Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!
User reviews:
Very Positive (27 reviews) - 88% of the 27 user reviews in the last 30 days are positive.
Very Positive (783 reviews) - 85% of the 783 user reviews for this game are positive.
Release Date: Sep 29, 2015

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September 26

Introducing Sundered, the new hand-drawn epic from Thunder Lotus Games!

Hello Vikings!

We are super excited to bring you Thunder Lotus' sophomore game, Sundered!

Link to Sundered's Steam Page

Sundered is a horrifying fight for survival and sanity. You play Eshe, a wanderer trapped in ever-changing caverns teeming with eldritch horrors.

Building on ​Jotun’s success, we took what worked from the game (the art style, big boss fights and immersion) and fused it with infinite replayability and the non­linear action-­packed gameplay of the metroidvania genre.

We hope you'll enjoy the game and can't wait to tell you more!

As always, poke us in the comments and we'll be more than happy to answer any of your questions!

Resists or Embrace.

- Will and the Thunder Lotus Team

5 comments Read more

September 9

Valhalla Edition is Live on Steam, PS4, Xbox One and Wii U!

The wait for Valhalla is over! Valhalla Edition is available now as a free update for existing owners of the game.

Valhalla Edition includes Valhalla Mode, a boss-rush mode with even harder versions of the jotun.

The PS4, Xbox One and Wii U versions went live today as well.

Impress the Gods!

4 comments Read more


“Jotun is a wondrous trek through Norse mythology”
8.0 – IGN

“It’s a wonderfully wild, vibrant bedtime story told with fire and verve”
8.0 – Gamespot

“It's a magical ride that I'm sure I'll revisit from time to time in the future.”
9.0 – Destructoid

About This Game

Jotun is a hand-drawn action-exploration game set in Norse mythology.

In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla.

Explore vast regions of Norse Purgatory to find runes to unleash the jotun, giant Norse elementals. Fight them using only your massive two-handed axe, the blessings of the Gods and your skills!

Jotun: Valhalla Edition features the brand new Valhalla Mode, the ultimate battle against even fiercer versions of the Jotun! A true challenge for those who wish to impress the Gods!


  • Experience beautiful hand-drawn animation
  • Fight five epic jotuns, giant Norse elementals
  • Explore nine vast and mysterious levels filled with Viking mythology
  • Learn about Thora's life and death in an overarching story
  • Summon powers bestowed upon you by the Viking Gods
  • Hear authentic Icelandic voice-overs
  • Listen to an amazing original soundtrack, specifically composed for every gameplay moment by Max LL

Join the Jotun Family:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® 7
    • Processor: 1.8 GHz Processor
    • Memory: 4 GB RAM
    • Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
    • DirectX: Version 10
    • Storage: 8 GB available space
    • OS: OS X Yosemite
    • Processor: 2.4 GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel Iris 1536
    • Storage: 8 GB available space
    • OS: Ubuntu 14.04
    • Processor: 1.8 GHz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
    • Storage: 8 GB available space
Customer reviews
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Very Positive (27 reviews)
Very Positive (783 reviews)
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478 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
5.3 hrs on record
Posted: September 26
Jotun's a pretty impressive game.

To start, this game is ♥♥♥♥ing gorgeous. Just look at the screenshots for this game. It’s incredible. The game mainly consists of exploring environments to find a rune and other secrets. The game has little combat in the levels and instead focuses on making each level have a unique design and hazards to show off the art in the game. There will be many times in a level that you will be walking along only for the camera to zoom very far out from you to show off a beautiful environment. It feels very cinematic and impressive but never happens at a time that would make it annoying.

The animation is also great. It’s less impressive on the smaller enemies that face only in eight directions, but the animations on Thora herself and the larger creatures and bosses are great. Most of the larger enemies are all hand drawn such as the bosses and definitely help put life into their movements. The game does a good job at telegraphing their attacks as well with their shadows so it’s you never get hit from not knowing where an attack will land.

The bosses are awesome as well. While the stages focus mainly on the environment, the bosses are where combat shines. Each boss has a unique fighting style and their own set of weaknesses. While most bosses can be beaten by using your axe, each of them has an alternate way to be dealt with. Speaking of the axe, the axe feels very heavy and cumbersome, but is reflected with the slow and heavy hits that the bosses deal. The game encourages using your lighter attack to sneak in hit when you can and use that heavy charge attack to counter. The game never makes you commit to an attack so it usually never feels like you take an unfair hit.

The music is very atmospheric. I’ve always been a sucker for adaptive music, and the music in this game adapts wonderfully. The music is much more subtle in the stages and picks up when you get near secrets or when a major event happens. The music in the bosses picks up as the boss progresses and flows very naturally.

There are quite a few problems with it though. For one, a few of the stages can get really boring. While they are all impressive aesthetically, Thora moves at a rather slow speed and it can get tedious to run around a level looking for a secret. It’s also hard to tell where you can and can’t go at times, but the game does a good job at telling you where to go. Lots of levels also require a lot of waiting for enemies or environmental ques. There’s also a lot of RNG in later bosses. While this isn’t usually a problem, it’s really damn annoying when trying for the no damage achievements or speedrun achievements. The controls on the God Powers are also a little annoying. Rather than let you switch with number keys you have to switch left and right through them. It’s annoying when trying to heal or shield in a pinch.

Overall, the only complaints I have are very minor. The game is a rather short and pleasant experience with lots of harder challenges to try for once the game is done. It takes getting used to but the first level is makes the adjustment very easy. I’d definitely recommend going through the game at least once and trying for the challenge achievements. (Skip on Valhalla mode if you have too much difficulty as it is extremely hard)
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2 of 2 people (100%) found this review helpful
12.2 hrs on record
Posted: September 27
Loser Reviews: Jotun

A game where you kill big people for being big, because that'll make you a cool girl and get you into viking heaven.

You play as a viking girl called Thora who's thicc as hell, all muscle, no chub. She kills big people with her muscle and her big axe which is really big.

Overall, the game is very pretty, because there are pretty things all over the place, obviously. They're all drawn nicely and in an art style that I very much enjoy.

The gameplay is nice but punishing if you don't use any god powers like I did. If you use god powers, you automatically activate easy mode and you are a loser.

I would have to give the game a 9/10, removing a 1 because I never rate games 10/10. Just treat it like a 10/10 because this is a must-buy, amazing game.
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3 of 4 people (75%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: October 9
Jotun would have been an amazing movie, or comic, but as a game doesn't hold up. It's not necessarily impossible, but it's not surprising that so many people have trouble with it. Too much of the game is walking around at a punishingly slow pace, with a poorly scaled map your only guide, and then once you get into the boss fights (which are the only real combat) you wind up floundering; the scale and animation, while impressive and visually stunning, make it a real challenge to both see what you are currently doing and guess what you are supposed to do next. There were also quite a few instances where I definitely dodged or hit something and it failed to register, leading to my death.

TLDR; this game has a lot of heart, and not enough game.
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1 of 1 people (100%) found this review helpful
5.2 hrs on record
Posted: October 1
Jotun is pretty sweet.


-Beautifully drawn
-Beautiful Music
-Excellent voice acting
-Classic gameplay
-The story is simple but effective


-gameplay might not be deep enough for some?
-might be too short for some? 5-6 hours
-negligible replay value

The game is broken into 5 main parts, each part consisting of a puzzle level, a beat em up level and a boss fight. The puzzle levels can drag on a bit, but everything looks so beautiful you wont really care. The beat em up stages are fun, not horribly challenging, but most of the enemies have satisfying mechanics and suitable strategies. THE BOSS LEVELS ARE ♥♥♥♥ING GREAT. They usually last 4-5 minutes, testing you to have cat like reflexes and use your 6 abilities when appropriate. The game isn't very long, but it feels like it's the right length with little to no backtracking or stupid collectibles. If something is done well enough I don't mind it being short. Some people have complained about it being too difficult, I don't think it's that bad and I don't consider myself a hardcore gamer.

Really though, it all just feels good. it's a game that feels like the developers enjoyed making it. it's simple, but it's enough to have you pumped enough to take the punishment of the last couple bosses.

Thanks Devs :> :> :>
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1 of 2 people (50%) found this review helpful
Not Recommended
15.2 hrs on record
Posted: October 2
You move like a three toed sloth. I made it to the end then quit. I found the lack of movement frustrating. I can see projectiles swinging sword, axe, etc. but have difficulty moving to avoid damage. I hate frustrating games.

I liked the storey and the character design. Not my type of gameplay.

I have a game personal game category called "Blah" (racing, RPG, action, favorites, etc). This is were it is going.

If I want to be annoyed I'll just stay at work.
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Most Helpful Reviews  Overall
192 of 214 people (90%) found this review helpful
14 people found this review funny
6.7 hrs on record
Posted: October 3, 2015
Jotun is mostly an EXPLORATION/ADVENTURE game with MINOR combat elements.


+ visuals
+ music
+ boss battles
+ oozing Norse mythos atmosphere
+ Icelandic language


- may be too slow-paced for some
- combat(hitboxes mostly) is sometimes frustrating

Jotun is a gorgeous and atmospheric adventure into the realms of Norse mythology.
People automatically assume that there's gonna be a lot of bloodshed, since the protagonist is a Viking(actually, it's a she- Thora); HOWEVER, the game is heavily focused on EXPLORATION.
I just want to clarify this, so potential players won't be upset once they get the game.
Fortunately, when combat happens, it's(mostly) glorious and intense.

Will you impress the gods?
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622 of 774 people (80%) found this review helpful
28 people found this review funny
Not Recommended
2.9 hrs on record
Posted: October 5, 2015
I didn't like this as much as I thought I would, having killed 3 bosses and started on the path to the fourth. Here's what I didn't like:

- Plodding pace of exploration. Even running from area to area from the hub is a bit of a chore. Sometimes this lets you take in the sights that the game wants you to see, as the developers bring back the camera and reveal something spectacular in the distance. Moving slowly gives you time to appreciate what you're seeing. Most times however, the very basic of moving your character just isn't any fun.

- Combat isn't much to shout about. With only a couple of moves and an emphasis on your character's position rather than any skill in attacking, fighting enemies just isn't very fun.

- Bosses are a tad underwhelming. Okay, they were probably the the best parts of the game, but I think they could have been even better. Stop zooming all the way out when we're fighting the jotun - it doesn't make their scale more imposing, or awe us with their size. It just makes it harder to see. I don't get the sense that I'm fighting a titan when I'm controlling something absolutely tiny on-screen. I would love to have seen more reactive enemies as well. Fighting jotun felt more like they were just doing their thing. I could go off into a corner and they'd just run through their attack cycles.

- You don't have to give players problems in every stage. The constellation stage - I was wowed as I began, because I was doing something novel and unique, even beautiful. Then the developers had to make it difficult for the player somehow, with electricity travelling on the ground and lighting bolts coming out of seemingly nowhere to take away huge chunks of health, while still lighting up pylons in the shapes of constellations. What was serene and beautiful before became a complete chore and what I feel is emblematic of the game's failings. Another less egregious example is the ice level with the high points where you survey the entire stage. Why put in the blizzard that comes in intermittently and forces me to hide? It doesn't add anything interesting mechanically or thematically - all it does is make it an absolute chore to finish the stage. Don't manufacture problems for the player to face, and don't feel like you have to shoehorn something to make every stage difficult. You had something special with the constellation stage, but I think you blew it.

I enjoyed everything else - the Icelandic voiceover, the Norse mythology, the beautiful animation and backgrounds; they all give Jotun a mood and feel that is really unique.

I don't usually review games here but this was so, so close to being something special.
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88 of 94 people (94%) found this review helpful
3 people found this review funny
8.7 hrs on record
Posted: April 25
I cannot stress how much I enjoyed this game. The controls were easy to learn, but difficult to master, which made boss fights a bit frustrating, but that only made it that much more satisfying when I finally beat them. The art is hands-down my favorite thing about this game. Everything is absolutely beautiful, from the scenery to the character/ boss designs. This is without a doubt one the most aesthetically appealing game I've ever played, second only to Child of Light.
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98 of 124 people (79%) found this review helpful
5 people found this review funny
Not Recommended
2.7 hrs on record
Posted: March 27
[TL;DR at the bottom]

Jotun is a tough one – at first glance you got a rather simplistic Norse Action-Adventure Game with an exceptional focus on its boss fights. Before we get into the juicy details, let’s start out with the art design and the soundtrack, which are generally highly praised – and justifiably so. Especially the art of the game looks absolutely gorgeous and may remind some of “Banner Saga”, as well as adding to the immersion through smart camera movements, more often than not to show the detailed backgrounds or to help the player find their way through crowded combat situations.
The Soundtrack, while being above average is nothing I’d highly praise. The voice acting on the other hand is quite good, even though the game is quite sparse with any kind of dialogue, which results in the player only getting to hear it during single-sentence remarks of the player character, Thora.

Now the story is very straight-forward, you’re playing as Thora, a Norse woman who recently died at sea and is given a second chance to prove herself by defeating the Jotun, elementals who roam the different level you get to “explore”. Exploration now is not something Jotun sets a focus on, as each of the different levels (2 per Jotun) is very straight forward, while each of them introduces a “gimmick” such as poison gas, or puzzles to complete.

My personal favorite among those gimmicks is an ice-storm which simply forces you to stop each time it appears, so that you not freeze to death. That being said, practically each of those gimmicks is not much more than a simple annoyance for the player and even the “puzzles” don’t exceed the difficulty level of playing the first level of Tetris. Added to the linearity of the level design, each of those required 2 stages before each boss becomes much more a chore rather than anything else. The only improving factor being the drawn backgrounds and the rare remarks of Thora, trying to introduce the player to a bit of Norse mythology.
Which, of course, laughably fails, if the only thing you do to create a bit of immersion is to let Thora say “The raven (unpronounceable name). Between its eyes sits the eagle (unpronounceable name).” – while it may look cool, and probably has a nice reason to be there, at that location you may generally find interesting to learn more about, the player is just left there, getting a name and the smallest bits of history thrown at him.
The best example of this may be in the fifth stage, a swamp in which you recreate the Norse creation myth. Great in theory, until you realize that you have to travel for 2-4 minutes between each of the five spots you have to activate, each of them tells you a couple of sentences about that myth and in the end you realize that you’ve basically learned nothing from it, since you forgot half of it by the time you’re finished.

So the story, while intriguing at first, fails to convey anything of what it presents in its level design. Thora’s story also doesn’t evolve into anything other than what it was in the beginning: She drowned and now fights for the right to enter Valhalla.

Another thing I absolutely need to mention before going on is, that there are basically no enemies in the different levels, with only very few examples, such as giants who do nothing else than throw a single rock at you every few seconds, or dwarves that run from you on sight, until you reach a certain point, where they all engage you. What that means is: Nearly all of the levels you need to complete are effectively empty, with the exception of the aforementioned environmental hazards.

So: In essence Jotun is just a glorified Boss rush. Are the bosses any good?
To answer that, we first have to talk a bit more about the combat.

So what did I previously mean by “simplistic”? Well – you are quite limited in your combat options, having only a rather fast (and absolutely useless) attack and a slower one, which requires you to stand still for several seconds. Additionally you can discover different shrines throughout the different areas you can explore, which reward you with abilities such as Healing, Blocking and so forth, which are all quite useful.

A giant flaw in the combat system is the fact, that the Hitboxes of each enemy, as well as your own axe is very wonky and is the most important reason for the acclaimed “high” difficulty of this game. Example: One of the bosses you encounter is a fiery-giant. With one of his attacks, he swings a giant sword at you, bending forward in the process.
Now: He is arched over, yet still is upper body is way over your own player character and as a rule of thumb you may have learned from the previous bosses: You only focus on the legs of any of those giants. Yet you can still hit him. The same principle applies later to the last boss as well, who throws lightning spears at you, which circle around in the area, while still loosely tracking your position.
After fighting that boss around 6 times, I still have not a specific clue how the hitboxes on those work. Generally you do not have invincibility frames, yet if you role at a specific time, only the dead-center of those spears seem to hit, while at other time even the particle effects around it cause you to take damage.
What I blame here are the clunky animations. While they may look fine, gameplay doesn’t seem as fluent as you’d need it to be for a game which heavily relies on quick reflexes, especially when using your Shrine-abilities.

The Jotun themselves are nothing to write home about either. I personally consider myself average of skill and it took me around 1-2 tries to complete each of the Jotun. Each of them basically only has 1-2 attacks to begin with and as such none of them is particularly interesting and really only impressive on the first look, thanks to the beautifully drawn graphics.

The last boss however was the most disappointing one – only having the ability to throw either one, or.. and now pay attention! – three spears at you. Great. At around fifty percent each of the bosses has a second phase, which basically is the same as the first one. Here however, the last boss just summons copies of each of the previous bosses with a singular attack. Adding to the wonky hitboxes and that you suddenly have to watch out for 2-6 different enemies makes the last boss an absolute chore, or much rather, has you praying, that you simply do not get hit.


+ Graphics/Soundtrack (mainly voice-overs)
+ Smart camera movement
+ Option to return to the Hub-Area anytime you want, without having to backtrack

- Story might as well be nonexistent
- Linear, empty and all around tedious level design
- Level-“Gimmicks” are mainly an annoyance (e.g. Ice Storm forcing the player to stop every few steps in an otherwise completely empty level)
- Very bad presentation
- High difficulty is mainly artificial (horrible hitboxes, overscaled damage and more..)
- Way too short (Completed it myself in around 2 hours, with most things discovered, though that is not the average)
- No replay value
- The price

After finishing the game in just over two hours, I can confidently say, that Jotun simply isn’t worth 14,99 Euros, or your regional equivalent. It’s an overpriced Boss-rush which suffers greatly due to its presentation and flaws in its combat system, most noticeably the hitboxes. My plea to you: Do not be tempted to buy Jotun just because of its pretty visuals or because you’re interested in the subject of Norse mythology.
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92 of 116 people (79%) found this review helpful
3 people found this review funny
4.3 hrs on record
Posted: September 29, 2015
What a beautiful game. The art is all hand drawn and is complemented extremely well with the music and narration.

Strangely the game is more focussed on exploration and discovery than combat, and you rarely have to fight lots of enemies, except for during boss fight. Boss fights which are grand and large, along with being very difficult.

The Giants do not go down easily, and their mechanics get more complex as you continue your adventure. The same can be said for the puzzles during exploration. This is where you'll spend the majority of your time. Exploring the new lands, and searching for the Seals to unlock the chambers for the giants. During this you can find golden apples that increase your health, and shrines to the gods. Here you'll be granted a special ability, and finding similar shrines means you get an extra charge of said power.

Along with these are the ones dedicated to Mimir, which will replenish your health and powers. Don't waste these willinilly, as they can only be used once.

Combat is the main problem for me. Despite your character being a seasoned warrior and leader of her village; she's very slow and cumbersome. Especially with her broadaxe. Basic swings do little damage and you mainly need to use your heavy attack to damage a giant. This however is the slow part, she lifts the axe and then you have to wait a bit for it to glint, then you can strike.
This pause slows the combat flow, and is usually the time when you'll get hit, swatted, smashed, or the giant simply mouse out of your attack area. It can be rather frustrating at times.

Even so the battles are very exciting as you know a simple mistake means you die. You're just a little mortal trying to prove your worth and impress the gods after all. The powers of the giants range quite a bit, from spawning thorny tendrils, to creating dwarves straight from the earth.

For some the game might seem rather short, there aren't many giants. Although I think the meat of the game is the beautiful world, exploration and puzzles with the giant battles thrown in for fun.

I've certainly been enjoying it, and I'm sure many others will as well.

PC Gameplay
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Recently Posted
Zeebrax the Astral Lifejacket
6.3 hrs
Posted: October 23
This game is gorgeous through and through, but it's really all about the bosses -- and these big bad bosses, handdrawn and animated titans from Norse mythology, do not disappoint in their terrible majesty! Contrarily, the long levels between you and the bosses (two for each) are a bit of a dull slog for all the loveliness they contain, and you may just find yourself saying, "Just lemme fight that damned giant already!"

Don't let the padded levels turn you off if bosses are your thing though; the stages are beautiful and you get to hear cool tidbits of Norse myth as you traverse them, and maybe if I wasn't so impatient with videogames these days, I'd find something poetic about the long silence presaging the thunderclap.

Thunder Lotus is a talented developer I'll be watching!
Helpful? Yes No Funny
71.8 hrs
Posted: October 23
Helpful? Yes No Funny
0.9 hrs
Posted: October 23
Fantastic game, and worth the time and money.

The Good:

This game is beautiful right from the opening sequence. It keeps the audience interested in the character and the quest she is on. The levels are beuatifully done, and very large. Controller works perfectly, the keyboard does with a little reassignment of the keys. The boss battles can be a little tought, but they are mostly fun from start to finish.

The Bad:

Other than reassigning the keys on the keyboard, there is nothing that is displeasing playing this game.


Pick it up. If you love beautiful games that you can invest 10-20 hours in, this is for you. It is beautiful, fun, and a great story from start to finish.
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7.0 hrs
Posted: October 16
If you like to sight see the Norse universe and spend time finding tough as nails bossess then this one's for you!
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4.9 hrs
Posted: October 5
What an incredible experience. This game is a must own for anyone who can handle a little bit of challenge. This game feels like it really hit that sweet spot FromSoft found a while back. Challenging, while never being unfair. At no point in the game did I feel like I didn't deserve to die. I died because I wasn't good enough. I didn't dodge at the right time, use the right power, or pay attention to my surroundings. Be warned, this game is almost entirely about the challenge, and over coming it. You are a Viking earning your way in to Valhalla after all, this is not meant to be a simple task. My only complaint mechanically would be that some of the side/puzzle levels felt monotonous, usually feeling longer than necesary. But, I understand a game has to get it's length from somewhere. Although even if they 6 (not counting the tutorial "boss") bosses were the only content in this game and I beat it in under 2 hours, I would have liked it just as much.

Game play aside, the artwork here is incredible. The scenes with the wide panning POV were always stunning and awe inspiring. The sound and music are gorgeous and feel incredible when being played loud. And the narration/voicework were very pleasent to listen to. Thank you for this experience, and I can't wait to play your next title(s?).
Helpful? Yes No Funny
4.4 hrs
Posted: October 3

You like shadow of the colossus? (not the exact same boss gimik, but a bit close)
You like that a game doesn't grab your hand like if you were stupid?
You like a solid and challeiging dificulty that you can manage to master and dominate? (seriosuley, you suck)

And plus, beautifull sceneary, amazaing score, and expertly drawn designs.

Then this game is for you.

If you have a short temper, not much passience, and get bored with puzzles, then skip this game.
Helpful? Yes No Funny
5.8 hrs
Posted: September 27
Hey everybody! I did a review video for this game on my YouTube channel. You can check it out here:
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