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在一个充满魔幻和重重机关的世界里,玩家需要不断强化自己 的各种属性和魔法来迎击强大的敌人,而且在玩家的旅途中 会随机出现各种道具帮助玩家顺利通关
发行日期: 2014年7月11日
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We need you! Help us make it better!

8月26日

Hello Tales of Adventure 2 fans and players!
I'm personally outreaching to all of you to help us design some images for our trading cards and much more.

Okay, so we need some achivement icons and some card designs. If you are a good designer would you post on my Steam profile so I can talk with you and discuss it. It would be paid! :)

Regards,
Callum Jones :D

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EULA Updated and an Achivement added! Trading cards coming soon!

8月23日

Hello Tales of Adventure 2 players,
I've personally been working on a few changes including a new EULA and one achivement as a test (sadly it cannot be activated at the moment but we plan to make it work soon!)

We are working to improve our game constantly and should be releasing some more visual updates soon.

Kind Regards,
BetaSparkUK.

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关于游戏

冒险传说2(Tales of Adventure 2)是一款融合射击,动作,升级为一体的游戏,超过三十个风格不同的关卡,数十种精心设计的机关为游戏增添了各种乐趣。
消灭敌人后可以获得能量晶石,强化角色的各种属性和魔法,在途中还能随机出现各种道具,赋予角色各种新功能,帮助玩家顺利消灭强大的怪物

游戏特色

  • 30多个关卡,每个关卡都有不同的机关设计
  • 40多种不同特点的怪物,每个怪物都有自己特定的攻击方式
  • 每个怪物都有自己的背景故事,这些故事共同构造了深邃的世界观
  • 12首广受好评的原创音乐
  • 消耗一定能量晶石可以随机强化角色的各种属性
  • 8种完全不同的魔法技能,强化魔法技能后可以更改技能的威力,形态,
    并且有一定几率出现更高阶的技能
  • 每过一段时间可在屏幕内随机出现道具
  • 技能的效果可以叠加,道具和道具的效果可以叠加,道具和技能的
    效果可以叠加,不同的组合可以使角色更强大

系统需求

    Minimum:
    • OS: Windows Vista®/XP, Windows 7, Windows 8
    • Processor: Intel Pentium IV @ 3.0 GHz or AMD Athlon64 3000 + @ 1.8 GHz
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 6800GT or AMD Radeon X1950 Pro (256MB VRAM with Shader Model 3.0 or higher)
    • DirectX: Version 7.1
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    Recommended:
    • OS: Windows Vista®/XP, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 3800+@ 2 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 9600GT or higher, AMD Radeon HD3850 or higher (512MB VRAM with Shader Model 4.0)
    • DirectX: Version 9.0a
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
有价值的用户评测
2 人中有 2 人(100%)觉得这篇评测有价值
3.8 小时(记录在案的)
Tales of Adventure 2 这款游戏玩了1个半小时左右通关,在玩最初的版本时,由于不知道如何升级HP和技能,而陷入难度过高导致无法继续下去的问题,可能制作者XIAOYAO因为时间匆忙而在新手引导方面并未做的太好,这可能是游戏的一大缺点吧。
但Tales of Adventure 2作为一个人开发的游戏,从技能到敌人的AI到关卡BOSS的设计都还是非常的饱满,在后续改善数值平衡的版本里,一旦学会了如何合理运用技能和召唤卡牌,就会发现这个游戏其实十分有趣,战斗节奏也很有带感,只是觉得游戏的剧情略少总有些遗憾吧。
希望制作者再接再厉,建议以后游戏发布之前做一些系统的测试例如找一些玩家来评测而能及时更早的发现一些容易被忽视而又重要的问题,这对游戏的发布和正式版玩家的体验应该会更好些^_^。
发布于:7月21日
这篇评测是否有价值?
70 人中有 58 人(83%)觉得这篇评测有价值
0.2 小时(记录在案的)
So you are a white tiger head with a halo that flies around and shoots 3 kinds of laz0rz from itself. The aim is to move up through the level and kill everything around you. As you kill stuff you get "exp points" that you spend on leveling up your kitten head. So... You die. A lot. Ok. Let's say it's a hardcore top down bullet hell shmup? Right.

Everything with a word "design" in it is not that good in this game. It feels like some regular not popular PS1 game. Monsters are poorly done, the level design doesn't exist, the sounds.... Let's say I didn't find them attractive. Storytelling is poor. And the core action - the combat. Well. It's fair. But sloppy controls, and no "emergency! spend your skills" button that we all loved in Crimsonland and Nation Red?

Just to defend this game, I'd say that there WILL be some people, who would actually like it. And, surprisingly, this is NOT among the worst games that got on Steam because of WGN promotion. 4/10 Cheers!
发布于:7月14日
这篇评测是否有价值?
 
一名开发者在 1969年12月31日下午4:00 作出回复
(查看回复)
43 人中有 37 人(86%)觉得这篇评测有价值
0.9 小时(记录在案的)
I wrote a full review that you can read here: http://rgz.ca/gaming/tales-of-adventure-2-review-not-an-adventure-worth-taking/

tl;dr:

Tales of Adventure 2 is currently retailing for $9.99. Despite the graphics, had it been a solid niche shmup, considering the price of Cave's iOS ports, I would have heartily recommended it. However, it is not. It literally provides no options at all, not even providing a way to return to the title screen, it has no fullscreen option, and it does not even support the controller most commonly used with PC games. Moreover, the graphics are of poor quality and feel a bit like a collage, the setting makes no sense, and the same track plays the entire time you are playing the game. If you are looking for a solid dual-stick shooter or shmup experience, much less a good one, I would recommend, nay, urge you look to elsewhere.
发布于:7月14日
这篇评测是否有价值?
 
一名开发者在 1969年12月31日下午4:00 作出回复
(查看回复)
51 人中有 37 人(73%)觉得这篇评测有价值
0.4 小时(记录在案的)
I... I think I just played the worst game ever made. I am in shock right now. I need to lie down...
发布于:7月15日
这篇评测是否有价值?
31 人中有 24 人(77%)觉得这篇评测有价值
2.4 小时(记录在案的)
First Try reviewing. First Try of this game.

The video can be found here:
http://youtu.be/aJYyVaQo71o

Now on to the written part, shall we:

After reading 2 positive reviews about this game before it's official release, I thought I might give that game a try to review and chose it as my first game to review.
First things first, the spelling and the line breaks are off in a big way and makes reading the story and the "tutorial" really hard. Speaking of the turotial... Let's put it that way, I've seen better, but in this case the screen at the beginning of the first level is enough, because as far as I've seen(level 3) there isn't more to the game than that.

Which leads to the next point: The tutorial can't be toggled on again, in case you want to look up something. Speaking of toggling things on or off, there is no options menu whatsoever. I didn't even find a config file of some sort.
The lack of an options menu also leads to the problem that you can't put the game in borderless fullscreen mode, which is a problem if you move the mouse a lot, as you tend to do in a twinstick shooter. Because when you go out of bounds, the game locks your last input and keeps on doing that until you click back into the window and take over control again. The same problem is, when you click the application frame and move it around(which I know is not intended to happen, but still it's more or less the dev's fault of not putting a proper fullscreen mode into the game...

So far we've covered the basics, let's go into the game. The combat is simplistic to say the least. You move using WASD and shoot with the left mouse button. So far so good. That is what I expect from a shooter like that, but then we come to the spell system. The spells are numbered 1-8 and put into a toolbar just like in a MMO. So your basic instinct would say: "1-8 are the hotkeys, right?" NOPE, you have to left-klick the spell and right-klick the direction you want to release it towards. That is not intuitive to say the least.
What is unintuitive as well are the hitboxes. In the video you see some situation in which the hitbox of a tree is bigger than its sprite and blocks my shots this way. Also the hitdetection is kind of random. Sometimes your shots just float through the enemies and deal no damage whatsoever.

Let's talk about enemies then. The enemy design is simple until the stage I've played. When enemies have special abilities they use it at random. Bosses have random attack patterns as well, which can lead to unfair oneshot kills.
Speaking of random, the powerups as well as health globes spawn at random, so the game can srew you over pretty badly.

One thing that is good in this game is the soundtrack, but that is the only thing to praise from the sound perspective. The soundeffects sometimes are absolutely destroying the good music. Especially the explotions sound just like someone shoved a microphone into a dryer and turned it on.


So there's one final question which is also the tl:dr of this review: Can I recommend the game? And I have to say: At this pricepoint, definitely not.
I would buy the soundtrack seperately for 3-4 Euros, but if I were you I'd wait for a 75-80% sale on the game and maybe then I'd pick it up.
发布于:7月14日
这篇评测是否有价值?