Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews: Very Positive (117 reviews)
Release Date: Aug 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make sure that Ziggurat offers a balanced, varied and fun experience, so we are asking the community for opinions and feedback on the general game idea.

So far we have received lots of suggestions and many of them have already been added to the game, and we hope to receive even more!”

How long will this game be in Early Access?

“Our target is to stay on Early Access until mid Q4 2014. We don't have an specific date, we'll keep working on new game features, as well as improving the current ones based on community feedback.

Anyway, we plan to keep adding more content to the game on a regular basis once the game is finally released.”

How is the full version planned to differ from the Early Access version?

“The full version will be more polished and balanced, and feature more content, but the core experience (movement, shooting, game structure) is well defined and won't change much.

Some examples of things we are working on: New enemies, perks and weapons, new room types, temporary power ups, combat modifiers...”

What is the current state of the Early Access version?

“The game is very stable (we may have skipped some bugs here and there), and most of its content is well balanced. It should be perfectly playable and enjoyable in its current state.

However, its still lacking some content compared to what we have in mind for the final release.”

Will the game be priced differently during and after Early Access?

“The game price will be slighty lower during Early Access.”

How are you planning on involving the Community in your development process?

“We're eager to listen to your suggestions in the forums, and will do our best to ensure Ziggurat ends up being an even greater game!

We are very active on the discussion forums and will try to keep a weekly update schedule, including also a small briefing of what we're working on.”
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Buy Ziggurat


Recommended By Curators

"[EARLY ACCESS] One of those "kinda roguelike" games with a fast-paced shooter skeleton and Heretic influence. Fantastic visual designs, crazy combat."
Read the full review here.

Recent updates View all (19)

October 15

Update #16: Balancing and bugfixes

Minor update featuring some balance adjustments and minor bugfixes. Also, Hungarian language has been added.

  • Fixed checkbox telling on what difficulty you've won the game with each character being shown when the character is still locked.
  • Mitigated some FPS spikes that were introduced in Update #14.
  • Fixed wand card descriptions.
  • Added Hungarian language
  • Improved state effect shaders so it doesn't look weird when enemies are moving.
  • Cockatrice: Increased threat value to better reflect their performance
  • Slime / Green slime: Reduced threat value to better reflect their performance
  • Necromancer: Reduced threat value to better reflect their performance
  • Flying armor: Reduced damage inflicted by fire
  • King Blob: Reduced damage inflicted by area attack and big projectiles.
  • Examiner Cepheus: Increased health
  • Scarab Staff: Reduced mana usage
  • Staff of Atlantis: Increased mana usage
  • Viper fangs: Reduced mana usage
  • Dark Cannon: Reduced fire rate and damage
  • Porcupine bomb: Reduced fire rate, Increased mana usage, reduced number of spikes per grenade
  • Dragon's Bile: Increased mana usage
  • Mana Burst: Reverted to triple mana usage
  • Enraged: You no longer lose health when selecting this perk.
  • High Stakes: Increased chance of success.
  • Bloodlust: Reduced a bit effectiveness.

1 comments Read more

October 10

Update #15: New boss and wands!

This update includes a new Level 1 boss, and some minor bugfixes and improvements.

  • New Level 1 Boss: King Blob (name's not necessarily final). It'll probably need a bit more balancing, it's probably easier than the other L1 bosses right now.
  • Each character has now a slightly different wand (still weaker than most standard weapons).
  • Added sounds to the alternate fires of some weapons
  • Your current health / mana numbers are shown in the character details screen
  • Fixed some issues with water reflections that were introduced in the previous update.
  • Added a warning when trying to start a new game, and there's a saved game.
  • Other minor bugfixes

2 comments Read more
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About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of FPS Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game features a dark fantasy setting, inspired in the classic games Heretic/Hexen, with original gameplay mechanics and unlockable weapons/perks that enhance replayability.

Fight allmighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and random generated content is there to increase variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
Helpful customer reviews
109 of 126 people (87%) found this review helpful
7.9 hrs on record
Early Access Review
I have a love/hate relationship with the concept of Early Access. What's my ideal Early Access title? It's a game that, in its current state, feels like it can stand alone as a release. Maybe it's rough around the edges, maybe it isn't fully fleshed out, but it's a more or less finished product that can stand to be improved. Early Access should be like... like when you order something at a restaurant – let's say a club sandwich – and they bring it out and say, “sir/madam, we're sorry but your homestyle sea salt french fries will be out in a few minutes.” And you're like, “oh, that's cool. This sandwich looks pretty good.” And you wait a few minutes, take a few bites out of your excellent club sandwich, and then they present you with your fries. “Ziggurat” is a delicious club sandwich – not too heavy on the mayonnaise and the bacon is crispy. I'm not exaggerating when I say that it is one of the most polished, fun titles I've seen ever from Early Access. And hopefully the fries are incoming.

“Ziggurat” is a dungeon crawler FPS roguelike (say that ten times fast) that has color and style reminiscent of DOTA 2, enemies straight out of the “Zeno Clash” series and “Fable,” and the fast, strafing combat found in “Serious Sam.” You select a character (you'll unlock others as you accomplish feats like 200 wand kills, each with their strengths and weaknesses) and start on the first floor. In the top right corner you have your dungeon map layout for reference. As you explore you'll fight minions (carrot men, floating stone dragons, suits of armor, goblin dudes, leaping bird lizards), dodge traps, and find a portal key that unlocks the boss and exit, all the while exploring a labyrinth carved from stone, ceilings held up by bone columns and looking otherwise metal as ♥♥♥♥. Once you find the end room you'll engage in a boss battle with a unique big baddie. Once you beat it you're shown your score (determined by kills, floors cleared, time) and you're on to the next floor. As you progress you'll find new weapons (you start off with a basic replenishable wand but you'll soon find an ice orb that fires like a shotgun, fire grenades, etc.), perks, and journals that delve into the story of this magical place full of beautiful ♥♥♥♥♥♥♥♥ nightmare monsters.

So what else can I say about “Ziggurat?” It just feels cool, y'know? You unlock stylish tarot cards that describe your perks. When you die you'll be frustrated and immediately laugh at the resulting death screen. Floors range from uncomfortably claustrophobic (like when your parents leave you alone in the living room with your handsier relatives) to wide and expansive. The enemies have a variety of tactics, some rushing at you with reckless abandon, some content to fire at a distance like total ♥♥♥♥♥. As you change your tactics – say closing the distance between some distant foe – they'll change their tactics in turn, ground bashing until you beat a hasty retreat or shotgun their ♥♥♥♥ face with ice shards. It's highly polished, highly fun, and super pretty like that girl you didn't ask to prom and no it isn't too late JUST GO TO HER SHE'S WAITING.

It might be the prettiest Early Access title yet. The color palette is rich and varied without looking like rainbow vomit – a happy medium between drab dungeon and colorful fantasy. It's challenging without being too big a ball kicker or ball coddler (pick a side, we're at war). And most importantly it feels done. This can only be improved and expanded on. This is something that even if it never saw completion it would still feel like a worthwhile buy. This might be the most excited I've been about an Early Access game in a good while – at least since I've had a decent club sandwich.
Posted: August 14
Was this review helpful? Yes No
35 of 38 people (92%) found this review helpful
5.5 hrs on record
Early Access Review

This is a bit bare bones in terms of content at the moment, but holy crap on a stick is it fun. It's like a mix of Hexen and Serious Sam with Roguelike elements as well. It could do with being a bit more difficult and I'd really like to see more floors, weapons and enemy types. At the moment it will probably take you 30-40 minutes to finish the entire thing, but there's lots to unlock and experiment with, so there is a bit of replayability at least.

Can't wait to see the fully finished version.

Full video review:
Posted: August 16
Was this review helpful? Yes No
16 of 16 people (100%) found this review helpful
5.7 hrs on record
Early Access Review
Do you remember the game Heretic? Do you enjoy roguelikes? If so, this game is for you!

Ziggurat is all about skill. Unlike some roguelikes, luck is a minor factor here. Perks will help you in your adventure, but what really matters is the way you play. The lost art of circle strafing is back!

Game consists in find a book that will spawn the boss of that floor. Once you get in a room full of monsters, you can't escape! Defeat all and keep searching. Levels are randomly generated. Each run is unique and full of things to discover.

After each match, you'll unlock new upgrades that can be found in hidden rooms or when you'll level up. There's a lot of replay value - the more you play, more perks become available. If your performance is good enough, you'll unlock new characters.

Graphics are amazing and soundtrack fits well the dark fantasy setting. Like said before, it's like Heretic, and has a Quake feel too.

Despite being Early Access, Ziggurat is very playable and I didn't found any bug. Devs keep track, on Steam forum, on what features they're working and always listen to the players suggestions.

I recommend this game if you like a fast-paced FPS and a tough challenge!
Posted: September 10
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20 of 25 people (80%) found this review helpful
7.8 hrs on record
Early Access Review
This game is just a blast, smooth, fast paced, nice enemies, nice graphics, nice upgrade decisions, really optimized running it at 120fps+

Nice weapons/spells to attack enemies with different ammo/magic to collect to use on harder enemies, which there are a fine bunch of enemies to fight against.


Good boss fights, and nice trap rooms to go through where you have to dodge them, or do a little platforming. So far this is a great game, and for upcoming content updates and for that price, heck get it if you like what you see.

After playing more of the game, there's huge replayability with a ton of characters to unlock by playing the game, with a lot more weapons to unlock too, with it more perks on the way. Instead of "heck get it if you like what you see." it's now "it's damn well worth it!"

More info here.
Posted: August 14
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13 of 15 people (87%) found this review helpful
10.2 hrs on record
Early Access Review
EDIT: Linux build is pretty much fixed right now. the only bug that is still there is the no damage bug, but theres a workaround in the forums for this.

Ziggurat is a mix of oldschool-shooters like Hexen and Heretic (similar to doom) and rougelight games (Tower of guns, Paranautical activity. The windows version looks good and works like a breeze. It seems to have a lot of content like unlockable characters and weapons.


The linux-version is kinda broken.
On Arch Linux (stable) i ran into multiple problems that made the game unplayable for me.
1. Dual monitor set-ups might break the game so you got to turn 1. of em off.
2. Graphical flickering on the whole screen on any resolution over 640x480
3. and worst ENEMYS TAKE NO DAMAGE. [EDIT: i found a workaround]

so in the end

WINDOWS-Users: BUY IT. it's great, it looks good, it plays great! rougelight fans and/or old-school shooter fans will have a great time with it.

LINUX-users: if you dont mind the risk of buying a game that might not work, go ahead your experience may vary. If you do mind that, WAIT for more reviews and patches before buying.

Posted: August 14
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A developer has responded on Dec 31, 1969 @ 4:00pm
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