Eastern Front is a free mod for Company of Heroes which has successfully added a full Soviet faction packed with unique and exciting units as well as the rugged Ostheer, a unique new Axis faction which was designed to counter the Soviets, a feat never before achieved in the Company of Heroes world.
User reviews:
Recent:
Very Positive - 80% of the 26 user reviews in the last 30 days are positive.
Overall:
Very Positive (275 reviews) - 81% of the 275 user reviews for this game are positive.
Release Date: Jan 21, 2010

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Community-Made Mod

This game requires that you own Company of Heroes

Click here to learn more about mods on Steam.

Install Company of Heroes: Eastern Front

 

Recent updates View all (6)

June 28

Patch 2.4.0.2 changelog

///////////////////////////////// HOTFIX - 2.4.0.3 (29/06/2017) /////////////////////////////////
* Removed capture sector ability for Beutepanzers T34/76 and T34/85.
* Fixed wrong node name reference for the Beutepanzer Sherman.
* Fixed pink icon for Panzerfusilier upgrade in the Elite tree.
* Enabled the disable_while_active flag for USA Infantry barrage ability.
* Updated French, Traditional Chinese and Russian locales. (14/07/2017)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


Soviets
* Fixed Partisan missing phosphorus grenades for Urban Street Fighting.
* Rearranged upgrades from armoury.
* Tweaked projectile position of the SU-76 barrage ability.
* Changed a bit the extra text from the Mustering Tent infantry units.
* Rearranged positions for Strelky and Observer Team.
* ZiS-2 on the AT Nest should no longer escape from it (lol).
* Optimized ZiS-44 lockdown ability (the lockdown part).
* Fixed missing requirements for Strelky DP-28.
* Removed infiltration feature from Sturmovies.


Ostheer
* Landsers can now get the MG26(t) instead of the MG34 and can only get one.
* Landsers MG upgrade weapon has slightly nerfed accuracy, suppression and damage.
* Landsers MKB42(H) has slightly better performance.
* Fixed values for MKB42(H) vs SU76 armour.
* Skirmish Commander support ability had some tweaks:
- lowered the Zeal bonus to the weapon reload (0.85 to 0.9 - i.e. from 15% to 10%)
- lowered healing bonus to 0.033 in friendly sectors (from 0.044)
* Fixed LODs for Pak 97/38 wheels in low settings.
* Updated LODs for Ostheer Tier buildings.
* Fixed LODs for Panzernest in low settings.
* Panzerwerfer squad no longer captures sector without the right ability.
* Luchs squad no longer captures sector without the right ability.
* Faustpatrone projectile should come now from the tip of the tube instead of above the head of the soldier.
* Sturmpioneers upgraded with minesweepers should be able now to fire the Faustpatrone.
* Updated description of the Pakwagen call-in ability.
* Updated name of the Pakwagen vehicle itself.


USA
* M3 Halftrack upgrade should work like intended.


Panzer Elite
* Updated description for the PE Schwimmwagen.
* Hummel call-in now has the proper description.


General
* Updated some descriptions for the locales.
* Removed like ~200MB of unneeded files.
43 comments Read more

June 25

First Reward Tree: Assault Division Command Tree

Hello comrades,

In the update we just released we have added a new reward tree for the Ostheer faction, and I made this post to explain about what it is and what it can do for your faction.

The Assault Division Command Tree focus is, as you might have guessed, to give a home for the Tiger tank in the Ostheer faction. We could have just create a reward unit for the Panzerwerfer and keep everything the same, but we wanted to take the chance and give a different experience, so we assembled some abilities and this tree is the result of that.



At the left hand side we have the following abilities:
  • Goliath Heavy Mine (1CP | 125MU): Allows the Sturmpioneer squads to deploy this explosive device like a mine, exploding when a vehicle rolls over it dealing devastating damage to everything in the blast radius. This vehicles are treated like mines, so they don't move but players can detonate them whenever they like too instead of waiting for a vehicle to trigger them!
  • Pakwagon (3CP | 450MP / 4POP): This is a call-in ability which brings a modified Ostheer halftrack equipped with a 75mm Pak 40 cannon to the field, and it can use the camouflage ability.
  • ME 109 Strafing Run (2CP | 150MU): Calls a ME 109 to strafe infantry units in a specific area. It will fire against enemy units with it's four MG cannons.

At the right hand side we also have:
  • Conscription (1CP | Passive ability): Makes infantry based units deploy 10% faster. 'Nuff said ;).
  • Pervitin (2CP | 75MU): This is a medicine given in WW2 to infantry, not specific to the German army, because other countries used it too, but we featured it here. You can consider it to be very similar to some sort of energy drink. It makes infantry to deal more damage and to fire with more accuracy, also it also projects a healing aura so infantry heals each other, but it isn't that strong at all so be aware of this when using it(which means don't think it makes them invincible).
  • Tiger I Ace (3CP | 900MP / 14 POP): Calls the Ostheer Tiger as a Tiger Ace, and it has an munition based ability that allows its crew to fire 25% faster, something that could be of help against heavier enemy tanks. It also carries the other two usual abilities from support and assault (passive ability for support -> infantry support aura, timed ability for assault -> smoke screen).

There wasn't a plan to release a reward tree this soon, but due to popular support for the Tiger to return to the Ostheer faction, we worked in this.

You can try this Command Tree by enabling it in the reward tab. Stay tuned for more additions and updates!

Regards,
- Archaic Entertainment Team
47 comments Read more

Reviews

“Adding a completely new faction is challenging, and actually making it successful is better”
9.2 (aggregate) – ModDB

“As great as Company of Heroes is, it takes something really special to make a great game even greater, but CoH:EF does just that!”
Joe Robinson; Strategy Informer

“Eastern Front gives gamers everywhere a reason to play CoH again with a level of quality that makes it easy to forget it isn't an official expansion.”
Rhea Monique; Hellmode

About This Game

Eastern Front is a free mod for Company of Heroes. Following the ethos of mimicking a Relic Entertainment expansion pack, Eastern Front has succeeded in adding a full Soviet faction packed with unique and exciting units to the existing armie as well as the rugged Ostheer - a unique new Axis faction which was designed from the ground up to counter the Soviets - a feat never before achieved in the Company of Heroes world.

We are constantly working to improve Eastern Front; our dedicated and experienced development team has worked on the mod for seven years, and we don't intend to stop yet. The future will bring new campaigns, new reward units, further game mechanics and an overall better experience.

System Requirements

    Minimum:
    • OS: Windows® XP, Vista, 7, 8, 8.1, 10
    • Processor: 2.0 Ghz Intel Pentium IV or AMD Athlon XP or equivalent
    • Memory: 3 GB RAM
    • Graphics: DirectX 9.0c compatible 512MB video card with Pixel Shader 1.1 support or equivalent and latest manufacturer drivers
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX® 9.0c compatible 16-bit sound card
    • Additional Notes: Requires the new Steam version of Company of Heroes to play. For multiplayer experience, the recommended requirements should be used.
    Recommended:
    • OS: Windows® Vista, 7, 8, 8.1, 10 (64 bits)
    • Processor: 3.0 Ghz Intel Pentium IV or AMD Athlon XP or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB NVIDIA GeForce 400 series or 1GB Radeon HD 5000 series or better
    • Storage: 4 GB available space
    • Sound Card:
    • Additional Notes: It is recommended to upgrade to a 64 bits OS to improve the performance of the game.
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