Isomer is an isometric strategy game inspired by classic turn based games from the 90s and many other more recent survival titles. It's open ended, sandbox and each world is procedurally generated leading to an almost unlimited number of different worlds to explore, mine, loot and conquer.
User reviews: Mostly Positive (22 reviews)
Release Date: Jul 11, 2014
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Isomer is currently under heavy alpha development. We are continuing to release regular updates to add new features and expand on existing content already present.

Any reported bugs we will work to actively fix as well as adjusting gameplay balance, features and content to improve Isomer over time.

We love hearing your feedback on our forums and actively seek to incorporate changes and new features into upcoming builds so come and get involved with the development of Isomer!”

How long will this game be in Early Access?

“A few months, enough time to polish and balance all of the mechanics and add all the features we originally planned.”

How is the full version planned to differ from the Early Access version?

“Fundamentally it will be very similar to how the alpha is now. Where it will differ is in the level of graphical polish, number of features and overall feel.”

What is the current state of the Early Access version?

“The current build is mature, stable and has all the core gameplay mechanics in place. Over time each will get more attention and incremental improvements as we look to reach 1.0”

Will the game be priced differently during and after Early Access?

“We are offering Isomer at a reduced price during our Early Access phase to allow as many people as possible to contribute to the development of the game.”

How are you planning on involving the Community in your development process?

“Community feedback and suggestions are extremely important to us. We are making the game we always wanted to play, but we want the community to enjoy playing it as much as we do. We actively seek to incorporate feedback and suggestions quickly into upcoming builds.”
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Recent updates View all (2)

August 31

New build! Many tutorials added

The most commonly seen questions I've seen on the Isomer Steam community and officials forums have related to tutorials .. specially the lack there-of. In previous builds, Isomer would start off without much (or even any) explanation or back story. One minute you're generating a world, the next BAM! You're on that world with a few bewildered workers wondering exactly why their commander is having so much trouble with that mouse thing they're holding.

Well worry no more, in the build that was released earlier today ( my focus has been adding tutorials and help screens. More than 30 different tutorials are now in the game (can you catch them all?) and will trigger depending on what's currently happening. My hope this will answer a lot of questions, help new players and provide some background to some of the hidden mechanics in Isomer.

On top of this I've made the title screen more snazzy (ooo procedural nebulae...) and made a number of general tweaks. Spawn pads will now heal units standing on top of them which makes them much more useful, especially for static guard posts. Unit decision making and movement has been improved to make sure any unit that side steps to get a shot at an enemy will face in the correct direction when they step back to their original position. Furthermore, combat instructions are always prioritised even when a unit or group of units is moving making control more intuitive.

Lastly, some weapons have had their accuracies tweaked to balance the game a bit more. Hint - use more lancers ;-)

Here's the full change log for build

New: Enemy units rank 4 or above now have special rank decorations.
New: Added 31 tutorials to the game.
New: Spawn pads now heal units standing on top of them.

Improved: If a unit moves as a result of a combat side step, on returning to their original location they will turn back to where they were originally facing.
Improved: Improved title screen background and added an Early Access badge.
Improved: Made Alien Blaster Heavy Rifle less accurate (Good -> Average).
Improved: Lancer weapons have been made more accurate (Average -> Good).
Improved: Units assigned an attack order will prioritise this above all other instructions.

Bugfix: Fixed erroneous logging of prefab config files being missing.

As usual the update can be downloaded from the launcher or automagically via Steam.

3 comments Read more

August 15

Going deeper underground.... (new Isomer build!)

After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build focuses on enhancing enemy bases in a number of ways and fixes bugs reported on the forums from the last build.

So, what's new with enemy facilities? Firstly there's a new block called an alarm control core - this block can be found in some enemy bases and controls all the alarm sensors throughout this facility. Destroying a base alarm control will disable all the sensors and alarms in the building making it easier to assault the powercore without interruption.

Secondly, enemy bases can now extend underground! Previously no enemy base could have any part of it below the ground, as of this build several buildings have extensive underground rooms and corridors adding to exploration and discovery.

Aside from this, two entirely new enemy buildings have been added and more than ten others have been tweaked and updated

1 comments Read more
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About This Game

Isomer is an isometric strategy game inspired by classic turn based games from the 90s and many other more recent survival titles. It's open ended, sandbox and each world is procedurally generated leading to an almost unlimited number of different worlds to explore, mine, loot and conquer.

You play the role of the commander of an alien force sent to a distant planet tasked with setting up a mining outpost. You land with a dropship and a complement of minions who will mine for resources, build fortifications and blast any unwitting humans who venture too close. Each world has it's own distribution of biomes, resources and enemy facilties staffed with angry defenders keen on evicting you from their planet!

How long will you survive? What will you find on each world? How large will you build your base and armies?

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4 3.0Ghz
    • Memory: 2 GB RAM
    • Graphics: A screen resolution of at least 1024x768
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Minimum dual core processor recommended
    • OS: Windows 8
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • Hard Drive: 1 GB available space
Helpful customer reviews
45 of 49 people (92%) found this review helpful
5.9 hrs on record
Early Access Review
Isomer is an interesting mixture of surivial and basebuilding gameplay from games such as Dwarf Fortress combined with combat and exploration elements inspired by the Xcom series. The overall premise can be summed as reverse Xcom, you play as an alien force stumbling upon an already habited planet yet seeking to colonize never the less. Starting off with your humble dropship and ten workers, it is your job to survive and thrive in an hostile world. Overall in its inital steam release status, I'd say that Isomer is a very promising game. Currently I feel as though the foundations for a great base building and exploration are present though the content may be too barebones for some. So far I've noticed four diffrent unit classes, a wide array of generated structures for the player to explore and various different building blocks for the player to use. However the selection of middle and late game structures don't seem to be implemented. For example you can build your base to the extent of its layout with lights and lifts to different floors, but there are no doors present in the game nor any sizeable modules and things to fill up these rooms apart from soils to contain reasources.
Check out my Let's Play below!
Posted: July 11
Was this review helpful? Yes No
33 of 50 people (66%) found this review helpful
2.4 hrs on record
Early Access Review
Shut up and buy it. It's trying to blend Dwarf Fortress(bow down) and a reverse XCom classic into an RTS and it already sort of works. It's early access and there are some seriousl limits to what is already in the game. Don't expect to be able to play a sandbox for several hours straight, don't expect to be able to build all that the game has to offer. The skeleton is there but the flesh and blood isn't coming for a while. You should buy it for $9 now and play it for an hour or two before putting it away for 6-9 months. In a year they could conceivably have a polished gem of a game.

If you don't support it we will all lose out on what could be one of the best games of the decade.
Posted: July 12
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13 of 14 people (93%) found this review helpful
68.7 hrs on record
Early Access Review
I can't quite put my finger on it, but this game really scratches an itch for me. It's an interesting blend of old school X-Com, Minecraft, and a little bit of tower defense thrown in for good measure. I find it hard to put down as there is a continual "in a few more seconds my next step in the grand plan will come to fruition". It's definitely still being polished but there is a lot here to like already. I've easily gotten my money's worth already, and am still discovering things each time I play.
Posted: July 22
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16 of 21 people (76%) found this review helpful
0.3 hrs on record
Early Access Review
While this game is young and isn't that fun or easy to play at this point of time it does still have a good idea behind it and i hope it will turn out better then the other games likes it (towns Etc). I do wish it turns in to the game it should be
Posted: July 13
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7 of 8 people (88%) found this review helpful
17.1 hrs on record
Early Access Review
As of August '14 I have experienced most of what the alpha has to offer, and the one adjective I'd use for this game is "addictive". Addictiveness is one of those special qualities, especially when you are a jaded veteran gamer; no amount of pumping money into graphics, voice actors, or Skinner Box quests can scratch that itch, so it is often the case that a game with none of these things does. I think Isomer is such a game: it has the elements that made classics like X-com and Minecraft great, but is a game all its own. Many games, however, have had this type of potential, and failed to follow through. In less abstract terms, Isomer currently allows the players to harvest resources, trade with dropships, kill lots of humans, explore, build bases minecraft-style (or destroy/take over human bases), and upgrade units to be stronger & have better weapons. The game gets harder the more human bases you destroy, until you basically have non-stop assaults on your base. The current downsides are a lack of things to build/spend resources on, occasional crashes, and the game being a bit too easy if you survive the first hour (for some players that's apparently a pretty big "if"). The game would benefit from a coherent vision, maybe some goals to guide less sandbox-oriented people along, and more itemization/things to do. As an alpha, however, it is very solid, and well worth the $10 investment if you are a fan of the X-com/Minecraft-type genres.
Posted: August 26
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