The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
Recent Reviews:
Mostly Negative (100) - 25% of the 100 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,804) - 50% of the 1,804 user reviews for this game are positive.
Release Date:
Sep 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Guild is an established brand with a loyal userbase that has been waiting for many years for this sequel. As we're nearing completion and balancing/polishing the game, we want to have feedback from as many fans as possible, to be sure the finished version will meet everyone’s expectations, and that we'll be able to incorporate as many of our fans suggestions as possible, before the official release.”

Approximately how long will this game be in Early Access?

“We haven’t set a fixed end date as this depends heavily on you, but we assume a duration of at least 4-6 months.”

How is the full version planned to differ from the Early Access version?

“The only differences will be those made due to feedback from the fans, and of course final fixes. We also plan to add more languages and scenario maps.”

What is the current state of the Early Access version?

“Early Access is fully playable but in need of balancing and (performance) optimization. Participants can expect minor and few major bugs, that we will fix during Early Access. At beginning of Early Access, the game will be playable in English and German only - more languages (e.g. French, Spanish and more) will be added by the end of the Early Access period –voice output will follow at release.”

Will the game be priced differently during and after Early Access?

“Yes, the Early Access version will cost less than the full version, so Early Access players will get a great incentive to join early and shape up the game together with us.”

How are you planning on involving the Community in your development process?

“We will interact with the community regularly on the steam community page of the game - please note, that all Early Access related threads will be deleted at the end of the Early Access phase.
And we've setup a redmine bugtracker for bugreports. Redmine is free, easy to use and no registration is required:

Additionally to that, we use the following Discord server during the Early Access, where you can give us feedback as well (we will read everything, although this will not be a 24/7support service:”
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Recent updates View all (25)

January 15

Patch notes for Patch Version: EA 0.3.4 on January 11th, 2018

Patch notes for Patch Version: EA 0.3.4 on January 11th, 2018
Steam version number: 2429235

- Multiple crash fixes when trying to load a game after selecting it & those that were no longer compatible;
- Multiple pathfinding fixes which would cause crashes or unexpected behaviors from NPC or after sending a playable character to various locations;
- Resolved an issue that would cause a crash if an NPC would not display their inventory;
- Fixed a crash that could appear when quitting the game;

First, happy new year! For the month of the January we have decided to focus on stability issues, A.K.A crashes, before we return to working on the upcoming features.
After you update to the latest patch, if the game recognizes old save games as "incompatible", they will be no longer be shown. Note that not all old saved games will be incompatible & will appear less frequently as we continue development over the course of the Early Access.
Just a reminder, if possible, please attach the "save game" with reports on redmine since they greatly help to pin point the cause of the problems you come across. We always appreciate the time you take to communicate with us. Thank you.
51 comments Read more

December 22, 2017

Patch notes for Patch Version: EA 0.3.3 on December 22nd, 2017

Patch notes for Patch Version: EA 0.3.3 on December 22nd, 2017
Steam version number: 2393790

New Content
- Added a "trash can" icon in the production menu top-right which can be used to destroy unwanted items (position of the icon is temporary);
- New scenario map: Duchy of Mazovia;

- Fixed a crash that was caused when an employee did not have the necessary raw materials to produce an item;
- Fixed a crash which was caused by selecting an older saved game that was no longer valid. Now, the player will be brought back to Main Menu to select another saved game. Invalid or older saves from previous patches should be deleted;
- Fixed a crash that was caused when sending either your character or employee on a far trade;
- Fixed a bug that causes the player to start as a Serf without any coins, raw materials and no starting skill;
- Fixed a bug which would stop the avatar and employees from continuing their production cycle after loading a saved game. This bug forced herbs gatherers to gather around resource points and remain there doing nothing, and transporters to gather around businesses or markets;
- In the in-game menu, the options "Load Game" & "Return to main menu" are available. Note: it may take a bit time until the loading screen appears;
- Improved an issue which renders the in-game menu difficult to open by using the "Esc" key while playing on different speeds;
- While in the market after selecting an item, the cursor no longer disappears while hovering over a character beneath the menu;
- Henchmen can no longer be used as workers;
- Fixed a bug where a henchman sent to conquer a building was stuck in a loop until he was dead. This no longer happens. We are aware that with the Mazovia map only, the Henchmen might not immediately follow the order. This will be looked at for a future patch;
- The maximum of building add-ons for businesses has been adjusted as such: Level 1 now has 8, Level 2 now has 16 & level 3 now has 24;
- Fixed a bug which did not allow the player to purchase a level 2 or 3 add-on if there was no level 1;
- Balancing: the duration of time for pickpocketing has been shortened;
- If a quick access number was typed in for the name of a save game, the selected character was sent to the location the quick access number was associated to;
- Multiple text corrections;

- Various action icons replaced;
- Almost all item icons replaced;

- Characters: Corrected textures of the chainmail & plague mask for female characters;
- Various texture corrections for bridges & vegetation;
- Shader adjustments of the vegetation;

There is an issue with the "Conquer Building" action in the Mazovia map. Reaching the in-game menu via the esc key after multiple game speed changes can still be problematically, and you can still use your henchmen as transporters. We will resolve this bugs with a coming patch.
As per usual, when a new patch is released, we highly recommend to start a new game rather than load a saved game from a former patch since you might experience issues that have been resolved before. Thank you.
The next patch will be ready in early January. We wish you pleasant holidays and a really great start into 2018!
73 comments Read more
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About This Game

We find ourselves in middle Europe of the year 1400. The dark middle ages, once dominated through nobles and clergy, ends and a new era begins: the age of the free cities of trading and of the free mind!
In The Guild 3 you create a family dynasty which can last for centuries. While the world around you and your dynasty rearrange itself again and again - all non-player figures make their own decisions - you have to prove your skills in handicrafts and trading, at social occasion and finally in politics and in malicious intrigues.
The Guild 3 is a unique mixture of economic simulation, strategy game, historical life simulation and role playing game in real time 3D, with atmospheric voice recording and medieval soundtrack.

  • Beautiful world that looks and feels alive, with day and night cycle and the four seasons Spring, Summer, Autumn and Winter, each with specific influences to the world.
  • Many "Story Quests" offer hours of game fun!
  • Multiplayer experiences with up to 16 players at once!
  • Known and Secret Societies, e.g. the Freemasons and the Alchemists Guild! Join one of the societies, support your fellows and get supported, get access to special powers of your society and try to mold your city and whole scenario map according to your societies philosophy!
  • 12 unique scenario maps that comprise one or more cities and their surroundings, based on original historical locations in central and northern Europe.

System Requirements

    • OS: Windows 7 or higher
    • Processor: 2.5 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 2 GB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850)
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible Sound card
    • Additional Notes: These are preliminary system specs that can and will change!
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