Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews: Very Positive (539 reviews)
Release Date: Oct 23, 2014

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Recommended By Curators

"The genre of roguelite continues to improve and Ziggurat is imho the best example of the first-person variant yet. Magical dungeoncrawling."
Read the full review here.

Recent updates View all (29)

December 19

Ziggurat Update #6: Minor bugfixes and balancing

This update features the following changes:

  • Improved russian font title and fixed the intro texts
  • Fixed Lady Audrey tentacles not spawning in valid places
  • Novice can now be unlocked by using all wands, not just the Apprentice's one.
  • Fixed frostbow icon not showing when out of mana
  • Added a setting to disable enemy highlights
  • Fixed a rare bug with obelisk rooms getting to an unwinnable state.
  • Lady Audrey balancing: Reduced damage and fire rate of tentacles.

Also, during the Steam christmas sale, you can get the game with a 20% discount, a perfect chance to gift it to your friends! ;)

6 comments Read more

December 4

Update #5: New boss and minor improvements

This update adds a new boss on Floor 2, as well as new languages and other improvements and balancing changes.

  • New Floor 2 boss: Audrey.
  • The last 3 enemies of a wave are highlighted when behind walls and far away.
  • Weapon balancing:
    • Nikola's Surge: Damage +40%. Mana usage +25%
    • Bloodthirst Needles: Damage -10%
    • Butterflies: Mana usage +20%, Damage -10%, Butterfly fly time + 50%
    • Crossbow: Increased freeze chance
    • Freeze bombs: 100% freeze chance. Decreased damage on impact. Increased spike time.
    • Shaman wand: Mana usage -10%
    • Alchemist wand: Damage -33% Mana usage -50%
  • Changed savegame deletion policy. Saved games are only deleted when you resume, or when you use Save & Quit again. This way you can for example pause an Endless play, and still play standard games without having to resume or lose progress.
  • Changed default gamepad mappings: Upgrade is set to X button, and Y button is set to "Last weapon". This should better match usual FPS gamepad controls.
  • Auto aim behavior disabled/modified for certain weapons. For example, Serpent staff projectiles won't hit where you are actually aiming, so auto aim is disabled for it.
  • Changed the image for the bad ending.
  • Game mode is shown in the map screen.
  • Fixed wave not ending at the proper time when the Carrot Rain / Necromancy modifiers were active
  • Fixed crash when resuming a game with the Magic binding perk applied
  • Fixed crossbow projectile not being rendered
  • Shrine effects are now checked, so effects such as "Lose Amulet" or "Amulet recharged" don't appear if they wouldn't have any effect.
  • Fixed some minor typos
  • Added Russian and Italian languages
  • The default language is automatically detected (instead of always defaulting to English)

16 comments Read more

About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    Recommended:
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
Helpful customer reviews
81 of 83 people (98%) found this review helpful
17.1 hrs on record
Posted: November 29
This is a fantastic game. The gameplay is extremely tight and responsive, which is good because it is also very challenging. Skillful play is rewarded. In this respect it feels similar to the old style FPS like DOOM where you would find yourself with little health, no ammo and a roomful of baddies, hoping that one of the vanquished will drop you 10 hp to keep you going for another room.

There are also roguelike elements. The ziggurat is different on every playthrough, and the weapons you find are randomised. Sometimes you will find a grenade weapon and then encounter a room with hordes of little enemies. You will have an easy time. Other times you will find a crowd control staff and a few massive bulletsponge enemies. Tough luck. When you level up, you can choose one of two randomly drawn perks. Some will be very useful, some will replenish your health in a one-time deal, some will make you stronger over the long term. There are also treasure rooms and shrine rooms, where you can sacrifice health and ammo to the gods, who might reward you or if you are Superjunk punish you every time.

I definitely recommend this game. It's good old-fashioned FPS goodness with a healthy serving of roguelike on the side. But if you are skillful, the roguelike elements can't doom you from the start like in other titles, where you might keep restarting the game until you get a good starting item. There are also evil carrots in this game that try to bite you. I hate carrots in real life, they are an awful vegetable. So it is good to shoot them with my stick.
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26 of 30 people (87%) found this review helpful
6.2 hrs on record
Posted: November 28
Yes, rogue-likes with procedurally generated levels are a dime-a-dozen on Steam. What Ziggurat offers however, is an incredibly whimsical, cartoonish, artstyle combined with good old Hexen/Doom-inspired gameplay. Yes, you can actually dodge projectiles and enemies are big and noticeable!

The flow of new stuff to discover and play with is well paced and there are good incentives to try particular playstyles to unlock new things.

The writing is a bit eh, on the “lol random” end of things but nothing that can’t be ignored with a roll of the eyes. It’s super fun and cheap! Heartily recommend.
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56 of 86 people (65%) found this review helpful
32.4 hrs on record
Posted: December 7
10x better than Paranautical Activity! (with no death threats!)
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14 of 15 people (93%) found this review helpful
71.8 hrs on record
Posted: November 27
I rarely write Steam reviews, but I must praise this game.

We get showered in updates that provide what could easily be parted out as DLC for free. The gameplay is tight and challenging but it's also fair and fun.

If you enjoyed Heretic/Hexen or a roguelike I can't recommend this enough. It doesn't have starvation and the more "tabletop" aspects of a roguelike, but it does pretty well at capturing the essence of resource management. The insanely cool random perk system means that you have to make interesting decisions every time. The different wizards are amusing ways to change your approach to the game.

Stop reading and buy it already!
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14 of 17 people (82%) found this review helpful
29.4 hrs on record
Posted: December 20
This has turned to be a very nice and pleasant suprise of the year. This game, and its Dev, deserves every single compliment that it has received. The game has grow nicely since the beginning of the early access. More Bosses add, monsters, items, dungeons, more rogue, more difficulty....The game still receives update, meaning , at least for me, that the devs still wants to upgrade their creation....i would definitely recommend it for almost any price. This is the best indie game of the year.


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Setember, Early access:


What can i say??? This is definitely the BEST early access available on steam!! Since the release the game has been updated with more content. For the fans of rogue-like games mixed with a FPS and RPG elements this game is a must have. I really recommend this game to anyone, not only the fans of the style, its turning into a epic game with hundreds of hours in replayability.
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13 of 16 people (81%) found this review helpful
10.7 hrs on record
Posted: December 1
A very great game. Like a RPG Doom/Hexon.

I can't think of a game where there is a varity of weapons, and all of them are great. The variety of rooms and enemies makes all 4 weapons you can carry at a time useful. I would say the best game of the year.
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11 of 13 people (85%) found this review helpful
14.3 hrs on record
Posted: November 25
-Always a new adventure-


Ziggurat is a "rogue-like" fps, which means the levels are randomly generated. You are never going to have the same level twice. Some reviews have stated it's like Heretic or Hexen. This game is not Heretic or Hexen. But in a world where Triple A developers are advertising their games as "Like Skyrim but with Guns and Vehicles" could you really blame anyone for comparing this to Heretic or Hexen? Sure it plays similar to an old school FPS. Secret Areas (1 per level). Able to carry more than 2 weapons. Just because you play as a wizard doesn't make it like Heretic.

I think any fan of old school FPS will enjoy this game, it doesn't have the same strafing speed that we had in the 90's but it's definitely a fresh breath of air in a genre that has been decimated by the likes of modern military FPS. For $15 dollars you'll get more than your money's worth. This game could be replayed over and over again. I think even fans of Minecraft or other Roguelike games where the world is randomly generated will enjoy Ziggurat.

Overall this is one of the best indie FPS I've played all year. (2014) I wouldn't let it pass you by. If you can get it on sale then great, but if not like I said, this is definitely worth the full price.
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8 of 9 people (89%) found this review helpful
30.4 hrs on record
Posted: December 10
It's the rather short (usually 45 minutes to 1 hour) runs with its simple gameplay in which almost everything is randomized that keep Ziggurat fresh and enjoyable whenever you feel like throwing a porcupine bomb in a carrot's face.

The gameplay is rather simple (dodge and shoot!) but spiced up by weapons that behave completely different, ranging from one shooting like a shotgun freezing enemies to bombs that shoot poisonous spikes in all directions upon impact. Combine these varied weapon types with perks ranging from rather basic improvements to others that change your whole style of play and you'll have a lot of interesting runs thrown at you.

The fact that weapons and perks are randomized might rub you the wrong way if you take this game too seriously or if you want it to be more of an action RPG than a rogue-lite. For everyone else though this just means that you'll have to adapt to what the game is giving you in order to succeed.

TL;DR:
- It has varied weapons that are fun to use and interesting perks.
- It's very randomized. Not recommended if you easily get mad at the RNG gods.
- It gets updated very frequently with big amounts of content (like every 1-2 weeks so far!)
- Carrots!
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9 of 11 people (82%) found this review helpful
10.3 hrs on record
Posted: December 6
ZIGGURAT a magical mystical menacing and miraculously surreal meditative gaming experiance. A work as mysterious as its name with levels which constantly change promising with graphical ecstacy the banishment of boredom the blessing of gaming euphoria.

ZIGGURAT is like a Zen like experiance where level design, art and soothing audio come together to deliever a gaming experiance harking back to games of old such as Raven Software's HERECTIC and HEXEN while feeling current yet timeless.

You play in the first person leveling up and opening up the choice to use different characters with their own skill sets once you progress far enough. As you level up you will recieve what seems like an infinite amount of perks in the form of cards randomly offered by the game world. Most of the time you will have the option of selecting one of two cards granting you different powers. Other times you can choose cards which allow you more then two choices.

There are also statues of ancient gods who will bless you in trade for some of your health,mana etc. Some times though gods being gods you will get nothing or even something negative for your troubles. Along with this is a huge selection of powerful mystical looking weapons. From staffs, bombs and even guns ZIGGURAT like everything else it does knows the meaning of variety with joyful abandon.

The world of ZIGGURAT exists in randomly created dungeons which are beautifully designed with plenty of colour and ambient lighting alive with many a lethal trap making combat a fantasy thrill seekers delight while bringing a amazing soothing surreal meditative calm between battles as one gazes upon the suddenly very peaceful gorgeous setting as haunting ageless music plays in the background. Its like listening to a spiritual harp touching the soul making one reflect on the positive setting the player up for some fun battles at any moment. There are many secret areas to be discovered in the environment which is very destructible with collapsing walls hiding hidden locations. Candles can be snuffed out by running past them, books destroyed and scattered to the winds, huge Atlas like statues shattered etc.

The monsters are quite bizzare looking as if made for a childrens game yet once i fought against them i learned to fear them as if they were creations of some demented mushroom garden or psychotic Dr. Seus story. They really fit in and compliment the labyrinthian and maze like dungeons of ZIGGURAT adding a sense oddness and of being off kilter with the normal like a HP Lovecraft story.

Milkstone Studios are unstoppable with their genius creativity and inspiring work ethic as they keep working on their beautiful child ZIGGURAT with each new almost daily update transforming it to an even more of a action packed fun filled stunner making me think to myself, "Wow i would have never thought of that" :)

Buy ZIGGURAT and enjoy a mix of explosive action and meditative tranquility rarely scene in this fps fantasy rogue mixture that delivers like the finest alchemical potions the most senses awakening brew of morning coffee!

Thank you Milkstone Studios for the excellence.
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5 of 5 people (100%) found this review helpful
9.3 hrs on record
Posted: December 21
What can I say about Ziggurat, one of many recent rogue-lites released on Steam? Well, for one thing, it's actually pretty good. In fact, I would go as far as saying that it's one of the best rogue-lites that you can buy on Steam. Though it borrows a lot from other rogue-lites (which in turn borrow a number of key concepts from actual rogue-likes), it also has some Heretic and Hexen thrown in, and not just in terms of visuals, but also in terms of gameplay.

The gameplay of Ziggurat is quite simple. It's a combination of a rogue-like dungeon crawl mixed in with an FPS. Along the way, you will be leveling up your character, dying from enemy fire, unlocking new perks and weapons (as well as the occasional character), and starting from ground zero all over again. When it comes to basic FPS mechanics, the game does everything correctly, and the controls are also well tuned. The perks in this game range from your basic "magic meter increase" and "better healing" to perks that can negatively impact one aspect of your character while improving another aspect of your character, which may or may not ♥♥♥♥ your ♥♥♥♥ up. In addition to these perks, there are also rooms your character can pray at to gain temporary and permanent perks in the form of "divine blessings", although these same statues can also give you "divine punishment", which affects your character negatively, or a divine indifference, which affects you in both a positive and negative way. These statues can also refill your health or mana meters and give you new items. Although you will probably never be able to use or find all the weapons in the game in a single playthrough (assuming you managed to unlock all the weapons in the game), I was quite surprised over how many weapons there are in the game. There are four primary weapon types, and although the usefulness of some of these weapons is debatable, most of the weapons I have used have helped me in my playthroughs in one way or another. As far as characters go, you only have one to play with in the beginning, though you unlock more as you complete certain prerequisites. Each character has some variation in between then, with one character being the "balanced" type, while another character being the "speed demon" type, and some characters might be proficient in either one or more magic types. However, the gameplay still remains very similar even when playing other characters. The level system in this game is pretty basic, as it increases your mana pool and your HP and then has you chose a perk. Of course, there is an aspect to it that irks me, and that aspect is not being able to directly chose what perks you want. In fact, each time you upgrade a character, you have two perks to chose from (three with the help of an unlockable perk), and those perks are randomly chosen. Why does this irk me? Well, its probably because it doesn't allow for total control of your character in terms of character progression. I understand that rogue-likes certainly have a luck factor, and I also understand how some of that luck factor carries over into rogue-lites. However, contrary to popular belief, not every factor in a rogue-like is based on luck, and yes, that includes character building (assuming the rogue-like lets you control what your stat points and/or skill points go into, which a lot of rogue-likes do). This to me feels like a half-♥♥♥♥♥ attempt at character building with player input. Either give me full control of what perks and skills I can learn and/or give me full control of where I can put my stat points into, or don't give me full control of those options at all. Also, the traps are kinda lame, as they are not that difficult to pass through once you get their patterns down.

In terms of presentation, optimization and sound, Ziggurat is mostly good. The graphics are very solid, and most of the character models are pleasant to look at. The game also manages to be pretty well optimized, and has some essential settings. The only thing that I didn't like too much in this category is the sound, as the music is quite meh.

Even though the game has a number of quirks, Ziggurat is a well put-together rogue-lite that is definitely worth checking out if you're looking for a very good rogue-lite fix, and fans of FPS games and actual rogue-likes might enjoy this as well.
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7 of 9 people (78%) found this review helpful
3.0 hrs on record
Posted: December 13
50 min run then get killed by a dinosaur thing.... anyway i'm over that now and i really love this game mouse sensitivity is still to high at 2 :p but it's still amazing
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7 of 9 people (78%) found this review helpful
16.6 hrs on record
Posted: December 13
Really good game, well made, beautiful graphics.
The only thing I would change is the way each level raises in difficulty from the last level, as it doesn't really seem the levels in this game do.
Other than that, great game.
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5 of 6 people (83%) found this review helpful
2.5 hrs on record
Posted: November 26
This game is a wonderful dungeon crawler that ditches the sword and shield in favor of a wand and robe. Here I will go over the five main features of the game, its story, gameplay, controls, mechanics and graphics.



STORY: Like most Roguelikes, the game does not have much of a story to follow. Instead it uses most of its features to provide simple fun gameplay. However, that being said, the concept is a unique idea with a rather in-depth backstory... which makes it unique from most games of this genre.

GAMEPLAY: Yeesh is it fast paced. Most of the game involves you frantically running around rooms that span from claustrophobic to immense size. Most rooms will come with about 10 enemies, however in my two playthroughs I saw rooms with up to 20 and as few as four enemies depending on the size. It's extremely fast paced and really gets your adrenaline flowing when you have low health and no ammo, as the permadeath system is in place.

CONTROLS: Jesus christ is this game fast! I would suggest turning the mouse sensitivity down immediately; turn it to four if you want it to move at a reasonable pace, any lower and you might just be stabbing yourself in the back on more intense battles. Anything above 5.5-6 is headache-inducing. I also turned off motion blur, because it sort of messed with my head, too. However, with everything else in place, the game is a delight to control, just a little speedy with the default settings.

MECHANICS: The whole concept of the game is that you own four different weapons, a wand with infinite ammo, and a spellbook, a staff and a bomb with limited ammo. However, you /can/ pick up more ammo if you find a crystal. You're exploring a large dungeon (can be made endless) called the Ziggurat to keep the evil spirits at bay. The weapons are extremely varied and a bunch of fun to mess around with. My favorite is the bomb, reminds me of a magic grenade. The ammo does get a little sparse around the boss fights to a point where you'll be using the trusty wand to keep the big man at bay. Your health, too, does not recover but rather must be refilled with a special card (you get this at level-up) or potions which the enemies drop. This adds to the tense experience overall and keeps the roguelike feel.

Graphics: Most roguelike games are 2-D, and 8-16bit. Some games are 3-D, but still follow the chunky pixel concept (from experience, Delver [good game, by the way]). However, Ziggurat has a really up-to-date graphics engine. If just a tad cartoony (almost reminds me of an improved TF2 graphics engine) it is appealing to the eye and adds to the overall experience.


SUMMARY: Ziggurat is a fun gaming experience that is a great addition to the roguelike genre. I would have a hard time scouting something out that looked as good as this does, considering the audience it caters to. It can run on just about any low-to-mid end PC (I have a midend laptop and this game runs like a charm on the Normal graphics setting. It can run on High, too) which tells me the engine is highly prioritized. Overall, a must-reccomend to a fan of the roguelike genre.
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7 of 10 people (70%) found this review helpful
40.3 hrs on record
Posted: December 6
Excellent rogue-like FPS. Lots of variety and monster types, plenty of different characters and weapons, easy to follow, and tons of replayability. One of my favorite FPS games of all time.
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3 of 3 people (100%) found this review helpful
14.7 hrs on record
Posted: December 24
It's a very atmospheric and intense shooter. It has the same kind of feel as Killing Floor does to me. I love to space out with music and this game. That aside, though.

The sound effects are good, but nothing to boast about.

Gameplay is incredibly fun, different rooms offer different challenges or benefits, you never know what you're going to get until you enter a room. It can be an extremely challenging game that demands all your focus or you'll be slaughtered.

The content for this game is infinite. No dungeon playthrough is the same, so stakes are very much raised, however, after a number of playthroughs you'll have seen all the enemies and the kinds of rooms, things are just scrambled up every time. That doesn't take away any kind of fun though, just because you may have seen every enemy doesn't mean they can't still wipe the floor with you if you aren't paying attention.

The music is crisp, atmosperic, and mood setting. It fits in perfectly with the game and immerses you into your role.

The graphics are beautiful and mood inspiring. The kinds of colors the game uses are very saturated, which works well for this game. This game makes me feel happy to have a high end graphics card. Keep in mind that it is an indie game, so graphics were at the very bottom of my expectations list. This company went above and beyond and it clearly shows.

I'd recommend this game to anyone who enjoys a style of game like Killing Floor, for them it's right up their alley. I also recommend it to any other fps fans. It's a very well done, no brainer, stress relieving game.

9/10
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4 of 5 people (80%) found this review helpful
51.4 hrs on record
Posted: December 22
My favorite game of 2014. A glorious mixture of concepts / mechanics, and a very high replay value.

I'm a big fan of the Heretic / Hexen / Doom / Quake / Unreal games, as well as Serious Sam. I don't think Ziggurat is a rip off or a copy of Heretic, but you can basically imagine it as a Heretic RPG, rogue-lite, dungeon-crawler, etc. Basically, it's a really great game and worth the full price.


Some people complain the game isn't worth buying without local co-op / some form of multiplayer, and probably about half of those people changed their mind after buying the game. I'm pretty sure I even saw mention that if the game did really good in sales that a feature like that would be looked into, so what are you waiting for?
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2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: December 24
Fun as ♥♥♥♥

A little simplistic perhaps, but that keeps it light & fast
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2 of 2 people (100%) found this review helpful
4.2 hrs on record
Posted: December 24
Ziggurat is possibly the best FPS roguelite I have played thus far. It does a number of things right that were either missing entirely or not fully realized in Heavy Bullets and Fancy Skulls (both of which I think are good, just not quite where I wish they were).
The first thing it does right is weaponry. While I have so far only held a handful of weapons I have seen that I currently have around ten unlocked with more on the way. This keeps the playstyle interesting and makes each run more unique. Being gated to hold only one weapon of each type is in my opinion a plus, as it further pushes the survival and "make use of what you have" mentality of roguelikes in general and of Ziggurat in particular.
They have also successfully added upgrades to the game, and at a pace which keeps you "wanting just one more". Possibly my biggest gripe with other fps roguelikes, Ziggurat has made it so your upgrade path affects your gameplay and is something that constantly happens. It's not a diamond in the rough that happens once per game for marginal benefit.
While I only have one other character unlocked, the fact that there are a plethora available all with clear unlock goals is wonderful. All my favorite roguelikes- Dungeons of Dredmor, Binding of Isaac, FTL, Dungeon of the Endless- utilize a similar system, where you can actually start the game with compeltely different gear. This furthers replayability and gives the player various challenges and goals to shoot for.
On top of that, so far the enemies are very remiscent of DOOM enemies. By this I mean they are large hulking guys with telegraphed moves. What this means is you learn how to play against each one and feel yourself getting better at handling their individual quirks.
Lastly, the overall aesthetic is pretty stellar. It's somewhat cartoony but in the best way possible, while keeping a serious hexen/doom feeling.

TLDR; Ziggurat is a stellar entry to the FPS roguelite field. They capitalized on the genre's ability for varying gameplay results by including an array of upgrades, weapons, starting characters, and enemy attack patterns to make the player hone their skill while learning to live with what they have. All wrapped in a neat package with solid art and great controls (on EITHER the controllor or keyboard). Just in time for Christmas.
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: December 24
A nice FPS take on the rogue-lite genre. You clear rooms of monsters in a randomized dungeon, find a boss room, defeat it and go to the next level. At the start of a level you get a new weapon.

Fast-paced gameplay reminded me of Serious Sam.

Graphics are OK. I liked the clear design. Monsters include rabid carrots and evil mushrooms.

Ziggurat looks rather polished in all aspects.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: December 24
The best "fps rogue-like where you play as a mage with guns and explosives to murder evil carrots with some platforming" that I know of. Also the only one.

Good:
- Freaking beautiful aesthetic
- Multiple characters
- Good variety of spells and weapons, which have multiple fire modes
- Varied enemies and bosses, all of which have unique firing patterns and attack types that can be dodged in different ways
-Movement and attacking is tight and precise

Bad:
- Can get a bit stuttery in larger rooms with lots of enemies
- Gameplay is repetetive, but the variety of things listed above makes up for that
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