Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews: Very Positive (1,462 reviews)
Release Date: Oct 23, 2014

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Recommended By Curators

"The genre of roguelite continues to improve and Ziggurat is imho the best example of the first-person variant yet. Magical dungeoncrawling."
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Recent updates View all (40)

June 29

4 new awards for Ziggurat, and more!

Greetings, fellow apprentices!

Past week we went to the Gamelab 2015 conference, where Ziggurat was finalist in 3 categories (Best PC Game, Best Console Game and Best Game).

In the end, Ziggurat got the Best Console game award! The other two awards went to Mind: Path to Thalamus, another Spanish game that we recommend checking out :)

You probably remember us asking you to vote for the game in the Public Choice award. Well, your votes did really help, because Ziggurat was awarded the Public choice Award as well!



After the Gamelab conference, we went to the Indie Developer Burger Awards 2015, a small indie event where prizes are given in a joyful and friendly manner. Ziggurat was awarded "Most addictive" and "Least Indie game" at the party!



So now that we're back, we'll start work on what we promised! We'll pause development of our next game Pharaonic (which, by the way got Greenlit past week as well) for some time, and work on a new update for Ziggurat!

We're not 100% sure of what will the new update feature, but at the very least we want to add new playable characters, and add a few of everything (weapons, perks, room layouts, enemy variations, etc). We'll also try to add new combat room goals (similar to the Obelisk variants), and a Daily Challenge feature.

We don't have a date for the update (it's going to take a few weeks), but we encourage you to post your suggestions for new weapons, enemies, perks, etc in the forums, as we will regularly read them while we're working on it.

Thank you again for your support, you're the best :)

13 comments Read more

June 18

Ziggurat finalist on Gamelab 2015 - Also, vote for Pharaonic on Greenlight

Ziggurat has been selected as finalist on 3 categories (Best Game, Best PC Game, Best Console Game) for the Gamelab Awards: http://gamelab.es/premios2015/finalists/

The winners will be chosen next week, wish us luck!

The Public award finalists aren't shown so while our deal can't be fulfilled yet, we'll probably work on the promised update anyway :)

Meanwhile, you can check the Greenlight page for our next game, Pharaonic: http://steamcommunity.com/sharedfiles/filedetails/?id=463643141

We've been working on Pharaonic for a few months now and it's still a long way until it's finished, but it's coming along nicely. Please let us know what you think of the game :)

5 comments Read more

About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • Additional Notes: 64bit OS recommended but not required
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    Recommended:
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
Helpful customer reviews
62 of 66 people (94%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: June 6
Ziggurat is a challenging first person rogue-lite game. You roam around procedural generated dungeons with various different types of enemies, traps and bosses.

The graphics are appealing, the dark theme is done very well, often at times it is so dark it's really hard to see anything and you have to use your spells to light the way.

Each dungeon is completely randomly generated, you will never run the same dungeon more than once, each room has a chance to either be full of minions, a trap room, or a reward room. Enemies drop experience orbs, every time you level up, you get to choose a special ability/skill, such as increasing the amount of health you get from health pots, or increasing your speed when you are hit. This is a nice feature which makes it feel a little different to other rogue-lite games.

You also have to manage various different mana pools, you pick up different wands and weapons that use the different mana pools, enemies drop mana pots to keep them topped up.

This is actually a really difficult game, even on easy mode, I struggled even on level one on the normal mode, but managed to get all the way to the end level and then fail on easy mode, so even that is a struggle. I have yet to try anything higher because I would just get wrecked.

In order for me to complete a run on easy mode, I had to put three hours into Ziggurat, and this is only the tip of the ice berg of what's actually on offer. I have now unlocked a further four or five characters that I can play, and then there are additional challenges to unlock more. I'd say there is easily twelve more hours of content available here.

I didn't have any technical issues or bugs, its an extremely well put together game, that runs perfectly, running most of the time at 120+ fps.

Ziggurat is probably one of the best rogue-lite games I've played and can definitely recommend it to anyone looking for a magical dungeon crawling challenge.

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

http://store.steampowered.com/app/308420
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25 of 25 people (100%) found this review helpful
16.8 hrs on record
Posted: March 25
Easily one of the best FPS rogue-likes I've played!

Imagine Binding of Isaac with the gameplay of Serious Sam in a high fantasy setting... throw in a leveling/perk system and you get Ziggurat.

The Good:
- Gameplay feels really nice and smooth.
- Binding of Isaac rogue-like dungeon formula (you enter a room, deal with enemies, enter next room).
- Unique spells and magic weapons.

The Bad:
- Not so deep in terms of enemy and room variety (compared to other dungeon crawler rogue-likes)
- Some perks, items and characters that you really want can take many hours or pure luck to unlock.

I'm recommending this to anyone who enjoys rogue-likes or action packed FPS gameplay.
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20 of 22 people (91%) found this review helpful
12.2 hrs on record
Posted: June 13
Review: Ziggurat

Welcome to the land of Hexen stranger! Choose your path and fight your way through masses of monsters until you defeat...No, wait. This is not about GT Interactive and the mid 90s!
This is about Ziggurat, a first person dungeon crawler with a roguelike attitude. So what about Hexen then? Read further.

Welcome to Ziggurat, a place where every apprentice wants to be.
Welcome to Ziggurat, the place that no apprentice returns from.

You are one of them, Argo, a talented magician that wants to enter the high circle of daedalon. But only those strong and brave enough to survive the dangers that lurk through the corridors, eagerly waiting for your soul to consume shall be granted with high power and wisdom. And their life, of course.

Let’s cut to the chase. The reason why I chose to compare Hexen with Ziggurat is simple. At least if you have played as a mage back then. It is the same great feeling, fighting against monsters in first person, looking for artifacts and eagerly hoping for potions - but without the old doom engine. Visuals are dark, hazy and serve just great. Again, a mixture of Hexen but also Torchlight comes into my mind. Shining spells, flaming lava or creepy goblins may not look like Skyrim’s realism but they don’t have to make yourself comfortable. Typical cave and dungeon sounds and a pumping soundtrack complete the picture of what Ziggurat tries to be: a mixture of dungeon crawling and First Person Shooter that demands quick focusing, running, dodging and even more running. People complaining about the difficulty do not overreact at all. My first walkthrough ended up in the second room of the first floor since I did not know anything about the enemies behaviour, poisonous clouds and the right time to aim and dodge. The game is a roguelike that punishes every mistake but offers millions of endorphins after a hard passage got solved so prepare yourself with tea and patience.

What is the gameplay like? You start with a wand that has an infinite mana-pool. This does not mean you can hold for autofire since it still consumes mana and replenishes over time. While struggling through the dungeon you might find other weapons that use different types of mana, named Spells, Sticks and Alchemy. These are more powerful than your starting wand but not infinite so mana should be saved for critical situations. Progress in Ziggurat is made with opening doors. Every room you enter must be solved before you can move on. Prepare to meet monsters, traps and secret passages. The Good: Rooms can also contain shrines, where one might pray for godly help. The Bad: Even the Gods send plagues sometimes. Every dungeon looks unique since it is randomly generated so do not even think about planning for your next run when your health is low. Every stage holds a key and a boss. Find the portalstone, get into the boss room, hopefully defeat the boss and move to the next stage.

Progress. Killed Monsters drop mana crystals, health potions or experience, some champions or bosses might even drop special items like powerful charms. After having gained a certain amount of EXP you can level up. Doing so, you can choose between random perks or replenishments, like thicker skin, more health or faster movement. If you die, and you will die a lot, all of your progress will be summarised. This will not only place you in a leaderboard but also unlock new perks and artifacts that can be found in your next walkthroughs permanently. Additionally, killing monsters and doing damage unlocks monster information and more playable characters with new strengths and weak points, offering a wide array of playstyles, thus offering motivation for hours and hours.


Big Text, Quick Facts:

Pro:
  • Perfect mixture of different genres - spellcasting FPS meets roguelike dungeon crawler
  • Randomized dungeons and items = infinite playthroughs
  • Visuals are up to date with nice animations, rooms and monster design
  • Unlockable characters, perks and monster infos
  • Thrilling but rewarding gameplay - dodge, run, aim, shoot, run
  • 15 € is more than just a fair price for this gem

Con:
  • Background story sounds generic - but serves well.
  • Prepare to get frustrated - even on normal difficulty. Some rooms and / or mobs tend to act unfair, at least sometimes.
  • Ziggurat is Ziggurat - meaning dungeon, dungeon, dungeon.


Summary:

Oh, what did I expect? A game that could hold up to my child memories. What did I get? A game that even surpasses my expectations. Ziggurat catched my whole love and attention, right from the start. Exploring, fast-paced spellcasting combat and dozens of perks and characters to unlock in a randomly generated dungeon sum up into a challenging magic roguelike.

Dying multiple times doesn’t scare you? Coincidence is your second name and running in circles to get the final shot sounds like a challenge, not a punishment? The Ziggurat awaits you.

Verdict: 9/10

No drama, Just Reviews
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13 of 14 people (93%) found this review helpful
1 person found this review funny
15.3 hrs on record
Posted: May 2
"WILL YOU CHALLENGE THE ZIGGURAT ?"

The twisted son of Hexen and Binding of Isaac.
But let me explain your adventure apprentice...


The plot:

Your are a wizard and you must find a way through the Ziggurat, an old pyramid filled with creatures and vanquish the guardian that waits at its top. This is the only way out, if you succeed, your masters will give you access to unlimited powers but if you fail... your bones will join the pile of those who tried before you.


The layout:

Ziggurat is a "rogue-lite" first person shooter mixed with rpg elements. You can choose different wizards with their own skills. From the Apprentice, the well balanced to the Alchemist expert of explosions or the Vampire with more health but cursed by his origins... You can find the one that suits your tastes.

Ziggurat fights acts around weapons, shown as wands (the basic one cost no mana), scepters (in general fast and versatile), spell books (more specific but powerful), or alchemical devices (in general can be compared to explosives with bigger area of effect).
Your ammo are different colors of mana that you can loot in containers or on dead enemies. Green for scepters, blue for spell books, and orange for alchemy.

In fact you will find everything that made the glory of old shooters such as Quake, Doom or Hexen.
The only difficult thing is that not every weapon is easy to use or effective. Add to that the fact that many wizard have preferred mana, quite often you will have to be lucky to find the appropriate weapon.
The learning curve is slow and difficult, be prepared to face many failure in front of your enemies.

By talking about enemies, they are powerful, numerous, and ... they look like pokemons!

Frankly, it's the only game i've played where even if you rant quite often, you find monsters funny and cute.
Like the carrots that runs toward you like berserkers, the living group of mushrooms, or the slimes who seems to smile at out ...

Movements and perfect use of your weapons are necessary to beat them. Ziggurat is a hardcore game where fights are tight and requires skill. Every monster have spells that can reach you in many ways, so in general if you meet a new monster, you will have to get how to dodge his attacks and be able to land your hits without wasting your ammo/mana.

In fact this is the most difficult aspect of the game. Because dodging is already hard but keeping mana pools enough filled to fight all the way is another story.

To help you in your adventures you will be able to collect experience crystals on enemies and gain levels. Each level gives you more health and let you choose between 2 cards. Each can give you new skills to help you in your fights.
You can even choose between 3 cards instead of 2. Cards gives you more mana, more health or special skills such as telekinesis to get exp crystal from afar or reduce cost when you use a weapon. There are tons of cards to find and it's a real pleasure to discover new ones.

Each characters has a "deck” of skills that you can upgrade with the new cards you find.
It's automatic, but even if you die every runs into the Ziggurat makes you stronger, you can get new heroes as well depending of what you've done into the Ziggurat (you have to find the way to unlock them).

Add to that talismans, they give beneficial effects such as protections, manas or health.
You can find them in special rooms where you have to move across traps to reach a treasure.
Some characters can even start with a talisman or cards can give you the choice to get a talisman or change the one you already have.

This won't be too much to face the bosses of Ziggurat... in fact they remind me those of Painkiller.
With less health, you still have to run, jump, shoot like a devil. They have few attacks but in general they can spawn enemies around them. If you consider that nearly all of the bosses have attacks with area of effects... you can already guess that bosses fights are really hard. 3 different bosses per levels.


To finish all level are random generated, you can (you need to !) find secret rooms to get cards and know some funny facts about Milky stone, or you can use God altars to bet health, mana or nothing to get bonuses or afflictions.


To conclude:

Ziggurat is an excellent game. A perfect example of a rogue-lite shooter, the kind of game for real gamer. Beautiful, deep, hard as hell and with weird monsters. It will keep you busy for a while.
The only bad aspect is maybe the lack of accuracy during jumps or some rooms wich are horribly difficult to manage during tight fights. Like some rooms with stairs everywhere or when you run and get stuck in door frames!

Or some wizard who are just "cooler" than the others, such as the Novice. She is the best, in my humble point of view.

So "WILL YOU CHALLENGE THE ZIGGURAT ?"

N.B: The replay value is very high, dozen of hours to master every weapons, characters, monsters bosses. Maybe one of the most interresting shooters on steam in 2015.
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8 of 8 people (100%) found this review helpful
12.8 hrs on record
Posted: July 4
For every apprentice that enters the labyrinth of chaos and torment, the question isn't "Do you fear death?"
The question is "Would it bother you to have your soul ripped into thousands of pieces and cast into limbo?"

From what I assume, becoming a sorcerer (even a lowly one) can involve pacts with foul demons, bargains with merchants of questionable reputation, and agreements with some straight-up nasty people. In short, when evil comes to collect, you better be damn sure you've become the Ultimate Wizard by then.

But for us at home playing Ziggurat, there are no questions. We don't want to die, because then we lose all of our stuff and have to start over. Honestly, I can't understand how the rogue-lite has become so popular. I'm from the old-school, and by that I mean Dragon Quest and Final Fantasy, not Wizardry and Rogue. I'm not used to failure when it comes to RPGs or games with RPG elements. I like holding onto game-saves, even when I haven't played the game they belong to for decades. When I bought Ziggurat, I was expecting an FPS adventure with RPG elements, and nothing more.

Oops?

It's not by choice that I play rogue-lites. I think it's because I keep getting tricked into buying them. Oh well. Ziggurat is a great game, with a good balance of challenge and entertainment. Unlike a number of titles, Ziggy delivers a focused experience. By that I mean you're not going to be drowning in fluff. Survival isn't a matter of loading up on relics, so that every step you take summons thousands of poison-soaked exploding buzz-saws. Survival is almost entirely dependent on your reflexes. You're expected to dodge hundreds of thousands of projectiles, but you don't get any cool tricks like a quadruple-jump or an invincible back-flip. Your weapons never get +1 to awesome or +2 to more awesome. Your survivability is determined by how many fireballs you don't take to the face. It's a concept as old as time, but tends to feel novel when compared to some other rogue-lites.

That isn't to say that there's no incentive to leveling. With every level-up you're given a choice of two perks. Oft-times, this choice is merely to decide which perk sounds less stinky. Adapting to this constantly-changing situation is extremely important. I mean yeah, I'd love it if I got nothing but perks that gave me more health or better armor, but sometimes I have to settle for increased fire-rate on a weapon I never use. Either I suck it up and "git gud", or I die horribly and blame Zigguroni for my failings. Also, with every death, more perks are unlocked. This means greater variety, as well as greater chances of not getting those perks I believe are necessary to survive.

Despite this randomness, Ziggurat is fairly-designed game. Seemingly every attack can be dodged, it's just a matter of avoiding overwhelming situations. For this, I recommend a good weapon. Not all spells, staves, and alchemic mixtures are created equal. I tend to get good results when my arsenal consists of:

Spell - Wraith Rings
Staff - Scarab Beetle or Eagle
Alchemy - Porcupine bomb
YMMV

When the weapon isn't optimal, you may find it necessary to use the power of an amulet. These rare trinkets can perform exceptional feats like freezing every enemy in the area. They're found in heavily-trapped rooms and have to be recharged. It's usually worth the trouble, but if you're truly overwhelmed, a brief respite probably won't turn things around. At least your apprentice's hit-box is small enough to make those tight projectile dodges. However, when it comes to melee and AOE attacks, I believe they're a little too effective. It always feels like I'm a good few feet away from an explosion or the swing of a sword and I still take damage. The final boss can create fire that rains from the sky. Sometimes its like no matter where I stand I'm getting hurt.

All in all, Ziggurat is a fine game to lose a dozen or more hours to. It's a well-designed infusion of fast-paced FPS action. The number and variety of perks & spells help to keep every play-through interesting. Now if you'll excuse me, I need to get back to work on my pyramid. When my time comes, I expect to keep my stuff. Besides, I think I'll need an additional life-time or four if this backlog is ever going to get finished.
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