Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds!
User reviews: Overwhelmingly Positive (8,145 reviews)
Release Date: Aug 18, 2014

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"A stress management game with a very frightening and unsettling atmosphere that can easily make anyone feel tense. Why do the doors drain power!?!?!"

About This Game

Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.

From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security doors and no more lights! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!

Can you survive five nights at Freddy's?

"For all the simplicity of the game’s controls and premise, Five Nights at Freddy‘s is frightening. It’s a fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying. Simple still images and proper character design steal the show in this game, and show that Scott Cawthon knows quite a lot about the secret fears people feel when looking at creepy dolls and toys. It’s elegant in how it sows fear, and is a must-own for anyone who likes scary games." -Joel Couture IndieGameMag.com

This game was created using Clickteam Fusion!

System Requirements

    Minimum:
    • OS: XP,Vista,Windows7
    • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
    • Memory: 1 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0
    • Hard Drive: 250 MB available space
Helpful customer reviews
4,115 of 4,442 people (93%) found this review helpful
0.6 hrs on record
Posted: August 19
Five Nights at Freddy's is an awesome little indie game that's become very popular in a short span of time. The gameplay is simple - you're in a room and have the ability to control the lights and doors of your office as well as the ability to monitor the cameras dotted around the building. You need to keep an eye on the four animatronics that will move around and kill you if they manage to enter your office. To make things more difficult, you have a very limited amount of power which is drained more quickly if you keep lights turned on and doors closed, effectively meaning you need to leave yourself exposed if you want to survive.

As a horror game, it works very well. The robots are suitably unnerving and the game makes you extremely paranoid thanks to the lighting and sound effecs. There's nothing unfair about the game - if you can keep your cool and use your resources effectively, you'll be fine, but more often than not the player will end up panicking and being punished for it. The atmosphere and story are fantastic as well - the messages and notes left behind for the player all add up to create a very enigmatic yet creepy story that people are still speculating on, combined with numerous other easter eggs.

The developer seems down to earth and willing to listen to his fans, and has already promised a sequel. I would recommend buying the game to support him for this reason and so that we can hopefully see more games like this. The game is not huge, but it's a great addition to the horror genre and is definitely something all horror fans should want to see more of in a sea of action games and zombies.
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2,490 of 2,681 people (93%) found this review helpful
1.2 hrs on record
Posted: August 22
Besides writing and studenting I work as a night security guard to pay for my extravagant, luxurious needs (food, water, shelter). And it doesn't matter the setting or location, working at night can be very unsettling. Alone with your thoughts in a dimly lit ANYPLACE during the witching hour can be literally the worst thing ever. The clock tick tocks mockingly as time slows to a crawl and the night grows darker with each passing hour. I'm not a spiritual person... but around three or four in the morning, third cup of coffee in hand and heavy-lidded eyes blinking in futility at the specter of sleep, you start to hear things. Snaps and cracks from the wind. Chittering and chattering from various nocturnal animals. A flash of light across your face as a lonely car makes a very slow u-turn. A bang from something somewhere. And you start to wonder: are you experiencing auditory hallucinations or did you just hear a baby cry? So you walk outside for some fresh air. And just where the light from a distant street lamp falters to the shadows you see something standing. Just. Barely. Noticeable.

Just waiting for you to shut your eyes.

That paragraph best sums up my experience with “Five Nights At Freddy's.” It is a panic attack simulator ingeniously disguised as a game. You're a recently hired security guard at Freddy Fazbear's Pizza, a kid friendly pizza party parlor with a sordid, spotted past. For instance, most previous night guards are MURDERED BY HAUNTED ANIMATRONIC ♥♥♥♥♥♥♥♥. And you will be too unless you're hyper diligent. See, not only is Freddy's HAUNTED BY THE LIVING EMBODIMENTS OF EVERY CHILDHOOD NIGHTMARE YOU'VE EVER SUFFERED, it also has an incredibly tight budget (Freddy's is likely crippled financially by dozens of lawsuits). They have only so much energy to expend from twelve at night to dawn. Your working hours. You'll have to manage that as you check video camera feeds, turn on the lights just outside your office, and seal your two office doors.

When your night begins everything is hunky dory and all the animatronic monstrosities are SILENT AND STILL AS THEY SHOULD ALWAYS BE. But as the night progresses and you check your feed you'll find some things... off. Wait, wasn't Freddy on stage a minute ago? Now he's in the dining area. And huh, where did the ♥♥♥♥ing rabbit goooooOOOOHHHHHHHH ♥♥♥♥!

And then you find out where Bonnie the Bunny went.

She went into your office.

To eat your eyes.

So you'll have to be, as I said, diligent. Keep your eyes peeled for the scoundrels as they make their way towards your office. If they get too close (go on, turn the light on just outside the door and have a heart attack) just seal the door. But for every nervous glance at the feed, every light flicked on, and every door slammed shut, your power will drain, eventually leading to an outage. And God help you if that happens. I'm just kidding!

There is no God.

Only Freddy.

At the end of the night (assuming you survive) you'll start another... if you'd like.


This is a simple, terrifying game. It's clever, fun, and will absolutely cause you to shout or shriek at least once. Hell, I shouted at the main screen, and then again a few seconds after that. It marries the fun and inherit hilariousness of the jump scare with a tense, gripping, paranoia-inducing state - the result of brilliant atmosphere, design, and your own imagination working overtime. And perhaps the best thing about this game is the brilliantly basal story, one told through clues and phone messages. I haven't seen a community delve so deeply into the meaning and depth of a story since "Dark Souls," honestly. "Five Nights At Freddy's" is a testament to horror, to the power of simplicity, and to dedicated indie development.

Wait.

Did you just hear something?
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1,502 of 1,631 people (92%) found this review helpful
2.1 hrs on record
Posted: August 19
I used to work at Chuck E. Cheese.

...this is pretty much exactly what it's like.
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1,666 of 1,830 people (91%) found this review helpful
5.4 hrs on record
Posted: August 19
I'll start by saying I had no intention of playing this game.
Actually, I avoided it.
But it wasn't until I noticed it popping up everywhere that I'd give it a shot.
The first night was absolute hell. I kept the doors shut the whole time and drained my power in less than five minutes. I give this game major props. I have bad anxiety, and this game has actually helped me a bit with that. The paranoia and anxiety I experienced through my multiple play throughs of the night one and two, helped me realize that things that make me nervous in real life aren't as bad as being chased down by killer animatronics. So thanks for that.

I'd definitly recommend this game to anyone who can last the five nights. I know I sure as hell can't (made it to night 3), but that doesn't stop me from trying.
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2,488 of 2,759 people (90%) found this review helpful
1.3 hrs on record
Posted: August 19
Night 1, 12AM: Friendly coworker gave me a call to explain the job, but I muted him since everything seems so simple. Relax in my office and keep an eye on the security cameras, easy money.

Night 1 1AM: Just noticed they have blast doors installed on the security office doors, this must have been a former military base or something.

Night 1 2AM: All quiet on the homefront, I think I'll ask that cute girl who works concessions out when morning rolls around.

Night 1 3AM: I could've sworn that the bunny suit was in the room the other two animals, but now it's in the prop room. Must be more tired than I realized. Noticed an indicator that says power is at 65%, they must try and conserve power at night.

Night 4AM: Okay, now the ducks in the party room, something is not right here. Power's at 50%, I'll have to be careful if I don't want to be in the dark with these things.

Night 5AM: HOLY S#!% turned on the lights to take a leak and that damn bunny was right outside my door! Powers at 20% but screw this, these blast doors are staying shut all night.

Night 5:30AM: SOMEONE IS KNOCKING ON THE DOOR. There is no way in hell I'm opening that.

Night 6AM: I quit.
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2,410 of 2,677 people (90%) found this review helpful
4.6 hrs on record
Posted: October 14
Night 1
12 AM : OK! New job, doesn't seem to bad, quite easy actually, why the big doors though? Oh. Phones ringing, let me get that.
1 AM : Meh, just colleague wishing me luck, or something, wasn't listening.
2 AM : Ooooh, a camera tablet, oh, just some animatronics on cam, boring.
3 AM : Wait WTF, the Bunny MOVED, or I just didn't get enough sleep, probably nothing.
4 AM : OMFG BUNNIES RIGHT OUTSIDE, CLOSE DAT DOOOOOOOOOOOOR!
5 AM : The DUCK / CHICKEN THING IS GONE!
6 AM : Power just gone out, JUST A FEW MORE MINUTES, GYAAAAAAAAAAAAAAAHH, PHEW! I'll probably ask that cute girl out today.

Night 2
12 AM : OK, I know what to expect, oh, phone again, probably that colleague.
1 AM : Yup colleague again, just warned me about another F**king freaky thing at Pirate Cove
2 AM : Well F**k, Bonnie da bunny is backstage, WAIT A MINUTE SOMETHING STARING AT ME IN PIRATES COVE!
3 AM : WELL I'M GOING MAD, HAD WEIRD HALLUCINATIONS, WHOAH FOX IS RUNNING DOWN PASSAGE!
4 AM : CLOSE DAT DOOR, CLOSE DAT DOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRR!!!!!!!
5 AM : Oh. My. God. That was close
6 AM : Well, I made it, three nights to go.

Night 3
12 AM : Quiet on the frontier, There's the phone call again.
1 AM : Guy just warned me about them being more active, now, lets have a look.
2 AM : Gah crap, Bonnie and Chica are gone, hey Freddy staring at camera, creep.
3 AM : Duck had its go at me on the right side, still alive though
4 AM : Foxy is banging on the door, I don't think I'm gonna make it till tomorrow.
5 AM : I made it, it's so unnaturally quiet, I got 14 percent of battery left
6 AM : WTF GOLDEN FREDDY-THING IN FRONT OF ME, CAMERA TIME, Thank GOD, it's gone!

Night 4
12 AM : I HATE this job and 3-2-1 there's the phone call
1 AM : The Phone guy's DEAD, the animatronics got him!
2 AM : I'm so dead, Foxy's about to leave, Chica's outside, so is Bonnie.
3 AM : Um, still here, probably won't be tomorrow though
4 AM : Freddy's coming
5 AM : He's outside.
6 AM : ANOTHER NIGHT SURVIVED, but only just though.

Night 5
12 AM : *sigh* Life sucks, wait how's that possible, the phone's ringing.
1 AM : I dunno what that was, but I don't want to hear it again
2 AM : Everyone besides Freddy is close to me, Freddy is in the restrooms.
3 AM : *blank*
4 AM : *blank
5 AM : Still here but for how much longer, power's out
6 AM : Oh my god, oh my god, I'm still alive, got paid and wh- great, I got overtime. Well I'll take some more money *sigh*

Night 6

12 AM : Well I'm back, no call from anyone
1 AM : Everyone, besides Freddt, is out of place and coming
2 AM : LOCKING DOORS NOW!
3 AM : Powers going down
4 AM : Still going down, hallucinated a bit
5 AM : Foxy's banging on the door
6 AM : I'm alive, paid and - OH COME ON, ANOTHER NIGHT!

Night 7 (20/20/20/20 challenge)

12 AM : Why am I doing this
1 AM : I got a strategy and everyone's out of place
2 AM : Still goin, still scared
3 AM : *blank*
4 AM : *blank*
5 AM : God better save me now
6 AM : Yes I'm about to get payed and - WHAT! I GOT FIRED FOR, TAMPERING (I guess I did change the difficulty of the animatronics), ODOR (I did do alot of sweating, and maybe p**sed my pants) and GENERAL UNPROFESSIONALISM (I did scream a lot)


Thanks guys for reading this, this is a really fun and scary game

PEACE!

P.S. Are you ready for Freddy?
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766 of 832 people (92%) found this review helpful
10.9 hrs on record
Posted: September 10
20/20/20/20 mode is like moving to a mormon neighboorhood

someone is always at your door and you never like who it is
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2,812 of 3,205 people (88%) found this review helpful
6.2 hrs on record
Posted: October 13
*Launches game*

*Looks at Freddy from the start menu*

*Quits and uninstalls*
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872 of 985 people (89%) found this review helpful
1.6 hrs on record
Posted: August 19
I made a check list to help keep track of my achievements in this game!

-------------------------------------------------------
✅) Get past night 1
☑) Stop ruining my pants
✅) Stop crying after fifteen seconds
✅) Make it past the menu screen
✅) Turn my sound on
-------------------------------------------------------
Was this review helpful? Yes No
2,821 of 3,295 people (86%) found this review helpful
1.0 hrs on record
Posted: August 20
i sha t enough bricks to rebuild iran
Was this review helpful? Yes No
1,465 of 1,704 people (86%) found this review helpful
1.9 hrs on record
Posted: August 20
NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE

+Wasn't ready to find out what the fox says.
10/10
Was this review helpful? Yes No
299 of 317 people (94%) found this review helpful
11.8 hrs on record
Posted: August 20
Who else is down for a chuck e cheese DLC?
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497 of 556 people (89%) found this review helpful
3.4 hrs on record
Posted: October 21
Five Nights at Freddy's is an Indie point-and-click horror game that boomed the Steam Market during its first days of purchase and is still continued as a dare to play this fear and paranoia-induced game. Not to mention famous internet stars such as Markiplier and PewDiePie have made the sales of the game skyrocket even higher than usual indie game sales. You'll enjoy Freddy's little game of don't hide and seek. What's good to know that you've been ready for Freddy for a while, you beat his demonic game and now you'll sit and wait for the sequel planned for release in 2015.

The game honestly doesn't become as scary as you may think. If you have been playing for hours upon end; it becomes highly addictive in a sense. Not to spoil anything, but after the main five nights, you have an optional 6th night and even after that, you can proceed to the insane 20/20/20/20 difficulty mode, where you're doomed from the very start. Unless you can manage to live through it that is.

Inspired by the beloved restaurant, Chuck E. Cheese, even as a kid, I could imagine American kids being totally creeped out by those eerie animatronics they had back in the 80's. Now, their deepest nightmares have come to life as these animatronics in game don't want to sing you no birthday song or throw you a party. They simple mistake you for a robot animatronic without a suit and initially plan to crush your body into a mascot costume, completely fracturing and probably suffocating you in the process.

With only little power reserved for poor ol' Mike Schmidt in the Security Guard's Office, you'll be struggling to stay alive and out of danger on your six hour shift of work, starting from 12 A.M to 6 A.M for five days straight, hence the title of the game. With every night progressively getting worse in fear and paranoia. The animatronics movements become much more unpredictable, as well as unexpected jumpscares will leave your heart to skip a beat and yourself out a shriek of terror. Prepare to deal with Freddy and his buddies, Bonnie the Bunny, Chica the Chicken and Foxy the Pirate Fox. (And the scariest in my opinion.)

What makes this game also very intruiging is the community's efforts on theorising the deeper meanings of the game's overall plot. Ranging from how the Phone guy is the actual killer, to Foxy being a good animatronic rather than a bad one is all deeming down and shredding away parts of the story that makes us think in our own perception. And I love the community's reasons for that as it takes devotion and well-thought ingenuity.

This game actively toys around with your mind, as you will mindlessly switch the lights on and shut the doors in the much more frightening and perilous nights ahead. Things begin to get real hectic as odd noises protrude from various locations in the restaurant, from the animatronics humming, to random musical boxes and demonic laughter, all the while you never know if Bonnie and Chica are ganging up on you or even worse, if you can't turn the lights on or shut the doors, you know you're doomed with a jumpscare at the end. Even Foxy begins to act creepy, since he's the biggest reserved essence of paranoia for me; you never know his patterns directly and you're left shook up if or when you witness his creepy run down the hall, leaving you only little precious time to slam the emergency door down, or else you'll be greeted with an expected jumpscare and a game over.

Definitely recommend this game, and the time I recommend to play this game perfectly fits at midnight, all alone in the dark.
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500 of 561 people (89%) found this review helpful
4.9 hrs on record
Posted: August 19
10/10

+ Spooky and tense atmosphere
+ Power management skills
+ Jumpscares are only if you lose
+ Creepy hidden lore
+ Well done prerendered graphics
+ Squeaky poster easter egg
+ Fox

- I was not ready for freddy
Was this review helpful? Yes No
787 of 908 people (87%) found this review helpful
2.6 hrs on record
Posted: August 19
As someone who has worked security IRL I can confirm this to be accurate.
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1,049 of 1,226 people (86%) found this review helpful
4.4 hrs on record
Posted: October 3
10/10, great laxative.
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933 of 1,093 people (85%) found this review helpful
0.8 hrs on record
Posted: August 19
Ever since I was a child I have been terrified of Dolls or Animatronics coming to life and killing me in the night.

I saw this game and I bought it immediatly.

Apparantly, i'm a masochist.
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1,127 of 1,331 people (85%) found this review helpful
1.6 hrs on record
Posted: August 20
Seriously thinking of changing career after this game.......

(I'm a animatronics engineer).
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289 of 315 people (92%) found this review helpful
1.1 hrs on record
Posted: August 20
will fix your constipation 10/10
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765 of 898 people (85%) found this review helpful
0.6 hrs on record
Posted: October 31
*Starts game*
*Bonnie moves*
*uninstalls*
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