Order of Battle: World War II is breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players.
User reviews:
Overall:
Mostly Positive (596 reviews) - 70% of the 596 user reviews for this game are positive.
Release Date: Apr 30, 2015

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March 29

A look at new features in Kriegsmarine

Kriegsmarine is the upcoming DLC for the Order of Battle series and it covers the German Navy’s efforts to challenge Allied superiority at sea. From the shores of the Baltic to the deep waters of the Atlantic Ocean, you will lead a smaller varied fleet of destroyers, cruisers and battleships, submarines, seaplanes tenders and carriers, as well as Marines units specialized in amphibious assaults.

This DLC marks, of course, a return to naval mechanics. The team has put a lot of focus in expanding the naval aspects of the series with Kriegsmarine, and to best represent naval warfare they implemented several new features. Let’s look at them, shall we?



Firing efficiency & Hit avoidance


This new mechanic will completely alter how naval combat is played out in the Order of Battle series. Now both movement and range will play a role in damage calculation.

The mechanics already existing in the game dictate that, in order to maximize your damage output, a ship that moves before firing must keep the same distance between itself and its target at the start of the turn and after the move. Basically, if the range stays the same before and after you move your ship, you will have maximized your firing efficiency as you won’t need to calibrate your guns and present the full broadside to the enemy at all times.

This is now combined with new mechanic: By keeping your ship on the run, you make it harder to hit. The more movement points you spend in a turn, the more hit avoidance you will have, and the enemy will deal less damage to you.

The trick is to try to keep the same range between you and your target when firing, but move as much as you can so that you won’t be a sitting duck! In a larger scale naval battle, the trick is to move as much as possible and outside of the effective range of most enemy warships, while still maintaining the same distance to specific targets for maximum firing efficiency.



New Submarines Mechanics


First off, surfaced submarines are now much harder to spot. Previously, they could be spotted by any surface ship or aircraft as long as they were in visible range. Now, they will only be spotted by adjacent ships: this allows brave submarine captains to take risks and gamble. Surfaced submarines can move at a higher speed to close in on merchant convoys or stalk enemy fleets. On the other hand, while a submerged submarine is slower, it can only be detected by sonar.

We also introduced a limited submersion time: now submarines have a battery which they use when they are submerged. For most submarines, it’ll last 3 turns, although for some later models (like the German XXI) it will last 4. Then, the submarine will have to resurface and recharge the battery for a number of turns.

These new mechanics make submarines way more interactive and interesting to play.



The number to the right indicates the battery duration – how long your submarine is allowed to stay submerged!



Primary & Secondary guns split



We decided to split the primary and secondary armaments for battleships and battlecruisers to more accurately portray these vital ships of the era.

Primary guns can only be fired once every 2 turns. Their range and firepower is far greater, meaning that you want to save that when it’ll truly have a significant impact or when a good target is available. That offers an interesting choice to players and adds depth to naval combat. In addition, the secondary guns armament is often equally effective at close range against smaller enemy ships.

Each ship now feels more unique and specialized as well as historically accurate, and there are big differences between various BB types. For example most BB/BC have destroyer calibre guns (100-128mm) but some like the Yamato are armed with (light) cruiser calibre guns (150mm).



Seaplane tenders



In Kriegsmarine we have an entire new class of units, seaplane tenders.

These allow the German Navy to carry and resupply seaplanes (in fact giving it some sort of “prototype-carrier” capability). While floatplanes and flying boats used to be limited to the reconnaissance role, Kriegsmarine adds new types in the offensive role, including floatplane fighters and (torpedo) bombers.



The ship to the left is the AV Greif: it can carry armed floatplanes (like the Arado AR 196 A-3) and resupply floatplanes and seaplane torpedo bombers (like the Heinkel He 59) alike.
The one to the right is the AV Bussard. It can carry and resupply floatplanes and torpedo bombers!




And more!



Kriegsmarine has a lot more to offer, but we don’t want to give away too much info at once. We’re looking forward to you trying the game and finding all the nice little touches that the Artistocrats left there for you to find. But let’s say bye, for today, with one of my favorite new ships.



Everyone who guesses the name of that ship wins a cookie!

http://store.steampowered.com/app/563210/

4 comments Read more

March 9

Order of Battle: Kriegsmarine - Live stream announced!




Don't miss an amazing Twitch Stream tomorrow, on Friday March 10th, at 5 pm CET / 4 pm GMT / 11 am EST!

We'll be showing the upcoming DLC for Order of Battle, Kriegsmarine!

Live only at https://www.twitch.tv/slitherinegroup

2 comments Read more

Reviews

“Fast, approachable, and challenging, it is everything I want in a wargame.”
9/10 – PCGamesN

“Overall, this is the Pacific Theater of Operations Panzer General many gamers have been waiting for”
88% – Armchair General

“Order of Battle: Pacific is the best strategy title of the year so far”
8.5/10 – Softpedia

Just Updated



Blitzkrieg, the new DLC for Order of Battle: World War II, is OUT!

In this new DLC you take command of the German armed forces for the first time! Lead your army through 12 new exciting scenarios covering the first two years of war from the German perspective! With +200 new units, 9 new nations and plenty of new features!

http://store.steampowered.com/app/528620/

Steam Exclusive Offer



Buy a complete-your-set bundle containing all the 4 DLCs set in the Pacific theater at a huge discount - 40% off!

http://store.steampowered.com/bundle/1999/

About This Game

The free version of the game gives you access to the unique Boot Camp campaign as well as a taste of the first chapter of every other campaign pack. This means that new free missions will appear as soon as a new campaign gets released!

Order of Battle: World War II is breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players. Detailed terrain, rich animations and a slick interface, all within a traditional setting and with the elements that are familiar to experienced players - Order of Battle: World War II follows in the footsteps of all time classics, such as Panzer General.

With a selection of over 700 unique looking and behaving units, players can build and manage their army, fleet and air force throughout the campaigns set in the various theatres of operations during WW2. A unique system of specializations allows players to customize their forces with special units, bonuses and abilities that reflect the difference in strategies and mentality of the various factions.

A set of unique Commanders – split between Generals, Pilots and Captains – is gradually unlocked in the campaigns. These can be attached to specific units to provide unique bonuses to anything in their command range. While good use of unit types and tactics remains the player's priority, clever use of Commanders can tip the balance in an offensive operation or buy just enough time in defense to turn the tide to your favor.

In Order of Battle: World War II, a unique supply system also plays a key factor that directly affects the combat efficiency of the units. Landing on an enemy island without any support ships will prevent the invasion forces from building a solid beachhead, and breaking the supply lines of your opponent, isolating his units and making encirclement maneuvers are the strategies required to achieve an ultimate victory.

Add an intuitive in-game scenario editor, up to 4 player multiplayer support through Hotseat or Slitherine's PBEM++ server system and you have a game with endless re-playability.

  • Classic turn based, hex based gameplay with an intuitive UI and great depth.
  • Play in dynamic campaigns with unit carryover and multiple "what-if" scenarios.
  • A rich 3D world with detailed animations and effects. Turn-based wargaming has never looked this good!
  • 20 different Specializations give a unique feel to each faction including Banzai Charge, Bushido Code and even the Manhattan Project.
  • Over 700 different unit types, including infantry, tanks, ships and aircraft, each with unique visuals and animations
  • Attach unique commanders to your units to give them additional offensive and defensive bonuses
  • A deep but intuitive supply system allowing breakthroughs & encirclements.
  • 4 player multiplayer over PBEM++ and hotseat, supporting last-man-standing, teamplay and cooperative against AI scenarios.
  • An extensive, user-friendly in-game scenario editor with a what-you-see-is-what-you-get design.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: XP, Vista, 7, 8
    • Processor: Pentium 4 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 512 Mb DirectX 9 video card with shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OS X 10.7+
    • Graphics: DX9 (shader model 2.0)
    • Storage: 1 GB available space
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Overall:
Mostly Positive (596 reviews)
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