20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!
User reviews:
Recent:
Very Positive (36 reviews) - 94% of the 36 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (1,057 reviews) - 95% of the 1,057 user reviews for this game are positive.
Release Date: Nov 25, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because it's a ton of fun and our fans asked for it! Our players have had a blast playing 20XX as it develops and helping mold future builds of the game with their feedback.”

Approximately how long will this game be in Early Access?

“The game's already great, but it'll be done when it's done! We update the game every two weeks like clockwork, and will keep doing so until our full release.”

How is the full version planned to differ from the Early Access version?

“The release version of 20XX will have lots more content and cool features -- more level variations, more powers, more pickups, more ways for your buddy to accidentally bump into a spike and die, etc.

Some design choices have and will continue to change over the EA period based on fan feedback.”

What is the current state of the Early Access version?

“It's nearly feature complete. The game contains no major/crash bugs. Don't take our word for it, though! Read the reviews.”

Will the game be priced differently during and after Early Access?

“Yes. While we're in Early Access, we'll be selling 20XX at a reduced rate so that the game's worth what you're paying for it at the time. As we approach full release, we'll slowly increase the price.”

How are you planning on involving the Community in your development process?

“We love feedback. Amazing fans give amazing feedback, and we want as many of those fans as possible to experience 20XX before we declare the game finished.”
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Recent updates View all (67)

April 26

20XX 0.977b Patch Notes - April 26, 2017

Hello! Today's 20XX patch contains our first wave of netplay fixes, as well as some shinier alternate Vaculab visuals (similar to the work we did with Agnisort and Vaculab last patch). We've also made a few performance tweaks, and removed some gameplay-unnecessary visual elements from Less High GFX in Agnisort.

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Netplay fixes/improvements! Vaculab visuals!

For pretty much every patch from here on out: Polish forever! Forever. (More netplay.)

As always, let us know if anything's busted or if we missed a change.

--

BIG CHANGES:

  • Added a few hopefully-substantial performance improvements. Additionally, Agnisort's "filler" pieces (the non-playable, visual-only border chunks that make Agnisort a fully "indoor" area) no longer display on "Less High" GFX. Folks who experienced FPS slowdowns in Agnisort - tell us if this helps!
  • Online co-op changes!
    • Signals! While in online co-op, hitting Activate Thing with no Activatable Thing nearby will pull up the Signal Wheel, allowing you to send a signal to your partner.
    • Teleporters no longer wait for dead players. The corpse will still teleport. (This one also applies to local co-op.)
    • The Boomerang Blade now only picks up items based on where the thrower thinks the items are.
    • Clients can now broadcast the "I think this thing is dead!" message to the server (instead of that being a server-to-client-only message).
    • Chat removed from the pre-game lobby. Instead, 20XX immediately adds players you connect to to your Recent Players list (shift+tab, view players) so Steam's chat system can be used instead.
      • We understand this one might be a bit controversial. 20XX's chat system was super primitive, and we feel that the Signals system handles most in-game communication needs much faster than text chat, and for situations where it doesn't, Steam's chat system is better than ours anyway, so providing players easy access to that when they're not already friends seems like a good way to handle it.
    • Added some better signaling indicating that the host controls starting items in online co-op.
  • Death Lotus' Vaculab version now has an updated palette. Both versions of Vaculab now have updated, spikier hazard tiles.
  • Nina's shot-limits reworked a little to function more smoothly/intuitively.
    • Instead of Fork/Star bullets counting as a fraction of a shot, the entire group of bullets counts as one shot, and is a "shot" for "can I shoot again?" purposes until the entire group is gone.
    • Forkalator's base shots-on-screen-at-once increased to 3 (from 2).
  • We're using a new bugtracker for 20XX, which'll hopefully help organize the issues we're working on better for both us and for you guys. Click here to check it out!

SMALL CHANGES:
  • Reverted an earlier change that increased the Twins' homing-fire speed. (Velocity unchanged, but turn speed reduced by 33%.)
  • If the game somehow starts with multiplayer-banned items (Smuggler, Magnet if online), they'll be replaced with Heart Containers on game start (instead of starting with busted items).
  • The pickup text when picking up less than one NRG (probably because of a few Vera shots) is now more informative.

BUG FIXES:
  • Online co-op fixes:
    • Vile Visage's teeth-spawns are no longer the wrong size for the client on level 8.
    • Interacting with a Token Machine no longer pops up a "-3 nuts" message as the client. (It'll now say "-1 token".)
    • Fixed the boss-gate-lag protector sometimes failing to save clients from being locked out of boss fights.
    • Fixed an issue causing the client's music to sometimes cut out early.
    • Fixed an issue causing a resurrecting player to fall below 3 HP. (When being resurrected, your HP should be the higher of (3) and (half your teammate's HP, round down), and if you're the resurrector, your HP after resurrection will be the higher of (half your HP, round up), and (3), unless you had less than 3 HP before resurrecting (in which case you'll keep your previous HP).
    • Thrift Actuator no longer sets every item on sale as the client.
    • Rollster splits are now fully colored instantly as client (instead of being looking like they're being spawned in).
    • Glory Zone foes are no longer attackable early as client.
    • Death Lotus is no longer invisible as client.
    • Client's Force Nova should now chain properly when appropriate.
    • Charge-up effects now properly play for the other player.
  • Fixed an issue causing controller-only setups to sometimes fail to prevent screensavers when using Windows 10.

Thanks for reading!

11 comments Read more

April 12

20XX 0.976b Patch Notes - April 12, 2017

Hello! Today's 20XX patch adds a bunch of new Vaculab and Frostor pieces, polishes up our Skull icons, and adds better alternate Frostor/Agnisort visuals!

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Vaculab pieces! Frostor pieces! Skull icons! Frostor/Agnisort visuals!

For pretty much every patch from here on out: Polish forever! Forever. (Netplay.)

As always, let us know if anything's busted or if we missed a change.

--

BIG CHANGES:

  • We've added a ton of new Vaculab pieces! Most of these are platform-heavy pieces and sidepath pieces.
  • We've added a bunch of Frostor sidepath pieces, too.
  • New Skull icons! (Ones that actually read like the Skull they represent.) Active Skulls are now displayed below the Level Info box in the Pause Screen.
  • New alternate visuals for Agnisort and Frostor. (See ya, Red Frostor. You were an interesting placeholder!)

SMALL CHANGES:
  • Tiny Flamespewer no longer targets enemies based on the closer of your position and its position. (It now uses only its position, so it doesn't spit from out of its own range only to see its flames fizzle out.)
  • Repros no longer try to attack invulnerable targets. (They'll still shoot at shields, but they won't shoot at enemies that can never take damage.)
  • Dash echoes now fade gradually, instead of instantly-on-dash-stop.
  • Lots of new/polished up enemy animations.
  • One-way teleporter exits are now invisible.

BUG FIXES:
  • Fixed a few Frostor visual bits (floating snow!).

16 comments Read more
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Reviews

“It looks fantastic.”
Rock Paper Shotgun

“20XX is now one of my most anticipated games and I cannot wait to get my hands on the final version.”
Paste Magazine

“20XX Is The Mega Man X Sequel Capcom Should Have Made”
Tech Times

About This Game

If you like roguelikes or Mega Man, 20XX is for you!

20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!

20XX also features full co-op. Play with a friend on the couch or over the interwebs!

20XX currently supports 1-2 players locally or online via Steam. (Online play is 90% stable at this time.)

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Toaster processor or better (2009+)
    • Memory: 1024 MB RAM
    • Graphics: Any card made during or after 2009
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • Processor: Two toaster processors or better (2011+)
    • Graphics: Something made in the last five years
    • DirectX: Version 9.0c
Customer reviews Learn More
Recent:
Very Positive (36 reviews)
Overall:
Overwhelmingly Positive (1,057 reviews)
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