When Foresight first launched I wouldn't have recommended it based on my first impression.
What seemed like unfinished product with clunky ui proved to have more dept than I thought, being unrefined to modern tastes but not unfinished.
Ever since then game has improved weekly, problems that are posted are getting fix and improvements that make gameplay clearer are being added.
I have reported numerous things about this game and I have noticed they all get fixed in matter of days.
Foresight team doesn't seem to be afraid to do major changes either to not just to make their game sell, but to make it really good.
While I write this review the game still ways to go, but it's the kind of game that grows on you when you give it a chance, improving along the way.
More about the setting :
http://foresightrts.com/introduction/Lets get this party started.I have prepared three different secments : Interesting, meh and the " "why oh why" section.
First interesting stuff: Fleet system with levelling commanders Commanders gain passive abilities when their skills improve and they have their own AI personalities, such as defensive,competent, intelligent.
- You have fleet bars with information in them, allowing you to use all your number keys for buildings and scouts while focusing larger groups to fleet F-keys.
- Fleets ask for units and post suggestions: like " requesting five fighters or want to go sector x" , you can just double click to approve them.
- Killing fleet commanders hinders your control over them. You need either main hero or alive commander to control fleet.
- Ai controls fleets in combat automaticly hitting their strongest targets and based on commanders personality either flee like chickens or take it like a man.
- Commanders can die and will try to escape to other ships when they are losing.
Unique take to scouting.- Every ship has limited detection range and larger attack range... because this game has detection units.
- Scouting is vital. Scouts allow you to shoot farther and recon new areas and secure sectors as beacons.
- Dormant mode allows wide area fleets scans. You know what I mean when you try it.
Weaponising resourses - You can use stuff like gas clouds as minefields.
Factions - UNC ( United Nations Confederation ) is an anti tecnology faction that uses " safe" tecnologies as railguns and missiles, being the " standard" faction. Asia based.
-SS ( Slavic Sirerians)"the aliens" : Use chemicals and bio weapons ( yes chemicals and bacteria in space.) Are mostly male and somewhat ....manly. Slavic based.
- NSAU ( North-South American Union) : Is high tec faction that uses beam weapons, shields and .. this one was new to me check it out : Portable power generators AND mobile resource harvest buildings. America based.
Zone based space travel Gleets use wormholes to travel splitting all maps in to sectors enabling tactical attacks from multiple sides or really nasty choke points.
You should REALLY read the story about why there are wormholes close to earth:
http://foresightrts.com/wormhole-anomalies/Background story and progression Background story itself is good, but its presentation..- You live on humanity's own mess up pile, they nuked their own planet, messed up space travel in worm hole experiments and fight against each other in the progress.
- Read background story before you play the game, more of the stuff makes sence then. Voice acting being one of them.
MEH aspects.How the story is told. Is a huge potential meh Some of the charecter commendaries are confusing and then there is voice acting. There are tons of negative comments about it and it can "Sound" atrocious.. least till you bothered to read faction backstories from the web page.
- UCN is mostly asian based none of them have native english its just common language.
-Slavic Sirerians have intented slavic accent.
-NSAU , well they are english. If you want to hear english : check out NSAU
Voice acting actually was on most part design choise, also I heard from Jeremy that most of the voice actors were Volenteers, this is a small budget game after all.
The Artificial intelligence You really either hate or love this.
I got my ♥♥♥ kicked when I commanded everything myself. I had to learn to " let go" in mass fights and let the ai do its job. It's not clever enough to start entire sector wide campaings with blizzard level of magnificience but its good enough be left to handle mass fights IF you do not order them too much.
I have seen ai do stuff like
- Cautious AI commander abandonts its fleet and runs.
- Clever one focus fired enemy commanders down
- More ruthless one totally ignored defense positions and just blew generators to kingdom come.
Then again I also saw this : " Requesting attack to sector x" .. my OWN base was on that sector.
Music and sounds Mostly background style music on neutral level, not something you'd want to burn on your harddrive and listen as separate ( As example age of wonder's sound track), don't expect that, and the music's and sounds are good.
Graphical presentationApparently game was made by choise somewhat simplistic, to allow larger fleet fight. This means there is not much eye candy.
Nor eastern eggs, nor cards. Stuff like that is on works.
And now the "why oh why" User interface I will first state that this is on rework apparently next patch. Currently its complex.
- Makers made the keybindings based on their own localisation, this resulted some farts like: repair key being altgr + 8 for eu player .
- Creating fleets and assigning advisors is clumsy.
- It's hard to remove units from fleets and to add them to other fleets.
-Fleet view at times doesn't view fleets but instead your main commanders face.
And small stuff like that.
I want my skip button While they already added options to skip things there is no way to skip in game cutschenes yet, and seeing them half dozen times on retries can be a pain.
You can't skip end and defeat score screen either.
Steam ui hates this game Standalone game works fine, but run it in steam you have issues like game crashing on alt tab.
Multiplayer needs work Multiplayer is somewhat complex and well, de syncing on large games.
Simple design makes game blandNot much to explore in this game, it focuses on execution and battles so the space is just full of small stars, not much debris asteroids or things like that.
Polish in clarity needed Some things are hard to pick at, fleet locations, ally locations, you have to access minimap manually instead seeing it all the time but this is on works.
Tutorial sucksBut can be skipped !
Summary :Foresight is a space game placed on era where humans have nuked earth and ruined space travel with wormhole experiements, telling story of Thomas Locke UNC commander who will see quite a bit duing the game.
Game is simple on the eye with decent sound score and good but optional backstory accessable from webside along with three fairly different factions and playstyles, that relies on semi ai controlled fleets that can be used to fullest in zone based combat areas.
While having lot of potential, it currently suffers from few ui optimisation issues as well as background based voice acting that people don't apreciate.
The game itself doesn't have fatal bugs specially if you play it directly and not on steam
As the game is now I'd give it 67/100 but it has potential to be 75-80 game and it will be, the dev's are very active, contact players and discuss their ideas openly. Give it a chance, I did and I don't regret it.