Redefining Strategy in RTS with Foresight.Win epic battles with wits, not dexterity. Foresight automates typical logistic chores for you reasonably so that you can focus on the battle instead. Create your armada and destroy your enemies with strategy!
All Reviews:
Positive (13) - 84% of the 13 user reviews for this game are positive.
Release Date:
Nov 28, 2014
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Recent updates View all (252)

October 9

Patch V1.2b-iii released! (was soft released some time ago)

Dear all,

First of all, sorry for the weird lack of announcement whenever a bug fix patch is released. We were in the midst of preparing for GDEX in Columbus, Ohio as well as building our next game, Starlight.

Despite this, we didn't neglect Foresight and have been actively fixing bugs and releasing them.

What's fixed?

The bugs get harder and harder to find. Each of these bug can almost be classified as super bugs since they require a very specific scenario to reproduce.

The latest patch fixes crashed pertaining to multiplayer games where having hundreds of fighters engaged in a major dogfight will cause the client machine to crash.

The fix also includes improvements to synchronize ships who happens to be out of sync, ie, position and sector off-sync. Previously, only the position is synced, causing a weird glitch for clients (not servers) where ships entering a bottom-right wormhole will re-enter from top-left. (because the ship is still in the previous sector in the server)

On top of a slew of multiplayer bug fixes, some regression bugs were fixed as well. All in all, the game is currently stable in multiplayer until the next bug/crash report.

Conclusion

Foresight CAN be a better game if you guys voice out, comment on it, rant about it and give us a feedback or two. You can be assured that we'll be there listening and learning from you.

So what's Starlight? We'll make a separate announcement in a separate page when the time is right.

Hope you guys enjoy the week ahead!

Regards,
Jeremy

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September 4

Patch V1.2a-i released!

Dear all,

As we're on the hunt for some of the most elusive bugs in Foresight, we bring you the latest fixes, mostly multiplayer issues and some weird single player issues as well.

Addendum

Caught the following bugs during a routine code review and has since fixed them:
1) When a player dies, all ships belonging to that player are always asked to halt even when it might be stationary or stopping. While it may not be much in single player, it'll hurt quite a bit by sending halt packet per ship per frame to all players until it's been destroyed. Fixed.


Bug Fixes

1) You can no longer recruit officers if you have insufficient funds. For some reasons we detected the fund situation but didn't block it.

2) Fixed a multiplayer bug that causes the game to crash after 3-4 minutes especially when AI starts to have fleets.

3) Fixed a white blinking issue where the screen may sometimes without warning blink white. This issue is peculiar as it only appears when certain ships begin to accelerate. We found out that this issue is tied with another issue below but it's a ship engine power ratio calculation issue in itself. (thus causing the engine particle to scale beyond the screen space)

4) Fixed a potential bug (not fully confirmed but likely to be there) where the flagship of a fleet can be susceptible to getting stuck halfway through the throat of the wormhole. Interruption to ships going through wormhole is one of the reasons why ships get stuck or go into turbo speed mode even in nornal space.

5) Fixed some minor issue with the officer dossier window.

Conclusion

Bug fix patches will be released as and when the bugs found has been fixed and properly tested against regression.

Many apologies for any inconvenience caused!

Thanks,
Jeremy
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Reviews

“Translated from German: Player-friendly real-time strategy game. However, expandable and also in English only.”
88/100 – http://www.testmania.de/28292/foresight-pc/

About This Game

Redefining Strategy in RTS games.

Foresight is an epic space-based RTS game that throws you, the player, into the thick of the battle as a commander. Lead huge fleets, armed with fighters and bombers across wormholes to fight it out with your enemy. Launch bombing missions, fighter patrols, plant observation posts or fire support base with reconnaissance units. Intelligence is key.

Recruit capable commanders as your fleet commanders; they'll not just obey your orders, they'll also talk to you, give you suggestions, raise requests and report on their progress. Fleets are semi-autonomous and therefore have their own command, which is separate from yours though they're under your command. This allows you to expand your forces beyond what you can control. They also progress alongside you, gaining experience and improving their abilities. As they get promoted in rank, so does your command; allow you to control more ships.

Foresight redefines the strategy component of RTS games by rewarding players for executing correct strategic decisions and not punishing players for a single mis-click or being less dexterous. Build order complexity is minimized to allow players to focus on what matters; building the right thing.

Need to arm a capital ship with fighters and bombers? No problem - simply make a request with that ship. Foresight's AI will automate the entire process - between picking the nearest shipyard with the lowest load and deployment to the designated ship.

So, what's your battle plan? Blitzkrieg? Flank attack? Even in space, such plans are possible because Foresight is built to deliver an reasonably accurate outcome. A large navy may not always win the day.

Finally, enjoy the epic battle as fighters dogfight each other, bombers performing bombing runs and ships firing all weapons in their full glory!

Features
  • Foresight supports up to 8 players in single player battles or multiplayer skirmishes.
  • Create fleets with officers who will then talk to you and offer suggestions.
  • Form massive fleets quickly without a complicated build tree.
  • Reasonable automation eliminates the need to overly micro-manage RTS "chores", now you can focus on the battle more.
  • Tide of war can be tilted by intelligence gathering and positioning of ships, as well as having a healthy supply of fighters and bombers.
  • The largest army may not always win.
  • Every player is represented by an avatar character in game, making sneak attacks and assassinations worthwhile.
  • Most of the 36 Strategems applicable and is highly replicable in Foresight
  • Commanders and Advisors will level in their statistics gradually with action in combat and will unlock more innate abilities to aid you.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo E7500 (Wolfdale) or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible with Shader 2.0 support
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectAudio 9 compatible sound card
    • Additional Notes: Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.
    Recommended:
    • OS: Windows 7, Windows 8, Windows 8.1 or Windows 10
    • Processor: Intel i5-2XXX (Sandy Bridge) or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with Shader 3.0 support
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: DirectAudio 9 compatible sound card
    • Additional Notes: Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.
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