Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews:
Very Positive (50 reviews) - 94% of the 50 user reviews in the last 30 days are positive.
Very Positive (1,883 reviews) - 91% of the 1,883 user reviews for this game are positive.
Release Date: Oct 23, 2014

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May 3

Pharaonic available now!

Our newest game Pharaonic, the Dark-Soulish sidescroller game, has been released.


We hope you enjoy the game! By the way, we still want to add one feature more to Ziggurat, but it will take some time, so please be patient :)

5 comments Read more

February 19

Ziggurat hitting the shelves today!

After being a commercial and critical success in digital stores, Ziggurat is heading now for Retail!

Specific dates may vary depending on platform/country, but it should be available on most european countries by next week, for all platforms (Steam/PS4/Xbox One). United States will have to wait a bit longer.

More information in the publisher SOEDESCO website

26 comments Read more

About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Additional Notes: 64bit OS recommended but not required
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    • Storage: 1 GB available space
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
Customer reviews
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Very Positive (50 reviews)
Very Positive (1,883 reviews)
Recently Posted
Eugene Bohr
( 6.3 hrs on record )
Posted: May 5

Although some of the enemies aren't the best to look at, most of this game is a perfect dungeon crawler, roguelike, magical shooter. There is a grand feeling of accomplishment making it to a level beyond where you've been or bringing yourself back from near-death through smart upgrades and split-second decisions. Fans of fantasy and roguelike games should definitely check this out.
Helpful? Yes No Funny
( 14.2 hrs on record )
Posted: May 3
I could not start the game at all help
Helpful? Yes No Funny
( 7.4 hrs on record )
Posted: April 30
A lot of the weapons are pretty fun, also has a ton of unlockable content.
Helpful? Yes No Funny
( 5.2 hrs on record )
Posted: April 29
Even on easy mode, this game is terribly unbalanced. At least with easy mode, you will occassionally get health potions that you will never get in normal mode but the bosses are about 100 levels above your current level.

Leveling up is a major disappointment. Instead of getting someting cool or useful, you are almost always given some "enhancement" that serves no purpose.

On top of that, there are some rooms where you can't move or shoot. You just have to stand there and wait until the mosters kill you so you can start over.

Jumping is a nightmare. It's nearly impossible to jump from one thing to another. If you end up in a room where you need to jump, then you might as well die and start over.

If you enjoy dying, then this game is for you.
Helpful? Yes No Funny
( 26.4 hrs on record )
Posted: April 29

-Wand never runs out of mana


-Wand sucks

Helpful? Yes No Funny
( 2.5 hrs on record )
Posted: April 27
Remember how Lichdom Battlemage lied and said that you'd be the most badass mage ever? This game fulfils that promise in spades.
Helpful? Yes No Funny
( 41.5 hrs on record )
Posted: April 24
Frustrating, challenging, satisfying.

If FPS games are supposed to be about skill, then Ziggurat is pure, distilled FPS. Four weapon types, plus an amulet. The rest is up to you. No saving and reloading when you die. It is frustrating, but it is also rewarding. When you finally beat the game then you feel like a real champion.

Lots of replay value. Rewarding unlockables. And, a daily challenge where everyone plays the same dungeon with the same perks and weapons.
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: April 24
If you like the old school serious sam point and shoot intense FPS shooter with tons of enemies and twitch actions, then you will like this game. Very smooth. Very simple. It works.

It also has the graphical vibe of Orcs Must Die. The shooting component is similar but without the traps and enemies are more focused on you as opposed to hitting the exit. The AI is not complex, many enemies just stand or move around towards you in a predictable pattern/speed. They will shoot patterned shots at you, in mass, that with skill you can avoid. So in some ways this is also like a bullet hell, only as a 3D FPS.

There are bosses that will have unique spells/abilities.

This game is easy to drop into and out of. You don't need a ton of time to play. Overall I would say it is pretty casual. There is no story. No commitment.

You can upgrade your character with light RPG like impacts that have some effect on playstyle. You can also unlock new characters that also effect playstyle. Kind of like orcs must die skill trees really. There are definite things this and orcs must die have identicle. It is a great game, with a distinct feel, like a blend of serious sam and orcs must die is exactly what it is. If you have played both of those games, and liked both of those games, and you mashed them together, then this is it, and you will most likely like this as well.

But because of so many of the identicle components found in orcs must die, I have to deduct a star, even for the price.

Also it crashed on me when another program forced it into window mode just now. And there is no really noticable battle music, although that could be a plus for some, if there is any music, I don't remeber any, and while I didn't notice it detracting from the atmosphere, and generally the sound was good from the minions and spells, I would say the music feels non-existant.

I don't regret the purchase (got it on sale for around $5 I think), it is nice and casual shooter with solid mechanics, nice graphics, and smooth gameplay. I'd say the metascore in the 70's range is accurate.
Helpful? Yes No Funny
( 1.2 hrs on record )
Posted: April 24
Nice game. Always worth a round.

Helpful? Yes No Funny
( 4.1 hrs on record )
Posted: April 23
so hard!!
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: April 23
Very fun. Always changing. Challanging. Good atmosphere. Carrots.
Helpful? Yes No Funny
( 72.0 hrs on record )
Posted: April 20
I think this is an amazing game. The pace is fast and enjoyable, the replayability is as good if not better than some other rogue-likes, and the graphics are fantastic. You get various weapons/spells/items, along with perks as you level, they have implemented daily challenges and all the stuff other great rogue-likes have. The only difference is that this is a fast paced lovely FPS. I have played this game quite a bit and my only legit complaint, is the characters feel way too short. That is it. Honestly this game is worth the money if you enjoy a solid FPS game. I liken this to a rogue-like Serious Sam. I hope they make another one, or even a full FPS game in this universe with this engine.
Helpful? Yes No Funny
The Sugar Diaries
( 208.5 hrs on record )
Posted: April 19
One of the better Rogue likes. Lots of replayability. And the daily challenge is really fun.
Helpful? Yes No Funny
( 14.4 hrs on record )
Posted: April 19
Out of all the Rogue-like games ive played, id have to say this is by FAR my most favorite one to date. Id highly recommend buying and giving this a try. ITs well worth it!
Helpful? Yes No Funny
愛 ♥Imouto-chan♥
( 22.8 hrs on record )
Posted: April 18
Ziggurat is a fast-paced FPS roguelike where you play as one of many Sorcerer's that has to ascend 'the Ziggurat' to prove your worth of becoming a powerful wizard.

The story is interesting; you are an eager Sorcerer that believes you're ready to participate in 'the Ziggurat'. A test in which you prove your worth to the Daedolon Brothers, the most powerul wizard guild that rules the lands. But be forewarned the journey is far from easy and very few manage to get out of the dangerous fortress alive; only the strongest will make it - usually not without physical or mental wounds.

Before you start your journey you have to choose between a variety of characters, each favours a certain playstyle. After deciding who you want to be you're thrown into 'the Ziggurat', which is made up of five randomly generated floors with various types of rooms. Your goal is to find the key room on each floor to open the portal in the boss room. On the way you'll find one of many artifcats which are your weapons. While fighting monsters they drop MAGIC orbs which is your ammo and EXP orbs. Once you level up you get to choose from one of three random perks to build your character.

The controls are very easy to get used to and everything you do just feels so smooth, you can either walk or run and have an option to do a quick-turn. If you want you can fully rebind everything if the basic layout bothers you and the game plays fairly well with a controller if you prefer that.

Graphically this game doesn't fail to impress, it's cartoony yet dark; silly but serious at the same time and you can really tell the developers put a lot of love into the art-style they went with. Each floor has its own unique aesthetic that really helps to bring 'the Ziggurat' to life and make it an enjoyable experience.

I also found the soundtrack to be pretty enjoyable, it's nothing ear shatteringly amazing but it is really well done.

This game offers a surprising amount of replay value to it for those who wish to play multiple times. There's over 10 characters to unlock, more than 100 perks and numerous weapon unlocks in the game as well as a decent enemy variety. Rooms can have a modifier that is either negative or positive to the player. Also there's three difficulties; easy, normal, hard as well as an "endless mode".

I would highly recommend this game to anyone that's a fan of roguelikes and knows what they're getting themselves into; it has a lot of depth and content to keep you coming back for more. If you're not into roguelikes or not really sure but think the game looks interesting then pick it up on a sale, you won't regret it.
Helpful? Yes No Funny
( 77.5 hrs on record )
Posted: April 14
I finally beat the game with every character. Did not get bored even once.
Big thumbs up from me.
Action packet spell-slinging pewpew all the way.
Helpful? Yes No Funny
( 14.1 hrs on record )
Posted: April 13
A great rogue-like game from FPS perspective! Well done combination of perk system, rng level generation, fast-paced combat!
Helpful? Yes No Funny
( 6.3 hrs on record )
Posted: April 11
Back in early access this this game felt like the new reincarnation of Paranautical Activity, with some magic want and face paced twists to it. I say buy this now!
Helpful? Yes No Funny
( 18.5 hrs on record )
Posted: April 8
Can you support vive, please? I think that would fit the game well, maybe. Except for the movement...
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
100.0 hrs on record
Posted: April 7
A gorgeous, eminently replayable roguelike FPS. Plays like Hexen II crossed with Binding of Isaac. Loads of unlockable characters, enemies, weapons and powerups. Randomly generated dungeons. Fun secret rooms. Beautiful cell-shaded art-design. Carrots. A lot of love clearly went into this game. A must for shooter fans.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
77.5 hrs on record
Posted: April 14
I finally beat the game with every character. Did not get bored even once.
Big thumbs up from me.
Action packet spell-slinging pewpew all the way.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
37 of 41 people (90%) found this review helpful
41 people found this review funny
33.2 hrs on record
Posted: February 9
"Is this the place?"

"It is. If we complete the ritual, the demon will be forced to build you any video game you choose. Start by lighting these candles and describe the game you want."

"Well, I want it to have a lot of replay value, so let's give it roguelike elements. Like permadeath, random dungeons, and random powerups so that each replay is different... but keep everything fairly balanced so that no matter how the RNG goes, you'll always have a fair chance if you're good enough."

"Got it. Now dribble some goat's blood over there... and describe how the combat will work."

"Dribbling. Okay, the combat needs to be a fast FPS... but not like a modern cover-based shooter. I'm thinking of a classic run-and-gun thing. Like Doom, Quake, or - OH! Heretic and Hexen! Yeah, like that."

"Pay attention to what you're doing! You nearly spilled blood on the Ukulele... and you know that nobody's ever successfully combined an FPS with roguelike elements. Games like Paranautical Activity tried it and they were all terrible."

"Look, I know that. Why do you think I'm summoning the forces of darkness to build it? Part of the demonic contract will be that the game has to be awesome."

"Awesome. Got it. Okay, now inhale this incense and stuff the rubber chicken down your pants. What about the graphics? I assume you'll want some sort of retro-style pixel art, like most roguelikes?"

"No, man." He takes a deep breath of incense. "Realistic high-resolution textures all the way. I want it to look like a proper modern FPS, but with a mideval magic theme."

"Got it. Okay, now put on the summoning robes."

"This... this... is a bunny suit."

"It's all we had in purple. Demons are really picky about color. Okay, so how will you progress through the game?"

"I really liked the Binding of Isaac. You know, where you have a bunch of connected rooms and each room has a separate challenge that you must complete before leaving it? But I always hated the scroll animation between rooms in the Binding of Isaac. Let's skip that and make the game feel more like one continuous world. What do you want me to do with the bunjee cord?"

"Tie one end around your waist and the other around my shrine to Aquaman. Great. Now stand in the pentagram and hold still."


"What was that?"

"Sorry, I just wanted a photo to show the guys. Otherwise they'll never believe that I convinced you to do this. You realise there's no such thing as a video game demon, right?"

"I hate you so much right now."

"The good news is that you don't need a demonic ritual. Someone's already written the game you described. It's called Ziggurat."

"That sounds... too awesome for words."

"It is."

"Now kindly help me out of this bunny suit... and remind me to never go drinking with you again."

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View my other reviews here
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22 of 27 people (81%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: February 11
Ziggurat is a FPS roguelite game made by Milkstone Studios (White Noise Online, Little Racers Street). As the subgenre suggests, this game feels a lot like a well-thought combination of The Binding of Isaac and Serious Sam (or Painkiller).

Levels are splitted into procedurally generated rooms where you'll usually find a large group of enemies. You'll beat those in aggressive action style with a lot of jumping and shooting - but as Ziggurat is placed in fantasy setting, you'll be using wands, spells, staffs, and alchemists' inventions for attacks.

The game has nice polished comic style that looks great, same goes for the specific level designs - there isn't a huge amount of room designs but still, from those you'll be able to enter and see, they are nice. Most have some traps, lava pools, platforms or just simple height differences (and stairs).

Ziggurat also has RPG features, as you collect experience from dead enemies to gain higher levels. With every new level, you pick a perk that will make you character stronger in specific way but sadly, most perks are just passive utility upgrades that boost your health or mana pool (there's unique mana pool for every weapon type). You won't get much opportunity to upgrade your damage, so it's more about player's skill because you can't get overpowered and you can always die pretty easily if you won't dodge enemy attacks.

For my first run I got really excited of the game. But as I progressed through more runs, it started feeling too much repetitive - and there's a reason for it. Even though the rooms in levels (and their contents) are randomly generated, levels overall feel too much similar. There's low variety of enemies, even the level bosses are just upgraded versions of regular NPCs (except the final boss). Same applies for weapons, you won't care later about your weapons because every weapon shoots effectively, so you just pick what you can to kill everybody around.

I think the Ziggurat is a nice roguelite game, though it's ended behind other games in the genre, as it's missing the most important thing for rougelike games - big replayability that won't make you bored fast. It's a nice game and you'll like it, but you need to set your expectations low. Worth getting on sale.

For more reviews, join Samurai Vader's Point of View group and follow my curator page, I'm always happy to see feedback about my reviews.
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4 of 4 people (100%) found this review helpful
5 people found this review funny
54.7 hrs on record
Posted: February 7
Played as the Holy Cleric.
Reached the End Boss
Sacrificed some HP to the gods beforehand at an altar
Almost killed the final boss, but died because I was a few HP short
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3 of 3 people (100%) found this review helpful
2 people found this review funny
8.7 hrs on record
Posted: February 23
Ziggurat is a first person rogue-lite in where we take on the role of a wizard trying to complete his rite of passage into a powerful brotherhood. To do so he or she must brave their way through the dungeon of Ziggurat which very few return from alive. Upon entering we start off with our trusty wand and a random weapon generated by the dungeon. One of the first things you will likely notice is just how tiny our character is. He is supposed to be a regular human but in game it feels like he is like a foot tall and it does take a while to get used to your view coming from so low on the ground. What he lacks in size he makes up for in speed as your character is very agile and can move at break neck speeds, even without sprinting. It comes in handy as the gameplay here is old school in the sense that you can dodge your enemies’ projectiles as you keep on the move instead of hiding behind cover. Your enemies are typically wacky things like evil carrots, mushrooms and slimes which gives it a light hearted tone, though the threat they pose is very real.

Every time you start a new game the dungeon's rooms and floors changes meaning no two playthroughs will be the same. The rooms can range from treasure rooms where opening the chest can lead to either fortune or misfortune, a wave of enemies or a trap filled room that sometimes contain treasure at the end. There is not much variety and you will quickly begin to see the same rooms being repeated after a few playthroughs. Most of the rooms will pit you against a wave of the dungeon's monsters and you will be locked in until you dispose of every single one of them. The gameplay is fast paced and tons of fun featuring three mana pools for each elemental weapon type. Weapons that require mana are far more powerful than your basic wand though they will quickly burn through all that your reserves and acquiring more mana comes down to pure luck from your enemy drops. It is better to use it only when you are in a pinch or save it for the bosses. Your go-to weapon will be the purple wand that you start off with that can be infinitely used but does require some time to recharge after consecutive rounds. The wand differs slightly from character to character but more often than not you will be spending more time waiting for it to recharge so you can actually fight again. It is most likely to balance the gameplay but with how little damage it does you do get the feeling they went a little overboard with the recharge rate.

Every weapon has an alt fire which are usually a simple shoot more projectiles at once type of ordeal. It comes in real handy with dealing with large crowds and gives more options for your combat style. With how frequent you will be in combat they try to mix it up a little by randomly throwing a modifier in some rooms such as giant enemies or making a certain mana type cost less to use while raising the cost of all the others. They don't really add much to be honest, giant or tiny enemies have as much health as normal and more often than not you are given very annoying modifier such as only being allowed to move while jumping. It is an attempt to spice up the gameplay but feels more like an unwanted nuisance than anything else. A modifier that I particularly loathe is one that summons a couple of obelisks that take an annoying amount of damage to destroy while enemies infinitely respawn around you until you do so. The things like small mana pools, waiting for your basic weapon to recharge after a bit of usage and annoying modifiers do make the game more difficult but at the cost of fun and the flow of the action. It is a ton of fun avoiding homing projectiles, shooting area of effect spells into a crowd of enemies and then flinging a tornado spell at a line of enemies so it is disappointing your arsenal feels very limited due to mana.

There is a way to increase your mana pools when leveling up. After collecting enough yellows gems from defeated enemies you will level up and be able to choose from one of two cards that can have a variety of effects like regenerating health from breaking objects, increased damage when your health is low or the aforementioned increased mana storage for one of the three elements. The problem with that is you have two cards from a large selection of perks and three mana slots making the chances of being able to increase the mana pool for the weapon type you have very slim. You are given a new weapon for each floor you complete though the selection when you start the game is lackluster. More are unlocked the more you play the game though it can get a bit boring playing the game over and over again with nearly identical weapons the first few hours of the game. Eventually you will have poison grenades, freezing spells and a spell that flings a spectral skull that seeks out its targets to name a few. Ziggurat has very fun and interesting gadgets at its disposal making it a shame that you start with very little. It is likely designed this way in an attempt to keep you playing since you unlock more stuff every playthrough but it ended up doing the exact opposite of that since the excitement of discovery wanes very quickly due to it.

To complete a floor you will have to face the boss but before you do so you'll need a portal key to summon it. You must explore the floor's rooms to find it which can lead to some pretty interesting situations in where you find both very quickly and must decide if you should risk clearing out some rooms in order to level up a bit. Bosses are just giant versions of regular enemies disappointingly enough but you will soon forget about that since their way of fighting is a lot different and far more vicious. It is quite exciting to be running away from a giant goblin as it smashes the pillars you were hiding behind a few seconds ago while you desperately rain down spells and try to avoid his goons. A large part of why bosses are difficult is because they have a mob of infinitely respawning enemies so you must focus fire on it alone unless you want to dry up your mana supply quickly. What boss you will face is randomly generated which is a nice way to keep you on your toes since you have no idea what you are about to summon. The enemy AI is decent enough but there is no real enemy placement, you just walk into a room and they magically keep teleporting in around you until the game decides you have killed enough to pass.

The environments are nothing special and are mostly just a bunch of gray rooms with the occasional lava. What really gives this game its own unique flair is the colorful lighting. There are plenty of different colored crystals growing out of the ground and let out a soft glow that really adds to the sense of being in a magical and mysterious environment. Both your spells and the enemies’ projectiles are colorful as well making the once gray room suddenly turn into a very deadly rave club. Music is decent too, nothing special but it does its job well and keeps you invested in what is happening on screen. Story is nothing to write home about, it is there but it's nothing memorable. Some lore is also added into the game via scrolls that you may randomly find in a room that talk about the contents of the dungeon and the wizard's order. Once you've killed enough of a certain enemy you will unlock it in the bestiary menu and be able to view its character model without the fear of it ripping your face off. All in all Ziggurat is a game with many flaws that keep it from being great. It is shallow and gets boring fast due to not having much variety in the randomly placed rooms, small amount of items that can spawn when you start the game and modifiers not being fun or interesting in the slightest. Despite all that it is still a decent game with the type of fast paced FPS combat not seen very much these days and a good choice when you are low on time and want some quick, evil carrot slaying fun.
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9 of 15 people (60%) found this review helpful
5 people found this review funny
4.7 hrs on record
Posted: March 18
I got this game as a gift from mah budday NH, you should lookit his group and his reviews and stuff.


A Rogue-lite game called Ziggurat
I played after smoking a cigarette
I expected mobsters
but instead got monsters
In numbers the size of the alphabet

Some might say those five lines don't rhyme
I'll tell them to quit wasting my time
If they don't really like it
They can talk to a psychic
And make faces while eating some limes.

The game feels, really, quite breezy
Though skeletons seem kind of skeezy
The game looks so awesome
Enemies? I can floss em
But only if I play it on easy

I must say that I like the wand
And of the ice rings I am fond
But when it comes to the flame
I must place my blame
On the fact that I'm awfully blonde

Recommended, now GTFO.

For more recommendations and reviews on our favourite up and coming quality games follow Lot's O Giveaway's group curations here!
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2 of 2 people (100%) found this review helpful
26.5 hrs on record
Posted: February 19
extremly good game for people who love first person shooters but with a magic twist and going a bit cazzy on the awsome and weird enermys
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2 of 2 people (100%) found this review helpful
146.8 hrs on record
Posted: February 22
One of my favorite FPS roguelikes. Great style and visuals, smooth controls, and a plenty of content (room layouts, enemies, weapons, modifiers). The procedural generation largely stays fair too, which is important for a game of this kind.
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2 of 2 people (100%) found this review helpful
41.8 hrs on record
Posted: March 20
The statement "Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen" is completely accurate.
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: February 17
I imagine working titles for this game were either Serious Sam: Wizardry or TimeSplitters: Magicka.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
13.9 hrs on record
Posted: February 15
This Game is amazing! It's pretty much Unreal Tournament combined with One More Dungeon combined with Until Dawn (butteryfly effect) Everything you have must be used wisely or you're screwed for the rest of the game.
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Posted: March 9
Very fun dungeon crawler rogue-lite with neat randomization and fun gameplay reminding me of quake. Only negative I have to say is that after I saw the company used to make Xbox Avatar game after Xbox Avatar game, I lost a little respect in a weird way. They keep saying "Albeit X was good/well recieved, it was let down by Y." or the sort. I can tell you why those games didn't sell well - It's because Xbox Avatar games are like the Youtube clickbait of the Xbox Indie Market. It works once or twice, but it's ultimately a let down!

In all seriousness though, they really hit the mark with this game and it shows.
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1 of 1 people (100%) found this review helpful
7.9 hrs on record
Posted: March 28
Didnt see there was no co-op(yet i guess). Now considering if i should wait it out or get my money back :/
Its ok sp but this def calls for multiplayer.
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Posted: March 9
Ziggurat- A game I learned about from the one and only Jim Sterling

Ziggurat is one of the few examples of an Early Access game done right (which isn't THAT hard to do!), before and after its official release. It's basically a dugeon-crawler game, but in first-person instead of a top-down perspective.

You're a wizard trying to pass his final tests in order to join an elite guild of wizards. But this isn't a written test like Hogwarts has; it's a matter of LIFE AND DEATH!!!!

Seriously though, Ziggurat is an extremely fun game due to:
+ Uniqueness
+Large variety of spells and weapons (like a pistol that shoots out lava)
+Largely detailed environments
+Large variety of monsters to fight
+Fun boss battles
+High replay value (due to multiple characters you can play as)
+You can fight demonic carrots (that'd be funny if every other review on this page didn't say the EXACT SAME THING!!!)

In short, an awesome game.
(I know my play time is low, but don't judge me).
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1 of 1 people (100%) found this review helpful
5 of 10 people (50%) found this review helpful
Not Recommended
5.0 hrs on record
Posted: February 27
I had fun in the first hour. After that, it was just spamming attacks and movement nothing else. Really not what was I expecting.

Repetitive, boring, perks are bad ("increase health +4 or mana +4" come on you could be more creative), unlocking characters is just grindfest.

Spam attack, dodge, clear room and choose between 2-3 terrible perks. That's pretty much the entire game. I expected better than that, it's just not my type of a game.
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Most Helpful Reviews  In the past 180 days
75 of 81 people (93%) found this review helpful
9 people found this review funny
22.6 hrs on record
Posted: January 26
I always liked carrots. Until I played Ziggurat that is.

Ziggurat (detailed) review

Ziggurat is a first-person dungeon crawling rogue-lite game developed and published by Milkstone Studios. It was released in October 2014 for Windows, Mac and Linux and later also for the Xbox One and Playstation 4.

You are a wizard apprentice who has been studying magic for many years. Finally, you are able and ready to participate in 'the Ziggurat', a test in which you prove your worth to the Daedolon brothers: they form the most powerful wizard guild that rules and protects the lands. Your goal is to become a part of this guild - to be a Deadolon brother - but that is far from easy. Very few manage to get out of the dangerous fortress alive; only the strongest will make it - usually not without physical and mental wounds.

In detail

You enter a vast dungeon constructed of many floors to succeed the test of becoming a powerful wizard. You automatically possess a wand at the start and will be given a new random weapon each floor. There is also a level-up system that allows you to choose between various perks (cards) to improve/change the way you play. You will definitely need those weapons and perks: along the way, you'll come face to face with many enemies, challenges and other kinds of hazards. The majority of the time, you'll find yourself slaying waves of enemies (minions) though, but the different types of rooms make sure to keep things a little fresh: challenge rooms, rooms with lore scrolls, treasure rooms, secret rooms ... each of which will test your skill and knowledge.

The controls are easy to get used to and are very smooth. Movement is simple and feels appropriate: you either walk or sprint and you can turn around quickly, which is really useful in a game where danger can be found in every corner. Aiming and shooting the weapons is pretty accurate, but may take you some time to get used to. A minor point of frustration comes from the 'platforming' parts: I find it pretty tough to estimate where my character will land. This is not so much of a problem when big platforms are available, but having to jump from and onto small objects can be really tricky. It is definitely not game breaking though and will not ruin the fun for the most part. Lastly, there is full key binding available and it is also both fun/playable with either keyboard & mouse or a controller.

The game is furthermore pleasant to look at: you can definitely see that the developers created the art style with a lot of care. The vast dungeon - even though most of the rooms look fairly similar - has a nice and appealing look to it. It looks cartoony, yet dark at the same time and that really gives it the magical touch it needs. Also, the different floors have their unique look, torches are hanging all over the place, there are statues standing around - all of these elements bring the dungeon to life and set you in the perfect mood for a dungeon crawling experience.

As far as the soundtrack goes, there is nothing to complain. It is good. Not super duper amazingly good, but still really well done. It fits perfectly in a dungeon crawling game and helps setting the atmosphere. After all these hours, I have not grown tired of it yet, which is good. Certain games make me want to turn off their soundtrack because it really gets too repetitive - this game doesn't do that at all. I feel the music is mandatory to enjoy the 'full Ziggurat experience.'

I have played Ziggurat for about 20 hours so far and I've had (and still having) so much fun with it! The fast pacing of the game certainly has to do with it: being able to run/jump around and shoot enemies down with various spells, staves and bombs to cause destruction - yet so simple - is really satisfying. Besides the combat part, there is also a (limited) sense of exploration. Finding secret rooms is fun and rewarding. Especially lore rooms are a nice treat: they give you experience, but also give you some backstory and (indirect) hints.

The game is not only fun, but also offers a ton of replay ability for those who so desire. I have played a good amount of rogue-likes/rogue-lites before and I'm actually quite suprised by the amount of variety there is in the game: 17 chacracters, more than 150 different perks (cards) and a ton of weapons and enemy types. Rooms can even have modifiers to them (e.g. "more drops", "enemies are tougher" etc). No run is basically the same. For those who are really feeling it, there is also an 'endless mode' besides the normal mode (= easy, normal, hard). It is the perfect challenge/fun run for people who want to go through an extremely long (and hopefully powerful) run with their favourite character(s). Seeing that I have already played 20 hours, but only completed 5 characters on normal mode, I imagine I still have a lot of thrilling and satisfying hours to come with this indie gem.

As fun as the game is though, let's not neglect the fact that it is a pretty difficult game. This is not a bad thing per se, but casual players may be rather turned off. Even on easy mode the game will still offer plenty of challenges. As it is a rogue-lite game, most game elements (weapons, enemies ...) are procedurally generated, which means that you can get really unlucky at certain times. Even when you feel like you have a good amount of health, decent weapons and perks, you can get screwed when you enter a room that is really difficult to tackle with your current setup. This can suddenly end your run that seemed to be going so well, which can be extremely frustrating. To summarize it; this is a game that will never let you relax fully and will keep you on your toes throughout the whole run.

Pros and cons

+ Overall fun and thrilling experience
+ Lots of replay ability
+ Neat soundtrack
+ Appealing art style
+ Save & quit in the middle of a run
+ Great price!

+/- It can be somewhat 'unfair' at times (though that is part of the genre)
- Platforming is rather tedious

The verdict

Certainly recommended, especially for people who like a fairly challenging rogue-lite game full of fast paced magical combat. Casual gamers may not really find their business here, but if they are looking for an entrance into the rogue-lite/rogue-like genre, easy mode is a good way to start.

If you decide to downvote the review, I'd appreciate it if you let me know why (in a polite manner) so that I can improve upcoming reviews. Thanks!
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17 of 21 people (81%) found this review helpful
4 people found this review funny
38.2 hrs on record
Posted: December 3, 2015
A roguelike RPG with well fast paced action. good graphics, and some cool tracks.
There are only 5 levels and one run can last anything from 30 minutes to 5 hours depending on your play style and luck.
The game starts out fairly simple at first, but gets harder as the game progress. Sometimes an entire room can be filled with fireball slinging enemies and you have nowhere to maneuver.
Bosses look pretty intimidating, but they're certainly fairer and easier to deal with than the random monster infested rooms.

There are an insane amount of unlockable equipment, perks, lore, etc. Lots are them are more powerful and useful depending on the enemies you can encounter in a run, but they spawn randomly.
There are also a lot of unlockable characters you can play as but you'll have to adjust your play style and speed according as each character usually have both strengths and weaknesses.
Secret rooms aid in survival so I recommend seeking them out in every floor.

A really fun game that can get addictive if you're hooked on unlocking stuff.
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14 of 19 people (74%) found this review helpful
19.9 hrs on record
Posted: December 19, 2015
First-person shooter roguelikes are one of those things that sound awesome and obvious, but are actually incredibly difficult to do well. FPSes are built around carefully-crafted encounters where enemies can present interesting challenges for the player to overcome, so randomizing those elements leaves a lot of room for missteps. The developers behind Ziggurat somehow found a way to make it all work, and wrapped it up in a clean, colorful package that is almost impossible to put down.

The titular ziggurat is an ever-changing magical labyrinth that serves as the final (and potentially fatal) exam for your mage guild. Armed with only your trusty wand, you must descend through five sprawling floors of monsters and treasure to defeat the guardian and claim your place as a proper wizard. Defeating monsters (and exploring, on occasion) earns you experience that lets you pick a perk when you level up, which can range from a simple stat boost to a permanent mutator on your movement or attacks. There's a lot of space for different builds if you get the right cards, providing some welcome variety even on the same character. Even better then that there are a dozen different characters to unlock and choose from, each with even more dramatic differences right from the start.

And that's just your character! There's a huge assortment of weapons to find, spread across three different archetypes. You have spellbooks, which usually have short-range shotgun-style area effects, staves, which tend to be more accurate and rapid-fire, and alchemy, which covers all sorts of guns and grenades. Every level is guaranteed to have one random weapon and you can only hold one of each type, so a big part of the strategy is forming a complimentary arsenal out of your limited, randomized options. There are also amulets that provide powerful, sporadic effects, and shrines that can provide limited bonuses in exchange for certain sacrifices. The more you play, the more perks, weapons, and amulets get added to the pool, and after a dozen hours there's still plenty more for me to find.

So there's plenty of variety on your end, but what about the enemies? You'll encounter two dozen flavors of fanciful, murderous creatures on each run, as well as an assortment of challenging bosses. Pretty much any attack pattern you can imagine is represented, and enemy groups can be mixed all sorts of ways. Then there are champion monsters that are faster or have special auras, and room effects that boost EVERYONE'S damage or cause visual effects. Levels should take about 10 minutes each to finish, give or take depending on how much exploring you do. Part of that decision is going to be based on how you're holding up, because one bad combination of enemies can really mess you up... the rooms are all arena-style, so once you enter, you're not leaving until you wipe 'em all out.

With such a huge volume of content, Ziggurat is a shooter that can last you dozens of hours. The wide variety of characters, perks, weapons, and enemy groups to use them on will keep you busy for ages, and there are difficulty levels and daily challenges on top of all that. The bright, colorful fantasy graphics and rich sound are the perfect icing on this enormous cake. If modern roguelike Heretic sounds like a good time to you, and there's no reason it shouldn't, pick this one up as soon as you can.
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