Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews:
Recent:
Very Positive (35 reviews) - 82% of the 35 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,891 reviews) - 91% of the 1,891 user reviews for this game are positive.
Release Date: Oct 23, 2014

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Recent updates View all (46)

May 3

Pharaonic available now!

Our newest game Pharaonic, the Dark-Soulish sidescroller game, has been released.

http://store.steampowered.com/app/386080

We hope you enjoy the game! By the way, we still want to add one feature more to Ziggurat, but it will take some time, so please be patient :)

6 comments Read more

February 19

Ziggurat hitting the shelves today!


After being a commercial and critical success in digital stores, Ziggurat is heading now for Retail!

Specific dates may vary depending on platform/country, but it should be available on most european countries by next week, for all platforms (Steam/PS4/Xbox One). United States will have to wait a bit longer.

More information in the publisher SOEDESCO website

27 comments Read more

About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Additional Notes: 64bit OS recommended but not required
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    Recommended:
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (35 reviews)
Overall:
Very Positive (1,891 reviews)
Recently Posted
OsisNie
( 3.5 hrs on record )
Posted: May 23
I want to like it so bad. The core premise is good! However, I can't tell you how many times I muttered to myself "Well that room was annoying..." while playing this game. It's just not fun.

Pros:
- Nice aesthetic
- Controls relatively well

Cons:
- Enemy projectile tracking is nuts. You WILL get hit. A lot.
- Enemy projectile dodging is nuts. This is especially true of those aweful fire bats.
- Weapon variety, early on at least, is VERY VERY POOR. In the 4 runs I did (1 win), I found only 2 different staves, 2 different alchemy weapons, and 3 spell books. Invariably only one of each type is actually useful.
- Enemy design is aesthetically fine, but mechanically atrocious.
- Bosses are dull. They all summon minions and the general strats are always to just ignore them and zerg the boss.
- "Scavenger" rooms where you have to pick up arbitrary pink blobs before you can kill minions
- "Obelisk" rooms where you have to destroy 2-4 obelisks with inordinate amounts of health before you can kill minions.
- Just overall lack of variety in floors in general.

Anyway, if you can find it for mega cheap, go for it. You'll probably enjoy your first run or two. Then you'll uninstall.
Helpful? Yes No Funny
Cool Guy Red
( 4.2 hrs on record )
Posted: May 21
Hidden gem. Buy this game.
Helpful? Yes No Funny
HoboapeV2
( 3.0 hrs on record )
Posted: May 19
While the game is fun for a while it soon becomes tedious with you fighting the same relatively small pool of enemies over and over. An issue this game has when compared to other rouge-like games such as ‘The Binding of Isaac’ or ‘Enter the Gungeon’ is a lack of a feeling of constant progression. In the previously mentioned examples you feel as though you are constantly unlocking useful items and areas even when constantly failing. In Ziggurat, you unlock items at the end of your runs, but they don’t feel impactful. This lack of impact permeates the whole game. The level up bonuses feel insignificant (slightly more mana or health for example) and won’t ever effect the way you play the game. The same could be said of many of the weapons with few having a big impact on enemies leading to them feeling more like peashooters than effective weaponry.

But as I said at the start the game is fun and you can sink a few hours into it easily. If you are dying for a first person rouge-like experience then this is probably one of the best you will find. It just doesn’t stand up to other non fps games in the genre.
Helpful? Yes No Funny
Rawket_Dawg
( 10.5 hrs on record )
Posted: May 15
Underated game
Helpful? Yes No Funny
KakarotsTail
( 31.3 hrs on record )
Posted: May 12
Great Game, Well ballanced drops and intrsting buff system. Game plays well with steam controller too. Wish it had co-op though, i would love to play with friends but they wont buy it unless its has co-op. Even if the update cost a little extra, to help cover costs, i would definitly buy it.
Helpful? Yes No Funny
HuskeyG
( 62.9 hrs on record )
Posted: May 12
This game is a blast to play. I don't care for first-person shooters, but I've gotten my money's worth out of this title.
Helpful? Yes No Funny
Cosmolien
( 11.8 hrs on record )
Posted: May 12
ZIGGURAT - You may think that a game with a name as ausome as this could never live up to the hype. However this would be wrong! This game is every bit as weird and wonderful as its name suggests, its innovative take on Binding of Issac 3D will leave you watering at the keyboard.
Helpful? Yes No Funny
merfab76
( 5.8 hrs on record )
Posted: May 11
Hm'kay, objectively, it's a good game, meaning it's well executed, has few flaws, and is enjoyable to play.

However, it very quickly becomes tedious : after 6 hours, I'm already burnt out, running around in circles shooting at the same enemies, fights getting longer the deeper you go into the levels.

Another detail that bothered me : the camera is too low imho, you have the feeling you're playing a dwarf or something all the time. Not a big deal, of course.

Anyway, it's enjoyable for a few hours, or for some quick sessions now and then (a level can be cleared in a dozen of minutes usually), but that's about it. So in the end, recommended, but not at the price of 15€, wait for a sale imho.
Helpful? Yes No Funny
Eugene Bohr
( 6.3 hrs on record )
Posted: May 5
8/10

Although some of the enemies aren't the best to look at, most of this game is a perfect dungeon crawler, roguelike, magical shooter. There is a grand feeling of accomplishment making it to a level beyond where you've been or bringing yourself back from near-death through smart upgrades and split-second decisions. Fans of fantasy and roguelike games should definitely check this out.
Helpful? Yes No Funny
jamisoncap
( 24.7 hrs on record )
Posted: May 3
I could not start the game at all help
Helpful? Yes No Funny
Beardmasterflash
( 23.8 hrs on record )
Posted: April 30
A lot of the weapons are pretty fun, also has a ton of unlockable content.
Helpful? Yes No Funny
bdot
( 5.2 hrs on record )
Posted: April 29
Even on easy mode, this game is terribly unbalanced. At least with easy mode, you will occassionally get health potions that you will never get in normal mode but the bosses are about 100 levels above your current level.

Leveling up is a major disappointment. Instead of getting someting cool or useful, you are almost always given some "enhancement" that serves no purpose.

On top of that, there are some rooms where you can't move or shoot. You just have to stand there and wait until the mosters kill you so you can start over.

Jumping is a nightmare. It's nearly impossible to jump from one thing to another. If you end up in a room where you need to jump, then you might as well die and start over.

If you enjoy dying, then this game is for you.
Helpful? Yes No Funny
Akimbo_Slice
( 26.4 hrs on record )
Posted: April 29
Pros:

-Wand never runs out of mana

Cons:

-Wand sucks

10/10
Helpful? Yes No Funny
standaloneworld
( 2.5 hrs on record )
Posted: April 27
Remember how Lichdom Battlemage lied and said that you'd be the most badass mage ever? This game fulfils that promise in spades.
Helpful? Yes No Funny
karatecowboy
( 55.0 hrs on record )
Posted: April 24
Frustrating, challenging, satisfying.

If FPS games are supposed to be about skill, then Ziggurat is pure, distilled FPS. Four weapon types, plus an amulet. The rest is up to you. No saving and reloading when you die. It is frustrating, but it is also rewarding. When you finally beat the game then you feel like a real champion.

Lots of replay value. Rewarding unlockables. And, a daily challenge where everyone plays the same dungeon with the same perks and weapons.
Helpful? Yes No Funny
makuck
( 0.6 hrs on record )
Posted: April 24
If you like the old school serious sam point and shoot intense FPS shooter with tons of enemies and twitch actions, then you will like this game. Very smooth. Very simple. It works.

It also has the graphical vibe of Orcs Must Die. The shooting component is similar but without the traps and enemies are more focused on you as opposed to hitting the exit. The AI is not complex, many enemies just stand or move around towards you in a predictable pattern/speed. They will shoot patterned shots at you, in mass, that with skill you can avoid. So in some ways this is also like a bullet hell, only as a 3D FPS.

There are bosses that will have unique spells/abilities.

This game is easy to drop into and out of. You don't need a ton of time to play. Overall I would say it is pretty casual. There is no story. No commitment.

You can upgrade your character with light RPG like impacts that have some effect on playstyle. You can also unlock new characters that also effect playstyle. Kind of like orcs must die skill trees really. There are definite things this and orcs must die have identicle. It is a great game, with a distinct feel, like a blend of serious sam and orcs must die is exactly what it is. If you have played both of those games, and liked both of those games, and you mashed them together, then this is it, and you will most likely like this as well.

But because of so many of the identicle components found in orcs must die, I have to deduct a star, even for the price.

Also it crashed on me when another program forced it into window mode just now. And there is no really noticable battle music, although that could be a plus for some, if there is any music, I don't remeber any, and while I didn't notice it detracting from the atmosphere, and generally the sound was good from the minions and spells, I would say the music feels non-existant.

I don't regret the purchase (got it on sale for around $5 I think), it is nice and casual shooter with solid mechanics, nice graphics, and smooth gameplay. I'd say the metascore in the 70's range is accurate.
Helpful? Yes No Funny
enter_thevoid
( 1.2 hrs on record )
Posted: April 24
Nice game. Always worth a round.

7/10
Helpful? Yes No Funny
stonecold
( 4.4 hrs on record )
Posted: April 23
so hard!!
Helpful? Yes No Funny
Amethystkitty
( 2.3 hrs on record )
Posted: April 23
Very fun. Always changing. Challanging. Good atmosphere. Carrots.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
5.8 hrs on record
Posted: May 11
Hm'kay, objectively, it's a good game, meaning it's well executed, has few flaws, and is enjoyable to play.

However, it very quickly becomes tedious : after 6 hours, I'm already burnt out, running around in circles shooting at the same enemies, fights getting longer the deeper you go into the levels.

Another detail that bothered me : the camera is too low imho, you have the feeling you're playing a dwarf or something all the time. Not a big deal, of course.

Anyway, it's enjoyable for a few hours, or for some quick sessions now and then (a level can be cleared in a dozen of minutes usually), but that's about it. So in the end, recommended, but not at the price of 15€, wait for a sale imho.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
55.0 hrs on record
Posted: April 24
Frustrating, challenging, satisfying.

If FPS games are supposed to be about skill, then Ziggurat is pure, distilled FPS. Four weapon types, plus an amulet. The rest is up to you. No saving and reloading when you die. It is frustrating, but it is also rewarding. When you finally beat the game then you feel like a real champion.

Lots of replay value. Rewarding unlockables. And, a daily challenge where everyone plays the same dungeon with the same perks and weapons.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
3.0 hrs on record
Posted: May 19
While the game is fun for a while it soon becomes tedious with you fighting the same relatively small pool of enemies over and over. An issue this game has when compared to other rouge-like games such as ‘The Binding of Isaac’ or ‘Enter the Gungeon’ is a lack of a feeling of constant progression. In the previously mentioned examples you feel as though you are constantly unlocking useful items and areas even when constantly failing. In Ziggurat, you unlock items at the end of your runs, but they don’t feel impactful. This lack of impact permeates the whole game. The level up bonuses feel insignificant (slightly more mana or health for example) and won’t ever effect the way you play the game. The same could be said of many of the weapons with few having a big impact on enemies leading to them feeling more like peashooters than effective weaponry.

But as I said at the start the game is fun and you can sink a few hours into it easily. If you are dying for a first person rouge-like experience then this is probably one of the best you will find. It just doesn’t stand up to other non fps games in the genre.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
2.5 hrs on record
Posted: April 27
Remember how Lichdom Battlemage lied and said that you'd be the most badass mage ever? This game fulfils that promise in spades.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
6 of 7 people (86%) found this review helpful
Recommended
100.0 hrs on record
Posted: April 7
A gorgeous, eminently replayable roguelike FPS. Plays like Hexen II crossed with Binding of Isaac. Loads of unlockable characters, enemies, weapons and powerups. Randomly generated dungeons. Fun secret rooms. Beautiful cell-shaded art-design. Carrots. A lot of love clearly went into this game. A must for shooter fans.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
77.5 hrs on record
Posted: April 14
I finally beat the game with every character. Did not get bored even once.
Big thumbs up from me.
Action packet spell-slinging pewpew all the way.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: March 9
Ziggurat- A game I learned about from the one and only Jim Sterling

Ziggurat is one of the few examples of an Early Access game done right (which isn't THAT hard to do!), before and after its official release. It's basically a dugeon-crawler game, but in first-person instead of a top-down perspective.

You're a wizard trying to pass his final tests in order to join an elite guild of wizards. But this isn't a written test like Hogwarts has; it's a matter of LIFE AND DEATH!!!!

Seriously though, Ziggurat is an extremely fun game due to:
+ Uniqueness
+Combat
+Large variety of spells and weapons (like a pistol that shoots out lava)
+Largely detailed environments
+Large variety of monsters to fight
+Fun boss battles
+High replay value (due to multiple characters you can play as)
+You can fight demonic carrots (that'd be funny if every other review on this page didn't say the EXACT SAME THING!!!)

In short, an awesome game.
9.5/10
(I know my play time is low, but don't judge me).
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
45.4 hrs on record
Posted: March 20
The statement "Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen" is completely accurate.
Was this review helpful? Yes No Funny
10 of 19 people (53%) found this review helpful
6 people found this review funny
Recommended
4.7 hrs on record
Posted: March 18
I got this game as a gift from mah budday NH, you should lookit his group and his reviews and stuff.

ANOTHER LIMERICK REVIIIIEWWW!!

A Rogue-lite game called Ziggurat
I played after smoking a cigarette
I expected mobsters
but instead got monsters
In numbers the size of the alphabet

Some might say those five lines don't rhyme
I'll tell them to quit wasting my time
If they don't really like it
They can talk to a psychic
And make faces while eating some limes.


The game feels, really, quite breezy
Though skeletons seem kind of skeezy
The game looks so awesome
Enemies? I can floss em
But only if I play it on easy

I must say that I like the wand
And of the ice rings I am fond
But when it comes to the flame
I must place my blame
On the fact that I'm awfully blonde

Recommended, now GTFO.


For more recommendations and reviews on our favourite up and coming quality games follow Lot's O Giveaway's group curations here!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
7.6 hrs on record
Posted: March 9
Very fun dungeon crawler rogue-lite with neat randomization and fun gameplay reminding me of quake. Only negative I have to say is that after I saw the company used to make Xbox Avatar game after Xbox Avatar game, I lost a little respect in a weird way. They keep saying "Albeit X was good/well recieved, it was let down by Y." or the sort. I can tell you why those games didn't sell well - It's because Xbox Avatar games are like the Youtube clickbait of the Xbox Indie Market. It works once or twice, but it's ultimately a let down!


In all seriousness though, they really hit the mark with this game and it shows.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
7.9 hrs on record
Posted: March 28
Didnt see there was no co-op(yet i guess). Now considering if i should wait it out or get my money back :/
Its ok sp but this def calls for multiplayer.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
76 of 82 people (93%) found this review helpful
9 people found this review funny
Recommended
22.6 hrs on record
Posted: January 26
I always liked carrots. Until I played Ziggurat that is.

Game overview

* Genre (tags): Rogue-lite, FPS, action, magic
* Avg length: ∞ (or ~1 hour for a run)
* Developer: Milkstone Studios
* Publisher: Milkstone studios
* Release Date: October 2014 (pc), 2015 (consoles)
* Platform: pc, ps4, Xbox One

<<<Pros and cons>>>

+ Overall fun and thrilling experience
+ Lots of replayability
+ Neat soundtrack
+ Appealing art style
+ Save & quit in the middle of a run
+ Great price!
+/- It can be somewhat 'unfair' at times (though that is part of the genre)
- Platforming is rather tedious

Full game review

You are a wizard apprentice who has been studying magic for many years. Finally, you are able and ready to participate in 'the Ziggurat', a test in which you prove your worth to the Daedolon brothers: they form the most powerful wizard guild that rules and protects the lands. Your goal is to become a part of this guild - to be a Deadolon brother - but that is far from easy. Very few manage to get out of the dangerous fortress alive; only the strongest will make it - usually not without physical and mental wounds.

<<<Gameplay, fun factor and replayability>>>

You enter a vast dungeon constructed of many floors to succeed the test of becoming a powerful wizard. You automatically possess a wand at the start and will be given a new random weapon each floor. There is also a level-up system that allows you to choose between various perks (cards) to improve/change the way you play. You will definitely need those weapons and perks: along the way, you'll come face to face with many enemies, challenges and other kinds of hazards. The majority of the time, you'll find yourself slaying waves of enemies (minions) though, but the different types of rooms make sure to keep things a little fresh: challenge rooms, rooms with lore scrolls, treasure rooms, secret rooms ... each of which will test your skill and knowledge.

I have played Ziggurat for about 20 hours so far and I've had (and still having) so much fun with it! The fast pacing of the game certainly has to do with it: being able to run/jump around and shoot enemies down with various spells, staves and bombs to cause destruction - yet so simple - is really satisfying. Besides the combat part, there is also a (limited) sense of exploration. Finding secret rooms is fun and rewarding. Especially lore rooms are a nice treat: they give you experience, but also give you some backstory and (indirect) hints.

The game is not only fun, but also offers a ton of replayability for those who so desire. I have played a good amount of rogue-likes/rogue-lites before and I'm actually quite suprised by the amount of variety there is in the game: 17 chacracters, more than 150 different perks (cards) and a ton of weapons and enemy types. Rooms can even have modifiers to them (e.g. "more drops", "enemies are tougher" etc). No run is basically the same. For those who are really feeling it, there is also an 'endless mode' besides the normal mode (= easy, normal, hard). It is the perfect challenge/fun run for people who want to go through an extremely long (and hopefully powerful) run with their favourite character(s). Seeing that I have already played 20 hours, but only completed 5 characters on normal mode, I imagine I still have a lot of thrilling and satisfying hours to come with this indie gem.

With all that being said, let's not neglect the fact that it is a pretty difficult game. This is not a bad thing per se, but casual players may be rather turned off. Even on easy mode the game will still offer plenty of challenges. As it is a rogue-lite game, most game elements (weapons, enemies ...) are procedurally generated, which means that you can get really unlucky at certain times. Even when you feel like you have a good amount of health, decent weapons and perks, you can get screwed when you enter a room that is really difficult to tackle with your current setup. This can suddenly end your run that seemed to be going so well, which can be extremely frustrating. To summarize it; this is a game that will never let you relax fully and will keep you on your toes throughout the whole run.

<<<Controls, graphics and sound>>>

The controls are easy to get used to and are very smooth. Movement is simple and feels appropriate: you either walk or sprint and you can turn around quickly, which is really useful in a game where danger can be found in every corner. Aiming and shooting the weapons is pretty accurate, but may take you some time to get used to. A minor point of frustration comes from the 'platforming' parts: I find it pretty tough to estimate where my character will land. This is not so much of a problem when big platforms are available, but having to jump from and onto small objects can be really tricky. It is definitely not game breaking though and will not ruin the fun for the most part. Lastly, there is full key binding available and it is also both fun/playable with either keyboard & mouse or a controller.

The game is furthermore pleasant to look at: you can definitely see that the developers created the art style with a lot of care. The vast dungeon - even though most of the rooms look fairly similar - has a nice and appealing look to it. It looks cartoony, yet dark at the same time and that really gives it the magical touch it needs. Also, the different floors have their unique look, torches are hanging all over the place, there are statues standing around - all of these elements bring the dungeon to life and set you in the perfect mood for a dungeon crawling experience.

As far as the soundtrack goes, there is nothing to complain. It is good. Not super duper amazingly good, but still really well done. It fits perfectly in a dungeon crawling game and helps setting the atmosphere. After all these hours, I have not grown tired of it yet, which is good. Certain games make me want to turn off their soundtrack because it really gets too repetitive - this game doesn't do that at all. I feel the music is mandatory to enjoy the 'full Ziggurat experience.'

<<<The verdict>>>

Certainly recommended, especially for people who like a fairly challenging rogue-lite game full of fast paced magical combat. Casual gamers may not really find their business here, but if they are looking for an entrance into the rogue-lite/rogue-like genre, easy mode is a good way to start.

Lay-out overhaul & minor content changes: May 10th 2016
Was this review helpful? Yes No Funny
40 of 44 people (91%) found this review helpful
4 people found this review funny
Recommended
38.2 hrs on record
Posted: December 3, 2015
A roguelike RPG with well fast paced action. good graphics, and some cool tracks.
There are only 5 levels and one run can last anything from 30 minutes to 5 hours depending on your play style and luck.
The game starts out fairly simple at first, but gets harder as the game progress. Sometimes an entire room can be filled with fireball slinging enemies and you have nowhere to maneuver.
Bosses look pretty intimidating, but they're certainly fairer and easier to deal with than the random monster infested rooms.

There are an insane amount of unlockable equipment, perks, lore, etc. Lots are them are more powerful and useful depending on the enemies you can encounter in a run, but they spawn randomly.
There are also a lot of unlockable characters you can play as but you'll have to adjust your play style and speed according as each character usually have both strengths and weaknesses.
Secret rooms aid in survival so I recommend seeking them out in every floor.

A really fun game that can get addictive if you're hooked on unlocking stuff.
Was this review helpful? Yes No Funny
39 of 43 people (91%) found this review helpful
43 people found this review funny
Recommended
33.2 hrs on record
Posted: February 9
"Is this the place?"

"It is. If we complete the ritual, the demon will be forced to build you any video game you choose. Start by lighting these candles and describe the game you want."

"Well, I want it to have a lot of replay value, so let's give it roguelike elements. Like permadeath, random dungeons, and random powerups so that each replay is different... but keep everything fairly balanced so that no matter how the RNG goes, you'll always have a fair chance if you're good enough."

"Got it. Now dribble some goat's blood over there... and describe how the combat will work."

"Dribbling. Okay, the combat needs to be a fast FPS... but not like a modern cover-based shooter. I'm thinking of a classic run-and-gun thing. Like Doom, Quake, or - OH! Heretic and Hexen! Yeah, like that."

"Pay attention to what you're doing! You nearly spilled blood on the Ukulele... and you know that nobody's ever successfully combined an FPS with roguelike elements. Games like Paranautical Activity tried it and they were all terrible."

"Look, I know that. Why do you think I'm summoning the forces of darkness to build it? Part of the demonic contract will be that the game has to be awesome."

"Awesome. Got it. Okay, now inhale this incense and stuff the rubber chicken down your pants. What about the graphics? I assume you'll want some sort of retro-style pixel art, like most roguelikes?"

"No, man." He takes a deep breath of incense. "Realistic high-resolution textures all the way. I want it to look like a proper modern FPS, but with a mideval magic theme."

"Got it. Okay, now put on the summoning robes."

"This... this... is a bunny suit."

"It's all we had in purple. Demons are really picky about color. Okay, so how will you progress through the game?"

"I really liked the Binding of Isaac. You know, where you have a bunch of connected rooms and each room has a separate challenge that you must complete before leaving it? But I always hated the scroll animation between rooms in the Binding of Isaac. Let's skip that and make the game feel more like one continuous world. What do you want me to do with the bunjee cord?"

"Tie one end around your waist and the other around my shrine to Aquaman. Great. Now stand in the pentagram and hold still."

<click>

"What was that?"

"Sorry, I just wanted a photo to show the guys. Otherwise they'll never believe that I convinced you to do this. You realise there's no such thing as a video game demon, right?"

"I hate you so much right now."

"The good news is that you don't need a demonic ritual. Someone's already written the game you described. It's called Ziggurat."

"That sounds... too awesome for words."

"It is."

"Now kindly help me out of this bunny suit... and remind me to never go drinking with you again."

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22 of 27 people (81%) found this review helpful
1 person found this review funny
Recommended
5.7 hrs on record
Posted: February 11
Ziggurat is a FPS roguelite game made by Milkstone Studios (White Noise Online, Little Racers Street). As the subgenre suggests, this game feels a lot like a well-thought combination of The Binding of Isaac and Serious Sam (or Painkiller).

Levels are splitted into procedurally generated rooms where you'll usually find a large group of enemies. You'll beat those in aggressive action style with a lot of jumping and shooting - but as Ziggurat is placed in fantasy setting, you'll be using wands, spells, staffs, and alchemists' inventions for attacks.

The game has nice polished comic style that looks great, same goes for the specific level designs - there isn't a huge amount of room designs but still, from those you'll be able to enter and see, they are nice. Most have some traps, lava pools, platforms or just simple height differences (and stairs).

Ziggurat also has RPG features, as you collect experience from dead enemies to gain higher levels. With every new level, you pick a perk that will make you character stronger in specific way but sadly, most perks are just passive utility upgrades that boost your health or mana pool (there's unique mana pool for every weapon type). You won't get much opportunity to upgrade your damage, so it's more about player's skill because you can't get overpowered and you can always die pretty easily if you won't dodge enemy attacks.

For my first run I got really excited of the game. But as I progressed through more runs, it started feeling too much repetitive - and there's a reason for it. Even though the rooms in levels (and their contents) are randomly generated, levels overall feel too much similar. There's low variety of enemies, even the level bosses are just upgraded versions of regular NPCs (except the final boss). Same applies for weapons, you won't care later about your weapons because every weapon shoots effectively, so you just pick what you can to kill everybody around.

Conclusion:
I think the Ziggurat is a nice roguelite game, though it's ended behind other games in the genre, as it's missing the most important thing for rougelike games - big replayability that won't make you bored fast. It's a nice game and you'll like it, but you need to set your expectations low. Worth getting on sale.


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14 of 19 people (74%) found this review helpful
Recommended
19.9 hrs on record
Posted: December 19, 2015
First-person shooter roguelikes are one of those things that sound awesome and obvious, but are actually incredibly difficult to do well. FPSes are built around carefully-crafted encounters where enemies can present interesting challenges for the player to overcome, so randomizing those elements leaves a lot of room for missteps. The developers behind Ziggurat somehow found a way to make it all work, and wrapped it up in a clean, colorful package that is almost impossible to put down.

The titular ziggurat is an ever-changing magical labyrinth that serves as the final (and potentially fatal) exam for your mage guild. Armed with only your trusty wand, you must descend through five sprawling floors of monsters and treasure to defeat the guardian and claim your place as a proper wizard. Defeating monsters (and exploring, on occasion) earns you experience that lets you pick a perk when you level up, which can range from a simple stat boost to a permanent mutator on your movement or attacks. There's a lot of space for different builds if you get the right cards, providing some welcome variety even on the same character. Even better then that there are a dozen different characters to unlock and choose from, each with even more dramatic differences right from the start.

And that's just your character! There's a huge assortment of weapons to find, spread across three different archetypes. You have spellbooks, which usually have short-range shotgun-style area effects, staves, which tend to be more accurate and rapid-fire, and alchemy, which covers all sorts of guns and grenades. Every level is guaranteed to have one random weapon and you can only hold one of each type, so a big part of the strategy is forming a complimentary arsenal out of your limited, randomized options. There are also amulets that provide powerful, sporadic effects, and shrines that can provide limited bonuses in exchange for certain sacrifices. The more you play, the more perks, weapons, and amulets get added to the pool, and after a dozen hours there's still plenty more for me to find.

So there's plenty of variety on your end, but what about the enemies? You'll encounter two dozen flavors of fanciful, murderous creatures on each run, as well as an assortment of challenging bosses. Pretty much any attack pattern you can imagine is represented, and enemy groups can be mixed all sorts of ways. Then there are champion monsters that are faster or have special auras, and room effects that boost EVERYONE'S damage or cause visual effects. Levels should take about 10 minutes each to finish, give or take depending on how much exploring you do. Part of that decision is going to be based on how you're holding up, because one bad combination of enemies can really mess you up... the rooms are all arena-style, so once you enter, you're not leaving until you wipe 'em all out.

With such a huge volume of content, Ziggurat is a shooter that can last you dozens of hours. The wide variety of characters, perks, weapons, and enemy groups to use them on will keep you busy for ages, and there are difficulty levels and daily challenges on top of all that. The bright, colorful fantasy graphics and rich sound are the perfect icing on this enormous cake. If modern roguelike Heretic sounds like a good time to you, and there's no reason it shouldn't, pick this one up as soon as you can.
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5 of 5 people (100%) found this review helpful
Recommended
8.9 hrs on record
Posted: January 6
Divine Indifference - Ziggurat bestows no excess of glory but nothing is found wanting past each victory.
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3 of 3 people (100%) found this review helpful
Recommended
0.9 hrs on record
Posted: January 5
I can only wish for better optimization.
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4 of 5 people (80%) found this review helpful
5 people found this review funny
Recommended
54.7 hrs on record
Posted: February 7
Played as the Holy Cleric.
Reached the End Boss
Sacrificed some HP to the gods beforehand at an altar
Almost killed the final boss, but died because I was a few HP short
10/10
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2 of 2 people (100%) found this review helpful
Recommended
27.3 hrs on record
Posted: January 1
I can definitely recommend this game, but I'm going to be honest about everything I say and this game is not amazing in any aspect at all. It feels like the game is missing the key component of variety.

Allow me to explain.

First and foremost all the levels in the game have barely any variety in graphical design. Sure there is fire spewed from cracks on one level and water on another, but they kind of blend together when there is no cohesiveness. For example you might have a lava room right next to a water room. Not just that but you don't get anything like you do with say binding of isaac where you have the basement and then the caves. It doesn't work like that. There is no jungle followed by castle it's all the same and it really hurts the game aesthetically. With that said the game is not ugly. It's fairly stylized and for what it is it's quite nice to look at. The spell effects are nice and it's very colorful contrasting the greys of the concrete wonderfully.

The next thing to note is pretty similar to the previous, but based in the basics of controls and gameplay. So controls works and they work well. You move somewhat fast and you can jump easily and things work. But they don't work very flavorfully. Dashing is done in literally one direction and there is barely any in between speeds. No crouching, no bouncing off walls, no climbing, no double jumps as far as I can tell, no crawling, no swimming, no variances of any kind. As soon as you get the movement down you get it and you undestand it and that's that. There will be very little to learn extra. It's not bad at all because it 'works' for sure. It just isn't great.

Alright lets move onto the combat, weapons, spells, etc. Combat is another form of 'it works' and just so. Enemies are stricken by attacks and they flash to let you know you hit them. They get hit by your attacks and take damage and then die.

With that said I want to say that enemies really don't do much else in terms of you fighting them. You engage, you attack and then they die or you die. There is poison and slowing for the enemies, but there isn't anything like enemy weaknesses or anything like that. Enemies don't really flinch they just keep goin. Combat works, but its not very satisfying. With all that said combat works as in it functions very well. I do have some complaints like when I can't hit a skeleton with a shield from behind with a bomb because you have to hit them when they lift it up. I also don't like that the game feels like a first person bullet hell especially when some of the rooms are uncomfortably small and hit detection on some melee attacks is terrible and it's impossible to avoid some of them.

Ok lets talk about the spells you use. They're pretty neat initially. The wand shoots some pew pew purple blasts. It can alt fire for a shotgun style blast too which is pretty nice and it recharges. It's kind of a backup weapon though considering the power of the other weapons. And while the pew pew is nice, it gets old especially when most weapons just fire projectiles. And there's no variety with different characters they are just very mildly different mostly. one is good with the wand, another is better with the mana based weaponry that has limited ammo and one is faster. Not a lot of variety.

Like, so you can get a staff and the staff shoots projectiles just like the wand, but it fans them out. Having a weapon like this is nice to have, but there's more than one staff that functions this way. They just have small differences like one poisons, one slows, one shoots fast, etc. Same with the bombs, one explodes, one explodes into poison shards, one leaves fire. Not to mention some of the weapons are OP as ♥♥♥♥ compared to others poison bombs OP. The variety in functionality though leaves a lot to be desired.

To explain what I mean I'm going to compare to some other games so bear with me. In hexen you have three characters you can play with. The mage, the cleric, the fighter. They are vastly different for numerous reasons. The fighter has fists where he goes 'Punch, punch, POW' while the cleric has a mace that just swings and does damage and the mage has a staff that shoots a little weaker laser pew pew. That's their starting weapons. They are very different from each other and as you play through, they have red, blue, green mana weapons and the weapons they all get looks and function differently. For example, the blue weapon for the fighter is a lightning axe that blasts targets in melee with lightning. It can even be used when it's out of charge for less damage. The blue weapon for a cleric is a staff that can shoot bolts of energy or it can suck the enemy's life at close range. The blue weapon for the mage is frost hands that does a big shotgun effect at range or freezes opponents at close range and then they can be shattered to bits.

It's not like this in ziggurat. most weapons have a primary fire that does something in that school and and alt fire and just does that thing more for more mana and that's it. Examples like spells in the blue mana category that do a shotgun effect. There are like 3 to 4 of these and their alt fires just do a larger AOE of them. The freezing one can freeze enemies for a second, but it doesn't do much else. It's not really very satisfying at all. Then there's staves that just shoot a buncha projectiles like a fan and more projectiles with alt fire. There is like the eagle staff which is heat seeking, but it hardly matters as it's alt fire is just more projectiles! And alchemy? It's explosives pretty much. Bombs and a rocket gun, etc. Alt fire? You guessed! It's just more projectiles!

And this kinda blandness is all over the game. The perks you can get are really meh. Like ooooo more hp, big deal. In a game like binding of isaac getting extra HP is rarely the first thing you care about. That's more like something you are happy to get, but not super excited over. People like brimstone, monstros lung, ipecac and other unique and enjoyable modifiers. Stuff like that does not exist in the game. You dont' get something that makes your projectiles multiply. There is no 'your staves becomes laser beams' or 'your bombs stick to enemies' or 'when you get hit you belch explosive vomit'. Nothing that makes the game really stand out.

One last thing to note and it's the secrets in the game. it's kinda annoying that when you find a secret you're treated to the devs showing you other games. I don't get this. Why is it done? You don't reference your old games directly. Why do this at all? I dont' care about your others games and if I did I would google your company name. If you wanna reference an old game you do it subtly.

Alright so it may sound like I hate the game or dislike it, but that's not true at all. I do like it, but I just want you to know what you're getting yourself into. The game isn't bad, but it isn't great. It seems to me like the devs landed on gold and then proceded to dig far away from the gold mine possibly due to lack of experience, knowledge of good game design or even just being lazy. Maybe it's all those crappy microsoft avatar games they made beforehand that ruddied up their creativity. Regardless of why the game isn't better, it's not bad and I got it for five bucks and I'm pretty satisfied with it. I'll probably still play it, but it will always leave me wondering what could be.
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