Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds!
User reviews: Overwhelmingly Positive (4,383 reviews)
Release Date: Aug 18, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Five Nights at Freddy's


Recommended By Curators

"Like jump scares? BOO! Have all of them!"

About This Game

Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.

From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security doors and no more lights! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!

Can you survive five nights at Freddy's?

"For all the simplicity of the game’s controls and premise, Five Nights at Freddy‘s is frightening. It’s a fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying. Simple still images and proper character design steal the show in this game, and show that Scott Cawthon knows quite a lot about the secret fears people feel when looking at creepy dolls and toys. It’s elegant in how it sows fear, and is a must-own for anyone who likes scary games." -Joel Couture IndieGameMag.com

This game was created using Clickteam Fusion!

System Requirements

    • OS: XP,Vista,Windows7
    • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
    • Memory: 1 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0
    • Hard Drive: 250 MB available space
Helpful customer reviews
4,029 of 4,346 people (93%) found this review helpful
0.6 hrs on record
Five Nights at Freddy's is an awesome little indie game that's become very popular in a short span of time. The gameplay is simple - you're in a room and have the ability to control the lights and doors of your office as well as the ability to monitor the cameras dotted around the building. You need to keep an eye on the four animatronics that will move around and kill you if they manage to enter your office. To make things more difficult, you have a very limited amount of power which is drained more quickly if you keep lights turned on and doors closed, effectively meaning you need to leave yourself exposed if you want to survive.

As a horror game, it works very well. The robots are suitably unnerving and the game makes you extremely paranoid thanks to the lighting and sound effecs. There's nothing unfair about the game - if you can keep your cool and use your resources effectively, you'll be fine, but more often than not the player will end up panicking and being punished for it. The atmosphere and story are fantastic as well - the messages and notes left behind for the player all add up to create a very enigmatic yet creepy story that people are still speculating on, combined with numerous other easter eggs.

The developer seems down to earth and willing to listen to his fans, and has already promised a sequel. I would recommend buying the game to support him for this reason and so that we can hopefully see more games like this. The game is not huge, but it's a great addition to the horror genre and is definitely something all horror fans should want to see more of in a sea of action games and zombies.
Posted: August 19
Was this review helpful? Yes No
2,407 of 2,583 people (93%) found this review helpful
1.2 hrs on record
Besides writing and studenting I work as a night security guard to pay for my extravagant, luxurious needs (food, water, shelter). And it doesn't matter the setting or location, working at night can be very unsettling. Alone with your thoughts in a dimly lit ANYPLACE during the witching hour can be literally the worst thing ever. The clock tick tocks mockingly as time slows to a crawl and the night grows darker with each passing hour. I'm not a spiritual person... but around three or four in the morning, third cup of coffee in hand and heavy-lidded eyes blinking in futility at the specter of sleep, you start to hear things. Snaps and cracks from the wind. Chittering and chattering from various nocturnal animals. A flash of light across your face as a lonely car makes a very slow u-turn. A bang from something somewhere. And you start to wonder: are you experiencing auditory hallucinations or did you just hear a baby cry? So you walk outside for some fresh air. And just where the light from a distant street lamp falters to the shadows you see something standing. Just. Barely. Noticeable.

Just waiting for you to shut your eyes.

That paragraph best sums up my experience with “Five Nights At Freddy's.” It is a panic attack simulator ingeniously disguised as a game. You're a recently hired security guard at Freddy Fazbear's Pizza, a kid friendly pizza party parlor with a sordid, spotted past. For instance, most previous night guards are MURDERED BY HAUNTED ANIMATRONIC ♥♥♥♥♥♥♥♥. And you will be too unless you're hyper diligent. See, not only is Freddy's HAUNTED BY THE LIVING EMBODIMENTS OF EVERY CHILDHOOD NIGHTMARE YOU'VE EVER SUFFERED, it also has an incredibly tight budget (Freddy's is likely crippled financially by dozens of lawsuits). They have only so much energy to expend from twelve at night to dawn. Your working hours. You'll have to manage that as you check video camera feeds, turn on the lights just outside your office, and seal your two office doors.

When your night begins everything is hunky dory and all the animatronic monstrosities are SILENT AND STILL AS THEY SHOULD ALWAYS BE. But as the night progresses and you check your feed you'll find some things... off. Wait, wasn't Freddy on stage a minute ago? Now he's in the dining area. And huh, where did the ♥♥♥♥ing rabbit goooooOOOOHHHHHHHH ♥♥♥♥!

And then you find out where Bonnie the Bunny went.

She went into your office.

To eat your eyes.

So you'll have to be, as I said, diligent. Keep your eyes peeled for the scoundrels as they make their way towards your office. If they get too close (go on, turn the light on just outside the door and have a heart attack) just seal the door. But for every nervous glance at the feed, every light flicked on, and every door slammed shut, your power will drain, eventually leading to an outage. And God help you if that happens. I'm just kidding!

There is no God.

Only Freddy.

At the end of the night (assuming you survive) you'll start another... if you'd like.

This is a simple, terrifying game. It's clever, fun, and will absolutely cause you to shout or shriek at least once. Hell, I shouted at the main screen, and then again a few seconds after that. It marries the fun and inherit hilariousness of the jump scare with a tense, gripping, paranoia-inducing state - the result of brilliant atmosphere, design, and your own imagination working overtime. And perhaps the best thing about this game is the brilliantly basal story, one told through clues and phone messages. I haven't seen a community delve so deeply into the meaning and depth of a story since "Dark Souls," honestly. "Five Nights At Freddy's" is a testament to horror, to the power of simplicity, and to dedicated indie development.


Did you just hear something?
Posted: August 22
Was this review helpful? Yes No
1,269 of 1,379 people (92%) found this review helpful
2.0 hrs on record
I used to work at Chuck E. Cheese.

...this is pretty much exactly what it's like.
Posted: August 19
Was this review helpful? Yes No
1,597 of 1,753 people (91%) found this review helpful
4.2 hrs on record
I'll start by saying I had no intention of playing this game.
Actually, I avoided it.
But it wasn't until I noticed it popping up everywhere that I'd give it a shot.
The first night was absolute hell. I kept the doors shut the whole time and drained my power in less than five minutes. I give this game major props. I have bad anxiety, and this game has actually helped me a bit with that. The paranoia and anxiety I experienced through my multiple play throughs of the night one and two, helped me realize that things that make me nervous in real life aren't as bad as being chased down by killer animatronics. So thanks for that.

I'd definitly recommend this game to anyone who can last the five nights. I know I sure as hell can't (made it to night 3), but that doesn't stop me from trying.
Posted: August 19
Was this review helpful? Yes No
2,403 of 2,662 people (90%) found this review helpful
1.3 hrs on record
Night 1, 12AM: Friendly coworker gave me a call to explain the job, but I muted him since everything seems so simple. Relax in my office and keep an eye on the security cameras, easy money.

Night 1 1AM: Just noticed they have blast doors installed on the security office doors, this must have been a former military base or something.

Night 1 2AM: All quiet on the homefront, I think I'll ask that cute girl who works concessions out when morning rolls around.

Night 1 3AM: I could've sworn that the bunny suit was in the room the other two animals, but now it's in the prop room. Must be more tired than I realized. Noticed an indicator that says power is at 65%, they must try and conserve power at night.

Night 4AM: Okay, now the ducks in the party room, something is not right here. Power's at 50%, I'll have to be careful if I don't want to be in the dark with these things.

Night 5AM: HOLY S#!% turned on the lights to take a leak and that damn bunny was right outside my door! Powers at 20% but screw this, these blast doors are staying shut all night.

Night 5:30AM: SOMEONE IS KNOCKING ON THE DOOR. There is no way in hell I'm opening that.

Night 6AM: I quit.
Posted: August 19
Was this review helpful? Yes No