YOU are Titan City's resident superhero in this interactive graphic novel! Fight crime and solve clues to discover FEAR's fiendish plot!
User reviews: Mostly Positive (41 reviews)
Release Date: Aug 26, 2014

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Recommended By Curators

"Showed at PAX East 2014 - Awesome comic-book-style gamebook adventure."
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Recent updates View all (6)

May 13

Gamebook Adventures Now Available!

Hi everyone!

We've just released two of our Gamebook Adventures - An Assassin in Orlandes and Curse of the Assassin - on Steam!

Grab them individually, or together for a discounted price (the bundle is available on each game page). We hope you enjoy them!

Ben and the rest of the Tin Man Games team!

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March 14

Fighting Fantasy Sale!

To celebrate the release of Starship Traveller on Steam, our other Fighting Fantasy titles on Steam are now on sale!

Become a superhero with incredible powers and save Titan City from the Titanium Cyborg in Appointment With FEAR!

Or, venture into Darkwood Forest and search for the Hammer of Stonebridge in the classic, The Forest of Doom!

From all of us at Tin Man Games, thank you for all your kind comments and feedback. We look forward to bringing you more great gamebooks soon!

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“There are loving references to real comics everywhere, the tone of the story is just right, and the presentation is stylish and energetic.”
4.5/5 – TouchArcade

“A bright, bold, and rather brilliant gamebook, Appointment with FEAR is a step in an interesting new direction.”
9/10 – Pocket Gamer

“It’s very, very replayable; you’ll get through your first game quickly and then find yourself diving in again straight away.”
9/10 – Starburst Magazine

Steam Big Picture

Feature List

  • Customize your character and costume!
  • Choose your gender for a fully customizable super hero!
  • Different super powers to choose from which give unique styles of play!
  • Awesome comic book stylized presentation! A graphic novel which you control!
  • Solve crimes by discovering clues and using your high-tech Crimewatch.
  • Over thirty supervillains to fight! Beat Tiger Cat, Chainsaw Bronski and more!

Appointment With FEAR has been created using Tin Man Games’ enhanced Gamebook Adventures Engine featuring:

  • Dyslexic friendly font support, to aid readers with dyslexia.
  • Hidden achievements to find throughout the gamebook.
  • Narrative-based combat! Watch the battle unfold as combatants trade quips!
  • FEAR cards, including special rare cards. Collect them all!
  • Advanced Checkpoint system easily allows you to jump to previously visited locations!
  • Specially composed soundtrack and sound effects.

About This Game

As Titan City’s courageous and incorruptible champion of law and order, use your super powers to protect its innocent citizens from the danger and deviousness of a host of super-villains bent on taking over the world!

Travel back to the 1980s as a superpowered defender of justice in this all-new edition of Steve Jackson's Appointment With FEAR! This dynamic edition is stylized as an interactive graphic novel. Your choices guide you towards new villains, super dilemmas, and ultimately, the Titanium Cyborg himself!

Your mission is to discover the location of the top-secret FEAR meeting, capture the Titanium Cyborg and his cohorts and bring them to justice.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 350 MB available space
    • OS: Windows 7/8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 350 MB available space
    • OS: Mac OS 10.7.5+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 350 MB available space
    • OS: Mac OS 10.8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 350 MB available space
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 350 MB available space
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 350 MB available space
Helpful customer reviews
1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: March 22
This Visual Novel is like olden day comics including; one liners, flashy graphics that pop out at you, terrible names for fighting moves and for your superhero, having a citizen job as a news reporter.

You get to choose an avatar to represent your character out of a few choices. When you're dressed up as a news reporter you simply put a hat and glasses over that avatar. You have a set of 4 enhanced abilities to choose from, which I assume make some difference on what you can do, and what you're more likely to be able to do in certain situations.

You pick up "clues" as your character finds things out, and with those clues your supposed to "solve" the time and meeting place for F.E.A.R. within a few days. When you do things successfully you get a F.E.A.R. card, and can choose to use Luck Points you gain for a chance at a better F.E.A.R. card.

If the combination of the things I've mentioned above sound appealing to you I'd say go ahead and buy this game, but this game was not for me.
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3 of 6 people (50%) found this review helpful
12.7 hrs on record
Posted: December 30, 2014
I've just finished (and enjoyed) playing as the powerful superhero; Dark Justice...

When you begin you can choose one of four powers; super strength and flying, telepathic and kinetic powers, shooting energy blasts from your hands or technological gadgets and fisticuffs. You then get to choose a outfit look and custom the colour for your superhero outfit before choosing from the many randomly generated superhero names.

After that, the city is yours to save however you see fit...but bare in mind your ultimate goal to stop FEAR as you do so. Find clues, solve crimes and save the innocent as your strive towards your ultimate goal.

Now go, and become the superhero you know you really are!
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2 of 4 people (50%) found this review helpful
0.7 hrs on record
Posted: January 17
Not what I was hoping for. I was looking for a casual, fun, somewhat engaging superhero opus, what I got was a super silly game that wouldn't even let me create the name of my character. I had to page through randomly generated hero names until I found one that wasn't nonsense and just plain stupid. I could have done better using an on-line name randomizer. Also I guessing the Steve Jackson who wrote this is not the same guy behind Steve Jackson Games, the level of quality just isn't there. The combat is ok for what it is, but what the heck is generating the hit locations of the moves? Hitting the guy in the right toe or left nostril is, again, just silly and has no effect on the game what so ever. I wasn't expecting DC on-line from a $5 game, but then again DC on-line is free to play so I'm not sure what I was expecting, but it wasn't this.
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2 of 4 people (50%) found this review helpful
3.2 hrs on record
Posted: March 18
I think the idea of the game is great, i think the graphics are great..
But it´s way to short, you have to do things absolutly right all the way through to win.
No option to help who you think needs help.. Great potential, but way to short and narrow.
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2 of 4 people (50%) found this review helpful
1.0 hrs on record
Posted: May 8
One of the worst games I've ever played, the story telling tries for campy but it just ends up dull and unimaginative, the combat and skill tests are just pseudo random dice rolls with all the excitement of playing an overlong game fo monopoly.

Its almost impossible to care what happens at any point.
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34 of 39 people (87%) found this review helpful
5.1 hrs on record
Posted: August 28, 2014

This game has nothing to do with the horror/semi-action series F.E.A.R., it's an adaptation of an old Steve Jackson book. Got that?! Everyone ok with that? Good, moving on. This game is awesome!

Steve Jackson's CYOA books have a strong positive reputation, so I won't focus this on the base material. I'll focus my commentry on the adaptation. Tin Man Games have stayed faithful to the original material, focusing on using the format of the VN to enhance the experience. Sound and music stings, strong colour illustrations, the whole adventure has a nice oldschool sense of fun, and there's a lot of new content here. They've done a lot more than just transcribe the book.

My two main notes to caution people: this is an old school Choose Your Own Adventure book. Tin Man have done a good job of enabling replays and turning back to a prior page is very simple, but inspite of this, you're still going to want to play through things a few times to really understand how to tackle things.

Also, the comedy on occasion is a little blatant. I laughed at the fact that our 'civilian clothes' are a Clark Kent hat and glasses.... over our superhero costume. ;) Still, the compulsary random names is something that might irritate people.

However, Appointment with FEAR was still a ton of fun. I'm now replaying it, come in and join me! Titan City needs its defenders
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19 of 20 people (95%) found this review helpful
6.1 hrs on record
Posted: October 11, 2014
Now that visual novels are quickly becoming the next big thing on Steam it’s getting harder to find out which ones are worth the money and time, and which ones aren’t. Appointment With FEAR might not reinvent the genre but it does its best to give you a unique experience nevertheless.

I can be very short about Appointment With FEAR. It’s a challenging, but fun interactive graphic novel where you make important choices and battle enemies, graphic novel-style. In other words, you fight crime, to the best of your abilities. And while you’re doing all of this you also have to find out where the evil organization FEAR is having its next secret meeting. The thing is, you only have three days to find out. Oh dear.
The game starts with you selecting a gender and, after that, your abilities/superpowers. Then it will show you an avatar that you may use as your character. If you don’t like it you can switch between several other designs and once you’ve made your final choice you can then select a primary and secondary color for your costume and after that a totally random and wacky name (that probably doesn’t come anywhere close to what you had in mind).
Once the game begins you’re given choices about what you want to do and where you want to go. So you can go to work and on the way there stop a thief or get to a seemingly more important situation. Your CrimeWatch will also frequently give you updates about situations and villains.
Some situations will help you find clues that you can later use to try and solve other situations; getting a note from a person on the street might help you prevent an assassination on the president later on, for example. All you have to do then is select the appropriate clue from the list and the game will give you new options to work with. If you never received the note then he might be assassinated. This is just one of the many situations the game throws at you. In fact, there are so many choices that you never really know if it’s the right one until a few hours into the game, after you played a few more games. Yes, your first game might not last as long as you think. That’s partially thanks to the fact that it’s game over if you didn’t find out where the secret meeting is located within the given ‘time’ limit (there’s no timer, but obviously doing activities progresses your day).
Each of the superpowers has you finding different clues so you can’t just make the same choices each and every time you play with a different character. These superpowers also impact the fights with villains and other enemies; some might become harder, others easier. Fights are turn-based and you can select an easy, medium and hard attack, with the latter one having a bigger chance to miss (but of course it does more damage if the hit connects). If any of the stamina stats is depleted then the battle is over. So far, the battles haven’t been much of a problem and they’re usually rather easy.
Solving crimes and problems will help you earn hero points. These will show up once the game is over and if you earned more than 15 points you’ll earn a free FEAR card. If you fail to solve a problem a predefined number will be subtracted from your total score. Let’s back up for a bit. ‘FEAR cards ?’, I hear you saying. Yup, there are collectible cards to be earned just by playing. Beat an enemy or properly solve a problem and it might earn you a card. There are quite a few cards to be collected and these range from common to very rare. By finding and collecting clues you can try to increase the percentage of getting a better card. Each clue will increase this number by a few percent. It’s a time consuming activity and it will take you probably tens of hours before you have the complete set. The problem is, you’ll probably have lost interest after 5-10 hours of playing. There just isn’t enough gameplay to keep you occupied for longer than that.

The presentation of Appointment With FEAR is more than solid. It has a comic book vibe (with lots of unused space on the sides, unfortunately) with some cool animated effects, even though the use of effects is kept to a minimum. The characters and drawings are done very well, but some of the civilians’ faces could’ve used a little more work in my opinion. Some of them are just plain ugly.
Clicking the mouse will move the screen down in comic-book-style-fashion, which looks cool and is absolutely something you would expect to see in a game about being a superhero.
Unfortunately the music is quite repetitive and the sound effects are also kept to a minimum so that department could also have benefited from some extra work and polish. There’s no voice acting, by the way.

Length-wise a game will last you roughly thirty minutes max I think. But it’s fun to just fool around with the choices to see what happens. However, should you decide to try and complete the game it will probably take you at least 5 hours before you’re done with the first character. After that you can try out the other characters and even though the clues are then found in other places many of the other events will play out the exact same way as your other character. So, like I said, it will probably be fun for 5-10 hours. Others might enjoy it more, of course, and some might enjoy it less. It’s hard to say really.

Appointment With FEAR is a cool game with quite a bit of replay value. I have to say that I expected a more straightforward game here so I can say that I was, once more, pleasantly surprised. It’s a game about making choices so if you’re looking for an action packed game you will have to continue your search. But, if you liked what you just read and/or if you’re intrigued (even if it’s a little bit) then this is definitely something you have to check out. Recommended !

[Rating: 78/100]
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32 of 46 people (70%) found this review helpful
11.4 hrs on record
Posted: August 26, 2014
I Have Nothing to Fear Except F.E.A.R. Itself…

It’s not secret that I adore Fighting Fantasy game books - I reviewed the recently released iOS app of House of Hell a while back - but what many folk don’t realise is that the beloved Fighting Fantasy series wasn’t simply full of books based in a fantastical realm of dragons and demons.

With books such as Space Assassin and The Rings of Kether providing a sci-fi fantasy setting and House of Hell and Beneath Nightmare Castle scaring the bejesus out of kids up around the world it was the Super Heroes and Super Villains setting of Appointment With F.E.A.R. that excited me most growing up.

Steve Jackson created a world populated with puns and thinly veiled parodies of famous comic book folk (both creator and character) as you, The Silver Crusader fought the good fight and protected the citizens of Titan City. It was a very exciting variation on the concept of a fantasy adventure and I adored it. I never completed it legitimately though, it was very difficult and I always favoured the ‘fingers in the pages’ technique to get me through the story.

Jump forward to more modern days and the good folk at Tin Man Games announced that they were halting work on their Appointment with F.E.A.R. adaptation to pursue an exciting new direction. Part inspired by Inkle Studios’ work on Steve Jackson’s Sorcery! and part inspired by a decision to go from game book to graphic novel in style they invoked a little storm of hate from the rabid Fighting Fantasy fan base. How dare these upstarts mess around with the classics, eh? Well, I’m glad that they did. Because their final version of Appointment with F.E.A.R. is a joy to play.

This release also represents the first Fighting Fantasy game they’ve released on Steam and as I am well versed in their iOS apps, I decided to concentrate my review on the Steam release. Getting the housekeeping out of the way it supports PC, Mac and Linux as well as featuring a Kev-pleasing Big Picture and Controller support mode from launch. Throw in a pile of Steam achievements and more, and you will know that Tin Man have gone above and beyond for their Steam debut.

So how does a tactile app translate to the world of the personal computer? Well, in short it is pretty much untouched from the iOS version (which I’ve had a splash around on for comparison reasons) but this isn’t a criticism. It retains the interactive graphic novel feel and has a pleasingly free form interaction element as you can click on some elements on the game screen to generate small effects and animations. The game also allows a bit more control over ‘who’ you play in the game with pre-set elements with a degree of customisation, but all held in the grip of the developers to retain the ‘realism’ of the Fighting Fantasy world that Jackson created way back in 1985.

The influence of Inkle’s inspired Sorcery! Apps is evident from the get go as text from the book is laid on the screen line by line, being influenced by your choices. Some of the more odd choices you can make are complimented with great achievements that serve to shame you for your odd decision making prowess, and since starting the game a few times I have been poked for blaming dinosaurs for heinous crimes, for mentally making toast and for being vane, and I needed it to save me from myself.

Decisions do not always result in success, and the game rewards/punishes the player with a Hero points system that dictates how good a hero you are, and if you are likely to get a bonus card at the end of your run. Oh yeah, I forgot to mention them. So, Tin Man have added F.E.A.R. cards to the game as unlockable collectible cards that you collect during the game (and mobile users will be able to trade these via Facebook) and they add an extra element of replayability to the game as a whole. As you play the game you also unlock Luck Points that can be exchanged for a better chance of getting a rarer card. It’s not an essential addition by any stretch of the word, but it is a worthy one regardless.

The game makes good use of the quips used by super heroes, tracking them and providing me with a hearty final laugh in the ‘Game Stats’ section that follows each adventure - even if ending in resounding failure. The humour that runs through the game is the life blood of it’s very being. It may be set in the Eighties, but Watchmen this ain’t. Instead you are at the centre of a silver age style adventure, armed with a familiar looking ‘Crime Watch’, a selection of put downs and a hard-♥♥♥ boss who seems determined on firing you. Life as a super hero can be harder when having to live the mundane ‘incognito’ lifestyle that you use to protect your secret, heroic identity.

On the whole I have spent about three hours on Appointment With F.E.A.R. so far, and can see myself dipping in and out for a good few weeks to come. I even pulled my original Puffin published book off of the shelf, cracked out some dice and sharpened a pencil to give the original a revisit. I was blown up by a car bomb within fifteen mins. Good job I kept my finger in the pages. But could I do this on the game if I wanted? Well Yes, actually. The game has a very clever checkpoint system that allows you to jump back a little and attempt to avoid humiliating failure on a replay. Or reset the whole game. Or choose new super abilities. Perhaps it wasn’t wise to fight a giant stone creature with a Psi-powered super hero, and you think it’s worth going back through as a super strength character. Well, the option is there.

Finally, and I mention this as it is a very pleasing thing to note, the game supports the OpenDyslexic typeface that makes it easier for people with Dyslexia to access products with text. In a game so reliant on reading I can only applaud the good folks at Tin Man for ensuring that this app is open to as many people as possible. Sometimes a game is all we need, and there are enough barriers in life it is fantastic to see more and more developers working on accessibility. Bravo to you all!

So in summary Appointment with F.E.A.R. is a very polished and accomplished effort from Tin Man Games. For any one who has ever raider their older sister’s room, stolen some tights and a cape and taken to the streets to avenge the death of a beloved uncle it is an ESSENTIAL purchase. To those right minded folk who would never consider such acts of perversion and vigilantism it’s a great way to still live out a super-powered existence.

My character is like Jonathan Creek with the ability to punch a bad guy through a shipping container. Who wouldn’t love that, eh?

Appointment with F.E.A.R. is available now on Android, iOS and Steam (as well as being in the Humble Store if you are so inclined). It is almost essential gaming for anyone who enjoys graphic novels, interactive fiction or watching helplessly as a Ripper Shark kills a child in a very familiar scene….

Reviewed on the Steam version provided by the developers.

Running on The Falcon.
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19 of 27 people (70%) found this review helpful
1.8 hrs on record
Posted: October 18, 2014
edited for clarity ...

I own a lot of FF books, loved them since I was a kid. As soon as I saw this on Steam, I threw money at it. Was I disappointed? Yes.
The graphics are really nice, well-done comic style that really fits the theme of the game. The name generator and much of the text is anywhere between amusing and downright hilarious. Gameplay is set over the course of several days, giving you a chance to stop (or ignore) different crimes, explore different locations, and make a lot of decisions about where to go next.
So what's the problem?
It is too faithful to the unforgiving nature of the original books - specifically, those books where you had to collect certain items ('do you have a <statue, etc>?') and / or paragraph numbers to go with them, meaning that if you took one misstep, you would end up failing. The better amongst the original gamebooks didn't use that system, and gave you more chance of being able to complete it without having to follow an absolute sequence. Yes, there is a rewind feature ... but that made it feel a bit more hopeless to me. You have to pick the exact right way through, otherwise, you get to sit through that same damnable ending of the bad guys win, city is destroyed, you fail. Along the way, you will find lots of clues that you're supposed to match to various locations; I've played through maybe 3 or 4 times, and managed to match one or two clues, total. Frustrating. I keep thinking, yeah, I want to beat this ... but every time I go back to play, I think about how frustrating it is, knowing that if I don't follow that golden path, none of my choices are going to mean anything, and I am going to see that same ending again. Also, stopping crimes / capturing bad guys nets you Hero Points (for use with the in-game collectible card system) ... if you fail the adventure, said points are generally wiped out by the loss you take for failing the main objective.
Maybe I was more flexible as a kid, and the books were harder than I remember, but I can only think of one out of the dozens I played through that gave me anything like this much trouble (Starship Traveller)

tl;dr: might be worth it for the nostalgia and the fun of the first couple of playthroughs, but can get very frustrating, and feel very shallow.
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11 of 13 people (85%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: August 27, 2014
Appointment With F.E.A.R. is a -very- slick videogame adaptation of a classic 1985 Figthing Fantasy gamebook.

For those who don't remember Fighting Fantasy, they were a series of excellent choose-your-own-adventure books with a roleplaying bent. Most of them featured warlocks and demons, so the superhero-themed Appointment With F.E.A.R. really stood out as a unique part of the series.

You begin the game by choosing your hero's superpower, look, and name. There aren't a huge number of options to choose from - only four powers, ten faces per power, a range of colour choices, and randomised names - but from that point on, you'll be bombarded with a crazy range of equally crazy superhero crises, all day, everyday.

You'll face a series of tough choices every few minutes ("Do I apprehend a mad poisoner, or rescue a public pool from the Ice Queen?" "Rescue a kitten or stop a chainsaw massacre?"). These scenarios will play out very differently depending on your choice of powers, as well as clues you may have found along the way. Logic can help you a lot of the time, but other times you'll just have to rely on dumb luck. There's some basic fighting involved, and your victories will reward you with collectable cards and high-score-related victory points. Also quips. Quips are fun.

Still, preventing street crime alone won't save the city - you need to carefully navitage each of these situations if you hope to gather enough information to stop F.E.A.R.'s grand plot. Be warned, this isn't an easy gamebook. I've replayed the game around five times without getting close to success, and the game's backtracking options haven't helped me much either. it worth $6?
That totally depends on whether or not you like choose-your-own-adventure gamebooks. I *loved* this series as a kid, so it was an instant purchase for me. If you're unfamiliar with the series, well, it's a neat distraction. You can easily kill a few hours trying to navigate this game's labyrinthine crimesprees, and the sheer variety of events keeps things replayable for a while.

Now excuse me, my Professor Amazing has accidentally killed another civillian with his Energy Blasts, and I should probably flip back a few pages...
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7 of 9 people (78%) found this review helpful
3.9 hrs on record
Posted: August 29, 2014
So stupid it's fun. Slickly produced, this classic CYOA book looks great. It captures golden age superheroics wonderfully. The only downside, it's still a classic Fighting Fantasy gamebook, so the only way to get a good ending is through trial and error and map drawing and while drenched in theme the writing is hokey at best. Thankfully, the go back button serves as "fingers in the page" to rewind as far as you need. Still, expect classic Gygaxian instakill nonsense and only randomly stumbling upon the stuff you need to beat the final battle.

Recommend if a dose of old-school style CYOAs is up your alley but the new school of the likes of LLTQ and that Choice of Heroes series is far more user friendly.
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4 of 7 people (57%) found this review helpful
2.1 hrs on record
Posted: August 30, 2014
If you've ever loved Superheroes before they got gritty or Fighting Fantasy books, you'll be in your element.

It's tough to work out what "needs" to be done, and there's occasional mistakes, but for a trip back to Golden Heroes / Villains and Vigilantes - it's well worth it.
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5 of 9 people (56%) found this review helpful
6.4 hrs on record
Posted: August 26, 2014
I played this for roughly two hours and played through to the end twice. Unfortunately I ran into a few problems during my second play-through, but I still really like this game.
- You can't stop every crime, catch every villain or save everyone, some choices are very amusing while others are tragic
- As well as subduing run of the mill villains you need to investigate and gather clues in an attempt foil a plot to assassinate the president and save the world
Appointment with F.E.A.R. - part 1 (first impressions review)
So in my first play through I was 'The Streaker'. you are given the choice of randomly generated names and I thought this one was perfect! You also have the choice of four different powers, I chose strength and flight. Although there were active alerts on my 'crime-watch' I took my time leaving my apartment on my first day to finish my coffee and make sure that my suit was looking nice. I decided that make the most amusing choices possible during this play-through whether or not that would make me good hero or not.
-----The game spans three days and each day you set out to work. You of course have a day job as a reporter and your alter-ego is quite mild mannered. You're always late to work and your boss is constantly yelling at you.
-----Every time you walk down the street, take the train to work etc. you always run into an incidents such as a crime in progress in citizens in dire need of assistance. You have series of choices of what to investigate at each location. For example the commotion of beeping cars in the street where you will notice a car chase or ignore the beeping and instead purchase a newspaper for news or clues about crimes. At the same time your crime-watch usually alerts you to something else. You have to choose what to investigate or deal with, you have no choice but to allow some crimes and incidents to go happen in order to stop others.
-----If it is a villain you engage you will be put into combat with them. You have a limited amount of stamina points which basically function as health. You exchange attacks with the villain until one of you is defeated. When it is your turn you have the choice of three attacks each does consecutively more damage and is more likely to fail. So there's a little bit of strategy to combat i.e. take most of their stamina with a strong attack then finish them off easily with a weak attack. I never lost a battle. But I think that was because I always chose strength as my power and so had a lot of stamina.
-----If you deal with an incident you need to make the right choices in order to save the victims. If you hesitate or make the wrong choice you can fail to save everyone. For example I investigated a giant shark that was terrorizing swimmers at a beach. You are actually given the choice to tell swimmers that it's not a shark but just a school of bluefish, which I'm sure wouldn't have turned out well if I'd tried that. Instead I thought I did the right thing by making sure that everyone got out of the water instead of flying towards the shark. However a boy was caught and horrifically eaten by the shark. My hero basically slunk away in shame.
-----Also after defeating villains in combat you usually have the option to allow them to go free instead of handing them in to the authorities. Sometimes you do this in exchange for clues. It was amusing to allow the chainsaw wielding Bronski free who immediately starts his chainsaw, laughs maniacally and runs off the down the street waving his chainsaw around. But when I defeated the assassin I decided to allow him to go free, unfortunately as soon as I did that he took his gun and shot the president, whoops! I felt pretty bad about that.
-----Some incidents cannot be stopped without the right clues. You cannot prevent the president's death or know the location of F.E.A.R.'s meeting which you instructed that you must find at the start of the game. I basically failed the game both times I played it through. Although I tried to play seriously during the second play-through and I actually found the clues I needed. For some reason towards the end they disappeared from list of clues. I'm not sure what happened. So the last half an hour or so I was basically playing towards an inevitable failure which was disappointing.
-----The game is short but it has re-playability value. For one to be able to achieve a positive ending if you failed like I did. Some of the things were the same on the second play-through. But in a lot of cases you make different choices for an alternate experience.

-----I think the game looks quite good. It has some very nice artwork and interesting characters. There is minimal animation, sometimes panels shake and text in combat such as 'KA-THUUUUUUNK!' have some colorful special effects.
-----You can make some very silly choices and the costume of my character's alter ego consisted of the exact same caped tights clad action hero only donning a large pair of spectacles and a fedora. So initially the game seemed like it would be pretty amusing, it was sometimes even later. But it wasn't really lighthearted as I first expected, with people dying bloody deaths and so on.
-----The game also rawards you with trading cards. Not steam trading cards. Your collection only seems to exist with the game itself. You gain a random trading card at the end of events such as the defeat of a villain in combat. You can also expend luck points that you accumulate to raise your chances of finding rare cards. You would need to play through the game several times in order to collect all the cards.

It was a bit depressing that I failed to save the president and the world on my second play-through. I think something may have gone wrong somewhere with the game somewhere to erase my clues. Bar that I enjoyed this game and I think it's quite good. It was worth waiting a few extra hours for it to become available this morning, instead of playing something else.

Click here for my YouTube gaming channel
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2 of 5 people (40%) found this review helpful
9.7 hrs on record
Posted: August 27, 2014
Although my first adventure with Dr. Sandwich failed miserably, I will keep plugging away. More of the FF books on Steam please, I played virtually all of them when I was younger and there are a lot of great stories that I'd like to play through again.

Edit: After a few more hours of play...

One thing I don't like, and I appreciate it is part of the game, is how completely random the information you get is. Bits of information about the F.E.A.R meeting are scattered about, but unless you a) get the encounters you need and b) couple them with randomly getting given the clues needed to solve them, you can't win.
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2 of 5 people (40%) found this review helpful
4.4 hrs on record
Posted: August 29, 2014
Appointment with F.E.A.R. has always been one of the best titles in the whole Fighting Fantasy series. Perhaps not THE best, but definitely in my top 5. This is the best rendition Tin Man has done of any gamebooks I've seen so far, and I'm delighted to see that they released this gem on Steam. It's superfun, graphically very pleasing and with added fun. The name generator is quite hilarious and the phrases the character utters during fights are simply memorable. A must have for anyone who grew up on gamebooks like me.
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1 of 3 people (33%) found this review helpful
2.9 hrs on record
Posted: April 4
I went into this without any experience in Game Books, but I was excited about it. I've always been a fan of choose your own adventure stories, and thought that this gameplay would add another dimension to that formula.

This ended up being something else altogether though. While the freedom to do as you wish is present, the punishment/reward system feels out of whack. My success seemed determined on my finding a specific set of clues, which would see me following a very specific direction in my story. Every other attempt I made, regardless of whether I saved the city and the civilians around me in each mini-encounter, the game would end part way through with everyone dying in a bomb blast.

I like the presentation and think the adaptation into a video game worked, just that the game book at the core that drags the experience down. I'm not sure if it's just this game book i have an issue with, or wheter it would extend to the whole platform/genre, but I'm not eager to try any others after having played this one. Whatever sense of exploration I wanted to feel was bogged down by a heavy sense of tediousness.
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0 of 1 people (0%) found this review helpful
1.0 hrs on record
Posted: March 16
i havnt read the original book. but i can safely say that this version does not draw you into the story like other fighting fantasy books. maybe its the way it was made with really short paragrahs at a time and made into the format of an actual comic it loses a lot of detail. i would recommend buying the actual book instead, which is what i will be doing now.
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4 of 10 people (40%) found this review helpful
1.8 hrs on record
Posted: September 7, 2014
I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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2 of 6 people (33%) found this review helpful
3.0 hrs on record
Posted: September 1, 2014
Loving this game so far... still haven't managed to get the complete details of the FEAR meeting and win, but I'm not about to give up!
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0 of 3 people (0%) found this review helpful
2.2 hrs on record
Posted: November 22, 2014
Good entertainment for a couple of hours with nothing to do. But not captivating enough for anything other than trying to get all the achievements
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