Supraball is a free multiplayer game like football/soccer in first person view. Be a keeper, defender, playmaker or striker. Use your imagination to create special moves and be the star player. Invite your friends and develop your own tactics. No Pay2Win!
Recent Reviews:
Mostly Positive (227) - 74% of the 227 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,228) - 76% of the 1,228 user reviews for this game are positive.
Release Date:
May 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We still have some things to improve and bugs to catch before we can fully release. With your help we will improve Supraball.”

Approximately how long will this game be in Early Access?

“Maybe late 2017 or early 2018”

How is the full version planned to differ from the Early Access version?


What is the current state of the Early Access version?


Will the game be priced differently during and after Early Access?

“From now on the game will always be free and finance itself via ingame purchases (only cosmetics, no pay2win).”

How are you planning on involving the Community in your development process?

“The community can play the game day in and day out, give us feedback, tell us about bugs and suggest changes.”
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Play Supraball

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Recent updates View all (64)

September 15

Dev Blog 15 September 2017

News on the next update, our next features, and when ranked play will arrive.
Well it's been an interesting couple of weeks. We peaked at 600 simultaneous players (5k daily total), and have stabilised at around 200 simultaneous (2.5k daily total). So that means between a third to a half of the people who tried the game stayed. For comparison, this new level is about 15 times more players than we had in the week leading up to F2P. A lot of our time in the past weeks has been fixing master server problems that only emerge when 600 people try to play at the same time.

There's a lot of topics to talk about, but right now I'm going to focus on current/future development, otherwise this will be way too long.

We've got a hitlist of development requirements that have been made apparent by the recent influx of new players. The big items are related to player retention. We mean that in a few different ways.
Make it easier to keep playing.
Provide early extrinsic motivation for playing more matches, to make it more likely players will find the intrinsic fun of the game.
Allow newer players to develop their skills with similar-level players.
Provide motivation for players to continue once they have reached an understanding of the game's core mechanics.
So, to answer the question "When is ranked coming?", the answer is after we've done the following things:
One-more-match screen in-game, so you don't have to leave the game to requeue for matchmaking.
Level-up rewards and item exchanging. Aka get stuff for levelling up, and trade multiple common items for better items.
Add skill filters in matchmaking. Ranked would suck really badly if multi-year-veterans played with 2-week-rookies.
And then... we can tackle ranked play. We have said that we want to have a certain number of people at level X (replace X with whichever number seems about right experience-wise) before we release ranked matchmaking. Ranked will not have bots to fill in the gaps, so we need to be sure there will be enough players for everyone to get matches quickly. With our part-time team, definite dates are extremely hard to give, but we'll probably be starting the work in 4-6 weeks. We will be able to reuse a lot of the existing logic from our previous ranked system, but since that was active, matchmaking has completely changed, so it's not just a case of flipping a switch. If it were, we would probably have done so already.

We've also got a bug-fix update coming soon. We're testing this internally at the moment. Expect the update to go public around the middle of next week. Some of the more interesting changes are:
Shader optimizations. This should help those on lower-end hardware.
Make bots sub instantly, instead of waiting a minute. This is a much bigger change than it sounds. We had to completely rewrite how bots substitutions are done (~3500 lines of code changes).
Enabling VAC on matchmaking servers. There were a few reports of cheaters. This should help.
Make the restart after goals quicker (about 5 seconds faster), which should make games flow better.
Adjust the ping limit system so people are not preventing from joining matchmaking. Aka the "we're struggling to find a server for you" problem.
Fix bug where player is not shown on podium.
Enable access to backer gun (thank-you backers!).

3 comments Read more

September 12

Things you didn't know you can do in Supraball

For beginners it's hard to be aware of all the things you can actually pull off. Get a taste in this compilation video:
4 comments Read more
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“I like that they pitch the game [...] at people frustrated by the ambiguous controls of games like FIFA. It’s like… it’s like they’re talking directly to me.”
Rock Paper Shotgun

“It's easy to imagine that Supraball represents one possible future of eSports competition.”
PC Gamer

About This Game

Instead of writing more about why we think this game is great we decided to let our beta testing community write some comments here.

"What is Supraball? - imagine you're playing fifa, controlling just one player. Okay now imagine that each other player is a real person. Okay now imagine you're in first person, and you have this super awesome cannon with dozens of combinations of spins that fires a yellow ball at 400km/h. Okay now imagine you've fired that into the top corner at that speed - and someone saves it. That is supraball!"

"So the first thing that I liked was the innovation, there are no games like it."

"The game being a first person sports game made me feel like I was actually on the field playing ball. Also, the fact that everyone on the playing field was an actual person, and not a scripted AI that would change into the player if given the ball, added an element I personally had never seen in a game before Supraball."

"F**k yes, I can play football at home!"


"The thing that fascinated me the most is the amount of teamwork involved and the kind of creativity you can have while playing this game."


"It's pretty easy to play but hard to master."


"Most fascinating is the ability some players have to always create new moves etc."

"Different things happen every match, so it's never the same."

"I liked being the last hope for my team and the tense pressure filled moments were amazing. Making a 1v1 save is a really awesome feeling and no other game has given me the same feeling yet."

"Very precise, accurate, total control. Intense gameplay, nail biting finishes.
I can't stop, it's heroin/crack!"


System Requirements

    • OS: Windows 7
    • Processor: Intel Core2Duo 2.66GHz
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 600 series
    • DirectX: Version 9.0
    • Storage: 1000 MB available space
    • Additional Notes: We have Servers in Europe, North America, Australia, East-Asia
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