Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews:
Recent:
Very Positive (35 reviews) - 80% of the 35 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,979 reviews) - 90% of the 1,979 user reviews for this game are positive.
Release Date: Oct 23, 2014

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Includes 4 items: Little Racers STREET, White Noise Online, Ziggurat, Pharaonic

 

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June 3

Complete your Milkstone Studios Collection with this offer!

We are proud to announce the Milkstone Studios Collection!

With this, you'll be able to get our full Steam game catalog at a 25% discount. The games you already have are left out, so the price is lower. Moreover, this will be compatible with another offers, so no excuses for getting all of our games at a low price! :)

This collection includes all games released by Milkstone Studios on Steam:

  • Race your way to the top in the fast-paced top-down racing game Little Racers Street
  • Take you and your partners into a fresh combination of cooperation and horror on White Noise Online
  • Face the many challenges and dangers on the dungeon crawling FPS Ziggurat
  • Survive the dangers of an unforgiving Ancient Egypt in Pharaonic

Get the full collection here!

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June 2

Ziggurat Update #14 - Featuring the Gauntlet

Welcome back, fans of fast-paced wizardry!

Today we are releasing a new update for Ziggurat (it's been 8 months since the last one, wow!).

The Gauntlet



This update's main highlight is the new Gauntlet game mode. This mode puts you in a single room with no chance of escape and throws monsters at you until you are finally dead.

Moreover, it's a race against the clock, since enemies will keep spawning over time. Even bosses will want to take a piece of you!

Of course, you keep leveling up while picking up knowledge gems, and weapons and amulets will appear from time to time.

This mode is intended for shorter runs (10-20 minutes at most), and we may do some balancing changes after getting some feedback on it.

Agnes 2.0

We've also improved the skillset of Agnes the Witch based on player feedback and suggestions, so it's more interesting to play.

And a plethora of minor fixes

On top of that, this update features many performance improvements and bugfixes that were found during the port for the console versions, so it should perform better on lower end computers.

That's all, folks!

This is probably the last content update for Ziggurat. It may not be the last , a bugfix/balance update could be released at some point. It's almost 2 years since the game was released in Early Access in August 2014, and it's been a hell of a ride!

A big thank you to all of you for your support. Stay tuned for further updates on our developments (by the way, have you checked our latest game Pharaonic?), and feel free to keep sharing your impressions on the game forums, we'll always be there to answer your questions or give a hand :)

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About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Additional Notes: 64bit OS recommended but not required
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    Recommended:
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (35 reviews)
Overall:
Very Positive (1,979 reviews)
Recently Posted
(bonefish)
2.5 hrs
Posted: August 26
The art is uninspired and boring.
The gameplay is extremely repetitive.
The game only feigns variety with minimal changes between weapons.
Like the art, the mechanics are completely uninspired and uninteresting.
I haven't enjoyed this game so far.
Helpful? Yes No Funny
GentlemanMaj
32.6 hrs
Posted: August 21
After playing this game after a few times I realised I am starting to enjoy the game more than i probably should. As I completed it I then realised that the ending had me wanting more I would love to be able to play what happens after the ziggurat!
Helpful? Yes No Funny
Sierra
10.1 hrs
Posted: August 20
I bought it because it was amazing . I reinstalled it 6 months later only to find that it's even more amazing . !0/10
Helpful? Yes No Funny
Viperinex.
11.9 hrs
Posted: August 18
If you're into dungeon crawler games, try it out!

Would not recommend this game if you're gonna play with controller, its really hard.
Helpful? Yes No Funny
C U Next Tuesday
84.3 hrs
Posted: August 16
Love this game! and for 10.99 it's an absolute steal! The replay value of this game is GOLDEN.
80 hours on record/76 hours in the last 2 weeks.
It honestly does not get boring, they add so many weapons to unlock, upgrades and like 20 characters all with their own perks etc.

Think of if DOOM and Skyrim made a dungeon crawler rogue-like masterpiece.
Helpful? Yes No Funny
ValkyrieUndead
2.2 hrs
Posted: August 16
Great fast paced dungeon crawler. With rouge-like elements applenty, well worth a try!

Full Review:
https://www.youtube.com/watch?v=yEZw-YSqgCE
Helpful? Yes No Funny
Sotonushka
15.9 hrs
Posted: August 16
The game features a nice and dynamic gameplay along with pretty graphics and some challenge. Its aesthetics reminded me of such old masterpieces like Diablo, Dungeon Keeper, Heretic and Might&Magic. However I find it really disbalanced hence not really replayable (I hope that is a word). Two things annoy me the most: no trading venue (what the gold cups are for, then? Just for score count at the end of the level?) and disappearing drop. I know there should be challenge, but one of the key features of every single-player FPS with open maps has always been leaving the medkits or ammo behind for possible further consumption. It left space for some tactical maneuvres instead of simply rushing through levels.
Anyways, I would recommend the game to those who seek challenge wrapped in with a smooth image and action. If there was a rating system I'd give Ziggurat 7 stars out of 10.
Helpful? Yes No Funny
Jutajazz
22.8 hrs
Posted: August 15
Alright, so I haven't played this game for too long, only 4 hours, but I'm already loving it. It's a really fast paced rogue-like, kinda reminds you of Doom and Quake by the speed and rushing through levels. Good variation between levels, enemies, game-modes, weapons (spells), builds, graphics, music and everything in between. Overall I've been searching for a game you could just play on auto-pilot, yet still feel like you have to think all the time and re-play towards something.

That being said, some people might say the sprint+mouse movement is a bit iffy feeling, but it doesn't matter. Really good game, bought it on a sale, wouldn't have regreted it if it was for full price, not a lot of good FPS rogue-likes, at least not like this one for sure!

Well worth the money and I am sure if you play until a certain mark and get bored, you will return to this game at some point, deffinite must!
Helpful? Yes No Funny
MechaDangerous
0.9 hrs
Posted: August 14
Amazingly fun and addictive game. Very charming graphics and very fast gameplay. It's a tough game, but it's just so much fun to keep playing over and over again. Can't wait to get into more of this!
Helpful? Yes No Funny
Jamison
16.2 hrs
Posted: August 14
(From the game description)
"Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!"

That about sums it up, though not really a dungeon crawler. Everything happens in realtime, not turn based. You really need to keep up on your toes to survive many of the fights. A very different and fun game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
Recommended
36.8 hrs on record
Posted: August 4
Spoiler free review!

This is a game that i came back to every once in a while. My playing hours aren't exactly big, but the game is really short, but awesome fun. Every playthrough is different. you can hold 4 weapons at a time which also change a lot from game to game. There's dozens of weapons in each of the 3 categories that are randomized. The first one is always your wand, other categories are: Spell, Wand, Alchemy.

Levels and bosses are also randomized, except the last one of course. There's a good selection of different characters, requiring different tactis, for example the Vampire loses it's health all the time, but also gains it from kills, so you have to keep the speed up on clearing the levels.

In addition to levels and weapons being random, so are the perks you get from level-ups, making the run more interesting since you can't really decide much how you build yourself. And every perk isn't always good for your current character/playstyle, you have to adjust.

Bosses are the weakest link in my opinion, it don't mean they're bad, just the weakest part ;) I've had a few runs with very bad luck, having really bad perk/weapon luck and then meeting a certain bosses too early, that was just impossible. I couldn't do enough damage at all when adds just kept spawning and spawning, or the whole room was on fire and there was nowhere left to go anymore (yep, i lost the dps-race). But those are the joys of roquelike-games? :)

I can definitely recommend this game! It's great fun, lots of interesting weapons/perks, and really fast paced combat with interesting effect on gameplay depending on the character you choose.
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4 of 4 people (100%) found this review helpful
Recommended
7.1 hrs on record
Posted: August 11
If you're a fan of fast paced arena shooters, magic, upgrades from failures or successful runs, tons of weapons in three categories, plenty of characters to unlock, procedurally generated dungeons with a wonderful aesthetic, permadeath, and quite the challenge... This is the game you've been looking for.

It plays like old school arena shooters where movement was fast and fluid and killing was about how well you could aim. The magic aspect adds a host of wonderful components to the game. You have four weapon types: wand, spellbook, staff, and arcane. You start with your wand and a random weapon in one category at the start of each floor. There's quite a bit of variation and I have found few weapons that feel the same.

Floors are generated differently each time and I can tell you that they are gorgeous. The base "game" has five floors, which takes quite a while to get through before facing the final boss. Each floor has a boss at the end and random rooms that can contain shrines where you might sacrifice health or mana in exchange for random upgrades or be punished with a downgrade. Treasure rooms, puzzle/trap rooms, lore rooms, etc are all scattered throughout as well.

As you kill minions and progress through the floors, you will level up. Upon level up you can select a perk that could drastically change the way you play from there on, or you might elect to refill your mana before a boss fight. You can find shrines or select perks that allow you multiple perks per level or even grant you free levels. There is a true sense of growing stronger to deal with harder enemies.

The game is not easy. You will feel totally prepared to enter a room only to find out that your staff only does 50% of it's normal damage so you need to use something else to complete it effectively. Playing on easy feels like you're playing normal in other games and even then there is no hand holding.

Be prepared to die over and over again.
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2 of 2 people (100%) found this review helpful
Recommended
20.7 hrs on record
Posted: August 11
Reminded me a lot of Heretic/Hexen, my favorite games from the original Doom era. I'm also a sucker for roguelike games, with its randomly generated maps and permadeath. Ziggurat catered to a certain niche of my tastes, an unique specimen. The graphics are gorgeous and each minion has a personality of its own, as soon as you encounter them, you'll start thinking of names for them: "Deadly nun", "Fart mushroom", "Spooky skeletons", "CARROTS!", etc...the game is really hard when you first play it, it demands decent reflexes, above average reaction time and lightning-fast decision making. The environments don't vary much, but you don't get to focus much on the atmosphere they bring, but on the opportunities or difficulties they'll bring you in combat.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
8.6 hrs on record
Posted: July 30
It's fun fast shootan but with magic instead of guns but way too much luck based that even on Normal difficulty it can be stupidly hard to get started and some random rooms are just instakillers no matter how much the lady luck blessed had blessed you earlier.

If you get it for 5dollars/yoros at most it's worth the purchase but anything higher... nope.jpg
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3 of 6 people (50%) found this review helpful
1 person found this review funny
Recommended
13.4 hrs on record
Posted: July 31
Ziggurat a rouge-lite wizard fps and apart from being the only one it's a good one. I recommend setting the difficulty up a bit as the easy mode although challenging may be too fast for good Rogue-lite players. Full review here: https://www.youtube.com/watch?v=t2IRay-fibg
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Most Helpful Reviews  Overall
286 of 301 people (95%) found this review helpful
62 people found this review funny
Recommended
52.8 hrs on record
Posted: November 29, 2014
This is a fantastic game. The gameplay is extremely tight and responsive, which is good because it is also very challenging. Skillful play is rewarded. In this respect it feels similar to the old style FPS like DOOM where you would find yourself with little health, no ammo and a roomful of baddies, hoping that one of the vanquished will drop you 10 hp to keep you going for another room.

There are also roguelike elements. The ziggurat is different on every playthrough, and the weapons you find are randomised. Sometimes you will find a grenade weapon and then encounter a room with hordes of little enemies. You will have an easy time. Other times you will find a crowd control staff and a few massive bulletsponge enemies. Tough luck. When you level up, you can choose one of two randomly drawn perks. Some will be very useful, some will replenish your health in a one-time deal, some will make you stronger over the long term. There are also treasure rooms and shrine rooms, where you can sacrifice health and ammo to the gods, who might reward you or if you are Superjunk punish you every time.

I definitely recommend this game. It's good old-fashioned FPS goodness with a healthy serving of roguelike on the side. But if you are skillful, the roguelike elements can't doom you from the start like in other titles, where you might keep restarting the game until you get a good starting item. There are also evil carrots in this game that try to bite you. I hate carrots in real life, they are an awful vegetable. So it is good to shoot them with my stick.
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166 of 178 people (93%) found this review helpful
8 people found this review funny
Recommended
74.8 hrs on record
Posted: October 23, 2014
Plays a bit like Heretic, a bit like Serious Sam, a bit like Doom, a bit like Painkiller, a bit like the old arcade Robotron and Smash TV games, a bit like a bullet-hell Cave shmup.

If you love Doom and Heretic, you will appreciate how well designed the enemy attacks are. The game gets chaotic, but always remains fair. Sometimes you will find the map filled with projectiles.... But you believe that if you keep practicing, and improving your spatial IQ, you can dodge them all. Some day. (Probably never, though.)

Heretic fans will appreciate the weaponry. Try the Doom Cannon against a cluster of Lost Souls.

If you like to move fast, use the Harlequinn class.

This is my dream game fully realized, so I'm trying not to be too complimentary.
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100 of 106 people (94%) found this review helpful
5 people found this review funny
Recommended
69.7 hrs on record
Posted: December 22, 2014
My favorite game of 2014. A glorious mixture of concepts / mechanics, and a very high replay value.

I'm a big fan of the Heretic / Hexen / Doom / Quake / Unreal games, as well as Serious Sam. I don't think Ziggurat is a rip off or a copy of Heretic, but you can basically imagine it as a Heretic RPG, rogue-lite, dungeon-crawler, etc. Basically, it's a really great game and worth the full price.


Some people complain the game isn't worth buying without local co-op / some form of multiplayer, and probably about half of those people changed their mind after buying the game. I'm pretty sure I even saw mention that if the game did really good in sales that a feature like that would be looked into, so what are you waiting for?
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146 of 174 people (84%) found this review helpful
7 people found this review funny
Recommended
9.7 hrs on record
Posted: August 14, 2014
Full disclosure: review copy provided by developer/publisher!

I have a love/hate relationship with the concept of Early Access. What's my ideal Early Access title? It's a game that, in its current state, feels like it can stand alone as a release. Maybe it's rough around the edges, maybe it isn't fully fleshed out, but it's a more or less finished product that can stand to be improved. Early Access should be like... like when you order something at a restaurant – let's say a club sandwich – and they bring it out and say, “sir/madam, we're sorry but your homestyle sea salt french fries will be out in a few minutes.” And you're like, “oh, that's cool. This sandwich looks pretty good.” And you wait a few minutes, take a few bites out of your excellent club sandwich, and then they present you with your fries. “Ziggurat” is a delicious club sandwich – not too heavy on the mayonnaise and the bacon is crispy. I'm not exaggerating when I say that it is one of the most polished, fun titles I've seen ever from Early Access. And hopefully the fries are incoming.

“Ziggurat” is a dungeon crawler FPS roguelike (say that ten times fast) that has color and style reminiscent of DOTA 2, enemies straight out of the “Zeno Clash” series and “Fable,” and the fast, strafing combat found in “Serious Sam.” You select a character (you'll unlock others as you accomplish feats like 200 wand kills, each with their strengths and weaknesses) and start on the first floor. In the top right corner you have your dungeon map layout for reference. As you explore you'll fight minions (carrot men, floating stone dragons, suits of armor, goblin dudes, leaping bird lizards), dodge traps, and find a portal key that unlocks the boss and exit, all the while exploring a labyrinth carved from stone, ceilings held up by bone columns and looking otherwise metal as ♥♥♥♥. Once you find the end room you'll engage in a boss battle with a unique big baddie. Once you beat it you're shown your score (determined by kills, floors cleared, time) and you're on to the next floor. As you progress you'll find new weapons (you start off with a basic replenishable wand but you'll soon find an ice orb that fires like a shotgun, fire grenades, etc.), perks, and journals that delve into the story of this magical place full of beautiful ♥♥♥♥♥♥♥t nightmare monsters.

So what else can I say about “Ziggurat?” It just feels cool, y'know? You unlock stylish tarot cards that describe your perks. When you die you'll be frustrated and immediately laugh at the resulting death screen. Floors range from uncomfortably claustrophobic (like when your parents leave you alone in the living room with your handsier relatives) to wide and expansive. The enemies have a variety of tactics, some rushing at you with reckless abandon, some content to fire at a distance like total ♥♥♥♥♥. As you change your tactics – say closing the distance between some distant foe – they'll change their tactics in turn, ground bashing until you beat a hasty retreat or shotgun their ♥♥♥♥ face with ice shards. It's highly polished, highly fun, and super pretty like that girl you didn't ask to prom and no it isn't too late JUST GO TO HER SHE'S WAITING.

It might be the prettiest Early Access title yet. The color palette is rich and varied without looking like rainbow vomit – a happy medium between drab dungeon and colorful fantasy. It's challenging without being too big a ball kicker or ball coddler (pick a side, we're at war). And most importantly it feels done. This can only be improved and expanded on. This is something that even if it never saw completion it would still feel like a worthwhile buy. This might be the most excited I've been about an Early Access game in a good while – at least since I've had a decent club sandwich.

Edit: Ziggurat is now available, having completed its Early Access cycle in three months. Early Access devs, take note - THIS is how you do it.
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118 of 141 people (84%) found this review helpful
7 people found this review funny
Recommended
3.0 hrs on record
Posted: June 6, 2015
Ziggurat is a challenging first person rogue-lite game. You roam around procedural generated dungeons with various different types of enemies, traps and bosses.

The graphics are appealing, the dark theme is done very well, often at times it is so dark it's really hard to see anything and you have to use your spells to light the way.

Each dungeon is completely randomly generated, you will never run the same dungeon more than once, each room has a chance to either be full of minions, a trap room, or a reward room. Enemies drop experience orbs, every time you level up, you get to choose a special ability/skill, such as increasing the amount of health you get from health pots, or increasing your speed when you are hit. This is a nice feature which makes it feel a little different to other rogue-lite games.

You also have to manage various different mana pools, you pick up different wands and weapons that use the different mana pools, enemies drop mana pots to keep them topped up.

This is actually a really difficult game, even on easy mode, I struggled even on level one on the normal mode, but managed to get all the way to the end level and then fail on easy mode, so even that is a struggle. I have yet to try anything higher because I would just get wrecked.

In order for me to complete a run on easy mode, I had to put three hours into Ziggurat, and this is only the tip of the ice berg of what's actually on offer. I have now unlocked a further four or five characters that I can play, and then there are additional challenges to unlock more. I'd say there is easily twelve more hours of content available here.

I didn't have any technical issues or bugs, its an extremely well put together game, that runs perfectly, running most of the time at 120+ fps.

Ziggurat is probably one of the best rogue-lite games I've played and can definitely recommend it to anyone looking for a magical dungeon crawling challenge.

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

http://store.steampowered.com/app/308420
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