The Solus Project is a single player exploration adventure with survival elements. The adventure is set on a mysterious planet and is the spiritual successor to The Ball - 2010 PC Gamer Action/Adventure Game Of The Year...
User reviews:
Very Positive (660 reviews) - 81% of the 660 user reviews for this game are positive.
Release Date: Jun 7, 2016

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Recent updates View all (38)

June 23

Summer sale!

If you haven't gotten The Solus Project yet, here is your chance! TSP is 20% off during the summer sale.

9 comments Read more

June 18

Our current focus and progress

To keep you all up to date on what is happening we are currently working on a few small general bug fixes, and will be extending VR support further over the coming 1 to 2 weeks.

Planned VR changes - some of this might not make it in time or prove more complicated but this is what we work on at the moment:

  • Actual buttons for Objectives/Sleep/Stats/Side menu you can press with your other Vive controller on the PDA
  • Ladder climbing fix using the walking controls
  • A way of finding out your oxygen and toxicity while in VR mode (normally shown on 2D hud in non-VR).
  • Improved swimming behavior when using Vive controllers
  • An attempt at the inventory and crafting menu (complicated - might be delayed)

25 comments Read more


“The Solus Project is absolutely incredible”
Rock Paper Shotgun

“The Solus Project is a breath of fresh air, boasting ingenuity and creativity”
8/10 – Don't hate the geek

“If you are looking for a true survival experience with balanced difficulty and good story line then this game is an absolute must for you.”
The Tech 52

Full game out now

LEFT EARLY ACCESS JUNE 7 2016 - The full adventure with all and final content is now out!

VR Support

TSP has work-in-progress support for VR (Vive/Oculus). Support for room scale and the Vive controllers! This is a high end and very large VR experience that requires a powerful computer to be played in VR, and some features (VR inventory) are currently missing still missing.

VIVE user guide:

About This Game

A single player exploration driven adventure with survival elements, set on a mysterious and seemingly uninhabited alien planet. Survive through exploration, and unlock the mysteries of Gliese-6143-C. From the creators of "Unmechanical" and successor to "The Ball".

Earth has been destroyed and mankind lingers on in a small fleet of ships near Pluto. As humanity's last hope, you are sent to scout a distant planet as a potential location for a colony. After years of space travel disaster strikes however, and your ship is destroyed when approaching the planet...

With your team members dead and your equipment gone you have no way of communicating or receiving help from anyone... you are completely and utterly alone...

Desperately you look for a way of phoning home, but as you explore the seemingly desolate planet, you uncover the dark secrets buried within the depths. In this otherworldly odyssey you uncover mystery upon mystery as you try to survive the harsh climate.


  • Explore - Unlock the depths of the uncharted planet, and discover the secrets buried deep below. Delve into huge cave systems and tombs and uncover over 200 secrets.
  • Handcrafted - 10 large entirely handcrafted levels to explore. Explore and puzzle your way through 5 islands and 5 large tombs/caves.
  • Atmosphere - Atmosphere rich environment that is fully dynamic. An alien day and night cycle and a dynamic weather system that calculates everything from temperature, wind, humidity, cloud coverage impact on the climate and so on. It handles ocean tides. Plants respond to the climate. Storms form. Earthquakes happen.
  • Survive - Survive the extreme climate, tornadoes, storms, meteors, lightning, and not least the dark secrets buried beneath the surface.
  • VR - Supports Vive and Oculus, including room space and motion controllers. Explore the huge world start to end in VR! (*Some VR features are still in development - see notes at the bottom for info)

  • Depth - Plants grow and rot. Ocean tide based on the moon. Your body responds to everything from getting wet to lack of sleep to walking uphill to the humidity. Hundreds of upgrades to be found. Secret areas within secret areas within secret areas.
  • Savior - Your death means the end of mankind. Save us and rebuild a communication device to phone home, by scavenging useful items.
  • Adventure - Be a pioneer, an archaeologist, and an astronaut to explore a mysterious alien planet. The adventure has a beginning and an end, but it is a harsh world. A mistake will cost you your life.

  • Linear - The game has a start and end. It is a singleplayer adventure with 10 large levels.
  • Your Time- Scale the game as you wish. Go from a super hardcore experience to a relaxing stroll on an alien planet. In fact you can cheat old school console style even. It is your time, your experience.
  • Just You - Little hand holding. No obvious enemies. It is just you. All alone by yourself.
  • Old school - Fond memories of games from 10, 20 years ago? So do we. Complex level layouts. Dozens of secret areas. Keys to unlock doors. Underground environments. A ~ key to open the game console.
  • Exploration - There are hundreds and hundreds of things to find hidden away in the world. Secret areas the size of modern "next gen levels". Just how deep does the rabbit hole go?
  • Puzzles - Puzzle your way through environmental puzzles left by an alien civilization, like our titles Unmechanical and The Ball.

  • World - Gliese-6143-C is a harsh and barren planet, covered by a vast ocean. Days are over 45C/113F, and nights under -30C/F.
  • Archipelago - 5 islands, with a shallow sea between them and connected through a system of caves. To travel from one island to the next you must traverse these dark caverns.
  • Wreckage - The spaceship in which you arrived crashed on arrival, and its debris is scattered across the world. Find and locate debris sites to find additional resources.
  • Tombs - Megalithic tombs are all over. Clearly you were not the first intelligent being to have set foot on this planet. Who was here before? Where did they go? What happened?

  • Vive/Oculus - Works on both. Supports Xbox controller on Oculus, and either the Xbox controller or motion controllers on Vive. Supports room scale for Vive
  • Movement - Supports blink movement, regular locomotion walking, and teleporting. For rotating you can pick between room scale rotation, snapped rotation (45 degree steps), smooth rotation, or enable strafing. Movement speed can also be scaled freely.
  • High end and huge - This is not a small VR demo or game. It is a massive 16 hour experiences with miles and miles worth of world to explore, and provided you have a powerful machine (980 and up) you can experience it with some of the most ambitious high end graphics tried in VR to date.

TSP is not a pure VR game. It was designed for non-VR gameplay and thus a VR headset is in no way required to play the game. If you do have one, it is an awesome (but different) experience!

VR is work in progress - Currently not implemented: VR Loading screens, VR Inventory menu, VR in-game tutorial system. VR additional movement options are being developed. Everything else works solidly.


The Solus Project is the brainchild of Sjoerd "Hourences" De Jong. As a one-man army he crafted the vision for the game and a large part of the game's looks. Sjoerd has over 12 years of experience in the industry and has worked for a range of large and small studios such as Starbreeze, Epic Games, Guerrilla Games, Digital Extremes, and many more.

The game has been in production since July 2013, and has a team of 5 to 10 people working on it.

Teotl is a small indie studio that was founded in 2010 and is located in Sweden. It released The Ball on PC in 2010 and followed up with Unmechanical Unmechanical on PC and iOS/Android in 2012.
The studio focuses on creating high quality and immersive single player experiences. The Ball won the PC Gamer USA Action / Adventure Game of the Year 2010 award.

Grip Digital is a privately owned developer and publisher of games for consoles and high-end portable devices, based in Prague, Czech Republic. The company was started by industry veterans who worked on games across all major platforms. Grip Games is working with the top independent developers to bring their games to console platforms.

System Requirements

    • OS: Windows 7 64 bit and newer
    • Processor: Dual Core 2GHZ+
    • Memory: 4 GB RAM
    • Graphics: DirectX10 Compatible 3D Card - Minimum GeForce 460 or equivalent - Integrated graphics (Intel) may not work well and have not been tested. For use with Intel integrated graphics please run the game in DirectX10 compatibility mode.
    • DirectX: Version 10
    • Storage: 11 GB available space
    • Sound Card: Any Windows compatible card
    • Additional Notes: Supports Tobii Eye Tracking. Vive and Oculus VR supported but still partially in development. Playing the game in VR requires a powerful computer.
    • OS: Windows 7 64 bit and newer
    • Processor: Quad Core 2GHZ+
    • Memory: 8 GB RAM
    • Graphics: DirectX11 compatible 3D card strongly recommended - GeForce 760 or equivalent and higher
    • DirectX: Version 11
    • Storage: 11 GB available space
    • Sound Card: Any Windows compatible card
Customer reviews
Customer Review system updated! Learn more
Very Positive (660 reviews)
Recently Posted
Chimpo / Chimpo#1956
( 0.6 hrs on record )
Posted: June 27
This is the most awful thing i have experienced in the vive. The controls are far too numerous, the movement is sickening, the objects are hideous. I couldn't carry on playing it. In summary there is a lot of stuff that should be disabled when playing in VR mode as it's just bad for the experience.

Controls: The button that does one thing on one hand, does something completey different on the other. What's pick up on one hand is teleport on the other, whats menu on one hand is crouch on the other. For VR this is very difficult to get your head around. The two track buttons have 8 functions!

Movement: there is teleport which is ok.. there is button that glides you foward, and forward is not determined by which way you are facing but by the game somehow. so if you turn to your left and push the "glide forward" button you start shifting sideways! Turn all the way around and it's now a "glide backwards" button. This gliding is pretty sickening even when looking in the direction that you are facing. Crouch has no movement or animation, you just teleport to about shin height, which is far too low for a crouch anyway.

Scale: in one hand appears your vive controller at normal size, in the other is a MASSIVE tricorder type thing. Easily 5 times the size of the vive controller in the other hand. To make this worse you can't read anything on it without moving it closer to your face making it take up half of your entire field of view. Scale wise it's like carrying around a briefcase sized tablet in one hand.

In short things like crouch need to be removed when playing in the vive, as players will just crouch. Also unbind things like rotate left/right and glide forwards (unless it can go the direction the player is facing). I understand these controlls are trying to be appropriate to people with the Rift, where they might not be able to crouch or turn and are just head tracking, but why then bind these controlls to the Vive controller??

If you own a vive PLEASE do not put people into this game as it will taint their opinion of VR forever.
Helpful? Yes No Funny
T Breezy
( 15.6 hrs on record )
Posted: June 26
Long gameplay with a really good buildup in plot to a very abrupt and unsatisfying ending. The graphics are pretty and the gameplay is addicting.
Helpful? Yes No Funny
( 5.7 hrs on record )
Posted: June 26
From the creators of "The Ball" comes a far more confident and genuinely interesting offering, serving up a slice of survival adventure that for once, doesn't require you to harvest a ton of wood.

The Ball was a really good game, don't get me wrong, but it was at it's core, about "The Ball", and as such effectively was centered around a singular note, navigating and solving puzzles with the titular ball. It was an excellent exercise in good puzzle gameplay, with a smattering of platforming and a side dish of adventure story nonsense if you did a bit of skimming into it, but it was a first try for the studio, so really it was mostly for them to get their eye in and to make sure they weren't doing anything mechanically wrong. In that sense, "The Ball" was a roaring success.

"The Solus Project", that's a far different proposition, this is a game that actually goes several steps further, creating a real story around your actions, a limited survival system that whilst not lethally challenging in "normal" difficulty (in hardcore however, you'd best believe it can punish you fast) does serve as a constant reminder to keep fed, watered and rested, and a zelda-like crafting and inventory system that gradually expands your reach and your ability to explore an alien island that you've just crashlanded into, nose first.

A very beautiful, desolate land, it's like Sweden, but an unearthly Sweden

And oh what an island it is, it's genuinely beautiful at ultra settings, whilst managing to remain fairly decent looking even if you tamp down on the pretty, whilst there's very little to actively contend with in the sense of wildlife and movable nastiness, there's a fallen civilisation that's left behind a lot of high tech nastiness, and a lot of that can, and will kill you if you're not paying attention. You learn pretty fast to keep an eye on the floors, ceilings and immediate surroundings if you're indoors, and your atmospheric readings if you're outdoors, as the outdoor temp can swing wildly between "So cold it freezes your genitalia off" to "So hot not even ice cream will help", this doesn't count the weather cycles, which seem to take their cues from America circa 2016, complete with tornadoes, blizzards, torrential rain, heatwaves, and that's all in twenty four hours.

Your primary mission is to re-establish contact with Solus command, and effectively to warn them that the planet has a giant energy cannon that is being operated by the remaining natives that can and will blow anything out of orbit (as seen in the intro), so it's likely a really, really bad idea to come knocking at this planet unless they fancy a dose of highly concentrated plasma being slung at the colony ship (almost certainly a bad plan).

Over the course of the game you'll get a bunch of downrange transmissions sent to your dinky little PDA from Solus command who are getting progressively more panicky at the state of the Solus probe teams, it seems most of them have not ended up in places that would qualify as "safe", but more than that would be deemed spoilery, so I'll keep that bit quiet.

Unfortunately, whilst you might be "A" martian, you're no Matt Damon

The game leaves you alone to deal with the hazards posed by Gisele, the planet you are stranded on for the bulk of it, and essentially puts you in the shoes of "The Martian" but instead of trying to survive, you're trying to explore and figure out just what in the name of dieties is going on with the planet, you'll be spelunking through caves, picking through the remnants of a previous civilisation, and dealing with some genuinely creepy stuff as you work your way into the bowels of the planet. As you progress you'll gain an inventory of useful items for helping you deal with the various environmental hazards, starting with simple tools and working up to the really helpful stuff like hammers, teleporters and ropes to pick your way through.

Some areas are very much "linear", you'll go through them and unlikely revisit them unless you're going secret hunting, others are much more exploratory, since you'll have to scour them for the parts of the comms tower, but in either case, you'll be roaming Gisele back and forth for a significant sum of time, probably 12-16 hours for the average player. If, like me you got this during the sale, this is a fantastic buy and well worth the money. At full whack, potentially a tricker choice to make depending on your love for exploration games, if you -really- like them, then it's a safe recommendation, if not, you may want to wait for the sale to hit.

Final Thoughts

The Solus Project marks a coming to form from the creators of "The Ball", it's a much more confident and complete game, and it definitely marks their graduation from promising developers to fully fledged and talented rising stars. If the Solus Project is indicative of what we can expect of their things to come, they've a genuinely bright future among the distant echoes of space.

Verdict : Recommended, if you like survival exploration games, upgrade to highly recommended.
Helpful? Yes No Funny
( 4.5 hrs on record )
Posted: June 26
Very cool game and experience..and finally the option to walk instead of teleport or both...I dont suffer from motion sickness , so its nice to see developers have the "either or" option
10/10 just for the control options..... so far its a really cool game ...highly recommend
Helpful? Yes No Funny
( 5.6 hrs on record )
Posted: June 26
This game is a huge sleeper. Nobody is talking about it and it is so much fun. I thought it was just another survival game on an alien planet but it has this rich story to go along with it. Not just the main narative but spend enough time looking around and you'll find all sorts of interesting things out. I cannot recommend this enough, great game.
Helpful? Yes No Funny
( 13.5 hrs on record )
Posted: June 26
This is an intense game. I love it so much and there are no enemies, only the enviroment! Each minute gets you closer to what happened on the planet. 10/10
Helpful? Yes No Funny
( 16.0 hrs on record )
Posted: June 26
I spent the past 2 days playing through and holy hell it was bloody great. It kept me engaged and it made me want to keep playing till the end.
My favorite thing about the game was the disasters. I just wished there were more. The music, the scale of them they were amazing. The ambiance was amazing, everything looked nice, the survival gameplay was good. Especially the heat mechanic in the later areas.
The only problem I had was playing on normal difficulty. When I got to the first monster I literally couldn't do anyhting to get past it. it would always come for me no matter what, so I had to drop the difficulty down. Other than that dodging the other monsters was easy but amazing. Especially when it was pitch black and you just hear the music then you see a flashing light head your way.

Overall I rarely pick up a game and play it completely blind but I'm happy I did so here. It cost me 16 hours of my life but it was worth it. Good story, great environments, good gameplay mechanics and amazing atmosphere.
Helpful? Yes No Funny
( 6.0 hrs on record )
Posted: June 26
Played all the time on HTC vive, overall it is a great experience but the controls are not the most intuitive yet.
It misses some functionalities like to be able to move backward and an item selection inventory ;)
I'll look forward for these improvments to continue to play this game.

Thank you and wish you a good continuation !
Helpful? Yes No Funny
( 1.0 hrs on record )
Posted: June 26
too scary to play
Helpful? Yes No Funny
( 9.0 hrs on record )
Posted: June 26
Got this game on the June sale and I have to say this is 100% worth the price for the amount of content here.

Without giving too much away the atmosphere of this game is great and a lot of detail was put into the design of the alien world.

While the VR component is pretty new there are a few niggling interface issues but nothing that would stop you playing the game solely in VR. I'm 7.7 hours in and have been having a great time. I don't tend to get VR sickness so the locomotion has been fine for me.

It would be great if the inventory system was a bit more fleshed out that next/prev item.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
15 of 17 people (88%) found this review helpful
1 person found this review funny
17.8 hrs on record
Posted: June 22
Absolutely loved this game and the whole story of it. Immersive with just the right amount of creepy scenarios, monsters and puzzles. Beautiful graphics and it´s nice to get to play a complete game on Vive for a change instead of early access beta ones. If there´s anything the devs could improve on, it would be the inventory system. It can be irritating at times when you scroll past an item and you have to do another circle of scrolling before the item comes up again.
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15 of 17 people (88%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: June 19
This is a VR Review.

I bought this game due to it's roomscale VR and motion control support, and long gameplay time.

This game has a lot to it, however, I didn't realize this was a survival horror game. Or at least from how far I am in it, I think it is. I believe this is supposed to be a survival game, but even the smallest creatures in VR as so surprisingly scary. Everything in it is so scary because it's VR.

The controls for roomscale are still being hashed out, but in general they aren't bad. I'd say I have more of an advantage compared to those in seated experiences due to the teleportation mechanic. However, this is not a reason to stray away from this game.

If you're considering buying this game for VR, I'd say this is a full game, which is something not seen often for the early stages of VR. I recommend this game for that reason. The controls being a work in progress show that they wanted this in players hands as soon as possible.

I don't think I'll find the courage to finish this game. However, I do applaud the content and presentation.
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20 of 27 people (74%) found this review helpful
2 people found this review funny
22.9 hrs on record
Posted: June 23
Excellent game once I got past the early stages of survival.Would have liked a map and a manual save but sleeping for an hour got round that.Also renamed the save game once or twice just in case.(Non VR)
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8 of 9 people (89%) found this review helpful
80.8 hrs on record
Posted: June 20
The Solus Project - What A Great Experience!
You find yourself in orbit of a newly discovered planet in an attempt to rescue humanity from extinction back home on Earth. Suddenly your mothership is engaged by an unknown entity, forcing your immidiate emergency descent to the surface of Gliese-6143-C.

Things are not what they seem at first. Your are confronted with servere weather conditions, harsh climate and only a few basic things to help you survive. Sleep, hunger, thirst, temperature and body wetness play a fundamental role in the game and it is up to you to learn how these parameters are affected. No one is holding your hand here.

Throughout the game you come across texts and inscriptions. Sometimes segments of text refer to ancient history known to humans on Earth today. Is there perhaps a connection between our civilization and that of Gliese-6143-C? In other places you might come across inscriptions seemingly belonging to a complete different entity. Who were these former planetary settlers?

The Solus Project (TSP) has a consistent storyline but also a lot of variation as you encounter different environments from blazing cold to heat only comparable with that of Hell itself. As you will learn there are clever ways to comply with these extreme conditions during the game. As a sci-fi fan myself I really appreciate the way the devs have used their ingenuity throughout TSP. You will almost surely become immersed right from the beginning!

TSP offers some great environments! I have been perplexed several times during the game by the size and scale of things. Some of the buildings you encounter are asbolutely megalithic! Huge structures with many secrets and hidden bonuses giving you advantages in movement-speed, falling-damage and lots more! You also come across massive cave systems (which can be somewhat difficult to navigate in for the first-time player, hint: beacon) with countless secrets, adding yet another dimension to the game's survival aspect.

TSP clearly targets the curious and explorative gamer-segment and there are a couple of pretty neat puzzles aswell. The game can get pretty eerie at times but it's not actual horror. I have gotten some pretty good scares in the game where things looked to be something they were not!

A place where TSP falls short though, is in the conclusion of the game. I was left with more questions than before I started the game, and there doesn't really seem to be a final wrap-up. The mission objective of TSP is to ensure the survival of mankind, but this issue is quickly dealt with by introducing the discovery of another habitable planet found through the Aliens' starmap.

There are many hours of gameplay in TSP and if you love sci-fi it's packed with that!

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9 of 12 people (75%) found this review helpful
2.3 hrs on record
Posted: June 20
Product received for free
Best VR game for me so far. I played this on the Xbox preview program and thought it was ok. Playing on the Vive was amazing! I preffered palying with the Xbox controller in VR over the wands though. This finally makes me happy to have VR. So far, I feel like it's a "real" game compared to most of the product demo style games.
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5 of 5 people (100%) found this review helpful
12.2 hrs on record
Posted: June 25
this was a really enjoyable experiance with a pretty good story though the ending was a bit meh. im sure if you collected all the secrets and stuff theres probably a good 20+hrs to be had. i had some performance issues with stuttering especially while in the out side areas but i believew theres a fix for this.

overal if you like exploration games with a good story and a twist at the end then this is the game for you
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4 of 4 people (100%) found this review helpful
8.5 hrs on record
Posted: June 25
This game is outstanding! It is the BEST SURVIVAL GAME that I've ever played! Many other survival games fall short of excellence for one reason or another, but alas, it has been achieved! This isn't your typical game with enemies running around and fighting. This game is truly about survival. The only enemy you truly fight is the plethora of wild climate changes and climate anomalies, which will effect your health if you aren't careful. This means avoiding rain if possible, keeping cool on the hot days and warm at night, along with getting a proper rest. Sleeping is important, you must find a safe place to sleep as well. The music is great, the environment is stunning, and the game performance is excellent. Gameplay is fun and elegantly intricate with simple ways of achieving complex things (e.g. REALLLY easy to make a torch, etc.). I would recommend this game to anyone, because aside from the survival, there are tons of secrets to be found (which help you in your survival efforts). In my gameplay thus far, numerous awesome events have occurred, and I was immersed deeply in the gameplay the entire way through. This game is one of my new favorites, and I can't wait to get back to this planet to continue my survival, and my mission. I may be the last hope for those that remain out there, I must try to survive and make contact. Enjoy the game everyone! I am loving it, and I will keep my review updated as my story progresses.
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4 of 4 people (100%) found this review helpful
6.0 hrs on record
Posted: June 26
Played all the time on HTC vive, overall it is a great experience but the controls are not the most intuitive yet.
It misses some functionalities like to be able to move backward and an item selection inventory ;)
I'll look forward for these improvments to continue to play this game.

Thank you and wish you a good continuation !
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6 of 8 people (75%) found this review helpful
9.5 hrs on record
Posted: June 21
Obviously I just started the game (only two hours on record), but this game is so awesome in VR that I really had to write a review!
You're stranded on a weird alien planet, not knowing what is going on here, what dangers await you, and with a vast, beautiful landscape to look at. Sounds awesome? It really is!
I really love how dynamic the landscape appears to be and how dangerous this new environment feels - yes, nothing really jumps you (at least not that far in the game), but you certainly feel threatened. The atmosphere is really fantastic which it manages to uphold the whole time.

VR controls:
It's really great that you can adjust so many options - do you prefer to walk around yourself? There you go. Do you prefer teleporting around? There's also an option for that.
The controls themselves are not perfect (not very intuitive), but after a while you certainly will get used to them.

Overall I think this is one of the greatest experiences which I had so far on the HTC Vive and I'm really looking forward to continue the story!
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6 of 8 people (75%) found this review helpful
4.2 hrs on record
Posted: June 21
Product received for free
You begin The Solus Project as a crew member aboard a colony ship sent to find a new home following the destruction of Earth. After an unknown event causes you to crash land on an alien planet you find yourself wandering out into the wilderness trying to find survivors and a way to contact home.

The Solus Project is by and large and exploration game with some puzzle solving with the survival aspects never really causing too much concern. I played the game on medium so if you are looking for more of a survival edge to your experience it may be worth cranking up to hard from the get go.

As you explore the hostile planet it becomes clear this is not an empty planet at all as you start to uncover signs of civilisation. To not give away any spoilers I will not talk about this in detail but let’s just say that the bits of civilisation play a key part in the game’s narrative and exploration.

You have a number of other items at your disposal such as a teleporter which is useful for getting through gaps and up ledges and a beacon allowing you to return if you get lost in a cave. There is also a basic crafting system allowing the creation of items such as a fire torch but this never seemed to run out and could be out away in your inventory for use later.

The inventory system is actually one of my least favourite parts of the game. You can actually hold a lot of items and cycling through these can take a really long time. Especially when stood in pitch black trying to search through mountains of food and water bottles in search of the flaming torch.

Visually the game is gorgeous and contains some of the best weather effects I have ever seen in a game. The tornado and meteor showers that occasionally fill the landscape are awe dropping and were one of the first times in a long time I have been genuinely impressed by graphics in a game.

The pacing in the game is a little odd. The game is broken up into a series of “islands” connected by underground caves. These cave sections are usually one long corridor connected by a series of puzzles and these often felt too long to traverse. Equally while I get the idea of wanting to make the players feel like they are on a massive planet (even though we happen to crash land literally next to these alien structures) some of the outside areas are a little sparse and could do with being a little more densely packed with stuff to see and things to explore.

A few little gripes aside The Solus Project is an excellent adventure game that I enjoyed playing although I do feel that the game actually being a little bit shorter and more concise would have helped it in the long run.

This written review was taken from our original video review which can be found: Here
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