Developed over five years by industry veterans (Metal Gear Solid, Halo, F.E.A.R.) and fully realized in Unity 5, Republique is a thrilling and topical stealth-action game that explores the perils of government surveillance in the Internet Age.
User reviews:
Overall:
Mostly Positive (216 reviews) - 77% of the 216 user reviews for this game are positive.
Release Date: Feb 26, 2015

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Recent updates View all (9)

March 22

Episode 5: Terminus Patch Notes and a Special Message from the Team

At long last, République: Episode 5: Terminus is finally here! All of us at Camouflaj are anxious to finally release the fifth and final chapter of République. To all of you who waited patiently for the series conclusion, we deeply appreciate your patience and support. The team here at Camouflaj put our hearts and souls into this epic final episode -- we hope you agree that it was worth the wait.

Just as we did with previous episodes, Episode 5: Terminus is not just an additional chapter but it comes with thousands of fixes and enhancements. Here’s a breakdown of the major changes we made in addition to adding the fifth episode:

● Improved performance, crash frequency, and optimized framerate for lower-end devices
● Resolved issue where Hope falls out of the game world on some machines with AMD graphics cards
● Fixed issues regarding Hope’s trouble retrieving the EP3 cassette at beginning of episode, near desk in Reception Area
● Unity default typeface no longer appears by default in certain prefabs (English alphabet only)
● Improved and revised navigation, pathfinding, and collision in Episode 1-3
● Improved camera rotation limits and view in all episodes
● UI and pop-up improvements in all episodes
● Updated 2D art for some scannable items in Episode 1-3

In addition to the upgrades we’ve made, here is some of the new stuff you can expect in Episode 5 (without spoiling too much):

● Hostile Cameras: These new security cameras scattered throughout the game world will scan Hope and alert guards to her presence. Players can only inhabit them for a limited time, adding a neat layer of complexity to the gameplay loop.
● Branching Paths: This is something we’ve kept close to the vest for a long time: EP5 has branching paths that change the course of the episode based on a decision you make early on. We don’t want to reveal too much, but this is a huge addition that greatly expands the content offered in Episode 5, offering a nice incentive to play through the campaign again.
● A New Metamorphosis: Players are returning to the world of some previous episodes, but will find it looking and feeling much differently than before. You’re going to see new areas, meet new enemies, and forge some interesting alliances…
● We want to say more, but it’s better if you to experience it for yourself!

When you’re done with the game, I encourage you to check out our final installment of The Making of République (available now in the Deluxe Edition), and take a look back on the production of this massive, four year endeavor. We’ve prided ourselves on giving you a window into our world by providing open and honest in-game developer commentary tracks, and these video documentaries are an extension of that. You might even see some old footage from back when we were younger, healthier, and less sleepy.

Finally, we want to give a shout out to composer Zinc Lemone for his work on Episode 5’s soundtrack (also included with the Deluxe Edition.) I’ve had some standout favorite tracks in previous episodes, but EP5’s soundtrack in simply incredible from start to finish. (“Loose Change” is the *JAM* y’all.)

Watching Episode 5’s final moments come to life this past year has been bittersweet. It’s hard to believe that we are finally at the finish line after first announcing the game back in 2012. We owe a lot to our initial Kickstarter backers, our publishing friends at GungHo Online Entertainment, and our stellar voiceover cast including Rena Strober, Jennifer Hale, David Hayter, Dwight Schultz, and Khary Payton. It’s not an exaggeration to say that République is the product of thousands of people coming together and making it a reality.

Thank you all, from the bottom of our hearts. It’s been an incredible journey.

- Camouflaj

13 comments Read more

January 21

The Countdown to Episode 5 Has Begun!

Coinciding with the console version’s release, the Steam launch of Episode 5: Terminus, will be on March 22.

We’d like to sincerely thank all of our fans who have been with us from the beginning, and we Hope you’re all excited to see Republique’s thrilling conclusion!

13 comments Read more

Reviews

“Republique is some of the most entertaining and clever dystopian fiction ever realized in game form.”
8.5/10 – Polygon

“Special, new, and necessary.”
8.5/10 – IGN

“If you’ve never played Republique before, this is the best way to experience it. Republique Remastered does so much with its new hardware that you’ll scarcely believe it’s the same game that hit iPad a year ago.”
8/10 – Hardcore Gamer

About This Game

At long last, République: Episode 5: Terminus is finally here! All of us at Camouflaj are anxious to finally release the fifth and final chapter of République. To all of you who waited patiently for the series conclusion, we deeply appreciate your patience and support. The team here at Camouflaj put our hearts and souls into this epic final episode -- we hope you agree that it was worth the wait.

Just as we did with previous episodes, Episode 5: Terminus is not just an additional chapter but it comes with thousands of fixes and enhancements. Here’s a breakdown of the major changes we made in addition to adding the fifth episode:

  • Improved performance, crash frequency, and optimized framerate for lower-end devices
  • Resolved issue where Hope falls out of the game world on some machines with AMD graphics cards
  • Fixed issues regarding Hope’s trouble retrieving the EP3 cassette at beginning of episode, near desk in Reception Area
  • Unity default typeface no longer appears by default in certain prefabs (English alphabet only)
  • Improved and revised navigation, pathfinding, and collision in Episode 1-3
  • Improved camera rotation limits and view in all episodes
  • UI and pop-up improvements in all episodes
  • Updated 2D art for some scannable items in Episode 1-3

In addition to the upgrades we’ve made, here is some of the new stuff you can expect in Episode 5 (without spoiling too much):

  • Hostile Cameras: These new security cameras scattered throughout the game world will scan Hope and alert guards to her presence. Players can only inhabit them for a limited time, adding a neat layer of complexity to the gameplay loop.
  • Branching Paths: This is something we’ve kept close to the vest for a long time: EP5 has branching paths that change the course of the episode based on a decision you make early on. We don’t want to reveal too much, but this is a huge addition that greatly expands the content offered in Episode 5, offering a nice incentive to play through the campaign again.
  • A New Metamorphosis: Players are returning to the world of some previous episodes, but will find it looking and feeling much differently than before. You’re going to see new areas, meet new enemies, and forge some interesting alliances…
  • We want to say more, but it’s better if you to experience it for yourself!

When you’re done with the game, I encourage you to check out our final installment of The Making of République (available now in the Deluxe Edition), and take a look back on the production of this massive, four year endeavor. We’ve prided ourselves on giving you a window into our world by providing open and honest in-game developer commentary tracks, and these video documentaries are an extension of that. You might even see some old footage from back when we were younger, healthier, and less sleepy.

Finally, we want to give a shout out to composer Zinc Lemone for his work on Episode 5’s soundtrack (also included with the Deluxe Edition.) I’ve had some standout favorite tracks in previous episodes, but EP5’s soundtrack in simply incredible from start to finish. (“Loose Change” is the *JAM* y’all.)

Watching Episode 5’s final moments come to life this past year has been bittersweet. It’s hard to believe that we are finally at the finish line after first announcing the game back in 2012. We owe a lot to our initial Kickstarter backers, our publishing friends at GungHo Online Entertainment, and our stellar voiceover cast including Rena Strober, Jennifer Hale, David Hayter, Dwight Schultz, and Khary Payton. It’s not an exaggeration to say that République is the product of thousands of people coming together and making it a reality.

Thank you all, from the bottom of our hearts. It’s been an incredible journey.

Camouflaj

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 8.1
    • Processor: 2.4 GHz Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 Ti or AMD Radeon HD 7870 w/ 1024 MB
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    Minimum:
    • OS: OS X 10.8.5
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel Iris, NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
    • Storage: 5 GB available space
    Recommended:
    • OS: OS X 10.9.1
    • Processor: 2.4 GHz Intel i5
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Pro, NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (216 reviews)
Recently Posted
richelle.sykes
( 14.2 hrs on record )
Posted: June 23
I absolutely fell in love with this game when i played epsiode one and two. i thought the story and the game play was incredible, and it is. This game definately deserves all the awards it is getting. The story line is incredible.

I found episode three to be alright, there was a lot of video and then a crazy twist at the end which really made no sense. Then epsiode four came and i was very excited to see where they were gonna take this, and they did not take it anywhere, they picked up in a random spot where they never explained anything. BUT they still had one more episode to tie it all together, episode five.

however episode five was very dissappointing you do not ulitimately find out any back story on Metamorphisis. You don't learn about what the whole point of that place is, you just get to hear some clips. They don't explain anything at all really and majority of that entire epsiode is voice clips that didn't explain much. I was sadly very disappointed.

Not gonna give away the ending but there should have been more then one. What was the point of all of it if thats the ending

Overall Game play deserves a 10/10
Graphics: 10/10
Story line: 4/10 (My reason for that strongly stems from the fact that i kept playing in hopes to discover everything about the Republique and discover more into Hope's charactor. The game has an absolutely AMAZING potential to have the most exciting story line AND game play.)

Overal this is a very good game to play and if you do not care about story line then you'll love it. I honestly bought the full version because i wanted the story line and i wanted to finish it and it is still unfinished.

My suggestion to fix this is make a Prologue (Explaining how they got there) and an Epilogue (Explaining things after) because you honestly cant be serious thats how your gonna leave it? it has an unfinished and incomplete storyline. Don't get me wrong i understand the whole "mystery" but there are so many unanswered questions, i can think of 20 but i don't want to wreck the ending or anything for someone.

this is an amazing game, you just missed the boat with the story line after episode 2.
Helpful? Yes No Funny
G00N3R
( 10.9 hrs on record )
Posted: June 6
Republique begins with you answering a video call from a young girl called Hope. She's a student at some sort of academy, but she needs your help to escape from the headmaster and his security guards, who are oppressing the freedom of the students.

The player can't control Hope directly, instead you have to hack security cameras to look around the academy, learn the positions of guards, and then guide Hope to safety. You can unlock doors to allow Hope to pass through, and lock them again to block guards. You can interact with other electronic devices such as turning off metal detectors, making phones ring to distract guards, and reading emails to gather information.

Its a system that will feel very familiar to anyone who played Watch Dogs. There's a mission where Aiden Pierce guides someone through a tower block, bouncing from camera to camera, manipulating the environment to keep him safe. Republique is that 20 minute mission, expanded to fit an 11 hour game. And that's intended as a compliment, because the hacking was the most enjoyable part of Watch Dogs.

Hope isn't completely helpless, and she can look after herself to a small degree. She can find items lying around (or pickpocket them from guards) like pepper spray and tasers, and she will use these weapons automatically to defend herself if a guard tries to grab her. If you tell her to hide near the corner of a piece of scenery such as a square pillar, she will move around from side to side as a guard approaches, to stay out of sight, without you having to micromanage every little movement. Occasionally this can backfire, as there were a couple of times when she moved herself unnecessarily which actually caused her to be seen, which was a bit annoying. But overall her AI is a positive.

However the downside of the gameplay is that the guards don't really pose a threat. If Hope is caught, and she doesn't possess any weapons, the guards will take her to a nearby containment cell ... which you can then immediately break her out of, and go back to what you were doing. There is a good reason why the guards won't hurt her (which I won't spoil), but I don't understand why they always leave her alone and unsupervised. "Hmm, this girl has somehow broken out 10 times already tonight, but THIS time, she'll definitely stay locked up".

If the guards see Hope, but you manage to escape, they'll raise the alarm level (which doesn't seem to have any effect on the gameplay, the number of guards in the area, their likelihood of detecting Hope, etc) for about a minute, before giving up and returning to normal. By episode 4, I actually stopped trying to be stealthy, because the consequences of being seen just don't matter. There's no sense of danger.

The story is good for the first 3 episodes. There's an intriguing sense of mystery, and some really good voice acting. Jennifer "FemShep" Hale is obviously awesome, and the rest of the cast did a good job too. Unfortunately, episodes 4 and 5 become increasingly more bizarre, and they gave me far more questions than answers. The ending was not satisfying, and left far too many things unexplained.

I think Republique had the potential to be a really great game, but unfortunately I'm prevented from giving a strong recommendation by both the lack of challenge in the gameplay and the lack of explanation in the story. My advice would be to wait for a deep discount sale.
Helpful? Yes No Funny
(。◕ˇ∀ˇ◕) kowai?
( 32.1 hrs on record )
Posted: June 4
Chapter 1-3 ★★★★★, Chapter 4 ★★★☆, Chapter 5 ★★☆.

Even the Life is Strange's ending is generally worthy of ★★★☆☆ (I prefer to give it ★★★★). The ending can be improved, but at least it tells a compelete and memorable story

République Chapter 5:
-too short
-lack of character and background reveals
-lack of storytelling (I just do some simple task, and... the game just ends like this???)
-lack of collectable items (as a result, lack of reveals)
-ending is too abrupt
-some parts are hard to understand

-TILL THE END I DON'T KNOW HOW THE HEADMASTER/OVERSEER/TREGLAZOV LOOKS LIKE (oh yes this is personal)
Helpful? Yes No Funny
Magic Miller
( 14.4 hrs on record )
Posted: May 15
If a book is banned in Metamorphosis that means it's a good read :D
Helpful? Yes No Funny
MastimNG
( 19.0 hrs on record )
Posted: May 11
Very different and good gameplay, and a captivating history. It's a shame the ending was so confused. And i just wanted know how Hope survives at the chapter 4 end.

Good tips of books to read. ;)
Helpful? Yes No Funny
MDuh
( 20.0 hrs on record )
Posted: May 10
Republique is a mobile port stealth game that came from iOS, but don’t worry about that because it is fairly optimized and the graphic fidelity is bumped significantly against the iOS counterpart.

The Gameplay is point and click and it is your job to guide the character to avoid getting caught/detected by the guards. You hop on different camera angles and sometimes on her mobile phone to change perspective and view.

The difficulty is almost non-existent though, yes you can try to sneak past to the guards pickpocketing them along the way, but if you get caught, you are only put to a holding cell like a kid in detention/corner but can easily get out there. The only time I felt pressured was on the last chapter.

For the Story, it is quite interesting and climaxes at chapter 3, chapter 4 slows down a bit to give you some insight and clues on what is really happening and chapter 5 just reveals the whole perspective of the whole earth in this fictional world.

The ending has a twist and has garnered mixed opinions on the players. I think it is quite naïve on the first glance, but If you think about it, the devs wanted to give a deeper meaning behind the ending.

Gameplay: 8/10
Graphics/Sound: 9/10
Story: 6/10

Despite the disappointing ending, I'm still going to recommend this game just for the gameplay, artstyle and the setting. If you want a happy ending, stop @ chapter 3 and try to only get the game @ 50% sale price.

If you did go past EP.3, the total length is around 20 hours with all achievements completed (My playthrough is quite on the long side). I suggest you to get the game at least 33% sale
Helpful? Yes No Funny
Denny
( 8.7 hrs on record )
Posted: May 1
I played through all five episodes and I have to mark this game as THE game who made me the most disappointed after finishing it. Eight hours of gameplay that is more annoying than challenging and then... Nothing. Completely pointless.

I will however give the team cred for artistic and technical achievements, considering how this game has to perform on mobile. The art and sound is great considering the target platform. The voice acting can be quite cringey at times. What annoyed me the most was probably the sub-par motion capture acting. A lot of time the body language reflected that of a comedic sketch rather than the tone of the scene and the game.

If you don't have other games to play at the moment, I guess go ahead. Otherwise just save your money and move on to something else.
Helpful? Yes No Funny
Glen Fletcher
( 4.5 hrs on record )
Posted: April 29
I hate stealth games.

I died in the Metal Gear Solid tutorial... you know, the bit where it's you, a corridor, and a blind and deaf guard, and you basically get told "push right to win".

I lost.

I died in the CoD 4 tutorial. The unloseable mission.

I lost.

I quit Resident Evil and Silent Hill after 10 minutes, because they scared me too much.

I lost.

I... found myself drawn in to Republique.

The dystopian, futuristic, mysterious society. The simple, yet complex movement system. The lore, hidden in cassettes, newspapers, posters, and floppy disks.

The storyline. The characters. The secrets. The puzzles.

Yes, I'm scared. Yes, I'm bad at it, and despite what other people are saying, I am finding it very, very difficult. But I'm not giving up. I'm not putting it down, because I just completed chapter 1, and boy did it just get good.

I won.

Get. This. Game.

You won't regret it.
Helpful? Yes No Funny
BabbleIncognito
( 10.5 hrs on record )
Posted: April 27
*Edited 5/2/2016 (pieces cut and clarifying statements added)
I was surprised by it.

The things I liked:
I like sneak games in general.
The difference with this game is you are tactically guiding the main character stealthily to safety.
More than 1 way to skin a cat.

*Things to consider:
*You're POV is the cameras in the building. This is not everyones cup of <favorite beverage>.
*Tactical games aren't for everyone.

A couple pet peevs:
The episode cuts seemed a bit jarring. I had a hard time immersing myself in the game.
I was disappointed by the ending? (unless they are doing more episodes)
Helpful? Yes No Funny
Raggamuffin
( 8.9 hrs on record )
Posted: April 27
Five Word Review: Disjointed five part adventure game.
Favorite Thing: Those shoddily made screwdrivers that keep braking after one use.

+ Good voice acting for some top-class actors.

- Terrible ending. Why give choices when they all have an identical outcome with 0 variation?
- A few disjointed chapters, especially chapter 3->4.

Playtime: ~ 8h
Enjoyment: 5/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 10 people (70%) found this review helpful
1 person found this review funny
Not Recommended
32.1 hrs on record
Posted: June 4
Chapter 1-3 ★★★★★, Chapter 4 ★★★☆, Chapter 5 ★★☆.

Even the Life is Strange's ending is generally worthy of ★★★☆☆ (I prefer to give it ★★★★). The ending can be improved, but at least it tells a compelete and memorable story

République Chapter 5:
-too short
-lack of character and background reveals
-lack of storytelling (I just do some simple task, and... the game just ends like this???)
-lack of collectable items (as a result, lack of reveals)
-ending is too abrupt
-some parts are hard to understand

-TILL THE END I DON'T KNOW HOW THE HEADMASTER/OVERSEER/TREGLAZOV LOOKS LIKE (oh yes this is personal)
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
10.9 hrs on record
Posted: June 6
Republique begins with you answering a video call from a young girl called Hope. She's a student at some sort of academy, but she needs your help to escape from the headmaster and his security guards, who are oppressing the freedom of the students.

The player can't control Hope directly, instead you have to hack security cameras to look around the academy, learn the positions of guards, and then guide Hope to safety. You can unlock doors to allow Hope to pass through, and lock them again to block guards. You can interact with other electronic devices such as turning off metal detectors, making phones ring to distract guards, and reading emails to gather information.

Its a system that will feel very familiar to anyone who played Watch Dogs. There's a mission where Aiden Pierce guides someone through a tower block, bouncing from camera to camera, manipulating the environment to keep him safe. Republique is that 20 minute mission, expanded to fit an 11 hour game. And that's intended as a compliment, because the hacking was the most enjoyable part of Watch Dogs.

Hope isn't completely helpless, and she can look after herself to a small degree. She can find items lying around (or pickpocket them from guards) like pepper spray and tasers, and she will use these weapons automatically to defend herself if a guard tries to grab her. If you tell her to hide near the corner of a piece of scenery such as a square pillar, she will move around from side to side as a guard approaches, to stay out of sight, without you having to micromanage every little movement. Occasionally this can backfire, as there were a couple of times when she moved herself unnecessarily which actually caused her to be seen, which was a bit annoying. But overall her AI is a positive.

However the downside of the gameplay is that the guards don't really pose a threat. If Hope is caught, and she doesn't possess any weapons, the guards will take her to a nearby containment cell ... which you can then immediately break her out of, and go back to what you were doing. There is a good reason why the guards won't hurt her (which I won't spoil), but I don't understand why they always leave her alone and unsupervised. "Hmm, this girl has somehow broken out 10 times already tonight, but THIS time, she'll definitely stay locked up".

If the guards see Hope, but you manage to escape, they'll raise the alarm level (which doesn't seem to have any effect on the gameplay, the number of guards in the area, their likelihood of detecting Hope, etc) for about a minute, before giving up and returning to normal. By episode 4, I actually stopped trying to be stealthy, because the consequences of being seen just don't matter. There's no sense of danger.

The story is good for the first 3 episodes. There's an intriguing sense of mystery, and some really good voice acting. Jennifer "FemShep" Hale is obviously awesome, and the rest of the cast did a good job too. Unfortunately, episodes 4 and 5 become increasingly more bizarre, and they gave me far more questions than answers. The ending was not satisfying, and left far too many things unexplained.

I think Republique had the potential to be a really great game, but unfortunately I'm prevented from giving a strong recommendation by both the lack of challenge in the gameplay and the lack of explanation in the story. My advice would be to wait for a deep discount sale.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
14.2 hrs on record
Posted: June 23
I absolutely fell in love with this game when i played epsiode one and two. i thought the story and the game play was incredible, and it is. This game definately deserves all the awards it is getting. The story line is incredible.

I found episode three to be alright, there was a lot of video and then a crazy twist at the end which really made no sense. Then epsiode four came and i was very excited to see where they were gonna take this, and they did not take it anywhere, they picked up in a random spot where they never explained anything. BUT they still had one more episode to tie it all together, episode five.

however episode five was very dissappointing you do not ulitimately find out any back story on Metamorphisis. You don't learn about what the whole point of that place is, you just get to hear some clips. They don't explain anything at all really and majority of that entire epsiode is voice clips that didn't explain much. I was sadly very disappointed.

Not gonna give away the ending but there should have been more then one. What was the point of all of it if thats the ending

Overall Game play deserves a 10/10
Graphics: 10/10
Story line: 4/10 (My reason for that strongly stems from the fact that i kept playing in hopes to discover everything about the Republique and discover more into Hope's charactor. The game has an absolutely AMAZING potential to have the most exciting story line AND game play.)

Overal this is a very good game to play and if you do not care about story line then you'll love it. I honestly bought the full version because i wanted the story line and i wanted to finish it and it is still unfinished.

My suggestion to fix this is make a Prologue (Explaining how they got there) and an Epilogue (Explaining things after) because you honestly cant be serious thats how your gonna leave it? it has an unfinished and incomplete storyline. Don't get me wrong i understand the whole "mystery" but there are so many unanswered questions, i can think of 20 but i don't want to wreck the ending or anything for someone.

this is an amazing game, you just missed the boat with the story line after episode 2.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
1,074 of 1,278 people (84%) found this review helpful
61 people found this review funny
Not Recommended
5.8 hrs on record
Posted: November 30, 2015
Devs used our money for PS4 version, spent year developing it instead of finishing PC one! Not even single bug or lack of vital features such as rebind of buttons was patched during entire year, because they simply dropped PC version and focused on PS4! And they BANNED ME for this review, what a scammers! Its not even betrayal! Its a fraud! Just watch this video:
http://www.youtube.com/watch?v=N4EX9udkmEU


I suggest everyone to contact Valve support and Gaben personally about this fraud case and request refund as well as ban of this game from steam store until it will be finished, to stop feeding PS4 development with PC user's money.

In business practice they sort of took money from one investor and spent those money for making business for another potential investor and gave no crack about their first inverstors.

So basically THEY STOLE OUR MONEY and run away doing job for someone else. They will probably return with half ♥♥♥♥♥ PS4 port month after they will ship PS4 version, and will pretend like they are nice and always cared about us, but we who paid first was just used and will play full game last in the list, they dont freaking care about us, about their duty.

How about we all do mass steam refunds despite we played more than 2 hours? How about we ask Valve to shut down sales of this game on steam to stop this fraud and teach devs a lesson of fair business practice? How about we sue them?

This is freaking unacceptable! If they took our money we must be prioritzed and they must deliver content and updates to us 1st, and only when they finish with us they may start working for someone else, but instead they just used us and our money without our awareness of shady development of PS4 version prioritized, still without exact date when this game will be finished on PC!

If they was not working on PS4 version they would way faster finish PO episodes and will release at least such a vital PC updates like ONE VERY REQUESTED THAT ADDS ABILITY TO REBIND BUTTONS AND MOVES CAMERA CONTROL FROM KEYBOARD TO MOUSE, to make this game less clunky and actually playable. But they decided its good ide to bite the hand that feeds them.

ːsteamsadː

Developers like this, no matter how good their games are, deserves to face ultimate punishment such a bankrupcy, ban from stores like steam and mass refunds.

In addition:

AI beyond stupid, stealth beyond primitive, controls beyond clunky (some "GENIUS" decided it would be good idea to use digital keyboard keys to rotate camera, instead of using analogue mouse, also hell lot of interfaces not even support mouse input and you have to use keyboard with poor layout. gamepad support is non existent), interface beyond immersion breaking (omni view set world on pause within x-ray mode, maybe on mobile it was good but for pc they should have made it real time without x-ray view to add some challenge and improve immersion, at least option should exist to turn that ugly things off), absolutely no challenge and reason to play, except for story, but its not very engaging with such unchallenging primitive stealth gameplay and very clunky controlls and immersion breaking UI.

Also this game just copied (quite dumbed down and casual way) concept of innovative and absolutely immersive and challenging Expirience 112 COMPLETE game with more engaging story and proper mouse controls, so if you looking for something similar i suggest you to buy it instead of Republique, right here:

http://store.steampowered.com/app/324770/

Update:

And here how they excuse such an antimcustomer actions as bans for negative reviews:
You have been permanently banned from all Republique discussions.
You were banned by a Republique developer.
Reason: "posting false and inflammatory information"

- yeah, "right". not just quote post does not have anything they claim, It was them who fed us with FALSE INFORMATION entire year, and instead of giving apology they just banned me for thuth about their lies and they hide thread about this away from customers, to keep fraud going. And they did not left reply here in comments to review, where they cant ban me or delete this review! Wow, and i supported these scamdevs, and recommended people in my MGS \ Stealth and gaming communities to support devs on kickstarter and pre-order this game, (shame i was not aware how it will turn out, if only i knew how bad stealth ai and gameplay are and that game would be half-baked for about year i would not recommend anyone to pre-order it).

The only good thing about it - once they spotted by public, they will try typical damage control maybe even will start to care more about PC version, to make all of this look like false, like they always cared about PC version and never used our financial support without our awareness to abandon PC development and focus on PS4 and like they never lied about state of game - which was early access to begin with, and like they never lied about release date of next episodes, that will "come out soon" instead of saying truth " sorry guys, we dont care about pc version much and focused on PS4, once we will finish it, we will probably return to you with half ♥♥♥♥♥ port, but for now dont expect anything from us, not even vital patch, for about entire year".

Sure, ban your loyal customers for negative reviews and keep liying, instead of giving apology and saying truth! Way to gain sales for this and new games from your company, which i and a lot of people will never support again after bahavior like this! Will report to Valve and Gaben personally about this, steam should have less developers who sells half of game and runs away with money and then tries to silence anyone who spotted them.

Update 2:
Lol, i just found out that they DELETED EVERY OF MY POSTS IN EVERY THREAD, including those about controls and ai problems with suggestions how to fix them that i posted like almost year ago. That was pathetic overkill, like a personal vendeta. Valve really should not allow devs to permaban and delete anything without Valve approval, because some of them abusing power and banning \ deleting against Steam rules, like Republique dev did.
Also just look at forums - they was locking every thread where people asked about EP4 and patches , they was definetly trying to silence people who dicsussed uncomfortable subjects, no other threads was locked.

Looks like this dev using fraud techniques since iOs version, which also was abandoned without ep 4 and 5, and it was release back in 2013 there! 2 years and ios pps still waiting! Can you see the picture? They start game for one platform, make part of it, take money from people expecting full game, and abandoning platform for new that has fresh consumers to pay for unfinished game.

As for dev statement that PS4 version developed by 3rd party - sounds like lie to me! Judge yourself - shady behavior on 2 platforms + how come PS4 already has 5 episodes finished, by 3rd party dev, while in-house PC ver ep4-5 still not finished?

In trailer nobody mentions (not even logo in credits) 3rd party studio and they claim they spent best part of year in-house on PS4 version and that episodes for it are ready:

#Discussions_QuoteBlock_Author
After 3 years of development we have readied all 5 episodes of the game packaged together in one epic long-form epxpirience on Playstation 4. We spent better part of the year re-imagining game to work with the DualShock 4 controller. We developed console-friendly UI and all-new cover system and implemented hundreds of tiny fixes under the hood to make Republique on PS4 the most seamless experience possible

Time paradox? It cant be! Lie? Lie! La-li-lu-le-liiiiiiiiiiiiiiieeeee!

P.S. - Read comments to review here for further proves and updates, running out of size limit.
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A developer has responded on Dec 3, 2015 @ 11:17am
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211 of 248 people (85%) found this review helpful
14 people found this review funny
Not Recommended
15.4 hrs on record
Posted: November 24, 2015
TLDR: Cool story, lots of bugs

+Engaging story
+Stealth is interesting
-Pathfinding is obnoxious. The girl randomly moves when you haven't clicked.
-AI is terrible. For most missions you don't even have to stealth, you could just run past them.
-Unrealistic: you can walk right beside someone, but as long as they're not face you straight-on, you're good.
-No new episodes? I'm not even sure if they're still working on this. It stopped on epidsode 3 out of 5 so far.

OVERALL: 5/10. It's a good way to use up some time, but the AI is just so bad it's basically not worth it.
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209 of 254 people (82%) found this review helpful
16 people found this review funny
Not Recommended
0.7 hrs on record
Posted: June 26, 2015
Unplayable on my computer (2x r9 270x i7 5930k 16gb crucial ram). Multiple crashes and framedrops. Attempted to play for a total of 43 minutes game-time. Steam denied me a refund for a $20 incomplete game that doesn't work properly and I've only "played" 43 minutes of. The only refund I've ever asked for. Screw this game and steam. It's considered a full release without actually being a full release (3 out of 5 chapters available).

My rating: 3/10
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201 of 247 people (81%) found this review helpful
8 people found this review funny
Recommended
16.0 hrs on record
Posted: February 26, 2015
Note: this review is currently in progress. It will be updated with each episode.

Republique casts you as a fly on the wall; a ghost in the machine, given immense power over your adversaries even as you remain distant, unsure for what purpose you’ve been called on.

Residing in the security cameras of a totalitarian society of Metamorphosis, you act as the eyes and ears of Hope, a brave but uninformed resistance fighter attempting to break free of the government's constant surveillance. Your instructions are her only hope for escaping “recalibration”, a punishment for those caught reading the resistance propaganda left behind by the recently executed Daviel Zagar, and through the lenses of the city’s prying electric eyes help free it from the control an all-seeing police state.

Easy comparisons can be drawn between Republique and its clear inspiration from the likes of 1984, but unlike many of its contemporaries its world isn’t just an easily unnerving shell for its narrative, but the point at which the entire game pivots. Developer Camouflaq has invested fully in its haunting near future view of a fully controlled and monitored city, every hall lined with cameras, phone lines and computers tapped in case of a potential uprising, and patrols stationed at every point in the city, and molded them into its camera hopping stealth gameplay in a way that wouldn’t be possible with a different setting.

Republique’s devotion to keeping the player aware of their position within the world as a disconnected entity traveling through its electronics, but not a physical all-powerful being, is what makes it so easy to buy into the reality it puts before you. Though you have a significant advantage from the viewpoint of a wall-mounted camera, you’re still at the mercy of their positioning and the signal of Hope’s phone. It’s a subtle but important element in projecting the city’s continued control over its citizens, and in making the moments where you can do nothing but sit and watch Hope fend for herself that much more affecting.

Being fixed inside the city’s connected networks also allows you to learn more about it independent of Hope, by snooping inside emails or zooming in on the documents carelessly left lying around. The different pieces all provide small insights into what life is like within Metamorphosis, with censored recordings, doctored newspapers, and the perpetual discomfort and dread buried in the writings its citizens. With how much of it reads as disturbingly similar to the always connected state we all live our lives in, the possibility of Metamorphosis being a potential future gives it credence in ways that had me investing in Hope’s freedom that much more.

It’s world is so brilliantly executed in fact that it becomes a liability to far less exceptional stealth gameplay, which served as a frustratingly consistent reminder that, yes, I am indeed playing a video game. It spends so much time building a believable setting that being told I needed to upgrade Hope’s phone, or collect intel to buy upgrades with, pulled me out of the experience as its very traditional “game” elements tried their damndest to disrupt the credibility of its narrative. Watching guards patrol awkwardly along absurdly impractical routes or refusing to follow me through doors felt more artificial than they’ve ever been, and made me rather annoyed anytime I’d stumble upon them while attempting to immerse myself in an environment that kept pushing me out.

Much of this though could be the result of Republique’s move from smartphones to PC. Though the graphics and control have been improved, all the subtle contextual features tailored toward mobile (such as everything existing within a call, or watching firmware updates and receiving texts) ring hollow when presented on a platform they so clearly don’t belong on. I can’t really fault the game for it, as I’m not sure how they could have reworked it so as to fit on a new platform, but it does result in an experience that isn’t nearly as clever in how it presents itself.

Republique’s first episode is both incredibly successful at selling its world and the potential its narrative begins to touch on, and at breaking it down by inserting outdated gameplay elements that stand out among its otherwise impeccable vision. I’m no less interested in seeing where Republique goes with future episodes, but I’m certainly much more cautious of how they decide to get there. There’s the makings of something incredibly at the heart of Republique, but it could all start to fall apart if it doesn’t begin to pay more attention to how it's pulling itself apart from the inside.

Episode 2: Metamorphosis Update

Despite what the closing events of episode one might seem to imply, the second act of Republique isn’t a chaotic narrative progression, but an extended look into Metamorphosis as a city and it’s creator, the unnamed overseer. Placing you within the city’s library, exposition comes in the form of commentary on certain banned books by the self obsessed dictator of Metamorphosis, which serves to delve into the ideological framework it was built upon and the overseer’s incessant attempts to control every thought and action of its citizens.

It’s a fascinatingly grand and consistent exploration of city built and run on the beliefs of a single man, so confident in his ideas he deems himself the only one capable of leading the world out of the darkness it supposedly resides in. Though there is never an attempt to paint Metamorphosis as anything but invasive and inhumane, the scarce logic in the overseer’s creation provides it the thread of believability so often missing from the artificial worlds of most games.

Save the original Bioshock, I doubt I’ve ever played a game whose world is so intrinsically wrapped in the ideology of its architec. Bioshock’s Rapture was designed on the basis of complete freedom from law and natural limitations, while Republique’s Metamorphosis posits the inverse; a police state of surveillance and censorship, built-in the image and for the glorification of one person and the godlike wisdom they feel they possess.

Episode two of Republique hasn’t fixed the issues of the first, that being the poor stealth and poorly contextualized mechanics, but it has built up and expanded on the areas it was already strong at. In only a few hours Metamorphosis and the key players within it have been developed into complicated, intriguing characters which in themselves are so compelling that I have no qualms recommending the game for its lore and narrative along. I’ve yet to given up hope that Republique’s stealth aspects will become more fleshed out and engaging as time goes on, but regardless developer Camoglaj has got me hooked wherever the game intends to take me.

Episode 3: Ones and Zeroes Update

Secrets. Secrets and lies. Lies and motives and distorting the truth to get what we need. For the first two episodes of Republique the line between sides and who you could trust had remained clean. Characters could be sympathetic and understandable whatever they believed, but they never wavered on those beliefs, and nor did I on where they ultimately stood. Episode 3: Ones and Zeroes changes that.

Episode 4: God's Acre Update

Republique’s 4th episode has been a long time coming. Just a few days shy of 14 months to be exact, and stepping back into the world of Republique after so much time it's hard not to feel as if the delay has taken its toll.

Unfortunately I've reached the character limit for Steam reviews and can't publish my full update. If you would like to read it in its entirety you can find it on Kritiqal.

Full disclosure: Republique Remastered is being reviewed using a copy provided by the developer.
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176 of 219 people (80%) found this review helpful
12 people found this review funny
Not Recommended
8.0 hrs on record
Posted: November 18, 2015
the story is okay, the gameplay is alright, the visuals are good

the characters are boring, the pathfinding is clunky, the game forcibly changing the camera you're looking through gets annoying

I don't have any particularly strong feelings about this game at all, so I wouldn't recommend it.
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120 of 144 people (83%) found this review helpful
7 people found this review funny
Recommended
12.4 hrs on record
Posted: February 26, 2015
Oh, my god. I thought the mobile port to a PC would never be this good. Considering the last thing we got from iOS/Android, besides numerous "casual" games, was the dreadful Deus Ex: The Fall, I didn't have too much hopes on this one. But, I was wrong. This game, although quite point-and-click like, still provides intense stealth action with very immersing story line. Sure, the graphic isn't top notch, but it provides working game mechanics, intense plot, and quite creative puzzles in each episodes. I can't wait till they finish episode 4 and 5, because I am just dying to know what the climax and grand finale of this game would be.

Plus, the bonus in this game is very nice. You will hear everything that is needed to understand this world. It's ture that there are some silly advertisements placed for indie games, but again, it's just knit picking. But all the recordings you find are very good at explaining the situation you are in, and how the world in this game is like.

Small complaints though: sometimes the camera is placed in very weird places, so the control of your character can be clunky. As a result, you will get spotted by the "Prizrak" quite few times. But it doesn't happened too often, and considering that's somewhat intentional, I can forgive that. Also, I personally think that this game somewhat rips off from both 1984 and Bioshock Infinite, as the main antagonist, the overseer, seems to be the clone of comstock and the society, or the republique, is exactly what 1984 is.

Anyways, it's a very good game, and if you like immersive storytelling game with stealth mechanics, this is definitely the winner. Go try it yourself!

p.s. those who prefer fast stealthy games should not expect a good stealth action from this game. Plus, as of right now game is bit stubby, as each episode lasts around 2-3 hours. So you are getting about 6-9 hour experience and promise of additional 4-6 hours more.
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182 of 257 people (71%) found this review helpful
27 people found this review funny
Recommended
3.4 hrs on record
Posted: February 25, 2015
I've been following this game for a long time, and it's great to finally have it available!
I've been playing the episodes as they've been released on iOS, and it's amazing to see how much work has been done to bring the app to Windows/Mac. It feels like an entirely brand new game, in the most awesome way possible.

I really appreciate games that are not afraid to try new things, and Republique nails it. It's not without flaws, but it's still an enjoyable experience.

Very much looking forward to the next episode!
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