Super Indie Karts is a classic retro 16-bit style karting game, with Time Trials, Grand Prix, and Battle Modes! The game was KickStarted late in 2014 and is aimed for completion in 2016. You don't have to wait until completion though as you can join in now with Early Access to the Super Indie Karts BETA builds!
User reviews:
Very Positive (79 reviews) - 92% of the 79 user reviews for this game are positive.
Release Date: May 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Super Indie Karts has been in development for more than a year and was fully funded on Kickstarter late in 2014. Early Access, will provide an opportunity to hear honest feedback about the game as it is refined and give a chance to improve the game before the full release in 2016.”

Approximately how long will this game be in Early Access?

“Super Indie Karts will be completed in early 2016”

How is the full version planned to differ from the Early Access version?

“The final game will have more Indie Game crossovers, more karts, more tracks, more play modes, more weapons, and more refinement.

There'll be around 40 tracks, over 30 karts, Battle Mode, Time Trials, and Mirror Mode.”

What is the current state of the Early Access version?

“The currently uploaded build has the Grand Prix mode active with 20 tracks to race in Single Player mode in 3 speed classes and in Mirror Mode, with over 20 karts, and 8 weapons.”

Will the game be priced differently during and after Early Access?

“Price will not change when leaving early access”

How are you planning on involving the Community in your development process?

“Feedback can be left here or sent directly to me via email at, and I also answer questions regularly in the game's Discussions area.”
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Recent updates View all (14)

July 19

Early Access Update v0.52

*Update v0.52* - July 20th 2016 - Electric Dreams

Simply the biggest update Super Indie Karts has had to date! There are now 32 racetracks thanks to the addition of 20 "VR-Trax" races! - Undoubtedly VR is the futures!

- major changes:

  • introducing 20(!) "VR-trax" race tracks - glimpses of the future
  • 12 of which are brand new tracks, the other 8 are VR redesigns of the original "World Cup" tracks
  • Teamed up with Dream Fiend to add some amazing Synthwave music to the VR-Trax races
  • Virtual Racing so real you can feel the wind ruffle your wireframe hair! ;)
  • *VR headsets and equipment not required!!
- other changes:
  • Watermelon Physics Increase!! - You can now drop melons behind you!
  • added proximity alarm beeps when a loconut or melon gets too close to you
  • new in-world driftboost indicator, coloured light now flashes from back tyres
  • position indicator (corner number) now enlarges and colour cycles on the last lap (and now a little less inaccurate ;))
  • added small gong sound when completing a lap
  • camera zooms in on the character at the end of the race
  • character does some little hops on winning the race too
  • new sound effect added for when you're Super Golden
  • added track screenshots to the podium scene's race times pages
  • cursor movement on menus now accommodates both Tapping or Holding styles
- fixes:
  • fixed hop sounds disappearing when the camera zoomed out
  • fixed the remaining areas of some tracks that let you get trapped
  • fixed jump pads in Rhombus Square not hopping you far enough
  • fixed boost pad vertical billboards showing under floors
  • fixed wrong sky colours appearing in background of some ActionCams
  • fixed shroom race star text showing green when it wasn't collected (and sometimes white when it was)
  • fixed melons and loconuts getting lost on tracks with no external walls
  • fixed melons facing wrong way for an instant when dropped
  • fixed locked character slots being selectable
  • fixed TT menu track selection making no sound
  • you now return to TT select menu after a TT race
  • cleaned up some crossover logos and avatars
  • raised the volume levels on lots of events as they sometimes couldn't be heard
  • many many other cleanups and repairs!

Keep on drifting on!

21 comments Read more

April 3

Early Access Update v0.48

*Update v0.48* - April 3rd 2016

Just a quick one this time to update a few areas of the game that I had been wanting to upgrade for a long time.

  • the HUD presentation during the Podium celebration scene after a cup run needed a big overhaul. Instead of using strings of text to say everything, it's now all done in a more graphical way. As a result it's a lot neater.
  • the icons for the Indie Cups now have a pixel art style that fits the rest of the game's graphics a lot more
  • the Race Goal icons too now share a similar pixel style that looks a lot nicer!
  • the weapon slot on the HUD also got a similar pixel refresh

Some of the speedy Time Trials I've seen popping up on youtube and twitter this last week really impressed us a lot here at Seagull's Nest. I can't believe the way some people can control their kart, it's just amazing.. keep it up!


1 comments Read more
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“The roster is one of the most impressive in a kart racer because of just how many indie franchises it uses, while its art style evokes the original Super Mario Kart with many modern flourishes. The pixel art style used is nearly identical to what you would expect from a latter-day SNES game.”
Hardcore Gamer

“Not only is it a love letter to the 16-bit era of Mario Kart, which I loved, but features some of my favorite indies as racers to boot.”
What's Your Tag?

“Super Indie Karts Is The Closest We'll Get To A Modern Wacky Wheels. This is all happening to an absolute smorgasbord of colour throughout. It’s a visual godsend.”
Kotaku Au

About This Game

Super Indie Karts is a classic retro 16-bit style karting game, with Time Trials, Grand Prix, and Battle Modes! The game was KickStarted late in 2014 and is aimed for completion in 2016. You don't have to wait until completion though as you can join in now with Early Access to the Super Indie Karts BETA builds! The BETA currently boasts over 30 characters and 32 tracks to play Single Player in Grand Prix mode (and in Mirror Mode) and in Time Trials, and 3 local-multiplayer BattleMode arenas. More play modes, characters, and features will be added as the Early Access weeks drift on by. With one foot firmly in the past, witness authentic '90s hardware limitations such as:
  • shockingly bad draw distance!
  • incredibly small, almost claustrophobic, tracks!
  • trees and obstacles that pop up 5 yards in front of you!
  • World leading watermelon physics engine! (featuring Blast Processing!)
  • 1992 style screen curvature and motion blur!
  • Indie Game crossovers you know and love, and some you don't yet know you love!

More info on the final game:
Play as some super Indie Game crossover characters, coming to battle it out around the world in iconic locations or in some super Indie Game themed tracks! It might get a little bumpy out there though as there are plenty of weapons on the track to give you a spin: Melon Cannons, Exploding Pineapples, Melted Gelatos, Heatseeking Loconuts, and 3 different strength Chilli Boosts!

Indie Crossovers so far include: - Runbow - Freedom Planet - Teslagrad - Whispering Willows - Fist Of Awesome - Read Only Memories - Lobodestroyo - Canabalt - Duck Game - So Many Me - Toto Temple Deluxe - Aegis Defenders - Adventures Of Pip - Shutshimi - Gentlemen Ricochet - A.R.E.S. - Holobunnies - Clive'N'Wrench - Cross Code - PowerDrive2000 - Guacamelee! - and many more to come! With over 40 tracks to race on, in 3 speed classes, plus mirror mode, there'll also be plenty of achievements and unlocks to keep you drifting and burning pixel rubber 'till the pixelated billboard sun goes down!

System Requirements

Mac OS X
    • OS: Windows Vista
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: HD Graphics
    • Storage: 400 MB available space
    • OS: Windows 7/8/10
    • Processor: 2.4 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    • Storage: 400 MB available space
    • OS: Mac OS X Snow Leopard 10.6 or later
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Storage: 400 MB available space
    • OS: Mac OS X Lion
    • Memory: 4 GB RAM
    • Storage: 400 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (79 reviews)
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61 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
0.3 hrs on record
Early Access Review
Posted: September 17
Indie game characters in 1 game, is pretty cool. It introduced me to some cool games that are on my long wishlist
Was this review helpful? Yes No Funny
5 of 12 people (42%) found this review helpful
Not Recommended
0.6 hrs on record
Early Access Review
Posted: August 31
Product received for free
For a game that's trying to be like Super Mario Kart mixed with Konami Racers, it sure fails hard at it. Let me count the ways!

The AI is faster then it should be on some tracks while also slower on others.
You slide like your on ice with every small turn, more so then Super Mario Kart.
Drifting slows you down, forcing you to snake with level 1 boost.
Everything bounces you everywhere.
Weapons and hazards are too powerful, slowing or dead stopping you longer then you should be.
No invulnerability frames after being hit meaning damage stacks.
Heatseekers used in first place hunt down second place.
Using controller causes shots to be fire backwards more then forward.
Every track feels small and cramped.
The first cup is way harder then any of the other cups.
Duck Stage is a mess, even the AI can't complete it.
Runbow Stage is broken as it places you super close to the color you need to stay way when you fall, forcing you to fall in the holes again.
The only recognizable characters (IMO) are Carol Tea, Juan, and Duck but even then; You cannot identify anyone from behind them.

I do not recommend getting this "game" even if your a fan of any of the characters found in this "game". Go buy Sonic & All-Stars Racing Transformed if your looking for a good "Kart-Racer" on PC.
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Most Helpful Reviews  Overall
43 of 54 people (80%) found this review helpful
2 people found this review funny
2.0 hrs on record
Early Access Review
Posted: June 1, 2015
Short game time is due to the current lack of content, in the time I have spent with this game I've played all the tracks it has to offer, some more than once.

Super Indie Karts is an indie racing game similar to the early Mario Karts game that is currently available through Steam Early Access. In Super Indie Karts you play as one of many indie characters and race against seven opponents on a variety of tracks, some of which come from the same games as the characters.

Before I get underway I'd just like to point out that this game is still pretty early and is developed by one person so any negatives I mention about the game will have less of an impact on my Verdict than they would if this was a full release title, my review will be updated as the game is updated to reflect and changes made.

+Charming pixel graphics
+Well designed tracks and characters which fit the pixel art style excellently
+Already has a lot of playable characters with more to be added by the time the game releases, many characters come from popular indie titles such as Fist of Awesome and Canabalt
+The controls are great (I played using a 360 controller) and the karts feel very responsive
+Quite a few different power-ups in the game which are all very good though I would definitely like to see a couple more
+A couple of the power-ups have 'action cams' so you can see them do their work which is a fun mechanic
+Good soundtrack which fits the game well
+Brings back some good memories of the early Mario Kart games

-Personally I found it a little bit too easy, even on the hardest of the three difficulties I was still coming first or second without putting much effort in
-As mentioned there's not much content at the moment, only four of eight single player Grand Prix's are available to play and the other game modes aren't available yet
-It takes about a second for the game to pause after you press the pause button

Worth Noting:
  • Super Indie Karts will be $5 cheaper upon release

Here's a short video I recorded of the first Grand Prix event:

Worth Purchasing (7.5/10)

A great indie racing game with charming graphics, well designed tracks and great controls which is only let down by its lack of difficulty and content.

This review was written using a key provided by the Developer for review purposes

El K.
Was this review helpful? Yes No Funny
25 of 33 people (76%) found this review helpful
7 people found this review funny
2.9 hrs on record
Early Access Review
Posted: July 17, 2015
<Disclosure - This review was provided free for review purposes>

Super Indie Karts is a back-to-basics kart racer boasting a unique indie roster and vibrant retro visuals. This is a review of the game in early access, so take it with a pinch of salt – all features may be subject to change and improvements – the final product will certainly be better than what is currently on offer. With that being said, let’s get to the review proper.

Super Indie Karts should be pretty familiar to anyone who has ever played Mario Kart, Diddy King Racing, Sonic Drift etc. For the uninitiated however, in Super Indie Kart, you compete to come first place against seven other racers on wacky, themed courses filled with obstacles and power-ups. Those looking for a complex, robust driving game should bow out now – SIK doesn’t reinvent the wheel, but can capably hold its own with the kart racing series’ forerunners.

Arguably the most important aspect of a racing game should be its controls, and thankfully, SIK controls smoothly for the most part. Taking corners can be quite tricky at first, and the drift function seems to be primarily used for the boost it grants rather than helping to actually make corners. It can take a bit of getting used to for fans of modern racers, but once familiarised with the controls, timing boosts and jumps while dodging obstacles at high speed becomes second nature and a lot of fun. Best played with a controller.

The current roster boasts 26 characters, with a further 10 yet to be released making it a really meaty selection of potential racers. Unless you’re a devoted follower of the indie game scene, it’s likely that this will be your first time seeing a lot of these characters, and without knowing who they are and what game they come from, they can seem a little flat, with some characters looking particularly boring or out of place such as Elena or Cannabalt. However, for those in the know, seeing their favourite indie icons racing for victory is sure to be a treat. The overall character design is quite nice, and familiar or not, you’re sure to find a racer that suits you.

The courses at present are a mixed bag. Most look well designed with a nice variety in layout and style. The best courses I found where the ones with broad turns and plenty of opportunities for drift boosts. At their worst, the tracks are riddled with sharp, 90 degree turns and littered with annoying, seemingly randomly placed obstacles – I believe the developer plans to tone down these obstacles somewhat, and this would be a welcome boon to the flow of the races.

Graphically, the game features bright, vibrant tones and quirky retro sprites, very reminiscent of its SNES era progenitor. All the tracks are displayed in a classic mode 7 style which is rarely seen and old school Mario Kart or F-Zero fans are sure to appreciate. There is also a screen filter option to make the game look as though it is running on an old CRT monitor with screen curvature and scanlines. This is a very nice feature that retro gamers are sure to enjoy and thankfully, it isn’t too distracting to the point where you’ll be at a disadvantage. The retro fan service continues with the option to replace in-game button prompts with SNES, and Playstation button icons – Super Indie Karts is anything but shy when it comes to its origins. The soundtrack is equally charming, featuring a variety of upbeat chip tunes – nothing too standout, but pleasant nonetheless.

At present the game is reasonably thin on content with only 15 available tracks, no multiplayer races and two newly added battle modes. These battle modes consist of the classic arena based combat mode where you attack by firing weapons, in addition to a Fist of Awesome inspired punch out mode where players swing for each other with giant boxing gloves mounted to their kart. While still very rough around the edges, these battle modes could prove promising and will likely be an enjoyable multiplayer experience. There are no unlockables yet meaning there is no incentive to racing beyond the race itself – If planning to buy this game anytime soon, be prepared for a brief experience.

There’s not much more to say about Super Indie Karts, in the brief time I spent playing I had exhausted most of the available content and without multiplayer I would be unlikely to revisit it again for a good while, as content slowly builds up. Super Indie Karts is an enjoyable experience and a solid kart racer in its own right, and when finished, should be a very fun, expansive party game. However, at the moment, the only incentive to buying this game is to support the devs and get early impression/give feedback. The game's current price wil be the same upon release, so my advice is to hold off on a purchase unless you’re desperate for some retro kart racing action.

+Great pixel graphics
+Large roster of characters
+Fun, classic kart racing.

-Thin on content
-Lack of multiplayer

Tentative Score: 7/10

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Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
1 person found this review funny
1.2 hrs on record
Early Access Review
Posted: September 19, 2015
This is one of the greatest Mario Kar- F-Zero clones i've EVER played.

-The game looks BEAUTIFUL.
-The speed. It goes so fast that I can't even stop myself from comparing it to F-Zero more than Mario Kart. And that is BY FAR one of this game's strongest points.
-A LOT of less known Indie Games could really get out there from this.
-It's really quirky, especially those items!
-Though i'm REALLY waiting for Carol to get into the roster, I'm enjoying playing as Lea from Cross Code and Tim Burr from Fists Of Awesome (Two games I don't know a thing about).

-Something that you should have from the get-go of EVERY kart racer, even if it's in Early Access, TIME TRIALS, isn't playable at the moment.
-Titus from Indie Assault is in the roster (This is a legit complaint, trust me I make games too (but not really indie games more or less fangames and parodies)).
-The tracks are too short, even with 5 laps. 8 laps seems like a good number that could fix this.

I'm really looking forward to this game. It looks AMAZING, and the flaws aren't really that bad (except the Time Trials one).

"Keep up the good work Mac."
~Doc Louis, Punch Out!
Was this review helpful? Yes No Funny
22 of 35 people (63%) found this review helpful
Not Recommended
2.5 hrs on record
Early Access Review
Posted: December 23, 2015
Super Indie Karts is one of those weird games that falls into the space of not good enough to give a solid recommendation but too enjoyable to be that negative about either. The biggest issue is that there's just not a lot to it. 32 courses are eventually promised with about half that number available now, and 3/4 of the forty-ish character roster already in the game. That shouldn't seem like a bad amount of content but being confined to a single player grand prix mode and forthcoming time trials with no firm promise of online play ever coming (local mp is definitely going to be in the game, though it isn't yet) doesn't really leave a lot to do. Especially since all of the tracks are so short that going through a four course set takes no time at all. Courses also feel largely the same, with the biggest defining factor being how many dickish opportunities for you to be thrown into a pit each one has. Generally far too many.

It doesn't play badly. The drifting mechanics very good and the kart handling, while a little bit slippery, is perfectly fine. It has a great sense of speed, though that contributes to a feeling of everything just being too chaotic, especially with how short the tracks are. It's hard to keep track of everything that's going on, I find myself rarely using power ups because I'm so focused on staying on the track. The power ups are standard Mario Kart fare, thankfully minus any blue shell type item. Nothing original but I appreciate that it doesn't have the bloated number of pickups that are in modern Mario Kart. This is a pretty bare essentials collection of missiles and boosts and that's not a bad thing, though it doesn't really lend itself to making memorable moments of doing cool stuff with power ups.

The music is great, albeit largely for being taken from other games. The art style is wildly inconsistent between characters and that really breaks any feeling of cohesion. Tracks at least generally match up with each other, though they're pretty boring visually without a lot of animation in the background. I'm not sure if this is just a matter of things not being finished, it feels like it is, but this may just be the state of things. Sound effects aren't noteworthy. They exist and they work but I wouldn't say it has great sound design.

If this was slated to be shipping with online multiplayer, I'd recommend it. The racing is definitely fun enough and I think that the nostalgia aspect, plus the pretty cool roster of indie characters, is enough to differentiate Super Indie Karts from Sonic & All-Stars Racing Transformed, it's biggest competition. Not that it's anywhere near as good as Transformed but that's a very high bar. The thing is, that feature isn't promised. For me, and I think for a lot of people, local multiplayer isn't a situation that happens very often. Even more so with the fact that a monitor really isn't ideal for split screen and most people don't have their computer hooked up to their TV.

The other thing I'd really like to see here is mod support. Having community made characters and courses with Steam workshop support could really put this on the map. I think if that and online multiplayer came to fruition, this would be fantastic, and probably could even fetch a $20 price tag. But again, while the developer has expressed interest in possibly doing it somewhere down the line, it's not a feature that is actually planned.

Super Indie Karts is written in Unity, as is made abundantly clear by the "Unity Personal Edition" splash screen when the game starts, and technically it's so-so. The game looks pretty good, outside of the mentioned clashing styles, with a pretty nice faux mode 7 effect that evokes older games without being held back by their actual technical limitations. Only three resolutions seem to be supported, the highest one being 1920x1080, which isn't deal breaking but also isn't ideal. Native support for, at minimum, 1440p and 2160p is something that really should be included in any game coming out in 2015. Maybe this will be fixed down the line. I've had some framerate drops on an AMD Phenom 965 and GTX 760, nothing game breaking but noticeable. Doesn't evoke a feeling that this is tightly crafted on a technical level and I'd be wary of performance if you're on a laptop on lower end system.

All that's there now is a short single player kart racer that doesn't bring anything new to the table and suffers from art assets that don't mesh well together. It's got a world of potential and I am looking forward to seeing where it goes in the future, but would I recommend it? Not really. It's fine but it's not a game that I'm going to be telling friends about how they have to play this, and in less than two hours I already feel like I've basically seen what the game has to show me in its current state. I'd say check back once this is out of early access. The potential to be a great game is there but Super Indie Karts is still far enough from where it needs to be that you're definitely taking a risk buying now.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
0.3 hrs on record
Early Access Review
Posted: May 11
This game is really awesome. Brings back the memories of staying up late with my friends to play mario kart. Although I have to say, this does have a bit of a learning curve. I really hope there's online multiplayer soon!
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
3 people found this review funny
0.8 hrs on record
Early Access Review
Posted: August 9
For anybody that has ever had a personal vendetta against Rainbow Road, you've got another thing coming.

10/10 Would repeatedly scream loud obscenities again.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
4 people found this review funny
1.1 hrs on record
Early Access Review
Posted: February 7
Super Indie Karts? More like Super FUN Indie Karts! The levels are greatly creative as well as innovative, never once have my jaw went back up when viewing the colors, as well as avoid said colors *wink wink obvious reference to a level*. I look forward to this game being fully done as well as seeing who joins the roster of these colorful indie characters. Maybe Frisk from Undertale and maybe the inmate from The Escapists! I give this a fantastic must play 5 stars.
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5 of 5 people (100%) found this review helpful
1.8 hrs on record
Early Access Review
Posted: May 26
A very solid racing game. Could benefit from an online multiplayer mode.
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Recently Posted
6.8 hrs
Early Access Review
Posted: September 28
Great game
Helpful? Yes No Funny
7.1 hrs
Early Access Review
Posted: August 24
Just bought this game and played it about 2 hours and already feel like im gonna be hooked on it. Is very snes mario kart like but looks nicer, the controls are good and is super fun. Really wish they had an online leader board for time trail or some sort of multiplayer aspect but is still in the early access so hopefully that will come. Great game and a bargain for 10 euros. If you miss mario kart becaue you play game on steam then this is perfect. I dont write reviews usually and especially not for games I have just bought but this deserves a thumbs up :)
Helpful? Yes No Funny
1.1 hrs
Early Access Review
Posted: August 16
Do you like Mario Kart? If you answered yes, then this game is for you. It sure has a lot of content for an early access game, and of course it has a few bugs but overall I say the game is worth the 10 dollar entry fee. Also Carol is the best racer.
Helpful? Yes No Funny
The Dorien Gr3y
0.1 hrs
Early Access Review
Posted: August 1
Really really great! Reminds me so much of Mario Kart but BETTER! One thing I really want is more Local Multiplayer!!! I want to be able to play through the game with my daughter instead of just the battle arenas. PLEASE DEVS ADD MORE LOCAL MULTI!!!!
Helpful? Yes No Funny
2.6 hrs
Early Access Review
Posted: June 30
great game, this is mario kart with a more modern feel, sadly this doesn't work with my linx vision gaming handles but does work with my ps4 controller really nicely, happy with the purchase can't wait till this is complete, please keep up the good work.
Helpful? Yes No Funny
「TM」 Spencer
2.4 hrs
Early Access Review
Posted: June 30
if you love Kart racers, you will more than likely LOVE this game.
Helpful? Yes No Funny
1.7 hrs
Early Access Review
Posted: June 26
Ok so the battle arena doesn't work. But other than that, IT'S AN EXTREME SUPER MARIO KART! IT'S FUN!! BUY IT!
Helpful? Yes No Funny