Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews: Very Positive (1,114 reviews)
Release Date: Oct 23, 2014

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Recommended By Curators

"The genre of roguelite continues to improve and Ziggurat is imho the best example of the first-person variant yet. Magical dungeoncrawling."
Read the full review here.

Recent updates View all (37)

April 8

Update #11: New rooms

This small update adds new room layouts, increasing the total room variety by around 10%.

EDIT: Found a game breaking bug, reverting the update until we get it fixed, sorry!

10 comments Read more

March 27

Update #10: Save & Quit (almost) anywhere

After a few days in beta and a few issues fixed, this update is now available for everyone.

It's not a big update, but it has some important changes made to mantain code compatibility with the recent Xbox One release. That means we'll be able to keep pushing updates with ease in the future :)

Changes in this update:

  • New features
    • Now you can Save & Quit inside a level (except during a battle)
    • The bestiary shows a stats screen for each enemy
  • Balancing
    • Reduced difficulty and number of Imps a bit more. Also improved performance when several imps are on screen.
  • Changes
    • We've changed again some bits of the save system to make it compatible with the recent console release. Some settings will revert to defaults because of this. Saved progress shouldn't be affected at all.

13 comments Read more

About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • Additional Notes: 64bit OS recommended but not required
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
Helpful customer reviews
258 of 272 people (95%) found this review helpful
7 people found this review funny
52.8 hrs on record
Posted: November 29, 2014
This is a fantastic game. The gameplay is extremely tight and responsive, which is good because it is also very challenging. Skillful play is rewarded. In this respect it feels similar to the old style FPS like DOOM where you would find yourself with little health, no ammo and a roomful of baddies, hoping that one of the vanquished will drop you 10 hp to keep you going for another room.

There are also roguelike elements. The ziggurat is different on every playthrough, and the weapons you find are randomised. Sometimes you will find a grenade weapon and then encounter a room with hordes of little enemies. You will have an easy time. Other times you will find a crowd control staff and a few massive bulletsponge enemies. Tough luck. When you level up, you can choose one of two randomly drawn perks. Some will be very useful, some will replenish your health in a one-time deal, some will make you stronger over the long term. There are also treasure rooms and shrine rooms, where you can sacrifice health and ammo to the gods, who might reward you or if you are Superjunk punish you every time.

I definitely recommend this game. It's good old-fashioned FPS goodness with a healthy serving of roguelike on the side. But if you are skillful, the roguelike elements can't doom you from the start like in other titles, where you might keep restarting the game until you get a good starting item. There are also evil carrots in this game that try to bite you. I hate carrots in real life, they are an awful vegetable. So it is good to shoot them with my stick.
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63 of 68 people (93%) found this review helpful
1 person found this review funny
61.6 hrs on record
Posted: December 22, 2014
My favorite game of 2014. A glorious mixture of concepts / mechanics, and a very high replay value.

I'm a big fan of the Heretic / Hexen / Doom / Quake / Unreal games, as well as Serious Sam. I don't think Ziggurat is a rip off or a copy of Heretic, but you can basically imagine it as a Heretic RPG, rogue-lite, dungeon-crawler, etc. Basically, it's a really great game and worth the full price.

Some people complain the game isn't worth buying without local co-op / some form of multiplayer, and probably about half of those people changed their mind after buying the game. I'm pretty sure I even saw mention that if the game did really good in sales that a feature like that would be looked into, so what are you waiting for?
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62 of 71 people (87%) found this review helpful
29.4 hrs on record
Posted: December 20, 2014
This has turned to be a very nice and pleasant suprise of the year. This game, and its Dev, deserves every single compliment that it has received. The game has grow nicely since the beginning of the early access. More Bosses add, monsters, items, dungeons, more rogue, more difficulty....The game still receives update, meaning , at least for me, that the devs still wants to upgrade their creation....i would definitely recommend it for almost any price. This is the best indie game of the year.

Setember, Early access:

What can i say??? This is definitely the BEST early access available on steam!! Since the release the game has been updated with more content. For the fans of rogue-like games mixed with a FPS and RPG elements this game is a must have. I really recommend this game to anyone, not only the fans of the style, its turning into a epic game with hundreds of hours in replayability.
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33 of 38 people (87%) found this review helpful
6.9 hrs on record
Posted: November 28, 2014
Yes, rogue-likes with procedurally generated levels are a dime-a-dozen on Steam. What Ziggurat offers however, is an incredibly whimsical, cartoonish, artstyle combined with good old Hexen/Doom-inspired gameplay. Yes, you can actually dodge projectiles and enemies are big and noticeable!

The flow of new stuff to discover and play with is well paced and there are good incentives to try particular playstyles to unlock new things.

The writing is a bit eh, on the “lol random” end of things but nothing that can’t be ignored with a roll of the eyes. It’s super fun and cheap! Heartily recommend.
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139 of 221 people (63%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: November 24, 2014
To be clear, my recommendation is "No" because the choice is binary and I wouldn't say "Yes."

In reality, my recommendation is "Maybe." There are plenty of people who like this kind of game - I'm just not one of them.

The game does look good, and the enemies do indeed have a range of visual and behavioral styles. Especially in the area of the game's adversaries, I think the developers have done well. They've created hostile NPCs that are more than just damage sponges. Each enemy type has a distinct and quickly recognizable pattern of attack and defense. This creates opponents with signature styles, and in doing so, recalls the excellent design of classic games.

The problem, though, is that distinctive enemies are not enough to overcome the game's central premise. A central premise that is also Ziggurat's fatal flaw:

The entire game is, essentially, a "Luck-Based Mission" with permadeath as the penalty for bad luck.

Such a central premise can theoretically be done well. If the basic combat is incredibly fun, for instance, then a restart might not be so bad. If that really fun combat takes place in enormously varied environments, then that's even better.

Ziggurat fails to adequately deliver on either count. The combat is certainly good, but it's still too simplistic to hold up the entire experience on its own. The randomly chosen rooms differ from each other, but not enough to truly keep you guessing as to what you might find next.

Another problem is that "Luck-Based" is applied to pretty much everything. You can learn to be better at combat, but you can't really learn from your mistakes in terms of character build. That is, the weaponry you encounter and the perks you can add to your "skill tree" are randomized. As such, you can figure out what works for your play style...but you'd better enjoy it while it lasts, because you might not be able to get your hands on that combination of weapons and perks again.

Ziggurat isn't a bad game, but I just didn't find it engaging enough to offset its high cost of failure and the lack of any meaningful, repeatable gameplay choices.
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25 of 28 people (89%) found this review helpful
1 person found this review funny
71.8 hrs on record
Posted: November 27, 2014
I rarely write Steam reviews, but I must praise this game.

We get showered in updates that provide what could easily be parted out as DLC for free. The gameplay is tight and challenging but it's also fair and fun.

If you enjoyed Heretic/Hexen or a roguelike I can't recommend this enough. It doesn't have starvation and the more "tabletop" aspects of a roguelike, but it does pretty well at capturing the essence of resource management. The insanely cool random perk system means that you have to make interesting decisions every time. The different wizards are amusing ways to change your approach to the game.

Stop reading and buy it already!
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17 of 18 people (94%) found this review helpful
9.3 hrs on record
Posted: December 21, 2014
What can I say about Ziggurat, one of many recent rogue-lites released on Steam? Well, for one thing, it's actually pretty good. In fact, I would go as far as saying that it's one of the best rogue-lites that you can buy on Steam. Though it borrows a lot from other rogue-lites (which in turn borrow a number of key concepts from actual rogue-likes), it also has some Heretic and Hexen thrown in, and not just in terms of visuals, but also in terms of gameplay.

The gameplay of Ziggurat is quite simple. It's a combination of a rogue-like dungeon crawl mixed in with an FPS. Along the way, you will be leveling up your character, dying from enemy fire, unlocking new perks and weapons (as well as the occasional character), and starting from ground zero all over again. When it comes to basic FPS mechanics, the game does everything correctly, and the controls are also well tuned. The perks in this game range from your basic "magic meter increase" and "better healing" to perks that can negatively impact one aspect of your character while improving another aspect of your character, which may or may not ♥♥♥♥ your ♥♥♥♥ up. In addition to these perks, there are also rooms your character can pray at to gain temporary and permanent perks in the form of "divine blessings", although these same statues can also give you "divine punishment", which affects your character negatively, or a divine indifference, which affects you in both a positive and negative way. These statues can also refill your health or mana meters and give you new items. Although you will probably never be able to use or find all the weapons in the game in a single playthrough (assuming you managed to unlock all the weapons in the game), I was quite surprised over how many weapons there are in the game. There are four primary weapon types, and although the usefulness of some of these weapons is debatable, most of the weapons I have used have helped me in my playthroughs in one way or another. As far as characters go, you only have one to play with in the beginning, though you unlock more as you complete certain prerequisites. Each character has some variation in between then, with one character being the "balanced" type, while another character being the "speed demon" type, and some characters might be proficient in either one or more magic types. However, the gameplay still remains very similar even when playing other characters. The level system in this game is pretty basic, as it increases your mana pool and your HP and then has you chose a perk. Of course, there is an aspect to it that irks me, and that aspect is not being able to directly chose what perks you want. In fact, each time you upgrade a character, you have two perks to chose from (three with the help of an unlockable perk), and those perks are randomly chosen. Why does this irk me? Well, its probably because it doesn't allow for total control of your character in terms of character progression. I understand that rogue-likes certainly have a luck factor, and I also understand how some of that luck factor carries over into rogue-lites. However, contrary to popular belief, not every factor in a rogue-like is based on luck, and yes, that includes character building (assuming the rogue-like lets you control what your stat points and/or skill points go into, which a lot of rogue-likes do). This to me feels like a half-♥♥♥♥♥ attempt at character building with player input. Either give me full control of what perks and skills I can learn and/or give me full control of where I can put my stat points into, or don't give me full control of those options at all. Also, the traps are kinda lame, as they are not that difficult to pass through once you get their patterns down.

In terms of presentation, optimization and sound, Ziggurat is mostly good. The graphics are very solid, and most of the character models are pleasant to look at. The game also manages to be pretty well optimized, and has some essential settings. The only thing that I didn't like too much in this category is the sound, as the music is quite meh.

Even though the game has a number of quirks, Ziggurat is a well put-together rogue-lite that is definitely worth checking out if you're looking for a very good rogue-lite fix, and fans of FPS games and actual rogue-likes might enjoy this as well.
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16 of 18 people (89%) found this review helpful
49.8 hrs on record
Posted: December 10, 2014
It's the rather short (usually 45 minutes to 1 hour) runs with its simple gameplay in which almost everything is randomized that keep Ziggurat fresh and enjoyable whenever you feel like throwing a porcupine bomb in a carrot's face.

The gameplay is rather simple (dodge and shoot!) but spiced up by weapons that behave completely different, ranging from one shooting like a shotgun freezing enemies to bombs that shoot poisonous spikes in all directions upon impact. Combine these varied weapon types with perks ranging from rather basic improvements to others that change your whole style of play and you'll have a lot of interesting runs thrown at you.

The fact that weapons and perks are randomized might rub you the wrong way if you take this game too seriously or if you want it to be more of an action RPG than a rogue-lite. For everyone else though this just means that you'll have to adapt to what the game is giving you in order to succeed.

- It has varied weapons that are fun to use and interesting perks.
- It's very randomized. Not recommended if you easily get mad at the RNG gods.
- It gets updated very frequently with big amounts of content (like every 1-2 weeks so far!)
- Carrots!
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88 of 147 people (60%) found this review helpful
2 people found this review funny
42.3 hrs on record
Posted: December 7, 2014
10x better than Paranautical Activity! (with no death threats!)
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22 of 30 people (73%) found this review helpful
3.4 hrs on record
Posted: November 11, 2014
Type of Game:

Procedural Death Labyrinth (PDL) First Person Shooter (FPS ) or FPSPDL

Version Played:

PC version through Steam

Similar Games:

Paranautical Activity, Tower of Guns, HeXen, and to a lesser degree The Binding of Isaac

The Good:

FPS gameplay that is frantic and twitch-based, which brings back a feeling of playing old school Quake or an even better comparison Hexen
Four different weapon categories, which feature different ammo types for each. All weapons are projectile-based, but some feature area of effect damage or spread functionality. Weapons are varied enough to keep things interesting.
Numerous procedurally generated rooms that offer a strong challenge in the sense of number of enemies or traps to avoid
Progression is rewarded with abilities that make give the player mild advantages.
For example: Health will restore slightly when entering a new combat room. This is a great ability as health potion drops are very infrequent
There are also permanent progression unlocks in the form of new characters, which feature different starting abilities
All of these choices drastically impact your play through and add a wonderful level of strategy to the gameplay
The game is challenging in a way that requires you to constantly be aware of your surroundings. You can quickly find yourself cornered or stuck on a pillar, which could equal your demise. I found the difficulty suspenseful and rewarding, which are the reasons I enjoy PDLs so much.
The art style is Gothic, which lends to the overall archaic design of the maps. You feel as though magic is a common companion to this game world, which appears to be the subject matter
There are many different enemy types and some creative ones as well (I’m looking at you weird floating whale creature), which all have different battle tactics. Facing a new enemy is both fascinating and frustrating.
There are also boss battles, which offer variations of other enemy-types you’ve faced off against. They are large and difficult to overcome, which again adds to the satisfaction when you beat them.

The Bad:

The game has an ending, but doesn’t offer much in the way of end-game content after you do so. There is no New Game+ or added bosses (think Binding of Isaac). Once you’ve beaten the game there is little motivation to return to it. A successful run can take as short as a couple hours, which is disappointing considering how much content this game features
Puzzle sections feature FPS platforming, which I feel is always a difficult mechanic to pull off. Since you can’t see your feet, timing your jumps with the location of your player’s body is tedious and unnecessarily frustrating.
Gameplay itself can get stale, as once you’ve seen all the weapons there is little variation to the strategy. Dash around and shoot at all the enemies then jump around a frustrating platforming puzzle then repeat.

Can you play it while the children are awake?

The monsters are creepy and well designed and as I mentioned above there is a strong Gothic influence, which can create a scary atmosphere. I would say it is fine for older children, but the younger ones may let their imagination run wild and be scared of the content.

Did I make time to complete it?

Yes. It took me a few hours to run through the entire game. Unfortunately, there was little incentive for me to return.

Recommended Purchase Price:

Ziggurat is an easy sell for someone who is both a fan of First Person Shooters and Procedural Death Labyrinths, there is much here to like. Whether it is the well crafted progression system, enemy type variation, random room generation, fast and crazy projectile combat, or the enjoyment of defeating a particularly difficult boss you’ll find something to enjoy! The only caveat to this would be the replayability of Ziggurat, as once you’ve completed the game there is little reason to return. I recommend a purchase price of $12.99.


87% of current retail value of $14.99

A Quick Look at Those Games You Might Buy:
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17 of 21 people (81%) found this review helpful
13.0 hrs on record
Posted: December 6, 2014
ZIGGURAT a magical mystical menacing and miraculously surreal meditative gaming experiance. A work as mysterious as its name with levels which constantly change promising with graphical ecstacy the banishment of boredom the blessing of gaming euphoria.

ZIGGURAT is like a Zen like experiance where level design, art and soothing audio come together to deliever a gaming experiance harking back to games of old such as Raven Software's HERECTIC and HEXEN while feeling current yet timeless.

You play in the first person leveling up and opening up the choice to use different characters with their own skill sets once you progress far enough. As you level up you will recieve what seems like an infinite amount of perks in the form of cards randomly offered by the game world. Most of the time you will have the option of selecting one of two cards granting you different powers. Other times you can choose cards which allow you more then two choices.

There are also statues of ancient gods who will bless you in trade for some of your health,mana etc. Some times though gods being gods you will get nothing or even something negative for your troubles. Along with this is a huge selection of powerful mystical looking weapons. From staffs, bombs and even guns ZIGGURAT like everything else it does knows the meaning of variety with joyful abandon.

The world of ZIGGURAT exists in randomly created dungeons which are beautifully designed with plenty of colour and ambient lighting alive with many a lethal trap making combat a fantasy thrill seekers delight while bringing a amazing soothing surreal meditative calm between battles as one gazes upon the suddenly very peaceful gorgeous setting as haunting ageless music plays in the background. Its like listening to a spiritual harp touching the soul making one reflect on the positive setting the player up for some fun battles at any moment. There are many secret areas to be discovered in the environment which is very destructible with collapsing walls hiding hidden locations. Candles can be snuffed out by running past them, books destroyed and scattered to the winds, huge Atlas like statues shattered etc.

The monsters are quite bizzare looking as if made for a childrens game yet once i fought against them i learned to fear them as if they were creations of some demented mushroom garden or psychotic Dr. Seus story. They really fit in and compliment the labyrinthian and maze like dungeons of ZIGGURAT adding a sense oddness and of being off kilter with the normal like a HP Lovecraft story.

Milkstone Studios are unstoppable with their genius creativity and inspiring work ethic as they keep working on their beautiful child ZIGGURAT with each new almost daily update transforming it to an even more of a action packed fun filled stunner making me think to myself, "Wow i would have never thought of that" :)

Buy ZIGGURAT and enjoy a mix of explosive action and meditative tranquility rarely scene in this fps fantasy rogue mixture that delivers like the finest alchemical potions the most senses awakening brew of morning coffee!

Thank you Milkstone Studios for the excellence.
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15 of 20 people (75%) found this review helpful
11.8 hrs on record
Posted: December 1, 2014
A very great game. Like a RPG Doom/Hexon.

I can't think of a game where there is a varity of weapons, and all of them are great. The variety of rooms and enemies makes all 4 weapons you can carry at a time useful. I would say the best game of the year.
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9 of 9 people (100%) found this review helpful
15.8 hrs on record
Posted: March 25
Easily one of the best FPS rogue-likes I've played!

Imagine Binding of Isaac with the gameplay of Serious Sam in a high fantasy setting... throw in a leveling/perk system and you get Ziggurat.

The Good:
- Gameplay feels really nice and smooth.
- Binding of Isaac rogue-like dungeon formula (you enter a room, deal with enemies, enter next room).
- Unique spells and magic weapons.

The Bad:
- Not so deep in terms of enemy and room variety (compared to other dungeon crawler rogue-likes)
- Some perks, items and characters that you really want can take many hours or pure luck to unlock.

I'm recommending this to anyone who enjoys rogue-likes or action packed FPS gameplay.
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10 of 11 people (91%) found this review helpful
27.2 hrs on record
Posted: November 15, 2014
I cant say enough good things about this game, such a refreshing change of pace for the FPS genre, reminiscent of games like Hexen and Heretic and the nostalgia strikes a chord on so many levels. The difficulty and pacing of the unlocks is spot on and while some runs are disasterous it only adds to the overall enjoyment knowing that if you just give one more shot. Hugely addictive and challenging on normal mode, highly recommend!
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12 of 15 people (80%) found this review helpful
23.7 hrs on record
Posted: November 25, 2014
-Always a new adventure-

Ziggurat is a "rogue-like" fps, which means the levels are randomly generated. You are never going to have the same level twice. Some reviews have stated it's like Heretic or Hexen. This game is not Heretic or Hexen. But in a world where Triple A developers are advertising their games as "Like Skyrim but with Guns and Vehicles" could you really blame anyone for comparing this to Heretic or Hexen? Sure it plays similar to an old school FPS. Secret Areas (1 per level). Able to carry more than 2 weapons. Just because you play as a wizard doesn't make it like Heretic.

I think any fan of old school FPS will enjoy this game, it doesn't have the same strafing speed that we had in the 90's but it's definitely a fresh breath of air in a genre that has been decimated by the likes of modern military FPS. For $15 dollars you'll get more than your money's worth. This game could be replayed over and over again. I think even fans of Minecraft or other Roguelike games where the world is randomly generated will enjoy Ziggurat.

Overall this is one of the best indie FPS I've played all year. (2014) I wouldn't let it pass you by. If you can get it on sale then great, but if not like I said, this is definitely worth the full price.
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8 of 8 people (100%) found this review helpful
4.3 hrs on record
Posted: February 14
An Fps Rogue-Like Shooter at its finest. Beautifully rendered in its varied architectural level design. Monsters and baddies abound in all their viciousness behind almost every door. Your trusty wand the only surefire weapon that you have, and even that needs to recharge. Running in circles to avoid the flames coming at you is all just part of the fun of this title. The difficulty is hard at times but rewarding.

You unlock new characters as you progress such as Kraz the Novice or Algorab the alchemist. All unlocked characters have different attributes and skills than the initial Argo the Apprentice that you start with. Unlocking these different characters is simply achieved by playing the game and earning different rewards.

Overall I have rated this title an 8/10 although its difficulty can be rewarding it can also be overwhelming at times. Such is life in a brilliant Rogue-like title like this.
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10 of 12 people (83%) found this review helpful
29.8 hrs on record
Posted: November 4, 2014
This game is excellent!

A very fast paced FPS rogue-lite dungeon crawler experience.
Plenty of characters, perk and weapon unlocks to keep you busy.
Plenty of enemy variations and room layouts keep the combat feeling fresh.

I really wasnt sure about this game before I had picked it up, but am so pleasantly surprised by how much it has impressed me. It is in my opinion the best fps of the genre. If you like this style of game I really do suggest giving this game a try.
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7 of 7 people (100%) found this review helpful
3.5 hrs on record
Posted: January 21
TL;DR: This is basically a rogue-lite version of Heretic (remember that old classic?). I strongly approve.

Game's really smooth, -- at least, as smooth as you'd allow a rogue-like (or rather rogue-lite) to be at all. Graphics and the game engine itself are pretty good. Some (most, actually) of the monster animations are really simpistic, but that's not a bad thing, really (you don't expect a rogue-like to have state-of-art graphics, do you?). Most possibly, this is a first first-person rogue-lite out there too, by the way.

Gameplay is really simple: you're opening door after door on a floor, killing monsters, gathering loot (new spells/weapons, new items), leveling up (and getting 1 of 2 perks each level -- Crimsonland much?). In order to transfer to the next level, you must kill the boss. In order to do that, you must locate: a) an exit (or a boss room, if you like); b) token to open it. Each floor is procedurally generated -- monsters, spells, rooms and settings are randomized. This means, every time you're starting over, you're getting a new map to explore.

By dying you'll lose your progress, but as of what I've seen, there's a total of 5 levels in the dungeon, so the game's main feature is starting it over and over again -- unlocking new classes, new weapons, new items and filling the lore book with new pages -- and getting basically a new experience every time.

If you're a fan of rogue-likes, or if you ever played games like Hexen and Heretic, this game certainly is a "must play".

I'd rate this game 8.5 out of 10.0.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: March 5
No ♥♥♥♥ing idea what I'm doing, but I'm enjoying doing it!
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5 of 5 people (100%) found this review helpful
14.8 hrs on record
Posted: May 2

The twisted son of Hexen and Binding of Isaac.
But let me explain your adventure apprentice...

The plot:

Your are a wizard and you must find a way through the Ziggurat, an old pyramid filled with creatures and vanquish the guardian that waits at its top. This is the only way out, if you succeed, your masters will give you access to unlimited powers but if you fail... your bones will join the pile of those who tried before you.

The layout:

Ziggurat is a "rogue-lite" first person shooter mixed with rpg elements. You can choose different wizards with their own skills. From the Apprentice, the well balanced to the Alchemist expert of explosions or the Vampire with more health but cursed by his origins... You can find the one that suits your tastes.

Ziggurat fights acts around weapons, shown as wands (the basic one cost no mana), scepters (in general fast and versatile), spell books (more specific but powerful), or alchemical devices (in general can be compared to explosives with bigger area of effect).
Your ammo are different colors of mana that you can loot in containers or on dead enemies. Green for scepters, blue for spell books, and orange for alchemy.

In fact you will find everything that made the glory of old shooters such as Quake, Doom or Hexen.
The only difficult thing is that not every weapon is easy to use or effective. Add to that the fact that many wizard have preferred mana, quite often you will have to be lucky to find the appropriate weapon.
The learning curve is slow and difficult, be prepared to face many failure in front of your enemies.

By talking about enemies, they are powerful, numerous, and ... they look like pokemons!

Frankly, it's the only game i've played where even if you rant quite often, you find monsters funny and cute.
Like the carrots that runs toward you like berserkers, the living group of mushrooms, or the slimes who seems to smile at out ...

Movements and perfect use of your weapons are necessary to beat them. Ziggurat is a hardcore game where fights are tight and requires skill. Every monster have spells that can reach you in many ways, so in general if you meet a new monster, you will have to get how to dodge his attacks and be able to land your hits without wasting your ammo/mana.

In fact this is the most difficult aspect of the game. Because dodging is already hard but keeping mana pools enough filled to fight all the way is another story.

To help you in your adventures you will be able to collect experience crystals on enemies and gain levels. Each level gives you more health and let you choose between 2 cards. Each can give you new skills to help you in your fights.
You can even choose between 3 cards instead of 2. Cards gives you more mana, more health or special skills such as telekinesis to get exp crystal from afar or reduce cost when you use a weapon. There are tons of cards to find and it's a real pleasure to discover new ones.

Each characters has a "deck” of skills that you can upgrade with the new cards you find.
It's automatic, but even if you die every runs into the Ziggurat makes you stronger, you can get new heroes as well depending of what you've done into the Ziggurat (you have to find the way to unlock them).

Add to that talismans, they give beneficial effects such as protections, manas or health.
You can find them in special rooms where you have to move across traps to reach a treasure.
Some characters can even start with a talisman or cards can give you the choice to get a talisman or change the one you already have.

This won't be too much to face the bosses of Ziggurat... in fact they remind me those of Painkiller.
With less health, you still have to run, jump, shoot like a devil. They have few attacks but in general they can spawn enemies around them. If you consider that nearly all of the bosses have attacks with area of effects... you can already guess that bosses fights are really hard. 3 different bosses per levels.

To finish all level are random generated, you can (you need to !) find secret rooms to get cards and know some funny facts about Milky stone, or you can use God altars to bet health, mana or nothing to get bonuses or afflictions.

To conclude:

Ziggurat is an excellent game. A perfect example of a rogue-lite shooter, the kind of game for real gamer. Beautiful, deep, hard as hell and with weird monsters. It will keep you busy for a while.
The only bad aspect is maybe the lack of accuracy during jumps or some rooms wich are horribly difficult to manage during tight fights. Like some rooms with stairs everywhere or when you run and get stuck in door frames!

Or some wizard who are just "cooler" than the others, such as the Novice. She is the best, in my humble point of view.


N.B: The replay value is very high, dozen of hours to master every weapons, characters, monsters bosses. Maybe one of the most interresting shooters on steam in 2015.
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