Redefining Strategy in RTS with Foresight. Win epic battles with wits, not dexterity. Foresight automates typical logistic chores for you reasonably. Actions per minute still apply, but it isn't a requirement for victory. Second-guess your opponents, they won't need to be spending time on an intricate build order. You're not alone.
User reviews: Mixed (10 reviews)
Release Date: 28 Nov, 2014
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Recent updates View all (9)

25 December

Foresight Team Break

Dear all,

The Foresight Team will be taking a very short break from 27th Dec - 29th Dec. We'll be available on the 30th Dec onwards.

Till then, please continue to post discussions on any bugs or issues you've encountered. We'll deal with it promptly when we return from our break.

- V1.04 Update -

1) Fixed a slew of bugs, ie, hangar data being visible on enemy's ships.
2) Multiplayer has more sync points now and will also sync ship direction as well for good measure.
3) Key binding system requires some proper design to ensure that you guys won't be getting a half-baked upgrade later on. This design is nearing completion, barring any major impact issues.

P.S. We'll be considering adding on some new game modes to enrich the gameplay. More details will be revealed in due course.


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23 December

Found bug at mission 28

Dear all,

We've found an inconsistent bug when we start mission 28 after the cutscene that the mouse cursor is found to be inoperable.

A fix it on the way. However, for those who have played till there, you could restart the game, then go to Single Player > Continue Campaign to continue where you've left off. Nothing will be lost.

Sorry for the inconvenience caused.

Bug will be fixed by V1.04.

Have a Merry Christmas!
Foresight Support Team

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About This Game

Redefining Strategy in RTS games.

Foresight is an epic space-based RTS game that throws you, the player, into the thick of the battle as a commander. Lead huge fleets, armed with fighters and bombers across wormholes to fight it out with your enemy. Launch bombing missions, fighter patrols, plant observation posts or fire support base with reconnaissance units. Intelligence is key.

Recruit capable commanders as your fleet commanders; they'll not just obey your orders, they'll also talk to you, give you suggestions, raise requests and report on their progress. Fleets are semi-autonomous and therefore have their own command, which is separate from yours though they're under your command. This allows you to expand your forces beyond what you can control. They also progress alongside you, gaining experience and improving their abilities. As they get promoted in rank, so does your command; allow you to control more ships.

Foresight redefines the strategy component of RTS games by rewarding players for executing correct strategic decisions and not punishing players for a single mis-click or being less dexterous. Build order complexity is minimized to allow players to focus on what matters; building the right thing.

Need to arm a capital ship with fighters and bombers? No problem - simply make a request with that ship. Foresight's AI will automate the entire process - between picking the nearest shipyard with the lowest load and deployment to the designated ship.

So, what's your battle plan? Blitzkrieg? Flank attack? Even in space, such plans are possible because Foresight is built to deliver an reasonably accurate outcome. A large navy may not always win the day.

Finally, enjoy the epic battle as fighters dogfight each other, bombers performing bombing runs and ships firing all weapons in their full glory!

Features
  • Foresight supports up to 8 players in single player battles or multiplayer skirmishes.
  • Create fleets with officers who will then talk to you and offer suggestions.
  • Form massive fleets quickly without a complicated build tree.
  • Reasonable automation eliminates the need to overly micro-manage RTS "chores", now you can focus on the battle more.
  • Tide of war can be tilted by intelligence gathering and positioning of ships, as well as having a healthy supply of fighters and bombers.
  • The largest army may not always win.
  • Every player is represented by an avatar character in game, making sneak attacks and assassinations worthwhile.
  • Most of the 36 Strategems applicable and is highly replicable in Foresight
  • Commanders and Advisors will level in their statistics gradually with action in combat and will unlock more innate abilities to aid you.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo E7500 (Wolfdale) or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible with Shader 2 support
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectAudio 9 compatible sound card
    • Additional Notes: Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: Intel i5 (Sandy Bridge) or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 9 compatible with Shader 3 support
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectAudio 9 compatible sound card
    • Additional Notes: Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.
Helpful customer reviews
8 of 10 people (80%) found this review helpful
0.2 hrs on record
Posted: 4 December
From what I heard, the developers are taking in the negative comments and fixing them in the upcoming patch.
To be honest, the gameplay is OK, and yes, it looks like an indie title through and through, but there is a certain charm to indie games.

Btw, the cutscene artwork is fantastic.

One thing the developers did wrong though - they should have launched this as a work in progress. That would have avoided the tons of negative flak.
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7 of 10 people (70%) found this review helpful
10.4 hrs on record
Posted: 8 December
http://www.heypoorplayer.com/2014/12/08/foresight-review/

Foresight is a space based real time strategy game that recently released on PC via Steam from developer Strides Interactive. This title was something that had me a bit excited, because I love space RTS games and these days there just aren’t many of them made; any new title in the genre is something I am always eager to dive head first into. Aside from the genre, the other reason I wanted to play this so bad was the creators have made some bold claims about their game. They claim their game is redefining strategy in the way the game operates by having systems in place that allow players to focus less on micromanaging their war machine by automating the processes of many of the more mundane tasks. This is to allow for the player to focus more on their strategy during the more heated parts of a battle. So I really wanted to see for myself if the game was able to deliver on this bold, unique system.

This title does have a few different game modes to choose from: a single player campaign which takes the player through 3 different factions that get 10 missions a piece. There is also a skirmish mode for single player that allows up to 8 AI controlled players to battle in a free for all or on 2 teams, in addition to a multiplayer skirmish which offers the same features. The only way to play against other humans, however, is if you have friends who own the game; the host must give out their IP address manually for the players to find the game in the lobby, though AI players can be added to this mode as well.

Foresight does have all the familiar RTS traits, such as building structures, harvesting resources for money, and cranking out tons of units, but there is also the system I mentioned earlier that the developers lauded — which is the fleet system — designed to help do a lot of the more tedious and mundane tasks for you. This involves recruiting an allied AI officer, who is assigned to a ship that then becomes that fleet’s flagship. This allows for easy grouping and simplifies building and sending units where they’re needed. The fleet commanders will also make requests for ships it thinks it needs from time to time, which the player can decide whether or not to grant. The fleets also serves another purpose as well: Each fleet — including the player’s — has a rather low maximum number of ships it can use so creating multiple fleets up to the maximum of five is the only way to get a whole bunch of units in play. This system is cool once the player gets used to it, and it makes managing things easier.

There are a few big things that really end up holding this game back.

First there is the AI which has a ton of issues; it’s unfortunate, because both sides rely on it. It just isn’t smart enough to do much well. The enemy AI often decides the wrong type of ships for the situation if it builds them at all. There were multiple times I saw it build nothing but one type of light fighter throughout the match which doomed it when the big battle finally happened. Another big AI flaw I experienced numerous times involved my own AI commanded fleet going into combat where it has no targeting priorities and simply blasting anything in front of it — which can be a problem when it decides blasting a building is more important that taking care of ships and turrets around it first. The solution the developers came up with to make the campaign more difficult was not to make the AI smarter; they simply stacked more enemy ships which didn’t really work that well.

The campaign felt very bland, with an awful story made worse by poorly written dialog between characters throughout the game. Most missions in the campaign are very generic: escort this unit here, mine this amount of resources, defend this location, or destroy the enemy’s base. These missions all take place on boring levels that end up having little variety to them. However, Foresight does feature unique and pretty artwork in the opening cut scene, which extends to the rest of the campaign: All of cut-scenes and intermissions throughout the game are beautiful. These gorgeous scenes I think are my favorite parts of the game.

Each playable faction has only a handful of building options such as HQ, resource collectors, ship factories, and turrets and only about 6 different ship types to chose from either which in the end makes this whole thing much less exciting. Such little variety in unit types left me feeling each faction was very similar to each other.

The voice acting is some of the worst I have ever heard in a game. Each time a mission briefing or an in game dialog between characters came up on the screen I cringed. I think the game experience would have been a bit better had the developer used text only instead because the voices were bad enough that it took away from the game as a whole. That unfortunately wasn’t the only issue with the voices however. During combat every single unit no matter whose side is constantly blurting out reports which can get confusing and annoying. Having multiple enemies warning me about their low damage or impending deaths in the heat of battle for the first time made me think it was my units. Another notable sound feature was after finding an enemies base on a level I would be bombarded with a notice that an enemy base had been located and this notice would then go on until the enemy base was destroyed. Many times while playing I simply had to mute the sound altogether because of the culmination of all that together was unbearable to my brain.

Another frustrating thing about this game was there is no menu option which allows for any rebinding of actions to other keys, which is unfortunate because the assigned controls often feel awkward. The game’s tutorial doesn’t do a very good job explaining them, and there is no screen to show you what the controls are, which makes figuring out some things a matter of trial and error.

In the end this game has some neat ideas but ends up being held back by a lot of different things and feels incomplete and rushed. Perhaps if this came out as an early access title and was much cheaper than it is currently, a lot of my issues with the game may not have been so loud. Unfortunately, this is a final product being sold on Steam for $25. One last thing I have noticed is that the development team seems to very active on the game’s Steam community forums, and appears to be dedicated to listening to players complaints and fixing some of them in future patches. This may make Foresight into something I end up coming back to down the road, but right now, it’s a hard sell.

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9 of 15 people (60%) found this review helpful
3.0 hrs on record
Posted: 1 December
Taking in consideration that the Foresight was created by indie developers is quite obvious that the didn't have an big budget to use.

The game has 3 factions, each one has different units design and the factions way of playing/base building is different from one to another.
The narration is ok in my opinion I don't understand why the other people are complaining.
The graphics look old indeed but that's for you to judge if it's a bad thing, I personally like it. Old games are one of the best in the RTS genre. :)
The game doesn't necessarily bring so many new things to the RTS genre, it's however different but still alike with other Real Time Strategy games regarding the resource gathering, units battle, units production population etc...
The multiplayer sadly is not as I expected, you need to request the IP of your friend in order to play and if you don't have a friend, multiplayer is not an option for you.

I recommend this game if you look forward for diversity in the RTS genre but if you are looking for a game that offers a good story that makes your tears drop (like SC2 did for me), a good competitive level gameplay and intense multiplayer, you should go search for other games.
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34 of 49 people (69%) found this review helpful
3.4 hrs on record
Posted: 28 November
Today's RTS options are rather limited and i was hoping Foresight would change this.
Sadly it dose not...let's get into it.

I am going to let you know from the start that the game feels rushed and unfinished. It feels more like Early Access rather then release material.
It has forced vsync... which creates mouse lag... in a RTS game this is not acceptable.
You can work around this... for nVidia users you can create a profile for the game in the nVidia control panel, and force vsync off. This will resolve the lag issue and unlock the frames.
There is NO controls menu.. so never-mind changing keys on a PC tittle... you can not even see what the controls are... and the tutorial dose not do the best job of pointing them out.
The voice acting in the game is nothing short of terrible... it would have been better with text only.
The graphics... are bearable for a tittle of this price but i seen better graphics on games that cost half as much.
The AI dose not prio attacking units from structures and it just mindlessly plunges ahead shooting the first red thing it comes across regardless of whatever else it has around. At least this is what i found from the first 3 missions which is all i could go through before being to frustrated to continue. This is mostly because of the awkward controls and the lack of information about the controls.
Because i did not play past the third mission i can not speak to the actual strategy in this game... what it prioritizes, what are its values or what approach it takes.
It's not all bad... there are some good ideas here.
The squadron / fleet concept is very interesting from my perspective and so is the sector mapping, the artwork presented in the cut-scenes is top notch! But all of these pale if the gameplay hinders the player.
I do not know why Strides rushed this tittle out...but i got a sneaking suspicion (the usual reason)
I hope they will be allowed to continue the development of this project and that in time we will get a decent RTS out of it (at least...)
For now however i can find no justifiable reason for spending 23 euro on this version...maybe if you are really REALLY passionate about RTS games...maybe then.
What else can i say... another sad day for RTS fans...unfortunately we kinda got used to it by now.

For a clearer view on the game you can watch my first impressions video :
https://www.youtube.com/watch?v=EWUcgmrsA_o&index=1&list=PLPu1MBLqtny7rnijEzJ3bPSEMepog_rOK
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8 of 17 people (47%) found this review helpful
0.7 hrs on record
Posted: 28 November
well as of now i can say this:
+
its an RTS with ok grpahics (nothing special)
-
Voice acting is HORRIBLE
Something is causeing the mouse to lag in an annoying way (might be vsync)
The actual story telling is really lacking in depth

overall its an ok game but after playing some more , i have to agree its not one of those game your going to replay or return to (if you can continue playing enough of it to even finish it)

im changing my opinion to no - its just not what i was expecting a modren rts to be
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0 of 1 people (0%) found this review helpful
24.2 hrs on record
Posted: 22 December
When Foresight first launched I wouldn't have recommended it based on my first impression.

What seemed like unfinished product with clunky ui proved to have more dept than I thought, being unrefined to modern tastes but not unfinished.

Ever since then game has improved weekly, problems that are posted are getting fix and improvements that make gameplay clearer are being added.

I have reported numerous things about this game and I have noticed they all get fixed in matter of days.

Foresight team doesn't seem to be afraid to do major changes either to not just to make their game sell, but to make it really good.

While I write this review the game still ways to go, but it's the kind of game that grows on you when you give it a chance, improving along the way.

More about the setting : http://foresightrts.com/introduction/


Lets get this party started.

I have prepared three different secments : Interesting, meh and the " "why oh why" section.



First interesting stuff:

Fleet system with levelling commanders

Commanders gain passive abilities when their skills improve and they have their own AI personalities, such as defensive,competent, intelligent.

- You have fleet bars with information in them, allowing you to use all your number keys for buildings and scouts while focusing larger groups to fleet F-keys.

- Fleets ask for units and post suggestions: like " requesting five fighters or want to go sector x" , you can just double click to approve them.

- Killing fleet commanders hinders your control over them. You need either main hero or alive commander to control fleet.

- Ai controls fleets in combat automaticly hitting their strongest targets and based on commanders personality either flee like chickens or take it like a man.

- Commanders can die and will try to escape to other ships when they are losing.

Unique take to scouting.

- Every ship has limited detection range and larger attack range... because this game has detection units.

- Scouting is vital. Scouts allow you to shoot farther and recon new areas and secure sectors as beacons.

- Dormant mode allows wide area fleets scans. You know what I mean when you try it.

Weaponising resourses

- You can use stuff like gas clouds as minefields.

Factions

- UNC ( United Nations Confederation ) is an anti tecnology faction that uses " safe" tecnologies as railguns and missiles, being the " standard" faction. Asia based.

-SS ( Slavic Sirerians)"the aliens" : Use chemicals and bio weapons ( yes chemicals and bacteria in space.) Are mostly male and somewhat ....manly. Slavic based.

- NSAU ( North-South American Union) : Is high tec faction that uses beam weapons, shields and .. this one was new to me check it out : Portable power generators AND mobile resource harvest buildings. America based.

Zone based space travel

Gleets use wormholes to travel splitting all maps in to sectors enabling tactical attacks from multiple sides or really nasty choke points.

You should REALLY read the story about why there are wormholes close to earth: http://foresightrts.com/wormhole-anomalies/

Background story and progression

Background story itself is good, but its presentation..

- You live on humanity's own mess up pile, they nuked their own planet, messed up space travel in worm hole experiments and fight against each other in the progress.

- Read background story before you play the game, more of the stuff makes sence then. Voice acting being one of them.


MEH aspects.


How the story is told. Is a huge potential meh

Some of the charecter commendaries are confusing and then there is voice acting. There are tons of negative comments about it and it can "Sound" atrocious.. least till you bothered to read faction backstories from the web page.

- UCN is mostly asian based none of them have native english its just common language.
-Slavic Sirerians have intented slavic accent.
-NSAU , well they are english. If you want to hear english : check out NSAU

Voice acting actually was on most part design choise, also I heard from Jeremy that most of the voice actors were Volenteers, this is a small budget game after all.

The Artificial intelligence

You really either hate or love this.

I got my ♥♥♥ kicked when I commanded everything myself. I had to learn to " let go" in mass fights and let the ai do its job. It's not clever enough to start entire sector wide campaings with blizzard level of magnificience but its good enough be left to handle mass fights IF you do not order them too much.

I have seen ai do stuff like
- Cautious AI commander abandonts its fleet and runs.
- Clever one focus fired enemy commanders down
- More ruthless one totally ignored defense positions and just blew generators to kingdom come.

Then again I also saw this : " Requesting attack to sector x" .. my OWN base was on that sector.

Music and sounds

Mostly background style music on neutral level, not something you'd want to burn on your harddrive and listen as separate ( As example age of wonder's sound track), don't expect that, and the music's and sounds are good.

Graphical presentation

Apparently game was made by choise somewhat simplistic, to allow larger fleet fight. This means there is not much eye candy.

Nor eastern eggs, nor cards. Stuff like that is on works.


And now the "why oh why"

User interface

I will first state that this is on rework apparently next patch. Currently its complex.

- Makers made the keybindings based on their own localisation, this resulted some farts like: repair key being altgr + 8 for eu player .

- Creating fleets and assigning advisors is clumsy.

- It's hard to remove units from fleets and to add them to other fleets.

-Fleet view at times doesn't view fleets but instead your main commanders face.

And small stuff like that.

I want my skip button

While they already added options to skip things there is no way to skip in game cutschenes yet, and seeing them half dozen times on retries can be a pain.

You can't skip end and defeat score screen either.


Steam ui hates this game

Standalone game works fine, but run it in steam you have issues like game crashing on alt tab.

Multiplayer needs work

Multiplayer is somewhat complex and well, de syncing on large games.

Simple design makes game bland

Not much to explore in this game, it focuses on execution and battles so the space is just full of small stars, not much debris asteroids or things like that.

Polish in clarity needed

Some things are hard to pick at, fleet locations, ally locations, you have to access minimap manually instead seeing it all the time but this is on works.

Tutorial sucks

But can be skipped !



Summary :


Foresight is a space game placed on era where humans have nuked earth and ruined space travel with wormhole experiements, telling story of Thomas Locke UNC commander who will see quite a bit duing the game.

Game is simple on the eye with decent sound score and good but optional backstory accessable from webside along with three fairly different factions and playstyles, that relies on semi ai controlled fleets that can be used to fullest in zone based combat areas.


While having lot of potential, it currently suffers from few ui optimisation issues as well as background based voice acting that people don't apreciate.

The game itself doesn't have fatal bugs specially if you play it directly and not on steam

As the game is now I'd give it 67/100 but it has potential to be 75-80 game and it will be, the dev's are very active, contact players and discuss their ideas openly. Give it a chance, I did and I don't regret it.
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6 of 14 people (43%) found this review helpful
0.9 hrs on record
Posted: 2 December
Set in a distant future, humanity has been decimated by a massive nuclear war. Those that caused the war have long since fled Earth for the distant galaxies. As planet Earth slowly died, the survivors eventually have to face up to the inevitable and go in search of a new habitable planet. At the same time an experiment with dark matter creates a spatial anomaly, causing multiple wormholes to open up across the galaxy. In an instant, distant worlds that were once light years away can now be reached within a matter of days or even hours. But as humanity ventures in to the unknown, dangers await and battles for survival will ensue. With those responsible for the nuclear war at large somewhere in the galaxy, will they be friend or foe, or have they become something even worse? Do other dangers exit?

Foresite is a real time strategy game. In hindsight foresite is not "Redefining Strategy in RTS". I was hopeful for foresite however at the start the game really did not shine the voice acting is bad and the tutorial is very slow paced and this immediately put me off the game. I stopped playing at that point however I decided to give it another try, I started a single battle and this was a much better experience to me. It plays like most rts games you have to develop your base, generate units, defend your base and attack the enemy base. The game doesn't really set itself apart from other RTS games your units each have unique attributes such as you can build large, slow, tanky ships, fast scouts, units specialized for structure damage etc.

Your structures are your base, power generators, ship manufactury, turrets etc. The number of structures you can have are limited by the amount of power you have and that is limited by the number of generators you can create. The number of ships you can control is dependent on the number of captain points you have.

The soundtrack of the game is fairly catchy and some epic music is well placed in an epic fight. The game itself doesn't look ultra HD nor do I think it needs to.


The game play is fun but I do not see to much more in the way of strategic options than in any RTS game, once you get past the tutorial the game is fun though.

If you enjoy other RTS games then you will probably enjoy this one to, my first time playing I thought this game was not worth playing but after my return to it I believe it deserves a chance

5/10 there are a lot of things that turn me off but its fun.
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9 of 23 people (39%) found this review helpful
6.2 hrs on record
Posted: 1 December
Mediorcre RTS. Very bad voice acting. Elevator Music. Looks like it was a bad game made in 2002.

My Let's Play:

https://www.youtube.com/watch?v=o0LXg9ApWw0&list=PLdC3pP79J-A9vVBkItqiJkURqd3aUW2Lv
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6 of 23 people (26%) found this review helpful
7.4 hrs on record
Posted: 29 November
Very poor graphics
Inconvenient operating menu
Looks like this game is 4-5 years old
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