Redefining Strategy in RTS with Foresight.Win epic battles with wits, not dexterity. Foresight automates typical logistic chores for you reasonably so that you can focus on the battle instead. Create your armada and destroy your enemies with strategy!
User reviews:
Positive (14 reviews) - 85% of the 14 user reviews for this game are positive.
Release Date: Nov 28, 2014

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May 14

[Community] Question: Has anyone played FS Multiplayer?

Hi all,

I'd like to start by asking the question in the subject. We're just curious as to whether if anyone has played Foresight online regardless of modes.

Will be glad if anyone can comment below and share with us your experience. We'll like to see how we can improve your online experience by learning from you.

So therefore, we'll llike to thank you in advanced for spending time to play and to feedback. Good, bad or ugly we'll definitely take a serious view.

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April 11


Dear all,

We're proud to announce that Foresight V1.2 has been released! As usual, we'll reveal what has been added, what's improved and the super long list of bug fixes.

New Implementations

Most of the new implementations are in the code. This means it's not something you can actually see in-game except that the game may now feel a little smoother and less prone to crashes.

What you can see is this:

Anamorphic Lens Flare is a new feature implemented as part of StridesLib 1.2, the game engine that powers Foresight. StridesLib 1.2 has a lot more new features and a brand new rendering framework with improved flexibility. However, not all of its power is shown in Foresight.

We understand that different people may have different taste and our settings for the anamorphic lens flare may not be something you like especially when the graphics were originally designed to mimick some level of such a lens flare. Therefore the option is there for you to disable anamorphic lens flare should it be too overbearing or uncomfortable to your eyes.

Here's how it looks like in the actual in-game:


The following has been modified to take advantage of the new engine features or done so to adapt.

1) Fonts now have stoke and drop shadow. This is done so that the text will be far more readable than without. The side-effect however, may be that the font may appear to be of lower fidelity but it's not the case.

2) Briefing room now looks slightly brighter because all the holographic panels are now rendered additively. This makes the whole briefing room look more realistic but requires the fonts to have a drop shadow to ensure readability.

3) Adjusted timings of certain speeches and events during cutscenes for better pacing.

4) Graphic adjustment to sector map icons, planet atmosphere etc. These are minor adjustments made to increase visibility.

5) Mouse cursors will from now on be on the top most layer regardless of situation including screen fades.

6) Screen fades are now specified and rendered after ALL graphics. This causes a slight problem with subtitles though. We'll slowly resolve it with alternative.

Bug Fixes

- Fixed a bug where the AI player will end up trying to attack itself. But the AI doesn't detect an enemy and thus its fleets end up spinning around its own base sector.
- Fixed a bug in the introduction cutscene where the camera may be found turning a few rounds. This bug also occurred in campaign missions with camera movements.
- Fixed a bug where watching cutscenes repeatedly will eventually cause the game to crash or models to look incorrect due to a design issue that led to a memory leak.
- Fixed a bug where sometimes textures loaded aren't unloaded causing memory hogging which too lead to a crash eventually.
- Fixed a bug where cutscenes will NOT work for ATI and Intel Integrated cards.
- Fixed a series of bugs involving planets that appear untextured.
- Fixed a bug where sound loader and texture loader may cause a crash due to concurrent access to retrieve the respective device objects (causing the reference count to drop below 0)
- Fixed a bug where certain scripts were not stopped causing them to spill over to the next mission or the restarted session.
- Fixed a bug where the campaign loads the next mission but tears down the previous mission using the next mission's scripts.
- Fixed a bug where EVA voice overs will NOT play if the first attempt to play it failed.
- Fixed a remote bug where fighters belonging to the player created before the player factions were set will lead to them being permanently invisible to the player despite still being effective.
- Fixed a bug when you click on Continue Campaign, some random ships might suddenly spawn in your sector or even in-game cutscenes where key ships were actually destroyed by these random ships.
- Fixed a bug for the 1st 10 missions where they can be susceptible to having planets appear to be untextured.
- Fixed a bug in Siege mode where you may sometimes start a game without any base or player to control.

Other Bugs

Here's what I suspect still haunts the game.
1) When you quit you might still get a crash due to conflicts with the sound loader.
2) For Intel Integrated Graphics user, you might occasionally get a flickering scenario based on your actions such as pressing ESC during a cutscene and the message box pops up. This problem is intermittent and we're not able to reproduce it except that during this period the render buffers are kind of stuck. It may recover automatically.
3) For network games with heavy traffic, there might be a case where the game no longer communicates one-way (request to server or server give orders) but still tries to work accordingly.


We're really at the end of Foresight. It has been a wild ride and we've had many good times with everyone regardless of your opinion. We've always maintained that if you purchase Foresight and don't like it, please go for a refund.

We've also stood by our word, to serve every player with equality and with good support. We listened regardless whether if you've paid for the game or have gotten it through a giveaway or bundle. Honestly, we really don't know who got it for free.

Finally, we're moving on to our next game. So what happens to Foresight? We'll continue to support Foresight as usual for bug fixes and occasional new maps. Please, wish us luck and hope that our next game will be a better hit!

Thanks again for your support! We look forward to seeing you again here and as well as our next game (hopefully soon!)

The Foresight Team
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“Translated from German: Player-friendly real-time strategy game. However, expandable and also in English only.”
88/100 –

About This Game

Redefining Strategy in RTS games.

Foresight is an epic space-based RTS game that throws you, the player, into the thick of the battle as a commander. Lead huge fleets, armed with fighters and bombers across wormholes to fight it out with your enemy. Launch bombing missions, fighter patrols, plant observation posts or fire support base with reconnaissance units. Intelligence is key.

Recruit capable commanders as your fleet commanders; they'll not just obey your orders, they'll also talk to you, give you suggestions, raise requests and report on their progress. Fleets are semi-autonomous and therefore have their own command, which is separate from yours though they're under your command. This allows you to expand your forces beyond what you can control. They also progress alongside you, gaining experience and improving their abilities. As they get promoted in rank, so does your command; allow you to control more ships.

Foresight redefines the strategy component of RTS games by rewarding players for executing correct strategic decisions and not punishing players for a single mis-click or being less dexterous. Build order complexity is minimized to allow players to focus on what matters; building the right thing.

Need to arm a capital ship with fighters and bombers? No problem - simply make a request with that ship. Foresight's AI will automate the entire process - between picking the nearest shipyard with the lowest load and deployment to the designated ship.

So, what's your battle plan? Blitzkrieg? Flank attack? Even in space, such plans are possible because Foresight is built to deliver an reasonably accurate outcome. A large navy may not always win the day.

Finally, enjoy the epic battle as fighters dogfight each other, bombers performing bombing runs and ships firing all weapons in their full glory!

  • Foresight supports up to 8 players in single player battles or multiplayer skirmishes.
  • Create fleets with officers who will then talk to you and offer suggestions.
  • Form massive fleets quickly without a complicated build tree.
  • Reasonable automation eliminates the need to overly micro-manage RTS "chores", now you can focus on the battle more.
  • Tide of war can be tilted by intelligence gathering and positioning of ships, as well as having a healthy supply of fighters and bombers.
  • The largest army may not always win.
  • Every player is represented by an avatar character in game, making sneak attacks and assassinations worthwhile.
  • Most of the 36 Strategems applicable and is highly replicable in Foresight
  • Commanders and Advisors will level in their statistics gradually with action in combat and will unlock more innate abilities to aid you.

System Requirements

    • OS: Windows XP
    • Processor: Intel Core 2 Duo E7500 (Wolfdale) or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible with Shader 2.0 support
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectAudio 9 compatible sound card
    • Additional Notes: Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.
    • OS: Windows 7, Windows 8, Windows 8.1 or Windows 10
    • Processor: Intel i5-2XXX (Sandy Bridge) or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with Shader 3.0 support
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectAudio 9 compatible sound card
    • Additional Notes: Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.
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Positive (14 reviews)
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