Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds!
User reviews:
Overall:
Very Positive (16,093 reviews) - 89% of the 16,093 user reviews for this game are positive.
Release Date: Aug 18, 2014

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Buy Five Nights at Freddy's Franchise Pack (1-4)

Includes 4 items: Five Nights at Freddy's, Five Nights at Freddy's 2, Five Nights at Freddy's 3, Five Nights at Freddy's 4

 

About This Game

Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.

From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security doors and no more lights! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!

Can you survive five nights at Freddy's?

"For all the simplicity of the game’s controls and premise, Five Nights at Freddy‘s is frightening. It’s a fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying. Simple still images and proper character design steal the show in this game, and show that Scott Cawthon knows quite a lot about the secret fears people feel when looking at creepy dolls and toys. It’s elegant in how it sows fear, and is a must-own for anyone who likes scary games." -Joel Couture IndieGameMag.com

This game was created using Clickteam Fusion!

System Requirements

    Minimum:
    • OS: XP,Vista,Windows7
    • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
    • Memory: 1 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0
    • Storage: 250 MB available space
Helpful customer reviews
344 of 403 people (85%) found this review helpful
118 people found this review funny
0.8 hrs on record
Posted: January 3
OK game, but the fanbase is absolute cringe.
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164 of 192 people (85%) found this review helpful
19 people found this review funny
2.1 hrs on record
Posted: February 13
AT A GLANCE
(Full review follows below)

  • Game Name: Five Nights at Freddy's
  • Original Release: 2014
  • Genre Tags: Horror; Simple; Casual
  • My Overall Grade: B+
  • Estimated Playtime (Campaign): 2-5 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Novelty seekers; Horror buffs; Casual gamers

REVIEW
It is unfortunate that I even need to say this, but: I am not interested, whatsoever, in becoming involved in the politics and lobbying of opinions that revolve around this game. I am just going to describe my experience with it and my opinion about it, and offer a suggestion of consideration to anyone who is interested.

So I stumbled across Five Nights at Freddy's in my backlog, and I will admit that there was an influence of brand recognition due to the circus that surrounds the game. Perhaps without which, I would still have yet to even try it. Regardless, I was curious about it so I checked it out and played it for a few hours one night.

It was a fun evening. The game isn’t some insanely life-changing experience, but it is entertaining and has a nice novelty about it. I hadn’t played anything quite like it. You can surely have a fun few hours playing it; I know I did.

It is extremely and purposefully simple, and there are very little controls or mechanics. This minimalist approach to the gameplay creates a scenario which allows the game to evoke a strong sense of helplessness and anxiety in the player. You really can’t do much, but that is the point. And even with the opening disclaimer about jump-scares, I got “got” a good 2-3 times by them as I played that night. I liked it.

Overall, there isn’t much to it. The game is short, the graphics are ugly, the mechanics are minimal, etc. Five Nights at Freddy's isn’t anything overtly special, but it also isn’t excessively terrible… it just is what it is. It’s like horror movies; they usually aren’t anyone’s all-time favorite, but they can be fun for a night.

So if we can put aside the trolling that surrounds this game for a moment, and speak logically: you will likely find Five Nights at Freddy's is an entertaining experience that will definitely appeal to horror buffs and casual gamers, but can also easily be enjoyed by a wide range of gamers. That said, if you are one of those people who believes only the most top-shelf, A-one, premium games “deserve” to be played, you should probably just stay clear. For everyone else: don’t expect the second coming of Jesus Christ, but also don’t expect some unbearably awful experience… just expect a few hours of cheap thrills and then to move on with your life. If that sounds cool with you, then consider checking this out.

Follow my curation page to see more of my recommendations!
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106 of 121 people (88%) found this review helpful
67 people found this review funny
4.0 hrs on record
Posted: February 5
Pros: The Game

Cons: The Fanbase
Was this review helpful? Yes No Funny
303 of 488 people (62%) found this review helpful
194 people found this review funny
27.1 hrs on record
Posted: December 11, 2015
Fanbase is actually scary
Was this review helpful? Yes No Funny
62 of 93 people (67%) found this review helpful
46 people found this review funny
2.2 hrs on record
Posted: January 24
Chuck E Cheese ♥♥♥♥ Dungeon
- An Official Waffle King Review

~Find more here.
(Edited to fit the text limit)

If you've been anywhere on the internet you've probably seen something of Five Nights at Freddy's. Or if you walked around a mall in a really white neighborhood, and saw some little 8 year old fat kid wearing a t-shirt with Five Nights at Freddy's on it, that's an easy way to learn that it exists too. It's a meme, no doubt about it. Let's not beat around the bush about it. Becoming a meme is a double-edged sword to an indie upstart. On one hand, everyone on the internet will know you. Whether they like it or not. On the other hand, not liking it is very common, and they're always on par with or more passionate than the ones that like you.

Aside from being the dankest meme of 2014, Five Nights at Freddy's is a humble little survival-horror game. It didn't exactly have it easy. Imagine you're an indie guy, trying to make a game. And people like you. They really like you. But, oh, now they're making furry porn of your characters, and, oh, now they're making cringey memes of your game. Now everyone hates you. Now all of your hard work will forever be remembered as degenerate furry garbage. That's exactly what you get for using anthropomorphic animal characters for your game you ♥♥♥♥ing furry.

In Five Nights at Freddy's, you're tasked with staying alive in a Chuck E Cheese full of ♥♥♥♥ machines. They want to stuff you in a fur suit and yiff you to death. With no escape, you lock yourself in your office and try to survive the night by closing the doors and ♥♥♥♥♥♥♥♥ yourself. Conceptually, it's definitely different. It's not a zombie-ridden stereotype fest. It's not a cheap knockoff of another horror game. It's unique. It's almost like a genre that the game industry rarely taps into has come to life through this. The wonderful world of horror B-movies. Are they meant to be scary? Yeah, a little. Are they? Sometimes. But they're more than that. They're fun. They don't take themselves too seriously. Or they take themselves too seriously, to the point where no one else can take them seriously. That's kinda where this game falls, between those.

It's easy to see that this game is low-budget. It was developed by one man, and he's not a billionaire. This ain't Bill Gates. He's off in Africa somewhere carrying small African children on his back like a spider, trying to find the fountain of youth and wrestle lions that keep attacking his villages. This game came up from the streets. It's not a very pretty game. The art style works. But it's just not done very well. It's definitely dark, and atmospheric, and gets you in the mood to yiff ♥♥♥♥♥ with murderous robots. It gets the job done. But you can see visible warping in the environment as you move around. And you can't really move much in the game anyway, you're stuck in a room defending yourself from furries, so it's not like they had a lot of environments to design. The least they could've done was make the one room you're stuck in look nicer.

At the same time, the art style seems to help make the game. Something about the entire game's slightly off appearance makes it creepier. It invokes the uncanny valley feel, and in a way seems fitting when you consider it's a game about animatronics. Which are creepy as ♥♥♥♥ to stare at. Their lifeless, mechanically blinking eyes.... Its mouth, hinging and unhinging unnaturally, as it sings you Happy Birthday in a southern American accent... It's vile. Disgusts me in a deep, spiritual way. It's just wrong. Animatronics are just a crime against the greater good. Yes, this game is very personal to me. I stopped going to Chuck E Cheese a long time ago. We don't talk about it anymore.

The atmosphere and feel are done very well, as low-budget as the game may be. The core mechanics tie directly into the tense feel of the game. Or rather, mechanic, as there's only really one game mechanic. All you can really do in the game is check cameras, open lights, and close doors. You're a security guard locked in a room. You check your cameras to make sure you know where your horny robot friends are. If they're not where you can see them, you open your lights. If you don't ♥♥♥♥ your pants, turn off the lights. If you do, make sure you close the door or else you're dead. That's the game in a nutshell. Incredibly simple, yes. It's not a complex game. But there's beauty in subtlety and minimalist design. The fact that you have very little control over what's happening builds the tension. You're helpless in the truest of senses. All you can do to stop death is check to make sure it's not there, and if it is, close the door. And not only that, your defense is crippled even further by your limited resources. Everything you do will consume electricity. And should you run out, you suddenly can't do things anymore. Which leaves you at the mercy of the robots.

It's an incredibly tense game. It's paranoia-inducing, and drives home a sense of terror. And yes, when the monster gets you, he pops out and goes "Boo" like monsters do. Five Nights at Freddy's thrives on the jump-scare. Is that a bad thing? Yes and no. They definitely do rely on it. But jump-scares are a staple of horror. Everyone uses them. Do they use it a little too much? Yes. The game can be summed up with "I looked in the spot. The monster was in the spot. Nope. I'm not looking in that spot ever again. Let's just turn this game off and go take a long shower. Forever."

The jump-scares are done decently. They're adequate pay-off, but the tension is the best part. The stress, fear, and paranoia are the things that make this game great. Not the jump-scares. They're scary, yeah. But they definitely do bring with a little baggage. As the nights go on, you'll find yourself being assaulted more often. The patterns that the animatronics follow will get mixed up, and they'll be more active. A lot more tense when suddenly they're not where you expect them to be and actually right there in the room with you. But at the same time, dying much more often for the sake of difficulty can also be frustrating.

A good jump-scare is like taking it up the butt. You can't rush it. You need lube, you need to go slow, and you need to be in the mood. No matter how ready you think you are, it's gonna surprise you when suddenly there's something in your butt that shouldn't be there. When done right, it's an enjoyable experience for everyone. But when suddenly it's happening too often, too fast, and when you're not in the mood, you're not gonna be happy. You're just gonna have ♥♥♥♥♥ up your butt and be very upset about it. That's how Five Nights at Freddy's starts to feel at the end. Not to mention the jump-scare is a little ridiculous. It sounds like a baby pterodactyl. Or maybe like you stuffed a box full of gerbils into a wood-chipper. But, as Five Nights at Freddy's sort of embodies the horror B-movie, I feel like how stupid it comes across as is really just part of the fun. No one is actually really terrified by the Killer Klowns from Outer Space. It's all part of the fun. The people tearing this game up about how "dis game is so bad, i showed babby and didnt even cry, 0/10 not scary, anoyone that older than 2 year old do not buy" miss the point.

If you can't appreciate the nature of a bad horror movie, this might not be for you. It's not a perfect game. It's clearly low-budget and gets by on cheap thrills. But to neglect the clever mechanics that promote paranoia and fear in unique ways because people enjoy it is stupid.

It's like watching amine. You don't tell normal people that you enjoy it. It's just a secret that you talk to your loser internet friends about. You can wear your Five Nights at Freddy's t-shirt in the safety of your own home. In your closet, when your parents aren't home, while you jack off to furry porn.

I won't tell anyone you do it. It's okay.
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