Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews: Very Positive (1,646 reviews) - 91% of the 1,646 user reviews for this game are positive.
Release Date: Oct 23, 2014

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"The genre of roguelite continues to improve and Ziggurat is imho the best example of the first-person variant yet. Magical dungeoncrawling."
Read the full review here.

Recent updates View all (42)

October 7

Update #13: Balancing changes

Hello, fellow wizards, it's been a while!

This new update features some balancing changes and a few minor bugfixes.

Some enemies such as Orcs or the new corrosive carrots were performing better than they should, so we have increased their threat value to compensate for that.

  • Wands of the new characters count towards unlocking Kraz, the Novice
  • Balancing:
    • Golem: Slightly increased threat value
    • Orcs: Slightly increased threat value
    • Green pepper: Increased threat value by 50% (!)
    • Red chili: Slightly increased threat value
    • Bone Shieldman: Slightly increased threat value. Reduced damage and health.
    • Bone Summoner: Increased threat value, increased spawn time.
    • Shaman: Reduced number of spawned carrots by 1 (3 carrots instead of 4)
    • Green slime: Increased threat value
  • Scavenge rooms: Increased number of items spawned by 1 on medium and big rooms (it should help in finding them on complex rooms).
  • Fixed main menu buttons sound.

For the console users out there, an update featuring all the new content and fixes should be available soon. Thank you for your patience :)

15 comments Read more

July 30

Update #12: Carrot invasion, daily challenges, and more!

After some weeks of work, here's the update we promised for your help on the Gamelab Public Awards ːzcrystalː

On this update, the carrots have decided to take matters into their own hands, adding new troops to their army.

New students have also finished their studies and are ready for the final test.

  • New content:
    • Daily challenge: On this mode, you'll face a new challenge each day, with the same starting conditions and dungeons for everyone. You'll only get a single attempt each day, so be careful!
    • New boss: Brunilda, Carrot Princess, is a new boss that can appear on Floor 4.
    • New enemies: Yellow Chili and Green Pepper.
    • New playable characters: Carina (female Apprentice), Loki (Vagabond), Glyndor (Battlemage), Agnes (Witch), Leto (Cleric)
    • 10 New perks
    • New combat modifiers and divine rewards.
    • New room layouts
    • New room goal: On Scavenge rooms you need to pick up magic crystals while avoiding incoming fire.
    • Added Brazilian Portuguese language
  • Improvements and fixes:
    • You can switch weapons when they reach half their cooldown time.
    • Fixed minor exploit with the sprint function
    • Fixed default FOV being too low
    • Fixed a minor weapon switch bug
    • Fixed damage source direction being wrong
    • Balancing: Nerfed Bone Summoners a bit.

44 comments Read more

About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • Additional Notes: 64bit OS recommended but not required
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
Helpful customer reviews
106 of 119 people (89%) found this review helpful
6 people found this review funny
3.0 hrs on record
Posted: June 6
Ziggurat is a challenging first person rogue-lite game. You roam around procedural generated dungeons with various different types of enemies, traps and bosses.

The graphics are appealing, the dark theme is done very well, often at times it is so dark it's really hard to see anything and you have to use your spells to light the way.

Each dungeon is completely randomly generated, you will never run the same dungeon more than once, each room has a chance to either be full of minions, a trap room, or a reward room. Enemies drop experience orbs, every time you level up, you get to choose a special ability/skill, such as increasing the amount of health you get from health pots, or increasing your speed when you are hit. This is a nice feature which makes it feel a little different to other rogue-lite games.

You also have to manage various different mana pools, you pick up different wands and weapons that use the different mana pools, enemies drop mana pots to keep them topped up.

This is actually a really difficult game, even on easy mode, I struggled even on level one on the normal mode, but managed to get all the way to the end level and then fail on easy mode, so even that is a struggle. I have yet to try anything higher because I would just get wrecked.

In order for me to complete a run on easy mode, I had to put three hours into Ziggurat, and this is only the tip of the ice berg of what's actually on offer. I have now unlocked a further four or five characters that I can play, and then there are additional challenges to unlock more. I'd say there is easily twelve more hours of content available here.

I didn't have any technical issues or bugs, its an extremely well put together game, that runs perfectly, running most of the time at 120+ fps.

Ziggurat is probably one of the best rogue-lite games I've played and can definitely recommend it to anyone looking for a magical dungeon crawling challenge.

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

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41 of 47 people (87%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: June 13
Review: Ziggurat

Welcome to the land of Hexen stranger! Choose your path and fight your way through masses of monsters until you defeat...No, wait. This is not about GT Interactive and the mid 90s!
This is about Ziggurat, a first person dungeon crawler with a roguelike attitude. So what about Hexen then? Read further.

Welcome to Ziggurat, a place where every apprentice wants to be.
Welcome to Ziggurat, the place that no apprentice returns from.

You are one of them, Argo, a talented magician that wants to enter the high circle of daedalon. But only those strong and brave enough to survive the dangers that lurk through the corridors, eagerly waiting for your soul to consume shall be granted with high power and wisdom. And their life, of course.

Let’s cut to the chase. The reason why I chose to compare Hexen with Ziggurat is simple. At least if you have played as a mage back then. It is the same great feeling, fighting against monsters in first person, looking for artifacts and eagerly hoping for potions - but without the old doom engine. Visuals are dark, hazy and serve just great. Again, a mixture of Hexen but also Torchlight comes into my mind. Shining spells, flaming lava or creepy goblins may not look like Skyrim’s realism but they don’t have to make yourself comfortable. Typical cave and dungeon sounds and a pumping soundtrack complete the picture of what Ziggurat tries to be: a mixture of dungeon crawling and First Person Shooter that demands quick focusing, running, dodging and even more running. People complaining about the difficulty do not overreact at all. My first walkthrough ended up in the second room of the first floor since I did not know anything about the enemies behaviour, poisonous clouds and the right time to aim and dodge. The game is a roguelike that punishes every mistake but offers millions of endorphins after a hard passage got solved so prepare yourself with tea and patience.

What is the gameplay like? You start with a wand that has an infinite mana-pool. This does not mean you can hold for autofire since it still consumes mana and replenishes over time. While struggling through the dungeon you might find other weapons that use different types of mana, named Spells, Sticks and Alchemy. These are more powerful than your starting wand but not infinite so mana should be saved for critical situations. Progress in Ziggurat is made with opening doors. Every room you enter must be solved before you can move on. Prepare to meet monsters, traps and secret passages. The Good: Rooms can also contain shrines, where one might pray for godly help. The Bad: Even the Gods send plagues sometimes. Every dungeon looks unique since it is randomly generated so do not even think about planning for your next run when your health is low. Every stage holds a key and a boss. Find the portalstone, get into the boss room, hopefully defeat the boss and move to the next stage.

Progress. Killed Monsters drop mana crystals, health potions or experience, some champions or bosses might even drop special items like powerful charms. After having gained a certain amount of EXP you can level up. Doing so, you can choose between random perks or replenishments, like thicker skin, more health or faster movement. If you die, and you will die a lot, all of your progress will be summarised. This will not only place you in a leaderboard but also unlock new perks and artifacts that can be found in your next walkthroughs permanently. Additionally, killing monsters and doing damage unlocks monster information and more playable characters with new strengths and weak points, offering a wide array of playstyles, thus offering motivation for hours and hours.

Big Text, Quick Facts:

  • Perfect mixture of different genres - spellcasting FPS meets roguelike dungeon crawler
  • Randomized dungeons and items = infinite playthroughs
  • Visuals are up to date with nice animations, rooms and monster design
  • Unlockable characters, perks and monster infos
  • Thrilling but rewarding gameplay - dodge, run, aim, shoot, run
  • 15 € is more than just a fair price for this gem

  • Background story sounds generic - but serves well.
  • Prepare to get frustrated - even on normal difficulty. Some rooms and / or mobs tend to act unfair, at least sometimes.
  • Ziggurat is Ziggurat - meaning dungeon, dungeon, dungeon.


Oh, what did I expect? A game that could hold up to my child memories. What did I get? A game that even surpasses my expectations. Ziggurat catched my whole love and attention, right from the start. Exploring, fast-paced spellcasting combat and dozens of perks and characters to unlock in a randomly generated dungeon sum up into a challenging magic roguelike.

Dying multiple times doesn’t scare you? Coincidence is your second name and running in circles to get the final shot sounds like a challenge, not a punishment? The Ziggurat awaits you.

Verdict: 9/10

No drama, Just Reviews
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16 of 17 people (94%) found this review helpful
12.8 hrs on record
Posted: July 4
For every apprentice that enters the labyrinth of chaos and torment, the question isn't "Do you fear death?"
The question is "Would it bother you to have your soul ripped into thousands of pieces and cast into limbo?"

From what I assume, becoming a sorcerer (even a lowly one) can involve pacts with foul demons, bargains with merchants of questionable reputation, and agreements with some straight-up nasty people. In short, when evil comes to collect, you better be damn sure you've become the Ultimate Wizard by then.

But for us at home playing Ziggurat, there are no questions. We don't want to die, because then we lose all of our stuff and have to start over. Honestly, I can't understand how the rogue-lite has become so popular. I'm from the old-school, and by that I mean Dragon Quest and Final Fantasy, not Wizardry and Rogue. I'm not used to failure when it comes to RPGs or games with RPG elements. I like holding onto game-saves, even when I haven't played the game they belong to for decades. When I bought Ziggurat, I was expecting an FPS adventure with RPG elements, and nothing more.


It's not by choice that I play rogue-lites. I think it's because I keep getting tricked into buying them. Oh well. Ziggurat is a great game, with a good balance of challenge and entertainment. Unlike a number of titles, Ziggy delivers a focused experience. By that I mean you're not going to be drowning in fluff. Survival isn't a matter of loading up on relics, so that every step you take summons thousands of poison-soaked exploding buzz-saws. Survival is almost entirely dependent on your reflexes. You're expected to dodge hundreds of thousands of projectiles, but you don't get any cool tricks like a quadruple-jump or an invincible back-flip. Your weapons never get +1 to awesome or +2 to more awesome. Your survivability is determined by how many fireballs you don't take to the face. It's a concept as old as time, but tends to feel novel when compared to some other rogue-lites.

That isn't to say that there's no incentive to leveling. With every level-up you're given a choice of two perks. Oft-times, this choice is merely to decide which perk sounds less stinky. Adapting to this constantly-changing situation is extremely important. I mean yeah, I'd love it if I got nothing but perks that gave me more health or better armor, but sometimes I have to settle for increased fire-rate on a weapon I never use. Either I suck it up and "git gud", or I die horribly and blame Zigguroni for my failings. Also, with every death, more perks are unlocked. This means greater variety, as well as greater chances of not getting those perks I believe are necessary to survive.

Despite this randomness, Ziggurat is fairly-designed game. Seemingly every attack can be dodged, it's just a matter of avoiding overwhelming situations. For this, I recommend a good weapon. Not all spells, staves, and alchemic mixtures are created equal. I tend to get good results when my arsenal consists of:

Spell - Wraith Rings
Staff - Scarab Beetle or Eagle
Alchemy - Porcupine bomb

When the weapon isn't optimal, you may find it necessary to use the power of an amulet. These rare trinkets can perform exceptional feats like freezing every enemy in the area. They're found in heavily-trapped rooms and have to be recharged. It's usually worth the trouble, but if you're truly overwhelmed, a brief respite probably won't turn things around. At least your apprentice's hit-box is small enough to make those tight projectile dodges. However, when it comes to melee and AOE attacks, I believe they're a little too effective. It always feels like I'm a good few feet away from an explosion or the swing of a sword and I still take damage. The final boss can create fire that rains from the sky. Sometimes its like no matter where I stand I'm getting hurt.

All in all, Ziggurat is a fine game to lose a dozen or more hours to. It's a well-designed infusion of fast-paced FPS action. The number and variety of perks & spells help to keep every play-through interesting. Now if you'll excuse me, I need to get back to work on my pyramid. When my time comes, I expect to keep my stuff. Besides, I think I'll need an additional life-time or four if this backlog is ever going to get finished.
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13 of 14 people (93%) found this review helpful
32.8 hrs on record
Posted: July 31
A delicious first-person "rogue-lite" developed and published by Milkstone Studios.

The Good
  • Great fast-paced shooty action in an interesting environment
  • Invokes the spirit of titles such as original Doom, and - more relevantly - Hexen and Heretic
  • Colourful neat graphics, decent sound effects and a likeable soundtrack that ties it all up nicely
  • Tons of unlockable very varied characters, weapons, amulets and level-up perks
  • Randomness! Each level is made up of preset room templates, but put together in a randomized way
  • Items you can "equip" are also randomly chosen and so are the perks you get during level up (not to mention randomly appearing room "mutators"!)
  • Not a single DLC and the devs are cool folks who add content with free updates <3

The Bad
  • Due to the limited amount of room templates after a several dozen playthroughs it can start to feel a bit same-y
  • Some characters might seem to heavily depend on lucking out with the upgrades (not necessarily bad thing, but I personally like to fail because *I* messed up, not because of a bad dice roll...)
  • The standard playthrough might feel a bit short
  • Some minor graphical quips (darn you, level 2 walls!)

The Verdict
  • Shining recommendation! If you like your shooters fast, full of circle-strafing, back-pedalling, precise aiming and filled with nasties you should definitely get this one. If on top of that, you like randomness instead of pre-set -- do not even hesitate! Either way, Ziggurat is, without question, a gaming gem!
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12 of 13 people (92%) found this review helpful
41.7 hrs on record
Posted: September 25

_A great game inspired by Binding of Isaac as a FPS
_Unpredicable like the game above (You'll never know what will awaits you to the next room)
_Generously provided about the content
_Not so smooth sometimes (Some framerate drops)
_Counting plenty of characters,weapons, spells, items and creatures&bosses
_Randomly generated at each "new game"
_Much colored (Some like and some dislike)
_Eventful as hell, many events will randomize even more the game
_A fast-paced action game as you'll have to move constantly aswell shooting the monsters in same time
_Frustrating as a good Rogue-Like should be
_Punctuated by very fun moments
_Fair enough for the graphics and sounds
_The first video game (I guess) where Carrots are your worst nightmare xD YES Carrots xD


_The best of this genre
_Boring (You'll always want to be back into there)
_Easy at all
_A game with huge story and background
_Counting only on your own skills, luck has its importance
_Designed badly
_Forgiving you on either way with its permanent death as usual on this kind of games!
_Some AAA title (Pure Spanish indie game)
_Devoid of traps and secrets
_An unicorn's universe, it's dark fantasy meeting the colors of World of Warcraft
_Calling for warriors, whichever the character you are gonna choose, you're a MAGE :D

Imagine Hexen and Binding of Isaac having a baby and you'll obtain Ziggurat, embrace your destiny in this mortal maze, will you making it to the end ? Truly a good and very fun game, i totally recommend it if you like this genre!

Global note:8/10
Difficulty on average & 100%:7,5/10
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