Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews: Very Positive (1,803 reviews) - 91% of the 1,803 user reviews for this game are positive.
Release Date: Oct 23, 2014

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January 29

Our new game Pharaonic, available now on Steam Early Access

Hello fellow magicians,

Our newest game Pharaonic, the unforgiving sidescroller Action RPG, has been released on Early Access.


It's the result of more than one year of work (and it's not finished yet), we hope you enjoy the game (or even more) as much as you enjoy Ziggurat :)

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November 25, 2015

Get Ziggurat at 66% discount today!

Ziggurat will be available with a 66% discount during Black Friday sales. So don't hesitate and challenge the Ziggurat now!

On another topic, our new game Pharaonic is going to be released on Early Access soon, so stay tuned! ːwnohannahː

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About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Additional Notes: 64bit OS recommended but not required
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    • Storage: 1 GB available space
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
Helpful customer reviews
30 of 31 people (97%) found this review helpful
3 people found this review funny
22.6 hrs on record
Posted: January 26
I always liked carrots. Until I played Ziggurat that is.

Ziggurat (detailed) review

Ziggurat is a first-person dungeon crawling rogue-lite game developed and published by Milkstone Studios. It was released in October 2014 for Windows, Mac and Linux and later also for the Xbox One and Playstation 4.

You are a wizard apprentice who has been studying magic for many years. Finally, you are able and ready to participate in 'the Ziggurat', a test in which you prove your worth to the Daedolon brothers: they form the most powerful wizard guild that rules and protects the lands. Your goal is to become a part of this guild - to be a Deadolon brother - but that is far from easy. Very few manage to get out of the dangerous fortress alive; only the strongest will make it - usually not without physical and mental wounds.

In detail

You enter a vast dungeon constructed of many floors to succeed the test of becoming a powerful wizard. You automatically possess a wand at the start and will be given a new random weapon each floor. There is also a level-up system that allows you to choose between various perks (cards) to improve/change the way you play. You will definitely need those weapons and perks: along the way, you'll come face to face with many enemies, challenges and other kinds of hazards. The majority of the time, you'll find yourself slaying waves of enemies (minions) though, but the different types of rooms make sure to keep things a little fresh: challenge rooms, rooms with lore scrolls, treasure rooms, secret rooms ... each of which will test your true skill and knowledge.

The controls are easy to get used to and are very smooth. Movement is simple and feels appropriate: you either walk or sprint and you can turn around quickly, which is really useful in a game where danger can be found in every corner. Aiming and shooting the weapons is pretty accurate, but may take you some time to get used to. A minor point of frustration comes from the 'platforming' parts: I find it pretty tough to estimate where my character will land. This is not so much of a problem when big platforms are available, but having to jump from and onto small objects can be really tricky. It is definitely not game breaking though and will not ruin the fun for the most part. Lastly, there is full key binding available and it is also both fun/playable with either keyboard & mouse or a controller.

The game is furthermore pleasant to look at: you can definitely see that the developers created the art style with a lot of care. The vast dungeon - even though most of the rooms look fairly similar - has a nice and appealing look to it. It looks cartoony, yet dark at the same time and that really gives it the magical touch it needs. Also, the different floors have their unique look, torches are hanging all over the place, there are statues standing around - all of these elements bring the dungeon to life and set you in the perfect mood for a dungeon crawling experience.

As far as the soundtrack goes, there is nothing to complain. It is good. Not super duper amazingly good, but still really well done. It fits perfectly in a dungeon crawling game and helps setting the atmosphere. After all these hours, I have not grown tired of it yet, which is good. Certain games make me want to turn off their soundtrack because it really gets too repetitive - this game doesn't do that at all. I feel the music is mandatory to enjoy the 'full Ziggurat experience.'

I have played Ziggurat for about 20 hours so far and I've had (and still having) so much fun with it! The fast pacing of the game certainly has to do with it: being able to run/jump around and shoot enemies down with various spells, staves and bombs to cause destruction - yet so simple - is really satisfying. Besides the combat part, there is also a (limited) sense of exploration. Finding secret rooms is fun and rewarding. Especially lore rooms are a nice treat: they give you experience, but also give you some backstory and (indirect) hints.

The game is not only fun, but also offers a ton of replay ability for those who so desire. I have played a good amount of rogue-likes/rogue-lites before and I'm actually quite suprised by the amount of variety there is in the game: 17 chacracters, more than 150 different perks (cards) and a ton of weapons and enemy types. Rooms can even have modifiers to them (e.g. "more drops", "enemies are tougher" etc). No run is basically the same. For those who are really feeling it, there is also an 'endless mode' besides the normal mode (= easy, normal, hard). It is the perfect challenge/fun run for people who want to go through an extremely long (and hopefully powerful) run with their favourite character(s). Seeing that I have already played 20 hours, but only completed 5 characters on normal mode, I imagine I still have a lot of thrilling and satisfying hours to come with this indie gem.

As fun as the game is though, let's not neglect the fact that it is a pretty difficult game. This is not a bad thing per se, but casual players may be rather turned off. Even on easy mode the game will still offer plenty of challenges. As it is a rogue-lite game, most game elements (weapons, enemies ...) are procedurally generated, which means that you can get really unlucky at certain times. Even when you feel like you have a good amount of health, decent weapons and perks, you can get screwed when you enter a room that is really difficult to tackle with your current setup. This can suddenly end your run that seemed to be going so well, which can be extremely frustrating. To summarize it; this is a game that will never let you relax fully and will keep you on your toes throughout the whole run.

Pros and cons

+ Overall fun and thrilling experience
+ Lots of replay ability
+ Neat soundtrack
+ Appealing art style
+ Save & quit in the middle of a run
+ Great price!

+/- It can be somewhat 'unfair' at times (though that is part of the genre)
- Platforming is rather tedious

The verdict

Certainly recommended, especially for people who like a fairly challenging rogue-lite game full of fast paced magical combat. Casual gamers may not really find their business here, but if they are looking for an entrance into the rogue-lite/rogue-like genre, easy mode is a good way to start.

If you decide to downvote the review, I'd appreciate it if you let me know why (in a polite manner) so that I can improve upcoming reviews. Thanks!
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34 of 47 people (72%) found this review helpful
5 people found this review funny
41.7 hrs on record
Posted: September 25, 2015

_A great game mixed by rules of Binding of Isaac and Heretic&Hexen gameplay
_Unpredicable like the game above (You'll never know what will awaits you to the next room)
_Generously provided about the content
_Not so smooth sometimes (Some framerate drops)
_Counting plenty of characters,weapons, spells, items and creatures&bosses
_Randomly generated at each "new game"
_Much colored (Some like and some dislike)
_Eventful as hell, many events will randomize even more the game
_A fast-paced action game as you'll have to move constantly aswell shooting the monsters in same time
_Frustrating as a good Rogue-Like should be
_Punctuated by very fun moments
_Fair enough for the graphics and sounds
_The first video game (I guess) where Carrots are your worst nightmare xD YES Carrots xD


_The best of this genre
_Boring (You'll always want to be back into there)
_Easy at all
_A game with huge story and background
_Counting only on your own skills, luck has its importance
_Designed badly
_Forgiving you on either way with its permanent death as usual on this kind of games!
_Some AAA title (Pure Spanish indie game)
_Devoid of traps and secrets
_An unicorn's universe, it's dark fantasy meeting the colors of World of Warcraft
_Calling for warriors, whichever the character you are gonna choose, you're a MAGE :D

Imagine Hexen and Binding of Isaac having a baby and you'll obtain Ziggurat, embrace your destiny in this mortal maze, will you making it to the end ? Truly a good and very fun game, i totally recommend it if you like this genre!

Global note:8/10
Difficulty on average & 100%:7,5/10
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10 of 10 people (100%) found this review helpful
3.7 hrs on record
Posted: February 11
Ziggurat is a FPS roguelite game made by Milkstone Studios (White Noise Online, Little Racers Street). As the subgenre suggests, this game feels a lot like a well-thought combination of The Binding of Isaac and Serious Sam (or Painkiller).

Levels are splitted into procedurally generated rooms where you'll usually find a large group of enemies. You'll beat those in aggressive action style with a lot of jumping and shooting - but as Ziggurat is placed in fantasy setting, you'll be using wands, spells, staffs, and alchemists' inventions for attacks.

The game has nice polished comic style that looks great, same goes for the specific level designs - there isn't a huge amount of room designs but still, from those you'll be able to enter and see, they are nice. Most have some traps, lava pools, platforms or just simple height differences (and stairs).

Ziggurat also has RPG features, as you collect experience from dead enemies to gain higher levels. With every new level, you pick a perk that will make you character stronger in specific way but sadly, most perks are just passive utility upgrades that boost your health or mana pool (there's unique mana pool for every weapon type). You won't get much opportunity to upgrade your damage, so it's more about player's skill because you can't get overpowered and you can always die pretty easily if you won't dodge enemy attacks.

For my first run I got really excited of the game. But as I progressed through more runs, it started feeling too much repetitive - and there's a reason for it. Even though the rooms in levels (and their contents) are randomly generated, levels overall feel too much similar. There's low variety of enemies, even the level bosses are just upgraded versions of regular NPCs (except the final boss). Same applies for weapons, you won't care later about your weapons because every weapon shoots effectively, so you just pick what you can to kill everybody around.

I think the Ziggurat is a nice roguelite game, though it's ended behind other games in the genre, as it's missing the most important thing for rougelike games - big replayability that won't make you bored fast. It's a nice game and you'll like it, but you need to set your expectations low. Worth getting on sale.
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12 of 14 people (86%) found this review helpful
19.9 hrs on record
Posted: December 19, 2015
First-person shooter roguelikes are one of those things that sound awesome and obvious, but are actually incredibly difficult to do well. FPSes are built around carefully-crafted encounters where enemies can present interesting challenges for the player to overcome, so randomizing those elements leaves a lot of room for missteps. The developers behind Ziggurat somehow found a way to make it all work, and wrapped it up in a clean, colorful package that is almost impossible to put down.

The titular ziggurat is an ever-changing magical labyrinth that serves as the final (and potentially fatal) exam for your mage guild. Armed with only your trusty wand, you must descend through five sprawling floors of monsters and treasure to defeat the guardian and claim your place as a proper wizard. Defeating monsters (and exploring, on occasion) earns you experience that lets you pick a perk when you level up, which can range from a simple stat boost to a permanent mutator on your movement or attacks. There's a lot of space for different builds if you get the right cards, providing some welcome variety even on the same character. Even better then that there are a dozen different characters to unlock and choose from, each with even more dramatic differences right from the start.

And that's just your character! There's a huge assortment of weapons to find, spread across three different archetypes. You have spellbooks, which usually have short-range shotgun-style area effects, staves, which tend to be more accurate and rapid-fire, and alchemy, which covers all sorts of guns and grenades. Every level is guaranteed to have one random weapon and you can only hold one of each type, so a big part of the strategy is forming a complimentary arsenal out of your limited, randomized options. There are also amulets that provide powerful, sporadic effects, and shrines that can provide limited bonuses in exchange for certain sacrifices. The more you play, the more perks, weapons, and amulets get added to the pool, and after a dozen hours there's still plenty more for me to find.

So there's plenty of variety on your end, but what about the enemies? You'll encounter two dozen flavors of fanciful, murderous creatures on each run, as well as an assortment of challenging bosses. Pretty much any attack pattern you can imagine is represented, and enemy groups can be mixed all sorts of ways. Then there are champion monsters that are faster or have special auras, and room effects that boost EVERYONE'S damage or cause visual effects. Levels should take about 10 minutes each to finish, give or take depending on how much exploring you do. Part of that decision is going to be based on how you're holding up, because one bad combination of enemies can really mess you up... the rooms are all arena-style, so once you enter, you're not leaving until you wipe 'em all out.

With such a huge volume of content, Ziggurat is a shooter that can last you dozens of hours. The wide variety of characters, perks, weapons, and enemy groups to use them on will keep you busy for ages, and there are difficulty levels and daily challenges on top of all that. The bright, colorful fantasy graphics and rich sound are the perfect icing on this enormous cake. If modern roguelike Heretic sounds like a good time to you, and there's no reason it shouldn't, pick this one up as soon as you can.
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10 of 12 people (83%) found this review helpful
2 people found this review funny
9.0 hrs on record
Posted: November 7, 2015
Fast paced, fun never stops. Always manages to keep you on your toes while being, for the most part, very unstressful. Huge amount of unlocks (early and late game) that keep you coming back for more no matter what. Insane amount of replayability if you like roguelikes. A solid game with developers who care about their game. More or less a flawless game.
Now, the only gripe (and the reason I say add less alongside more), is that there is no melee weapon. I think the game would be greatly improved by the use of a sword (even as a 4th mana/weapon type). Being aggressive and in the enemies face rarely pays off, nor is it supposed to. But what if that was different? What if we redefined what exactly the Ziggurat is? What if we added swords?
I have emailed the devs about this, and they still have not added into the game.

entire thesis available on why swords should be a part of the Ziggurat at www.hoot.ie
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