Isomer is an isometric strategy game inspired by classic turn based games from the 90s and many other more recent survival titles. It's open ended, sandbox and each world is procedurally generated leading to an almost unlimited number of different worlds to explore, mine, loot and conquer.
User reviews: Mixed (26 reviews)
Release Date: Jul 11, 2014
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Isomer is currently under heavy alpha development. We are continuing to release regular updates to add new features and expand on existing content already present.

Any reported bugs we will work to actively fix as well as adjusting gameplay balance, features and content to improve Isomer over time.

We love hearing your feedback on our forums and actively seek to incorporate changes and new features into upcoming builds so come and get involved with the development of Isomer!”

Approximately how long will this game be in Early Access?

“A few months, enough time to polish and balance all of the mechanics and add all the features we originally planned.”

How is the full version planned to differ from the Early Access version?

“Fundamentally it will be very similar to how the alpha is now. Where it will differ is in the level of graphical polish, number of features and overall feel.”

What is the current state of the Early Access version?

“The current build is mature, stable and has all the core gameplay mechanics in place. Over time each will get more attention and incremental improvements as we look to reach 1.0”

Will the game be priced differently during and after Early Access?

“We are offering Isomer at a reduced price during our Early Access phase to allow as many people as possible to contribute to the development of the game.”

How are you planning on involving the Community in your development process?

“Community feedback and suggestions are extremely important to us. We are making the game we always wanted to play, but we want the community to enjoy playing it as much as we do. We actively seek to incorporate feedback and suggestions quickly into upcoming builds.”
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Recent updates View all (2)

August 31

New build! Many tutorials added

The most commonly seen questions I've seen on the Isomer Steam community and officials forums have related to tutorials .. specially the lack there-of. In previous builds, Isomer would start off without much (or even any) explanation or back story. One minute you're generating a world, the next BAM! You're on that world with a few bewildered workers wondering exactly why their commander is having so much trouble with that mouse thing they're holding.

Well worry no more, in the build that was released earlier today (0.8.10.1) my focus has been adding tutorials and help screens. More than 30 different tutorials are now in the game (can you catch them all?) and will trigger depending on what's currently happening. My hope this will answer a lot of questions, help new players and provide some background to some of the hidden mechanics in Isomer.

On top of this I've made the title screen more snazzy (ooo procedural nebulae...) and made a number of general tweaks. Spawn pads will now heal units standing on top of them which makes them much more useful, especially for static guard posts. Unit decision making and movement has been improved to make sure any unit that side steps to get a shot at an enemy will face in the correct direction when they step back to their original position. Furthermore, combat instructions are always prioritised even when a unit or group of units is moving making control more intuitive.

Lastly, some weapons have had their accuracies tweaked to balance the game a bit more. Hint - use more lancers ;-)

Here's the full change log for build 0.8.10.1:

New: Enemy units rank 4 or above now have special rank decorations.
New: Added 31 tutorials to the game.
New: Spawn pads now heal units standing on top of them.

Improved: If a unit moves as a result of a combat side step, on returning to their original location they will turn back to where they were originally facing.
Improved: Improved title screen background and added an Early Access badge.
Improved: Made Alien Blaster Heavy Rifle less accurate (Good -> Average).
Improved: Lancer weapons have been made more accurate (Average -> Good).
Improved: Units assigned an attack order will prioritise this above all other instructions.

Bugfix: Fixed erroneous logging of prefab config files being missing.


As usual the update can be downloaded from the launcher or automagically via Steam.

4 comments Read more

August 15

Going deeper underground.... (new Isomer build!)

After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build 0.8.9.1 focuses on enhancing enemy bases in a number of ways and fixes bugs reported on the forums from the last build.

So, what's new with enemy facilities? Firstly there's a new block called an alarm control core - this block can be found in some enemy bases and controls all the alarm sensors throughout this facility. Destroying a base alarm control will disable all the sensors and alarms in the building making it easier to assault the powercore without interruption.



Secondly, enemy bases can now extend underground! Previously no enemy base could have any part of it below the ground, as of this build several buildings have extensive underground rooms and corridors adding to exploration and discovery.



Aside from this, two entirely new enemy buildings have been added and more than ten others have been tweaked and updated

1 comments Read more
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About This Game

Isomer is an isometric strategy game inspired by classic turn based games from the 90s and many other more recent survival titles. It's open ended, sandbox and each world is procedurally generated leading to an almost unlimited number of different worlds to explore, mine, loot and conquer.

You play the role of the commander of an alien force sent to a distant planet tasked with setting up a mining outpost. You land with a dropship and a complement of minions who will mine for resources, build fortifications and blast any unwitting humans who venture too close. Each world has it's own distribution of biomes, resources and enemy facilties staffed with angry defenders keen on evicting you from their planet!

How long will you survive? What will you find on each world? How large will you build your base and armies?

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4 3.0Ghz
    • Memory: 2 GB RAM
    • Graphics: A screen resolution of at least 1024x768
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Minimum dual core processor recommended
    Recommended:
    • OS: Windows 8
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • Hard Drive: 1 GB available space
Helpful customer reviews
48 of 52 people (92%) found this review helpful
5.9 hrs on record
Posted: July 11
Early Access Review
Isomer is an interesting mixture of surivial and basebuilding gameplay from games such as Dwarf Fortress combined with combat and exploration elements inspired by the Xcom series. The overall premise can be summed as reverse Xcom, you play as an alien force stumbling upon an already habited planet yet seeking to colonize never the less. Starting off with your humble dropship and ten workers, it is your job to survive and thrive in an hostile world. Overall in its inital steam release status, I'd say that Isomer is a very promising game. Currently I feel as though the foundations for a great base building and exploration are present though the content may be too barebones for some. So far I've noticed four diffrent unit classes, a wide array of generated structures for the player to explore and various different building blocks for the player to use. However the selection of middle and late game structures don't seem to be implemented. For example you can build your base to the extent of its layout with lights and lifts to different floors, but there are no doors present in the game nor any sizeable modules and things to fill up these rooms apart from soils to contain reasources.
Check out my Let's Play below!
https://www.youtube.com/watch?v=f7VcA1f11R8
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16 of 17 people (94%) found this review helpful
68.7 hrs on record
Posted: July 22
Early Access Review
I can't quite put my finger on it, but this game really scratches an itch for me. It's an interesting blend of old school X-Com, Minecraft, and a little bit of tower defense thrown in for good measure. I find it hard to put down as there is a continual "in a few more seconds my next step in the grand plan will come to fruition". It's definitely still being polished but there is a lot here to like already. I've easily gotten my money's worth already, and am still discovering things each time I play.
Was this review helpful? Yes No
33 of 50 people (66%) found this review helpful
2.4 hrs on record
Posted: July 12
Early Access Review
Shut up and buy it. It's trying to blend Dwarf Fortress(bow down) and a reverse XCom classic into an RTS and it already sort of works. It's early access and there are some seriousl limits to what is already in the game. Don't expect to be able to play a sandbox for several hours straight, don't expect to be able to build all that the game has to offer. The skeleton is there but the flesh and blood isn't coming for a while. You should buy it for $9 now and play it for an hour or two before putting it away for 6-9 months. In a year they could conceivably have a polished gem of a game.

If you don't support it we will all lose out on what could be one of the best games of the decade.
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16 of 21 people (76%) found this review helpful
0.3 hrs on record
Posted: July 13
Early Access Review
While this game is young and isn't that fun or easy to play at this point of time it does still have a good idea behind it and i hope it will turn out better then the other games likes it (towns Etc). I do wish it turns in to the game it should be
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8 of 9 people (89%) found this review helpful
17.1 hrs on record
Posted: August 26
Early Access Review
As of August '14 I have experienced most of what the alpha has to offer, and the one adjective I'd use for this game is "addictive". Addictiveness is one of those special qualities, especially when you are a jaded veteran gamer; no amount of pumping money into graphics, voice actors, or Skinner Box quests can scratch that itch, so it is often the case that a game with none of these things does. I think Isomer is such a game: it has the elements that made classics like X-com and Minecraft great, but is a game all its own. Many games, however, have had this type of potential, and failed to follow through. In less abstract terms, Isomer currently allows the players to harvest resources, trade with dropships, kill lots of humans, explore, build bases minecraft-style (or destroy/take over human bases), and upgrade units to be stronger & have better weapons. The game gets harder the more human bases you destroy, until you basically have non-stop assaults on your base. The current downsides are a lack of things to build/spend resources on, occasional crashes, and the game being a bit too easy if you survive the first hour (for some players that's apparently a pretty big "if"). The game would benefit from a coherent vision, maybe some goals to guide less sandbox-oriented people along, and more itemization/things to do. As an alpha, however, it is very solid, and well worth the $10 investment if you are a fan of the X-com/Minecraft-type genres.
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9 of 12 people (75%) found this review helpful
0.1 hrs on record
Posted: July 30
Early Access Review
This games got plenty of potential but the no. 1 thing which bugs me right now is the leveling (underground-above ground etc.) i just got fed up when i was attacked and couldnt select my units even though i could see them because they were 1 block lower than the camera, then when i did select them and selected where the enemy was the aliens wouldnt move as they were on a different level despite being able to reach the location if you raise your camera.

Overall the game needs to be updated (though this is still just an alpha) but could be a very fun game in the future and may only recommend buying for the current price =)
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4 of 4 people (100%) found this review helpful
34.3 hrs on record
Posted: October 29
Early Access Review
From a person who hasn't played this type of strategy game in a long time, this is a lot of fun.

Scale: 1=despised 2=negative 3=could go either way 4=positive 5=loved

Game design: 4/5 It functions. Things aren't polished, there's a lot of features that we hope to see included, and control limitations take a little getting used to, but it functions, and it's fun. You play the aliens, invading from another planet, you fight humans, who are also invading from another planet, I guess. Gather resources, build your base, trade up your inventory, explore, and conquer. Some simple formulas done properly to give you great gameplay value.

Now the game has tutorials: personally I liked it better without them. I liked being able just to play the game. You got attacked in your base in the first 2 minutes of game play? That's the tutorial. Worked great for me. Had some questions about what actions you should prioritize, but learning that is the bulk of the enjoyability of this type of strategy game, and it's not hard to figure out by experimentation. So it's a great game if you actually like to learn while you play games rather than obliviously carrying out instructions and quests.

Tone: 4/5 Simple style, kind of cartoony. I like that. Night time is even kind of creepy the first couple times. Kind of like first play through of Minecraft creepy, but less impending doom. There's even hints of a developing story taking place. I sure hope that gets implemented more in the future!

Personal skew: 2/5 I haven't played this type of game in a long time, and cartoon-y-ness doesn't ruin my emersion. These are pros for me. Beyond that you still have a stable game that will bring quite a bit of fun if you are into casual strategy.
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9 of 14 people (64%) found this review helpful
1.0 hrs on record
Posted: October 26
Early Access Review
Can't unselect a worker, can't scroll the map, can't build anything, can't figure out how to build anything, can't understand what buildings are what, can't hover over anything to figure out what it is. Can't clear outside debris (unless you mine a hole). Can't queue orders. It's always dark it seems like, can't figure out how to make anything that lights up the area. Just basically can't figure out this game.

Things you can do: Mine, fight, get killed, trade with a supply ship, and build a dirt block.

Very first game, was instantly attacked, WTF, shouldn't you atleast be given a chance to learn it or get somewhere? Next game, exactly the same thing. Same for third game. It absolutely pointless to try to get anywhere.

First three games I couldn't scroll the map, it was frustrating the hell out of me. But after I mined to the edge of the map, then I couldn't stop scrolling.

Got stuck in some kind of fire mode, but ofcourse right click doesn't cancel anything, so couldn't get out of that mode or move anybody else. Had to quit and start a new game just to be able to do anything, except shoot at my own people.

Oh and one more thing, your units randomly disappear when outside for absolutely no reason, one minute they're mining and next they're just gone.

Enemy units will just randomly spawn around your ship.

How can any game be fun when you're constantly getting attacked and killed.

Games are supposed to be fun and enjoyable. This is not one of those.

This game is a lesson in frustration, because it will frustrate the hell out of you.
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4 of 5 people (80%) found this review helpful
13.0 hrs on record
Posted: July 22
Early Access Review
still really early yet but in time when more things get added n maybe the odd change ere n there could be a gooden. used to play ufo for hours on end without boredom so thumbs up n cant wait for updates.
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2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: August 21
Early Access Review
Isomer needs polish before hitting full release, but if you can get it for discount in the meantime, don't think twice about buying it.
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1 of 1 people (100%) found this review helpful
4.8 hrs on record
Posted: September 18
Early Access Review
Real time reverse X-COM with huge world to explore and loot - this could be an epic game if properly polished and finished!

I especially hope the UI/controls will get some love as I often issue wrong order/cancel previous one by accident and scrolling available blocks one keypress at a time is really painful.
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1 of 1 people (100%) found this review helpful
33.0 hrs on record
Posted: September 21
Early Access Review
I am not quite sure what to think of this game yet. On the one hand, it holds elements that remind one of both Minecraft and old time XCOM games. One plays the aliens in a world populated by humans (who are kind of a pain in the ♥♥♥, but whatever). There is no clear cut goal in the game, and yet, there seems to be one major one, build a base that the humans can't penetrate. Right now, I would say it is worth the ten dollars, but it will have a limited life span if no updates come out.
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3 of 6 people (50%) found this review helpful
0.9 hrs on record
Posted: August 14
Early Access Review
This is a very very promising game if you played DF enough.
I hope the developer to keep up the good work and finish the game just right.
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0 of 1 people (0%) found this review helpful
1.4 hrs on record
Posted: November 21
Early Access Review
cool game 9/10
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2 of 9 people (22%) found this review helpful
13.3 hrs on record
Posted: July 21
Early Access Review
Huge potential, but crashing all the time, play for 20 mins then crash, repeat.
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3 of 27 people (11%) found this review helpful
0.3 hrs on record
Posted: August 17
Early Access Review
Really the creators are charging money for this? Not just because it is ugly rather someone threw togther a UI after a mushroom bender. I never thought Well of Souls would be high art compared to a pay game.

Trash...there is at least 100 isometric games and dozens of kitty-litter sandbox games that are at least half again better on Steam and floating around the net.

If you pay $2.50 for this, fine buy it. Otherwise, there are more free and paid games exactly like this that are better.
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9 of 43 people (21%) found this review helpful
0.5 hrs on record
Posted: July 15
Early Access Review
I didn't really have any expectations and yet im still disapointed

there isnt anything remotely resembling a walkthrough or guide. What do you do in this game? how do you do it? apparently you can build things and mutate your workers, but havent figured that one out yet, too busy randomly crashing
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5 of 40 people (13%) found this review helpful
0.2 hrs on record
Posted: August 3
Early Access Review
Im a big fan of dwarf fortress. Played it to death. Also a big fan of Xcom games, old skool and new.

This game isn't very fun for me in its current state, sorry to say.
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2 of 39 people (5%) found this review helpful
0.5 hrs on record
Posted: July 16
Early Access Review
i realise that this is a really young game in developement but i expected slightly more
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