Shroud of the Avatar: Forsaken Virtues (currently Pre-Alpha) is a fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard “Lord British” Garriott (Ultima), Starr Long (Ultima Online), and Tracy Hickman (Dragonlance).
User reviews: Very Positive (179 reviews)
Release Date: 24 Nov, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a crowd funded and crowd sourced game we have felt that an open form of development is critical to making this game the best it can be. Early Access on Steam will greatly increase our access to community members who can help make the game better and is a natural iteration of the early access we have been providing our backers for the last year.”

Approximately how long will this game be in Early Access?

“We hope to reach Beta by mid 2015 and launch shortly after that but we will not be launching until the product is ready.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is a monthly updated snapshot of the game in active development. That means there will be periodic data wipes and large balance changes. Single Player offline mode will only be available in the full version.”

What is the current state of the Early Access version?

“Shroud of the Avatar is currently in pre-Alpha. This game still needs a LOT of work, and will be under construction for some time. This means it won't feel like a finished game to you because some of the features are half-finished or missing entirely, the design hasn't been balanced, performance hasn't been optimized, lots of bugs to fix, etc. Joining now means participating in the development, not just playing the game”

Will the game be priced differently during and after Early Access?

“Prices may increase after Early Access.”

How are you planning on involving the Community in your development process?

“We are in a constant dialog with our community and we allocate 30% of each monthly release to player requested changes. We also crowd source content including art, music, sound effects, code, etc. Contributors have a choice to be paid in real dollars or double the amount in add on store credit. Additionally as a sandbox the players have many opportunities to create in game events. To date players have created plays, sermons, quests, mazes, PVP tournaments, birthday parties, dance parties, hot tub parties, murder trials, town hall meetings, etc. with the in game tools.”
Read more

Buy Shroud of the Avatar: Forsaken Virtues

HOLIDAY SALE! Offer ends 2 January

-15%
41,99€
35,69€
 

Recommended By Curators

"Follow the review link and claim "Akalabeth - World of Doom" for FREE which was coded and designed from Richard Garriot too, also known as Lord British!"
Read the full review here.

Recent updates View all (19)

30 December

Release 13 Patch Notes: December 30, 2014

December 30, 2014
Build Number 201 (Linux, Mac, PC)Notes:

  • Tour Guide and Reindeer inside The Graff Gem Mines are no longer standing so close to each other making them easier to converse with.
  • NPCs will now speak to you even if you are standing "too close"
  • Known Issues:
    • Marlene Graff's quest to recover her necklace is broken.
    • Chain Lightning does not chain
    • Ignite Weapon does not add a Fire DoT, only increases damage
    • No visual effects for Air Elemental
    • Some awning decorations cannot be placed

0 comments Read more

27 December

Update of the Avatar #105 – 2014.12.26



Happy Holidays from the Shroud of the Avatar Team!




Greetings Fellow Avatars! Here's what we have for you in this week's Update of the Avatar: The Space Bards' cover of Iolo's "Stones", Scepter of Dread Artifact, First Quarter 2015 Schedule Update, In-game Community Weekend Events, Holiday Specials, Last Chance Exclusives: Smithing Hammer of Prosperity and Village Pavilion, and More!



The Space Bards' cover of Iolo's "Stones"




One of the backer rewards for The Space Bards (aka Recap) Neon Milk album Kickstarter was "Set our course by having us cover any song of your choice". Richard "Lord British" Garriott's requested cover song was "Stones" by David Watson (aka Iolo).

"We Recapped the hell out of this one for you," said Space Bards Dom, Dan, and Steven. "Pray Iolo doesn't decide we should awaken with a few bolts in our chest for it."

Here, for your listening pleasure, is The Space Bards cover of Stones (opb. David Watson A.k.a. Iolo)




Scepter of Dread Artifact

Legend says the Scepter of Dread will cause all who gaze upon it to fall to the ground in fear. Others claim that if such an artifact existed, then the Obsidians of old, would have wielded it to consolidate their dominion over Novia. Since none have seen it, it remains the stuff of legend and rumor.




First Quarter 2015 Schedule Update

As the fourth quarter of 2014 draws to a close it is time to look ahead to what we have planned in the coming year. Here is Starr Long's public forum post where he outlines the First Quarter 2015 Schedule Update:



Greetings Avatars,

As we stated in previous posts, our goal is to once-per-quarter post an updated schedule for our monthly releases. Even though these goals will likely change somewhat as we react to feedback, we feel it is important to provide you an updated road-map periodically.

Our goal continues to be to deliver our backers content each and every month so that we can get feedback, and use it to iterate improvements. This has already paid off, with additional game features like jumping and swimming, as well as improvements to systems like crafting, conversations, and combat. Meeting that monthly goal is our highest priority, but we require flexibility in our deliverables to meet that goal. As you have seen in previous releases, sometimes we push things out, but we also often pull new things in.

As always, all dates, durations, and deliverables are subject to change as we adjust our designs based on direct feedback from you, our backers.

RELEASE 14, January 29, 2015
  • Scenes: Brightbone Pass and Blackblade Pass Entrances will expand the mainland while another Desert scene will expand the Vale. We will also add the Shardfall biome to the game, along with a shardfall scene (this is the biome for our Open PVP scenes).
  • Unity 5: We will begin transitioning the project to the latest version of Unity. For R14, it will most likely be a separate build, purely for testing.
  • Banks: Players can now start storing things in the bank. This is also where all your pledge rewards will be at the start of the game, so you won’t start so encumbered that you cannot move.
  • Encumbrance: The weight of items will now factor into how much you can carry. Your carrying capacity will be derived from your Strength stat.
  • Pledges Tied to Game Account: Your pledge will now be tied to your game account. This means you will start the game with your pledge rewards in your bank storage.
  • Customization: A pass will be made to improve hair and facial hair.
  • Combat: Various skills will be added to finish out Earth, Water, Ranged, Blades, Bludgeon, Tactics, and Heavy Armor schools.
  • Housing: Lot Deeds will be introduced to the game so property claiming will first require purchasing a lot deed in the game (or receiving one via pledge rewards). Also, more basements will be available.
  • Crafting: We will also be adding more Cooking and Alchemy recipes and ingredients including the ability to put magical enchantments and stat enhancements (durability, weight, value, etc) on gear.
  • Shopkeepers: Prices will now fluctuate based on available stock, and each vendor will have “I will buy” and “I will sell” lists. This means that the fruit vendor might not be interested in buying that sword from you.
  • Creatures: Our bestiary will expand to include Man-Eating Plants, Water Elementals, Greyhounds, and various Human Enemies (mages, archers, etc.).
RELEASE 15, February 26, 2015:
  • Maps: We will continue to expand the mainland scenes to include Resolute, Xenos, Desolace Town, The Necropolis, and the Verdantis Shardfall.
  • Spells & Skills: Sun and Moon Magic will expand to include more spells. The combat schools of Shields will also expand, and more combos will be added to the game.
  • Housing: Property ownership will now incur regular fees (unless you are using a tax free deed from a pledge). If the fees are not paid, the player will lose their claim, and their possessions (including the house and decorations) will be moved to their bank.
  • Crafting: Crafting skills will start to come online, and be used during crafting to modify results.
  • Creatures: Our creature list will continue to expand with the Fauns, the Phoenix and Wisps.
  • Combat: Stealth mechanics will begin to appear.
  • Customization: Clothing and Armor will now be dye-able.
  • Overworld: Roving encounters (patrolling creatures) will now appear on the overworld map and can be engaged (pulling you into a scene) or avoided if you wish to sneak past. We will also have the first pass of the Novia map.
  • Player Titles: Players will now be able to display their title in the game.
  • Emote “Teaching”: Emotes will now be teachable to other players. Some emotes (like the ones tied to pledges) will only be teachable by the original owner. For now, “teaching” will be trading a consumable item that adds the emote via secure trade.


And much, much more! Click here to read the rest of Update of the Avatar #105...

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Release 13 is Live!

Check out more here: https://www.shroudoftheavatar.com/?p=47048

About This Game

Shroud of the Avatar is currently in pre-Alpha. This game still needs a LOT of work, it will be under construction for some time, and data wipes will happen periodically.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.). Soon these will be available to you in your bank account the first time you log in.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.


We estimate reaching a Beta version with all features and content sometime in the middle of 2015. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or newer
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    Recommended:
    • OS: Windows 7 64 bit or newer
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 8 GB RAM
    • Graphics: DirectX10 Compatible AMD Radeon HD 6850 / NVIDIA GeForce GTX 550
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    Minimum:
    • OS: 10.8.5 (Mountain Lion), 10.9 (Mavericks)
    • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
    • Network: Broadband Internet connection
    • Hard Drive: 6 MB available space
    Recommended:
    • OS: 10.8.5 (Mountain Lion), 10.9 (Mavericks)
    • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 5870 / NVidia Geforce GTX 775M
    • Network: Broadband Internet connection
    • Hard Drive: 6 MB available space
    Minimum:
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
    Recommended:
    • OS: Ubuntu 10.10 or newer officially but most linux flavors supported
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon HD 6850 / NVIDIA GeForce GTX 550
    • Network: Broadband Internet connection
    • Hard Drive: 6 GB available space
Helpful customer reviews
36 of 42 people (86%) found this review helpful
70.7 hrs on record
Posted: 30 November
Early Access Review
Disclaimer# Early Impressions!

I play several MMO's(Darkfall, Secret World, Elder Scrolls and Archeage) as well as having played tons more over the 15 years Ive been interested in this type of game.

I picked up SotA last night and after 5 or so hrs figuring out the basics and getting some grouping in here are my thoughts.

Graphics are good IMO, they are not ground breaking but the enviroments, weapons and textures all give a pleasing medievil aesthetic. The animations could use improvement and since this is prealpha im sure they will get love.

The combat at first wasnt exciting, dying to small spiders and wolves.. or getting over run by skeletons. The TAB target combat with auto attack feels like a updated Everquest. The combat in a group was considerably more fun, 4 of us where fighting 4+ skeletons at a time.. good healing and timely dodges!

The combat system is unique and I found it refreshing. You have decks that you equip.. You have 7 hotbar slots and while in combat your abilities will be drawn from your deck. They fade away if unused in a certin amount of time. You can also make fixed decks where you know what abilities will come up. This comes with a penalty that increases focus cost ( focus = Mana).

Character creation was better then say Darkfall.. hardly any options.. but way short of Elder Scrolls or Archeage. You have some hair and can adjust basic features.

The world Map is something people may or may not like, It reminds me of old JRPG/CRPG which is a great thing. You leave an area and you switch to a map with a isometric angle to travel to the next hub.

The skill based deck system is where the variety will come in. The short time I played I was able to build a deck, with summon skeleton and two drain lifes. Im hoping im otw to Shadowknight/Deathknight!

The sounds effects range from average to good, the music is great and really sets the mood.

Performance issues have been mostly choppy animations and occasinal warping. So far I havent experinced any client crashed while playing. Some standard mmo bugs have happened.. Unkillable monster.. sometime when things die near walls they can be hard to skin.

Is it an MMO?

Technically IDK, I play online and have grouped with people etc, I see people houses they have placed on plots and I can hear people in chat. Its close enough for me.

Plus you will be able to play the game offline singleplayer or with friends in a private game. Choose to make the server PVP or not..

Is it worth it? Yes , its fun, nostalgic and full of potential awesome.
Was this review helpful? Yes No
20 of 22 people (91%) found this review helpful
115.0 hrs on record
Posted: 14 December
Early Access Review
With build 12 it's an MMO with most of the elements which made Ultima Online great. Amazing community, housing, crafting and exploring, they're all there and improving. The game may feel rough at first, but worth the effort. Quite amazing accomplisment with pre-alpha and the devs are patching every week, there's also game and community events weekly. Highly recommend, just don't expect it to play like other MMO's: the game doesn't hold your hand if you play it.
Was this review helpful? Yes No
21 of 25 people (84%) found this review helpful
219.8 hrs on record
Posted: 2 December
Early Access Review
I can't beging to explain what this game is. Yes its an mmo but its more. I log on and the people that play. Are not trying to get to level 10,000 and have the best EPIC items! There are no L33TD00DZ. There is actually a large RP community that has invested ALOT of money into this game to bring it to life.

This is something different and it will shake the MMO foundation at its core. Now only can you play the game but you can create dungeons that if chosen can be part of the game. Right now there are commuities of game developers playing the game AND making content for it. You meet the most interesting people here its crazy!

No other game will be like this because its the people that are attracted to this game IS what makes it so good.

No WoW kiddiez either!!

I found HOME! We are in pre-alpha so lots of work to do.
Was this review helpful? Yes No
72 of 117 people (62%) found this review helpful
0.6 hrs on record
Posted: 2 December
Early Access Review
It was a game full of potential, but it somehow lost itself along the way. I backed it in Kickstarter above Citizen level, and watched it intently for some time. Much of the old school vibe has been softened leaving it in a state that doesn't appeal to purists hoping to recapture that vibe, or new players looking for a more modern experience. A good example is that they've changed the conversation system from being purely text and parser to a click on the highlighted words while leaving the text box. That sounds great, but it ends up really being the worst of both worlds. The interesting part of figuring things out is removed, but you're still having to do most of the work to get things out of people without a journal.

If they'd stuck to their convictions, they'd have had a much better game.

But what really kills it for me, is the combat system. While the devs publicly ask for patience about it, the truth is not enough meaningful change will happen because it will be tweaked, but not abandoned at this point. The concept of randomly determining what skills I can use sounded like something that should make you pay more attention, but since you're not setting up for your next attack (as you don't know what's comming) you end up actually being less interested in things, and just click through as fast as things pop up because that's the key.

Many backers complained about this early, as it hurts the game from both a Role-play and PvP stand point, but were driven out of the forums by people who refused to hear anything bad about the game, and devs who kept saying their prognosis was wrong.

The take away for the devs is, in an RPG, I'm already not in control of many of my successes because of random numbers, but if you're going to take the one thing I can do which is pick my characters actions, and take those away for random numbers as well, then screw it. I'll play something else.

It truely embodies how this supposedly old school game has latched on both hands to the flash in the pan modern mechanics in an attempt to be different, abandoning it's core message, and attempting to solve a problem that never existed.

It's a dirty shame. Garriott had talked about something amazing in the early days. No health bars, just role-played action in combat. Getting rid of hotbars completely. This is the opposite of that.

Some people like that, and I'd recomend watching some videos to see if it's something you like, but for me, it's such a huge turn off, I've just moved on to other games.

EDIT: For those who did not find this review helpful, please feel free to comment bellow what other information you'd like me to add to feel like it helped guide your purchase.
Was this review helpful? Yes No
19 of 23 people (83%) found this review helpful
2.5 hrs on record
Posted: 30 November
Early Access Review
I helped funding this game when it was around pre-alpha release 3, so far only playtested releases 5, 6, 7 and 11 and i must say it's been improving alot along the development time, especially between releases 6 and 11 imho.
I can see where RG wants to go with this and i hope he makes it true, i do wonder how well the single player aspect will work out tho as this is a very mmo style based game.
Keep it up RG.
Was this review helpful? Yes No
12 of 14 people (86%) found this review helpful
144.3 hrs on record
Posted: 16 December
Early Access Review
There are so many things to say here. I've been a backer since the Kickstarter, and before when it was mysteriously named "Ultimate RPG."

Describing the broad spectrum of capabilities that I prefer would be commonplace, however I would like to express how deeply satisfied I am with how SotA (Shroud of the Avatar) has become so far in this pre-alpha release 12. Patienty awaiting the next release 2 days away.

Community:

One thing that stands out over all the things anyone could possibly say about this game is that the community that comes with it is simply AMAZING. So many helpful souls combined in one place. Don't get me wrong, there are still PKs out there :P. But everyone is always bringing up great ideas and squashing some, welcoming newcommers, starting events, answering questions, etc.

Game Experience:

Take all the basic skills you gained from playing all those years of UO and bottle them up, look inside and what do you see? Not SotA. This game's skill system is 'currently' level and skill-tree based, along with card combat and two types of draw/deck systems. The combat feels very deliberate, as if every hit is meant to be the way you thought it would isntead of just button mashing. PvP is intense, the possibility of there being hardcore pvp/full loot as an option is something i hope is going to make it's way into the game.

SotA isn't even close to being done yet and they have nearly perfected the combat system to work in such a smooth and synergetic way, it feels great. I have actually been against the card combat idea before, but it the skill system ties very nicely into a unique combat/armor/weapon/skill relationship/synergy.

My sub-par laptop can run this game with 2-20 fps.

Great game and alpha development experience thus far! Being a part of this game's development, growing with the game, is another experience entirely that humbles me to think of being given the opportunity. Support this game! :)
Was this review helpful? Yes No
16 of 22 people (73%) found this review helpful
44.2 hrs on record
Posted: 29 November
Early Access Review
If you played the ultima series or Ultima online MMO, This game is for you! If your a lover of MMOs, with crafting, optional pvp, guild wars, and home ownership. Get this game!
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
71.0 hrs on record
Posted: 6 December
Early Access Review
Shroud of the Avatar boasts a team of serious and professional game designers with years of experience under their belts and it shows. Each month the progress and change is amazing and the game continues to grow and become one of the best that I've seen in a long time. Considering it is crowd funded and has a small budget to work with, the team is building incredible works of art with the mediocre tools at hand.

What's also impressive is the community and it dedication to making this game a complete experience and not just a bunch of digital pixels. Many groups and individuals have dedicated their time and talent, both in game and out, to helping develop a world that players can visit and enjoy.

In short, I am excited, not only about the work that has already been done but also about the potential that this game has to offer. The cost of this game is well worth the money and a lot less than some of the disappointing software I've purchased in the past. Keep in mind that the cost is not only for access to the pre-alpha but also for full access to the final release.

I've played this game for a while, long before it was on Steam, and enjoyed the game and comraderie so far. I hope you will feel the same. See you in game.
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
32.3 hrs on record
Posted: 1 December
Early Access Review
I know this may sound odd, but the thing that grabbed my attention, that I have been looking for what seems like forever, is the ability to play in a full-fledged MMO (housing, roleplaying, combat, deep crafting, harvesting, etc.), and play a game that is constantly being developed, but play solo or just with my small group of friends.

I know this goes against what many people think an MMO was made for, but I truly feel this game shines because of the freedom they allow players in choosing who they are going to play with. In game, you can choose to play solo online, friends only, or full multiplayer. If you play solo (like I do mostly), you no longer have to compete for mobs or harvesting mats. You get your own instanced area of the region you are in, and can hop in and out of multiplayer at will, with a simple reload being all that is necessary.

If you have been looking for an online game that gives you everything you see in newer MMO's, but would like the option to play by yourself or with friends and not be interrupted by other players constantly, this is the game for you. Although it is in preAlpha, it is very playable. Recommend wholeheartedly.
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
13.8 hrs on record
Posted: 13 December
Early Access Review
To be honest when i first heard of this i thought to myself "YES!!!! Ricard Garriott is..... oh I forgot about ultima 8. And 9.... hmmmm"

I backed the project in hopes that maybe some of those aspects that made me love the earlier ultima games would be back, but also realise that Richard Garriot has no longer got control of that intellectual property. This shouldnt be a deterent though. This game is in Pre Alpha, which means there is still a heck of a way to go. So far it is looking pretty interesting. I have only played a couple of hours but can see great promise in this game. A bit disappointed in the overland map, and would be good to have landmarks marked on explored area.

That being said there are other parts I think will shine through. I love the crafting system they have implemented so far. It is still early stages, but enjoyable.

I think the other good thing about having open pre alpha allows feedback from a large group of people instead of the few that pass through registration. People can buy this now, test it and give their opinion.
Was this review helpful? Yes No
11 of 14 people (79%) found this review helpful
99.1 hrs on record
Posted: 7 December
Early Access Review
A new roleplaying game experience from Richard Garriott, the creator of the Ultima series. Features Selective Multiplayer, allowing you to choose who you encounter in the single, massive world. The main story was developed by Richard Garriott and Tracy Hickman, to co-author of the Dragonlance series, who is also writing a trilogy of novels as a prequel to the events in the game (the first novel is available on the SotA website, and will be available in bookstores soon).

Shroud of the Avatar takes the standards of RPGs, such as combat, crafting and quests, and reimagines them as a mix of old-school nogstalia and cutting edge gameplay. There can be thousands of crafting recipes due to the simple but elegant system, each of which will contribute to the player-driven economy of the game. Combat goes beyond the traditional MMO hotbar by allowing you to customize your abilities, combine them into devastating combos, and make use of timing. And quests are not just meaningless text from a character with an exclaimation point above them, but subtle clues leading to unique adventure.

Shroud of the Avatar is currently in Pre-Alpha, so many of the things you see are placeholders or incomplete, such as stubs for NPC conversation and incomplete quest chains. The graphics have not been optimized, nor has any post-processing effects been added, so those looking for cutting-edge graphics should wait until closer to launch. But for an Early Release game, Shroud of the Avatar is amazing.

Join us in New Britannia!
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
15.7 hrs on record
Posted: 1 December
Early Access Review
This game has the potential to be a very good game and I hope it does get there. At the moment though it is very limited in
capabilities, this I would expect from an alpha. If you like classic style gameplay and artwork to match buy this game and support its development.
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
12.4 hrs on record
Posted: 10 December
Early Access Review
I didn't think there would ever be a game that might outdo Ultima Online, but from what I've played so far, this is doing a really, really good job of it.

A lot of the great things from the single player Ultima games are here (NPC conversation, quests that aren't WoW-style). An ingame journal replaces the typical quest log, and it's done in a way that makes you want to read the backstory. No "go kill 10 murlocs" garbage here.

Combat isn't yet balanced, and isn't a matter of combat mode on/off, and isn't like your usual MMO combat where you have your abilities and use what you want - there is a knack to using it that I haven't worked out yet. It's deck-based combat, but there are ways to "lock" abilities in your bar.

Housing is in. In UO, you could purchase a house outside of town, set up a vendor, put chests in it, and that's about it. Here, you purchase a house within towns, you can have group ownership or you can rent rooms to people. I've seen chess sets, baths with seats, grandstands, theatre stages and probably more I can't remember.

Crafting works like this: each "skill" has a specific crafting table. You have your ingredients, go to the table, put each item on the table, and if there's a recipe for it, you now have that item, and the recipe is in your book. Each subsequent time you craft it, you just go to your book and make it automatically. You can also find or buy or trade recipes throughout the game so you never need to guess or wiki them if you don't want to. Skills for crafting aren't in yet, so this might be a little more restricted later, I don't know.

The community is what really makes the game. While you can play solo, this game has a lot more to do with getting and giving help to and from other people than it is about completing quests and levelling up. I really don't know how they did it.
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
9.5 hrs on record
Posted: 30 November
Early Access Review
For a Pre-Alpha game, this sure has alot of content. IT is actually very fun. If you enjoy rpg or sandbox games, you should buy this. You won't regret it.
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
29.2 hrs on record
Posted: 1 December
Early Access Review
I have been playing since pre alpha release 2. The game has been turning out higher than my expectations on each release. I cant wait for the game to launch.
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
49.8 hrs on record
Posted: 7 December
Early Access Review
I've been a fan of Lord British since I stumbled upon Ultima IV in the computer lab at my junior high school. When Garriott "left" Ultima Online, the game's soul seemed to leave (for me, at least) and I moved to freeshards. Then to WoW & countless single-player RPGs, but I never quite found what I was looking for.

I backed this project on day 1 and have played every pre-alpha release. At times I've been disappointed with a feature or two, only to log in to the next release and see my concerns addressed. The game is still in active development. You can buy it and play it WHILE they're building it, which just might be crazy.. but it's also pretty cool to see how the world evolves. Every single month I see the great progress that has been made and am astounded. Not everything works. Many features aren't implemented yet. You're only able to run around on what will eventually be 'newbie island.' BUT.. it's already fun.

If you buy the game, look for "Guido DeVille" running around and buy him a beer.
Was this review helpful? Yes No
9 of 12 people (75%) found this review helpful
2.1 hrs on record
Posted: 3 December
Early Access Review
This is the game I've been waiting for for years. Hopefully will get more time to play in a couple months.
Was this review helpful? Yes No
12 of 18 people (67%) found this review helpful
4.3 hrs on record
Posted: 4 December
Early Access Review
Already the MMORPG besides UO and LOTRO that feels the most alive and has a soul. Still in early phases, but quite a lot to do, and the community is amazing.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
24.6 hrs on record
Posted: 20 December
Early Access Review
Pre-alpha, means bugs, unfinished areas, lacking content, crashes, and many, many more problems that would drive a casual gamer crazy. SoTA pre-alpha is more impressive than some complete greenlight projects I have seen. This game has an amazingly sturdy and expansive foundation for the devs to build on. They have promised some impressive things, but unlike most pre-release games I see on steam I feel no fear that they will not complete everything they say AND more. This game is a win just for what they have built so far. Pick it up, play it a bit, if your not impressed, take a breath, wait a month or two and come back to it. I promise if you don't enjoy the game now, you will later. The curve from improvment is so substatial.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
22.6 hrs on record
Posted: 26 December
Early Access Review
If you expect a finished game dont buy it, but if you want to see the progress of one of the best mmorpg coming in the next year buy it! You wont be dissapointed, too good already for pre-alpha. !!
Was this review helpful? Yes No