Take command of HEROCORP™ and launch a Preemptive Defence Campaign™ against parallel dimensions in OTTTD, the most outrageous Tower Defence title around.
User reviews:
Mostly Positive (162 reviews) - 79% of the 162 user reviews for this game are positive.
Release Date: Aug 6, 2014

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Buy OTTTD - Deluxe Edition

Includes OTTTD + 1 Dexluso Armour type, 1 Dexluso Gun and a Deluxe Wallet - 69,000 starter coins and 11 medals.

Buy OTTTD - OTT Edition

Includes Deluxe edition + Art Book PDF, OTTTD poster artwork, 3D Printer files for the HEROCORP soldiers, Your name in the credits as an OTT supporter and a OTT Wallet stuffed with 101,010 coins and 42 medals.


Recent updates View all (6)

June 7

Surprise Attack Sale, OTTTD 50% off!

Listen up soldier! Just a quick update to let you know that Surprise Attack Games is having a sale to celebrate a brand new localisation update for their terminal-based hacking game, Hacknet. So tell all your friends, because there are some great deals, including 50% off OTTTD!


You can also view the entire Surprise Attack Games catalogue by clicking here!

Until next time, watch out for those sharks!

Steve - Community Manager

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About This Game

Lock, load and let the gibs fly in OTTTD, a Tower Defence/RTS game with RPG elements that pits you against some of the weirdest creatures in the multiverse.

OTTTD stands for Over The Top Tower Defence, and you'll see why when you're blasting 9 kinds of hell out of a Cactus Ghost that's making a beeline for your battlefield HQ. You play as a commander for HEROCORP™, the 4th largest private military organization in the galaxy. A long period of peace has left the company coffers a little bare so the science division developed Trans-Dimensional Rifts, opening up lucrative opportunities for war in other universes. It's like Starship Troopers meets Stargate meets Spaceballs, with way more explosions!


Ridiculously definitive edition
Prepare your eyes and ears for incredible deluxe-ness! Featuring crisper sound and high resolution graphics, the PC release of OTTTD will leave you feeling like you've actually stepped into an alternate universe and started blasting everything to smithereens.

Deep RPG Mechanics
OTTTD lets you choose from 7 hero classes to make up your squad of 3 battlefield employees. The more action they see the more XP they earn, giving you the chance to level them up through custom skill trees, including powerful combat abilities to unleash during the fight.
• 30+ active abilities
• 40+ passive skills
• 30+ equippable weapons
• multiple armor options with stats to suit your play-style

Weapons! Weapons! WEAPONS!
With 12 tower types to build and 6 different firearm classes, HEROCORP™ has got the hardware to ensure you can wreak havoc in your own personal style.

Disgustingly varied foes
The range of enemies in OTTTD is wide enough to soothe even the itchiest trigger finger. Floating eyeballs? Check. Gunclams? You know it. Giant armored Wartoises? Of course. You'll even go toe to fin with a giant flying shark, and show the mythological Kraken who's boss!

The Story
The year is 2136. You work for HEROCORP™, the universe’s 4th largest private military force. Your job is to “preemptively defend” the Earth against alien dimensions. As long as you complete the missions under budget and fill out the TPS reports in triplicate, everything goes smoothly.

Is pre-emptively defending Earth ethical? Who cares when the money’s good!

Deluxe Edition

HEROCORP understands the needs of the more discerning battle commander, hence the Deluxe Edition of OTTTD. In addition to everything in the pre-order, you'll get the Deluxo weapon and armor sets. Recently developed by our Lab Division, the Deluxo Range gets more powerful each time your soldier levels up, making it worth its weight in requisition forms. We'll also throw in a Deluxe Wallet, with 69,000 coins and 11 medals to buy yourself something nice.

• Dexluso Armour - Armour that gets stronger as you get stronger
• Dexluso Gun - Gun that gets stronger as you get stronger
• Deluxe Wallet - 69,000 starter coins and 11 starter medals

OTT Edition

In addition to everything in the Deluxe Edition, the OTT edition comes with rare Cheese Armor set forged by our Dairy Division, which helps your soldiers get more XP and coins on the battlefield.

You will also receive these bad boys:
• An Art Book PDF, full of concept sketches plus more visual treats.
• OTTTD poster artwork. Looks amazing on 100% of walls.
• 3D Printer files for the HEROCORP soldiers, so you can battle command IRL.
• Your name in the credits as an OTT supporter. Welcome to history, baby.
• An OTT Wallet stuffed with 101,010 coins and 42 medals, to give you the financial edge on your enemies."
• Bonus Armour - “Vintage Combat Cheddar” - 20% XP bonus and 5% coin bonus

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP/Vista or later
    • Processor: 1.4GHz or faster
    • Memory: 1 GB RAM
    • Graphics: Any from the last 4 years
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    • Sound Card: All soundcards would work
    • OS: 10.7+
    • Processor: 1.4GHz or faster
    • Memory: 1 GB RAM
    • Graphics: Any from the last 4 years
    • Storage: 300 MB available space
    • Sound Card: All soundcards would work
    • Processor: 1.4GHz or faster
    • Memory: 1 GB RAM
    • Graphics: Any from the last 4 years
    • Storage: 300 MB available space
    • Sound Card: All soundcards would work
Customer reviews
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Mostly Positive (162 reviews)
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117 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
28 of 28 people (100%) found this review helpful
313.1 hrs on record
Posted: October 3
OTTTD is an extemely fun tower defense game that doesn't take itself to seriously. That's not to say the game isn't challenging though. The cartoon like graphics are very good and I also enjoyed the chatter of the chars as they were instructed to do my bidding. Plenty of characters are available to play with and learn what works best on which maps. However, once you open up a few chars I would suggest you stick with 3 or four of them exclusively if you want to 100% the achievements as two of them can take awhile if you do not. I have only one complaint about the game and that is sometimes the mouse arrow disappears for a bit at the most inoppurtune times and also it can be difficult sometimes to get the right character selected because sometimes you think you have clicked on the char only to find another one still highlighted. The game represents the tower defense genre perfectly with plenty of maps and plenty of different types of towers and placements. Mix in the correct chars and you can dominate a map, if not it may take awhile to three star each map. I highly recommend the game as it is easy to learn but is a challenge to master.

*It says I have played this 313 hours to complete it but, I have a big chunk of afk time, plus after I had played the game quite a bit, I forgot to save my game to the cloud and had to start over when I lost all my games/saves do to a pc issue. So it should not take 313 hours to complete.
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Most Helpful Reviews  Overall
61 of 73 people (84%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: August 6, 2014
I've played for 2 hours and made it to mission 11 of 20. I didn't realize it was a PC port of an android title until after I started playing, so at first I wasn't sure that it was a good choice. It turns out however that;
- It's pretty fun and has some cool and sometimes pretty amusing features
- After playing the standard edition, deluxe and OTT versions don't sound worth it at all

At first maps looked like they were way too small and felt cramped. Tower placement is restricted to spots around the map marked with an X. Also you can't increase the speed of the game. None of these were really an issue in the end later maps were big enough and you just need to make sure you have a good combination of different types of towers in limited locations where you are able to place them. You also have a pool of up to seven heroes, three of which you can take onto the battlefield each stage. I unlocked five of them by stage ten. They can be ordered around the map to attack enemies and also have special abilities which can be upgraded as your heroes level up after completing stages. My favorite heroes were the recon and rocketeer. The rocketeer can periodically call in a powerful cruise missile strike anywhere on the map. The recon was able to mark targets so that the rocketeer and any missile turrets could fire missiles at them even if they were out of range. That was my favorite thing about this game. Not every tower defense game has stuff like that. Also you can buy weapon and armor upgrades for your heroes. This is how you spend your coins and medals. I just bought the standard version of this game so I earned all my currency just by completing stages. Some of the stuff is pretty expensive especially the armor, so I could only afford basic weapon upgrades. This didn't really seem to matter, I still kicked ♥♥♥ without better gear. I don't see why you would want to get the deluxe or OTT editions of this game just for extra coins and medals. 100,000 coins will only get you two sets of basic armor... You also use medals to resurrect fallen heroes between stages, but so far my guys hardly ever died. I don't seem have a shortage of medals. Again another reason why I don't see the point in paying more real money for coins and medals. Why would you pay for extra currency in a non free to play single player game?

Some of the enemy models were really amusing. There are giant disfigured teddy bears that shoot laser beams out there eyes and obese green skinned cleaver wielding zombies that ride mobility scooters lol amd puke gibs all over your turrets and heroes. Also I really liked some of the dialogue, one the heroes sends up Batman 'my throat hurts... do you have a throat lozenge?' lol

Maybe there are actually people out there who want the extra art and stuff. But the Deluxe and OTT editions are over double and triple the price respectively of the standard edition. This problem is easily solved by just getting the standard edition lol, which I recommend trying.
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36 of 40 people (90%) found this review helpful
1 person found this review funny
34.5 hrs on record
Posted: August 8, 2014
My original review was fairly critical of this game due to the controls. Within a short period of me posting my review the developer personally responded to my criticism, thanked me, and then a week later released a patch that addressed the vast majority of my complaints.

Seriously, at this point I'm incredibly impressed. The game is quite fun and the developer clearly cares about their product.


This game is pretty solid, even with the little bit that I have played. At this point I am really wishing I would have bought this on iOS or Android though because the PC ports has some issues with the controls that leave me feeling frustrated because I feel like I am playing on a touch screen but I am forced to use a mouse as an intermediary. So much standard PC game design convention is thrown out the window just to make this a fast port.

1) Everything is accomplished via left-click, including moving your hero. Let's face it, the standard PC control for moving your hero from point A to point B is to right click.
2) The battlefield camera is incredibly myopic and should be able to zoom out a bit farther on larger screens.
3) The battlefield camera doesn't auto detect your mouse position and start scrolling the screen over when you mouse gets to the edge of the screen. Instead you must left-click on an empty area of the map and then drag the screen over as if you were using a touch screen tablet.
4) The scroll wheel does nothing useful. If it isn't going to zoom in and out very much, It should probably be set up to scroll through your heros in the same way as the tab key does instead.
5) When you have a special ability queued up your cursor doesn't give any indication that you are in that context. If you're activating a special ability and are moving the mouse we tend to expect our cursors to reflect what is about to happen when we click.

As I said before, I really like this game. On mobile I would really, really enjoy it. Unfortunately the PC controls are just nothing more than a sloppy port from a mobile game. I'll tolerate the annoying PC controls because I'm enjoying it regardless
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27 of 28 people (96%) found this review helpful
60.5 hrs on record
Posted: October 27, 2015
If you like tower defence games, you will love this one!
Just keep in mind that difficulty is increasing significantly with each level, so every round is a new challenge.
Your super dooper troops, which were once able to reduce enemy forces to dust, will be wiped out unless you bring them more upgrades.
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27 of 28 people (96%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: December 26, 2014
Tower Defense is one of my favorite genres, and this is one of the best TD games on steam.

To start It has tight controls, and a smart hotkey layout. I found this to be the main problem with most of the tower defense games I have tried so far.

The only issue I have with the game is that tower placement is restricted to pre determined areas, this lowers the difficulty of the game and the strategic aspect. However as you progress further It becomes less of an issue as the maps become bigger.

I would rate the game 8/10
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44 of 61 people (72%) found this review helpful
3 people found this review funny
2.1 hrs on record
Posted: February 16, 2015
***Written using a key provided by the Developer for review purposes***

OTTTD (Over The Top Tower Defense) is a tower defense/RTS game with RPG elements. In OTTTD you assume the role of a HEROCORP™ commander who is waging war in another universe for lots and lots of money. This universe has some pretty crazy creatures roaming around in a couple of different areas and you'll fight them over the course of 25 missions.

+Nice design and cartoony art style
+Great soundtrack
+Good camera controls
+Lots of gore (the amount of gore can be changed) and gore, as well as shell casings, stay on the map for a long time before disappearing
+You get characters to fight on the ground who have special abilities and have skill trees to unlock more abilites, skill points are awarded each time a character levels up after a mission
+Good voice acting
+Variety of unique, and some not so unique, enemies
+Four different basic towers, each with two main upgrade ranks and a specialisation
+Has some really funny lines in it
+It's very challenging without feeling too difficult
+You can buy weapon and armour upgrades for your units
+Each of the twenty-five missions has a story mode as well as an endless mode

-Towers can only be built at predefined locations which takes away some of the fun of figuring out what tower is best where
-There's no collisions between enemy units so faster units move straight through slower ones rather than stacking
-Weapon and armour upgrades are extremely expensive
-There's only three different environments for the twenty-five missions


Despite its imperfections this is a great TD and a must have for all TD fans.

El K.
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22 of 28 people (79%) found this review helpful
1 person found this review funny
13.4 hrs on record
Posted: August 8, 2014
Fun, thoroughly enjoyable game, but doesn't feel quite right on PC.

OTTTD is mainly a tower defence/rts/rpg hybrid. You build your towers in fixed spots, level up and unlock abilities for your characters, then mess up a bunch of enemies.

First the positive. It is a very quirky, characterful game. I've smirked on a number of occasions when the next bad guy starts walking down the paths. If undead teddy bears, giant flying shark fortresses, and 'shanktopuses' are your thing, then get this game!
Music and sound effects are good, as is the voice acting. Didn't turn me off or make me cringe, which as a sound designer myself, is a really good thing.
The whole atmosphere is great, and whoever wrote all the little jokes on the items/upgrades/achievements needs a pat on the back.
And of course, gameplay is smooth, easy to get the hang of, and quite intense in the later stages.

So, it all sounds really good, right? Well it's important to know that this is technically a port of a mobile game. I was aware when I bought this, and it certainly shows, but it's not necessarily a bad thing...in places.
For example, it is easy enough to get coins and medals (the respective currencies) in game, and the option for microtransactions is absent (or at least, I couldn't see it). This is obviously a big thumbs up, although it makes the fancypants versions for sale kind of obsolete unless you're into the extras.
However, when a character dies, you have a time limit before you can use them again. You can speed this up at the cost of a medal. To be honest, I wasn't that bothered by it initially, as earning medals is easy, but that changed once I unlocked the first endless level. If your characters die, they gain 0 experience AND you have to wait for them to revive. Getting no exp from a 15+ wave run is one thing, but then having to wait 45 minutes (without using a medal) to revive is another. Not cool.
NOTE: After playing it a little longer, this no longer becomes an issue, as you'll have a huge surplus of medals.

Another example would be that, in order to pan across the stage, you actually have to click and drag, like using your finger on a tablet. Not a bad thing, but I'm more used to the rts-esque camera-follows-the-mouse deal.
There's also little in the way of settings customisation, although if you bought this game with that in mind, then I don't know what you expected.
A lot of these small things constantly remind me that it's a mobile port. Too many control/mechanic decisions feel a little foreign to the keyboard and mouse. It's unfortunate that these small issues glares over an otherwise fantastic game, because I've thoroughly enjoyed every moment of the actual gameplay.

If you can accept that, then you should definitely check this out. Definitely worth the current price (the standard edition anyway).
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12 of 12 people (100%) found this review helpful
1 person found this review funny
67.7 hrs on record
Posted: December 15, 2014
10/10. This is tower defense done right. I have nearly every tower defense game on steam. It's my favorite game genre. I just played through the whole campaign of OTTTD, and it was the most fun I've had playing tower defense in a long time! I've already started replaying maps just for the fun of it. There's also Endless mode.

OTTTD is an excellent mix of TD, RTS group tactical play, with the leveling elements of RPG. You have all of the classic tower types, plus you have several characters, and you can bring three of them onto the battlefield and control their movements and their special attacks. Each character is unique. The whole game is unique, with a style all its own, while still feeling like a classic tower defense game with lots of extras.

Everything is extremely well-balanced. The maps are challenging, yet certainly doable if you make wise choices with your characters and towers. Each character brings something different, and some of their abilities play off of each other and the towers. There is a lot of variety in the maps. Some characters are more useful on some maps than others, and some work better in certain group combinations than others.

There's a lot of high quality game here for the money, especially with Endless mode.
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14 of 16 people (88%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: August 9, 2014
I was a bit skeptical of this game given its mobile origins, but I am happy to report that my fears were unfounded.

OTTTD is incredibly awesome! The plot basically boils down to soldiers being out of work in a utopian society, so a company hires those soldiers to fight wars in other dimensions before the wars even happen. This means that the bulk of the game's plot sees you traveling to foreign planets and killing anything that moves.

As is somewhat typical with modern tower defense games, you unlock more towers and more tower upgrades as you progress. This ranges from the typical machine gun tower, missile tower, etc to eventually things more exotic things like death rays.

There's a sort of rock paper scissors aspect that starts to take shape in-game as some enemies are vulnerable only to specific attack, as well as introducing flying enemies etc. This means that you can't simply choose one type of tower and max it out to steamroll each level.

What makes OTTTD different than a lot of other tower defense games is its sense of humor and the soldiers which I previously mentioned as part of the plot. For each mission, you can bring along three soldiers. They function and unlock similarly to the towers except that they can walk around the map. Additionally, each soldier has their own set of skills, with skill trees that can be filled out as they level up. It's honestly difficult to decide if you're going to take a soldier into battle with strong offense or take a weaker character who can boost tower abilities. It's extremely well balanced and each soldier feels different. You can also buy different equipment for each soldier that will change their stats and appearance.

What really helps everything in the game feel different is its sense of humor. Each character has their own personality and set of dialogue that they will say as battles go on (though it will repeat somewhat frequently) with some characters talking about how the battle is boring them, how violence is bad, etc. It helps the characters feel a little more important than just walking towers. There are several planets to wage war on with a variety of strange enemies and unique environments. It kind of feels like if Starship Troopers was made into a 1980's cartoon in a lot of ways.

There are over 20 main missions in the campaign, with several boss battles scattered throughout. As you progress, you unlock stars which can be used to unlock levels in the "endless" mode.

Overall I feel like the game is worth the money and doesn't suffer any major drawbacks from its mobile origins.

10/10 Would invade alternate dimensions to create a war economy again.
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23 of 33 people (70%) found this review helpful
Not Recommended
25.7 hrs on record
Posted: May 28, 2015
+ Awesome/fun voice acting: they are based on popular recognizable characters
+ goofy art style
+ Heroes are very different from each other
+ skill tree has fun and different options for each hero
+ 3 defined ways to attack and defend. Simple and fun
+ short battles
+ lots of heroes
+ heroes can die and you have to pay a small toll to revive them or wait 40 minutes. It forces you to try different heroes

+- preselected places for turrets. If it is well done, both approaches can work. I much rather selecting the locations by myself tho

- The way to pass certain levels (after the middle of the game more or less) is leveling up your characters. No strat or micro is going to work. The game want you to repeat the same level over and over until you are strong enough. This is the main CON. Without it I would had probably recommended this game. Leveling up is fun when is not the objective of the game.

- you CANT really try different characters for different approaches to the levels. Leveling up is too important and is a very slow process once you reach level ~20. You cant really progress with heroes under level 20 after the middle of the game.
- skills trees are completely arbitrary and you have to spend skill points just to find out if the random box in the top of a column is worth it.
- shortage of skill tree points to spend. They come from leveling up.
- no way to fast forward. The money you get from sending the next wave in when is possible is negligible
- no really level description. You have to suffer it at least once to know what is going to happen. In the first levels you can resell and readjust your gameplay during the game sucessfully if you feel something is not working out... this is not possible any more after a while
- Its a phone port and it shows:
-- when you select a hero, the screen centers in the hero. You cant really micro.
-- wheel mouse is very slow
-- you cant rebind keys
-- you cant click in the same spot twice for movement (ex. select 2 heroes to go to the same place). You have to click to a slightly different point. There a few positions that the hero outright refuses to go to without an apparent reason.
-- sloppy path algorithm for hero movement in general and sloppy selection.
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Recently Posted
77.7 hrs
Posted: September 15
Nice timekiller!
Helpful? Yes No Funny
Kyo ❤♛M♛
1.5 hrs
Posted: September 11
Great game, good price :D
Helpful? Yes No Funny
18.7 hrs
Posted: September 11
Product received for free
This game was the most beutiful and addictive thing I have ever played. It is incredibly good for a mobile game, and the humor, gore, and awesome music just leave you wanting more!

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26.9 hrs
Posted: July 20
Why this game sucks:
-Horrendously poor AI, I mean, catastrophically, game-breakingly awful is most of what ruins this game. All it would take, would be something allowing me to adjsut target priorities for my towers and heroes so they don't all shoot at some wandering idiot while enemies are in range and attacking my base (oh and make it work).
-No way to detect cloaked enemies. This is made worse by the fact that your idiotic tower AI makes hitting them with AoEs (their only weakness) unreliable. Ultimately, something like this with no tower to counter it in a TOWER DEFENSE GAME is insane.
-Poor telegraphing of various aspect of the game, such as hovering enemies being different from flying so AA turrets cant hit them. Sometimes I can't tell if it is terrible AI, a glitch, or intention when my towers can't target certain enemies.
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11.5 hrs
Posted: July 8
Every so often while playing games, and maybe more often on Steam, you encounter a game that's a bit of a heartbreaker; one that could have been a lot better if it had a few changes. But it doesn't get them, resigning it to mediocrity or worse. That's how I feel about OTTTD here.

OTTTD - which stands for Over The Top Tower Defense - has a lot going for it at first. The game looks nice, the towers you use all sound nice when they shoot, and the corporate setting produces some genuine humor. In addition to regular towers, the game also gives you nine heroes you can take three of into maps. Much like Defender's Quest, they all have skill trees, and equipment you can buy them.They specialize from things like long-range attacks, to a tank/damage dealer, to a saboteur who can disable the enemies in various ways.

I liked the idea of coordinating them with the towers, but unfortunately the game has some really annoying quirks to it. The most glaring is that many enemies in the game can and will attack both your towers and heroes. The latter isn't too bad, since you can buy armor for them and keep them out of harm's way if it comes to it. With the former, the only way to mitigate damage is leaving a hero nearby a bunch of towers so they can repair them (which sort of kills the idea of being able to send them wherever you want), building shield towers, which are fairly expensive, or just flat-out spending money to repair ones that break if neither of those is an option. It feels like if only your heroes could be damaged, the game would be much smoother.

The game is also a mobile port, and runs into the same problem as Prime World where it seems based around grinding. Thing is, there's no way of making your towers stronger, meaning that the only progression is with your heroes. Unfortunately, that's so slow on both fronts that it sort of kills the idea of swapping out different heroes: it seems far more practical to just pick three and stick with them the whole time. Annoyingly, though, the skill trees for each hero are obscured until you put points into the spots below them, making it impossible to plan ahead barring a guide. You can respec, but it costs some of a rare currency.

With that in mind, there's one flaw of the game which to me demonstrates that the developers didn't care too much about porting this to PC. If any of your heroes should happen to kick the bucket, upon going back to the level select, you're presented with a respawn timer for the hero in question, which you can skip with a bit of the aforementioned currency. That's right, a mobile style timer...in a paid version of the game. It doesn't seem like removing a nickle-and-dime feature like that would have taken much effort, but they didn't do it. With some changes I think OTTTD could be a lot better than it is, but at the moment I can't really recommend it when there are so many superior games in the genre.
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Porn Hub
17.5 hrs
Posted: June 17
this game sucks
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A Kings Ransom
0.2 hrs
Posted: June 17
Do you know why so many tower defense games are browser or mobile titles? Neither does OTTTD.
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27.5 hrs
Posted: June 15
An okay Tower Defense game, which is lacking in balancing and tower diversity. The only plus side is boss fights and enemy composition, but not good enough to be able to recommend it.
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4.0 hrs
Posted: June 5
A far cry from games like Kingdom rush, lacks polish and some sense of direction. If you are a nut fan of tower defense games you might find something here, definitely not for someone who appreciates level of quality in their games.
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