The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
Recent Reviews:
Mostly Negative (100) - 21% of the 100 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,897) - 49% of the 1,897 user reviews for this game are positive.
Release Date:
Sep 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Guild is an established brand with a loyal userbase that has been waiting for many years for this sequel. As we're nearing completion and balancing/polishing the game, we want to have feedback from as many fans as possible, to be sure the finished version will meet everyone’s expectations, and that we'll be able to incorporate as many of our fans suggestions as possible, before the official release.”

Approximately how long will this game be in Early Access?

“We haven’t set a fixed end date as this depends heavily on you, but we assume a duration of at least 4-6 months.”

How is the full version planned to differ from the Early Access version?

“The only differences will be those made due to feedback from the fans, and of course final fixes. We also plan to add more languages and scenario maps.”

What is the current state of the Early Access version?

“Early Access is fully playable but in need of balancing and (performance) optimization. Participants can expect minor and few major bugs, that we will fix during Early Access. At beginning of Early Access, the game will be playable in English and German only - more languages (e.g. French, Spanish and more) will be added by the end of the Early Access period –voice output will follow at release.”

Will the game be priced differently during and after Early Access?

“Yes, the Early Access version will cost less than the full version, so Early Access players will get a great incentive to join early and shape up the game together with us.”

How are you planning on involving the Community in your development process?

“We will interact with the community regularly on the steam community page of the game - please note, that all Early Access related threads will be deleted at the end of the Early Access phase.
And we've setup a redmine bugtracker for bugreports. Redmine is free, easy to use and no registration is required:

Additionally to that, we use the following Discord server during the Early Access, where you can give us feedback as well (we will read everything, although this will not be a 24/7support service:”
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Recent updates View all (29)

February 5

Patch notes for Patch Version: EA on February 5th, 2018

Patch notes for Patch Version: EA on February 5th, 2018
Steam version number: 2492125

- Fixed a major issue with dx11! This problem was responsible for some crashes and has prevented the game to start on a few computers;
- Fixed a crash that could potentially occur after completing a Far Trade, saving the game & reloading it;
- Fixed a crash that would occur while purchasing a building & one of its employees was doing a "Ambush" action;
- Fixed a crash that could happen while saving a game during the process of selecting a building in the Erect Building;
- Fixed a crash that would happen during a trade of a building that was simultaneously being destroyed in the process & the trade menu was opened;
- Fixed a crash that would happen if a city district or a village was missing a certain amount of "non-playable characters". If it is the case, the game will now adjust the population of city districts and villages in consequence;
- Fixed a crash that could sometimes occur while the game was updating itself & could not find a specific element;
- Fixed a crash that would take place after moving to a new residence & the game was reloaded;
- Fixed multiple crashes that was caused by invalid windows;
- Adjusted the size of the details tooltip in the family tree menu to correctly display the attitudes (values) of a family;

Just a reminder, if possible, please attach the "save game" with reports on Redmine since they greatly help to pin point the cause of the problems you come across. Thank you!
49 comments Read more

January 31

Patch notes for Patch Version: EA 0.3.8 on January 31st, 2018

Patch notes for Patch Version: EA 0.3.8 on January 31st, 2018
Steam version number: 2479405

- Fixed a crash related to path finding that could happen while intercepting another NPC such as a combat, ambush, a chase, etc.;
- Fixed crash that would occur when "dragging" & "dropping" an item into a character's inventory from the business menu;
- Fixed a crash that would occur while using the Politics Menu;
- Fixed a crash that was caused by a building which would not initialize their storage after a game was loaded;
- Fixed a crash that would occur when a transporter would pick up items but was no longer connected to a valid route;
- Fixed a crash that would occur when a building was destroyed while its menu was still open;
- Fixed a crash that would occur when a building was destroyed while it remained selected. Now, in this case, once the building is destroyed it will no longer remain selected & the avatar will become selected;
- Fixed a crash that was caused while purchasing a building in the Erect Building menu and the building was destroyed;
- Fixed a crash that would possibly occur when trying to trade a building with another Dynasty;
- It was possible to handover a dead family member to another dynasty ("Dynasty trade") which lead to a crash;
- Fixed a crash that would possibly occur when trying to trade a family member in marriage with another Dynasty;
- Fixed a crash related to the death of a character & their inventory would still be displayed;
- Fixed crash that would occur when a character would return from a Far Trade;
- Fixed a crash that would sometimes occur when selecting a saved game in the main menu;
- Fixed a crash which would happen while the game was being loaded;
- Fixed a random crash that would occur while creating a character in the character creation menu;
- Fixed a crash that was caused by selecting keys on the keyboard that were connected to shortcuts while loading a game;
- The save game message will now appear while saving a game [or quick save] & will disappear once the save is completed;
- Pressing the "I" key while a building is selected will correctly display the appropriate menu;
- After the avatar has entered a building, the blue circle which appears at the feet of the character, will now appear above the building if an object outside the building has been selected;
- The price and quantity of items are now shown in the second level tooltip (hold right mouse button on item);
- Fixed a bug that prevented players to select items while setting up a trade route for their transporters;
- In the options menu, if the resolution was changed but was cancelled, it was still saved & it would be used when the game was restarted. This will no longer happen;
- Fixed a bug that would permit the player to marry a character that was dead;
- Building menus (like market menu or production menu) will now automatically open or close when the selected character arrives at or leaves the building, if "Open/close building menu when selected character arrives at/leaves the building" is checked in the options menu;
- Added the achievement "Executed" for Steam;

Important Message & Known Issues
You may notice a slightly longer loading time when loading a game, and possibly a slight loss of performance while you are in play. We are looking into it!
After you update to the latest patch, if the game recognizes old save games as "incompatible", they will be no longer be shown in the menu.
Just a reminder, if possible, please attach the "save game" with reports on Redmine since they greatly help to pin point the cause of the problems you come across. Thank you!
54 comments Read more
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About This Game

We find ourselves in middle Europe of the year 1400. The dark middle ages, once dominated through nobles and clergy, ends and a new era begins: the age of the free cities of trading and of the free mind!
In The Guild 3 you create a family dynasty which can last for centuries. While the world around you and your dynasty rearrange itself again and again - all non-player figures make their own decisions - you have to prove your skills in handicrafts and trading, at social occasion and finally in politics and in malicious intrigues.
The Guild 3 is a unique mixture of economic simulation, strategy game, historical life simulation and role playing game in real time 3D, with atmospheric voice recording and medieval soundtrack.

  • Beautiful world that looks and feels alive, with day and night cycle and the four seasons Spring, Summer, Autumn and Winter, each with specific influences to the world.
  • Many "Story Quests" offer hours of game fun!
  • Multiplayer experiences with up to 16 players at once!
  • Known and Secret Societies, e.g. the Freemasons and the Alchemists Guild! Join one of the societies, support your fellows and get supported, get access to special powers of your society and try to mold your city and whole scenario map according to your societies philosophy!
  • 12 unique scenario maps that comprise one or more cities and their surroundings, based on original historical locations in central and northern Europe.

System Requirements

    • OS: Windows 7 or higher
    • Processor: 2.5 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 2 GB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850)
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible Sound card
    • Additional Notes: These are preliminary system specs that can and will change!
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