Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!
User reviews:
Very Positive (45 reviews) - 80% of the 45 user reviews in the last 30 days are positive.
Very Positive (685 reviews) - 85% of the 685 user reviews for this game are positive.
Release Date: Sep 29, 2015

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June 23

Too Hot? Cool off with Norse Mythology!

Come celebrate the summer with the coolest game around!

Enjoy Jotun at 50% off.

Impress the Gods!

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May 10

Midweek Madness!

To celebrate the arrival of Spring, we're 50% off!

Stay tuned for Jotun: Valhalla Edition this summer (it will be a free DLC for all current owners).

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“Jotun is a wondrous trek through Norse mythology”
8.0 – IGN

“It’s a wonderfully wild, vibrant bedtime story told with fire and verve”
8.0 – Gamespot

“It's a magical ride that I'm sure I'll revisit from time to time in the future.”
9.0 – Destructoid

About This Game

Jotun is a hand-drawn action-exploration game set in Norse mythology.

In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla.

Explore vast regions of Norse Purgatory to find runes to unleash the jotun, giant Norse elementals. Fight them using only your massive two-handed axe, the blessings of the Gods and your skills!

Impress the Gods!


  • Experience beautiful hand-drawn animation
  • Fight five epic jotuns, giant Norse elementals
  • Explore nine vast and mysterious levels filled with Viking mythology
  • Learn about Thora's life and death in an overarching story
  • Summon powers bestowed upon you by the Viking Gods
  • Hear authentic Icelandic voice-overs
  • Listen to an amazing original soundtrack, specifically composed for every gameplay moment by Max LL

Join the Jotun Family:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® 7
    • Processor: 1.8 GHz Processor
    • Memory: 4 GB RAM
    • Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
    • DirectX: Version 10
    • Storage: 8 GB available space
    • OS: OS X Yosemite
    • Processor: 2.4 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 1536
    • Storage: 8 GB available space
    • OS: Ubuntu 14.04
    • Processor: 1.8 GHz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
    • Storage: 8 GB available space
Customer reviews
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Very Positive (45 reviews)
Very Positive (685 reviews)
Recently Posted
( 4.6 hrs on record )
Posted: June 30
This game was sick as ♥♥♥♥
Helpful? Yes No Funny
( 4.6 hrs on record )
Posted: June 30
A beautiful loveletter to Norse mythology and folklore. While quite light on the gameplay, it more than makes up for it with its beautiful sceneries and narrative, recounting the old myths of scandinavian culture, it almost feels like being read the vividest of bedtime stories. If you have at least a passing interest in Norse mythology, I can't recommend this game enough.
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( 5.4 hrs on record )
Posted: June 30
The major appeal of this game is the gruellingly hard and well designed boss battles. The combat is simplistic, however the depth comes from memorising and understanding the boss' patterns, and knowing when to move, dodge and attack. The only down side I could think of was the puzzle levels in between boss battles, they weren't as interesting as they could have been. Some may disagree with me on this, but I didn't find the norse mythology aspect particularly compelling. I thought it was a nice visual theme though, the artstyle and animations are wonderful.
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( 4.7 hrs on record )
Posted: June 29
Best $7.50 you'll spend this summer.
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: June 29
The art alone makes it worth the purchase in my view.

This is a pretty average boss rush game, what makes it worth it are the visuals (everytime the damn game decides to zoom out and show something epic happening down below I almost have a fit).
Helpful? Yes No Funny
( 5.2 hrs on record )
Posted: June 27
I've proved myself to Odin.
Valhalla awaits.
Helpful? Yes No Funny
( 9.4 hrs on record )
Posted: June 27
I absolutley love this game!!

Its art style is beautiful, it moves well, but the only thing i would say is that when it comes to attacking its all about the timing. The timed shot between one small hit or a bigger hit is what could get you killed.

anyway, the music is huntingly stunning! and some of the bosses are looking creepy! Yes, granted it IS quite a small game, but to me it is one of those ones where you can just pick up and play. Doesnt matter if you have beaten the bosses once or 1000% it is a super lovely game to play.

to totally reccomend. <3
Helpful? Yes No Funny
( 5.7 hrs on record )
Posted: June 26
Absolutely recommend. Short, very sweet but immensely satisfying and beautiful.
Helpful? Yes No Funny
( 4.7 hrs on record )
Posted: June 26
Simple, Intriguing and Beautiful... Just Amazing really :)
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( 0.4 hrs on record )
Posted: June 25
I just bought this game because of the trailer and have only played 15 min or so, but i like this game. which is a bit of a surprise because i usually don't like diablo style games but this one is differant. you feel like your in an epic cartoon that is visually fun and the music is incredible. i have to say buy this game or at least check the trailer because it really is something differant and cool.
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Most Helpful Reviews  In the past 30 days
46 of 51 people (90%) found this review helpful
Not Recommended
6.6 hrs on record
Posted: June 16
Artistically and visually this game is unquestionably impressive. It manages to create such a magical and mystical atmosphere suiting to Norse mythology. Also its soundtrack does a great job at enhancing the drama and tension throughout the game.

On the other hand, I am sorry to say that the rest is so bad and shallow that even a full scale article is not enough to tell what falls so short. But briefly, level designs are incredibly boring and lazy. To solve the puzzles or to obtain items/god powers, only thing you have to do is wandering around aimlessly in literally empty places or dodging things like winds or rocks. There are not any real or difficult enemies or threats around, only annoying mechanics.

Apart from that, boss fights are supposed to give you some tough time but believe me, they are also not difficult, they are just tiring and annoying. Visually it looks gorgeous and you are expecting something epic but after a couple of fight you come to an understanding that if you are ready to spend some frustrating time with dodging things, you are going to beat the Jotuns eventually.

Overall game lacks depth and excitement. Story is like non-exist, it is a linear, uninteresting and uninfluential story with linear gameplay. This game is dealing with one of the most interesting concepts in the world like Norse mythology and you are expecting something more clever and epic but it only gives you some shallow level designs and annoying mechanics. It may be visually beautiful but I don’t think that it is worthy of your time or money.
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14 of 19 people (74%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: June 21
Jotun is a puzzle platform game without the jumping. What it got for it is the looks, ideas and the chosen mythology... nothing more really.

The puzzles are not very tricky but somewhat good. The game however has it's focus on the boss fights. The biggest problem with the boss fights are that they aren't that tricky. The times I had a problem, it was because I couldn't see myself or the fact that the controls can be slightly slow on reacting. The fighting feels stiff and awkward. This is on purpose I think to make the fights more focused on timing rather than mashing a button. I think this is a good choice but it does feel a bit off at times. Making it as previously stated, stiff and awkward.

The looks are good but the pictures give you a sense of hugeness that is not there the same way “in game”. They do however have some great visual moments. One such occasion is when you can see a big statue in the distance, way bellow you and it turns out to be the boss. COOL!

The game is short and they try to elongate this by having trophies that are like: kill boss without taking any dam. This is for some people but not me and I think not for most.

I do not regret buying this game and it isn't bad. Not bad does unfortunately not mean recommended in my book. Now this thumbs down is to be honest, slightly harsh and if you are on the edge of should I or should I not, then buy it on sale. At the end of it all though, I can't recommend it.
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1 of 1 people (100%) found this review helpful
5.7 hrs on record
Posted: June 26
Absolutely recommend. Short, very sweet but immensely satisfying and beautiful.
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2 of 3 people (67%) found this review helpful
10.2 hrs on record
Posted: June 25
This is a really great game! Makes you forget all the bad ones you can find on steam. I had a blast playing it. The art, music, mechanics, traditional animations, all are perfectly fine tuned. I strongly recommend it!
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Most Helpful Reviews  Overall
187 of 207 people (90%) found this review helpful
12 people found this review funny
6.7 hrs on record
Posted: October 3, 2015
Jotun is mostly an EXPLORATION/ADVENTURE game with MINOR combat elements.


+ visuals
+ music
+ boss battles
+ oozing Norse mythos atmosphere
+ Icelandic language


- may be too slow-paced for some
- combat(hitboxes mostly) is sometimes frustrating

Jotun is a gorgeous and atmospheric adventure into the realms of Norse mythology.
People automatically assume that there's gonna be a lot of bloodshed, since the protagonist is a Viking(actually, it's a she- Thora); HOWEVER, the game is heavily focused on EXPLORATION.
I just want to clarify this, so potential players won't be upset once they get the game.
Fortunately, when combat happens, it's(mostly) glorious and intense.

Will you impress the gods?
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599 of 752 people (80%) found this review helpful
28 people found this review funny
Not Recommended
2.9 hrs on record
Posted: October 5, 2015
I didn't like this as much as I thought I would, having killed 3 bosses and started on the path to the fourth. Here's what I didn't like:

- Plodding pace of exploration. Even running from area to area from the hub is a bit of a chore. Sometimes this lets you take in the sights that the game wants you to see, as the developers bring back the camera and reveal something spectacular in the distance. Moving slowly gives you time to appreciate what you're seeing. Most times however, the very basic of moving your character just isn't any fun.

- Combat isn't much to shout about. With only a couple of moves and an emphasis on your character's position rather than any skill in attacking, fighting enemies just isn't very fun.

- Bosses are a tad underwhelming. Okay, they were probably the the best parts of the game, but I think they could have been even better. Stop zooming all the way out when we're fighting the jotun - it doesn't make their scale more imposing, or awe us with their size. It just makes it harder to see. I don't get the sense that I'm fighting a titan when I'm controlling something absolutely tiny on-screen. I would love to have seen more reactive enemies as well. Fighting jotun felt more like they were just doing their thing. I could go off into a corner and they'd just run through their attack cycles.

- You don't have to give players problems in every stage. The constellation stage - I was wowed as I began, because I was doing something novel and unique, even beautiful. Then the developers had to make it difficult for the player somehow, with electricity travelling on the ground and lighting bolts coming out of seemingly nowhere to take away huge chunks of health, while still lighting up pylons in the shapes of constellations. What was serene and beautiful before became a complete chore and what I feel is emblematic of the game's failings. Another less egregious example is the ice level with the high points where you survey the entire stage. Why put in the blizzard that comes in intermittently and forces me to hide? It doesn't add anything interesting mechanically or thematically - all it does is make it an absolute chore to finish the stage. Don't manufacture problems for the player to face, and don't feel like you have to shoehorn something to make every stage difficult. You had something special with the constellation stage, but I think you blew it.

I enjoyed everything else - the Icelandic voiceover, the Norse mythology, the beautiful animation and backgrounds; they all give Jotun a mood and feel that is really unique.

I don't usually review games here but this was so, so close to being something special.
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85 of 90 people (94%) found this review helpful
3 people found this review funny
8.7 hrs on record
Posted: April 25
I cannot stress how much I enjoyed this game. The controls were easy to learn, but difficult to master, which made boss fights a bit frustrating, but that only made it that much more satisfying when I finally beat them. The art is hands-down my favorite thing about this game. Everything is absolutely beautiful, from the scenery to the character/ boss designs. This is without a doubt one the most aesthetically appealing game I've ever played, second only to Child of Light.
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91 of 109 people (83%) found this review helpful
5 people found this review funny
Not Recommended
2.7 hrs on record
Posted: March 27
[TL;DR at the bottom]

Jotun is a tough one – at first glance you got a rather simplistic Norse Action-Adventure Game with an exceptional focus on its boss fights. Before we get into the juicy details, let’s start out with the art design and the soundtrack, which are generally highly praised – and justifiably so. Especially the art of the game looks absolutely gorgeous and may remind some of “Banner Saga”, as well as adding to the immersion through smart camera movements, more often than not to show the detailed backgrounds or to help the player find their way through crowded combat situations.
The Soundtrack, while being above average is nothing I’d highly praise. The voice acting on the other hand is quite good, even though the game is quite sparse with any kind of dialogue, which results in the player only getting to hear it during single-sentence remarks of the player character, Thora.

Now the story is very straight-forward, you’re playing as Thora, a Norse woman who recently died at sea and is given a second chance to prove herself by defeating the Jotun, elementals who roam the different level you get to “explore”. Exploration now is not something Jotun sets a focus on, as each of the different levels (2 per Jotun) is very straight forward, while each of them introduces a “gimmick” such as poison gas, or puzzles to complete.

My personal favorite among those gimmicks is an ice-storm which simply forces you to stop each time it appears, so that you not freeze to death. That being said, practically each of those gimmicks is not much more than a simple annoyance for the player and even the “puzzles” don’t exceed the difficulty level of playing the first level of Tetris. Added to the linearity of the level design, each of those required 2 stages before each boss becomes much more a chore rather than anything else. The only improving factor being the drawn backgrounds and the rare remarks of Thora, trying to introduce the player to a bit of Norse mythology.
Which, of course, laughably fails, if the only thing you do to create a bit of immersion is to let Thora say “The raven (unpronounceable name). Between its eyes sits the eagle (unpronounceable name).” – while it may look cool, and probably has a nice reason to be there, at that location you may generally find interesting to learn more about, the player is just left there, getting a name and the smallest bits of history thrown at him.
The best example of this may be in the fifth stage, a swamp in which you recreate the Norse creation myth. Great in theory, until you realize that you have to travel for 2-4 minutes between each of the five spots you have to activate, each of them tells you a couple of sentences about that myth and in the end you realize that you’ve basically learned nothing from it, since you forgot half of it by the time you’re finished.

So the story, while intriguing at first, fails to convey anything of what it presents in its level design. Thora’s story also doesn’t evolve into anything other than what it was in the beginning: She drowned and now fights for the right to enter Valhalla.

Another thing I absolutely need to mention before going on is, that there are basically no enemies in the different levels, with only very few examples, such as giants who do nothing else than throw a single rock at you every few seconds, or dwarves that run from you on sight, until you reach a certain point, where they all engage you. What that means is: Nearly all of the levels you need to complete are effectively empty, with the exception of the aforementioned environmental hazards.

So: In essence Jotun is just a glorified Boss rush. Are the bosses any good?
To answer that, we first have to talk a bit more about the combat.

So what did I previously mean by “simplistic”? Well – you are quite limited in your combat options, having only a rather fast (and absolutely useless) attack and a slower one, which requires you to stand still for several seconds. Additionally you can discover different shrines throughout the different areas you can explore, which reward you with abilities such as Healing, Blocking and so forth, which are all quite useful.

A giant flaw in the combat system is the fact, that the Hitboxes of each enemy, as well as your own axe is very wonky and is the most important reason for the acclaimed “high” difficulty of this game. Example: One of the bosses you encounter is a fiery-giant. With one of his attacks, he swings a giant sword at you, bending forward in the process.
Now: He is arched over, yet still is upper body is way over your own player character and as a rule of thumb you may have learned from the previous bosses: You only focus on the legs of any of those giants. Yet you can still hit him. The same principle applies later to the last boss as well, who throws lightning spears at you, which circle around in the area, while still loosely tracking your position.
After fighting that boss around 6 times, I still have not a specific clue how the hitboxes on those work. Generally you do not have invincibility frames, yet if you role at a specific time, only the dead-center of those spears seem to hit, while at other time even the particle effects around it cause you to take damage.
What I blame here are the clunky animations. While they may look fine, gameplay doesn’t seem as fluent as you’d need it to be for a game which heavily relies on quick reflexes, especially when using your Shrine-abilities.

The Jotun themselves are nothing to write home about either. I personally consider myself average of skill and it took me around 1-2 tries to complete each of the Jotun. Each of them basically only has 1-2 attacks to begin with and as such none of them is particularly interesting and really only impressive on the first look, thanks to the beautifully drawn graphics.

The last boss however was the most disappointing one – only having the ability to throw either one, or.. and now pay attention! – three spears at you. Great. At around fifty percent each of the bosses has a second phase, which basically is the same as the first one. Here however, the last boss just summons copies of each of the previous bosses with a singular attack. Adding to the wonky hitboxes and that you suddenly have to watch out for 2-6 different enemies makes the last boss an absolute chore, or much rather, has you praying, that you simply do not get hit.


+ Graphics/Soundtrack (mainly voice-overs)
+ Smart camera movement
+ Option to return to the Hub-Area anytime you want, without having to backtrack

- Story might as well be nonexistent
- Linear, empty and all around tedious level design
- Level-“Gimmicks” are mainly an annoyance (e.g. Ice Storm forcing the player to stop every few steps in an otherwise completely empty level)
- Very bad presentation
- High difficulty is mainly artificial (horrible hitboxes, overscaled damage and more..)
- Way too short (Completed it myself in around 2 hours, with most things discovered, though that is not the average)
- No replay value
- The price

After finishing the game in just over two hours, I can confidently say, that Jotun simply isn’t worth 14,99 Euros, or your regional equivalent. It’s an overpriced Boss-rush which suffers greatly due to its presentation and flaws in its combat system, most noticeably the hitboxes. My plea to you: Do not be tempted to buy Jotun just because of its pretty visuals or because you’re interested in the subject of Norse mythology.
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90 of 113 people (80%) found this review helpful
3 people found this review funny
4.3 hrs on record
Posted: September 29, 2015
What a beautiful game. The art is all hand drawn and is complemented extremely well with the music and narration.

Strangely the game is more focussed on exploration and discovery than combat, and you rarely have to fight lots of enemies, except for during boss fight. Boss fights which are grand and large, along with being very difficult.

The Giants do not go down easily, and their mechanics get more complex as you continue your adventure. The same can be said for the puzzles during exploration. This is where you'll spend the majority of your time. Exploring the new lands, and searching for the Seals to unlock the chambers for the giants. During this you can find golden apples that increase your health, and shrines to the gods. Here you'll be granted a special ability, and finding similar shrines means you get an extra charge of said power.

Along with these are the ones dedicated to Mimir, which will replenish your health and powers. Don't waste these willinilly, as they can only be used once.

Combat is the main problem for me. Despite your character being a seasoned warrior and leader of her village; she's very slow and cumbersome. Especially with her broadaxe. Basic swings do little damage and you mainly need to use your heavy attack to damage a giant. This however is the slow part, she lifts the axe and then you have to wait a bit for it to glint, then you can strike.
This pause slows the combat flow, and is usually the time when you'll get hit, swatted, smashed, or the giant simply mouse out of your attack area. It can be rather frustrating at times.

Even so the battles are very exciting as you know a simple mistake means you die. You're just a little mortal trying to prove your worth and impress the gods after all. The powers of the giants range quite a bit, from spawning thorny tendrils, to creating dwarves straight from the earth.

For some the game might seem rather short, there aren't many giants. Although I think the meat of the game is the beautiful world, exploration and puzzles with the giant battles thrown in for fun.

I've certainly been enjoying it, and I'm sure many others will as well.

PC Gameplay
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203 of 295 people (69%) found this review helpful
89 people found this review funny
9.6 hrs on record
Posted: September 29, 2015
Full disclosure: review copy provided by publisher/developer!

In the beginning there was just VOID, which was incredibly blasé farie. Flanking the VOID was a fire realm and ice realm. It was inevitable then that ice and fire would have a fated meeting, star crossed lovers that they are. Sprung forth from their, ahem, unprotected meeting was Ymir, a frost giant and generally unlikable dude.

Then there was a cow and some heavy licking that resulted in more gods and giants and that all lead to a very crowded VOID.

Things went downhill quickly from here and, following some heated disagreements, Odin and his brothers created the known world from Ymir's corpse. Much bonding was done among the survivors. The last of the frost giant, finding the whole situation rather distasteful, escaped on a raft (presumably made from Ymir's all-purpose building corpse).

It was a rough Monday to say the least.

But this is all good, because without all this intergenerational conflict we wouldn't have Jotun today!

Jotun is an action/adventure indie title... I know, I know – there are a LOT of those. This one, however, is special. Diligently, lovingly hand drawn to Disney animation pedigree, narrated entirely in enchanting Icelandic, and sporting (for this reviewer's money) the most striking, stirring, and impressive game soundtrack of 2015, Jotun is a GOTY contender and should belong in any sensible gamer's library. Does it have issues? Sure, a trivial few. But not enough to dissuade me from enjoying the ever-loving ♥♥♥♥ out of this game.

You play as Thora (George Foreman Naming Syndrome?), shieldmaiden and generally badass viking lady who's been cruelly denied a seat in the beer n' blood splattered halls of Valhalla. After taking umbrage and calling Norse Afterlife Support she's given a second chance in Norse purgatory: Gingaggagap...


The Gap, let's just call it the Gap. Thora is trapped at the Gap presumably until Ragnarok – unless she is able to defeat the Jotun, a race of elemental giants that have literally nothing better to do.

And that's the crux of the game! Beat five elemental giants, get plucked up by the Valkyries and taken to Valhalla to watch Game of Thrones for the rest of eternity (really need to brush up on my Norse mythology).

Easier said than done.

Each Jotun encounter is broken up by two levels... you have to find their two respective runes, learn some godly powers you can call upon Kratos-style, and improve your overall health while exploring the strange and fantastical settings of Norse mythology. Each level is a little different – some have basic combat, some are puzzle focused – all require exploration. All you need to progress is the two runes but I'd recommend finding those aforementioned god powers and health ups... you'll need them.

After you've gotten your viking chores and ♥♥♥♥ squared away you're off to face a Jotun – arguably the highlight of the game; like if Disney's Hercules animation made a shame baby with Shadow of the Colossus/Dark Souls boss gameplay. Thora is a small fry compared to the Jotun and will have to use her god powers, wit, and axe to defeat them all. And it isn't easy, let me tell you. I died at least two, three times to each and every boss in the game (the last two I just kind of lost count after all the screaming and crying and vomiting and passing out). You have to learn their movesets, their weaknesses, and their favorite colors defeat them! When you finally bring one down it's exhilarating, the same feeling I experienced figuring out a Souls' boss coupled with the sadness of bringing down a Colossus. It's epic and my written words just won't do the event justice.

“But Spirit, didn't you mention that the game had issues – a trivial few?”

Don't – don't take me to task in my own ♥♥♥♥ing review. Jesus.

But yes, there are a few annoyances. As awesomely epic as the boss fights are, the sheer size of the Jotun can cause issues – of the hitbox variety. Sometimes you'll clearly strike the enemy and miss for whatever reason, and sometimes (worse-still) you'll get clobbered when you were clearly out of the way (two boss fights in particular are guilty of this). I also found myself getting lost a dozen times during big fights. If you end up behind a Jotun you can see your silhouette but... sometimes there's just so much action on screen it's hard to keep up with everything happening.

Jotun is also a little... formulaic. Explore two levels, defeat Jotun, rinse and repeat. Each level is captivating visually and usually does its own thaaaang, but... that's going to be an issue for some people. The story is okay, doesn't really break the mold. It's very similar to this year's other awesome indie mythology action/adventure, Apotheon. That isn't necessarily a bad point, and I still enjoyed Thora's story, just don't come into this expecting Lou Ferigno's Hercules (I'm here to write reviews and punch bears to the moon... and I'm all out of reviews).

But in spite of all that, Jotun is one of my favorite games of 2015 – definitely top FIVE. It's beautiful, it's epic, it's a tour de force for developers Thunder Lotus Games – one that has surely impressed those captious, cantankerous gods.

I don't usually find myself grinning ear-to-ear after beating a game but... I did for Jotun.

Here's hoping it impresses gamers.

Did you know Odin rides a flying, eight-legged horse? Can't make this ♥♥♥♥ up.
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