NS2: Combat is a powerful twitch-shooter where space marines battle aliens through a competitive mixture of MOBA & FPS playstyles. Are you ready?
User reviews:
Overall:
Mixed (191 reviews) - 57% of the 191 user reviews for this game are positive.
Release Date: Oct 31, 2014

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May 27

Saturday Public Games!

Saturday Public Game

It's been a while but we're hosting a Saturday public game! This Saturday we'll be gathering on Wooza's server, so come on out and let's see how rusty you are!

Game Start Time:
  • NA Time Zone: 2:00 PM EST
  • EU Time Zone: 7:00 PM UTC
Servers:
  • Wooza's Server

Big thanks to Wooza for hosting this weeks gather!

You can join us on our Discord for more information!

We hope to see you there!

*EDIT*

We are adjusting the EU time to match the NA time because of daylight savings

So everyone is clear:

GAME STARTS IN:

2 HOURS

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NS2: Combat Development Team

1 comments Read more

May 7

Saturday Combat Games!

Join Up!

0 comments Read more

What is this game?

NS2: Combat pits aliens against space marines in a fast paced, action-packed struggle for survival. Part twitch-shooter, part stealth crawler, design your own tech tree, choose your own style of play, and control one of seven different life forms.

Try unique abilities such as 'Devour', where the largest alien eats her enemies, or pilot the hulking mechanised 'Exo Suit' and punch aliens in the face. NS2: Combat offers ranked servers supporting casual and competitive play.

Choose your play style


Build your dream loadout with a slew of unique abilities and specialisations.

Become a jetpack-wielding, grenade-launching marine; or a heavily armored, super-charged alien who enjoys eating marines for breakfast. Whether you're building sneaky teleporters in remote locations or devouring every marine in the room, this game has something for everyone!

Public matchmaking


With the click of a button, you can play against opponents equal to your skill level. Shoot and claw your way up the public rankings and prove that you have what it takes to become the best of the best!

Modding tools

If we did it, you can do it too! NS2: Combat ships with all the tools used to create the game, including the map editor, cinematic editor, builder, viewer and documentation, allowing you to create new weapons, skins, models and maps for the game.

Venture further into customization by creating your own mod! NS2: Combat is fully coded with LUA, a scripting language that can be easily modified, allowing you to do anything your heart desires.

About This Game


NS2: Combat includes seven different player-controllable lifeforms, a vault full of weapons and abilities, a stats system, full modding support and five original maps. Games last around 15 minutes and players may join and leave at any time without disrupting gameplay.

Faultline Games is a game developer that started as a mod team. Our indie-publisher, Unknown Worlds, also started as a mod team. NS2: Combat evolved from the modding community of Natural Selection 2 to become a standalone game. It does not require Natural Selection 2 in order to play.

System Requirements

    Minimum:
    • OS: 64-bit Win XP, Vista, Win 7, Win 8
    • Processor: Intel Core i5 at 2.6 GHz or AMD Phenom II X4 965 at 3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5850 with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX®-compatible
    Recommended:
    • OS: 64-bit Win XP, Vista, Win 7, Win 8
    • Processor: Intel Core i5 at 3.2 GHz or AMD FX-8350 at 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7950 with 2GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX®-compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (191 reviews)
Recently Posted
Juuou | 獣王
( 2.9 hrs on record )
Posted: June 26
The game is dead.
There is only 1 server which is emtpy 99.9% of it's uptime...
I loved NS1
I like NS2 a lot
I wish they would just implement this to NS2 as combat mod to get a player base for this.
Helpful? Yes No Funny
Demicleas
( 13.2 hrs on record )
Posted: June 21
100% not abandoned
Helpful? Yes No Funny
What does the fox say?
( 2.8 hrs on record )
Posted: June 15
Simple reasons:

Expensive (Even the four pack)

Bot support is minimal... only gorge and skulk... and even then., it to easy

Pretty much dead. Try to find 1 of the 2 servers visited during any day apart from the arranged saterday plays.

And mroe inportnantly, no more updates.

The dev team of NS2 COmbat doesnt want to give us content, and updates anymore.
Helpful? Yes No Funny
mentat gamer
( 1.5 hrs on record )
Posted: June 14
At its current price point its a great game to own and play. The issue is that no one plays on the public server (Ibis server, only one left) anymore. I use to only play this over the NS2 version when it was a NS2 mod to the original game. If some how, some way, you could get 10 or so people playing at once on a server, its a blast.
Helpful? Yes No Funny
nanonoob
( 1.6 hrs on record )
Posted: May 28
review eh game combat was fanstic when it was still a mod in ns2 but u can't go back in time to the good ol days :( sucks
Helpful? Yes No Funny
Demus
( 15.3 hrs on record )
Posted: May 26
Really good game. Fast paced and lots of fun (can get a bit frustrating when your friends beat your ***). Too bad the community is almost dead. But buy a 4 pack or two and give it to your friends. Not hard setting up a server and if you can't do that just join a public server (Yes they exist). Really bad this game doesn't get the attention it derserves.
Helpful? Yes No Funny
Mr.CFraacbe
( 1.5 hrs on record )
Posted: May 20
this game is like North Korea










lacking good direction and people
Helpful? Yes No Funny
Xenomorph Lord
( 2.5 hrs on record )
Posted: May 14
so wonderful so empty more players....
Helpful? Yes No Funny
brink to may
( 0.8 hrs on record )
Posted: April 2
theres no one who plays this and it sad
some one needs to revive it
Helpful? Yes No Funny
[Cult]Marty McFly
( 7.0 hrs on record )
Posted: March 13
This game should be ad supported and free to play to bring players back. A great fun game but needs an audience.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: June 15
Simple reasons:

Expensive (Even the four pack)

Bot support is minimal... only gorge and skulk... and even then., it to easy

Pretty much dead. Try to find 1 of the 2 servers visited during any day apart from the arranged saterday plays.

And mroe inportnantly, no more updates.

The dev team of NS2 COmbat doesnt want to give us content, and updates anymore.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
593 of 720 people (82%) found this review helpful
Not Recommended
24.6 hrs on record
Posted: October 31, 2014
BACKGROUND:
This game is essentially a much more polished version of the Natural Selection 1 and 2 'Combat mod', created by the same authors now under the name Faultline Games. It utilizes the engine, core gameplay elements and graphical elements of Natural Selection 2 but is not directly affiliated with Unknown Worlds. Essentially, this is a mod being sold as a standalone game at a 15$ price point. This isn't by itself a deal-breaker as long as ample content and quality is provided..

GAMEPLAY:
The combat is fun, the leveling up elements seem well thought-out, the music is great, and the map design(albeit limited number of maps) seems to be excellent. This mod seems to 'fix' a lot of core elements of Natural Selection 2 which may have driven away more casual players. Since there's no Commander or resource metagame you're more free to play aggressively in more of an arena FPS environment. Teamplay gameplay is still rewarded but you're not entirely reliant on your team to have an enjoyable experience. I'm actually getting a lot of fun out of this fresh take on NS2 and while it does play exactly as advertised, it still feels like a mod of an existing game which I already own. With only 5 maps and the game's clearly reduced complexity compared to NS2 I am curious to see what player numbers look like in a month, or two months out. Continual 'officially released content' will be very vital to sustaining any kind of player population. Since this isn't a mod, the developers should not be relying on the modding community to provide for them.

Faultline Games integrated a 'ranked' system for a lite form of skill-based matchmaking. You can still manually select servers but players have a skill value assigned based on their in-game performance. This is great. It allows for more intelligent team balance, if it were implemented. What's isn't great is the fact that rather than allow and enforce non-modded dedicated servers, server admins and gaming communities will be forced to rent ranked servers from a pre-selected list of server providers. No running your own (ranked) dedicated server on your own equipment. In my opinion this goes against the very roots of what makes PC gaming great.

A Rock and a Hard Place:
Had this been offered as a 5$ DLC to NS2, it would have made perfect sense. A price point of 10$ might have made more sense. The game really is stuck between a rock and a hard place; by selling it for too little they risk not making any profit, but also since it is a stand alone game Faultline ends up alienating the existing NS2 customer base by 'making us buy NS2 again'. Even a basic integration between the two games such as a launcher which has a server browser list that shows servers from both 'editions' would go a long way to stop this product from being such a dividing force in the NS2 community. I know there's grand plans to continue to expand on NS2:Combat's features, effectively making it the CS:GO or 'CoD' of NS2, but currently it just isn't there yet. It would be entirely possible to put 95% of this game's content into the original NS2 as a mod.

As it stands, with zero integration to the NS2 ecosystem and at a price point more expensive than you can find the full NS2 game, I can't honestly recommend it.

TLDR: What's different between this and NS2?
1) There is NOT a commander or resource gathering metagame. There are no RTS components from NS2.
2) There IS fast paced Human vs Alien combat set in a game with already well established abilities and technology.
Was this review helpful? Yes No Funny
175 of 238 people (74%) found this review helpful
Not Recommended
10.1 hrs on record
Posted: November 4, 2014
An overpriced mod with currently not enough content... uses all the NS2 assets, so its a mod - there's no denying it. It is not the old Combat from NS1 that we all know and loved. I bought this game on a gamble becuase I figured, "how bad could it be?" Turns out I bought this just so I could tell the rest of you it's not worth it right now for this price. If it goes on sale for a noticable amount, then it might be worth something.

The only MOBA element is the fact that each team has their main HQ building and the objective is to destroy it. There are no creep waves, no item shops or items to buy. Sure you get your upgrades, but it just feels kinda shallow, like there just isnt enough variation or something in the upgrade paths you can pick.

In terms of relating this to the old NS1 combat, it simply just doesn't have the progression and variety that it had. It doesn't have the HMG, Heavy Armor, and it doesn't have the extensive amount of upgrades that Extra Levels plugin offered in the old NS1, which is what everyone used to play with. Everyone seems to forget that nobody liked the vanilla NS1 combat that came with the game, it was the Extra Levels plugin that made it more enjoyable.

And right now, nobody plays this game. Why? Probably either becuase it just isn't fun enough to keep people interested and/or is way too pricey for the kind of game it is. Thus it probably isn't worth the price.
Was this review helpful? Yes No Funny
110 of 141 people (78%) found this review helpful
6 people found this review funny
Not Recommended
1.1 hrs on record
Posted: December 25, 2014
Australians, be aware there are NO Australian servers for this game. Impossible to play on 200+ ping so don't bother buying like i just did. You've been warned.
Was this review helpful? Yes No Funny
112 of 160 people (70%) found this review helpful
Not Recommended
10.5 hrs on record
Posted: November 2, 2014
First off, I'm going to write about the game, not the price tag. Personally I don't have a problem with them charging extra for it, but that doesn't affect my review.

So here's where I'm coming from: I've played Natural Selection since the release of the original mod for Half-Life, Combat for Natural Selection, and NS2, but not the Combat Mod for NS2. I'll be comparing this to both NS1:Combat and NS2.

Main Differences from NS2 and/or NS1:Combat:

Good:
1) No commanders. Also in NS1:Combat, this is one of the main draws of the gametype. You don't have to rely on anyone to get the weapons and upgrades you want. You don't instantly lose because a first time commander is in the chair. It sets up a more casual game that focuses on kills instead of a big strategic plan of attack.

2) Buildings. Yes, you can build stuff, unlike NS1:Combat. A huge change. Phase gates and Gorge tunnels help you control the map like you're playing a vanilla style NS2 game. I like it.

Bad:
1) XP Gain. Another huge change from NS1:Combat is how hard it is to gain XP. Leveling is much slower and gone is the "area xp" where everyone gets XP in the vicinity of the kill. You get XP from kills, assists, and captures. Also making XP gain difficult is that with such a small player base, 90% of the players are already very skilled NS2 players. If you've never played NS, you will die alot and you will never get XP.

One of the things I really liked about NS1:Combat is it's more casual gameplay style. Level gains were quick, if you fell behind, you'd get XP anyway. Here, if you fall behind, you're done. You can't really compete when you're low level against a bunch of people with armor, and the game doesn't help you out any.

I've read the upgrade progression is very limiting as well, but I haven't been able to level up enough to run into that problem.

It's hard to recommend this game to anyone. If you already have NS2, it's pretty much the same game. If you don't have NS2, you're going to die a lot, get stuck at the bottom of the scoreboard, and never given any upgrades to help you compete. A new player would actually have an easier time in standard NS2, as personal performance doesn't matter as much.
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52 of 67 people (78%) found this review helpful
2 people found this review funny
Not Recommended
3.1 hrs on record
Posted: May 11, 2015
No one plays this game.

http://steamcharts.com/app/310110

The average player count since the 30th of April 2015, is 0 players.
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146 of 226 people (65%) found this review helpful
Not Recommended
12.2 hrs on record
Posted: November 2, 2014
I don't recommend this game, won't and never will. It's NS2, nothing is different other then a GUI change, and some simple physics changes, a couple of maps from ns1 which were already available on the workshop, they added in a gun and some other combat features that were already available in the workshop, the selling features are nothing.

I am glad they introduced extra entities and worldpoints/trains, but it doesn't justify its own standalone game.
Someone please copy all the .lua and put it back into ns2 as a mod.
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42 of 60 people (70%) found this review helpful
5 people found this review funny
Not Recommended
8.3 hrs on record
Posted: January 6, 2015
I can hear them in the walls. In the vents. They’re everywhere. We need to keep the resources flowing to fund the glorious war effort. The attacks are relentless. Most of the time we’re fighting some dog-insect hybrid, helped out by squat little fat ones. It sounds bad enough but sometimes they come a lot larger, and with wings. Carpet bombing, as improved upon with poison. Sounds impossible, but I hadn’t told you about the gigantic horned fellas. We got mechs to deal with them, but anyone outside one of the tin-cans usually ends up painting some wall. If we could eliminate the hive, our boys might just stand a chance.

I pick up the comm relay and attempt to call headquarters. The radio is dead silent. “Commander, are you there? We’re taking heavy fire!” I construct a turret near the armory to defend it from the horde of stealthy aliens that seems to have fabricated from nothing on the right flank. The turret is almost complete. With our new turret spewing hot lead at the alien scum, I notice that the display on my rifle shows low ammo, time for a supply drop. Used to be you’d have someone to do this sort of thing for you, but our commander seems to have gone MIA. Oh my! We forgot about the vents!!

That was only a part of my experience playing NS2: Combat, a MOBA-lite FPS shooter that takes place between aliens and human marines. The combat feels tight, with every weapon functioning about as you’d expect. Playing as the aliens is a whole different story, and has a bit of a learning curve as you learn that “Hydra” means “Turret”. While you may be used to charging headlong into a fight as the marines, the aliens require a bit more finesse and stealth. The aliens might lack some offensive power, but are much more mobile, with most being able to navigate the vents to flank the enemy.

Eventually you will get into the groove and begin stalking those marines via the vents with the best of ‘em. The strategy used by each team is vastly different, and while it does allow for a taste of something else, you will inevitably find yourself drawn to one team over the other. I personally prefer the offensive prowess of the marines over sneaky alien tactics. As long as you keep a nice long line of sight, the marines are almost unstoppable. Just watch yourself while passing any dark corners, as there is bound to be an alien stalking you.

The gameplay is great, however radar dishes and teleport gates used to be built by your commander, now it’s all up to troops on the ground. I’m not overly fond of opening menus during FPS combat, for obvious reasons. Skill points are awarded from combat or destroying enemy structures. Damaging the enemy will reward some experience, while killing him outright means a pretty good chance for a level-up, and another skill-point. These points can be assigned to a wide variety of perks, from healing faster to jetpacks, from cloaking devices to new weapons.

Some are locked by level, which prevents the entire map from being overrun by the tank-like marine mechs or alien behemoths within the first 5 minutes. Much like the original Natural Selection 2, with which I’ve logged about 30 hours on Steam, NS2 Combat has a decent pace most of the time. Some matches can become locked in a stand-still for far too long, depending on the teams strategy, though I really hesitate to call turtling a strategy. Leveling up can be a bit of a pain, since due to the small community, (about 2 servers worth) there are quite a few hardcore members.

You will encounter them a lot. Eventually you may be able to overcome them in combat. That day hasn’t come yet for me. The music is decent, but doesn’t leave any sort of lasting impression, however the graphics and aesthetic are nice enough to keep you well-distracted from the unimpressive music. There are a variety of graphics options, just in case you wanted your game to be widescreen or windowed. Technical problems in this game are few, and during my hours of playing my only issue was a sole occurrence with my jetpack getting stuck inside a wall.

I played this game with a mouse and keyboard. Unfortunately NS2: Combat currently offers no gamepad support, but everything is able to have a new mouse/keyboard binding implemented. Want to shoot your rifle with the spacebar, and jump with left click? Do it. You can bind everything exactly as you please. There are so many rebinding options, that some don’t even have a default key assigned, which is pretty impressive and allows for a large amount of customization. Steam Workshop support is also offered, which will allow you to alter the game even further.

NS2: Combat is nice to pick up and play, but lack of a commander role leads to having to spend your hard-earned level up points on turret and teleport gate construction, which would be fine. However, few people will actually take this step to help their team win. It’s considerably more entertaining to wield a shiny new flamethrower and jet pack combo. The control points don’t seem to mean much anymore. So there is no objective other than rushing the enemy base and smashing things, and while that has its time and place, it limits the replayability and tactics that wrapped me up in the original Natural Selection 2.

The layouts remain much the same, though with a bit less height variation which I can’t disagree with, except that again, it drains any sort of tactics that could be implemented in combat. NS2: Combat is a game that probably should’ve remained just a mod for the original Natural Selection 2. It’s great fun, but only because of what the original offered. NS2:Combat doesn’t really add any value of its own. If you’re in the mood for some straight-forward FPS action with a hint of MOBA and a dash of RTS, I’d suggest picking up the original.

Conclusion- Is it Worth Your Money?

As much as I love the original Natural Selection 2, I have to say NS2:Combat doesn’t offer enough bang to justify your buck. Instead of adding to the gameplay, Faultline Games stripped away some key elements. Without commander support, or trying to wrestle resource points away from the opponent, you’re looking at just another Aliens vs. Predator.

Solid 5/10, but doesn't innovate. Get the original.

Full text and photos: http://truepcgaming.com/2015/01/07/ns2-combat-review/
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86 of 138 people (62%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: November 3, 2014
I tried this game after having over 1k in regular NS2 and have concluded from my experiences that combat is not much fun. The playerbase is abysmal compared to NS2 regular and being newly launched as well. Pricing is a bit too much as it is more than the NS2 regular with features removed and added a few new items. I noticed alot of veteran players stomping in combat leading to onesided games. Balancing in skill is horrendous, some lifeofrms are just not worth evovling into. I felt ripped off and cheated. WOULD NOT RECOMMED.
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34 of 47 people (72%) found this review helpful
1 person found this review funny
Not Recommended
7.8 hrs on record
Posted: November 10, 2015
This game should be taken off the Market.
If you plan to buy this game (Bewarned nobody plays this game no more and the game is useless cause its only multiplayer)
Use to be great but the community is now dead.
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