Mythos: The Beginning is a survival horror/adventure role playing game based on the pulp-horror and monster movies of the 1930s. Set in London in 1934, Mythos tasks you with creating your own paranormal investigator from scratch and guiding them through an exploration of the infamous Harborough Asylum.
User reviews:
Mixed (46 reviews) - 65% of the 46 user reviews for this game are positive.
Release Date: Oct 24, 2014

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October 23

Mythos: Edge of Madness has arrived!

Greetings, investigators!

We're proud to announce that the free Edge of Madness DLC is now available for everybody who owns the Windows version of Mythos: The Beginning. This is a huge update to the game that greatly overhauls and improves existing gameplay mechanics while also adding over 2 hours of brand new, terrifying content just in time for Halloween.

Some of the things you can expect to see in Edge of Madness include:

  • Completely rewritten combat system - combat is more balanced and viable to more builds, while still being fast and difficult.
  • Overhauled character advancement - attribute boosts and talents are more valuable and meaningful, making different builds play more differently.
  • Dozens of new skill checks and optional paths through the game - sequence break, bypass puzzles and more!
  • Two completely new areas - a first person dungeon crawl through ancient catacombs, and a frightening visit to a previously unseen wing of Harborough Asylum.
  • Expanded endings and more dynamic dialogue that take more of your choices throughout the game into account.

Can your character survive the Edge of Madness?

5 comments Read more

September 14

Announcing Mythos: Edge of Madness (free DLC) - coming October 24!

Greetings, investigators!

Are you ready to face brand new horrors? Today, we're officially announcing Edge of Madness a huge, free DLC for Mythos: The Beginning coming out this October.

Edge of Madness adds over 2 hours of new, playable content to Mythos, along with a complete overhaul of the combat system, more meaningful character development and much more. This is a pretty big DLC which will really shake up the Mythos experience, just in time for Halloween.

To find out what you can expect, check out our devblog:

2 comments Read more


“The game's writing style gets under your skin and sticks there for a bit.”
Destroy All Fanboys!

“Fans of classic horror will get a kick out of the story, setting and characters.”
6/10 – Power Up Gaming

“The atmosphere and the exploration work extremely well together making this more than just another RPG in the pile.”
9/10 – Chalgyr's Game Room

About This Game

MYTHOS: THE BEGINNING is a survival horror/adventure role playing game based on the pulp-horror and monster movies of the 1930s. Set in London in 1934, Mythos tasks you with creating your own paranormal investigator from scratch and guiding them through a frightening exploration of the infamous Harborough Asylum. Three young university students have vanished while attempting to conduct a scientific survey of this dreaded place, and it's up to you to find them! Throughout the night you'll discover that Harborough Asylum's reputation is more than an urban legend, and you'll have to fight for your life against otherworldly Lovecraftian foes.

Harborough Asylum is an abandoned mental hospital located on the outskirts of London. It was established in 1882 and soon built up a reputation as London's harshest institution thanks to its brutal and controversial treatments. After a string of mysterious patient deaths, said to number more than 40 victims, it was finally closed down during World War I and has been disused ever since. Despite this turn of events, Harborough Asylum remained one of England's most infamous sites, soon becoming the subject of an alarming number of local ghost stories. Now Harborough Asylum is a place where only the most bravest (or foolish) men would dare to tread.

You play as a renowned paranormal investigator, best known for solving a famous missing persons case several years ago. Tonight, Professor Harrison Blacktail, a mysterious academic somehow connected to the asylum's past, has turned up in your hotel room at the Imperial Arms. He has commissioned you for the most dangerous case of your career: search for three missing students inside Harborough Asylum, and discover whether the terrifying legends are true.


  • Blends traditional survival horror gameplay with a "true" tabletop-style RPG experience, complete with dialogue trees, non-combat skills and dice rolls.
  • Create your character from scratch. Choose their gender, background and profession, and then role play them. Will you be a square jawed investigator, or an intrepid journalist?
  • Pen and paper RPG inspired character advancement system. Levels are gone forever! Spend EXP directly to buy stats and skill increases.
  • Multiple ways to play the game! Don't want to fight the enemies? You don't have to! Gain EXP for correctly utilizing non-combat skills such as Persuade and Occult Lore.
  • Non-linear gameplay with multiple endings.

The Director's Cut update also includes:

  • Overhauled and rebalanced gameplay mechanics.
  • Tons of new skill checks and more ways to progress through the game.
  • New and rewritten dialogues.
  • New rooms containing new items and scares.
  • Two new enemy types.
  • Edge of Madness expansion integrated into the base game.

System Requirements

    • OS: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
    • Processor: Intel® Pentium® 4 2.0 GHz or equivalent processor
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics series or better
    • Storage: 400 MB available space
    • OS: Microsoft Windows 7 (32 bit or 64 bit)
    • Processor: Intel® Corei3 2.3 GHz or equivalent processor
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics series or better
    • Storage: 400 MB available space
Customer reviews
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Mixed (46 reviews)
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Most Helpful Reviews  Overall
48 of 49 people (98%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: July 26, 2015
Mythos: The Beginning is an horror themed RPG where you'll be investigating the disappearance of some students at Harborough Asylum using a character of your choice.
While its story is interesting and it does have a few Lovecraftesque vibes the low production values and frustratingly difficult combat makes it hard to recommend.


-interesting story

-out of combat skills (investigation to find clues, occult lore to read texts etc) are fun to use and it's nice to see they provide you with exp

-good amount of choices in how to build your character (but read below to see how they're, imho, squandered)

-nice monster design

-interesting puzzles require you to think and keep notes


-atrocious voice acting

-barren graphics

-awkward UI and controls, why am I allowed to use WASD to move but have to use arrows in menus and combat?

-combat is frustratingly difficult even on the lowest difficulty level: I love a challenge but meeting monsters that can wipe my party in two turns after just 30 mins of play feels unbalanced. You can try to escape but even if it works the monster will still be near you once out of combat and probably attack you again right away

-the issues with combat means that if you build your character for, say, investigation or occult lore you'll be screwed since you'll be useless in combat and won't have npcs to back you up for quite a bit: the one npc I've met was also a pushover and could only withstand two hits. You'll have to try and come up with a cookie cutter combat oriented build if you want a chance in fights, especially with bosses , and this means you won't be really free to create a character as you see fit: also if you screw up your build I doubt you'll manage to advance much and might need to start over

I went into Mythos expecting a good mix of combat and investigation but was sadly quickly disappointed when I realized that, despite investing equally in combat and non-combat skills, it still seemed it wasn't enough and that I'd have to just try over and over again to win a fight with wandering monsters. I do not find this enjoyable and the fact you can only save in certain rooms, thus having to walk back to where you were each time, just made things boring and frustrating.

Apart from combat the game suffers from very poor production values, the graphics are dark, lack detail and are quite low res, the sounds and music are basic and the voice acting is so bad that it ruins the otherwise interesting dialogues.

If you are ok with extremely hard games and don't mind being shoehorned into combat builds then you might find it decent but I honestly can't recommend it after my experience.
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63 of 86 people (73%) found this review helpful
6.1 hrs on record
Posted: October 28, 2014
Just bought the game and finished it in about .. 4~5 hours.

There are a few things that can improve the game more:
The length of the game seem to be a bit too short. Consider I roam around constantly to look for more enemy in order to gain EXP, it still take me quite a short time to finish it.

After I'm roaming around, I found that the amount of enemy is pretty much fixed. No random encounter (as opposed to traditional RPG games), which is actually making me quite sad. I do hope that I can slaughter more enemy on my way.

As such, the warning at the beginning of the game that said: There is a limited number of EXP, is true. The most negative part here is that this could mean you will stuck within a certain area forever, because you don't have enough EXP to perform certain thing (potentially spoiler hence skipping this).

The other thing I noticed is that the EXP you will earn from killing enemies is also fixed, no matter how many enemies you encountered in a battle. This is not totally something bad but just feel unbalanced.

Oh, and the puzzle solving is actually a bit too easy, especially seem like all related document can be found in the same room.

Now on the positive side, this is quite a different combination of gaming experience. Mixing horror and RPG together may sound weird, but it work (at least for me).

Will actually recommend this game. Just hope that it will be longer in the sequel.
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20 of 27 people (74%) found this review helpful
10.1 hrs on record
Posted: December 21, 2014
Mythos: the Beginning is a lovecraftian horror RPG adventure game, set in the early 1900’s and done in a retro 16 bit art and gameplay style. The gameplay is standard tuned based RPG goodness; you can attack with psychic powers, physical attacks, guard, heal or use buffing powers. There are several statistical categories that govern how powerful your characters are and also many skills to purchase, all of this is done with experience points you either earn in battle and also by trading in unwanted items. The character building is quite deep, allows for some different playstyles, and absolutely necessary to master and maintain as this is not an easy game, even on casual difficulty. Took me 6 in game hours to complete my play thru on casual difficulty, but 10 real world hours due to dying without getting to the next save room, and I have beaten many and old school RPG in my time and am no novice to this style of game.

The story itself is suitably creepy and mysterious, the writing is decent, the voice acting is poor but for a small project like this I was great full to have any voice acting at all. The music adds to the atmosphere and never gets tiring. The asylum you explore is filled with puzzles, monsters and mysteries to solve, and how you choose to do so is up to you. Suck at the puzzles, spend some experience points on your intelligence levels and you can bypass them. Want to unlock that door or decipher that secret evil looking book, purchase the appropriate skill powerups. You have to pick and choose as XP points are limited, making Mythos a fun, deep and challenging adventure fit for any RPG gamer that likes lovecraftian horror and old school charm. First part of a planned series, but Mythos: the beginning stands on its own two feet as a complete story, and plays great with a gamepad.
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16 of 23 people (70%) found this review helpful
1 person found this review funny
20.6 hrs on record
Posted: January 2, 2015
I have beaten it, here are my thoughts:

-Great, creepy atmosphere created from the music, sound and visual style.
-Fun turn-based battle system.
-Constantly rewarding experience system.
-Fairly balanced difficulty curve.
-Decent storyline.

-Last save point in the game is poorly placed.
-Experience system can easily be taken advantage of to make the game much easier.
-Graphics may turn off some people.
-Poor voice-acting.
-Some people may not like the short (3-5 hour) length of the game (although $6.50 is a good price match for the length, and there are several endings and character classes to play as).

Overall: this is a good game. It could use some improvements, but I recommend it if you're looking for a somewhat different RPG. I am looking forward to the sequel.
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12 of 17 people (71%) found this review helpful
12.9 hrs on record
Posted: November 20, 2014
Mythos the Beginning brings back the traditional survival horror gameplay. It encompasses many styles of playing all in one. Mythos offers much flexibility to players in determining the starting player and how they would want to play. Either going in full force or playing with avoidance, Mythos is fun for many.

Mythos the beginning offers well crafted locations with appropriate background music which adds depth to the environment. The difficulty of Mythos for every playing style is equal. Whether you are fighting every enemy or avoiding every enemy, this shows how Dark Gaia really thought about the execution of this game.

Mythos the beginning also has many puzzles in which some require a keen eye to detect and good logic reasoning. Mythos will wreck your brains on some puzzles which are yet fustrating but interesting.

I highly recommend this game for those who enjoy the classic survival horror game. Mythos is the quintessence of a survival horror game done right.
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6 of 7 people (86%) found this review helpful
Not Recommended
13.0 hrs on record
Posted: January 24, 2015
As a long time fan of all things Lovecraftian, I really wanted to enjoy this game. Indeed, there is a good time lurking behind this game's one big problem; balancing.
If you don't make the right decision with spending your experience points early on, then you are screwed when the difficulty level suddenly ramps up. And boy, does it ramp up suddenly (in more than one place in the game). I ended up playing the same fights over and over and over for hours on end before I could beat them.
I managed to slog my way to the final levels (in the other world), but in every battle there my party got slaughtered in 2 rounds flat. So, after many hours of getting to that point, I finally had to throw the towel in and give up.
Avoid, unless you are a glutton for punishment.
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24 of 42 people (57%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: November 10, 2014
It launched without any issues.
It MIGHT have a good story. I don't know, because the controls and lack of save points prevented me from actually progressing in the game at all.

The graphics are extremely rough (spites, text, AND animation).
The voice acting suffers from both poor audio quality and poor acting talent.
The controls are somehow oversensitive (selection) and undersensitive (movement) at the same time, and are non-customizable.
The item system uses up items if you cancel partway through.
Object interaction only works when standing in VERY specific spots, with no indicator of where you're supposed to stand to interact with any given object. You generally end up trying each side of the object one at a time, because there doesn't seem to be any pattern.

As of this writing (11/10/14), this game is not fit for public release. I appreciate the amount of work that goes into making a game, but this game is simply not finished. I might give this game another shot a few months from now, but at its current stage, it is simply not playable.

Bear in mind that if the devs continue to patch the game, this review will become obsolete, so be sure to check how long it's been since I wrote this. A year from now, this will hopefully be completely wrong. If that happens, I'll update this review with a new date of reviewing and new analysis.
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13 of 21 people (62%) found this review helpful
1.3 hrs on record
Posted: December 8, 2014
Great and creepy game with a nice Lovecraftian vibe and the fact that you create your own character and play as him or her investigating a not so right asylum adds a nice personal touch to the proceedings.
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12 of 20 people (60%) found this review helpful
13.8 hrs on record
Posted: November 2, 2014
its very old school, but fun nevertheless.

It did have an issue with one of the boss scenes but this was resolved very quickly from the developer.

I hope to see more lovercraftian games in the future!
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5 of 7 people (71%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: May 29, 2015
Combat is too dull.
If there are two enemies and you play as the journalist, just flee until you can move past. Never fight anything.
This game is boring. Not even worth the 1€ offer I bought it at. Voice acting is terrible and the game actually suffers from people speaking the lines. Music is terrible, and combat system a joke. Don't waste time or money on this.
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Recently Posted
13.5 hrs
Posted: August 16
I recommend The Walking Dead: Season 2, WITH some caveats.

Pleasingly pixelated. Final Fantasy style graphics are used in combat (eg. no animations, just effect overlay to show attacks).

I liked the sound and music very much and found it quite evocative.

The game was clearly made with RPG Maker or a similar clone so the controls are perfect.

PLOT 8/10
The locations are diverse and well illustrated. The story as written (ignoring combat, gameplay, etc.) is very Lovecraftian and well written. Lovers of Lovecraft, such as myself will be quite pleased :3.

This game is the opposite of fun. Enemies in later areas are impossible to beat unless you "cheat" and only use the first save room to save your game.

Every time you enter a save room the cost of upgrades increases to the point where it becomes impossible to upgrade yourself enough to fight enemies.

If you do cheat then the game becomes ridiculously easy. A happy medium would have been nice (eg. make it possible to win without cheating ;p). I sense they were going for a Resident Evil style experience where you have to avoid enemies but it is impossible to avoid all of the enemies or use alternate solutions (bosses, etc.) making the game combat heavy yet ridiculously,,, avoidance based \0_o/. I was having quite the time passing the first boss until I figured out that I had to beat every single enemy in order to level up enough to stand a chance against more powerful enemies.

FINAL VERDICT = Pick a play style and stick with it }:|.

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0.4 hrs
Posted: June 25
Saw this game on sale so thought I would give it a go. I know the dev and have seen how hard he works on his games over the years. The amount of work and detail shown here is unlike a lot of other RPG maker games.

I like the horror theme of the game but many parts of the game take you out of it. I hate hard/easy modes in games, there should just be a pure mode the game was made to be played in. This goes along with the rest of the spam text that takes away from the horror theme of the game.

What I really liked was the amount of voice acting here, very bold to try and add so much of it to a RPG Maker game and I think it really stands out strong and loved it.

The jump scares got me everytime which was both sad and funny. The amount of combat you are forced to do seems kinda bad, I like the combat but having random enemies in small hallways that you really can't avoid seems pointless. I think random fight and story fights would have been better.

I liked how much your choice of char affects the game.

I would say this game is worth it on sale and hope to see some more content updates for it.
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Obey the Fist!
11.2 hrs
Posted: May 24
This is an adventure "survival horror" game with a Lovecraft theme. It's an extremely bad treatment of the genre, and it's an insult to fans everywhere.

Technical problems abound. Mythos the Beginning plays a lot like a game from 1992. When I first ran it, I thought I'd picked up some abandonware/retro game I hadn't previously heard about. Unfortunately, after some research, the game really was published first in 2014. It has pixel graphics and only supports 4:3 aspect ratio - you cannot change the resolution of the game, and the inputs are mostly controller based (despite the game having no console release!). If the low effort technical implementation isn't enough to scare you away, the rest will. You also need to enable your Windows Firewall to run this game, because bad game design is bad.

Graphics are really bad - they're pixel level, clunky, and of course the 4:3 technical limitation just makes things worse. Animations are almost comically bad - you have about 3 different frames for walking (left arm forward, arms middle, right arm forward), which just looks terrible. Extremely low effort and clunky.

Gameplay is fairly pedestrian but they also make your life hard by adding unskippable slow dialogue and intro text. Considering all the other problems you have to go through to get into the game, being presented with a very average adventure game just doesn't make all the hassle worth it.

To add insult to injury, they actually want you to pay them money for this poor experience. Impossible to recommend. I hope the developers get eaten by a Shoggoth.
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10.6 hrs
Posted: March 14
Very challenging. I kept a stuffed teddy bear nearby so I could verbally assault it after every death.
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0.1 hrs
Posted: December 16, 2015
I have played and owned this one outside Steam since it came out but only Steam has the Director's cut update so unfortunately had to buy the same game twice. Aside from that this is a pretty cool game. Its short but mix's old style rpg with horror elements in an interesting way, nice atmosphere and different builds for your character to try too.
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🐔 crow
6.3 hrs
Posted: September 8, 2015
what if an incompetent buffoon tried to make sweet home in rpg maker. that's this game, 10/10.
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2.5 hrs
Posted: July 12, 2015
I was so scared! I get too immersed and the power went out to the house in my first hour of playthrough. I had to wake my boyfriend up and jump under the covers as dramatic as possible! This is great!
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1.0 hrs
Posted: June 25, 2015
I wanted it to be good, and it was! Very indie yes! But wow, really creepy atmosphere and immersion. I hope they make a sequel with a $1 million in budget!
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4.5 hrs
Posted: June 20, 2015
So, as I was writing this review, I switched my recommendation from yes to no and back about three times.

Consider this a very conflicted 'yes', with a lot of qualifiers.

For example: $1 is about what you want to spend on Mythos: the Beginning. Allow me to explain why.

Mythos is a survival horror rpg with heavy-handed Lovecraftian elements. It's a very short game (clocking in at about three hours, playing as a completionist, on the hardest difficulty) so long as you don't get stuck, but it's also got puzzles and lacks a walkthrough, so your mileage may vary.

In Mythos, you investigate a semi-condemned asylum/hospital/thing, skulking around in the dark and occasionally falling through the floor to your death. The game is class-based, and it lets you freely spend exp in safe rooms to progress your character's combat abilities and investigative chops. Raise your int stat high enough (60) and you can bypass every puzzle in the game. Raise your sense stat high enough, and hidden items start appearing on the floor around you. Stats are reasonably well balanced, and most character builds are viable. So long as you build high int and throw spells, or build high attack and hit rate. Some combats can be optionally sidestepped, but a lot of monsters on the map clip towards you at just barely sub-sonic speeds, making evasion unlikely. Monsters and investigation points are also your primary source of exp, so I found myself combing the asylum for every squamous horror I could locate in order to make my intestines stronger. Optionally, you can also spend items for exp, which was kind of a neat feature. I mulched my entire inventory into my statline and promptly discovered I did not need to be healed when my defense was so high that I could not be hurt.

Which brings me to game balance. Mythos is a little wonky in this regards. Played properly, it probably is a nail-biting exercise in inventory management. However, exp costs for stats progress based on how many save rooms you have discovered, not on how many points you have spent, so I just scooped every single point I could find in the first few areas and made myself indestructible before even seeing a boss. If I hadn't decided to spend points to pad the survivability of my companions, I would have breezed through the final act of the game too.

Regarding raising any of the stats on your companions: don't. Them dying in combat has no actual repercussions whatsoever, so just use them as one-hit distractions for the monsters. Get your luck and guts high enough, and status effects and damage will not touch you.

Mythos' design also falters when it comes to its graphics and voice acting. The rest of the sound design on the game is utterly lovely, and evokes just the right atmosphere, but I've never seen worse (and buggier) voice-work. Everyone you meet sounds like they're trying to force a British accent through a sieve of rusting fish-hooks and razors, and that in turn is wrapped in some kind of low-fidelity distortion that made me take off my headphones every time someone spoke. I believe you can turn voiced dialog off, but you have to go into a menu in the game. Which means the intro voiceing is probably unskippable.

Graphics are not much better. This is an RPGmaker title. It shows. On top of that, all the character portraits and monsters look like they were whipped up using some sort of 1991 home edition 3D modeling software. It's garish at best, and comical at worst.

So, what's good about this game? Why did I eventually switch back to a 'yes' rating?

Unfortunately, it's fun.

I genuinely enjoyed most of my three hours playing it, and I even managed to get kind of immersed in the story and ambiance a few times. Mythos does not outstay its welcome (I'd say it understays it), and I found myself thinking about it after it was over - and not just in a "what did I put in my brain?" kind of way.

I don't think this was because of the writing, which was bog-standard Lovecraftiana. I don't think it was strictly the gameplay either. But somehow the whole of Mythos is greater than the sum of its jumbled-together parts. Dollar-for-dollar, I wouldn't take it over Alien or Amnesia, but if you want to support a pretty cool indie dev or slum it with a project-on-a-budget, you could do worse than this.
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