Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
User reviews:
Recent:
Very Positive (357 reviews) - 88% of the 357 user reviews in the last 30 days are positive.
Overall:
Very Positive (5,512 reviews) - 89% of the 5,512 user reviews for this game are positive.
Release Date: 5 Apr, 2016

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Recent updates View all (19)

21 July

Patch 1.0.10 BETA

UPDATE (2016-08-16): We've updated the Steam beta branch with 1.0.10b4 (a.k.a. the "Wait, we're still doing this beta thing?" patch). This includes a number of fixes for issues people have submitted to us (though there are more we're still working on!); the biggest issue, which causes many sprites (notably the character) to become invisible when changing resolutions or alt tabbing remains though. We're working with Unity to get a fix for this issue, but this will require an update from them; we won't push this beta out to everyone until we have that fix in hand, and the audio issues resolved. Anyway, we hope you continue to enjoy the updates in this beta, and please keep sending us feedback and bug reports!

We are pushing a new version of Gungeon 1.0.10b to the public beta branch!

If you would like to test the new version of Gungeon, you can access the beta branch by right clicking Enter the Gungeon in Steam, selecting Properties, going to the Betas tab, and finally selecting the public beta branch from the dropdown.

Please report any problems to bugreports@dodgeroll.com, especially if:
(1) You can run the normal branch fine, but the beta version does not work, or
(2) You experience compatibility problems with the normal branch, but the beta version works.
(2a) Especially Linux users with audio problems!

Depending on how things go, this beta will be up (and perhaps updated) over the next few days. When everything looks stable, we'll push it live to everyone.

A note: we have been a little quiet of late because we are hard at work on a content update! The save-and-continue-later feature is very close to completion and should be pushed to the beta branch soon, assuming no critical bugs pop up. This update was also a little long in the making because of some core systems we've been updating behind the scenes to improve compatibility across the board.

Now, patch notes:


Major

Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility
Improved VRAM usage (should prevent some crash bugs)


Improvements

Added a more reliable way to encounter Brother Albern and his Lies
Brother Albern's chest can no longer spawn as a Mimic or have a fuse
Flying players can now access the maintenance room (for unlocking shortcuts)
Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
Improved the Yari's damage output to bosses
You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
Corpses will no longer vanish on low quality settings if the player has the Melted Rock
Players can no longer take fire damage while in a conversation
Improved the Big Boy item
Greatly improved the Flame Hand
The Gunboots' shots will no longer be blocked by orbitals
Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
The iBomb Companion App should now destroy all enemy exploding projectiles when activated
Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)
Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
Pressing Left Alt no longer makes the game blurry (... lol)
Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)
The Bullet Bore can now kill Lead Maidens
Gave the RC rockets a very small delay before tracking to reduce rocket overlap
Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)

Bug Fixes

Fixed multiple situations where chests could drop items into pits
Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
Fixed the Zilla Shotgun's ammo usage
Fixed a crash during dungeon generation caused by the Sense of Direction
Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
Fixed an issue where followers wouldn't shoot mimics if they left their initial room
Fixed an issue that could prevent players from saving
Fixed several issues caused by certain items combined with the Polaris
The Metronome is no longer broken by gun swaps in Blessed Gun runs
Fixed an issue where the Gun Cultists had several unintended i-frames
Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
Fixed several issues with the <REDACTED> fight (final final final boss)
- Phase 1/2: Fixed a freeze caused by having a dead player in co-op
- Phase 2: Fixed a freeze caused by falling into the pit during the transition
- Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
- Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
Fixed a bug where dying in the mine cart with a gun soul caused control issues
Fixed (another) issue where players could become stuck while talking to the dying cop
Fixed a visual issue with jammed bullets while using Fast Scaling mode
Fixed a bug caused by blowing up the mirror chest
Fixed an audio bug caused by chests with fuses
Fixed several bugs involving the transition to the second secret level
Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
Fixed a bug caused by spamming the Use key with the Air Strike item
Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
Fixed misleading UI when resetting the save progress for Slot D
Fixed a bug where Mimics would drop double loot when pushed into a pit
Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
Fixed a UI bug caused by items that increase the player's ammo capacity
Fixed a bug where teleporters could spawn outside of room bounds
Fixed an issue where the Frifle hunt achievement would unlock one step early
Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
Fixed a minor visual bug in the Sorceress's room
Fixed a bug which could prevent Mimic's from animating (while still hidden)

Quite possibly a few more that we've missed... we've tried to include everything in these notes though.


1.0.10b2
Fixed an issue where glitched items were showing up as unlocks at the end of a run ("item_string_not_found")
The Big Boy no longer one shots bosses
Fixed an issue where the High Priest's big attack wasn't making the room dark like it used to

1.0.10b3
Fixed an issue where some enemies/follers were not spawning with weapons (Gummies, Super Space Turtle)
No longer possible to lose Duct Tape by taping the same gun twice (woops...)
The Treadnaught now drops money like other bosses
Fixed erroneous Patriot unlock notices in the Ammonomicon
Fixed an issue where the Membrane shots were no longer piercing
Fixed an issue where the DraGun's rocket attack could damage the player *during* his phase transition

1.0.10b4
- Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
- Blasphemy is now affected by more passives (Scattershot, Double Vision)
- Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
- The Owl will no longer attempt to blank the player's bullets
- The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc)
- Fixed an issue which could cause the mouse cursor to be offset at some resolutions
- Players can no longer teleport to teleporters that are not visible in the minimap
- Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
- Added the Gungeon font to the game in a way that makes it more accessible to modders


Known Issues
(this list is not exhaustive, but should cover the issues we've received many reports of)
Alt + Tabbing out of the game or changing resolution can cause various sprites to vanish, or other graphics glitches
Missing sounds (spike traps, forge hammer warnings, Mass Shotgun, etc)
The Flame Hand projectiles hit walls too easily

87 comments Read more

30 June

Heart in Halves EP - Limited Edition Vinyl

ENTER THE GUNGEON vinyl record by DOSEONE x DODGE ROLL x DEVOLVER DIGITAL X LACED RECORDS. Bonus STEAM code for ENTER THE GUNGEON included with this item.

AVAILABLE NOW: http://merch.devolverdigital.com/products/574501-enter-the-gungeon-heart-in-halves-ep-vinyl



doseone "HEART IN HALVES" EP
SIDE I:
1 ENTER the GUNGEON
2 LEAN ON A VILLAIN
3 GO ROGUE GO
4 DEEP IN REAP
5 FOREVER OF DOOR
6 FIRE WITHIN FIGHT
7 HEART IN HALVES
8 BELOW BELOW

SIDE II:
9 ENTER the GUNGEON (Instrumental)
10 LEAN ON A VILLAIN (Instrumental)
11 GO ROGUE GO (Instrumental)
12 DEEP IN REAP (Instrumental)
13 FOREVER OF DOOR (Instrumental)
14 FIRE WITHIN FIGHT (Instrumental)
15 HEART IN HALVES (Instrumental)
16 BELOW BELOW (Instrumental)

doseone "HEART IN HALVES" EP
is a VINYL ONLY Limited Edition lyrical exploration and explosion of the ENTER THE GUNGEON Soundtrack.

Enjoy the BEATS, STRINGS, SING, & ATTITUDE of the OST, laced with prose, raps and hooks.
SIDE I is covered end to end with chanting , fast rapping and belting about the legend and lore of ENTER THE GUNGEON all atop various slices of the Soundtrack. SIDE II is all INSTRUMENTAL, including music from the LEAD LORDS KEEP, BLACKPOWDER MINES, HOLLOW, FORGE, TITLE TRACK and MORE!

28 comments Read more

Reviews

“A hallmark of excellence.”
9.5 / 10 – Destructoid

“Enter the Gungeon's roguelike elements and vast array of crazy weapons keep it entertaining for the long haul.”
8.5 / 10 – IGN

“Enter the Gungeon is an absolute masterpiece of the genre.”
9/10 – EGM Now

Collector's Edition


The Enter the Gungeon: Collector's Edition includes the game, the soundtrack, the digital comic, and an instant unlock of the Microtransaction Gun. Owners of the base game can upgrade to the Collector's Edition for the difference in price.

About This Game

Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero [or team up in co-op] and battle your way to the bottom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.

The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!

The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.

The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!

The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS (512 MB) or equivalent
    • Storage: 2 GB available space
    Minimum:
    • OS: OS 10.6+
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS (512 MB) or equivalent
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (357 reviews)
Overall:
Very Positive (5,512 reviews)
Recently Posted
Rst
( 0.9 hrs on record )
Posted: 8 August
Unplayable with steam controller.
Helpful? Yes No Funny
Girthworm Jim
( 55.9 hrs on record )
Posted: 7 August
Infinite replayability, great style, hilarious too
Helpful? Yes No Funny
Wild Gaming
( 5.3 hrs on record )
Posted: 7 August
Great game and all, but it is WAY too hard for me. So you can try this out, but be warned. It is REALLY HARD and I mean REALLLYY hard.
Helpful? Yes No Funny
Spooky Fox
( 43.4 hrs on record )
Posted: 7 August
Really fun but would be better with online CO-OP
Helpful? Yes No Funny
Skeleton
( 21.2 hrs on record )
Posted: 7 August
A challenging game with tons of replayability.
Helpful? Yes No Funny
Juggernugget
( 39.6 hrs on record )
Posted: 7 August
Not normally a fan of bullet hell type games, and put off by the sheer number of cheap roguelike clones available through Steam, I have to say that Enter the Gungeon is a really good game. Genuinely fun, it's slick gameplay, fast paced action, comically cute graphics, driving soundtrack, and addictive RNG elements will keep you coming back. The depth of secret features and unlockables means that there is always a reward for getting as far as you can, even if you get the camera as your first gun. The rapid escalation in difficulty means that the 5 levels are more than enough to keep you struggling to finish but, consequently, reaching a new floor or beating a new boss really makes you feel like you've improved in skill. I've played a couple of Devolver's titles and they have always been good games. Enter the Gungeon carries the torch admirably.

9/10 nuggets.
Helpful? Yes No Funny
Orange Juice
( 20.4 hrs on record )
Posted: 7 August
shades and smiley are too hard to beat if you don't kill one of them fast otherwise your f*cked during the boss fight making it IMPOSSIBLE to win against them.
Helpful? Yes No Funny
NikTurition
( 8.1 hrs on record )
Posted: 6 August
i want multiplayer on this please!
Helpful? Yes No Funny
Rapierist
( 296.5 hrs on record )
Posted: 6 August
gud game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
58 of 75 people (77%) found this review helpful
68 people found this review funny
Recommended
10.6 hrs on record
Posted: 17 July
☐ sleep
☑ git gud
Was this review helpful? Yes No Funny
26 of 32 people (81%) found this review helpful
Recommended
44.3 hrs on record
Posted: 25 July
This game needs online multiplayer.
Was this review helpful? Yes No Funny
22 of 26 people (85%) found this review helpful
Recommended
11.4 hrs on record
Posted: 15 July
Portable Description
Enter the Gungeon is an eccentric, yet punishing, bullet-hell/rogue-like twin-stick shooter. If you ever wondered what The Binding of Isaac would have been like if everything had guns, your worries are answered here in this game. Jam-packed with gun-toting, diabolical, and electrifying enemies, this difficult “Gungeon-crawler” will truly test your limits. Local coop is supported; however, online coop/multiplayer is not.

Gameplay
The Gungeon
The Gungeon is a constantly changing/evolving bullet-hell fortress designed to stop those who enter within its walls. Comprised of 5 Chambers (along with a couple hidden ones), each floor will require a room-by-room clear towards the boss room culminating in an epic showdown with one of the Gungeon’s guardians.

Every Gungeon is procedurally generated upon entering a new Chamber. This randomizes: Chamber layouts, room layouts, enemy locations, enemy types, environmental hazards, chests, item pickups, special events, etc. A couple features are kept consistent throughout the procedural generation, such as the appearance of a Shop on every floor. The randomization is one of Enter the Gungeon’s strongest traits. After playing for a few hours, I have still consistently come across items, rooms, events, and NPCs that I have never seen before, on the first Chamber!

Due to this game’s challenging combat mechanics, it can seem pretty harsh remembering that it is a rogue-like, and death means a game over. To help ease this burden, Enter the Gungeon presents you with the ability to unlock shortcuts to subsequent Chambers. The caveat of this amazing benefit (for those that want to use it of course – there are many reasons why players may not want to take advantage of this) is with the requirements needed to unlock the shortcuts.

Gungeoneers
There are 4 main characters (Gungeoneers) to choose from, along with 1 local coop specific character and 2 hidden ones. The main characters and their special traits are listed below.

  • The Convict: Upon taking damage, the player gains double damage for a short time and the guns will be instantly reloaded.
  • The Hunter: A loyal Dog follows the player, providing the character the chance to receive a pickup item upon clearing a room.
  • The Marine: With an additional armor, this character inherently has an improved reload time/gun accuracy.
  • The Pilot: This character has a nifty lock pick that allows the player to have a chance at opening chests without a key.
  • The Cultist (Coop Only): This coop-exclusive (and required) partner has an ability to revive a fallen character.

Enemies & Bosses
The enemies are very ruthless, with some seeming downright unfair. Generic pistol shooters and tankier shotgunners will comprise the bulk of the enemy selection; however, dozens of creatures with unique move-sets really know how to mess up your groove. After 5 hours, I have only experienced 3/5 main Chambers, and the things I have seen can be turned into a children’s horror novel. Pulsing boxes, disappearing ghosts with AK-47s, a crow-man, and jumping iron maidens only scratch the surface of what you will experience playing through this game.

To progress to the next chamber, the boss of the current chamber must be found and defeated. With the exception of the final boss, each chamber is guarded by one of two (sometimes three) possible bosses. If you pay close attention, you may come across some neat references to other games, as seen in item descriptions, boss features, enemy types, etc.

Weapons
The weapons truly make Enter the Gungeon exciting and fun to play. With at least 100 guns that I can see, there will always be something new to try out. From guns that shoot homing bees, to ones that project massive beams of disintegration, your screen will always be filled with beautiful, and sometimes hilarious, particle effects. The higher level, and most interesting, guns are locked within top tier chests or rewarded upon defeating a boss.

Video Gameplay (1st, 2nd, & 3rd Chambers)
https://www.youtube.com/watch?v=5AYrp9QZ8vM
Verdict
I have yet to be disappointed in a game published by Devolver Digital. Enter the Gungeon’s addictive combat mechanics, fantastic procedural generation and all-around polish makes this rogue-like a supreme example of what other games should strive for. I can easily recommend this game to fans of bullet-hell or rogue-like genres, or anyone looking for a challenge.

Before You Buy – analyses of newly released indie games
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
15 people found this review funny
Recommended
24.7 hrs on record
Posted: 23 July
I've heard there is a third floor...
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
4 people found this review funny
Recommended
46.1 hrs on record
Posted: 25 July
Got spice'd to death gg
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
1 person found this review funny
Recommended
38.8 hrs on record
Posted: 16 July
Very Very Very Very Very Very Very Very
good game

It's binding of isaac, but with guns

what more could you want?
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
5 people found this review funny
Recommended
57.0 hrs on record
Posted: 2 August
You will cry. You will scream. You will find a rainbow chest and become a believer in RNG-esus.... and then die in Bullet Hell anyways.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
23.4 hrs on record
Posted: 20 July
Quick Review: If you like Nuclear Throne I highly recommend this game. Enter the Gungeon feels like a perfect mix between Nuclear Throne and Spelunky. The animations are smooth and bright, the power-ups and enemies well varied, and the number of secret things to find impressive.

I love the quality of the random level layouts and overall feel to everything. I can't think of anything I dislike about this game.

Enter the Gungeon is exciting for anyone that likes a challenge; if you're not into time consuming, difficult, skill-based games definitely avoid this.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
9.1 hrs on record
Posted: 11 July
LOVE THIS GAME! Just kinda wish i could play Online Multiplayer. I have a great friend who lives in Scotland, (Whilst i live in Georgia, U.S.A.) and we were so excited for this game because we set competitions for each other in Binding of Issac and just love Indie games. Once we both heard about this game we freaked out. We were so excited thinking, "ISSAC WITH GUNS AND MULTIPLAYER!!!" Turns out, we were half right... Please update this game with Multiplayer! Maybe you could add Arenas or a 4 person adventure, or just 2. But PLEASEEEE MAKE A MULTIPLAYER!
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
2 people found this review funny
Recommended
21.1 hrs on record
Posted: 25 July
it's like dark souls with oranges
Was this review helpful? Yes No Funny