Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
User reviews:
Very Positive (192 reviews) - 87% of the 192 user reviews in the last 30 days are positive.
Very Positive (5,898 reviews) - 89% of the 5,898 user reviews for this game are positive.
Release Date: Apr 5, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Enter the Gungeon

Buy Devolver Digital + XSplit Streamer Pack BUNDLE (?)

Includes 3 items: Broforce, Enter the Gungeon, XSplitPremium Subscription


Recent updates View all (24)

October 21

Enter the Gungeon Socks!

Hey Gungeoneers, there are now Enter the Gungeon socks available on the Devolver Digital merch store! Grab yourself a pair or get the bundle with both pairs + the game for $25!


38 comments Read more

September 27

Patch 1.0.10

Just to be clear, this is NOT the Supply Drop Update! We're hard at work on that update (particularly pasts at the moment) and it will be released as soon as it's ready!

In the meantime, we've built up quite a list of bug fixes and quality-of-life improvements that we're releasing today ahead of the content update. These have been on the public beta branch for a while now, but some critical bugs caused by an engine update have kept us from releasing this to everyone; with all of these issues now resolved or worked around, we're ready for the release of 1.0.10! As always, if you see any issues please post on the Steam support forums or email us directly at bugreports@dodgeroll.com.

EDIT: We're looking into a problem some players are experiencing with glitchy audio. If you'd like to use the old version until we have this fixed, you can select "1.0.9" from the Betas menu in Steam.

Patch notes below:

  • Upgraded Unity (game engine) and Wwise (sound engine) to improve compatibility
  • Improved VRAM usage (should prevent some crash bugs)
  • Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
  • Gungeon will now default to DirectX 11 if available

  • Added a more reliable way to encounter Brother Albern and his Lies
  • Brother Albern's chest can no longer spawn as a Mimic or have a fuse
  • Flying players can now access the maintenance room (for unlocking shortcuts)
  • Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
  • Improved the Yari's damage output to bosses
  • You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
  • Corpses will no longer vanish on low quality settings if the player has the Melted Rock
  • Players can no longer take fire damage while in a conversation
  • Improved the Big Boy item
  • Greatly improved the Flame Hand
  • The Gunboots' shots will no longer be blocked by orbitals
  • Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
  • Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
  • The iBomb Companion App should now destroy all enemy exploding projectiles when activated
  • Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)
  • Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
  • Pressing Left Alt no longer makes the game blurry (... lol)
  • Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)
  • The Bullet Bore can now kill Lead Maidens
  • Gave the RC rockets a very small delay before tracking to reduce rocket overlap
  • Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
  • Secret characters can now use the shrine in the first room
  • Blasphemy is now affected by more passives (Scattershot, Double Vision)
  • The Owl will no longer attempt to blank the player's bullets
  • The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc)
  • Added the Gungeon font to the game in a way that makes it more accessible to modders
  • Rainbow chests can no longer be mimics
  • The Ring of Chest Friendship now *actually* increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)

Bug Fixes
  • Fixed a memory leak caused by using the slow motion gun select menu frequently
  • Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
  • Fixed multiple situations where chests could drop items into pits
  • Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
  • Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
  • Fixed the Zilla Shotgun's ammo usage
  • Fixed a crash during dungeon generation caused by the Sense of Direction
  • Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
  • Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
  • Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
  • Fixed an issue where followers wouldn't shoot mimics if they left their initial room
  • Fixed a rare issue that prevented some players from saving any data
  • Fixed several issues caused by certain items combined with the Polaris
  • The Metronome is no longer broken by gun swaps in Blessed Gun runs
  • Fixed an issue where the Gun Cultists had several unintended i-frames
  • Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
  • Fixed several issues with the <REDACTED> fight (final final final boss)
    • Phase 1/2: Fixed a freeze caused by having a dead player in co-op
    • Phase 2: Fixed a freeze caused by falling into the pit during the transition
    • Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
    • Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
  • Fixed a bug where dying in the mine cart with a gun soul caused control issues
  • Fixed (another) issue where players could become stuck while talking to the dying cop
  • Fixed a visual issue with jammed bullets while using Fast Scaling mode
  • Fixed a bug caused by blowing up the mirror chest
  • Fixed an audio bug caused by chests with fuses
  • Fixed several bugs involving the transition to the second secret level
  • Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
  • Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
  • Fixed a bug caused by spamming the Use key with the Air Strike item
  • Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
  • Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
  • Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
  • Fixed misleading UI when resetting the save progress for Slot D
  • Fixed a bug where Mimics would drop double loot when pushed into a pit
  • Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
  • Fixed a UI bug caused by items that increase the player's ammo capacity
  • Fixed a bug where teleporters could spawn outside of room bounds
  • Fixed an issue where the Frifle hunt achievement would unlock one step early
  • Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
  • Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
  • Fixed a minor visual bug in the Sorceress's room
  • Fixed a bug which could prevent Mimic's from animating (while still hidden)
  • Fixed a bug that prevent the Treadnaught from dropping money like other bosses
  • Fixed an issue where the DraGun's rocket attack could damage the player *during* his phase transition
  • Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
  • Players can no longer teleport to teleporters that are not visible in the minimap
  • Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
  • Gunsling King can no longer require you to clear a room with "Spice"
  • Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
  • Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)
  • Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
  • Fixed a bug where using alternate blank layouts didn't work in the Pilot's past

108 comments Read more


“A hallmark of excellence.”
9.5 / 10 – Destructoid

“Enter the Gungeon's roguelike elements and vast array of crazy weapons keep it entertaining for the long haul.”
8.5 / 10 – IGN

“Enter the Gungeon is an absolute masterpiece of the genre.”
9/10 – EGM Now

Collector's Edition

The Enter the Gungeon: Collector's Edition includes the game, the soundtrack, the digital comic, and an instant unlock of the Microtransaction Gun. Owners of the base game can upgrade to the Collector's Edition for the difference in price.

About This Game

Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero [or team up in co-op] and battle your way to the bottom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.

The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!

The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.

The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!

The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS (512 MB) or equivalent
    • Storage: 2 GB available space
    • OS: OS 10.6+
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS (512 MB) or equivalent
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (192 reviews)
Very Positive (5,898 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
3,546 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
1 person found this review funny
87.0 hrs on record
Posted: October 3
I absolutely adore this game, and I can honestly say it's the most polished and mechanically intricate small team production I've ever played. As many have pointed out it is brutally difficult and may FEEL unrewarding at first, as you're just pummeled by RNG and brown chests and seemingly impossible bosses.

But you just need to power through. Soon enough, you'll learn the attack patterns of every minion, realize that items can have unseen combinations, and all sorts of other "hidden" mechanics. Through accumulating all this information and training your muscle memory, you'll quickly develop the skills to overcome all of it, unlock the mysteries of the Gungeon and claim the throne as the ultimate Gungeoneer.

I mean, bullets that shoot guns which shoot bullets. Seriously wish I could buy this fckn thing twice!!

11/10 / Bring on the Supply Drop update!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
13.2 hrs on record
Posted: October 7
Don't believe people who say it's too hard!

Sure it has a high difficulty, but the game is'nt expecting you to complete the first two levels on your first few runs.
After a couple of times, more unlockables will come to aid you in the Gungeon.
And never rush this game!
Scan the room, observe the enemy and you've got yourselve a solid, quality game!
10/10, would kill more bullets with bullets again!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
57.4 hrs on record
Posted: October 17
One of my absolute favorite games. A must play imo.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
30.3 hrs on record
Posted: October 3
A very fast-paced and unforgiving bullet-hell-game with randomly generated levels and permadeath. You are thrown in at the deep end and have to use the random stuff that you find in order to survive. The bullet hell makes it a real challenge for your reflexes. You never have time to think. You have to act swiftly or you will loose your limited precious HPs until you die. No saving, no reloading, no replaying of the same map.
I had a lot of fun with this game. You need some time to get used to the gameplay. But once you do it can keep you busy for weeks.
Apparently a lot of work was put into this game to make it enjoyable. The gameplay seems to be carefully thought though. It doesn't keep you bored. If you want uninterrupted sweat-inducing action, you will get an (almost) uninterrupted sweat-inducing action.
There is the element of resource management, many different weapons (real weapons, fictional weapons and some ridiculous WTF-weapons that don't make any sence (A gun shooting T-shirts??? Seriously???)), power-up-pickups, explosive barrels, lighting effects, half destructable enviroments and WTF-is-this-enemies.
Console-game-nostalgia from the 80ies/90ies where everything was in low-res-2D and you had to replay the whole game right from the beginning due to an unlucky mistake.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
4.1 hrs on record
Posted: October 9
I love this game. The style and combat is very fast paced and fun. My only real problem with this game, is that once you die, you have to restart from the beginning, which gets annoying.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
12 people found this review funny
176.8 hrs on record
Posted: October 2
You know somethings wrong when your steam friends are telling you to go outside and get off this game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
9.9 hrs on record
Posted: September 30
this game is a good game buy it = fun
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
16.6 hrs on record
Posted: October 18
A great game to play alone, a fun game to play with friends.
Merges an unusual world of guns and bullets making the roguelike genre diversified, a funny game in which I highly recommend it, for players who seek some challenge and those who just want to have fun!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
49.3 hrs on record
Posted: October 21
This game was very entertaining for me and the gameplay didnt get old. I have over 40 hours on this game and owned it since a couple days ago. This product is very addicting for me and I wouldnt like to see some DLC get released for it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: October 23
So far I love this game. Great bullet hell rouge like. If you are a fan of Binding of Isaac and Dark Souls this is a must buy.
Was this review helpful? Yes No Funny
Recently Posted
6.8 hrs
Posted: October 27
like binding of isaac - ro
Helpful? Yes No Funny
Mr. Greenman
297.8 hrs
Posted: October 27
It's alright
Helpful? Yes No Funny
3.0 hrs
Posted: October 26
This is the greatest game ever!!!
Helpful? Yes No Funny
84.0 hrs
Posted: October 26
Best bullet hell in long time, good combat system and fun to play over and over. So much secerets and hidden things that you don't "just" find.

Helpful? Yes No Funny
8.7 hrs
Posted: October 26
Pretty frigging great. All the satisfaction of murdering bullets, birds, books, and other beasts, combined with great graphics, puns, and other awesome ♥♥♥♥.
Helpful? Yes No Funny
436.5 hrs
Posted: October 26
Pretty boring game. I don't think it's playable for more than 500-600 hrs. And i'll tell u why.

Only 6+1 playable heroes (and only 4+1 are available from the start, and if u want to play this "+1" hero - u better to find a friend, jerk!)
Less than 100 types of enemies and only 16.5 bosses( pasts doesn't count), 4.5 of which are secret (try to find them without wiki, moron!)
Only gazillion weapons to shoot (and eah, sometimes to slash)
Another gazillion items to use or to hold for having activated/passive advantages (haha! i would like to see how u'll unlock them all, b*tch!)
Some good synergies of items+items, items+guns or even guns+guns (but still - meeeh)

Oh and all this overwrapped into bullethell(like) gameplay.

Who the f*ck will like it?

I WILL!!! 10 Old Kings out of 10. Waiting for DLC.
Helpful? Yes No Funny
217.2 hrs
Posted: October 25
most epic game evar!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Helpful? Yes No Funny
144.2 hrs
Posted: October 25
Game of the Year for me, hands down. 10/10
Helpful? Yes No Funny
104.2 hrs
Posted: October 24
A very good game each playthrough is diffrent and there are a ton of weapons to find. 9/10
Helpful? Yes No Funny
31.0 hrs
Posted: October 24
Helpful? Yes No Funny