Financed by the banker, the professor builds an evil machine that causes the meteor’s energy to spin out of control, destroying the city and mutating its plants and animals. Citizens are evacuated, but rescuers fail to find and evacuate two children.
User reviews:
Overall:
Very Positive (66 reviews) - 81% of the 66 user reviews for this game are positive.
Release Date: Jan 15, 2015

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Reviews

“It is really entertaining to play, the presentation is awesome; Questerium: Sinister Trinity is definitely one of this year's biggest sleeper hits!”
4/5 – AllAboutCasualGame

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About This Game


Three men, friends since childhood, perform important roles in their communities: professor, mayor, banker… But when a meteor falls not too far from the city, Professor Gustav learns that the meteorite is emanating some sort of unknown energy, and begins a series of experiments without the mayor’s permission. Financed by the banker, the professor builds an evil machine that causes the meteor’s energy to spin out of control, destroying the city and mutating its plants and animals. Citizens are evacuated, but rescuers fail to find and evacuate two children. In Questerium: Sinister Trinity HD, you play the investigator hired to work the case, and it’s up to you to destroy the evil machine, rescue the abandoned children, save the city and arrest the professor!


  • 20 secrets in mysterious locations
  • Unlockable achievments
  • Develop your own garden
  • Puzzles and mini-games
  • Fascinating quests
  • Real life actors

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    Recommended:
    • OS: Windows XP/Vista/7/8
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    Recommended:
    • OS: 10.7 or later
    • Processor: Intel Mac Only; CPU CORES 2; 2.2 GHz
    • Graphics: 512 MB
    • Storage: 800 MB available space
Customer reviews
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Overall:
Very Positive (66 reviews)
Recently Posted
Absurd Logic
8.1 hrs on record
Posted: August 5
In a nutshell: For every one thing this game does right, it messes up in another area. Recommended for the more challenging HOGs, difficult puzzles, unique collectibles, and goofy FMV acting if you like that kind of thing. Not recommended for the blah story, slow-as-hell pacing, far too much backtracking, and the many bugs that require fussing around and even deleting files just to get past unresponsive puzzles or locations.

If you're the impatient type or don't like overly brain-taxing games, this may not be the best HOPA choice for you.

*pulls hair and screams silently* Alright then, here we go.

Story + FMV + VOs
I found the story in Questerium unimpressive and boring. A meteor falls near a city, and when they start researching it they discover it has some kind of superpowers. Some people start a project to harness that power, but something goes wrong and the city has to be evacuated. You're sent in to look for two kids that didn't get out when everyone else did. The first antagonist is some weird guy with powers who keeps yanking the kids away and throwing obstacles in your path. The main antagonist is the scientist behind the project, and you have to jump though some very ridiculous hoops to stop him from...actually I'm not exactly sure what he was trying to do at the end, tbh. The bonus chapter sort of explains why he was acting weird, but not what he was doing.

The narrative is heavily supplemented by video clips of live actors instead of drawn characters. The gimmick both helps and hinders the story and gameplay. It helps because the silly and overdone acting adds an amusement factor and a reason to actually watch the cutscenes for more than just plot exposition. For example, the actor who plays the scientist hams up the role so damn much it's almost like watching a live-action cartoon. His facial expressions alone are ridiculous. That's not everyone's kind of amusement however, so I'm sure many people will be turned off by what would otherwise be considered terrible acting. (And yes, it's terrible, but so is the acting in cult hits like Sharknado.)

Unfortunately the pacing of the FMVs interferes with the flow of the game. The actors take sooo long to do anything that it doesn't feel organic anymore. I guess the scientist is supposed to be a hobbling older guy, but the way the actor walks just looks really weird. The timing between anyone's actions (crouching, jumping, starting to walk, etc) is a beat too long to look natural.

The voiceovers also don't match the characters. If you can read lips, there's a big gap between the VO recording and 1) what they look like they're saying, and 2) what the subtitles are. It's a minor complaint in perspective, but it does get annoying after a while.

And maybe it's just me, but the mayor's comments over the loudspeakers in the city seemed like an attempt to (badly) emulate the cliche dystopian rambling made famous by Bioshock and Portal 2.

Gameplay
Some of the point & click solutions are bizarre. Like at the beginning, you find a clothing iron for some reason, and then realize its only use is to smash a glass case to get a fire extinguisher. Why did it have to be an iron, exactly? Nobody I know would look at an iron and think "hey, that would make a great projectile!" You find a katana, but it's just used to slice through a single metal chain. Why? You have more logical tools in your inventory at that point that would achieve the same result. If the devs were aiming for some kind of humor with the weirder object-usage choices, they didn't do a very good job.

The amount of backtracking you have to do is infuriating. If you're not using the map, be prepared for a lot of confusion. I stopped caring at some point and just opened the map after every action to see where the next "!" location was (which doesn't work in the bonus chapter). It's very clear that the backtracking is meant as a way to artificially pad the game length, since most items are one-use-only and you have to bend over backwards to open safes and whatnot that only yield absurdly common objects (which also have only one use). Last I checked, pocket knives and hairpin lockpicks don't need 24/7 security.

HOGs + Puzzles + Secrets
HO scenes are well-constructed and more difficult than average, but there's nothing otherwise noteworthy about them. You can't skip them either.

Puzzles are nicely varied, but way more difficult than average. I like challenging puzzles and tough twists on old favorites, but a few left me stuck gritting my teeth for 20-30 minutes at a time, and I had to look up parts of their solutions out of frustration. Two or three also had really unclear instructions, and I had to watch a video just to find out how I was supposed to start solving them.

The puzzles are by far the biggest problem in the game, primarily because of bugs that completely halt progress. Like if you start a puzzle and leave it before finishing for whatever reason (including a game crash), when you come back it may not register when you input the correct solution. In my case, sometimes spamming the reset button helped, other times I had to dig around and delete some Loc.xml files in order to reset that particular scene (there's a how-to floating around in the discussions). The problem is that once a location is reset, you need to redo all your actions, and if thoey require an item from another location that you already used, you can't get it again unless you reset that location. Then that may lock you out of more places that need other items, and so on. So while it's a potentially useful workaround, it only works for scenes that don't require single-use items. In all other cases you either gotta spam reset and pray, ruin your no-puzzle-skip streak, or start a whole new profile.

"Secrets" are in the form of hidden caches of money or mutated flowers you can find in some locations. The cursor doesn't change when you mouse over the money caches, so you'll either need to use a guide or spend time clicking everywhere. A few of them are in HOGs too, so they're missable, which right away screws up that achievement if you're not careful. In contrast, the flowers are easy, but one of them is missable near the end because there's no gameplay reason to revisit that location.

Extras
The bonus chapter is a headache in the making. There's a really annoying bug where neither the map nor the objectives update after you leave the jail, so the only thing the hints and map suggests is finding the door to exit the jail in the first place. I tried everything, from verifying cache to all kinds of file tweaks, but no change. The same thing happened on a new profile.

As for the bonus chapter content, it's really not worth the time. There are no achieves to work toward, and only 4-5 new locations. Most of it revisits places from the main game. So not only is backtracking even more tiresome, but with the map and hint system so screwed up, you have to wander around twice as much to play the "lets see if this weird combo works" game everywhere.

Conclusion
I really wish I could fully recommend this game. Honestly. It has some nice elements and scenes, but the story and puzzle/action logic are sub-par, and there are so many damn gameplay hangups that it stopped being fun for me. Instead it became a chore, and a hunt to find fixes so I wouldn't have to start all over from the beginning.

Don't get me wrong - I can see the appeal and why some people give it good ratings. But I suppose that only really applies if you're lucky enough to have a bug-free playthrough. That said, based on my own experience I have to give his a thumbs down. A 100% successful game doesn't end with the player cursing at it and actively dreading a whole replay to the end just to get achievements they were screwed out of by bugs the first time around.
Helpful? Yes No Funny
quickXstar
6.3 hrs on record
Posted: July 14
didn't really rate the acting or voiceovers
however i really enjoyed the game itself, some of the puzzles are kinda obvious, however some of them do make you think

it is absolutely worth a play!
Helpful? Yes No Funny
MiMi
3.6 hrs on record
Posted: July 12
This is a HOG game, with real actors filmed with green screens added in the scenes. The graphics are very beautiful, animated, colorful and dense; a bit comics style. Some inventory objects are shown in 3D when used. The voice overs are good. This odd mixing of different styles gives an amazing result which perfectly matches the strange and thrilling story. The mini games are okay and the search scenes are beautiful and fun to search through, with a lot of interactions. Moving around is not intuitive though: to go back to the previous screen you have to click a back button on the UI (the magnifier) and you sometimes have to use the map to move around. The bonus part seems unfinished as the hint system doesn’t work at all but the added zones and the final ending were nice. There are a lot of achievements to unlock and secret stashes of money to find, which are hinted on your map. You can also grab money from the search scenes. All this money is then used to buy items for your collector hideout’s garden: statues, trees, fountains. You access this hideout by clicking on the purse in the lower UI. The game lasted a very decent amount of time for a HOG (around 6 hours, my time counter is off due to being offline for a week). Despite the lack of instructions and sometimes getting lost, it’s still a good game and I do recommend it.
Helpful? Yes No Funny
Mykwon
3.8 hrs on record
Posted: July 1
That is the lousiest and cheesiest hidden object game I've ever seen. Plot makes no sense, logic in using items has left for the day (a lemon to remove rust? Really?) and the FMV is just plain stupid.
Helpful? Yes No Funny
masti_tom
6.5 hrs on record
Posted: May 23
I finished this today and quite different to what I am used to as most of the Hidden Object games I play you are guided by the hint button, in this one you are not like if someone escapes like professer will say he has gone from here but will not tell you what you are meant to do. In this game you do have to click and back track a bit and some puzzles can be challenging and a bit easier then Melissa K which had you moving objects and solving puzzles mostly. The live actors do a good job and you are kind of wondering who is good or bad and also has the dangers of radiation and interesting storyline different to other ones where your spouce or husband or child is kidnapped. I recommend getting this on sale as buying at full price may not be worth it and you can save some money in the process as well so give it a try if you can.
Helpful? Yes No Funny
Jellycrusher
3.0 hrs on record
Posted: April 7
It would be one of those many nice HOGs, with meticulous graphics, good puzzles and interesting setting, however there are also terrible voiceovers and even more terrible "acting", as the characters are unfortunately played by real people with mediocre acting skills at best. The guy playing the professor is one of the worst I ever seen in games. His character is simply ridiculous and cliche, and his "acting" is oh-my-how-exaggerated. Then goes the standard "mad scientist" plot which makes me sick - so many times I've seen it. If you're not annoyed by such things, buy this game, however I cannot recommend it with a clear conscience.
Helpful? Yes No Funny
Thalatte
11.4 hrs on record
Posted: March 21
Game Information

Questerium: Sinister Trinity, is a HOPA* game, developed by URSE Games and published by Buka Entertainment.

*HOPA - Hidden Object Puzzle Adventure.

Game Visuals

I want to mentioned that the visuals for this game is nicely done. The visuals can be adjusted in the option menu.

Game Audio

I want to mentioned that the audio for this game is well done even its simplistic and somewhat repetitive. The audio can be adjusted in the option menu as well.

Gameplay

There are only four difficulty game modes to choose from: Casual, Normal, Hard and Professional.

Notebook has section but one is available at the start of the game.

There is an option for locking the inventory in place to keep it stationary.

There are interactive items in the game. These items are marked with a symbol but sometime they require extra items before they can be interact with.

The interactive map allows the player to fast travel between each location quickly. It also indicates there are tasks that needs to be done at certain locations.

Most of the game's hidden object scenes consists of traditional word lists with some or no interaction.

Most of the game's puzzles are fairly easy to solve without having the need to skip any of them. All puzzles can be replayed in the bonus content section.

There is a collectible in the game: supernatural flowers. There are different types of them. They're scattered throughout the entire game to find. They aren't found in numerical order.

The garden is located under the bonus content. It can be upgraded fully with the right amount of coins that are gathered during game play. Most of the coins are scattered throughout the entire game.

There are twenty-three different achievements. But each of these achievements has certain requirements before they can be unlocked.

Since this game is a collector's edition, there is a bonus chapter, but it can be accessed only after the main story is completed. The bonus chapter is the sequel to the main story.

Miscellaneous

The bonus contents for this game consist of the following: Wallpapers, Concept Art, Mini Games and Bonus Chapter.

There are total of five different trading cards. You only get the three of those cards from the game. There are several ways to get the rest of the trading card: Purchased from Steam's Market; Trade with friends; Booster Packs and it's Booster Pack Creator.

Final thoughts, I've found this game enjoyable to certain extend. The replay value for this game is low. I would recommend this game but not at the full price.
Helpful? Yes No Funny
[Mini4WD] "GINGA"Technique
16.0 hrs on record
Posted: March 7
fantastic game,,, i love it,,,racomande defenitly
Helpful? Yes No Funny
Shatiz
6.2 hrs on record
Posted: February 28
Summary
Decent HOG puzzle game with a laughable story, but okay puzzling. Extra episode appears to be broken. Get it cheap if you’re a HOG enthusiast that doesn’t care about the story. Makes me wish Steam had a “meh” rating rather than just recommend/not recommend.

Story
You play as a detective trying to locate two missing children after a series of seemingly natural disasters has forced the evacuation of a city. The story is okay, pretty standard HOG silliness (the genre is not known for good storytelling) with no real character development either for you or the people you meet. The animated backgrounds look good, while the animations are made with real life actors (ala Tex Murphy). The acting is laughable and makes the story very difficult to take seriously. Though, potentially the over-the-top acting is intentional… so if you like that sort of thing that’s maybe a plus. Personally I mostly found it silly.

Puzzles
Pretty standard HOGs and mini-games. Nothing really extraordinary or challenging (except perhaps the occasionally poorly written puzzle instruction). Also has hidden collectables.

Length
I finished the main game in about 4-5 hours on professional (no hints, highlights etc) with all achievements. Spent about an hour on the extra episode but it appears to be broken.
Helpful? Yes No Funny
Hooskerdoo
1.5 hrs on record
Posted: February 1
This has really stupid bad puzzles. I hate this game . I wont finish this one.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
Not Recommended
8.1 hrs on record
Posted: August 5
In a nutshell: For every one thing this game does right, it messes up in another area. Recommended for the more challenging HOGs, difficult puzzles, unique collectibles, and goofy FMV acting if you like that kind of thing. Not recommended for the blah story, slow-as-hell pacing, far too much backtracking, and the many bugs that require fussing around and even deleting files just to get past unresponsive puzzles or locations.

If you're the impatient type or don't like overly brain-taxing games, this may not be the best HOPA choice for you.

*pulls hair and screams silently* Alright then, here we go.

Story + FMV + VOs
I found the story in Questerium unimpressive and boring. A meteor falls near a city, and when they start researching it they discover it has some kind of superpowers. Some people start a project to harness that power, but something goes wrong and the city has to be evacuated. You're sent in to look for two kids that didn't get out when everyone else did. The first antagonist is some weird guy with powers who keeps yanking the kids away and throwing obstacles in your path. The main antagonist is the scientist behind the project, and you have to jump though some very ridiculous hoops to stop him from...actually I'm not exactly sure what he was trying to do at the end, tbh. The bonus chapter sort of explains why he was acting weird, but not what he was doing.

The narrative is heavily supplemented by video clips of live actors instead of drawn characters. The gimmick both helps and hinders the story and gameplay. It helps because the silly and overdone acting adds an amusement factor and a reason to actually watch the cutscenes for more than just plot exposition. For example, the actor who plays the scientist hams up the role so damn much it's almost like watching a live-action cartoon. His facial expressions alone are ridiculous. That's not everyone's kind of amusement however, so I'm sure many people will be turned off by what would otherwise be considered terrible acting. (And yes, it's terrible, but so is the acting in cult hits like Sharknado.)

Unfortunately the pacing of the FMVs interferes with the flow of the game. The actors take sooo long to do anything that it doesn't feel organic anymore. I guess the scientist is supposed to be a hobbling older guy, but the way the actor walks just looks really weird. The timing between anyone's actions (crouching, jumping, starting to walk, etc) is a beat too long to look natural.

The voiceovers also don't match the characters. If you can read lips, there's a big gap between the VO recording and 1) what they look like they're saying, and 2) what the subtitles are. It's a minor complaint in perspective, but it does get annoying after a while.

And maybe it's just me, but the mayor's comments over the loudspeakers in the city seemed like an attempt to (badly) emulate the cliche dystopian rambling made famous by Bioshock and Portal 2.

Gameplay
Some of the point & click solutions are bizarre. Like at the beginning, you find a clothing iron for some reason, and then realize its only use is to smash a glass case to get a fire extinguisher. Why did it have to be an iron, exactly? Nobody I know would look at an iron and think "hey, that would make a great projectile!" You find a katana, but it's just used to slice through a single metal chain. Why? You have more logical tools in your inventory at that point that would achieve the same result. If the devs were aiming for some kind of humor with the weirder object-usage choices, they didn't do a very good job.

The amount of backtracking you have to do is infuriating. If you're not using the map, be prepared for a lot of confusion. I stopped caring at some point and just opened the map after every action to see where the next "!" location was (which doesn't work in the bonus chapter). It's very clear that the backtracking is meant as a way to artificially pad the game length, since most items are one-use-only and you have to bend over backwards to open safes and whatnot that only yield absurdly common objects (which also have only one use). Last I checked, pocket knives and hairpin lockpicks don't need 24/7 security.

HOGs + Puzzles + Secrets
HO scenes are well-constructed and more difficult than average, but there's nothing otherwise noteworthy about them. You can't skip them either.

Puzzles are nicely varied, but way more difficult than average. I like challenging puzzles and tough twists on old favorites, but a few left me stuck gritting my teeth for 20-30 minutes at a time, and I had to look up parts of their solutions out of frustration. Two or three also had really unclear instructions, and I had to watch a video just to find out how I was supposed to start solving them.

The puzzles are by far the biggest problem in the game, primarily because of bugs that completely halt progress. Like if you start a puzzle and leave it before finishing for whatever reason (including a game crash), when you come back it may not register when you input the correct solution. In my case, sometimes spamming the reset button helped, other times I had to dig around and delete some Loc.xml files in order to reset that particular scene (there's a how-to floating around in the discussions). The problem is that once a location is reset, you need to redo all your actions, and if thoey require an item from another location that you already used, you can't get it again unless you reset that location. Then that may lock you out of more places that need other items, and so on. So while it's a potentially useful workaround, it only works for scenes that don't require single-use items. In all other cases you either gotta spam reset and pray, ruin your no-puzzle-skip streak, or start a whole new profile.

"Secrets" are in the form of hidden caches of money or mutated flowers you can find in some locations. The cursor doesn't change when you mouse over the money caches, so you'll either need to use a guide or spend time clicking everywhere. A few of them are in HOGs too, so they're missable, which right away screws up that achievement if you're not careful. In contrast, the flowers are easy, but one of them is missable near the end because there's no gameplay reason to revisit that location.

Extras
The bonus chapter is a headache in the making. There's a really annoying bug where neither the map nor the objectives update after you leave the jail, so the only thing the hints and map suggests is finding the door to exit the jail in the first place. I tried everything, from verifying cache to all kinds of file tweaks, but no change. The same thing happened on a new profile.

As for the bonus chapter content, it's really not worth the time. There are no achieves to work toward, and only 4-5 new locations. Most of it revisits places from the main game. So not only is backtracking even more tiresome, but with the map and hint system so screwed up, you have to wander around twice as much to play the "lets see if this weird combo works" game everywhere.

Conclusion
I really wish I could fully recommend this game. Honestly. It has some nice elements and scenes, but the story and puzzle/action logic are sub-par, and there are so many damn gameplay hangups that it stopped being fun for me. Instead it became a chore, and a hunt to find fixes so I wouldn't have to start all over from the beginning.

Don't get me wrong - I can see the appeal and why some people give it good ratings. But I suppose that only really applies if you're lucky enough to have a bug-free playthrough. That said, based on my own experience I have to give his a thumbs down. A 100% successful game doesn't end with the player cursing at it and actively dreading a whole replay to the end just to get achievements they were screwed out of by bugs the first time around.
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Most Helpful Reviews  Overall
101 of 108 people (94%) found this review helpful
10 people found this review funny
Recommended
2.3 hrs on record
Posted: January 15, 2015
Questerium is an interesting HOG in that it combines live action characters with your standard hand-drawn backgrounds and hidden object gameplay, but does so with a certain amount of camp and gusto that I found quite enjoyable. Live acting is not entirely unheard of when it comes to the genre, but it's rarely pulled of as well as it is here, usually because the games try to take themselves entirely too seriously. While the actors aren't the most "seasoned," you can tell they're having a lot of fun with it, and it's a bit nostalgic to watch, often reminding me of the older FMV PC games.

Something crazy is going on in Fortuneville; natural disasters, strange vegetation and a crazy scientist running to and fro with two young children caught in the middle. Finding out just what the heck is going on and rescuing the kids leads you through the game. It's a little random and weird, but a welcome change from your standard dark, supernatural fare that encompasses most of the genre. While I did not find the plot too intriguing myself, it's a good enough premise to get me to the meat of the game, which is the gameplay.

Hidden object games are pretty formula in how they play, and Questerium is no exception. However, the addition of 4 difficulty levels really helps stretch out the gameplay, especially if you're playing on Professional (no hints, sparkles, nothing) and looking for something that's a little more adventure-lite than casual HOG. While there are plenty of hidden objects scenes to work through (none of which I found unfairly difficult, thankfully), it's the puzzles that I enjoyed the most. A few of the concepts I haven't seen done before and the difficulty is about right; nothing extremely hard, but they take some thought to work through. Too often do I play a HOG and find the puzzles almost an insult considering how absurdly easy they are once you figure out the method. That's not the case here.

Along with collectible plants that have their own journal enties detailing the species, some of which are pretty creative, you can find caches of money throughout the game that are used to purchase items for a garden in your Achievements Screen. Although it's nothing flashy, they're a nice addition for completionists who want a little something extra to go along with the gameplay.

All in all, I quite enjoyed Questerium and will certainly go back again to finish up the achievements and collectibles. The price is quite reasonable considering the value Steam Achievements and Trading Cards add to these games, and it's definitely worth a look for hidden object fans searching for something a little bit quirky and different.

Bottom Line: 7/10

Note - This game was provided by the publisher with the request to write an informative review. No other consideration, compensation or instruction was received.
Was this review helpful? Yes No Funny
54 of 56 people (96%) found this review helpful
4 people found this review funny
Recommended
7.5 hrs on record
Posted: January 15, 2015
Questerium: Sinister Trinity HD is a well-made hidden object game that I'd put up near my top recommendations in this genre. While the formula is familiar -- a mystery unfolds and is solved through a combination of cut scenes, hidden object hunts, solving mini-game puzzles, and finding necessary objects to progress through the story -- the execution is good and the game is fun.

The use of live actors in the animated setting was an interesting choice that certainly sets this game apart. It's a little jarring at first, but it blends a little better once you get used to it. The acting's pretty over-the-top campy, and it made me laugh more often than not, like a cheesy B-movie performance. I'm not sure if that's quite the result that was intended, but it amused me and it worked with the game.

I really like the addition of findable money in the scenes, and that you can use the money to upgrade a garden patio (though I kind of question the desire to buy plants while encountering the plants throughout the story!) I also like the collectible plants that you pick up in different locations, and the way the achievements unlock objects in a virtual trophy room.

The story is decent, and though it is somewhat predictable, the journey is still fun. The artwork is good, and very colorful. The hidden object scenes are nice, and most involve multiple objects where you have to piece things together or uncover them first, making them a bit more challenging than a simple point-and-click thing. Where Questerium shines, though, is in its mini-games. Some of the puzzles are really clever, and I had a lot of fun working them out.
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30 of 41 people (73%) found this review helpful
2 people found this review funny
Recommended
4.4 hrs on record
Posted: January 21, 2015
Questerium: Sinister Trinity HD
~~~~~~~~~~~~~~~~~~~~~~~~~~
Questerium is a hidden object style of game with a bit of a twist. In this one you have live characters. I personally like the mad professor Gustav with his great laugh and small inch to inch walk. Funny!

You have to find objects from one area to another to help you progress within the story, as you would expect in that type of game. What I really like in Questerium is the challenging puzzles you encounter. This will get your brain going, let me tell you. If you have never tried this type of game and like puzzles, there is no better way to be initiated into this genre in my opinion. If you like hidden object games, this is a must to have in your game library.

When you start the game you can choose your level of difficulty from casual (with hints and skip) to professional (without hints and skip). I personally like the normal difficulty in this type of game. I rarely use the skip button but I must admit to using it from time to time in this one. Thank god!

Also, during your journey you will find some money which you can use to buy some items to develop your garden. I really like that. It is not much but it is an addition that makes this game better than others in the genre.

This game runs smoothly and has enjoyable graphics. The story is sound and the price is right. Well structure from start to finish.

Positives:
~~~~~~~~
- Good story
- Live Characters
- Challenging puzzles
- Achievements
- Trading cards
- Nicely executed and runs well

Negatives:
~~~~~~~~~
- Too challenging at times (puzzles)

This game is really good and I am sure you will enjoy it.

8.2/10

Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!

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Was this review helpful? Yes No Funny
26 of 35 people (74%) found this review helpful
4 people found this review funny
Recommended
5.7 hrs on record
Posted: January 15, 2015
First thought when I saw this game was "this will be just another game attempting to be as good as Artifex Mundi Hidden Object games". To be honest I was surprised that Questerium: Sinister Trinity is at least as good as AM games. Maybe even better. Some puzzles are not so easy, whole games is polished and have everything which good game like that should have.

VERDICT:
If you're a fan of Hidden Object games, you definitely should play this one. There is nothing revolutionary, but you won't be disappointed.
If you're a fan of casual games, this will give you few hours of fun.
If you're a fan of hard-core games only, what are you doing here man?!

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Was this review helpful? Yes No Funny
18 of 23 people (78%) found this review helpful
1 person found this review funny
Not Recommended
7.0 hrs on record
Posted: June 13, 2015
Painfully average game with some major flaws.
The adventuring consists of searching for missing objects or tools. Exactly one specific item can be used in every situation; you can't break a chain using an axe you already have, you have to find a katana. You can't break glass using a pickaxe, you have to get a stone. Why? Item locations are completely random. Often you have to solve a complex puzzle and get a key to open a safe just to find a simple knife inside (or something like that).
The game contains an insane amount of backtracking. You are constantly running back and forth around the map; a convenient map helps a lot here. However, the map hints and the whole hint system didn't work during the bonus chapter and then the backtracking got really painful.

There are some live-action cutscenes that reminded me of the "interactive movie" era of the 90's, however the actors are so incredibly bad that every cutscene feels like a parody of itself. Also, the story is so simple and stupid it's not even worth following, there was absolutely no effort put into it.

Overall, it's not a bad game but it's not a good game either. There are so many better games in this genre it's impossible to recommend such mediocrity. Dear developers, next time please think about the game a bit. It IS possible to make the items work in a logical and interesting way. It IS possible to tell an interesting story.
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10 of 10 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: January 28
Two children need your help to escape a town invaded by strange plants. However, a man manipulating electricity kidnapped them. And besides, there is a crazy doctor trying to stop you. So, what is really happening?

The story could be resumed by a scientist being affected by a meteor and having used his own assistant as test subject and needed to be stopped before it's too late. However, the evil isn't always what may be at first sight. While the twist is welcomed, I suspected it when I got some items.

The gameplay is quite common: find items to unlock hidden objects scenes or puzzles. But you have also a nice quest to find plants, hidden money and masks. The money will be used to buy ornaments for your garden. Also, the puzzles, while being well-balanced, aren't always the common ones. Some of them are however very hard and while searching a walkthrough for them (I must say that for one at least I was close to the solution), I realised that many of those recording a video one skipped them.

The best thing is also the fact that the characters are real actors. In other words, you have them in video into drawed backgrounds. I don't know if the man manipulating electricity is the same as the sailor in Mystery Expedition: Prisonners of Ice but he was quite similar physically. The rest is also well done, though I would have preferred more darkness at least.

Some bonus are also offered as it's a Collector's Edition: puzzles you can replay, wallpapers, etc..

This game is a nice game, with a perfect execution from the actors, with good puzzles and with nice features. It's a good bargain, so, don't hesitate!
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12 of 14 people (86%) found this review helpful
1 person found this review funny
Recommended
6.6 hrs on record
Posted: January 15, 2015
Interesting Hidden Object Game. You either like them or you don't but as far as this genre goes I found this one to be well made and have it's own spin on things.

It uses actors in some full motion video superimposed over drawn backgrounds and it gives it a fun B-movie feel, with a plot centering around a mad scientist and overgrown carnivorous plants, as well as being reminiscent of some old 90s FMV games like 7th Guest and Tex Murphy.

There's 4 levels of difficulty here and at the hardest level you don't get hints or sparkles highlighting objects. I appreciated that as I have found some other Hidden Object games too easy in the past.

The puzzles I thought were varied, balanced difficulty neither being too hard or too easy and well done on the whole. Length is good for a hidden object game as some of them can be quite short, though perhaps I drew it out a bit by resisting hints.

It ran at full 1080p resolution on my monitor without any fiddling and there were no black bars on the sides or pixelation or any of that sort of thing you get with some older Hidden Object games. Graphics were all crisp and clean.

Overall I enjoyed Questerium and wouldn't hesitate to recommend it to someone looking for a new Hidden Object game and appreciates a quirky, campy tone.
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9 of 9 people (100%) found this review helpful
Recommended
6.8 hrs on record
Posted: November 4, 2015
It's a good hidden object/casual adventure game with a quirky, but interesting story. The graphics look really good and it seems like they actually updated them for the Steam release. There are live action actors and while the dubbing isn't very good, the overall feel of the game makes the wonky acting feel kinda fitting. The music is decent, but also quite unspectacular.

The puzzles are quite challenging with the exception of two or three that are just trial and error. The hidden object scenes are a bit overcrowded, but they fit the places they are used in quite well. Some of the adventure elements are a bit off. For example you can't use an electric saw to cut one wooden beam, just to find a handsaw later that works. Overall it's not too bad, but I'd say that the adventure elements are the weakest part of the game.

Overall I really enjoyed playing the game and finding all the secrets gives the game even some replay value. It's worth the 7 bucks and a really good deal on sale.
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16 of 22 people (73%) found this review helpful
1 person found this review funny
Recommended
5.2 hrs on record
Posted: September 10, 2015
Well this certainly was an interesting game! There are a lot of things happening in this game that might give you the impression it's a bad game, but it's not. Some cliche elements are present and it has other draw backs but over all it's worthy of playing.

First the elephant in the room, the graphics. The game uses motion capture for the characters and it looks very weird and out of place. The actors are running around the game and they don't fit. However, this also adds a campy charm to the game. It made me laugh, especially with the bad acting. I don't know if this was intentional or not but it amused me none the less. The game is fully voiced but I don't think it's by the mocap actors, unless they dubbed over things later because the lip flaps don't match the audio. This also leads to what is being said not always matching the text on the screen.

The gameplay is fun and the game is full of achievements to collect which adds a nice level of challenge and accomplishment. The hidden item scenes are fun and look great, the puzzles can make you scratch her head but none are impossible. I guess my only gripe would be the garden aspect, it has nothing to do with the story or really anything in the game. Just adds something to find I guess, that's about it. All of the other achievements are found through story progression or at least relate to the game's theme.

Kooky and campy with a story out of a 50's horror movie, this game won't leave you bored. If you enjoy this genre of game I recommend adding Questerium to your library.

Lunar Productions
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