Super Indie Karts is a classic retro 16-bit style karting game, with Time Trials, Grand Prix, and Battle Modes! The game was KickStarted late in 2014 and is aimed for completion in 2016. You don't have to wait until completion though as you can join in now with Early Access to the Super Indie Karts BETA builds!
User reviews:
Very Positive (89 reviews) - 89% of the 89 user reviews for this game are positive.
Release Date: May 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Super Indie Karts has been in development for more than a year and was fully funded on Kickstarter late in 2014. Early Access, will provide an opportunity to hear honest feedback about the game as it is refined and give a chance to improve the game before the full release in 2016.”

Approximately how long will this game be in Early Access?

“Super Indie Karts will be completed in early 2016”

How is the full version planned to differ from the Early Access version?

“The final game will have more Indie Game crossovers, more karts, more tracks, more play modes, more weapons, and more refinement.

There'll be around 40 tracks, over 30 karts, Battle Mode, Time Trials, and Mirror Mode.”

What is the current state of the Early Access version?

“The currently uploaded build has the Grand Prix mode active with 20 tracks to race in Single Player mode in 3 speed classes and in Mirror Mode, with over 20 karts, and 8 weapons.”

Will the game be priced differently during and after Early Access?

“Price will not change when leaving early access”

How are you planning on involving the Community in your development process?

“Feedback can be left here or sent directly to me via email at, and I also answer questions regularly in the game's Discussions area.”
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Recent updates View all (15)

October 28

Early Access Update v0.55

*Update v0.55* - Oct 28th 2016 - Single Race

While the fourth Indie Cup is being finished up I figured I'd throw out an update for you with all of the other improvements that have been added since the last update.

There's a heap that has changed, but here's the highlights:

  • New Game Mode! Added "Single Race" mode so you can play your favourite track (or track you need practice on) against the CPU whenever you like
  • added steering wheel resistance to give the kart more weight, this gives a huge improvement to the feel of the game making the kart feel a lot less slippy
  • increased tyre friction from 0.45 to 1.0, less slippy more grippy!
  • polished up the title screen and menu a bit
  • the characters now spin into their winning animation when selected on the menu
  • cleaned up some more character avatars and spritesheets
  • added a (disabled) SplitscreenGP mode selector button (as it's definitely coming at some point!)
  • fixed character sprite being jittery with reverse cam
  • fixed the kart sprite looking like the kart is drifting when turning at fullest without drifting
  • lots of little bits of polish here there and everywhere!

It's great getting another game mode onto the menu, but the best addition in my eyes is the work done towards making the karts feel less slippy. There had been a few attempts at reducing the oft reported feeling of karting on ice, often in vain, but the most recent efforts from the last month have had such a strong impact that I don't think I'll ever hear of anyone having those icy feels again. Huzzah!

Until next time!

7 comments Read more

July 19

Early Access Update v0.52

*Update v0.52* - July 20th 2016 - Electric Dreams

Simply the biggest update Super Indie Karts has had to date! There are now 32 racetracks thanks to the addition of 20 "VR-Trax" races! - Undoubtedly VR is the futures!

- major changes:

  • introducing 20(!) "VR-trax" race tracks - glimpses of the future
  • 12 of which are brand new tracks, the other 8 are VR redesigns of the original "World Cup" tracks
  • Teamed up with Dream Fiend to add some amazing Synthwave music to the VR-Trax races
  • Virtual Racing so real you can feel the wind ruffle your wireframe hair! ;)
  • *VR headsets and equipment not required!!
- other changes:
  • Watermelon Physics Increase!! - You can now drop melons behind you!
  • added proximity alarm beeps when a loconut or melon gets too close to you
  • new in-world driftboost indicator, coloured light now flashes from back tyres
  • position indicator (corner number) now enlarges and colour cycles on the last lap (and now a little less inaccurate ;))
  • added small gong sound when completing a lap
  • camera zooms in on the character at the end of the race
  • character does some little hops on winning the race too
  • new sound effect added for when you're Super Golden
  • added track screenshots to the podium scene's race times pages
  • cursor movement on menus now accommodates both Tapping or Holding styles
- fixes:
  • fixed hop sounds disappearing when the camera zoomed out
  • fixed the remaining areas of some tracks that let you get trapped
  • fixed jump pads in Rhombus Square not hopping you far enough
  • fixed boost pad vertical billboards showing under floors
  • fixed wrong sky colours appearing in background of some ActionCams
  • fixed shroom race star text showing green when it wasn't collected (and sometimes white when it was)
  • fixed melons and loconuts getting lost on tracks with no external walls
  • fixed melons facing wrong way for an instant when dropped
  • fixed locked character slots being selectable
  • fixed TT menu track selection making no sound
  • you now return to TT select menu after a TT race
  • cleaned up some crossover logos and avatars
  • raised the volume levels on lots of events as they sometimes couldn't be heard
  • many many other cleanups and repairs!

Keep on drifting on!

21 comments Read more
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“The roster is one of the most impressive in a kart racer because of just how many indie franchises it uses, while its art style evokes the original Super Mario Kart with many modern flourishes. The pixel art style used is nearly identical to what you would expect from a latter-day SNES game.”
Hardcore Gamer

“Not only is it a love letter to the 16-bit era of Mario Kart, which I loved, but features some of my favorite indies as racers to boot.”
What's Your Tag?

“Super Indie Karts Is The Closest We'll Get To A Modern Wacky Wheels. This is all happening to an absolute smorgasbord of colour throughout. It’s a visual godsend.”
Kotaku Au

About This Game

Super Indie Karts is a classic retro 16-bit style karting game, with Time Trials, Grand Prix, and Battle Modes! The game was KickStarted late in 2014 and is aimed for completion in 2016. You don't have to wait until completion though as you can join in now with Early Access to the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters and 32 tracks to play Single Player in Grand Prix mode (and in Mirror Mode) and in Time Trials, and 3 local-multiplayer BattleMode arenas. More play modes, characters, and features will be added as the Early Access weeks drift on by. With one foot firmly in the past, witness authentic '90s hardware limitations such as:
  • shockingly bad draw distance!
  • incredibly small, almost claustrophobic, tracks!
  • trees and obstacles that pop up 5 yards in front of you!
  • World leading watermelon physics engine! (featuring Blast Processing!)
  • 1992 style screen curvature and motion blur!
  • Indie Game crossovers you know and love, and some you don't yet know you love!

More info on the final game:
Play as some super Indie Game crossover characters, coming to battle it out around the world in iconic locations or in some super Indie Game themed tracks! It might get a little bumpy out there though as there are plenty of weapons on the track to give you a spin: Melon Cannons, Exploding Pineapples, Melted Gelatos, Heatseeking Loconuts, and 3 different strength Chilli Boosts!

Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!

System Requirements

Mac OS X
    • OS: Windows Vista
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: HD Graphics
    • Storage: 400 MB available space
    • OS: Windows 7/8/10
    • Processor: 2.4 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    • Storage: 400 MB available space
    • OS: MacOS Mavericks 10.9.5 or later
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Storage: 400 MB available space
    • OS: MacOS Mavericks 10.9.5 or later
    • Memory: 4 GB RAM
    • Storage: 400 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (89 reviews)
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