Developed over five years by industry veterans (Metal Gear Solid, Halo, F.E.A.R.) and fully realized in Unity 5, Republique is a thrilling and topical stealth-action game that explores the perils of government surveillance in the Internet Age.
User reviews:
Mostly Positive (241 reviews) - 75% of the 241 user reviews for this game are positive.
Release Date: Feb 26, 2015

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“Republique is some of the most entertaining and clever dystopian fiction ever realized in game form.”
8.5/10 – Polygon

“Special, new, and necessary.”
8.5/10 – IGN

“If you’ve never played Republique before, this is the best way to experience it. Republique Remastered does so much with its new hardware that you’ll scarcely believe it’s the same game that hit iPad a year ago.”
8/10 – Hardcore Gamer

About This Game

At long last, République: Episode 5: Terminus is finally here! All of us at Camouflaj are anxious to finally release the fifth and final chapter of République. To all of you who waited patiently for the series conclusion, we deeply appreciate your patience and support. The team here at Camouflaj put our hearts and souls into this epic final episode -- we hope you agree that it was worth the wait.

Just as we did with previous episodes, Episode 5: Terminus is not just an additional chapter but it comes with thousands of fixes and enhancements. Here’s a breakdown of the major changes we made in addition to adding the fifth episode:

  • Improved performance, crash frequency, and optimized framerate for lower-end devices
  • Resolved issue where Hope falls out of the game world on some machines with AMD graphics cards
  • Fixed issues regarding Hope’s trouble retrieving the EP3 cassette at beginning of episode, near desk in Reception Area
  • Unity default typeface no longer appears by default in certain prefabs (English alphabet only)
  • Improved and revised navigation, pathfinding, and collision in Episode 1-3
  • Improved camera rotation limits and view in all episodes
  • UI and pop-up improvements in all episodes
  • Updated 2D art for some scannable items in Episode 1-3

In addition to the upgrades we’ve made, here is some of the new stuff you can expect in Episode 5 (without spoiling too much):

  • Hostile Cameras: These new security cameras scattered throughout the game world will scan Hope and alert guards to her presence. Players can only inhabit them for a limited time, adding a neat layer of complexity to the gameplay loop.
  • Branching Paths: This is something we’ve kept close to the vest for a long time: EP5 has branching paths that change the course of the episode based on a decision you make early on. We don’t want to reveal too much, but this is a huge addition that greatly expands the content offered in Episode 5, offering a nice incentive to play through the campaign again.
  • A New Metamorphosis: Players are returning to the world of some previous episodes, but will find it looking and feeling much differently than before. You’re going to see new areas, meet new enemies, and forge some interesting alliances…
  • We want to say more, but it’s better if you to experience it for yourself!

When you’re done with the game, I encourage you to check out our final installment of The Making of République (available now in the Deluxe Edition), and take a look back on the production of this massive, four year endeavor. We’ve prided ourselves on giving you a window into our world by providing open and honest in-game developer commentary tracks, and these video documentaries are an extension of that. You might even see some old footage from back when we were younger, healthier, and less sleepy.

Finally, we want to give a shout out to composer Zinc Lemone for his work on Episode 5’s soundtrack (also included with the Deluxe Edition.) I’ve had some standout favorite tracks in previous episodes, but EP5’s soundtrack in simply incredible from start to finish. (“Loose Change” is the *JAM* y’all.)

Watching Episode 5’s final moments come to life this past year has been bittersweet. It’s hard to believe that we are finally at the finish line after first announcing the game back in 2012. We owe a lot to our initial Kickstarter backers, our publishing friends at GungHo Online Entertainment, and our stellar voiceover cast including Rena Strober, Jennifer Hale, David Hayter, Dwight Schultz, and Khary Payton. It’s not an exaggeration to say that République is the product of thousands of people coming together and making it a reality.

Thank you all, from the bottom of our hearts. It’s been an incredible journey.


System Requirements

Mac OS X
    • OS: Windows Vista
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • OS: Windows 8.1
    • Processor: 2.4 GHz Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 Ti or AMD Radeon HD 7870 w/ 1024 MB
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • OS: OS X 10.8.5
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel Iris, NVIDIA GT 440 or AMD Radeon HD 5550 w/ 512 MB
    • Storage: 5 GB available space
    • OS: OS X 10.9.1
    • Processor: 2.4 GHz Intel i5
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Pro, NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB
    • Storage: 5 GB available space
Customer reviews
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Mostly Positive (241 reviews)
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156 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: September 30

I first played République on my iPad, when it was first released in 2013. I liked it so much that I bought it on PC. I felt gameplay was slightly clunky, but in spite of that, I found the first three episodes great; they had a wonderful, captivating story. Hope really got to my heart. Metamorphosis was beautiful. Even though Hope sometimes ran straight into guards for no apparent reason, my game stuttered randomly and the episodes felt very short, I enjoyed it. Then came the one-year hiatus...and Episode 4. I didn't really understand it until someone explained it to me in detail. It's set on a location completely different to the other four episodes, Hope behaves so strange it's just downright creepy, and I don't fully understand what part of the plot this episode was intended to advance. And to top it off, everything that happened in that episode is practically ignored in Episode 5.

I kind of liked Episode 5. Up until what I thought was the end, it was quite good. It was satisfying, it felt rewarding, it was happy. Even though some questions remained unanswered like what the Pre-Cals' purpose was, why there were something like 10 clones of Hope free in the world... I was more than willing to forgive that. So Hope is free. Cooper is alive, and Mireille (whose actual name is Miranda) and Zager are on her side. Derringer is dead and Terminus has been destroyed. The camera looks at the sunrise over the sea, and a crystal pyramid is seen in the distance. Apart from a slighly cheesy line, everyhting's fine. Hope's phone dies as the screen fades to black.

Except that, of course...
There's actually another scene after that fade to black. The fabled Arrival then takes place...and it's...not what I expected. It's Treglazov putting his finger on a laptop while the Admiral (?) says some stuff. Then there's smoke, Hope appears, you're given three choices and in the end she thanks you for everything and throws herself into the sea.

What an ending. The whole game was about keeping Hope alive, then you go and do this ♥♥♥♥?
This completely soured the game for me. Although the game was enjoyable from Episodes 1-3 and even 5, the ending...
I can't recommend this. I honestly can't.

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1 of 2 people (50%) found this review helpful
30.9 hrs on record
Posted: October 5
It is definately an interesting game. The gameplay is something at least I have never seen before, and it uses perspectives that are unique. Plus it has an A-list voice cast and references classic and modern literature and real-life examples and analogies of surveilence states, which help to add depth and realism to the story.
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Most Helpful Reviews  Overall
1,126 of 1,331 people (85%) found this review helpful
63 people found this review funny
Not Recommended
5.8 hrs on record
Posted: November 30, 2015
Devs used our money for PS4 version, spent year developing it instead of finishing PC one! Not even single bug or lack of vital features such as rebind of buttons was patched during entire year, because they simply dropped PC version and focused on PS4! And they BANNED ME for this review, what a scammers! Its not even betrayal! Its a fraud! Just watch this video:

I suggest everyone to contact Valve support and Gaben personally about this fraud case and request refund as well as ban of this game from steam store until it will be finished, to stop feeding PS4 development with PC user's money.

In business practice they sort of took money from one investor and spent those money for making business for another potential investor and gave no crack about their first inverstors.

So basically THEY STOLE OUR MONEY and run away doing job for someone else. They will probably return with half ♥♥♥♥♥ PS4 port month after they will ship PS4 version, and will pretend like they are nice and always cared about us, but we who paid first was just used and will play full game last in the list, they dont freaking care about us, about their duty.

How about we all do mass steam refunds despite we played more than 2 hours? How about we ask Valve to shut down sales of this game on steam to stop this fraud and teach devs a lesson of fair business practice? How about we sue them?

This is freaking unacceptable! If they took our money we must be prioritzed and they must deliver content and updates to us 1st, and only when they finish with us they may start working for someone else, but instead they just used us and our money without our awareness of shady development of PS4 version prioritized, still without exact date when this game will be finished on PC!

If they was not working on PS4 version they would way faster finish PO episodes and will release at least such a vital PC updates like ONE VERY REQUESTED THAT ADDS ABILITY TO REBIND BUTTONS AND MOVES CAMERA CONTROL FROM KEYBOARD TO MOUSE, to make this game less clunky and actually playable. But they decided its good ide to bite the hand that feeds them.


Developers like this, no matter how good their games are, deserves to face ultimate punishment such a bankrupcy, ban from stores like steam and mass refunds.

In addition:

AI beyond stupid, stealth beyond primitive, controls beyond clunky (some "GENIUS" decided it would be good idea to use digital keyboard keys to rotate camera, instead of using analogue mouse, also hell lot of interfaces not even support mouse input and you have to use keyboard with poor layout. gamepad support is non existent), interface beyond immersion breaking (omni view set world on pause within x-ray mode, maybe on mobile it was good but for pc they should have made it real time without x-ray view to add some challenge and improve immersion, at least option should exist to turn that ugly things off), absolutely no challenge and reason to play, except for story, but its not very engaging with such unchallenging primitive stealth gameplay and very clunky controlls and immersion breaking UI.

Also this game just copied (quite dumbed down and casual way) concept of innovative and absolutely immersive and challenging Expirience 112 COMPLETE game with more engaging story and proper mouse controls, so if you looking for something similar i suggest you to buy it instead of Republique, right here:


And here how they excuse such an antimcustomer actions as bans for negative reviews:
You have been permanently banned from all Republique discussions.
You were banned by a Republique developer.
Reason: "posting false and inflammatory information"

- yeah, "right". not just quote post does not have anything they claim, It was them who fed us with FALSE INFORMATION entire year, and instead of giving apology they just banned me for thuth about their lies and they hide thread about this away from customers, to keep fraud going. And they did not left reply here in comments to review, where they cant ban me or delete this review! Wow, and i supported these scamdevs, and recommended people in my MGS \ Stealth and gaming communities to support devs on kickstarter and pre-order this game, (shame i was not aware how it will turn out, if only i knew how bad stealth ai and gameplay are and that game would be half-baked for about year i would not recommend anyone to pre-order it).

The only good thing about it - once they spotted by public, they will try typical damage control maybe even will start to care more about PC version, to make all of this look like false, like they always cared about PC version and never used our financial support without our awareness to abandon PC development and focus on PS4 and like they never lied about state of game - which was early access to begin with, and like they never lied about release date of next episodes, that will "come out soon" instead of saying truth " sorry guys, we dont care about pc version much and focused on PS4, once we will finish it, we will probably return to you with half ♥♥♥♥♥ port, but for now dont expect anything from us, not even vital patch, for about entire year".

Sure, ban your loyal customers for negative reviews and keep liying, instead of giving apology and saying truth! Way to gain sales for this and new games from your company, which i and a lot of people will never support again after bahavior like this! Will report to Valve and Gaben personally about this, steam should have less developers who sells half of game and runs away with money and then tries to silence anyone who spotted them.

Update 2:
Lol, i just found out that they DELETED EVERY OF MY POSTS IN EVERY THREAD, including those about controls and ai problems with suggestions how to fix them that i posted like almost year ago. That was pathetic overkill, like a personal vendeta. Valve really should not allow devs to permaban and delete anything without Valve approval, because some of them abusing power and banning \ deleting against Steam rules, like Republique dev did.
Also just look at forums - they was locking every thread where people asked about EP4 and patches , they was definetly trying to silence people who dicsussed uncomfortable subjects, no other threads was locked.

Looks like this dev using fraud techniques since iOs version, which also was abandoned without ep 4 and 5, and it was release back in 2013 there! 2 years and ios pps still waiting! Can you see the picture? They start game for one platform, make part of it, take money from people expecting full game, and abandoning platform for new that has fresh consumers to pay for unfinished game.

As for dev statement that PS4 version developed by 3rd party - sounds like lie to me! Judge yourself - shady behavior on 2 platforms + how come PS4 already has 5 episodes finished, by 3rd party dev, while in-house PC ver ep4-5 still not finished?

In trailer nobody mentions (not even logo in credits) 3rd party studio and they claim they spent best part of year in-house on PS4 version and that episodes for it are ready:

After 3 years of development we have readied all 5 episodes of the game packaged together in one epic long-form epxpirience on Playstation 4. We spent better part of the year re-imagining game to work with the DualShock 4 controller. We developed console-friendly UI and all-new cover system and implemented hundreds of tiny fixes under the hood to make Republique on PS4 the most seamless experience possible

Time paradox? It cant be! Lie? Lie! La-li-lu-le-liiiiiiiiiiiiiiieeeee!

P.S. - Read comments to review here for further proves and updates, running out of size limit.
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A developer has responded on Dec 3, 2015 @ 11:17am
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224 of 256 people (88%) found this review helpful
14 people found this review funny
Not Recommended
15.4 hrs on record
Posted: November 24, 2015
TLDR: Cool story, lots of bugs

+Engaging story
+Stealth is interesting
-Pathfinding is obnoxious. The girl randomly moves when you haven't clicked.
-AI is terrible. For most missions you don't even have to stealth, you could just run past them.
-Unrealistic: you can walk right beside someone, but as long as they're not face you straight-on, you're good.
-No new episodes? I'm not even sure if they're still working on this. It stopped on epidsode 3 out of 5 so far.

OVERALL: 5/10. It's a good way to use up some time, but the AI is just so bad it's basically not worth it.
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217 of 261 people (83%) found this review helpful
16 people found this review funny
Not Recommended
0.7 hrs on record
Posted: June 26, 2015
Unplayable on my computer (2x r9 270x i7 5930k 16gb crucial ram). Multiple crashes and framedrops. Attempted to play for a total of 43 minutes game-time. Steam denied me a refund for a $20 incomplete game that doesn't work properly and I've only "played" 43 minutes of. The only refund I've ever asked for. Screw this game and steam. It's considered a full release without actually being a full release (3 out of 5 chapters available).

My rating: 3/10
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180 of 218 people (83%) found this review helpful
12 people found this review funny
Not Recommended
8.0 hrs on record
Posted: November 18, 2015
the story is okay, the gameplay is alright, the visuals are good

the characters are boring, the pathfinding is clunky, the game forcibly changing the camera you're looking through gets annoying

I don't have any particularly strong feelings about this game at all, so I wouldn't recommend it.
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202 of 249 people (81%) found this review helpful
9 people found this review funny
16.0 hrs on record
Posted: February 26, 2015
Note: this review is currently in progress. It will be updated with each episode.

Republique casts you as a fly on the wall; a ghost in the machine, given immense power over your adversaries even as you remain distant, unsure for what purpose you’ve been called on.

Residing in the security cameras of a totalitarian society of Metamorphosis, you act as the eyes and ears of Hope, a brave but uninformed resistance fighter attempting to break free of the government's constant surveillance. Your instructions are her only hope for escaping “recalibration”, a punishment for those caught reading the resistance propaganda left behind by the recently executed Daviel Zagar, and through the lenses of the city’s prying electric eyes help free it from the control an all-seeing police state.

Easy comparisons can be drawn between Republique and its clear inspiration from the likes of 1984, but unlike many of its contemporaries its world isn’t just an easily unnerving shell for its narrative, but the point at which the entire game pivots. Developer Camouflaq has invested fully in its haunting near future view of a fully controlled and monitored city, every hall lined with cameras, phone lines and computers tapped in case of a potential uprising, and patrols stationed at every point in the city, and molded them into its camera hopping stealth gameplay in a way that wouldn’t be possible with a different setting.

Republique’s devotion to keeping the player aware of their position within the world as a disconnected entity traveling through its electronics, but not a physical all-powerful being, is what makes it so easy to buy into the reality it puts before you. Though you have a significant advantage from the viewpoint of a wall-mounted camera, you’re still at the mercy of their positioning and the signal of Hope’s phone. It’s a subtle but important element in projecting the city’s continued control over its citizens, and in making the moments where you can do nothing but sit and watch Hope fend for herself that much more affecting.

Being fixed inside the city’s connected networks also allows you to learn more about it independent of Hope, by snooping inside emails or zooming in on the documents carelessly left lying around. The different pieces all provide small insights into what life is like within Metamorphosis, with censored recordings, doctored newspapers, and the perpetual discomfort and dread buried in the writings its citizens. With how much of it reads as disturbingly similar to the always connected state we all live our lives in, the possibility of Metamorphosis being a potential future gives it credence in ways that had me investing in Hope’s freedom that much more.

It’s world is so brilliantly executed in fact that it becomes a liability to far less exceptional stealth gameplay, which served as a frustratingly consistent reminder that, yes, I am indeed playing a video game. It spends so much time building a believable setting that being told I needed to upgrade Hope’s phone, or collect intel to buy upgrades with, pulled me out of the experience as its very traditional “game” elements tried their damndest to disrupt the credibility of its narrative. Watching guards patrol awkwardly along absurdly impractical routes or refusing to follow me through doors felt more artificial than they’ve ever been, and made me rather annoyed anytime I’d stumble upon them while attempting to immerse myself in an environment that kept pushing me out.

Much of this though could be the result of Republique’s move from smartphones to PC. Though the graphics and control have been improved, all the subtle contextual features tailored toward mobile (such as everything existing within a call, or watching firmware updates and receiving texts) ring hollow when presented on a platform they so clearly don’t belong on. I can’t really fault the game for it, as I’m not sure how they could have reworked it so as to fit on a new platform, but it does result in an experience that isn’t nearly as clever in how it presents itself.

Republique’s first episode is both incredibly successful at selling its world and the potential its narrative begins to touch on, and at breaking it down by inserting outdated gameplay elements that stand out among its otherwise impeccable vision. I’m no less interested in seeing where Republique goes with future episodes, but I’m certainly much more cautious of how they decide to get there. There’s the makings of something incredibly at the heart of Republique, but it could all start to fall apart if it doesn’t begin to pay more attention to how it's pulling itself apart from the inside.

Episode 2: Metamorphosis Update

Despite what the closing events of episode one might seem to imply, the second act of Republique isn’t a chaotic narrative progression, but an extended look into Metamorphosis as a city and it’s creator, the unnamed overseer. Placing you within the city’s library, exposition comes in the form of commentary on certain banned books by the self obsessed dictator of Metamorphosis, which serves to delve into the ideological framework it was built upon and the overseer’s incessant attempts to control every thought and action of its citizens.

It’s a fascinatingly grand and consistent exploration of city built and run on the beliefs of a single man, so confident in his ideas he deems himself the only one capable of leading the world out of the darkness it supposedly resides in. Though there is never an attempt to paint Metamorphosis as anything but invasive and inhumane, the scarce logic in the overseer’s creation provides it the thread of believability so often missing from the artificial worlds of most games.

Save the original Bioshock, I doubt I’ve ever played a game whose world is so intrinsically wrapped in the ideology of its architec. Bioshock’s Rapture was designed on the basis of complete freedom from law and natural limitations, while Republique’s Metamorphosis posits the inverse; a police state of surveillance and censorship, built-in the image and for the glorification of one person and the godlike wisdom they feel they possess.

Episode two of Republique hasn’t fixed the issues of the first, that being the poor stealth and poorly contextualized mechanics, but it has built up and expanded on the areas it was already strong at. In only a few hours Metamorphosis and the key players within it have been developed into complicated, intriguing characters which in themselves are so compelling that I have no qualms recommending the game for its lore and narrative along. I’ve yet to given up hope that Republique’s stealth aspects will become more fleshed out and engaging as time goes on, but regardless developer Camoglaj has got me hooked wherever the game intends to take me.

Episode 3: Ones and Zeroes Update

Secrets. Secrets and lies. Lies and motives and distorting the truth to get what we need. For the first two episodes of Republique the line between sides and who you could trust had remained clean. Characters could be sympathetic and understandable whatever they believed, but they never wavered on those beliefs, and nor did I on where they ultimately stood. Episode 3: Ones and Zeroes changes that.

Episode 4: God's Acre Update

Republique’s 4th episode has been a long time coming. Just a few days shy of 14 months to be exact, and stepping back into the world of Republique after so much time it's hard not to feel as if the delay has taken its toll.

Unfortunately I've reached the character limit for Steam reviews and can't publish my full update. If you would like to read it in its entirety you can find it on Kritiqal.

Full disclosure: Republique Remastered is being reviewed using a copy provided by the developer.
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117 of 143 people (82%) found this review helpful
8 people found this review funny
12.4 hrs on record
Posted: February 26, 2015
Oh, my god. I thought the mobile port to a PC would never be this good. Considering the last thing we got from iOS/Android, besides numerous "casual" games, was the dreadful Deus Ex: The Fall, I didn't have too much hopes on this one. But, I was wrong. This game, although quite point-and-click like, still provides intense stealth action with very immersing story line. Sure, the graphic isn't top notch, but it provides working game mechanics, intense plot, and quite creative puzzles in each episodes. I can't wait till they finish episode 4 and 5, because I am just dying to know what the climax and grand finale of this game would be.

Plus, the bonus in this game is very nice. You will hear everything that is needed to understand this world. It's ture that there are some silly advertisements placed for indie games, but again, it's just knit picking. But all the recordings you find are very good at explaining the situation you are in, and how the world in this game is like.

Small complaints though: sometimes the camera is placed in very weird places, so the control of your character can be clunky. As a result, you will get spotted by the "Prizrak" quite few times. But it doesn't happened too often, and considering that's somewhat intentional, I can forgive that. Also, I personally think that this game somewhat rips off from both 1984 and Bioshock Infinite, as the main antagonist, the overseer, seems to be the clone of comstock and the society, or the republique, is exactly what 1984 is.

Anyways, it's a very good game, and if you like immersive storytelling game with stealth mechanics, this is definitely the winner. Go try it yourself!

p.s. those who prefer fast stealthy games should not expect a good stealth action from this game. Plus, as of right now game is bit stubby, as each episode lasts around 2-3 hours. So you are getting about 6-9 hour experience and promise of additional 4-6 hours more.
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174 of 243 people (72%) found this review helpful
28 people found this review funny
3.4 hrs on record
Posted: February 25, 2015
I've been following this game for a long time, and it's great to finally have it available!
I've been playing the episodes as they've been released on iOS, and it's amazing to see how much work has been done to bring the app to Windows/Mac. It feels like an entirely brand new game, in the most awesome way possible.

I really appreciate games that are not afraid to try new things, and Republique nails it. It's not without flaws, but it's still an enjoyable experience.

Very much looking forward to the next episode!
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77 of 100 people (77%) found this review helpful
14 people found this review funny
Not Recommended
1.5 hrs on record
Posted: September 5, 2015
Nice story, nice settings, but horrible gameplay. No way to rebind your key, seriously, we are in 2015! everybody don't work in qwerty... Guards have strange and stupid reactions, same as your character, sometime she won't act because it's too risky or she's scared, but 2cm farther away, she'll go in kamikaze mode without any question.
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Recently Posted
0.7 hrs
Posted: October 24
This is a cool game. It seems like it crashes a damn lot, but its a cool game. If anyone is interested, you can download a vetical slice of this game for free in the Unity Asset store. If you have Unity, its a pretty cool project to look at. Its not up to date, but it still manages to load and its still a cool project to look through and test out.
Helpful? Yes No Funny
Manthraxx[DK] (RumGevir)
16.5 hrs
Posted: October 16
An interesting take on stealth games. Very amusing to play
Helpful? Yes No Funny
0.4 hrs
Posted: September 24
A confused and pointless tablet game that doesn't translate to PC.
Helpful? Yes No Funny
Just a Copy
9.1 hrs
Posted: September 18
Gameplay doesn't change.
Straight story line.

Not worth the price.
Helpful? Yes No Funny
75.2 hrs
Posted: September 8
An excellent game of intrique and problem solving. Extremely challenging, unique control system (or lack therof).
Highly recommend this game.
Helpful? Yes No Funny
0.5 hrs
Posted: September 5
This isn't an action adventure game. It's a point-and-click stealth game, which is just as clunky as it sounds.

The screenshots lie - the game is played entirely by hacking through security cameras. You never see characters at eye-level like the screenshots show. You see everything through a grain filter from fixed cameras in corners of rooms. You also control your character by talking to them over the radio, which feels really detached. When they get caught, you curse how indirect the controls are and how hard it is to tell them to run away.
Helpful? Yes No Funny
31.3 hrs
Posted: September 3
République does for stealth games, what Alien: Isolation has done for horror games:
It has set the bar.
It's a bar that should have always been there, but that games like Metal Gear or Deus Ex barely touched on. this is a revolution in gameplay mechanics that I think was long overdue.
(The only exception is the unreal one-time screwdriver system, which is a bloody horrible idea.)

I've played this game about half-way, but so far the story is alright. All the gasping that the protagonist does, can probably be edited together to make a long porno, and the oppressive dystopia is constantly being shoved into your face all the time, making it reach Human Revolution levels of hamfisting, but other than that, the story is fine.

The camera control (in the literal sense) is pretty sluggish to navigate, and sometimes you don't get the best angles, but I'm fine with it.

Play this game if you like non-violent stealth. I doubt that it gets better than this.
Helpful? Yes No Funny
10.8 hrs
Posted: September 3
There are certain games you play that are great at telling a story and delivering it so well that you become emotionally invested and feel like you are actually living that story. République is one of those games. The story immerses you into it and puts you on an emotional roller coaster that is constantly making you think about right and wrong. It also forces you to feel like a parent to this mysterious girl you are protecting. The graphics in this game are very well done and I never encountered any major issues. It felt like the graphics during any given level were designed to make you feel the emotion of that level whether it be mystery, sadness or even fear.

The controls can be a bit confusing at first since you are not only controlling the environment around you but also controlling Hope at the same time. The good news is that they definitely grow on you and by the end of the game you feel like you are truly progressing. The actual stealth mechanics felt very touchy at times and you would not know if you were safe or not but it definitely made the game more challenging. It never just thrusts you instantly into a hard situation, it builds up as the game goes on. On the other hand, the hacking part of the title felt very well done. Honestly, the only real problem I had throughout the game was with the few seconds of lag you get when changing rooms.

The game does not slowly transition you into the story, it throws you in almost instantly as this young girl named Hope calls you and pleads for your help so these people do not “erase” her. Shortly afterward she hears guards coming and hides the phone. After a short conversation, the guards bring her to a solitary cell for “recalibration” but luckily a quiet man named Cooper brings her the phone. With the help of the player, she is able to escape the cell and start her emotion-filled journey to escape this place she has been trapped in all her life. You take on almost a parent role throughout the game as you feel the need to keep her not only physically safe but also mentally safe by avoiding all the death going on around her.

The beauty of the story is the fact that you play yourself the whole time. You cannot hide your actions behind a fictional character on the screen because they are your choices to make and you have to decide what is best. By the end of the game, you will feel almost like you are looking at a different girl not seeing her as a young child that needs protection but a mature young woman that has been through hell and back.

As hinted at earlier, the graphics for this game are absolutely stunning and really contribute to the game's story by enhancing the feelings you are already getting from the story itself. I remember one level specifically where you are in a graveyard hiding from this giant creepy man while trying to find a way out. Throughout most of the part I was terrified by this monstrous brute but what kept that uneasiness going all the way till the end even when I knew I was safe was the dark and isolated setting.

Going into the graphics a bit more, the only hits to performance I ever encountered were at the very end of the game and only lasted about a second when an animation was going on. There was one static effect when switching cameras and major areas that caused a little bit of eye strain for me but it was never anything major and only really affected me a few times when it froze while doing it. I think story and graphics are where this game really shines and makes it an almost must-buy.

The way you play République seems to slowly open up the further you go into it as at first stealth is the only choice. However, the more you adventure, the more you see new opportunities open up by using items you find and abilities you buy with intel you earn through digging deeper into the game's lore. At the end of the day both are optional. From what I found, there seem to be four items throughout the game, three of which are weapons that temporarily or permanently disable guards and one is to give you more charges to use your abilities.

I am not sure the exact amount of abilities that were in the game but they ranged from stealth-based ones that gave you opportunities to lure guards away and story-based ones that allowed you to hack into computers and other devices to get a better handle on the lore. There are also many collectibles in the game that open up the backstory and opinions of the characters.

Hope and the player are required to work as a team. The interactions between you and her make you feel like you are actually working with someone rather than just controlling them. It is a rather unusual and unique feeling that I want other games to replicate. This is another reason why République is so good.

Going back to the controls, they were the element I had the most problems with throughout the game and honestly they were almost perfect as well. The biggest problem I had with the controls was with them being a bit hard to learn as even by the end of the game I found myself making mistakes over which button was to actually do the task I wanted.

The other aspect I had a problem with was that Hope would often get stuck close to walls when I was trying to make a sneaky escape which ended up slowing me down a bit or getting me caught once or twice. The controls did register very well when switching between camera mode and Hope mode and that definitely made up for the other issues I was having. Most of the issues I did have with the controls were minor and almost never affected my gameplay which was surprising with all the tasks you have going on.

République is an amazing episodic stealth adventure game that really pulls you into the deep story it offers. It allows you the freedom to make choices in the game that directly affect the outcome and your relations with the other characters. The graphics are absolutely amazing and help draw you into an already immersive story. The gameplay allows you freedom to choose how you want to play—whether it be locking all the guards in rooms and laughing at them or slowly sneaking through. The controls are barely lacking and work very smoothly with the tasks that need to be performed. Depending on how you play this game, it offers almost a day of beautiful and heartbreaking gameplay that I highly recommend experiencing.
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