Our goal is to make Hardland one of the great open world action adventure RPGs. We would be thrilled to have you join us on this journey to find out what the land ruled by the dying Elder King is truly like.
User reviews:
Very Positive (240 reviews) - 84% of the 240 user reviews for this game are positive.
Release Date: Oct 23, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We simply want to make sure players like where the game is heading. We have developed projects both behind closed doors and opened up development to players before, and in open development we can make an update, publish it, and see what people enjoy about it and what they don't. We can take that knowledge and use it in the next update.

A large part of game development is solving a series of smaller problems under the hood. Early Access is our way of making sure we don't lose sight of the big picture in the middle of it all.”

Approximately how long will this game be in Early Access?

“We plan to move out of Early Access and release the full version in 2016.”

How is the full version planned to differ from the Early Access version?

“The full version will have more quests and locations. While the gameplay systems will be expanded and polished.”

What is the current state of the Early Access version?

“The main adventure is 80% complete and features lots of characters and creatures, quests, melee & ranged combat, mask & faction system, items, inventory system and 4 procedurally generated continents.

We also have full modding capabilities built right into the game. We expose the same tools for modding that we use for development.”

Will the game be priced differently during and after Early Access?

“Yes. What we ask in Early Access is considerably less than what you would expect to pay for a full game. We want the price to reflect the completeness of the game, and this means you should get the game for less if you get on board early on. We feel this is also fair to the early adopters should the game, for some reason, not receive the support needed to be completed. As we update the game with more features and polish things more, we will gradually increase the price to reflect its state.”

How are you planning on involving the Community in your development process?

“We go through all feedback that we can find, be it on forums, YouTube, or email, and look for what people like or don't like about each update. We then use what we find to help direct the development of the next update and repeat until the we have a game that both we and the players are more or less unanimous about.”
Read more

Buy Hardland


Recent updates View all (28)

June 20

Hardland Release 20 is available now!


  • Up to 40% faster generation time thanks to multi-threading via OpenMP.

    Everything looks nicer and actually uses less memory. The effect is most apparent on normal maps. Especially on metal surfaces as demonstrated here:

    Smooth surfaces like skin also look better:

    That would be 2148 textures in total which have received an upgrade.
    We're using an awesome lib called Crunch to do the texture compression.

  • More robust animation blending system.
  • First strike on an unexpecting character will stagger them giving the player an advantage in combat.

  • Unique staggering animations for:
    - Ghouls
    - Merchants
    - Elder Guardians

  • Unique walking and shooting animations for Rotten Merchant.
  • Reliable water traversal effects for player and NPC's.
  • Slower heavy weapon strike for player.
  • Added spears to the random generator.
  • Ice sliding gameplay:

  • Moon in the sky during night. (it would be nice if it followed a circular trajectory)

  • Low and medium settings performance should be much better.
  • Fixed a bug where seeing a large number particles at once
    would always crash the game.
  • Fixed a bug where large chunks of terrain were
    sometimes missing.
  • Fixed some sound bugs.
  • Secret landmark...

Even though Hardland model normals are quite precise there's other kinds of visual artifacts which can and will happen. One of them is this precision issue with shadow maps:

It happens because the shadows start casting too near to the surface.
The opposite of shadow acne is peter panning where shadows start casting too far away from the surface.

Here's a demonstration:

Just remember that good depth bias settings are between Peter and Acne :)

Best Regards,

28 comments Read more

May 16

Hardland Release 19 is available now!

Hardland Release 19 adds completely reworked day and night cycle and much more.

  • Day and night cycle completely redone:
    - Beautiful sunsets and during night you can see stars.
    - CycleComponent examples:
    - Certain characters are only active during day.
    - City lights are lit at night.

  • Two-phased enemy attack behavior:
    - Enemies display their alert behavior and change to aggro idle, but don't immediately rush to attack.
    - As an example, Goblin Fodder is made to not be alerted whereas e.g. Goblin Captain is.
  • Robust melee weapon hits using the 3d pizza slice technique.

  • Added critical hits and improved knockback.
  • Preliminary knockback animations for most enemies.
  • Added staggered animation for Skeleton Champion.
  • Reworked the concept of armor.
  • Throwing characters no longer breaks their physics.
  • Fixed this annoying T-pose glitch that happened upon character death:

  • Treasure chest opening and loot ejection improved.
    - Trap chests can spawn characters properly.
    - Loot randomized.
  • Starting areas expanded and polished.
  • Objects can follow the angle of the underlying terrain.

  • Improved screen-space reflection quality.
  • New level up effect and other particle effects improved.

  • Major game engine improvements.
  • More predicable physics simulation and less CPU spiking.

  • New stone fences, smaller watchtower, larger 4-wheel cart.
  • Increased Ghoul attack range by adding squash and stretch animation for the striking arm. (ala Battletoads!)
  • Added more characters to random generator lists.
  • Larger more dangerous Ghoul variant.
  • New goblin unit Goblin Bomber.
  • Visual changes to Goblins.
  • Added new ground foliage.

  • Gold pull effect improved.
  • Disabled head-tracking in death.
  • Health bar is always shown for aggro characters.
  • Addded support for disc shaped particle emitters.
  • Graphics config changes and more graphics options.

Here's a short video comparing Release 19 mechanics and fixes to Release 18.

Until next time!

Best Regards,

19 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

We want to make Hardland one of the great open world action adventure RPGs. We would be thrilled to have you join us on this journey to find out what the land ruled by the dying Elder King is truly like. We estimate to be able to release the finished game in 2016.

Hardland is a world full of interesting characters, creatures, quests, and mysterious places. We will not dictate how you should play this game. We merely set the stage and let you make your own decisions.

Current Features

  • Large sandbox: 4 random generated continents with hand crafted landmarks
  • Fight enemies, loot treasure, talk to characters and complete quests
  • Distinctive visual style inspired by animated films
  • 12 masks you can use to disguise yourself
  • Random generated dungeons
  • Extensive modding support
  • Temporary sound effects and music
  • Physics powered by NVIDIA PhysX

The Community

The community has already shaped the direction of the game and will continue to do so.
To this day the Early Access version has received 18 major updates which have added more features and content.

About Us

Mountain Sheep is best known for the iOS games Minigore, Bike Baron, and Death Rally. Hardland is the game we have been wanting to make for a long time and we are now focusing all of our resources, and our loving care, to making this game a reality.

System Requirements

    • OS: Windows 7 (32-bit)
    • Processor: Intel i3 @ 2.2 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 650 2GB or AMD HD 7770 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (240 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
164 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
56 of 58 people (97%) found this review helpful
7 people found this review funny
8.4 hrs on record
Early Access Review
Posted: April 8, 2015
Don't let me down MountainSheep! This game could do to me what has not been done for a long time.


Better collision detection than most any games I've ever played. Better than "AAA" titles
Beautiful artstyle.
Combat is pretty darn nice, makes think about how you are going to fight each battle. As in its not a cake walk.
Quests are simple, and they don't overwhelm you.


Not enough content yet(early access) to be expected.
That this game hasn't been in my life sooner.
Few bugs, no biggy.

Overall its worth every penny, and needs all the support it can get.
Was this review helpful? Yes No Funny
50 of 55 people (91%) found this review helpful
2 people found this review funny
12.8 hrs on record
Early Access Review
Posted: November 15, 2014
Phenomenal game so far. Its like playing a dream works or pixar movie. This game has some MAJOR story telling potential. I get a Zelda vibe from it mixed with Fable, only 100% open world, destructible environments and its own unique style. I purposely play for a bit, stop for a week, then come back and check out the amazing things that have been added. If you like supporting indie companies and want a fun alpha in return, then this is your game. I dont see why this game, fully done, with a Disney quality story, couldnt be game of the year, obviously far off from this current state, but it has that much potential in my opinion.
Was this review helpful? Yes No Funny
38 of 42 people (90%) found this review helpful
4 people found this review funny
4.2 hrs on record
Early Access Review
Posted: December 7, 2014
A very fun game.
+Graphics are nice
+Combat is cute and easy
+Quests are simple
+Open World
+Senarios are just amazing
+Stamina, Hunger, Armour and Health Bars
+Eating animation is cute
+You can wear animal heads

-Bug: When i open my inventory then go to map, all of my items vanish :(
-Questionable FPS lag

I do understand it's an early access.
It's still worth getting.
Was this review helpful? Yes No Funny
33 of 39 people (85%) found this review helpful
3 people found this review funny
16.2 hrs on record
Early Access Review
Posted: November 21, 2015
Bought this game an age ago and was frankly unimpressed. I come back now--its a work of art. Seriously great gameplay, fantastic physics and graphics, just great overall. Very happy to have supported the devs!
Was this review helpful? Yes No Funny
27 of 31 people (87%) found this review helpful
1 person found this review funny
3.8 hrs on record
Early Access Review
Posted: August 26, 2015
Hardland is a gorgeous looking ARPG in early access. The first thing that'll grab a lot of people's attention would probably be it's aesthetics. It's design being inspired by claymation the world and it's characters does have a pretty cartoony "doughiness" to it. At times the game feels almost like playing an interactive Pixar Movie.

Hardland as an ARPG is pretty simple overall. Go around a vast world, where the town areas are hand designed while the dungeons and wilderness are randomly generated. Kill some mobs, level up, find loot, explore, and maybe pick up a side quest or 2 along the way. There's no main quest that I've found so the game is very open to however the player decides to play it.
Hardland does a lot of stuff right. The graphics are impressive, it's well optimized and stable, it features an open sandbox for the player to explore with RNG elements keeping things fresh. These are all enjoyable factors of the game, but Hardland also does a lot of stuff wrong as well. With out a main quest and the side quest being mostly of the fetch variety, the game lacks a sense of direction. At first most players will be wandering around wondering what they're supposed to be doing before realizing, wandering around is what they're supposed to be doing. The game also lacks interest points. It's great that Hardland gives the player a vast and open world to explore, but I haven't found much interesting things to find. Sure there are some chests, and some side quest (again mostly fetch quests) laying around, but nothing that truly grabbed my attention. In such a vast and gorgeous looking world, it's a shame that I have to report on it's at times, empty feeling. The game also features fairly primitive mechanics. The leveling up system is basic, the equipment system is basic, even the combat feels basic. The game also suffers from a few quality of life issues. There is only 1 save slot, and all the items you collect are ordered by alphabetical. There is no equipment tab, food tab, or any sense of organization at all.

So I've mentioned a laundry list of things I took issues with, but I'm still feeling pretty positive about Hardland. I think the game has a ton of potential, and hope to see the game grow and add content as it continues forward. I think if the devs can overhaul the combat, and fill the world with more interesting discoveries, it's open world idea could very well be something special. It already has a gorgeous art design as a strong foundation, it just needs to be built upon at this point.

Overall Hardland is an ARPG that is bursting at the seams with potential. That potential just needs to be realized.

- Impressive visuals
- Vast and gorgeous world to explore
- Open world sandbox approach

- Lacks a sense of direction
- Lacks interest points
- Mechanics are very primitive
Was this review helpful? Yes No Funny
22 of 23 people (96%) found this review helpful
1 person found this review funny
14.8 hrs on record
Early Access Review
Posted: March 11, 2015
THIS IS HOW EARLY ACCESS SHOULD BE. The devs are responsive, updates come at a steady pace (and are each very significant), the game runs VERY smooth, and all in all... I cannot find any reason to regret my purchase of this game. Truly.

If you are reading this and are at all interested in this game, support these devs in the creation of this wonderful game and buy it. You won't regret it.

It's literally like playing a Pixar movie...

Update: Though the updates have slown down, I do believe progress is being made... At least, I am extremely hopeful. I do not want this game to die, I truly love it...
Was this review helpful? Yes No Funny
23 of 25 people (92%) found this review helpful
3 people found this review funny
4.0 hrs on record
Early Access Review
Posted: March 6, 2015
[EARLY ACCES / QUICK LOOK] Very pretty so far with lots of potential. There's not much here yet (early March), but I'm excited to see where they go with it. Check out my video covering the game, it's current features, and more!

Was this review helpful? Yes No Funny
38 of 51 people (75%) found this review helpful
7 people found this review funny
7.1 hrs on record
Early Access Review
Posted: February 2
Pixar meets Skyrim

My favorite game at the moment.
Was this review helpful? Yes No Funny
25 of 30 people (83%) found this review helpful
1 person found this review funny
5.8 hrs on record
Early Access Review
Posted: December 22, 2015
Very awesome sandbox indie game.
This game upgrades frequently and everytime upgrades a lot.

+Best indie game graphic ever
+sandbox, you can interact everything

-NO STORYLINE! you can only hang around
-early access, lack of maps, skills and A LOT OF stuff
-savedata reset after every upgrade

It is not worth original price as a early access game

I'm sorry that it would be unfair that I have played this game at very early version basically, like version 10 to 12. I explored all maps which cost about 3 hours and there were no storyline and not many missions. What is worse, I lost my savedata after every upgrade. Basically, the most attractive thing for me was graphics. However, as I mentioned, this game developers works so hard that they upgrades this game frequently and everytime develop a lot. I have only played around 1 hour for recent versions, it surprised me a lot. It has few more maps(seems around 1-2 hours more exploring time), better physics, more comfortable UI, much more missions and interesting characters and better system in general. It seems still no main storyline; instead of, there are a lot of side missions, like 1-3 missions in each map. To be honest, I really enjoy this game because of the sandbox system in this game. You can carry or destroy almost everything in this game. For example, if you carry a NPC, they will be angry and attack you (not sure whetherm it still works now). You can also kill every NPC and loot them if you want. And lots of environmental stuff can be destroyed or carried, such as box, fence, stone and bush. It is very nice game for fun, I really enjoy it during exploring. However, it is an early access game and still needs time to develop, such as combat system, enemy species, bugs fixing, magic and skill system, main storyline, multiplayer mode and so on. I recommend buy it with discount because I think this early access game experience not good enough for original price though it has lots of fun.
Was this review helpful? Yes No Funny
18 of 19 people (95%) found this review helpful
13.5 hrs on record
Early Access Review
Posted: December 22, 2014
It is a beautiful new game that you must experience to truly know it. The graphics are refreshing. The combat is intense (especially against giant skeletons). The overall game play is fun and exciting. I mean I can pick up villagers and throw them while dressed in a chicken mask and large wizard hat that I looted from the corpse of a red wizard that looked at me wrong. What is not to like?
Though it is an Early Access game the updates are regular and the team behind the game is currently focused on development.
Was this review helpful? Yes No Funny
Recently Posted
4.6 hrs
Early Access Review
Posted: September 27
First off, let me start by saying I love the game and the direction it is going in. It's fun, cute, and there seems to be a lot to do so far.

However, there is a game breaking bug in it that can happen at any time. After playing for about 2 hours I encountered such an issue. Between load screens, when you are trasistioning from one screen to the next (like entering a building), you automatically die. After that, once you try to reload the game you just keep automatically dying after the reload.
Normally a glitch like this would not be a huge issue since you could always revert to the last placed you saved. However, this game is created to where you only have 1 save slot. Thus, you only have one place and time to revert back to. Again, since this one place in time has you blowing up, your stuck having to restart the entire game.

Great game and if the bug is fixed I will highly recommend, but right now it is just a waste of money and a test in anger managment.
Helpful? Yes No Funny
4.1 hrs
Early Access Review
Posted: September 25
This game is a lot of fun. It is very difficult but fun. It would be much more fun if it didn't have some game breaking bugs. There is a bug that happens so often that game is almost unplayable. It happens when you transition between two places. Say you enter a dungeon or something like entering a house. Occasionally the game will spawn you inside the house but you will instantly die. You might thing, well just save the game before you go into a dungeon or house or wherever. Well that bug affects the save as well. I just tried it. the bug happened so often I decided to write this review or more a warning. I just loaded the game again and loaded my save which was about 1 min before I decided to enter a dungeon. The save spawns me right outside the dungeon entrance and shows the death animation where all your loot and money spills out from you and the message "you've died, click to start new game." That is your only option, to start over. I have started over so many times from this bug its not funny.

Don't get me wrong, the game is super fun. Great graphics, controls are fluid and easy. Music is pleasing. Fighting and battling is difficult but fun. But this one bug destroys the game play for me. At this time I can't recommend the game but I will keep following it and will change my review when the game is updated. I hope the devs see this and hopefully are already aware of the bug.
Helpful? Yes No Funny
Super Roxxapo
0.8 hrs
Early Access Review
Posted: September 16

Has much work to be done before it is truly finished. I have faith as the developer has a pretty good back ground (minigore and the likes). Progress is regularly made on development.

As the game is, it's fun to look at but not very fun to play.

Long version:
There is no long version, go away!

The game is rather buggy and demanding as it goes. If your pc is more than 3 years old don't even try ultra settings. It may be worth noting that most bugs I have experienced were related to the rendering system.
Helpful? Yes No Funny
9.0 hrs
Early Access Review
Posted: August 27
Hardland is a very unique game with a great feel and atmosphere. The gameplay if fresh and fun. They recently moved away from instanced worlds to open world which is a great addition.
I like how straight forward it is to get into.
There is however still a lot that needs to be done. Not all of the sounds have been added yet. It is early access, so this can be forgiven.
What I do want in the game is a form of fast travel. That will save a lot of time when one needs to wander all the way back to a certain location.

All in all it is a fun game and if you like RPG type games, you should take a look at Hardland.
Helpful? Yes No Funny
[k0y] doldher
136.6 hrs
Early Access Review
Posted: August 21
Splendid, thoughtful and incredibly well crafted

The beautiful art direction is one of the first things that caught my eye.
And one of the greatest strengths of Hardland - it's graphics. Gorgeous but also resource intensive.

This is is/will be definitely a RPG masterpiece, no matter if you believe it in the beginning.
My first hour was not convinced, but then the enviroment came into play.

Well written and a well-designed game made by people who obviously put a lot of love into it.
Really looking forward to MOUNTAIN SHEEP's future updates for the Hardland world, thanks guys!

(Ignore all the nagative reviews with playtime less than 10h.)
Helpful? Yes No Funny
0.3 hrs
Early Access Review
Posted: August 20
Tough to play if you want to use control pad.
Helpful? Yes No Funny
0.8 hrs
Early Access Review
Posted: August 16
Explore? check
Entertaining combat? check
Huge world? check
Cool interactive world? check

Not no man's sky 10/10
Helpful? Yes No Funny
Gonzo Price *ANV
18.1 hrs
Early Access Review
Posted: August 15
So far it's a pretty fun game. I hope they do add a lot more content though
Helpful? Yes No Funny
2.7 hrs
Early Access Review
Posted: August 12
This title is still waaaaay back from being close to completion. It only looks good graphically (if your machine can sustain it!), but as far as gameplay and mechanics go, it still feels very much like a skeleton of what it should be. There is no intro or apparent purpose which is given to you as soon as the game starts; enemy difficulty half a minute into the game is quite steep; dialogues are as generic as they come and seem to make zero sense; NPC personalities are far from being fleshed out; puzzles? strategy? quests? How do you play this game? what are you supposed to do? This game has been so long on Early Access but yet I have no idea what this game is supposed to be.

If the core of the gameplay is in action, the game is very unbalanced and not user friendly early on; the game does stuff like throwing a band of mini goblins, a boar (tough to kill at starting level) and a fire hurling knight which will totally demolished you in 4 hits. Your character will explode in loot you didn't even knew you had, because (you guessed it) you just started playing a few seconds ago...

My suggestion to the devs: it's best to set down the gameplay and fix the little content to a good point, than making something too ambitious and ending with a lot of loose ends. The game may promise well, but it needs a direction and a sense of progression, most of all, to be enjoyable rather than frustrating.
Helpful? Yes No Funny
3.9 hrs
Early Access Review
Posted: August 9
If Pixar made an Elder Scrolls game.
Helpful? Yes No Funny