As of August '14 I have experienced most of what the alpha has to offer, and the one adjective I'd use for this game is "addictive". Addictiveness is one of those special qualities, especially when you are a jaded veteran gamer; no amount of pumping money into graphics, voice actors, or Skinner Box quests can scratch that itch, so it is often the case that a game with none of these things does. I think Isomer is such a game: it has the elements that made classics like X-com and Minecraft great, but is a game all its own. Many games, however, have had this type of potential, and failed to follow through. In less abstract terms, Isomer currently allows the players to harvest resources, trade with dropships, kill lots of humans, explore, build bases minecraft-style (or destroy/take over human bases), and upgrade units to be stronger & have better weapons. The game gets harder the more human bases you destroy, until you basically have non-stop assaults on your base. The current downsides are a lack of things to build/spend resources on, occasional crashes, and the game being a bit too easy if you survive the first hour (for some players that's apparently a pretty big "if"). The game would benefit from a coherent vision, maybe some goals to guide less sandbox-oriented people along, and more itemization/things to do. As an alpha, however, it is very solid, and well worth the $10 investment if you are a fan of the X-com/Minecraft-type genres.