Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews:
Recent:
Mostly Positive (39 reviews) - 74% of the 39 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,947 reviews) - 90% of the 1,947 user reviews for this game are positive.
Release Date: Oct 23, 2014

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Buy Milkstone Studios Complete Collection BUNDLE (?)

Includes 4 items: Little Racers STREET, White Noise Online, Ziggurat, Pharaonic

 

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June 3

Complete your Milkstone Studios Collection with this offer!

We are proud to announce the Milkstone Studios Collection!

With this, you'll be able to get our full Steam game catalog at a 25% discount. The games you already have are left out, so the price is lower. Moreover, this will be compatible with another offers, so no excuses for getting all of our games at a low price! :)

This collection includes all games released by Milkstone Studios on Steam:

  • Race your way to the top in the fast-paced top-down racing game Little Racers Street
  • Take you and your partners into a fresh combination of cooperation and horror on White Noise Online
  • Face the many challenges and dangers on the dungeon crawling FPS Ziggurat
  • Survive the dangers of an unforgiving Ancient Egypt in Pharaonic

Get the full collection here!

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June 2

Ziggurat Update #14 - Featuring the Gauntlet

Welcome back, fans of fast-paced wizardry!

Today we are releasing a new update for Ziggurat (it's been 8 months since the last one, wow!).

The Gauntlet



This update's main highlight is the new Gauntlet game mode. This mode puts you in a single room with no chance of escape and throws monsters at you until you are finally dead.

Moreover, it's a race against the clock, since enemies will keep spawning over time. Even bosses will want to take a piece of you!

Of course, you keep leveling up while picking up knowledge gems, and weapons and amulets will appear from time to time.

This mode is intended for shorter runs (10-20 minutes at most), and we may do some balancing changes after getting some feedback on it.

Agnes 2.0

We've also improved the skillset of Agnes the Witch based on player feedback and suggestions, so it's more interesting to play.

And a plethora of minor fixes

On top of that, this update features many performance improvements and bugfixes that were found during the port for the console versions, so it should perform better on lower end computers.

That's all, folks!

This is probably the last content update for Ziggurat. It may not be the last , a bugfix/balance update could be released at some point. It's almost 2 years since the game was released in Early Access in August 2014, and it's been a hell of a ride!

A big thank you to all of you for your support. Stay tuned for further updates on our developments (by the way, have you checked our latest game Pharaonic?), and feel free to keep sharing your impressions on the game forums, we'll always be there to answer your questions or give a hand :)

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About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Additional Notes: 64bit OS recommended but not required
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    Recommended:
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (39 reviews)
Overall:
Very Positive (1,947 reviews)
Recently Posted
D Testable
( 2.2 hrs on record )
Posted: July 25
There isn't really anything intrigueing about this game, The visual designs are nice, the mechanics are just nothing worth mentioning. THe pace of progression is just stagnate. all the "perks" hardly do anything, and you have to unlock most of the persk and weapons apparently..which barely do anything different. There's no custumization, no strategy beyond strafe and shoot the thing...and every weapon basically does the same thing, shoot thing...shoot more things, shoot more things less accurately, shoot more things faster, The room designs are almost redundant, and you get random elements in rooms such as, no health pick ups (not that that makes a big difference anyway) random jumping, enemies explode on death....

Other than the visual models, the game has no imagination, looks great...the engine is just boring as all krap.
Helpful? Yes No Funny
ElChipacabra
( 0.6 hrs on record )
Posted: July 23
What I liked:
Really polished UI, character models, 2D artwork
Procedural level generation works really well for the level setup—feels similar to Binding of Issac

What I didn't like:
I don't feel like a talented apprentice—wand and staff usually take several hits to kill basic enemies
I'm an experienced FPS player and couldn't beat the first level in three tries, no difficulty setting either
Enemy spawn behind you in a closed room and it feels really cheap
Helpful? Yes No Funny
Wizzard
( 0.9 hrs on record )
Posted: July 21
GG
Wizzard FPZ (Firzt Perzon Zhooter)
I give it a Z/X
Helpful? Yes No Funny
Ellipse
( 1.3 hrs on record )
Posted: July 21
It's magic doom but with girls or small black kids that shoot skulls n ♥♥♥♥. It's wild. Good god though use a better controller or one of those fandangled meese.
Helpful? Yes No Funny
SMITE
( 0.6 hrs on record )
Posted: July 18
I you like old school games like Hexen, Heretic, and Doom. Just go ahead and buy, this you will enjoy!

Helpful? Yes No Funny
ᶜᶦᵃ Spydie
( 4.8 hrs on record )
Posted: July 18
Charming but deadly. Punishing yet addicting.
This is like Heretic but Roguelike.
Helpful? Yes No Funny
Ant_man {Ak}
( 1.5 hrs on record )
Posted: July 18
Simply put, It wasnt terrible. I would rate it a thumbs up if it had multiplayer.
Helpful? Yes No Funny
Elventin
( 7.5 hrs on record )
Posted: July 15
this game is amzing really well done i think make great VR game
i love how cam is very free and super fun
Helpful? Yes No Funny
Templarion
( 3.0 hrs on record )
Posted: July 14
Feels like a child of Heretic: Shadow of the Serpent Riders and Binding of Isaac. A very good combination if you ask me!

Most aspects of the game are good. Of course, there is a plethora of minor things I could moan about, but the reason for thumbs down is: "The game is too short."

Considering that the levels are procedurally generated, I don't understand why there is only 4. Difficulty is allright even though I completed it on my second try. I felt challenged most of the time and enemy variation is pretty good. Why not add more levels since it's generated content anyway?

Usually short games have mostly handcrafted content and/or they focus on a story/characters. Ziggurat features neither.
Helpful? Yes No Funny
 
A developer has responded on Jul 19 @ 12:38am
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iKamando
( 9.5 hrs on record )
Posted: July 11
Ziggurat is a great game. I picked it up during the steam summer sale and It has been a lot of fun. It has a pretty good variety of spells and weapons once you start to unlock them. There are also a lot of different caracters that have different starts that might be better fit for your playstyle. Now im not saying that you can get 300 hours out of the game without it feeling repetetive and boring but you can probably get 20-50 hours and still enjoy the game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
Recommended
30.8 hrs on record
Posted: July 3
This game is fantastic. The controls are smooth and the combat is fast and frantic. Very addictive gameplay loop. Go enjoy it.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
4.5 hrs on record
Posted: June 29
Good rogue like fps dungeon crawler with fast paced game play similar to quake. Lots of weapons and enemies.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
12.3 hrs on record
Posted: June 26
I didn't have the highest of expectations for Ziggurat, expecting there to mostly just be stat-cranking, awkward controls and overly important and restrictive meta-progression. But it turns out that the shooting is very reminiscent of 90s shooter (this game feels and looks a lot like Heretic), meaning that there's a lot of fast movement and, if you're up for it, dodging, weaponswitching and aiming (mostly chaining or timing).

I'm pleased with it, even if I would've prefered it to be longer and have a million, (semi-)randomised weapons and equipment, but that's all fine, because in the end the game feels good to play and the world really needed a decent FPS-rougelite. <3
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1 of 2 people (50%) found this review helpful
Recommended
3.5 hrs on record
Posted: July 2
Very fast-paced dungeon crawler with an enormous amount of replayability!
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3 of 6 people (50%) found this review helpful
Not Recommended
3.0 hrs on record
Posted: July 14
Feels like a child of Heretic: Shadow of the Serpent Riders and Binding of Isaac. A very good combination if you ask me!

Most aspects of the game are good. Of course, there is a plethora of minor things I could moan about, but the reason for thumbs down is: "The game is too short."

Considering that the levels are procedurally generated, I don't understand why there is only 4. Difficulty is allright even though I completed it on my second try. I felt challenged most of the time and enemy variation is pretty good. Why not add more levels since it's generated content anyway?

Usually short games have mostly handcrafted content and/or they focus on a story/characters. Ziggurat features neither.
Was this review helpful? Yes No Funny
 
A developer has responded on Jul 19 @ 12:38am
(view response)
Most Helpful Reviews  Overall
283 of 298 people (95%) found this review helpful
61 people found this review funny
Recommended
52.8 hrs on record
Posted: November 29, 2014
This is a fantastic game. The gameplay is extremely tight and responsive, which is good because it is also very challenging. Skillful play is rewarded. In this respect it feels similar to the old style FPS like DOOM where you would find yourself with little health, no ammo and a roomful of baddies, hoping that one of the vanquished will drop you 10 hp to keep you going for another room.

There are also roguelike elements. The ziggurat is different on every playthrough, and the weapons you find are randomised. Sometimes you will find a grenade weapon and then encounter a room with hordes of little enemies. You will have an easy time. Other times you will find a crowd control staff and a few massive bulletsponge enemies. Tough luck. When you level up, you can choose one of two randomly drawn perks. Some will be very useful, some will replenish your health in a one-time deal, some will make you stronger over the long term. There are also treasure rooms and shrine rooms, where you can sacrifice health and ammo to the gods, who might reward you or if you are Superjunk punish you every time.

I definitely recommend this game. It's good old-fashioned FPS goodness with a healthy serving of roguelike on the side. But if you are skillful, the roguelike elements can't doom you from the start like in other titles, where you might keep restarting the game until you get a good starting item. There are also evil carrots in this game that try to bite you. I hate carrots in real life, they are an awful vegetable. So it is good to shoot them with my stick.
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164 of 176 people (93%) found this review helpful
7 people found this review funny
Recommended
74.8 hrs on record
Posted: October 23, 2014
Plays a bit like Heretic, a bit like Serious Sam, a bit like Doom, a bit like Painkiller, a bit like the old arcade Robotron and Smash TV games, a bit like a bullet-hell Cave shmup.

If you love Doom and Heretic, you will appreciate how well designed the enemy attacks are. The game gets chaotic, but always remains fair. Sometimes you will find the map filled with projectiles.... But you believe that if you keep practicing, and improving your spatial IQ, you can dodge them all. Some day. (Probably never, though.)

Heretic fans will appreciate the weaponry. Try the Doom Cannon against a cluster of Lost Souls.

If you like to move fast, use the Harlequinn class.

This is my dream game fully realized, so I'm trying not to be too complimentary.
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99 of 105 people (94%) found this review helpful
5 people found this review funny
Recommended
69.7 hrs on record
Posted: December 22, 2014
My favorite game of 2014. A glorious mixture of concepts / mechanics, and a very high replay value.

I'm a big fan of the Heretic / Hexen / Doom / Quake / Unreal games, as well as Serious Sam. I don't think Ziggurat is a rip off or a copy of Heretic, but you can basically imagine it as a Heretic RPG, rogue-lite, dungeon-crawler, etc. Basically, it's a really great game and worth the full price.


Some people complain the game isn't worth buying without local co-op / some form of multiplayer, and probably about half of those people changed their mind after buying the game. I'm pretty sure I even saw mention that if the game did really good in sales that a feature like that would be looked into, so what are you waiting for?
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146 of 173 people (84%) found this review helpful
7 people found this review funny
Recommended
9.7 hrs on record
Posted: August 14, 2014
Full disclosure: review copy provided by developer/publisher!

I have a love/hate relationship with the concept of Early Access. What's my ideal Early Access title? It's a game that, in its current state, feels like it can stand alone as a release. Maybe it's rough around the edges, maybe it isn't fully fleshed out, but it's a more or less finished product that can stand to be improved. Early Access should be like... like when you order something at a restaurant – let's say a club sandwich – and they bring it out and say, “sir/madam, we're sorry but your homestyle sea salt french fries will be out in a few minutes.” And you're like, “oh, that's cool. This sandwich looks pretty good.” And you wait a few minutes, take a few bites out of your excellent club sandwich, and then they present you with your fries. “Ziggurat” is a delicious club sandwich – not too heavy on the mayonnaise and the bacon is crispy. I'm not exaggerating when I say that it is one of the most polished, fun titles I've seen ever from Early Access. And hopefully the fries are incoming.

“Ziggurat” is a dungeon crawler FPS roguelike (say that ten times fast) that has color and style reminiscent of DOTA 2, enemies straight out of the “Zeno Clash” series and “Fable,” and the fast, strafing combat found in “Serious Sam.” You select a character (you'll unlock others as you accomplish feats like 200 wand kills, each with their strengths and weaknesses) and start on the first floor. In the top right corner you have your dungeon map layout for reference. As you explore you'll fight minions (carrot men, floating stone dragons, suits of armor, goblin dudes, leaping bird lizards), dodge traps, and find a portal key that unlocks the boss and exit, all the while exploring a labyrinth carved from stone, ceilings held up by bone columns and looking otherwise metal as ♥♥♥♥. Once you find the end room you'll engage in a boss battle with a unique big baddie. Once you beat it you're shown your score (determined by kills, floors cleared, time) and you're on to the next floor. As you progress you'll find new weapons (you start off with a basic replenishable wand but you'll soon find an ice orb that fires like a shotgun, fire grenades, etc.), perks, and journals that delve into the story of this magical place full of beautiful ♥♥♥♥♥♥♥t nightmare monsters.

So what else can I say about “Ziggurat?” It just feels cool, y'know? You unlock stylish tarot cards that describe your perks. When you die you'll be frustrated and immediately laugh at the resulting death screen. Floors range from uncomfortably claustrophobic (like when your parents leave you alone in the living room with your handsier relatives) to wide and expansive. The enemies have a variety of tactics, some rushing at you with reckless abandon, some content to fire at a distance like total ♥♥♥♥♥. As you change your tactics – say closing the distance between some distant foe – they'll change their tactics in turn, ground bashing until you beat a hasty retreat or shotgun their ♥♥♥♥ face with ice shards. It's highly polished, highly fun, and super pretty like that girl you didn't ask to prom and no it isn't too late JUST GO TO HER SHE'S WAITING.

It might be the prettiest Early Access title yet. The color palette is rich and varied without looking like rainbow vomit – a happy medium between drab dungeon and colorful fantasy. It's challenging without being too big a ball kicker or ball coddler (pick a side, we're at war). And most importantly it feels done. This can only be improved and expanded on. This is something that even if it never saw completion it would still feel like a worthwhile buy. This might be the most excited I've been about an Early Access game in a good while – at least since I've had a decent club sandwich.

Edit: Ziggurat is now available, having completed its Early Access cycle in three months. Early Access devs, take note - THIS is how you do it.
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118 of 140 people (84%) found this review helpful
7 people found this review funny
Recommended
3.0 hrs on record
Posted: June 6, 2015
Ziggurat is a challenging first person rogue-lite game. You roam around procedural generated dungeons with various different types of enemies, traps and bosses.

The graphics are appealing, the dark theme is done very well, often at times it is so dark it's really hard to see anything and you have to use your spells to light the way.

Each dungeon is completely randomly generated, you will never run the same dungeon more than once, each room has a chance to either be full of minions, a trap room, or a reward room. Enemies drop experience orbs, every time you level up, you get to choose a special ability/skill, such as increasing the amount of health you get from health pots, or increasing your speed when you are hit. This is a nice feature which makes it feel a little different to other rogue-lite games.

You also have to manage various different mana pools, you pick up different wands and weapons that use the different mana pools, enemies drop mana pots to keep them topped up.

This is actually a really difficult game, even on easy mode, I struggled even on level one on the normal mode, but managed to get all the way to the end level and then fail on easy mode, so even that is a struggle. I have yet to try anything higher because I would just get wrecked.

In order for me to complete a run on easy mode, I had to put three hours into Ziggurat, and this is only the tip of the ice berg of what's actually on offer. I have now unlocked a further four or five characters that I can play, and then there are additional challenges to unlock more. I'd say there is easily twelve more hours of content available here.

I didn't have any technical issues or bugs, its an extremely well put together game, that runs perfectly, running most of the time at 120+ fps.

Ziggurat is probably one of the best rogue-lite games I've played and can definitely recommend it to anyone looking for a magical dungeon crawling challenge.

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

http://store.steampowered.com/app/308420
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