SPECIAL EARLY ACCESS PRICE! (full price $15) 20XX is a co-op-friendly action platformer roguelike. Explore procedurally generated levels, collect new weapons and abilities, purchase upgrades, and battle mighty bosses in the name of saving the human race maybe!
User reviews: Positive (11 reviews)
Release Date: 25 Nov, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because it's already a ton of fun and our fans have been asking for it! Our players have had a blast playing the early version and helping mold the game's development with their feedback.”

Approximately how long will this game be in Early Access?

“We aim to fully release 20XX in early 2015.”

How is the full version planned to differ from the Early Access version?

“The full version of 20XX will have ~33% more game content (six level themes instead of four, as well as more powerups and such).

Feature-wise, 20XX is almost complete already -- it needs its netcode revised, which is currently disabled for EA.

I'm sure some design choices will also change over the EA period based on fan feedback.”

What is the current state of the Early Access version?

“It's nearly feature complete. The game contains no major/crash bugs.

About two thirds of our planned content is in-game already, leaving about one third to go in the next four months.”

Will the game be priced differently during and after Early Access?

“Yes. While we're in Early Access, we'll be selling 20XX at a reduced rate so that the game's worth what you're paying for it at the time. As we approach full release, we'll slowly increase the price.”

How are you planning on involving the Community in your development process?

“We love feedback. Amazing fans give amazing feedback, and we want as many of those fans as possible to experience 20XX before we declare the game finished.”
Read more

Buy 20XX

 

Recent updates View all (2)

24 December

20XX 0.60b Patch Notes -- Dec 24, 2014

20XX releases its Christmas Eve patch today! (It's the Christmas Eve patch because it's being released on Christmas Eve. 20XX contains no merry or jubilant content.)

TL;DR: Lots of new enemy variations, sweet new Powers, some balance changes, greater nut yield, and more!

BIG CHANGES:

  • Many enemies now come in Alpha and Beta forms. For the most part, Alpha forms are the ones you're used to seeing, and behave similarly. Beta forms have new art and new attack styles, and show up more as you progress through the game. More Beta forms will be coming in future updates.
  • Exceptions to the "alpha" behavior rule:
    • Alpha Bees dive and explode, but only Beta Bees release fireballs.
    • Alpha Turrets are no longer protected before the player gets close. Beta Turrets maintain this functionality with a much more obvious shield effect.
  • As the first step of an economy overhaul, enemies now drop more nuts.
    • Small enemies drop an average of 0.3 nuts, up from 0.08.
    • Big enemies drop an average of 0.6 nuts, up from 0.16.
  • Four new powers have been added to 20XX, and can be found in red crates like the others.
    • The Blastjump creates a localized explosion around your feet, dealing damage to nearby enemies and propelling you upward.
    • The Flameshield is the first of a new type of Power: the Toggled Power. When activated, the Flameshield surrounds you with vicious flames until you either turn it off (by pressing the Power button again) or run out of energy.
    • The Transposer is a utility Power -- when activated, it fires a tiny projectile that, if it connects with an enemy, will swap your position with that of your victim. It works on bosses! (For now. We're probably going to nerf it.)
    • The Quint Laser's bullet is enormous. There is no escaping it.
  • Ace can now charge his weapon!
  • The Lotus, an old enemy from the Spacejungle, has been re-added to the game.

SMALL CHANGES:
  • Lots of new art for various pickups.
  • "Secondary weapons" are now "Powers." Better name. References to secondary weapons have been changed across the board (so if you see any, let us know).
  • The Bronze, Silver, and Platinum Studs have been removed. (They clogged up the passive item pool without providing much fun.)
  • Characters now dash up and down slopes a little more smoothly. We're still iterating on this.
  • Clock now costs 2 energy (down from 5).
  • Transmute now costs 2 energy (down from 3).
  • Snake health reduced by 30%.

BUG FIXES:
  • Fixed a Wave Beam bug where it'd sometimes do an outrageous amount of damage when charged up.
  • Other small fixes that I can't remember right this moment and will not take the time to look up because it's Christmas Eve and it's time for Family Stuff On Christmas Eve now.
Thanks for reading -- happy holidays!

2 comments Read more

10 December

20XX Dec 10 2014 Patch Notes

20XX's first post-Early Access bi-weekly update is here! It should be live a few minutes after this post goes up.

TL;DR version: we added powerful new primary weapons for Nina and Ace to equip during play, and began developing out our DATALORE system (for telling our story). Levels 1 and 2 are a little easier than before. We also made a billion other changes, but they're less big.

See the full notes below!

--

BIG CHANGES:

  • Ace and Nina can now find new primary weapons on their journey. These weapons are found in diamond (blue) chests, which sometimes take the place of gold chests. Wield the Rippling Axe, the Forkalator, and many more weapons to help you slay your foes. Discover them all! (Eventually, you'll have to unlock them, but for now, enjoy!)
  • The first set of DATALORE is in-game! Find Nina's diaries in each level. (Ace's and some other important logs are not in yet!)
  • The first stage of a run is always a bit shorter, and the enemies/boss are easier.
  • Frostor can no longer be found as the first stage of a run.
  • In campaign, Eridu is now always level 6 (up from 4).

SMALL CHANGES:

  • Vending machines at the end of a level now have new art, and display the relevant keys for interacting with them. (The same will be done for co-op resurrection and picking up weapons/passives in a later update.)
  • The Mortar subweapon has been redesigned, and now has new art.
  • Vera (subweapon) has been given a rework -- better art pending.
  • Added the Diamond Crate (better art pending), containing new powerful primary weapons.
  • Made several effects a little flashier.
  • Eridu's Mechannon blasts no longer bounce. (They now explode on contact.)
  • Made a few tweaks to the way text is displayed, especially at lower resolutions.
  • Enlil, final boss placeholder supreme, no longer annihilates himself shortly after the battle begins.

Lots and lots of little fixes and tweaks, as always. Let us know if you see changes that aren't listed here!

Thanks for reading and playing! We've gotten a ton of great feedback in the past few weeks that should find its way into our upcoming updates. Keep it coming!

Cheers
Chris

5 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

NB: During Early Access, we're selling 20XX at a discount! On release, the full game will sell for $15.

20XX is a co-op-friendly action platformer roguelike. Explore procedurally generated levels, collect new weapons and abilities, purchase upgrades, and fight bosses with way too much health. If you are a fan of roguelikes or Mega Man, 20XX is for you! 20XX also features full co-op. Play with your buddy on the couch or (later in development!) over the interwebs.

Note: This version of 20XX supports 1-2 players locally. When we re-enable online play, it'll support more than that.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Toaster processor or better
    • Memory: 1024 MB RAM
    • Graphics: Any card made during or after 2006
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
22.6 hrs on record
Posted: 4 December
Early Access Review
It's like Rogue Legacy with interesting combat, or Megaman X with quick, fun movement. Unlike Sonic, it won't ♥♥♥♥ YOU for going fast.

Don't play without a gamepad or controller.
(Also: Early Access is 50% off, if you would wait for a Steam Sale, just grab it now.)

[Trigger Warning: Sonic]
Was this review helpful? Yes No
5 of 7 people (71%) found this review helpful
9.9 hrs on record
Posted: 25 November
Early Access Review
Tons of replayability, co-op, and difficulty. What's not to like?
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
0.7 hrs on record
Posted: 25 November
Early Access Review
November 25th, 2014

Game is pretty bare bones at the moment, the levels are randomized but in the 45 minute co-op session I played we did see a level repeat. Bosses are tricky and can be a bit frustrating but the controls work well and a controller definately feels at home with the game. The gameplay feels very much like what you'd find in a Mega Man X game and it's fun to have it in a native PC game. The music is catchy and the levels are bright but have odd gaps in them and invisible walls. Some of the enemies blend in too well with the environment or match the background palette and feel bland.

For co-op, when players get spread out the camera zooms out to accomadate both players yet, this means you can rush off ahead if you want but it'll become difficult to navigate as some environmental hazards can be hard to discern and some of the enemies that palette match the background become near invisible. Still, Apart from having the screen turn split-screen or not allowing you to outpace your partnet it works well.

Also, for co-op, if your partnet dies you can stand at their "ghost" and shoot to give them half your life.

The game shows a lot of promise right now, I just hope they keep developing and continue to add features. Don't get it expecting a near complete game because it's not at that point, this might not be fair but right now it feels a stage or two above a prove of concept demo and doesn't seem to be entirely optimized as the game hangs (for me) when loading and becomes unresponsive for 1-2 minutes before opening, and even then it doesn't focus the window.
Was this review helpful? Yes No
4 of 6 people (67%) found this review helpful
1.7 hrs on record
Posted: 25 November
Early Access Review
W.I.P. REVIEW

This review is based off of the 1.1 hours I've put into it so far. It will contain things that I would like to point out to the devs as well as my personal opinion about it and things that would be nice to add.

In case you're wondering where the rest of it went, I wanted to make it shorter, so it's easier to read.
Pretty cool for early access, even though there are a lot of issues with it.
Get the game if you want to go through the development process, otherwise wait until the full game is released.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
6.1 hrs on record
Posted: 29 November
Early Access Review
A fun game with obvious Megaman influence. You will be dashing, jumping, shooting and gaining power ups but all in a randomly generated stage. Even in early access, this is everything you would expect from a Megaman roguelike game and more.

https://www.youtube.com/watch?v=nGxNsdjCgjI
Was this review helpful? Yes No
5 of 11 people (45%) found this review helpful
5.4 hrs on record
Posted: 25 November
Early Access Review
Do you like Mega Man? Y/N

If Y: Buy this game and ignore Mighty No. 9. This dev team actually cares about player input, and they don't have a ban-happy community manager who will block you from their official Twitter account and erase your opinion from their forum. Support devs who support players.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
5.7 hrs on record
Posted: 1 December
Early Access Review
Quite a fun game. Nina is OP, sword-dude is underpowered. I'm quite liking all the mechanics they're trying out, it's quite fun to try all of them.
Was this review helpful? Yes No
0 of 5 people (0%) found this review helpful
0.6 hrs on record
Posted: 8 December
Early Access Review
This game could be a great game. Ill never know because it freezes like a mother ♥♥♥♥er. gg
Was this review helpful? Yes No
3.9 hrs on record
Posted: 28 November
Early Access Review
Feels very similar to a mega man X game. A lot of fun and constantly being developed. Hope to see this game keep improving.
Was this review helpful? Yes No