Redefining Strategy in RTS with Foresight.Win epic battles with wits, not dexterity. Foresight automates typical logistic chores for you reasonably so that you can focus on the battle instead. Create your armada and destroy your enemies with strategy!
User reviews:
Positive (37 reviews) - 83% of the 37 user reviews for this game are positive.
Release Date: Nov 28, 2014

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February 18

Patch V1.10b-5 Released!

Dear all,

We've just released a patch that fixed potential issues with Campaign #2, ie, Mission 11-15.

What's the problem?

Apparently, it started when someone feedback that Mission 11 cannot be completed. So as usual, we asked for the saved game, loaded it up and checked the states.

Well, it's not the case. Apparently, there's a condition that wasn't properly communicated to the players and that the player can actually skip that area without fighting and end up not completing the mission.

Who are affected?

Players who typically avoid a fight and focus directly on the mission objectives will be affected initially.

How can we fix it?

Fortunately, this is a trigger issue that doesn't require a major fix. For current players, you can return to the sector Naura-2 and destroy everything there and your reinforcements will arrive.

What else?

We improved Mission 11 to make it clearer to the players on what has to be done. It wasn't right that the player can skip the combat without the reinforcements being triggered. In any case, it's now made clearer to the players.

Mission 12-15 has been changed slightly. Ivan Bahktin's flagship Syuzeren will now have more hit points than a standard Mothership. This is required so that he'll stay in his flagship more than usual. (The AI controls his safety so it's hard to determine if he'll run during combat)

Just a gentle reminder - your fleet commanders and advisors will automatically escape or upgrade to a safer or better ship automatically. This is done so that you don't have to babysit your fleets.


Keep those feedbacks coming! I'd love to explain why we didn't catch these issues during our own testing back then but I'll leave it to another post for another day.

Have a great weekend!


2 comments Read more

February 11

Patch V1.10b-4 released!

Dear all,

This is just a small patch addressing a critical issue with Mission 9.

What's the problem?

A player has given us feedback and saved game that mission 9 cannot be cleared. We checked the conditions and confirmed that it's supposed to work.

Why didn't it work?

Regression. When we added Celestial Disasters, the randomness of the disaster and type will cause structures to take damage. If this happens a few seconds before you enter the final colony sector, the script will misfire because it's taken that the structure WAS under attack.

What happens now?

Fortunately for this case, the fix is non-executable based. That means we made adjustments to the scripts that will trigger itself regardless of whether if the colony was under attack or not.

There might be a little bit of off-timed speeches but it'll ensure that the mission is complete-able.

Limitation of fix?

This fix only works for the following:
1) Starting the mission from the beginning via continue campaign or saved game
2) Restarting the mission
3) Loading a saved game just before entering the final sector

The fix doesn't work if the game was saved AFTER entering the sector.


Please, keep the feedback coming! We take feedback seriously and to be honest, the fix came slower than usual because the team was on a day off on Friday.

Thanks for your support! We hope to hear from you soon!


0 comments Read more


“Translated from German: Player-friendly real-time strategy game. However, expandable and also in English only.”
88/100 –

About This Game

Redefining Strategy in RTS games.

Foresight is an epic space-based RTS game that throws you, the player, into the thick of the battle as a commander. Lead huge fleets, armed with fighters and bombers across wormholes to fight it out with your enemy. Launch bombing missions, fighter patrols, plant observation posts or fire support base with reconnaissance units. Intelligence is key.

Recruit capable commanders as your fleet commanders; they'll not just obey your orders, they'll also talk to you, give you suggestions, raise requests and report on their progress. Fleets are semi-autonomous and therefore have their own command, which is separate from yours though they're under your command. This allows you to expand your forces beyond what you can control. They also progress alongside you, gaining experience and improving their abilities. As they get promoted in rank, so does your command; allow you to control more ships.

Foresight redefines the strategy component of RTS games by rewarding players for executing correct strategic decisions and not punishing players for a single mis-click or being less dexterous. Build order complexity is minimized to allow players to focus on what matters; building the right thing.

Need to arm a capital ship with fighters and bombers? No problem - simply make a request with that ship. Foresight's AI will automate the entire process - between picking the nearest shipyard with the lowest load and deployment to the designated ship.

So, what's your battle plan? Blitzkrieg? Flank attack? Even in space, such plans are possible because Foresight is built to deliver an reasonably accurate outcome. A large navy may not always win the day.

Finally, enjoy the epic battle as fighters dogfight each other, bombers performing bombing runs and ships firing all weapons in their full glory!

  • Foresight supports up to 8 players in single player battles or multiplayer skirmishes.
  • Create fleets with officers who will then talk to you and offer suggestions.
  • Form massive fleets quickly without a complicated build tree.
  • Reasonable automation eliminates the need to overly micro-manage RTS "chores", now you can focus on the battle more.
  • Tide of war can be tilted by intelligence gathering and positioning of ships, as well as having a healthy supply of fighters and bombers.
  • The largest army may not always win.
  • Every player is represented by an avatar character in game, making sneak attacks and assassinations worthwhile.
  • Most of the 36 Strategems applicable and is highly replicable in Foresight
  • Commanders and Advisors will level in their statistics gradually with action in combat and will unlock more innate abilities to aid you.

System Requirements

    • OS: Windows XP
    • Processor: Intel Core 2 Duo E7500 (Wolfdale) or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible with Shader 2.0 support
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectAudio 9 compatible sound card
    • Additional Notes: Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.
    • OS: Windows 7, Windows 8, Windows 8.1 or Windows 10
    • Processor: Intel i5-2XXX (Sandy Bridge) or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with Shader 3.0 support
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectAudio 9 compatible sound card
    • Additional Notes: Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.

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Positive (37 reviews)
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