Super Indie Karts is a classic retro 16-bit style karting game, with Time Trials, Grand Prix, SplitscreenGP, and Battle Modes! The game was KickStarted late in 2014 and is aimed for completion in 2017. You don't have to wait until completion though as you can join in now with Early Access!
User reviews:
Overall:
Very Positive (84 reviews) - 88% of the 84 user reviews for this game are positive.
Release Date: May 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Super Indie Karts has been in development for more than a year and was fully funded on Kickstarter late in 2014. Early Access, will provide an opportunity to hear honest feedback about the game as it is refined and give a chance to improve the game before the full release in 2017.”

Approximately how long will this game be in Early Access?

“Super Indie Karts will be completed in 2017.”

How is the full version planned to differ from the Early Access version?

“The final game will have more Indie Game crossovers, more karts, more tracks, more play modes, more weapons, and more refinement.

There'll be around 40 tracks, over 30 karts, SplitscreenGP, Battle Mode, Time Trials, and Mirror Mode.”

What is the current state of the Early Access version?

“The currently uploaded build has the Grand Prix mode active with 32 tracks to race in Single Player mode in 3 speed classes and in Mirror Mode, with over 20 karts, and 8 weapons.”

Will the game be priced differently during and after Early Access?

“After leaving early access the game will be priced at US$14.99”

How are you planning on involving the Community in your development process?

“Feedback can be left here or sent directly to me via email at support@oneleggedseagullgames.com, and I also answer questions regularly in the game's Discussions area.”
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Recent updates View all (19)

June 22

Early Access Update v0.63 - Super Summer Update

*Update v0.63* - June 22nd 2017

Summer's here and I'm super stoked to release this update, which adds support for more than 2 players in splitscreen. SplitscreenGP now supports 3 and 4 Players!

SIK v0.63 changes:
  • 3-4 players now supported in SplitscreenGP



  • Replaced all of the joypad button graphics with pixelart versions, and also added Diamond Button Map options as seen in many Nintendo Switch games
  • improved the look, and performance, of the TV filter
  • added cleaner Cup Selection menu layout adding a tab system



  • added boxes for the in-race HUD elements to sit in, much cleaner looking now



  • jazzed up the HUD's Shroom cards and added a spin animation to them, they also now represent separate Shrooms so you can see which one you're missing
  • added up & down arrows to the HUD's weapon slot frame to show your aim direction



  • cleaned up the PowerDrive2000 car's spritesheet (long overdue)
  • fixed a palette error that had made the nose of Runbow's Red Hue vanish
  • added faster Brakes and quicker acceleration from a standstill

As usual with big updates like this there can be minor side-effects I might have overlooked. You can also usually expect a follow-up update a few days later. If anything has gone astray, don't hesitate to let me know in the discussions area and I'll get onto them as soon as I can.

I've also added a "previousbuild" branch to steam so you can revert back to the previous release if something goes wrong when a new version launches (or if you just want to check out what it looked like before all of the new awesome stuff got added ;]). It's an open beta branch available from within the steam client by right clicking the game in your games list and going to Properties\Betas. As an example, the current "previousbuild' branch would revert you back to v0.61.

The next major update (with Indie Cup 4) will be coming very soon, there's just a few more things to finish up! I had hoped to have it ready with this update but we'll just have to wait a little bit longer. I've posted several GIFs recently showing some of the future crossovers on the 1leggedseagull twitter page if you want to get a sneak peek.

Keep on karting on!
1leggedseagull

11 comments Read more

March 19

Early Access Update v0.61

*Update v0.61* - Mar 20th 2017 - Horizontal SplitscreenGP (2P)

Horizontal SplitscreenGP is here!



A lot of players get a little queasy when playing splitscreen in a Vertical set up, while others get queasy with a Horizontal setup. Thankfully you can now switch to the one that's most comfortable to you. Look for the Setup button prompt on the kart select screen in the SplitscreenGP menu to make the switch.

List of changes:
  • added a Horizontal splits option to SplitscreenGP
  • added more vibration events for more rumble immersion
  • added a check for when single player switched controllers mid race to stop another vibrate-forever bug
  • added punchier avatar changes in the 4 race position HUD avatars
  • fixed 3d walls looking dark in mirrormode
  • fixed costume change arrows sometimes showing up on wrong players character
  • fixed infinite lives glitch in SplitscreenGP

Besides these changes I also updated my Unity version to the latest release which has had the unfortunate side effect of adding around 45MB to the file size of the game! I'll be doing some investigating in the coming week to find out where this extra bloat has manifested and I'll make an effort to reduce the file size back down to what it was for the next update.

One other issue introduced by the Unity update is upon starting the game you might get a firewall notification letting you know the game is attempting to contact Unity's Cloud Service. This isn't an intentional connection attempt, but seems to be happening because the Unity engine has had some new Online Multiplayer code added to it. You can feel free to permanently block the connection attempt (that's what I did here) and the game will still run just fine. I've sent a support request to Unity3D and hope to have that resolved for the next update too.

Keep on karting on!
1leggedseagull

9 comments Read more
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Reviews

“Super Indie Karts Is The Closest We'll Get To A Modern Wacky Wheels. This is all happening to an absolute smorgasbord of colour throughout. It’s a visual godsend.”
Kotaku Au

“Not only is it a love letter to the 16-bit era of Mario Kart, which I loved, but features some of my favorite indies as racers to boot.”
What's Your Tag?

“The roster is one of the most impressive in a kart racer because of just how many indie franchises it uses, while its art style evokes the original Super Mario Kart with many modern flourishes. The pixel art style used is nearly identical to what you would expect from a latter-day SNES game.”
Hardcore Gamer

About This Game

Super Indie Karts is a classic retro 16-bit style karting game, with Time Trials, Grand Prix, Splitscreen GP, and Battle Modes! The game was KickStarted late in 2014 and is aimed for completion in 2017. You don't have to wait until completion though as you can join in now with Early Access to the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters and 32 tracks to play Single Player or Two Player Splitscreen in Grand Prix mode (and in Mirror Mode) and in Time Trials, and 3 local-multiplayer BattleMode arenas. More play modes, characters, and features will be added as the Early Access weeks drift on by. With one foot firmly in the past, witness authentic '90s hardware limitations such as:

  • shockingly bad draw distance!
  • incredibly small, almost claustrophobic, tracks!
  • trees and obstacles that pop up 5 yards in front of you!
  • World leading watermelon physics engine! (featuring Blast Processing!)
  • 1992 style screen curvature and motion blur!
  • Indie Game crossovers you know and love, and some you don't yet know you love!

More info on the final game:
Play as some super Indie Game crossover characters, coming to battle it out around the world in iconic locations or in some super Indie Game themed tracks! It might get a little bumpy out there though as there are plenty of weapons on the track to give you a spin: Melon Cannons, Exploding Pineapples, Melted Gelatos, Heatseeking Loconuts, and 3 different strength Chilli Boosts!

Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: HD Graphics
    • Storage: 400 MB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2.4 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    • Storage: 400 MB available space
    Minimum:
    • OS: MacOS Mavericks 10.9.5 or later
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Storage: 400 MB available space
    Recommended:
    • OS: MacOS Mavericks 10.9.5 or later
    • Memory: 4 GB RAM
    • Storage: 400 MB available space
Customer reviews Learn More
Overall:
Very Positive (84 reviews)
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