Act of Aggression – Reboot Edition brings the techno-thriller RTS game Act of Aggression to a higher level. The Reboot Edition offers a full gameplay overhaul in skirmish mode against the AI and in your multiplayer battles.
User reviews:
Recent:
Mixed (23 reviews) - 69% of the 23 user reviews in the last 30 days are positive.
Overall:
Mixed (1,574 reviews) - 66% of the 1,574 user reviews for this game are positive.
Release Date: 2 Sep, 2015

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Recent updates View all (20)

10 May

The Reboot Edition is now available!



Act of Aggression: The Reboot Edition now available!

This new edition lands on Steam at 50% off - free for owners of Act of Aggression

We release Act of Aggression - Reboot Edition today, which can be purchased at 50% off on Steam! This re-release version of the game comes with massive gameplay overhauls: a new resource system, revamped base-building, unit control improvements, and much more!

Experience the dynamic, streamlined version of Act of Aggression in skirmish mode against the AI, and in online multiplayer battles. Owners of the original Act of Aggression can download this new edition for free! Once the Reboot Edition is installed on your machine, you will be able to switch between the classic vanilla version and the Reboot Edition.

The Reboot Edition runs on a single economy for war: money. Refineries will now extract oil from deposits located around each map. Each faction has had their building location restrictions altered and their builder units are controllable, opening up new base-building options.

Units have been tweaked to move and turn faster, and their reaction speeds to orders have been cut in half. These gameplay changes guarantee faster, more action-oriented gameplay that focuses on the battle.

The gameplay details are summarized below:

  • Streamlined Economy: Manage only one resource as oil is automatically converted to cash, allowing you to focus on the action. Unit expenditure is up-front, meaning no more micromanaging production lines.

  • New Base Building System: Like a traditional RTS, base building units are selectable. Build directly from the builder (or destroy your opponent's builder!)

  • New Airstrikes: You no longer control the planes mid-flight. They go directly to their target and strike, much faster than previously.

  • Huge balancing update and unit model improvements as well as UI tweaks and changes: for example, all units now accelerate and decelerate faster, guaranteeing more streamlined and action-packed RTS gameplay.

37 comments Read more

21 March

REBOOT EDITION BETA is now LIVE!



Join in to get a new flavour of Act of Aggression. :)

Available for free to every owner of Act of Aggression, the beta will automatically combine with your existing version of the game, and give you the opportunity to switch between both as you see fit.

This new edition is more than just a patch: it is a massive overhaul of the game. Among the many changes, too many to list here in their entirety, here are the major ones:
- Single-resource economy
- Playable builders
- Reworked planes’ mechanics
- Improved unit reactivity
- …

Read our DevBlog for more details about all the changes:
http://aoa.eugensystems.com/

EUGEN TEAM

93 comments Read more

Reviews

“A classical RTS which reminds of the golden ages of real-time strategy”
Eurogamer

“Act of Aggression delivers a wonderful product.”
Destructoid

“We haven't had such a good classic RTS to test for a long time”
84/100 – Gamestar

About This Game

Act of Aggression – Reboot Edition brings the techno-thriller RTS game Act of Aggression to a higher level. The Reboot Edition offers a full gameplay overhaul: new resource system, playable builder units, new base buildings, simplified research system, and many major mechanic improvements for smoother and more dynamic gameplay in skirmish mode against the AI and in your multiplayer battles. Either launch the original game or Reboot Edition as you see fit, and experience the new benchmark of real-time strategy games.

With three global super-powers, there can be only one victory.

Across three distinct factions each armed with the greatest modern and prototype military weaponry, head into some of the world’s most volatile conflict zones, building bases for mass production, establishing resource supply lines, and waging war in Eugen Systems’ explosive RTS.

Build and manage the cogs of war in a return to strategic base-building, resource harvesting, and dynamic tech-trees. Capture banks and enemy soldiers to generate cash income. Upgrade units with specialization and unlock new skills. Embark on an epic single player Campaign with a thrilling original story, and fight throughout the world on realistic environments. Compete online in visceral PVP battles and become the best commander!

Act of Aggression Reboot Edition brings new features to skirmish modes:

  • Streamlined Economy: Manage two resources: oil and cash, allowing you to focus on the action. Unit expenditure is up-front, meaning no more micromanaging production lines.
  • New Base Building System: Like a traditional RTS, base building units are selectable. Build directly from the builder (or destroy your opponent’s builder!)
  • New Airstrikes: You no longer control the planes mid-flight. They go directly to their target and strike, much faster than previously.
  • Huge balancing update and unit model improvements as well as UI tweaks and changes: for example, all units now accelerate and decelerate faster, with more streamlined, action packed RTS gameplay.

System Requirements

    Minimum:
    • OS: WINDOWS VISTA/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 512 MB 100% DIRECTX 10 COMPATIBLE AMD RADEON HD 4870/NVIDIA GEFORCE 9800 GT OR HIGHER
    • Storage: 15 GB available space
    • Sound Card: DIRECTX 10 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING AND GAME ACTIVATION
    Recommended:
    • OS: WINDOWS VISTA/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL QUAD-CORE 3 GHZ
    • Memory: 4096 MB RAM
    • Graphics: 2 GB 100% DIRECTX 11 COMPATIBLE AMD RADEON HD 7870/NVIDIA GEFORCE 660 OR HIGHER
    • Storage: 15 GB available space
    • Sound Card: DIRECTX 11 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING AND GAME ACTIVATION
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (23 reviews)
Overall:
Mixed (1,574 reviews)
Recently Posted
wmarucha99
( 14.2 hrs on record )
Posted: 8 August
Eugen systems usually makes games that are pretty good but I feel they really should have put their resources into a second ruse like game or a WW2 version of wargame because this game really let myself and a large majority of wargame fans down, even with the reboot it really doesn't feel like a great rts.
Helpful? Yes No Funny
davemandruk
( 124.6 hrs on record )
Posted: 7 August
I wish we could build machine gun Nest on the roads to slow down tanks like you can in real life. Yes I have told all my friends about it. over all a great game
Helpful? Yes No Funny
Tjovsky
( 18.0 hrs on record )
Posted: 4 August
A superb RTS, both the reboot and original version. It has asymetrical factions, interesting units and good mechanics. I wouldn't recommend the campaign, but if you are interested in multiplayer and skirmish battles you will not be dissapointed. Well, if you have friends to play with anyway; the multiplayer lobby seems to be fairly empty.
Helpful? Yes No Funny
[GoP]GrootOnPC
( 36.9 hrs on record )
Posted: 1 August
Okay, so to review this game, I'll just tell a story. Playing the Reboot first of all. So all is well. I decide to go for the good ol turtle tactic, I have admin. building everywhere and they are cranking out $100k about every 3 mins. I'm happy. I'm buying Anti-Air and tanks hand over fist. All is well. Defences are working well. Then the first sign of trouble comes when a drone apears above my main base. Im instantly dumb founded. How did that get there? Then comes to Stealth Bombers, spawning over my admin. buildings blowing up everything. Could'nt fight it due to the spawning over my base. Turns out, if the opposing team spawns an Air control station on your side of the map the planes they spawn, spawn over your base and blow up everything and ~300k of anti-air cant do anything about it. 9/11 would recommend buying this game.
Helpful? Yes No Funny
ayronS#RoadtoSilver
( 0.9 hrs on record )
Posted: 28 July
Its a great game with loads of varietys. Really takes me back to C&C
Helpful? Yes No Funny
gaughan182
( 2.3 hrs on record )
Posted: 27 July
get this rts game
Helpful? Yes No Funny
BorderReaper
( 3.6 hrs on record )
Posted: 27 July
I just couldnt get into this game..4/10. It has some good points to it but feels like its dated and cheap. It really seemd to me like there wasnt much strategy involved on this game just throw massive amount of units out...bleh.. I might just be playing the game wrong but I dont feel like investing anymore time in it to figure it out. Mediocre at best. I enjoyed the studios previous games much more.."Red Dragon" being their best. If your looking for a solid strategy game look at "Red Dragon" or "Company of Heroes 2" instead. I think you will be disappointed with this purchase if you buy it...even on sale..
Helpful? Yes No Funny
RF.Rocknrolles
( 28.2 hrs on record )
Posted: 26 July
Great game BUT IT NEEDS MORE MAPS OR AT LEAST A MAP EDITOR
im looking for a map with no bridges but i cant make one cuz theres not map editor
great game just either make a map without bridges or give us a map editor
Helpful? Yes No Funny
Living Tribunal
( 25.4 hrs on record )
Posted: 23 July
Great RTS. My friends and i were huge fans of the C&C Generals and the Act of War series, and this is the only recent game that is comparable to those. Very similar (of course) to the Act of War series, except that the graphics have improved. I think there is a greater variety of units as well.

The only con is that there is no map editor, but hopefully that changes soon.
Helpful? Yes No Funny
Chaos of Destruction
( 6.0 hrs on record )
Posted: 23 July
It was only a few months ago that I have had my eye on this RTS Game for the longest of time, and really ought of all my RTS Reviews I have given good few days of playing and exploration and must say. Recest the company that has taken over the Command and Conquer series, and honestly this is very interesting and fun to play but what you have in this game compared to Zero hour and Generals:

Resources:

Oil Rigs
Scrap metal for alloy

Defenses:

SMGs and possible other Classes for the other two countries of the game.

Other than that I'm greatly impressed what is going on with the game and looking forward with Recest coming out with other CC titles hopefully they will restore it too its former status.


Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
Recommended
0.9 hrs on record
Posted: 28 July
Its a great game with loads of varietys. Really takes me back to C&C
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
1 person found this review funny
Recommended
2.3 hrs on record
Posted: 27 July
get this rts game
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: 27 July
I just couldnt get into this game..4/10. It has some good points to it but feels like its dated and cheap. It really seemd to me like there wasnt much strategy involved on this game just throw massive amount of units out...bleh.. I might just be playing the game wrong but I dont feel like investing anymore time in it to figure it out. Mediocre at best. I enjoyed the studios previous games much more.."Red Dragon" being their best. If your looking for a solid strategy game look at "Red Dragon" or "Company of Heroes 2" instead. I think you will be disappointed with this purchase if you buy it...even on sale..
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
18.0 hrs on record
Posted: 4 August
A superb RTS, both the reboot and original version. It has asymetrical factions, interesting units and good mechanics. I wouldn't recommend the campaign, but if you are interested in multiplayer and skirmish battles you will not be dissapointed. Well, if you have friends to play with anyway; the multiplayer lobby seems to be fairly empty.
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Most Helpful Reviews  Overall
623 of 689 people (90%) found this review helpful
24 people found this review funny
Recommended
169.4 hrs on record
Posted: 4 September, 2015
This Is A Qualified Recommendation:

Act of Aggression has a lot of promise – if you’re an RTS fan it definitely deserves your attention. But it’s rough around the edges and I’ll be highlighting some things that you won’t learn from reviews/watching streams but that might get your goat once you sit down and play. This is aimed at more avid RTS gamers wondering whether AoA is their kinda thing or not.

Comparisons:

Yeah, this is a mere license short of Act of War 2. Eugen’s Wargame sensibilities show in the map sizes and road mechanics, and there’s rolling economy and superweapon/anti-superweapon from SupCom, but that’s where the comparisons end. Whilst not really bringing much new to the genre AoA manages to smartly combine existing ideas into a surprisingly novel RTS.

Base Building:

Starting up anyone will find it easy and intuitive to just start plopping buildings down, but as you learn more and get better you’ll realize just how much room for optimization and intelligent base building this game provides. Some buildings have very restrictive placement requirements, other have none. Some explode terribly when destroyed. The placement of air control centers affect the trajectories your aircraft will use. There are buildings dedicated to optimizing your economy. Tons of depth and it’s never mundane.

Economy:

Three harvestable resources plus power for your base are what you’ll be managing game to game.

The economies being asymmetrical is a huge factor in what makes each faction unique, rather than how other RTS games emphasize units and production mechanics. Each of the factions will harvest resources at different rates for different investments and so even harassing economies will vary in efficacy between factions and the mind boggles at the math involved.

The rolling economy setup means there’s a lot of room for optimization at the top level but it’s still friendly to new players. It’s an extremely exciting game from a management perspective and the best players right now are not only very technical players but they’re very intelligent managers.

Units:

This is where things are hit-and-miss right now.

Starting with the bad: right now (patch .515) we still have an arbitrary delay on units responding to your orders, which makes micro frustrating. This along with generally sluggish and wonky unit behaviour can make the game really frustrating to play, especially when you’re doing the kind of razor-thin builds the game otherwise encourages. That said, the developers are in communication with some of the high level players and that’s encouraging.

On to the good: this is no Grey Goo unit roster. High level play right now is sees a lot of combined arms comps and often builds will squeeze in specialized units for specific problems. Cartel and US will squeeze sniper units into their builds to clear banks and urban areas; there’s the ADS, the coolest unit in the game, which does no direct damage but is able to blind and slow units within a certain distance; Scout CSGs can get flamethrowers to instantly clear buildings; Superhinds can drop napalm bombs on enemies. Lots of interesting units and interesting interactions, and if Eugen balance correctly this won’t be a game of the highest DPS/HP army winning but an extremely technical game of real time chess.

Flow/Pacing:

This is probably the weirdest part of the game. It’s very comfortable to get into but as you get better there’s a lot of subtlety to internalize. Like your economy ramps up through the course of the game and it’s different for each faction. The maps and the road mechanic can also make it really hard to try and predict army movement.

AoA de-emphasizes rigid build orders and attempts to reward adaptation and improvisation. It isn’t only down to the random resource spawning: with production times being much shorter and r/p/s mechanics being harsh in a C&C kind of way it’s often necessary to change your game plan. Aggressive tech switching is amazing in this game.

Early game is a tad stale if you come from say Starcraft, but newcomers should find it comfortable without being bored – even early game there’s a lot to do.

Midgame gets a little more interesting but it also often has players just massing enough units to not die. Because you don’t have a supply mechanic, players can actually dedicate 100% of their resources to units, and playing vs a spammer is something to be aware of. It also makes potential all-ins harder to write-off as they don’t necessarily hit inside a certain time frame. That said, due to the way tech gets unlocked – you often unlock a lot of units at once – you’re not locked into going for a certain composition or style, and even in the midgame it feels like there are a ton of tools at your disposal and your job is to pick the right ones and use them well.

Late game is where all the spice is as many of the more interesting stuff gets unlocked in this phase and players are more willing to dedicate resources to them. Is your opponent going for air control? Surely he’ll be able to scout your SW rush? But then will he even be able to mine enough RE to get up the adequate anti-SW defense? Can you deny his mining with your low-tech army or should you resort to more underhanded tactics? The variables once again boggle the mind and here intelligent, responsive play can easily beat out mindless amassing of units.

There’s also a lot of leeway for different styles at this stage. Are you the sure-and-steady steamroller? You’re covered. Responsive player? Scouting’s ace in this game. Like playing frantic high APM games? AoA loves multi-tasking. Do you like technical play, creating intricate game plans and then pulling off everything with precision? Quit your dayjob already! It’s very refreshing from the figured-out by-the-numbers metagames of many other RTS games.

Caveat Emptor:

We’ve all been burned by new RTS games so I want to highlight some issues with the game that might not be obvious if you’re watching streams but might royally ♥♥♥♥ you off once you’ve sit down to play. Most of these have some kind of chance of being fixed.

  • Scant options for rebinding hotkeys. By hook or by crook, this will almost surely be addressed in some kind of way but this is the worst hotkey setup of any RTS I’ve ever played and it’s not very customizable.
  • Unit response delay/wonky behaviours. If controlling units is your favourite part of an RTS, wait till this gets fixed for sure!
  • Clarity over atmosphere/presentation. Deciphering what’s going on feels supremely hard in this game, and even telling the different buildings apart takes a while.
  • This game really is on the buggy side. It’s mostly inoffensive but there’s a lot of polish work to be done here.
  • Eugen have really been too quick and too harsh with some of their balance patches, when I feel they should allow players more time to figure out the game.
  • No Map Editor right now. Maybe later?
  • Campaign is meh and the AI is wank, so if you’re all about the solo RTS then you might want to wait for some DLCs, an expansion and a summer sale before picking this up.

For a more comprehensive list of issues, there’s a list of commonly requested features and improvements by the community on Eugens forums.

That said:

This is a legitimately exciting RTS. It’s undercooked right now but what’s here is too good for me give up on. Already this game can be excluded from the drivel us RTS players have been proffered over the last few years. If Eugen’s post-release support is good (it supposedly has been for Wargame) then it will live up to its potential, but if you’re on the fence about this game then you should probably wait and see. Me? I'm having so much fun playing this game.
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177 of 191 people (93%) found this review helpful
1 person found this review funny
Recommended
688.2 hrs on record
Posted: 13 April
The new Reboot version is quite fun.

The previous version of this game wasn't well received but the developers decided to revamp the game completly. I will leave a few PROs and CONs and let you decide if you want to play this new version or not.

PROs:
- Unified economy system for all factions based around 1 resource with 3 income options, capturing banks, mining oil, or with income generating buildings.
- Unit, faction and tech variety is still very strong with this game, with tons of units to choose from.
- The pace of the game is considerably faster than the previous version, agression pays off, with multi prone engagements working properly.
- Game will work on almost any computer.

So the core gameplay is fun, but if your getting this game, you should only get it for the multiplayer and skirmish experience.

CONs:
- Campaign was designed with the previous iteration of this game, and while decently average, it doesn't justify you buying this game for the campaign alone.
- The factions have some tech and balance problems, which might annoy a new player coming into the game.
- Lack of map variety, yes you will be playing the same maps over and over again.
- Lack of a propper ladder system.
- Low to medium playerbase.

The reboot version of this game surely deserves another chance, especially if you have already bought the game.
But if you haven't make sure you have a couple friends to play with.

You might be waiting a bit to get any "good" games going.
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259 of 312 people (83%) found this review helpful
7 people found this review funny
Recommended
105.3 hrs on record
Posted: 27 October, 2015
In the year 2015 this is as solid a non-Starcraft traditional RTS as you are going to find. I play online with a few friends and we just have a blast. It reminds me a lot of the old Command and Conquer games that have disappeared.

Alot of people have reviewed the game poorly because they expected another Wargames game or just generally didn't know what a true old school RTS game is.

If you are looking for a true throw-back old school, c&c like RTS game with none of the micro-transcation BS then log on and build your tanks and go for a fun romp with this little gem.
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213 of 256 people (83%) found this review helpful
6 people found this review funny
Recommended
157.2 hrs on record
Posted: 3 September, 2015
Let me preface this by saying I was very happy to see Grey Goo, Etherium and Act of Aggression all slated for release this year. I simply love traditional RTS games. By traditional I am referring to the resource, build, produce sub-genre of RTS made very popular by the C&C franchise.

Grey Goo let me down and simply could not entice an audience. Etherium was low quality.

FInally I feel like someone has made an RTS game worthy to be held up against C&C Generals; one of my favorite and most well-love RTS games of this sub-genre.

Act of Aggression is faithful to the formula we all love to a T. There is economical ramp up, bases and buildings to place and sift through tech unlocks and of course lots of awesome tanks to build and roll over you opponent with...as well as infantry, air and other support units.

This is one of the most deep RTS titles I have ever played. There is a lot to do and a lot to learn. That fact is however a bit of a double edged sword. For those willing to sink in lots of hours you will find tremendous replayability and depth, otherwise you might get frustrated and walk away before you get to the big payoff.

If you love RTS games and miss C&C this is 100% a game you want to engage with and spend some time learning the nuances of. I am strictly a PvP guy so for me the SP campaign means very little. I have been in the early access beta and have about 50 hours in 1v1 and 2v2 PvP play, so take my comments based on that fact.

There are three very distinct sides, US, Cartel and Chimera. The US seems to be the most vanilla, traditional RTS side, Chimera is very unique in how you expand and unlock tech and the Cartel will probably be the most played side providing ambush, stealth and futuristic weaponary as a staple of game play. I prefer the Chimera and their spider basing expanding style.

I won't get into the game play much other than to say once you learn the system and there is a lot to learn you will find yourself enjoying a true RTS game without any pay items or progression breaking mechanisms. The game is session based and each match is played fairly on even terms, everyone starts back at zero each match, no permanane tunlocks or anything like that.

The big difference (other than the amazing graphics and audio and other special effects) this game has when compared to Generals, per say, is the scale. Maps are much larger, and while this is very different games still play in the same pace, a well played evenly matched 1v1 game averages around 20 minutes. The map scale is big but the pace is excellent, which actually creates a little more breathing room as you can't effectively rush a player early (you sort of can using some off the wall collector rushes and such) but overall the game plays out less tense because of the shear map size. Attacks need to be well thought out and territory grabbing becomes more important than simply rushing.


I hope this review helps. This is a great old fashioned through back to the glory days of RTS will new and awesome looking units that feel very powerful when you begin to unlock all of the upgrades at your fingertips.

I will add one last note. While there are many options to build off map units to call in for devestating strikes along with super weapon nukes and such, you won't see those come into play very often in competitive matches, but they are fun to mess with in skirmishes or in large team games that are stale mating. Other than that, which unfortunately some of the off map call-ins feel very cheesy and spamable, you will find a very faithful C&C Generals like experience played out on a larger scale with less rushing, but far more intense fighting.

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223 of 299 people (75%) found this review helpful
15 people found this review funny
Recommended
485.9 hrs on record
Posted: 6 September, 2015
First of all, if you read reviews, check the time played by the reviewer. If its only a couple of hours, remember that this guy probably typed his review frustrated after a certain loss or that he didnt gave the chance to actually get deep into this game.

This game has every C&C fan waiting for. As I played all the C&C games and am a big RTS fan, this game has got me completely.
It is hard in the beginning as it is familiar but also makes you think a bit differently and you need some time to learn and adapt to this RTS.
Please do so as it is a gem that will hook you up completely and drag you into the feeling of : more more more !!!

The graphics are eyecandy, and for the tacticians there is the satelite view wich let you look high above the map like a radar grid, but wich makes it very clearly tacticwise.
The units are decent thought out and the time to react & counter to enemy units is fair.
for example, at one point i saw planes coming over and lost 2 buildings, i didnt know he had air and i didnt builded AA. the time in between the two bombing runs i quickly made AA infantry, made a stealth spotter recon vehicle to detect them and 2 AA vehicles. Next run he lost few planes and he needed to adapt so he tried coming in from the other side, luckily I had spotted him for a nano sec as he flew past a unit from the east and I made my units going to the east and could took a few out aswell.

It is very adrenaline, rewarding game that every RTS fan should try !!! A MUST BUY FOR THE C&C FANS OUT THERE THAT WANTED A NEW C&C FOR A LONG TIME !!!!!!

9/10
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146 of 189 people (77%) found this review helpful
11 people found this review funny
Recommended
194.1 hrs on record
Posted: 26 October, 2015
If you are looking for a successor for C&C Generals then you have found it with Act of Aggression. I haven't had this much fun playing an online RTS since the days of Zero Hour.

Know that this is a true: build, resource, produce, tech, fight RTS game in the vein of command and conquer without any: micro transactions, NO offline progression system, no unfair unlocks, no BS at all. Just hop on, start on a level playing field and have a blast rolling your tanks over your opponent
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