Losing his parents during the holocaust to a mad man of a doctor. You're to play as Grobuskna Vladinov, 20 years after the incident that changed his life dramatically. Grobuskna receives an unknown phone call that'll start a journey that'll twist your mind...
User reviews: Mixed (1,076 reviews) - 56% of the 1,076 user reviews for this game are positive.
Release Date: Jul 16, 2014

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"(Free) Horror FPS for single player, zombies, action, scare..."
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Recent updates View all (7)

August 20

Experience the horrors of The Forgotten Ones on any platform!

Patch V2.9

  • Ported the game to Mac and Linux.
  • Picking up ammo is finally easier.
  • Fixed up the resource view HUD which displays items you've picked up, ammo for example.
  • Added a new weapon selection HUD.
  • Changed the inventory GUI, items are now drawn as 3D objects and they can be rotated/zoomed for inspection!
  • Removed Maps & Note storage in the inventory GUI.
  • Added new animations for running and item pickup for certain weapons, added holster and bash animations for all the weapons.
  • Removed melee weapons, you now use your weapon to bash instead. The bash feature will also knock the enemy away which will grant you some space in order to get away.
  • You can now melee attack with the Torch and Lantern.
  • Blood will splat when attacking ragdolls.
  • You now get notified if you're carrying max ammo for the ammo type you're trying to pick up.
  • Fixed a memory leak caused by FMOD.
  • You can no longer escape to the main menu when you're in the inventory, credits view, note view or dialogue view. (ESC closes)
  • Fixed up all the VGUI and HUD textures with ugly white borders.
  • The Inventory and Note Panel now fades in/out when opened/closed.
  • When the Credits Panel is active you can now click on ESC to return to the main menu right away.
  • Added Film Grain, you can also change the intensity of the film grain.
  • Removed Custom Story Support.
  • Updated the Keyboard Options GUI.
  • Fixed a bug which would prevent Subtitles from working even if it was toggled in the options.
  • Added some new thirdperson animations.
  • Fixed a bug in the sprint and health bar which would not display the right value.
  • Updated the console GUI.
  • Added a second hitbox on the twin npc's second head.
  • Added physic meshes on inventory items which didn't have any.
  • Fixed a bug which would not lower the music volume when you changed it in the options or in the console.
  • Replaced some achievements to fit the new features.
  • Fixed a bug which would force a red overlay above the HUD when you changed resolution or graphic options.
  • When blood splat on you it will now be drawn on the viewmodel.
  • Fixed a bug which would flicker all glowing entities when you picked up an entity which were glowing.
  • Glowing items will no longer glow through the viewmodel.
  • Fixed some missing textures on the FG-42.
  • Fixed a bug which would reset the view roll effect when strafing left or right while shooting.
  • Nerfed Schienzel and the Twins.
  • The console will no longer interpolate slowly when in-game. (when opened/closed)
  • Fixed a bug which prevented the main menu from fully loading sometimes.
  • Main menu music will now fade in/out properly.
  • Fixed a bug in the main menu buttons which would not allow the hover sound to be played properly if you hovered over the buttons back and forth fast.
  • Fixed a possible crash when opening the inventory when you were about to transit to another map.
  • Added a new melee system.
  • Fixed some issues with animations 'overlapping', animations will now play in sequence so they don't clip.
  • You can now find and use the Panzerfaust.
  • Fixed a bug when using inventory items, sometimes you'd play a voice over which indicated that something went wrong even if it didn't.
  • Improved the bleeding system, you now spawn more visible blood.
  • The loading screen now reports the actual loading progress so it will no longer spin back and forth.
  • Soldiers can now jump.
  • Simplified the inventory system.
  • The Psychopath achievement has been nerfed.

  • Added new soundtracks provided by Shannon Lawlor and Jason Sutherland!
  • Added a chapter title show off system.
  • Remade the first chapter.
  • The door opening sounds should be more in-sync.
  • Fixed a bug which would occur if you ran away during transitioning through doors, this would prevent the player from going to the next area.
  • Fixed a bug which would create instances of entities in previous maps into the next map when you transited, these entities were spawn/teleport points. If these points had the same target names as other entities in the new map it would create conflicts with these entities. For example being teleported to the wrong area when going back.

  • The voice over when you enter the vehicle after the intro scene should no longer stop playing.
  • Optimized some various parts near the hotel.

  • When you go in the hut outside to pickup the lantern it will now spawn one enemy instead of two.

  • Fixed a bug with the TNT's, if you had picked up a certain amount and died attempting to get them all it'd say that you still had that amount when you returned.

  • You no longer hear random geiger/radiation sounds.

  • Added a hint with the bookcase to help the player figure out how to open it.

  • It is now easier to pickup the key from the chest.

  • The dialogue with Schienzel has been shortened.
  • Fixed missing specular map for the Chef boss.

  • Removed some 'invisible' walls.

Mac and Linux issues
Please post anything else in the 'Bug Reports' section!
  • The boss bar only displays the first character of the boss's name.
  • The Chapter Title show off only displays the first character in the title string.
  • Some of the subtitles doesn't show up for every voice over.

The future
It is over a year ago since TFO got on Steam, it received harsh critics mainly because it had PewDiePie references and it was rather hard.
I intended to add more stuff in this update, time is not on my side unfortunately.
The next version of TFO will most likely include the sequel, stay tuned for more.

9 comments Read more

Steam Greenlight

About This Game

Through the eyes of Grobuskna Vladinov, you'll be taken through a ride that has stained itself to Grobuskna's memory.
Losing his parents during the holocaust left Grobuskna with many questions, he couldn't accept to let the villain be forgotten.
Having a father that worked close with the resistance during world war two was a big risk in itself.
But as Grobuskna once said, to let good die and bad live is something no man can accept.

Grobuskna is a detective, as a side thing he's been trying to keep track of remaining Nazi officers spread around the world.
Despite the fact that he knows who took his parents, he still doesn't know where he's hiding.
Until an unknown call reaches Grobuskna's office, an unknown call but an expected call that'll change everything...

Key Features

  • Full Modding Support
  • Complex inventory system
  • Flexible Dialogue system
  • 18 different and unique weapons
  • Terrifying atmosphere and soundtracks
  • Multiple endings and 12 achievements
  • Drivable Vehicle(s)
  • Cross-platform support

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8
    • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Memory: 2 GB RAM
    • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher - *NOT* an Express graphics card).
    • DirectX: Version 9.0c
    • Storage: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows XP/Vista/7/8
    • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
    • Memory: 4 GB RAM
    • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher - *NOT* an Express graphics card).
    • DirectX: Version 9.0c
    • Storage: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: MacOS X 10.8 Mountain Lion
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher
    • Storage: 6 GB available space
    • OS: MacOS X 10.10 Yosemite or higher
    • Processor: Dual core Intel processor, 2GHz or better
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 6 GB available space
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8 series or better, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Storage: 6 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Helpful customer reviews
56 of 69 people (81%) found this review helpful
4 people found this review funny
15.6 hrs on record
Posted: June 23
updated review:*-------------*
A survival horror game that needs a little bit more polish and a few bug fixes. A new update to the game improved on alot of the problems. There is still more work to do however.

What i liked:
-The game uses the cry of fear ammo mechanic (which means when you reload any bullets in that mag are gone) which punishes those who always reload after firing 5 rounds in a 30 round mag
-the weapons feel good as well as a nice variety
-Fun to shoot those evil things
-interesting bleed out mechanic
-enemies spawn randomly keeping tension up
-good atmosphere
-voice acting is pretty good (props to the guy that dies first [the character he voiced was Gregor])

What i did not like:
*-Optimization issues (large framerate drops) lack of video settings such as: shadows, Anti Aliasing etc.
-cliche "they killed my loved ones, they must pay!" plot (should have just stuck with you are a police officer investigating and hunting down a nazi war criminal from WW2)
-annoying ambient sounds can be irritating to the eardrums (the spot where you first encounter edward)
-The final boss is a bullet sponge. Which means the only way to beat thim is to A) use your teamates as canon fodder or B)create a barricade and then play peek a boo. (well at least he was a boss unlike the halo 4 didact which was QTE bs).__*the boss has been improved his accuracy has been reduced however i still recomend using step A or B
-There is a bug witht the door that leads to the library (the one near the hitler picture) it causes me sometimes to get stuck in a table or wall.

Changes i liked:
-melee weapons have been removed, however now when you quick melee it knocks enemies back which is very handy and much apreciated
-Enemies damage and attack speed have been toned down (very apreciated) players now have a chance to actually survive close encounters
-2 more random enemy spawn have been added
-The character will now be able to pick up ammo first instead of phys objects (much apreciated)
-The diner scene has been improved, it no longer takes forever cycling through dialog with sheizel

Changes i did not like:
-Inventory now takes a few seconds to open and close as opposed to previous version that you could open up in an instant. Further more items now have to be double clicked in order to be selected because single click allows you to rotate the items, this is both pointless and annoying

Side note: A few extra monster spawns are needed in the Library, staircases in rightwing area, the main room at the front entrance of mansion, the room above the diner and after beating the boss statue as well as the courtyard.
Was this review helpful? Yes No Funny
49 of 78 people (63%) found this review helpful
66 people found this review funny
0.1 hrs on record
Posted: June 4
I have Irritable Bowel Syndrome and even that is more pleasurable than playing this
Was this review helpful? Yes No Funny
33 of 55 people (60%) found this review helpful
38 people found this review funny
1.2 hrs on record
Posted: August 17
I got cancer 10/10 would cancer again
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
6.1 hrs on record
Posted: June 26
The Forgotten Ones is an interesting enough game for fans of the Horror genre. While it falls short of many other small independantly developed games, in the same genre. (Cry of Fear comes to mind, when I think of small, independently developed Horror games. That I hold to high standards.)

It's still a worthwhile title to check out, and waste a few hours playing. Despite many of the negative reviews this title has recieved. I feel that the game is getting a much worse rap than it in all honesty, deserves.
Finishing the game, and getting all of the achievements. I've say I'd have my fair share of the game, to give it a reccomendation.

However, this game is indeed for the niche crowd that does not mind playing with the games mechanics in order to survive.
In short, abusing exlpoits in the games engine in order to complete the game.
Now you may be able to get through the game without resorting to abusing the enemy AI, I for one, found it all but neccesary.


+Good atmosphere, has a very unsetlling setting in some areas in particular.

+Decent ambient soundtrack and noises, although some can get pretty repetitive when they loop infinitly.

+Varied weapons, and they all feel and sound powerful.

+No Crosshairs, you must use the iron sights if you wish to hit an enemy accurately, and the iron sights are well done.

+Scarce ammo and health pickups, you can only carry one spare medkit at a time, you can only save at certain locations. It really hit homes the survival horror vibe it's going for.

+I really dig the puzzle elements and inventory management system that is included with the game. Though the puzzles are not the hardest. They more than enough suffice for such a small dev team on this game.


-First and foremost, the enemies are incredibly hard to survive unless you abuse the enemy AI. (i.e. Jumping ontop of a high placed object, just out of reach of an enemy's attack.)
They require lots of ammo to put down, unless you consistantly place headshots. They are very fast, and worse of all, their attacks will stun lock you, making you move to a snails crawl and most certainly will spell your doom, if you get backed into a corner.

-There are several bugs that are common I have experienced. Getting stuck in place after loading an area, requires you go back through the door and back again to move, or in worst case's, a full restart from last save.
Constantly getting stuck on objects, where you have to pick them up and throw them in able to move.

-The framerate is absolutely inconsitent. I have a GTX 970 SLi setup, and it goes from 200+ to 20's and lower many times. So prepare yourself for a slide show at times.

-And lastly, picking up key items, and ammo is maddening. You have to be a pixel perfect reach in order to pick up anything, and most of the time there is no indication that you can grab it or not, so may pass up some ammo, thinking that you are full for that weapon, only later to realize you can grab it later on, just you weren't approaching it at the right angle.

Overall, I would say try this game out, if you are a horror fiend. And don't mind a few glitches and bugs here and there.
I will warn you that it is tough as nails, thanks to the incredibly reslient and fast enemies.
If you don't mind lots of trial and error, than this game may worthwhile for you to pick up.
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
2 people found this review funny
4.3 hrs on record
Posted: June 14
My first challenging mission in The Forgotten Ones: To work out how to pick up my gun and ammunition. This alone took me many minutes, as the keyboard mapping section of the Options didn't seem to cover an "action" button, and "E" was apparently already taken (and un-remappable). Trial and error eventually informed me that the key I was searching for was "F" (this would not be the last "key" I would have to find in the course of this cliché-ridden if somewhat enjoyable quasi-mess of a game, just for the record). My second mission: To, er, go get some take-away food for some greasy friend of mine in a hotel lobby. He didn't even seem particularly grateful once I gave it to him - quite dismissive, actually - but hey, you can't always expect substantial rewards for all the good deeds you commit in this world. I guess that this and a couple of other bits where you get to choose what you say to people - to no apparent consequence - are this game's concession to the oh-so-modern notion of "open-world gaming". (Thank ♥♥♥♥, it was mostly linear from there on in.) Then it's into my beaten-up old jalopy, and off into a crazy, incomprehensible world of horror and (mis)adventure...

The Forgotten Ones is daft, but fun. Not entirely competent, but fine. Hardly inspired, but reasonably entertaining, and perhaps all the more crucially, FREE. It's actually quite scary and suspenseful, thanks in no small part to the excellent sound design (apart from the bits where characters actually TALK, which are borderline inaudible...but perhaps thankfully so). It's also quite hard, but not TOO agonisingly so (though the combat is frankly appalling - melee weapons being a vast improvement over GUNS most of the time! - but said fights are thankfully few and far between). Think of it as a second-rate Cry Of Fear - itself a flawed but charming game - then add in a trashy (if lovingly realised) WWII/nazi setting, and you're mostly there. Not a masterpiece by any stretch, but what do you expect for nuthin'? Recommended to any horror game fans who can lower their expectations suitably when they're given something for free. Certainly preferable to a swift kick in the eye, if only by a small margin.

Verdict: 6.5/10.

(PS I somehow managed to get an achievement where I spotted Slenderman...even though I completely failed, in the event, to see him at all. There's also a bunch of Pewdiepie/Stephano references, and a visit to the Resident Evil 1 mansion. Welcome to the era of post-post-post-post-modernism, kiddies.)

(PPS Didn't even bother to finish it, though walkthroughs tell me I was close to the end. I'm sorry, but I simply lacked the willpower to work out where all the valves I had to turn were. And besides, the end "boss battle" looked decidedly ♥♥♥♥♥ and anti-climactic anyway.)
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