quickly lost my attention. This game will present a challenge to you and allow creative character development in similar ways to Ultima Online. I only have a few hours in and I can tell I will be in it for a while.

There are quirks that need to be worked out and the development team has been extremely upfront about that. I read the negative reviews and they kept me away for months now. I wish I would have purchased the game a while ago to be honest. I do not think you could call this a cash grab or a pay to win game. The new models for MMO's are all free to play with paid perks. None of the perks sold allow give you a distinct advantage over anyone, at least that I can tell, they are all simply for looks. You want a fancy shirt or house decoration you can buy it. There is my two cents.

This is only one of a couple of games I have felt the need to put a review in for.
Helpful? Yes No Funny
Thee Dr Price
106.4 hrs
Early Access Review
Posted: October 19
Ok let me start off by saying the GAME IS NOT FINISHED!!! If your enjoyed Vanguard online, Ultima Online, or good old Everquest, or even Dark Age of Camelot I am all most certain you will enjoy this MMO RPG. I was reading the reviews about this game for over 3 months an watching the UTube videos and people was trashing the game befor it was even finshed. SotA is my fix for the MMO RPG atm. The game has virtually no lag if you have a computer at 3 years old. The game is Old School it does not hold your hand with yellow waypoints to show you the way or have a map to tell you where towns are NPC are located. Crafting could not be more rewarding for crafted items are best in game. Auction house to sell your wears none. You have to set them on a vendor and hope someone finds it to sell your items thur out the world in played owned towns or towns in game that player built homes in. The finnal wipe has allready happened so you will not lose what you have learned atm, so getting in now is a good time. As a player you have to make your own gear and home , and food to make it in the game. You are not Born a Hero you are born with nothing and need to make your self into something. If you like a good crafting , and harvesting game I think you will enjoy this game. BTW it is not a Pay to Play game buy once and done. Good luck to you hope to see you in game. HAUS
Helpful? Yes No Funny
337.0 hrs
Early Access Review
Posted: October 11
I did not want to write this review until i had the hours in the game to back it up, Almost 300 hours in now i think it is time. This game is better than i could have ever expected. First and foremost "THIS GAME IS NOT FINISHED" if you play the game and then read the reviews you will quickly realize that 99% of the bad reviews are writen by people with laughable hours of gameplay and a severe need of mommy to hold their hand for fear of actually having to think. That being said, i have been wading through the waist high feces of the mmo market for years and have finally found a gem that didnt turn out to be just another piece of corn. If you want challenge, extremely helpful and adult community, great pvp, depth of crafting and combat like no other and too many other pro's to list, then give it a shot. This is not a cash grab either, there is absolutely nothing in the cash shop that would give any player a competitive advantage over another. I have payed base price for game and not a dime more, It hasnt hindered my play or left me feeling weak. So i will finish with a strong recomendation for shroud of the avatar. Thank you for giving me a new online home for many loyal years
Helpful? Yes No Funny
564.9 hrs
Early Access Review
Posted: October 5
I have almost 560 hours in this game since alpha release 7 or 9. This game is amazing.
I mean its still in beta but it has been fun even since the beginning when parts were blateantly missing.

This feels more like a place to beong than a game to play. It is comming along quite well with many systems
being implemented. This game has alot of heart, for instance a well known player lost her battle with
breast cancer. Days later the dev's created a way for property owners to place a tomb stone / grave for their
fallen comrades in real life.

This is the only game where i've felt like I had a 'home' away from home ever since i left UO.

Crafting is quite involved and I find it rather fun to.

Currently we are playing on release 34, and the final wipe has already happened. Anything that happens
after is here to stay ... no more wipes.

Helpful? Yes No Funny