Stonerid is a challenging 2D platformer, which the most important feature are two parallel, different worlds. Over 30 different levels to complete, unconventional game style and lots of dangerous traps and monsters make it extremely difficult to rise to the challenge.
User reviews: Mixed (113 reviews) - 67% of the 113 user reviews for this game are positive.
Release Date: Dec 18, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Stonerid

AUTUMN SALE! Offer ends December 1


Recommended By Curators

"...a 2D platformer that tells the story of an ancient tree which has been around for longer than anyone can seem to remember."
Read the full review here.

About This Game

Stonerid is a challenging 2D platformer, which the most important feature are two parallel, different worlds. To finish each of 32 different levels, one must deftly use differences between alternative dimensions. Unconventional game style and lots of dangerous traps and monsters make it extremely difficult to rise to the challenge. The main task is to solve the mystery of toxic substances that have appeared unexpectedly on Atronast Mountain.

Main Features:

  • 32 extensive levels with 2 parallel, differently designed worlds
  • 31 bonus levels especially for players who like new challenges
  • 5 diverse lands
  • 3 difficulty levels
  • unique gameplay mechanisms
  • wonderful artwork
  • beautiful, moody soundtrack

System Requirements

    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB, Shader Model 2.0 (GeForce 9600GT or greater)
    • DirectX: Version 9.0c
    • Storage: 600 MB available space
    • Sound Card: Compatible with DirectX®: 9.0c
    • Additional Notes: keyboard and mouse required, optional Microsoft Xbox 360 Controller
Helpful customer reviews
3 of 3 people (100%) found this review helpful
4.7 hrs on record
Posted: September 28
Its a very tough game. It's a simple 2d scroller that has 2 dimensions for every level. Essentially you have to die almost 30 times every level once you get to the more challenging ones. It's the only way to figure out how to complete each level. It's fun for a hour or 2 but then just gets more frustrating as times goes on.

tl;dr I only bought it because I had a 90% off coupon and its probably not worth full price
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
5.0 hrs on record
Posted: November 8
Great concept but in my opinion requires you to switch universes and die over and over to get just a tiny bit farther than you were. You spend most the game dying repeatedly to get a little bit further than the last time.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: September 28
A game for the patient and calm. If you are do not possess both, don't buy this game.
Was this review helpful? Yes No Funny
93 of 115 people (81%) found this review helpful
2 people found this review funny
1.4 hrs on record
Posted: August 17, 2014
While this game is original, and a pretty well made "challenging" (extremely difficult) platformer, I just can't bare to recommend it, due to the mechanics.

Basically...each level has 2 "dimensions" that are laid on top of one another. You can move between the two dimensions most of the time as long as there is nothing in the other dimension that is blocking your way.

This isn't a problem in itself, but the way the game is designed is very frustrating...

It's hard to explain, but say you are trying to get across a spike pit with moving platforms that dissapear, what if at the very end the last platform is missing causing you certain failure? Well this game wants you to quickly move between dimension or the other map where there is a platform in mid-jump right before certain death.

It's almost like taking a leap of faith with every obstacle, because there's no real way of knowing what is on the other dimension since sometimes if you switch dimensions you will just die, because there will be a obstacle you were unaware of like a spike trap below. So...basically, just to get through the level you will have to do a lot of intensional dying just to memorize where everything is in both dimensions, while simutaneously trying not to die and collect stuff for bonus rewards...

If there was another mechanic like seeing both maps at the same time without having to switch, it would have made the game a lot better in my opinion. Leaps of faith are not my strongpoint, and certainly not a welcoming feature in such a difficult platformer.

(Another example which stumped me on the first level for a few minutes was when there was a cliff that was too high to jump on top of, so I switched dimensions and the cliff got even taller with the character that jumps a bit higher, so both dimensions were seemingly unpassible. The trick is in mid jump with the character that can jump higher you are supposed to switch dimensions to the shorter cliff.... this is the type of stuff that is filled throughout the game which makes it more of a puzzle solver)

- Not to mention the bonus stages which are so increibly difficult that I'd only reccomend it to the most hardcore of platforming champions.

(Edit: One additional side note that I do not like, is some of the background music is comprised of loops of bug sounds like flys / bees buzzing in your ear...very irritating if you have a headset)
Was this review helpful? Yes No Funny
32 of 45 people (71%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: August 15, 2014
"Stonerid is a challenging 2D platformer."
That is putting it lightly. This game is tough as NAILS. There's a tutorial level explaining your abilities and the game mechanics, but the first proper level will cause you to do a mental double-take. Even in the first few levels (the only ones I've played so far), a level of precision is expected of you that isn't seen much in modern platform games.
The physics and handling are rather barebones, without the rich velocity control of games like Super Meat Boy, which essentially makes it less forgiving! Thankfully one has seemingly infinite lives, starting from the beginning of the level or the last checkpoint stone you touched. You will need them.
The dimension-shifting aspect can be a shot in the dark sometimes, as the game will not let you teleport into a wall but it WILL let you appear touching an enemy or just over spikes. In a more typical modern game, this would either not be possible or there would be some sort of visual indicator of where you'll appear on the other side, but that's not to say this is an oversight by the developers, I think you're honestly just expected to keep track of your relative position or pay the consequences.
I don't personally care much for the graphic and sound aesthetics, but your mileage may vary.

Anyway tl;dr: this would probably be a good pick for you platformer prodigies out there! It isn't sadistically difficult to the degree of I Want To Be The Guy or Kaizo Mario, and it doesn't have the "♥♥♥♥ you" traps of those or Syobon Action (Cat Mario), but at the same time it is a little too hardcore to be considered a "normal" game, whatever that means to you.
Was this review helpful? Yes No Funny