Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
User reviews:
Very Positive (197 reviews) - 88% of the 197 user reviews in the last 30 days are positive.
Very Positive (5,884 reviews) - 89% of the 5,884 user reviews for this game are positive.
Release Date: Apr 5, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Enter the Gungeon

Buy Devolver Digital + XSplit Streamer Pack BUNDLE (?)

Includes 3 items: Broforce, Enter the Gungeon, XSplitPremium Subscription


Recent updates View all (24)

October 21

Enter the Gungeon Socks!

Hey Gungeoneers, there are now Enter the Gungeon socks available on the Devolver Digital merch store! Grab yourself a pair or get the bundle with both pairs + the game for $25!


32 comments Read more

September 27

Patch 1.0.10

Just to be clear, this is NOT the Supply Drop Update! We're hard at work on that update (particularly pasts at the moment) and it will be released as soon as it's ready!

In the meantime, we've built up quite a list of bug fixes and quality-of-life improvements that we're releasing today ahead of the content update. These have been on the public beta branch for a while now, but some critical bugs caused by an engine update have kept us from releasing this to everyone; with all of these issues now resolved or worked around, we're ready for the release of 1.0.10! As always, if you see any issues please post on the Steam support forums or email us directly at bugreports@dodgeroll.com.

EDIT: We're looking into a problem some players are experiencing with glitchy audio. If you'd like to use the old version until we have this fixed, you can select "1.0.9" from the Betas menu in Steam.

Patch notes below:

  • Upgraded Unity (game engine) and Wwise (sound engine) to improve compatibility
  • Improved VRAM usage (should prevent some crash bugs)
  • Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
  • Gungeon will now default to DirectX 11 if available

  • Added a more reliable way to encounter Brother Albern and his Lies
  • Brother Albern's chest can no longer spawn as a Mimic or have a fuse
  • Flying players can now access the maintenance room (for unlocking shortcuts)
  • Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
  • Improved the Yari's damage output to bosses
  • You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
  • Corpses will no longer vanish on low quality settings if the player has the Melted Rock
  • Players can no longer take fire damage while in a conversation
  • Improved the Big Boy item
  • Greatly improved the Flame Hand
  • The Gunboots' shots will no longer be blocked by orbitals
  • Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
  • Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
  • The iBomb Companion App should now destroy all enemy exploding projectiles when activated
  • Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)
  • Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
  • Pressing Left Alt no longer makes the game blurry (... lol)
  • Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)
  • The Bullet Bore can now kill Lead Maidens
  • Gave the RC rockets a very small delay before tracking to reduce rocket overlap
  • Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
  • Secret characters can now use the shrine in the first room
  • Blasphemy is now affected by more passives (Scattershot, Double Vision)
  • The Owl will no longer attempt to blank the player's bullets
  • The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc)
  • Added the Gungeon font to the game in a way that makes it more accessible to modders
  • Rainbow chests can no longer be mimics
  • The Ring of Chest Friendship now *actually* increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)

Bug Fixes
  • Fixed a memory leak caused by using the slow motion gun select menu frequently
  • Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
  • Fixed multiple situations where chests could drop items into pits
  • Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
  • Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
  • Fixed the Zilla Shotgun's ammo usage
  • Fixed a crash during dungeon generation caused by the Sense of Direction
  • Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
  • Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
  • Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
  • Fixed an issue where followers wouldn't shoot mimics if they left their initial room
  • Fixed a rare issue that prevented some players from saving any data
  • Fixed several issues caused by certain items combined with the Polaris
  • The Metronome is no longer broken by gun swaps in Blessed Gun runs
  • Fixed an issue where the Gun Cultists had several unintended i-frames
  • Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
  • Fixed several issues with the <REDACTED> fight (final final final boss)
    • Phase 1/2: Fixed a freeze caused by having a dead player in co-op
    • Phase 2: Fixed a freeze caused by falling into the pit during the transition
    • Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
    • Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
  • Fixed a bug where dying in the mine cart with a gun soul caused control issues
  • Fixed (another) issue where players could become stuck while talking to the dying cop
  • Fixed a visual issue with jammed bullets while using Fast Scaling mode
  • Fixed a bug caused by blowing up the mirror chest
  • Fixed an audio bug caused by chests with fuses
  • Fixed several bugs involving the transition to the second secret level
  • Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
  • Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
  • Fixed a bug caused by spamming the Use key with the Air Strike item
  • Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
  • Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
  • Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
  • Fixed misleading UI when resetting the save progress for Slot D
  • Fixed a bug where Mimics would drop double loot when pushed into a pit
  • Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
  • Fixed a UI bug caused by items that increase the player's ammo capacity
  • Fixed a bug where teleporters could spawn outside of room bounds
  • Fixed an issue where the Frifle hunt achievement would unlock one step early
  • Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
  • Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
  • Fixed a minor visual bug in the Sorceress's room
  • Fixed a bug which could prevent Mimic's from animating (while still hidden)
  • Fixed a bug that prevent the Treadnaught from dropping money like other bosses
  • Fixed an issue where the DraGun's rocket attack could damage the player *during* his phase transition
  • Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
  • Players can no longer teleport to teleporters that are not visible in the minimap
  • Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
  • Gunsling King can no longer require you to clear a room with "Spice"
  • Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
  • Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)
  • Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
  • Fixed a bug where using alternate blank layouts didn't work in the Pilot's past

107 comments Read more


“A hallmark of excellence.”
9.5 / 10 – Destructoid

“Enter the Gungeon's roguelike elements and vast array of crazy weapons keep it entertaining for the long haul.”
8.5 / 10 – IGN

“Enter the Gungeon is an absolute masterpiece of the genre.”
9/10 – EGM Now

Collector's Edition

The Enter the Gungeon: Collector's Edition includes the game, the soundtrack, the digital comic, and an instant unlock of the Microtransaction Gun. Owners of the base game can upgrade to the Collector's Edition for the difference in price.

About This Game

Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero [or team up in co-op] and battle your way to the bottom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.

The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!

The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.

The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!

The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS (512 MB) or equivalent
    • Storage: 2 GB available space
    • OS: OS 10.6+
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS (512 MB) or equivalent
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (197 reviews)
Very Positive (5,884 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
3,540 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
17 of 18 people (94%) found this review helpful
13.1 hrs on record
Posted: September 25
Many Roguelikes seem to be RNG-heavy. In other words, your success with the game and if you'll make it to the end heavily depends on if the game lets you have all of the tools you need. Whether it's certain items that need to spawn on the floor or certain abilities you see, these greatly influence the game and are what ultimately determine what leads you to victory more than your skills ever will.

Enter the Gungeon looks like just one of those games. With its adorable and ridiculous characters that you see on the first floor that are literally bullets with guns, you'll think that you'll get a quick victory. Combine this with the equally absurd guns that you can find throughout the Gungeon, such as a gun that literally shoots out the word "Bullet" at enemies, you'll think that this game will be a cake-walk so long as you can manipulate the RNG. Your character even feels very powerful the second you begin the game with their starting weapons and you don't really feel weak at all in the beginning. Then also, you've had years and years of practice with Binding of Isaac, which this game shares similar level design with! How difficult could this game be when you've gotten all the achievements for Binding of Isaac or even Nuclear Throne by this point?

To put it bluntly, your skills in past Roguelikes mean nothing in this game.

Enter the Gungeon is a bullet hell that wants to claim you the second you descend into the chambers. It does not care what kind of guns you have or how much health you've somehow obtained. It doesn't care about what abilities your character has. It doesn't even care that you're a master at other Roguelike games. It just wants to make it so that you'll never get to the bottom and retrieve your prize.

You have four ways to avoid death. The first way is to simply avoid the attacks by moving around as you would with any other game. The second way is the dodge roll, a new and nifty mechanic that allows you to have invulnerability from bullets during the first half of your roll. When implented right, it allows you to avoid damage from waves and waves of oncoming bullets that would otherwise obliterate you on the spot. You can also take cover behind objects, or flip up tables that are in any rooms and have them take hits for you while you reload your ammo. And finally, there are Blanks, items that you can collect throughout the floors that when used, dispel any bullets being shot on the floor and save you from an entire storm of bullets you feel you couldn't deal with.

These mechanics are what make the game what it is. Not the absurd guns, not the ethereal atmosphere of the game, not the rather small amount of characters. This game is a test of reflexes and quick thinking. How quickly you can make the choice to either fire a blank, dodge roll, or simply move out of the way of an oncoming bullet in a split second is what this game is all about.

For those wishing to test their mettle and don't want RNG getting in their way, I would very well reccomend this to anyone. Even if you never do reach the bottom, you will always feel like you're having a wonderful time with the ethereal music playing in the background as you go about destroying everything.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
85.2 hrs on record
Posted: October 3
I absolutely adore this game, and I can honestly say it's the most polished and mechanically intricate small team production I've ever played. As many have pointed out it is brutally difficult and may FEEL unrewarding at first, as you're just pummeled by RNG and brown chests and seemingly impossible bosses.

But you just need to power through. Soon enough, you'll learn the attack patterns of every minion, realize that items can have unseen combinations, and all sorts of other "hidden" mechanics. Through accumulating all this information and training your muscle memory, you'll quickly develop the skills to overcome all of it, unlock the mysteries of the Gungeon and claim the throne as the ultimate Gungeoneer.

I mean, bullets that shoot guns which shoot bullets. Seriously wish I could buy this fckn thing twice!!

11/10 / Bring on the Supply Drop update!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
13.2 hrs on record
Posted: October 7
Don't believe people who say it's too hard!

Sure it has a high difficulty, but the game is'nt expecting you to complete the first two levels on your first few runs.
After a couple of times, more unlockables will come to aid you in the Gungeon.
And never rush this game!
Scan the room, observe the enemy and you've got yourselve a solid, quality game!
10/10, would kill more bullets with bullets again!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
57.4 hrs on record
Posted: October 17
One of my absolute favorite games. A must play imo.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
28.8 hrs on record
Posted: October 3
A very fast-paced and unforgiving bullet-hell-game with randomly generated levels and permadeath. You are thrown in at the deep end and have to use the random stuff that you find in order to survive. The bullet hell makes it a real challenge for your reflexes. You never have time to think. You have to act swiftly or you will loose your limited precious HPs until you die. No saving, no reloading, no replaying of the same map.
I had a lot of fun with this game. You need some time to get used to the gameplay. But once you do it can keep you busy for weeks.
Apparently a lot of work was put into this game to make it enjoyable. The gameplay seems to be carefully thought though. It doesn't keep you bored. If you want uninterrupted sweat-inducing action, you will get an (almost) uninterrupted sweat-inducing action.
There is the element of resource management, many different weapons (real weapons, fictional weapons and some ridiculous WTF-weapons that don't make any sence (A gun shooting T-shirts??? Seriously???)), power-up-pickups, explosive barrels, lighting effects, half destructable enviroments and WTF-is-this-enemies.
Console-game-nostalgia from the 80ies/90ies where everything was in low-res-2D and you had to replay the whole game right from the beginning due to an unlucky mistake.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
11 people found this review funny
176.8 hrs on record
Posted: October 2
You know somethings wrong when your steam friends are telling you to go outside and get off this game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
9.9 hrs on record
Posted: September 30
this game is a good game buy it = fun
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
7.4 hrs on record
Posted: October 9
the game is basically binding of issac with guns but plays soooo well compared to the other there is one kicker tho.....THE GAME IS HARDER THAN ANGRY VIDEO GAME NERD ADVENTURES......make the game easier..... so if youre a tryhard or you like binding of issac play dis
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: October 9
I love this game. The style and combat is very fast paced and fun. My only real problem with this game, is that once you die, you have to restart from the beginning, which gets annoying.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
16.6 hrs on record
Posted: October 18
A great game to play alone, a fun game to play with friends.
Merges an unusual world of guns and bullets making the roguelike genre diversified, a funny game in which I highly recommend it, for players who seek some challenge and those who just want to have fun!
Was this review helpful? Yes No Funny
Recently Posted
104.2 hrs
Posted: October 24
A very good game each playthrough is diffrent and there are a ton of weapons to find. 9/10
Helpful? Yes No Funny
29.1 hrs
Posted: October 24
Helpful? Yes No Funny
Sans (No Mercy)
7.7 hrs
Posted: October 24
Nintindo Hard, Bullet Hell, Dungeon Crawler with a butt load of weapons? HELL YEAH!
Helpful? Yes No Funny
Dogshit Burrito
12.9 hrs
Posted: October 24
This game is really dope, it has all of the best cringe puns and anyone who hates it for that reason is wrong. Also, it has good gameplay and good dogeroll mechanics. 8/8 mate
Helpful? Yes No Funny
8.7 hrs
Posted: October 24
Best bullet hell game I've ever played. Gameplay is nigh-on-perfect, loot and levels varied enough to keep you coming back, everything looks awesome, enemies are clever and hilarious throughout, bosses are brutal, I'm totally hooked!
Helpful? Yes No Funny
9.0 hrs
Posted: October 23
Enter the gungeon is a Rogue-like that is more hard and challenging than games like "Binding of Issac" and "Nuclear Throne", if you do not like getting frustrated, then you should most likely not buy this game. It is procedurally generated with loads of weapons and items, but with that in mind you don't see a gun twice very often which is kinda disapointing. One thing you should do is not to give up, it might seem impossible at first to defeat the first boss, but with practice it is rather done easily.
-Weapon Variety

-Enemy Variety

-Punishing, but fair

-Visual Stlye

-Fun Bosses

-Very Funny


-Rare to see the same Gun twice

-Sometimes Runs are Based on Luck

- (In My Opinion) Not much Characters


This Game is alot of fun, and I can see myself playing for a another 20 hours.
Helpful? Yes No Funny
Sensual Cactus
0.8 hrs
Posted: October 23
So far I love this game. Great bullet hell rouge like. If you are a fan of Binding of Isaac and Dark Souls this is a must buy.
Helpful? Yes No Funny
23.6 hrs
Posted: October 23
"Imagine a game, where you have no limits. But, you have guns".

- Simply and amazing and addicting game!

- The guns and the action will get you quickly into action, and you will have to learn your way through the game.

- Beware, this game is not easy, it took me a bit of practice to even pass the first bosses!

- It has RNG, so don't start whining on yourself if you have bad weapons and bad gear and can't even pass the first boss. It happens, and you should not worry about it! You just had bad luck ;/

- There are tons of secrets and fun little things to find, this adds the element of mystery, and more hardcoreness!

- Don't worry about buying the game, as people say it is too hard. Like I said, it simply takes time to get more unlockables, and get to know how the game works in general, it will aid you, and you will start being better and progressing further!

- In conclusion, BUY THIS GAME! It is fun as hell, and you will get addicted in seconds. It take a lot to master it, and whenever you are bored, this is the perfect game to play.

= 9/10 For me ;3
Helpful? Yes No Funny
60.5 hrs
Posted: October 22
Enter the gungeon is a great game and has extremely much replayablility. There is plenty of bosses, enemies and hundreds of whacky and badass weapons to kill them with. I don't know how many there is but from my time in the game i think i have found about 50% of them. Enter The Gungeon competes on the same level of quality and all around entertainment as other roguelike bullet hell games such as the binding of isaac series and nuclear throne.
Helpful? Yes No Funny
William Shakesman
10.5 hrs
Posted: October 22
Nuclear Throne was a massive random explosion fest where runs would last 10 seconds to 10 minutes, usually ending in you being instant killed by a random explosion or being swarmed by 60 copies of the same 3 enemies packed into one hall. It's a stupid, random game.

EtG is rather the polar opposite of that. EtG is smart, focusing on bullet patterns and a dodge roll before all other concerns. But it's slow. The early levels are massive and incredibly trivial, mostly an endurance test to see if they can score one early hit to wreck your run and slowly bleed you to death by stealing hits from you and never giving you any healing items. The bosses are massive, elaborate bullet hell affairs but they take so long to get to as you stomp through this boring dungeon. Runs take forever. They end slowly. Dodge skill is more important than the stuff you find by a considerable margin, and the runs approach easily an hour and a half with no chance to save. It's the exact opposte of Nuclear Throne but somehow both games are awful.
Helpful? Yes No Funny