SPECIAL EARLY ACCESS PRICE! (full price $15) 20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!
User reviews:
Recent:
Overwhelmingly Positive (202 reviews) - 97% of the 202 user reviews in the last 30 days are positive.
Overall:
Very Positive (659 reviews) - 94% of the 659 user reviews for this game are positive.
Release Date: Nov 25, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because it's a ton of fun and our fans asked for it! Our players have had a blast playing 20XX as it develops and helping mold future builds of the game with their feedback.”

Approximately how long will this game be in Early Access?

“The game's already great, but it'll be done when it's done! We update the game every two weeks like clockwork, and will keep doing so until our full release.”

How is the full version planned to differ from the Early Access version?

“The release version of 20XX will have lots more content and cool features -- more level variations, more powers, more pickups, more ways for your buddy to accidentally bump into a spike and die, etc.

Some design choices have and will continue to change over the EA period based on fan feedback.”

What is the current state of the Early Access version?

“It's nearly feature complete. The game contains no major/crash bugs. Don't take our word for it, though! Read the reviews.”

Will the game be priced differently during and after Early Access?

“Yes. While we're in Early Access, we'll be selling 20XX at a reduced rate so that the game's worth what you're paying for it at the time. As we approach full release, we'll slowly increase the price.”

How are you planning on involving the Community in your development process?

“We love feedback. Amazing fans give amazing feedback, and we want as many of those fans as possible to experience 20XX before we declare the game finished.”
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Recent updates View all (45)

July 20

20XX 0.957b Patch Notes -- July 20, 2016

Hello! Today's 20XX patch fixes up our new Vile Visage, introduces some changes to the way levels are generated, and much more!

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

We're planning on mucking around with the game's options/save data over the next patch or two, so this is a pretty real possibility.

Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.

NB: I'm going to be out of town without much internet access from July 30th to August 6th, so I won't be super available on the forums/by email. The August 3rd patch will still proceed as scheduled.

TL;DR for today's patch: VV polish (round 1) - level gen changes - menu changes - Defiant Mode - plenty of fixes!

For the next few patches: Frostor targeter changes (seriously next patch this time!), a little more end of level feel, Power->Level interactions (yes, you read right! Powers will do stuff in level environments), Options, Narrative!

As always, let us know if anything's busted or if we missed a change.

--

BIG CHANGES:

  • Some changes to the way earlygame levels are generated:
    • Level 1 is now somewhat longer.
    • Level 2 is now slightly shorter. (Same length as the new level 1.)
    • Level 7 is now somewhat longer. (Somewhat longer than 6, slightly shorter than 8.)
    • In all Challenge modes, levels are no longer generated as "level 1" - the game treats level 1 as level 2 for purposes of difficulty. (The first level of a High Tide Challenge run is still difficulty 5, not 6.)
      • Note to our Community readers and posters - this set of changes is the result of a long Community thread about level length from some time ago. The thread explored ways to keep the game interesting for veteran players and included a discussion on end-of-level rewards and the bonus timer - this is the result of that discussion. We aren't comfortable with adding sharp scoring metrics to each level of normal play based on damage taken, enemies slain, etc, since those are already incentivized by the game's rules. Instead, we've eliminated "level 1" from Challenges entirely -- the game treats any "level 1" as "level 2" for purposes of difficulty -- and smoothed out the level length gap between level 1 and 2 (by making 1 some longer and 2 some shorter).
  • Lots of fight tweaks to our new Vile Visage! (More are actually coming next patch.)
  • Repositioned the end of level and bonus timer chests, and gave them some new effects.

SMALL CHANGES:
  • When exiting an air dash, players now enter the "dash jump" state instead of the "jump" state if the player is still holding down Dash.
  • Hardcore Challenge teleporters in the hub now first pop up some details on the Skulls involved.
  • The "Skulls" object in the hub has been replaced with the "Defiant" game mode.
    • The functionality is effectively identical -- instead of turning on Skulls then starting a Normal game, you just choose the Skulls in Defiant Mode and play there.
    • Toggling Skulls previously only affected Normal anyway, so this seemed a little more straightforward.
    • When playing with Skulls on in Defiant Mode, Soul Chip yield is increased (by fidgety numbers we're not sharing publicly yet because they'll probably change).
      • Marathon and Endless do not give increased SC yields. High Tide counts as 2 Skulls for determining SC yield, and Rock counts as 3.
  • Eternal Star's Level 8 batbros are now 20% likely to spawn as exploders (down from 100%). They'll also be colored differently.
  • Adjusted Eternal Star's boss room. It's a little more navigable, and Player 2's HUD won't block the bottom left corner anymore.
  • The Purist skull now also disables Core Augs. (Core chests are replaced by normal Aug chests.)
  • Changed the "Soul Foe" glow (pretty drastically) so they no longer appear almost invisible against certain backgrounds.
  • Two new Augs!
  • Some Menu changes (mostly cosmetic, for now -- the big Options Patch is probably next patch).
  • Volume settings now adjust as you scroll, instead of on hitting Confirm.
  • The end-of-level barrier is now much taller.

BUG FIXES:
  • Fixed Ace's Glaive not caring about boss invuln while in midair.
  • Fixed the co-op Power re-map bug.
  • (hopefully) Fixed a bug causing the occasional invisible enemy. (I think it was introduced in the same patch that added the various room teleporters.)
  • Fixed a hilarious superjump glitch. (Thank you for tipping me off.)
  • Fixed a few bugs that could cause clients in online co-op to get locked out of the boss room.

KNOWN ISSUES:
  • (still) Some minor cosmetic issues with the new Lock icon. (Sometimes it doesn't display on Shop Teleporters when it should.)

Thanks for reading!

12 comments Read more

July 6

20XX 0.956b Patch Notes -- July 6, 2016

Hello! Today's 20XX patch retires Arach, makes Skytemple some more fair, and generally tightens up some enemy patterns & item interactions.

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.

TL;DR for today's patch: Arach's replacement! Skytemple & enemy fairness stuff!

For the next few patches: Narrative work, Frostor targeter changes (hopefully), end of level feel and more!

As always, let us know if anything's busted or if we missed a change.

--

BIG CHANGES:

  • The Vile Visage is upon us! (Arach's off hitting the gym.)
  • Heavily experimental: wall clings now reset movement abilities (double jump, airdash, fly, hover). We've gotten a lot of feedback about this, and while it does make the game a little easier, we're going to try it out.

SMALL CHANGES:
  • 20XX now pauses whenever the window loses focus (if the game isn't already paused, anyway).
  • Skytemple beams are now *slightly* more forgiving, and the beams themselves have tells when they start/end.
  • Agnisort's snake enemies now decide which way they'll be spitting their flame at windup time. (No more winding up then turning around suddenly!)
  • Dracopent's Fang (Head) now stores the last charge attack used, so it'll now store second-level charge attacks (if the player also has Dracopent's Claw).
  • Dracopent's Fang (Head) now slows the combo decay rate on the Plasma Blender (by 50%).
  • Dracopent's Fang (Head) now charges up any Rippling Axe attack that comes after an aerial smash.
  • Snomps (Agnisort snake guys) now decide which way they're spitting at the start of their windup. No more last-second switching!
  • Lurkers (Vaculab deer-spirit guys) have had their turning center adjusted so they won't instantly swing their faces into flanking players.
  • Creepers (Frostor spider guys) now have their little light on by default and have a proper idle, so they're easier to spot.
  • Boss Intros can now be skipped by pressing (jump).
  • Flapps are now less useless in tight spaces.
  • Death Lotus no longer triggers his immunity on any repro damage. (Previously it'd trigger on Flamespewer damage.)
  • Magnetic ceilings now affect the Mortar.

BUG FIXES:
  • Fixed any of the goofy online co-op bugs that'd cause a boss fight to trigger before actually happening.
  • Fixed a bug causing local co-op partners to not get Soul Augs before a run.

KNOWN ISSUES:
  • (still) Some minor cosmetic issues with the new Lock icon. (Sometimes it doesn't display on Shop Teleporters when it should.)

Thanks for reading!

28 comments Read more
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Reviews

“It looks fantastic.”
Rock Paper Shotgun

“20XX is now one of my most anticipated games and I cannot wait to get my hands on the final version.”
Paste Magazine

“20XX Is The Mega Man X Sequel Capcom Should Have Made”
Tech Times

About This Game

If you like roguelikes or Mega Man, 20XX is for you!

20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!

NB: During Early Access, we're selling 20XX at a discount! On release, the full game will sell for $15.

20XX also features full co-op. Play with a friend on the couch or over the interwebs!

20XX currently supports 1-2 players locally or online via Steam. (Online play is 90% stable at this time.)

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Toaster processor or better (2009+)
    • Memory: 1024 MB RAM
    • Graphics: Any card made during or after 2009
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • Processor: Two toaster processors or better (2011+)
    • Graphics: Something made in the last five years
    • DirectX: Version 9.0c
Customer reviews
Customer Review system updated! Learn more
Recent:
Overwhelmingly Positive (202 reviews)
Overall:
Very Positive (659 reviews)
Recently Posted
muffintop
( 12.0 hrs on record )
Early Access Review
Posted: July 23
I recommend this game for the agnisort music alone. But it's a good megaman type game like everyone said. The dude with the gun's face looks like he/she's just lovin the mushrooms.
Helpful? Yes No Funny
Eyenza
( 1.3 hrs on record )
Early Access Review
Posted: July 22
A modern and worthy take on the megaman franchise. My one and only complaint about the game is a lack of a dedicated stage select mode like the old megaman games. Otherwise it's exactly what ever blue bomber fan could really want in a game. If you're on the edge about buying this then I recommend taking the plunge... you won't be disappointed!
Helpful? Yes No Funny
rubyjuwl
( 3.2 hrs on record )
Early Access Review
Posted: July 22
This is the true evolution to the Mega Man X series. If you like roguelikes and Mega Man, you really should try this game out. I can run it smoothly on my POS, the varied environments are fun, and it helps that you can choose if you want to play a Mega Buster character or a beam saber between runs.
Helpful? Yes No Funny
Mugsy
( 4.4 hrs on record )
Early Access Review
Posted: July 20
If you are not familiar with the Mega Man X series, it is a next generation upgrade of the original, with game changes like wall-climbing, fast dashes, and armor upgrades that greatly boost your character(s). This is a game based on the mobility and pace of such a series, with Rogue-like mechanics added, such as:

1): One-life/advantage on the next life per playthrough.

2): Random Item unlocks put in semi puzzle rooms that (once/if you earn them) can greatly vary your gameplay.

3):Two characters modelled after the X series. Aclassic buster/charge up character like X (Nina) and a Melee focused quick three combo character like Zero (Ace).

4):Multiplayer Co-op mode with the ability to set up matchmaking.

5): Procedurally generated stages that are getting adjusted to be more unique and less samey every update.

Speaking of every update, they schedule their updates accordingly and implement important updates regularly. Very few games out there get the "Early Access done right" vote of confidence, and this one deserves it tenfold.
Helpful? Yes No Funny
DeezNutz508
( 2.3 hrs on record )
Early Access Review
Posted: July 20
100% time better then mighty 9! :D the sound track to 20xx is amazing! The gameplay is like mega man X, but with a rouge like feature.
Helpful? Yes No Funny
Professor Hizzle
( 1.7 hrs on record )
Early Access Review
Posted: July 20
Old gamer, here.

Bought this on a whim, for reasons of nostalgia, and am very pleased. Great concept. Procedurally-generated Mega-Man clone with a unique flavor.
Helpful? Yes No Funny
Samus2400
( 3.4 hrs on record )
Early Access Review
Posted: July 20
A True successor of mega man at heart.
Man that sound track please release it :D
Helpful? Yes No Funny
Nksor
( 34.7 hrs on record )
Early Access Review
Posted: July 19
A Megaman-esque game that's story-lite and has some amount of randomness in its stages and pickups. Two playable characters, eight bosses and four stages make the bulk of its content. Controls are nice and tight as you'd expect, and it features a very good soundtrack. Aesthetics seem to be exported straight out of Spine and have an odd look to them, but that comes down to personal opinion.

Right now, you finish it once, you've pretty much seen all it has to offer, but the daily runs prop it up and add a much needed degree of replayability. To be fair, the game is updated every week, and for what you get right now, it's very reasonably priced.
Helpful? Yes No Funny
xXx.MLG-Marple.xXx
( 20.1 hrs on record )
Early Access Review
Posted: July 18
So I've got around 16 hours in this game and I'm still loving it. Its a great little game that does so many things right.

First off, 20xx's movement feels crisp and nice. The developers really nailed this. The platforming bits aren't even a chore--being able to blitz through them once you learn how to is sooooo satisfying.

Second, the items are great. Their impact, their availability, and the fact that they are infinitely-stacking makes collecting items a joy. And the joy remains, no matter what point you are at in the game. (Unless you are jumping out of the map.) Collecting items in some other games (like Enter the Gungeon) doesn't feel nearly as rewarding and are much more annoying to get.

Third, the scaling difficulty system in this game is pretty awesome. Having the platforming-sections scale was something I didn't expect, and it works really well. The player has to always be aware of the platforming sections, no matter how many speed/jump upgrades they've gotten.

Fourth, the multiplayer. Both local and online. This alone makes the game much more awesome. More games need to do this. Not only that, but the game also went with a 'all items are shared' approach which is always WAY more fun than having to split the items between your friends.

So ya, this game is awesome.
Helpful? Yes No Funny
RedCometRising
( 6.5 hrs on record )
Early Access Review
Posted: July 18
I love Mega Man X. I would probably put that game in my top 5 favorite video games of all time. I was awaiting Mighty No. 9 anxiously, but after looking at gameplay, it just doesn't look that great. After watching Previously Recorded's YouTube video comparing it to this game, 20XX, I decided to give this game a shot. I am very happy that I did. The gameplay, procedurally generated levels, and boss fights are all fantastic. Getting to play as Totally-Not-Zero is a dream come true. Power-ups are fun and make gameplay more addictive. A little more enemy and boss variety would be nice, but it's a minor complaint for this inexpensive game.

My only real problem with this game is the art style. It looks ever-so-slightly better than an old school flash game from newgrounds. Personally, I wish it looked like a 32-bit SNES game **cough**MMX**cough**, but I would happily settle for some more well-drawn sprites. There are some brilliant artists out there looking for work...get one involved!

If Mega Man means anything to you, you'll treasure this game. It needs a bit of work but I am confident it will get there.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
85 of 98 people (87%) found this review helpful
87 people found this review funny
Recommended
0.4 hrs on record
Early Access Review
Posted: June 24
Won't make you cry like an anime fan on prom night.
Was this review helpful? Yes No Funny
21 of 22 people (95%) found this review helpful
1 person found this review funny
Recommended
8.1 hrs on record
Early Access Review
Posted: June 23
I realized rather late that I had apparently missed the Kickstarter code distribution. Didn't have high hopes given my other two Kickstarter mistakes, but I sent the dev a message asking about the key I theoretically was supposed to have gotten anyway. Got a cheery message and a code within ten minutes, late in the evening. Instantly a fan of the dev.

Then I actually played the game, and I can't recommend it enough to any Megaman X fans. It scratches the Megaman itch in the same way Axiom Verge scratches the Metroid itch: It's not QUITE the same, but unlike many other classically inspired games, I can easily see myself matching my MMX playtime with 20XX.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
9 people found this review funny
Recommended
21.3 hrs on record
Early Access Review
Posted: July 6
Hey. You. Lookin' at this review. Let me ask you a question. Do you like AWESOME things that are AWESOME? Then you gotta play this game, dude. It's friggin' cool, and CRAZY addictive. Like popping BUBBLE WRAP addictive.

20XX is a Mega Man X inspired roguelike, and unlike another recent Steam release that takes its inspiration from Mega Man, it won't make you cry like an anime fan on prom night.

This game comes with two playable characters, Nina (X) and Ace (Zero). Each has a standard weapon, but new ones can be acquired in stages, and more can be unlocked through play. When a boss is defeated, you can choose to take their power (Which another boss is weak to!) or an enhancement or the game's currency to buy things in stage shops or vending machines scattered around the stages.

As the game begins, you start in a random stage with weak enemies and a fairly small amount of set pieces. As you progress through stages, enemies get tougher, stages get longer, more items and abilities drop, and you can acquire armor pieces that, when a complete set is formed, gives another bonus! Once completing a stage, you're given the choice of up to 3 stages to progress to, until all 8 bosses have been defeated. Once you defeat the last boss, the final teleporter ends the game and gives you a score/recap.

If the game gets too EASY for a PRO like you, you can enable Skull modifiers, that do things from make stages longer, start stage generation at level 5, increase enemy count, remove drops from the game, remove specific bonuses from the game, make pits/spikes instantly kill you, speed the game up, double enemy damage, etc.

If the game is TOO HARD for a CASUAL like you, or you feel like dicking around being overpowered, you can begin a casual run with 3 of the items you've unlocked. It can be cathartic to tear through enemies with a ton of power bonuses.

If you really have an itch to scratch for a Mega Man X game and can't wait any longer for MMX Corrupted, I cannot reccommend this game to you enough.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
3.8 hrs on record
Early Access Review
Posted: July 3
I like this, This is good.

Keep it up! A true homage to mega man.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
4.9 hrs on record
Early Access Review
Posted: June 30
Megaman Inspired Rogue-Lite. Perhaps the best exame of a Megaman-Like game you could ever play to date. Since it's in early access we can forgive the lack of a story mode. The Local & internet Co-Op are quite fun as are the challange modes.
https://www.youtube.com/watch?v=OhpDWFIXbLc
Was this review helpful? Yes No Funny
11 of 19 people (58%) found this review helpful
1 person found this review funny
Recommended
1.6 hrs on record
Early Access Review
Posted: June 23
Better than Mighty No. 9.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
3.0 hrs on record
Early Access Review
Posted: June 24
Product received for free
Mega Man meets The Binding of Isaac or Spelunky, nuff said.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
2.0 hrs on record
Early Access Review
Posted: June 27
Kinda a weird world we live in when the fan, indie re-imagining of Mega/Rockman X with rogue like elements, in early access is better than the official 4 million dollar, 4 years in development, already finished Re-imagining of Mega/Rockman
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
6.9 hrs on record
Early Access Review
Posted: June 27
This game..........THIS GAME IS AWSOME!

You want a game thats like Megaman X PLAY THIS!

Ok serious time!

Pros:
-Classic Megaman X'ish game play. Not exactly Megaman X but in my option this game is better then any of the X games[granted I have only played X 1 and 2]

-SO. MANY. POWER UPS! With how many power ups there are in this game you are gonna have a very diffrent experience everytime you play.

-Two playable characters. And one is not clearly better then the other, they have diffrent weapons but they get the same power ups, so its just a choice if you like shooting or cutting ♥♥♥♥ more.

-It gives you a fair challange.*Stares intently at Mighty No.9* After playing Mighty No.SH!T im happy to play a Megaman style game with a fair challange, not to hard not to easy......ALSO THERE IS NO BULLSH!T WHICH IS GOOD!

-Game runs great. I have a ♥♥♥♥♥♥ laptop and this game runs 60 FPS. THAT IS RARE FOR ME SO THSI GAME IS CLEARLY MADE TO RUN ON ANYTHING!

Cons:
-...........................................

-............................................Ummmm

-..........Nope, cant think of any this game is fricking awsome, this is one of the few games I have played where I dont thing one thing is good, this is a pretty soild game all around, im suprised this is in early access, if this isnt the final product im hyped as hell to see what it will be.

Final Point: BUY THE ♥♥♥♥ OUTA THIS GAME!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
15.0 hrs on record
Early Access Review
Posted: July 3
Megaman with amazing co-op netcode, random loot/items. Nothing makes you "stronger" additively (which ruins many other games). Only getting better with updates. Absolutely worth $10-15 especially if you have friends to play with.
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