Our goal is to make Hardland one of the great open world action adventure RPGs. We would be thrilled to have you join us on this journey to find out what the land ruled by the dying Elder King is truly like.
User reviews:
Recent:
Mixed (14 reviews) - 64% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (232 reviews) - 87% of the 232 user reviews for this game are positive.
Release Date: Oct 23, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We simply want to make sure players like where the game is heading. We have developed projects both behind closed doors and opened up development to players before, and in open development we can make an update, publish it, and see what people enjoy about it and what they don't. We can take that knowledge and use it in the next update.

A large part of game development is solving a series of smaller problems under the hood. Early Access is our way of making sure we don't lose sight of the big picture in the middle of it all.”

Approximately how long will this game be in Early Access?

“We plan to move out of Early Access and release the full version in 2016.”

How is the full version planned to differ from the Early Access version?

“The full version will have more quests and locations. While the gameplay systems will be expanded and polished.”

What is the current state of the Early Access version?

“The main adventure is 80% complete and features lots of characters and creatures, quests, melee & ranged combat, mask & faction system, items, inventory system and 4 procedurally generated continents.

We also have full modding capabilities built right into the game. We expose the same tools for modding that we use for development.”

Will the game be priced differently during and after Early Access?

“Yes. What we ask in Early Access is considerably less than what you would expect to pay for a full game. We want the price to reflect the completeness of the game, and this means you should get the game for less if you get on board early on. We feel this is also fair to the early adopters should the game, for some reason, not receive the support needed to be completed. As we update the game with more features and polish things more, we will gradually increase the price to reflect its state.”

How are you planning on involving the Community in your development process?

“We go through all feedback that we can find, be it on forums, YouTube, or email, and look for what people like or don't like about each update. We then use what we find to help direct the development of the next update and repeat until the we have a game that both we and the players are more or less unanimous about.”
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Recent updates View all (28)

June 20

Hardland Release 20 is available now!



RELEASE 20 SALUTES YOU!

FEATURES
  • Up to 40% faster generation time thanks to multi-threading via OpenMP.


    ALL TEXTURES RECOMPRESSED
    Everything looks nicer and actually uses less memory. The effect is most apparent on normal maps. Especially on metal surfaces as demonstrated here:



    Smooth surfaces like skin also look better:


    That would be 2148 textures in total which have received an upgrade.
    We're using an awesome lib called Crunch to do the texture compression.

  • More robust animation blending system.
  • First strike on an unexpecting character will stagger them giving the player an advantage in combat.

  • Unique staggering animations for:
    - Ghouls
    - Merchants
    - Elder Guardians

  • Unique walking and shooting animations for Rotten Merchant.
  • Reliable water traversal effects for player and NPC's.
  • Slower heavy weapon strike for player.
  • Added spears to the random generator.
  • Ice sliding gameplay:


  • Moon in the sky during night. (it would be nice if it followed a circular trajectory)

  • Low and medium settings performance should be much better.
  • Fixed a bug where seeing a large number particles at once
    would always crash the game.
  • Fixed a bug where large chunks of terrain were
    sometimes missing.
  • Fixed some sound bugs.
  • Secret landmark...

ABOUT SHADOW MAPS
Even though Hardland model normals are quite precise there's other kinds of visual artifacts which can and will happen. One of them is this precision issue with shadow maps:
http://i.imgur.com/KeRf6NG.gif

It happens because the shadows start casting too near to the surface.
The opposite of shadow acne is peter panning where shadows start casting too far away from the surface.

Here's a demonstration:

Just remember that good depth bias settings are between Peter and Acne :)


Best Regards,
Timo

25 comments Read more

May 16

Hardland Release 19 is available now!



Hardland Release 19 adds completely reworked day and night cycle and much more.

FEATURES
  • Day and night cycle completely redone:
    - Beautiful sunsets and during night you can see stars.
    - CycleComponent examples:
    - Certain characters are only active during day.
    - City lights are lit at night.




  • Two-phased enemy attack behavior:
    - Enemies display their alert behavior and change to aggro idle, but don't immediately rush to attack.
    - As an example, Goblin Fodder is made to not be alerted whereas e.g. Goblin Captain is.
  • Robust melee weapon hits using the 3d pizza slice technique.


  • Added critical hits and improved knockback.
  • Preliminary knockback animations for most enemies.
  • Added staggered animation for Skeleton Champion.
  • Reworked the concept of armor.
  • Throwing characters no longer breaks their physics.
  • Fixed this annoying T-pose glitch that happened upon character death:
    http://i.imgur.com/ZLEZLed.gif

  • Treasure chest opening and loot ejection improved.
    - Trap chests can spawn characters properly.
    - Loot randomized.
  • Starting areas expanded and polished.
  • Objects can follow the angle of the underlying terrain.


  • Improved screen-space reflection quality.
  • New level up effect and other particle effects improved.

  • Major game engine improvements.
  • More predicable physics simulation and less CPU spiking.

  • New stone fences, smaller watchtower, larger 4-wheel cart.
  • Increased Ghoul attack range by adding squash and stretch animation for the striking arm. (ala Battletoads!)
  • Added more characters to random generator lists.
  • Larger more dangerous Ghoul variant.
  • New goblin unit Goblin Bomber.
  • Visual changes to Goblins.
  • Added new ground foliage.

  • Gold pull effect improved.
  • Disabled head-tracking in death.
  • Health bar is always shown for aggro characters.
  • Addded support for disc shaped particle emitters.
  • Graphics config changes and more graphics options.

Here's a short video comparing Release 19 mechanics and fixes to Release 18.
https://www.youtube.com/watch?v=I6aGdpW_Jiw

Until next time!

Best Regards,
Timo

19 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

We want to make Hardland one of the great open world action adventure RPGs. We would be thrilled to have you join us on this journey to find out what the land ruled by the dying Elder King is truly like. We estimate to be able to release the finished game in 2016.

Hardland is a world full of interesting characters, creatures, quests, and mysterious places. We will not dictate how you should play this game. We merely set the stage and let you make your own decisions.

Current Features

  • Large sandbox: 4 random generated continents with hand crafted landmarks
  • Fight enemies, loot treasure, talk to characters and complete quests
  • Distinctive visual style inspired by animated films
  • 12 masks you can use to disguise yourself
  • Random generated dungeons
  • Extensive modding support
  • Temporary sound effects and music
  • Physics powered by NVIDIA PhysX

The Community

The community has already shaped the direction of the game and will continue to do so.
To this day the Early Access version has received 18 major updates which have added more features and content.

About Us

Mountain Sheep is best known for the iOS games Minigore, Bike Baron, and Death Rally. Hardland is the game we have been wanting to make for a long time and we are now focusing all of our resources, and our loving care, to making this game a reality.

System Requirements

    Minimum:
    • OS: Windows 7 (32-bit)
    • Processor: Intel i3 @ 2.2 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 650 2GB or AMD HD 7770 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (14 reviews)
Overall:
Very Positive (232 reviews)
Recently Posted
Saint Aaron
( 14.2 hrs on record )
Early Access Review
Posted: July 23
Product received for free
This game can be really nice if/once its fully done but as of now and how the gameplay is, i cannot recommend the game. You simple start off near a house not knowing nothing/remembering anything. As you explore and find monsters to slay and die you will slowly learn on what to do. But during the time of the gameplay it just lacks content in this huge world.

Pros
Graphics
Quests are simple
entering homes
Interact with NPC'S
Open World
Stamina, Hunger, Armour and Health Bars
animation

Cons
world is empty
Areas you're not suppose to be in has no purpose.
Helpful? Yes No Funny
hj11l
( 6.0 hrs on record )
Early Access Review
Posted: July 21
I haven't played this game in quite a while, but it certainly seems to have come a long way. When I had first purchased it, I could not even start the game properly. I contacted one of the developers for help and they responded almost immediately. Not only were they friendly, but they worked long and hard to correct the elusive problem that I kept having. After a week of correspondence back and forth, they had fixed my issue and I was off on my way into the world of Hardland.
Graphics 9.5/10
The first thing that struck me in this game was the absolute beauty of it. Everything seems handcrafted and personalized to the point that the graphics look like no other game that I've ever seen. It could not be better in appearances.
Gameplay 8.5/10
This game is certainly unique in fighting style. I have never been able to have so much fun with a few bales of hay and some barrels. The merchant that I threw them at could not say the same. He died...eventually, leaving me his awesome blunderbuss (OP btw). But this is when I noticed the first fault in this game. There was no consequences for my actions. Also this game NEEDS more of an open world because when I hear open world, I want open world, not just partly open landscapes. NPCs need more emotion and variation put into them to make it feel like a better story. Quests are fun, but slowly become somewhat grating. Quests need to be exciting and action packed with boss fights. Monsters to fight are certainly fun but I think that there should be way more to fight as well. Nothing is more fun than running aimlessly at night with an explosive crossbow shooting everything in sight, but I want to be able to shoot more than 3-4 kinds of monsters in a run.
Sound 7/10
The music that is there is good, but it is repetitive. There needs to be more sound tracks to play so that my ears don't start hurting after a long time playing. I like the style of music, but like I said, just add more.
Overall 8/10
This game is pretty good, but I stopped playing it because I wanted to wait for more updates. These are coming. I have only ONE MAJOR SUGGESTION: add multiplayer. I don't know how you would do it, I don't know if you can do it, but I know that if there is a god named Mountain Sheep, that anything is possible. If multiplayer is added, I will not hesitate to force everyone...EVERYONE that I know (yes I mean everyone) to buy this game (Not really but I would show them it XD). I only want to be able to throw my friends at every...I mean throw everything in sight at my friends...I mean throw stuff with my friends at other stuff. Make my dream come true and BUY MY CHOCOLATE. Let's make America great again!
Helpful? Yes No Funny
--ranXerox--
( 0.5 hrs on record )
Early Access Review
Posted: July 19
this game is beutiful on a 4k screen.
Helpful? Yes No Funny
ANotSoGoodFella FORGEGAMING
( 5.1 hrs on record )
Early Access Review
Posted: July 18
Honestly I expected way too much, I don't know what to do or where to go. There's basically no intro or a story line. Yeah the graphics is cool, but I'm not gonna pay for a game just for graphics, otherwise I just might aswell buy a movie.Though I will say that this game has the potential to be amazing. But it feels like the developers were just lazy. So until the game gets better, I don`t recommend it it.
Helpful? Yes No Funny
UntrustedLife
( 14.7 hrs on record )
Early Access Review
Posted: July 9
Its a good game, I wish there was some pre-game customization of your character and I wish I knew what the point of buying a room at an inn is (wiki isnt very up to date), but the game itself looks beautiful, and I enjoy it when I play it. It really is a good game.
Helpful? Yes No Funny
PrivatePingu
( 3.5 hrs on record )
Early Access Review
Posted: July 7
I have spent lots of time finding quality games. Hardland exceeded my every expectation and I would by far recomend this to any age group of players. Not only did it diliver with a beutiful open world gaming experience but kept surprising me along my journey.
Helpful? Yes No Funny
patattack007
( 1.2 hrs on record )
Early Access Review
Posted: July 4
I played this game for the first time today after getting it on sale and I don't have much to say. I'll start with negatives.
-Not much to do
I found myself just walking around having pointless dialogue with a bunch of NPC's and when I got a quest I didn't get any quest marker on screen or on the map.
=================================
On the flip side the game is gorgeous and has a really cool art style. Combat is fun to an extent. And everything just seems to fit perfectly where it is.

I know it's early access but in the end I still felt like I should've gotten more out of it.
Helpful? Yes No Funny
man
( 1.6 hrs on record )
Early Access Review
Posted: July 2
To be completely honest, I may have put myself in way too expectant of a mood when I first started up this game, seeing the trailer and assorted media and the great reviews for the game but I can't really help but be disappointed at what I got with the current build so far.

You get plonked down into the world near the town of Fortuna with no real explanation of who you are or what the story is - I suppose this is so the player can create their own narrative in some way, but there was next to no intro besides the interaction with the fisherman. The graphics are quite interesting and stylistically cool, and a lot of scenes are screenshots just waiting to happen. From what I can tell of the combat, it's somewhat intuitive and feels natural.

My main qualms about this game stem from the fact that so much of it seems barren of love and polish - as much of a buzzword as that is to use, it's accurate in my view.
There seems to be no complete story - the player is a blank slate, completely wiped of distinct traits, but at the same time, unable to be customized beyond clothing options. The dialogue in the beginner's area fails to truly engage me or tell me more about the world, and in some cases, even has grammar errors in it. Many of the less unique NPCS are duplicated throughout the world and say close to the exact same things as another. Quests don't involve a lot of tedium, but are hardly what I would call exciting or anything and wear me down before long.

The music (a bunch of droning tones, actually) is WAY too loud in the menu, so I had to turn the volume down significantly, but there is little to no music in the game anyway, so there's nothing to add additional atmosphere.
When playing, I didn't feel as if anything mattered in the world, because I could take anything from a town without consequence (there is no Take / Steal mechanic implemented and it feels unrealistic), and things can be thrown at villagers to hurt and kill them, but unless there are guards directly there, there are often no repercussions for doing so. I did like wantonly knocking over and destroying things. Many of the objects in this game are highly interactive and I think that was implemented well, but again, nobody seems to care enough about your destruction.

Many players seem to have no problem with it, but all these components together made my game feel so tedious that I didn't have much of a desire to keep playing. I felt as if nothing I was doing really had a point. This may be fine in a game optimized for pure action, but when I play an RPG things like this matter to me! I dunno.

The world is touted as being open-world but when playing in the starting area I got the sense that I was being herded into certain locations because there would be densely-decorated places right next to large swathes of desolate landscape. Sometimes you can't physically go farther because there are bunches of trees too concentrated to walk through (and if you try to get past, it's easy to fall in a crevice or something, and near impossible to get out - and then you have to restart the save).

There are some UI and intuitiveness inconveniences ex.) the world map is hard to zoom in and is constantly panned all the way out so the icons overshadow the paths, and when you reload a save the map markers and paths are erased, so the map as a persistent navigation aid is useless. This may not be the same experience for all players, but at many times the interface felt a bit clunky / clumsy. I have more than once encountered a glitch where exiting a building caused the world to be "flooded" - the ground had sunk, exposing water and deleting many of the NPCs from the area, and I had to restart the file (and you are only offered one unnamed save slot) to get a non-glitched world.

Maybe it gets better as playtime goes on. I only spent about an hour and a half with it, after all. But if the intro period was indicative of the game as a whole, I can't say I'm too impressed.
In the end, I hope that Hardland releases as a more complete, engaging game. Some of its parts show a lot of potential, given a little more grease to polish with. But in its current build state, I cannot with good faith recommend this as a game worth spending lots of time with.
Helpful? Yes No Funny
Fritz
( 3.9 hrs on record )
Early Access Review
Posted: July 1
Product received for free
An absolutely gorgeous looking game, visually brimming with character. I know I haven't played much and I usually discard reviews with few hours playtime but this game really impressed me. I've been keeping my eye on its development as I very rarely get early access games but this was gifted to me and I must say im really looking forward to upcoming content. It's so homely and pretty, reminding me a lot of fable and reingites that desire for exploration I feel I've lost in recent years with the ever growing release of more stagnant RPG games.

The game as it is right now is evidently lacking a lot of features and also has some performance problems regarding generation of the landscape and a few bugs and pop-ins but im sure the development team is working on this as I type. As I started up the game I read that they had already improved upon generation by 40% so Im not too worried where future performance is concerned. I have high hopes for content dealing with character development i.e. skills and professions. There's a long list of ideas in my head that I would love to see come to fruition in this game: Factions (Pirates, Undead, Desert tribes, Inuit inspired migratory groups the already included Human and Elven npc's), Biome specific enemies and dungeons, Flight, Sailing/Fishing, Mounts, Crafting. I prefer to leave a developer design their creation as they please but I'm just throwing these out in the open incase anybody from Mountain Sheep might happen to be reading ;).

I plan to experience the majority of what the current build of this game has to offer and then leave it until either a significant amount of content is added in the future or until the final release of the game which, unfortunately, seems a long way off right now. But great job to the developers on creating such a charming looking game. I'm sure you have a lot of features and goals planned and I hope you continue to work hard to achieve them. It really shows; what you currently have can appeal to a large audience and when the game is finished, I'm sure you'll attract them.
Helpful? Yes No Funny
silkystar572
( 10.6 hrs on record )
Early Access Review
Posted: June 27
Product received for free
it is an amasing game very very very good but it does have a small glitch where every so often you will continusely die witch is a bit annoying as i got the fire spell but then the glitch happend but it is a very good game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
Recommended
3.9 hrs on record
Early Access Review
Posted: July 1
Product received for free
An absolutely gorgeous looking game, visually brimming with character. I know I haven't played much and I usually discard reviews with few hours playtime but this game really impressed me. I've been keeping my eye on its development as I very rarely get early access games but this was gifted to me and I must say im really looking forward to upcoming content. It's so homely and pretty, reminding me a lot of fable and reingites that desire for exploration I feel I've lost in recent years with the ever growing release of more stagnant RPG games.

The game as it is right now is evidently lacking a lot of features and also has some performance problems regarding generation of the landscape and a few bugs and pop-ins but im sure the development team is working on this as I type. As I started up the game I read that they had already improved upon generation by 40% so Im not too worried where future performance is concerned. I have high hopes for content dealing with character development i.e. skills and professions. There's a long list of ideas in my head that I would love to see come to fruition in this game: Factions (Pirates, Undead, Desert tribes, Inuit inspired migratory groups the already included Human and Elven npc's), Biome specific enemies and dungeons, Flight, Sailing/Fishing, Mounts, Crafting. I prefer to leave a developer design their creation as they please but I'm just throwing these out in the open incase anybody from Mountain Sheep might happen to be reading ;).

I plan to experience the majority of what the current build of this game has to offer and then leave it until either a significant amount of content is added in the future or until the final release of the game which, unfortunately, seems a long way off right now. But great job to the developers on creating such a charming looking game. I'm sure you have a lot of features and goals planned and I hope you continue to work hard to achieve them. It really shows; what you currently have can appeal to a large audience and when the game is finished, I'm sure you'll attract them.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
14.7 hrs on record
Early Access Review
Posted: July 9
Its a good game, I wish there was some pre-game customization of your character and I wish I knew what the point of buying a room at an inn is (wiki isnt very up to date), but the game itself looks beautiful, and I enjoy it when I play it. It really is a good game.
Was this review helpful? Yes No Funny
15 of 28 people (54%) found this review helpful
Not Recommended
1.6 hrs on record
Early Access Review
Posted: July 2
To be completely honest, I may have put myself in way too expectant of a mood when I first started up this game, seeing the trailer and assorted media and the great reviews for the game but I can't really help but be disappointed at what I got with the current build so far.

You get plonked down into the world near the town of Fortuna with no real explanation of who you are or what the story is - I suppose this is so the player can create their own narrative in some way, but there was next to no intro besides the interaction with the fisherman. The graphics are quite interesting and stylistically cool, and a lot of scenes are screenshots just waiting to happen. From what I can tell of the combat, it's somewhat intuitive and feels natural.

My main qualms about this game stem from the fact that so much of it seems barren of love and polish - as much of a buzzword as that is to use, it's accurate in my view.
There seems to be no complete story - the player is a blank slate, completely wiped of distinct traits, but at the same time, unable to be customized beyond clothing options. The dialogue in the beginner's area fails to truly engage me or tell me more about the world, and in some cases, even has grammar errors in it. Many of the less unique NPCS are duplicated throughout the world and say close to the exact same things as another. Quests don't involve a lot of tedium, but are hardly what I would call exciting or anything and wear me down before long.

The music (a bunch of droning tones, actually) is WAY too loud in the menu, so I had to turn the volume down significantly, but there is little to no music in the game anyway, so there's nothing to add additional atmosphere.
When playing, I didn't feel as if anything mattered in the world, because I could take anything from a town without consequence (there is no Take / Steal mechanic implemented and it feels unrealistic), and things can be thrown at villagers to hurt and kill them, but unless there are guards directly there, there are often no repercussions for doing so. I did like wantonly knocking over and destroying things. Many of the objects in this game are highly interactive and I think that was implemented well, but again, nobody seems to care enough about your destruction.

Many players seem to have no problem with it, but all these components together made my game feel so tedious that I didn't have much of a desire to keep playing. I felt as if nothing I was doing really had a point. This may be fine in a game optimized for pure action, but when I play an RPG things like this matter to me! I dunno.

The world is touted as being open-world but when playing in the starting area I got the sense that I was being herded into certain locations because there would be densely-decorated places right next to large swathes of desolate landscape. Sometimes you can't physically go farther because there are bunches of trees too concentrated to walk through (and if you try to get past, it's easy to fall in a crevice or something, and near impossible to get out - and then you have to restart the save).

There are some UI and intuitiveness inconveniences ex.) the world map is hard to zoom in and is constantly panned all the way out so the icons overshadow the paths, and when you reload a save the map markers and paths are erased, so the map as a persistent navigation aid is useless. This may not be the same experience for all players, but at many times the interface felt a bit clunky / clumsy. I have more than once encountered a glitch where exiting a building caused the world to be "flooded" - the ground had sunk, exposing water and deleting many of the NPCs from the area, and I had to restart the file (and you are only offered one unnamed save slot) to get a non-glitched world.

Maybe it gets better as playtime goes on. I only spent about an hour and a half with it, after all. But if the intro period was indicative of the game as a whole, I can't say I'm too impressed.
In the end, I hope that Hardland releases as a more complete, engaging game. Some of its parts show a lot of potential, given a little more grease to polish with. But in its current build state, I cannot with good faith recommend this as a game worth spending lots of time with.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
3.5 hrs on record
Early Access Review
Posted: July 7
I have spent lots of time finding quality games. Hardland exceeded my every expectation and I would by far recomend this to any age group of players. Not only did it diliver with a beutiful open world gaming experience but kept surprising me along my journey.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.5 hrs on record
Early Access Review
Posted: July 19
this game is beutiful on a 4k screen.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
51 of 53 people (96%) found this review helpful
6 people found this review funny
Recommended
8.4 hrs on record
Early Access Review
Posted: April 8, 2015
Don't let me down MountainSheep! This game could do to me what has not been done for a long time.

Pros:

Better collision detection than most any games I've ever played. Better than "AAA" titles
Beautiful artstyle.
Combat is pretty darn nice, makes think about how you are going to fight each battle. As in its not a cake walk.
Quests are simple, and they don't overwhelm you.
RUNS SOOOO SMOOTH!!! LIKE BUTTER!!!!

Cons:

Not enough content yet(early access) to be expected.
That this game hasn't been in my life sooner.
Few bugs, no biggy.

Overall its worth every penny, and needs all the support it can get.
Was this review helpful? Yes No Funny
47 of 51 people (92%) found this review helpful
2 people found this review funny
Recommended
11.0 hrs on record
Early Access Review
Posted: November 15, 2014
Phenomenal game so far. Its like playing a dream works or pixar movie. This game has some MAJOR story telling potential. I get a Zelda vibe from it mixed with Fable, only 100% open world, destructible environments and its own unique style. I purposely play for a bit, stop for a week, then come back and check out the amazing things that have been added. If you like supporting indie companies and want a fun alpha in return, then this is your game. I dont see why this game, fully done, with a Disney quality story, couldnt be game of the year, obviously far off from this current state, but it has that much potential in my opinion.
Was this review helpful? Yes No Funny
37 of 41 people (90%) found this review helpful
4 people found this review funny
Recommended
4.2 hrs on record
Early Access Review
Posted: December 7, 2014
A very fun game.
+Graphics are nice
+Combat is cute and easy
+Quests are simple
+Open World
+Senarios are just amazing
+Stamina, Hunger, Armour and Health Bars
+Eating animation is cute
+You can wear animal heads

-Bug: When i open my inventory then go to map, all of my items vanish :(
-Questionable FPS lag

I do understand it's an early access.
It's still worth getting.
Was this review helpful? Yes No Funny
31 of 36 people (86%) found this review helpful
3 people found this review funny
Recommended
16.2 hrs on record
Early Access Review
Posted: November 21, 2015
Bought this game an age ago and was frankly unimpressed. I come back now--its a work of art. Seriously great gameplay, fantastic physics and graphics, just great overall. Very happy to have supported the devs!
Was this review helpful? Yes No Funny
37 of 48 people (77%) found this review helpful
7 people found this review funny
Recommended
7.1 hrs on record
Early Access Review
Posted: February 2
Pixar meets Skyrim

My favorite game at the moment.
Was this review helpful? Yes No Funny