20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!
User reviews:
Recent:
Overwhelmingly Positive (107 reviews) - 100% of the 107 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (960 reviews) - 95% of the 960 user reviews for this game are positive.
Release Date: Nov 25, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because it's a ton of fun and our fans asked for it! Our players have had a blast playing 20XX as it develops and helping mold future builds of the game with their feedback.”

Approximately how long will this game be in Early Access?

“The game's already great, but it'll be done when it's done! We update the game every two weeks like clockwork, and will keep doing so until our full release.”

How is the full version planned to differ from the Early Access version?

“The release version of 20XX will have lots more content and cool features -- more level variations, more powers, more pickups, more ways for your buddy to accidentally bump into a spike and die, etc.

Some design choices have and will continue to change over the EA period based on fan feedback.”

What is the current state of the Early Access version?

“It's nearly feature complete. The game contains no major/crash bugs. Don't take our word for it, though! Read the reviews.”

Will the game be priced differently during and after Early Access?

“Yes. While we're in Early Access, we'll be selling 20XX at a reduced rate so that the game's worth what you're paying for it at the time. As we approach full release, we'll slowly increase the price.”

How are you planning on involving the Community in your development process?

“We love feedback. Amazing fans give amazing feedback, and we want as many of those fans as possible to experience 20XX before we declare the game finished.”
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Recent updates View all (56)

November 23

20XX 0.966b Patch Notes - November 23, 2016

Hello! Today's 20XX patch makes our Shield Beetles more shield-y, our lategame Creepers more dangerous, our Penguins dashier, and our Gorillas more awesome. (We've reworked all four enemies.)

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: More enemy reworks! Fixes!

For the next few patches: More enemy work! Game economy & item acquisition work!

As always, let us know if anything's busted or if we missed a change.

--

BIG CHANGES:

  • Frostor's Shield Beetle has been reworked! It now (like our other new enemy types) comes in 3 stages. It's now much more shield-y.
  • Frostor's Penguin foes have been reworked! They now (surprise surprise!) come in 3 forms that better perform the Penguin's ultra-aggressive tasks.
  • Frostor's Creeper (spider) enemies have a new third form - the other two are largely unchanged.
  • Vaculab's Gorilla also joins the fray as a heavily reworked enemy (also with three forms).

SMALL CHANGES:
  • Player remains no longer drop items that don't stack.
  • Crisis Timestopper no longer affects bosses.
  • Frostor's Bombhives have improved visual effects and sharper timing.
  • Items are now less likely to naturally be on sale. We want it to feel like a lucky reward, not like an expectation. (Lots of economy stuff is coming very soon that'll touch on this more.)

BUG FIXES:
  • Fixed a bug that could cause the game to hang on level-load.
  • Added some protections for "bad" window sizes - if you've had any resolution change-then-game-dies errors or game-starts-into-a-white-screen errors, this is probably the fix for you!
  • Fixed a bug causing the Twins to display weirdly on their ceiling (and be invulnerable, which is maybe more important).
  • Fixed a netplay bug with the new Gamma Lotus.
  • Fixed a bug causing Oxjack's Arm Core to fail to reset on game-end.
  • Fixed a bug causing Splinterfrost to require diagonal presses instead of just up/down to fire diagonally.
  • Fixed Windowed resolution to include the window borders and not look super janky.
  • Nina's image should be some sharper.

KNOWN ISSUES:
  • The 20XX loading splash *may* be busted for some players - please tell us if it's broken for you!

Thanks for reading!

9 comments Read more

November 9

20XX 0.965b Patch Notes - November 9, 2016

Hello! Today's 20XX patch reworks most of our Vaculab enemies, and the game's Flapps! (Gorilla's next patch.) It also tunes Eternal Star and Vile Visage, makes System Restore friendlier, and fixes some bugs.

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Jungle enemy rework! Eternal Star & Vile Visage tune-downs!

For the next few patches: More enemy work! Game economy & item acquisition work!

As always, let us know if anything's busted or if we missed a change.

--

BIG CHANGES:

  • Flapp changes!
    • Flapps now come in 3 varieties, the latter two of which have new abilities (instead of just having HP scaling). The third flavor still has higher HP than the other two.
    • Advanced Flapps don't spawn as close together as low-level ones do (they're less swarmy).
    • The thinking here is that the basic Flapp is supposed to be a pain, but a fragile pain - so we're doubling down on making them tricky to deal with without making them little bullet sponges.
  • Lotus & Spirit changes! Both enemy types come in 3 varities -- in both cases, the first two are similar to existing enemies, but the third in each case has a new ability, and we've tweaked the art and HP scaling for all three.
  • Gorilla's got some tweaks coming, but we weren't able to get him done in a way we were happy with in time for 0.965b. Expect him next time!
  • All of today's changed enemies are using placeholder SFX - we've got better ones coming.
  • Eternal Star rebalanced a bit. He should be less of a terror lategame.
  • Vile Visage scaled down a bit lategame. Breaking his Shield Horn should significantly increase the time between his attacks. Health reduced by 20% at all levels.

SMALL CHANGES:
  • System Restore changes:
    • System Restore can no longer show up in a run before a Prototype has spawned (and should never show up in the same level -- only in levels after the Prototype).
    • The old "not until level 5" restriction has been removed.
    • System Restore's availability is based on a Prototype having spawned, not on the player having taken it.
  • Meganut no longer shows up in stores.
  • Bombhive's Bomb Beetles now change colors from yellow to red as they're about to blow up. (More coming on these next patch.)


BUG FIXES:
  • Fixed a long-standing bug where players would sometimes stick to walls at high speed, instead of sliding down.
  • Fixed another bug that could cause duplicate shop items.
  • Fixed a bug that could cause online multiplayer games to load levels multiple times on the client, often resulting in bad lag and collision.

KNOWN ISSUES:

Thanks for reading!

10 comments Read more
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Reviews

“It looks fantastic.”
Rock Paper Shotgun

“20XX is now one of my most anticipated games and I cannot wait to get my hands on the final version.”
Paste Magazine

“20XX Is The Mega Man X Sequel Capcom Should Have Made”
Tech Times

About This Game

If you like roguelikes or Mega Man, 20XX is for you!

20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!

20XX also features full co-op. Play with a friend on the couch or over the interwebs!

20XX currently supports 1-2 players locally or online via Steam. (Online play is 90% stable at this time.)

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Toaster processor or better (2009+)
    • Memory: 1024 MB RAM
    • Graphics: Any card made during or after 2009
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • Processor: Two toaster processors or better (2011+)
    • Graphics: Something made in the last five years
    • DirectX: Version 9.0c
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Overwhelmingly Positive (107 reviews)
Overall:
Overwhelmingly Positive (960 reviews)
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