Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews: Very Positive (459 reviews)
Release Date: Oct 23, 2014

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Recommended By Curators

"The genre of roguelite continues to improve and Ziggurat is imho the best example of the first-person variant yet. Magical dungeoncrawling."
Read the full review here.

Recent updates View all (29)

December 19

Ziggurat Update #6: Minor bugfixes and balancing

This update features the following changes:

  • Improved russian font title and fixed the intro texts
  • Fixed Lady Audrey tentacles not spawning in valid places
  • Novice can now be unlocked by using all wands, not just the Apprentice's one.
  • Fixed frostbow icon not showing when out of mana
  • Added a setting to disable enemy highlights
  • Fixed a rare bug with obelisk rooms getting to an unwinnable state.
  • Lady Audrey balancing: Reduced damage and fire rate of tentacles.

Also, during the Steam christmas sale, you can get the game with a 20% discount, a perfect chance to gift it to your friends! ;)

2 comments Read more

December 4

Update #5: New boss and minor improvements

This update adds a new boss on Floor 2, as well as new languages and other improvements and balancing changes.

  • New Floor 2 boss: Audrey.
  • The last 3 enemies of a wave are highlighted when behind walls and far away.
  • Weapon balancing:
    • Nikola's Surge: Damage +40%. Mana usage +25%
    • Bloodthirst Needles: Damage -10%
    • Butterflies: Mana usage +20%, Damage -10%, Butterfly fly time + 50%
    • Crossbow: Increased freeze chance
    • Freeze bombs: 100% freeze chance. Decreased damage on impact. Increased spike time.
    • Shaman wand: Mana usage -10%
    • Alchemist wand: Damage -33% Mana usage -50%
  • Changed savegame deletion policy. Saved games are only deleted when you resume, or when you use Save & Quit again. This way you can for example pause an Endless play, and still play standard games without having to resume or lose progress.
  • Changed default gamepad mappings: Upgrade is set to X button, and Y button is set to "Last weapon". This should better match usual FPS gamepad controls.
  • Auto aim behavior disabled/modified for certain weapons. For example, Serpent staff projectiles won't hit where you are actually aiming, so auto aim is disabled for it.
  • Changed the image for the bad ending.
  • Game mode is shown in the map screen.
  • Fixed wave not ending at the proper time when the Carrot Rain / Necromancy modifiers were active
  • Fixed crash when resuming a game with the Magic binding perk applied
  • Fixed crossbow projectile not being rendered
  • Shrine effects are now checked, so effects such as "Lose Amulet" or "Amulet recharged" don't appear if they wouldn't have any effect.
  • Fixed some minor typos
  • Added Russian and Italian languages
  • The default language is automatically detected (instead of always defaulting to English)

13 comments Read more

About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
    Minimum:
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    Recommended:
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Hard Drive: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Hard Drive: 1 GB available space
Helpful customer reviews
9 of 10 people (90%) found this review helpful
6.2 hrs on record
Posted: November 28
Yes, rogue-likes with procedurally generated levels are a dime-a-dozen on Steam. What Ziggurat offers however, is an incredibly whimsical, cartoonish, artstyle combined with good old Hexen/Doom-inspired gameplay. Yes, you can actually dodge projectiles and enemies are big and noticeable!

The flow of new stuff to discover and play with is well paced and there are good incentives to try particular playstyles to unlock new things.

The writing is a bit eh, on the “lol random” end of things but nothing that can’t be ignored with a roll of the eyes. It’s super fun and cheap! Heartily recommend.
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8 of 9 people (89%) found this review helpful
32.4 hrs on record
Posted: December 7
10x better than Paranautical Activity! (with no death threats!)
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6 of 7 people (86%) found this review helpful
17.1 hrs on record
Posted: November 29
This is a fantastic game. The gameplay is extremely tight and responsive, which is good because it is also very challenging. Skillful play is rewarded. In this respect it feels similar to the old style FPS like DOOM where you would find yourself with little health, no ammo and a roomful of baddies, hoping that one of the vanquished will drop you 10 hp to keep you going for another room.

There are also roguelike elements. The ziggurat is different on every playthrough, and the weapons you find are randomised. Sometimes you will find a grenade weapon and then encounter a room with hordes of little enemies. You will have an easy time. Other times you will find a crowd control staff and a few massive bulletsponge enemies. Tough luck. When you level up, you can choose one of two randomly drawn perks. Some will be very useful, some will replenish your health in a one-time deal, some will make you stronger over the long term. There are also treasure rooms and shrine rooms, where you can sacrifice health and ammo to the gods, who might reward you or if you are Superjunk punish you every time.

I definitely recommend this game. It's good old-fashioned FPS goodness with a healthy serving of roguelike on the side. But if you are skillful, the roguelike elements can't doom you from the start like in other titles, where you might keep restarting the game until you get a good starting item. There are also evil carrots in this game that try to bite you. I hate carrots in real life, they are an awful vegetable. So it is good to shoot them with my stick.
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5 of 6 people (83%) found this review helpful
9.2 hrs on record
Posted: December 1
A very great game. Like a RPG Doom/Hexon.

I can't think of a game where there is a varity of weapons, and all of them are great. The variety of rooms and enemies makes all 4 weapons you can carry at a time useful. I would say the best game of the year.
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5 of 6 people (83%) found this review helpful
1.8 hrs on record
Posted: December 19
Watch out for the carrots.
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3 of 3 people (100%) found this review helpful
16.6 hrs on record
Posted: December 13
Really good game, well made, beautiful graphics.
The only thing I would change is the way each level raises in difficulty from the last level, as it doesn't really seem the levels in this game do.
Other than that, great game.
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2 of 2 people (100%) found this review helpful
71.1 hrs on record
Posted: November 27
I rarely write Steam reviews, but I must praise this game.

We get showered in updates that provide what could easily be parted out as DLC for free. The gameplay is tight and challenging but it's also fair and fun.

If you enjoyed Heretic/Hexen or a roguelike I can't recommend this enough. It doesn't have starvation and the more "tabletop" aspects of a roguelike, but it does pretty well at capturing the essence of resource management. The insanely cool random perk system means that you have to make interesting decisions every time. The different wizards are amusing ways to change your approach to the game.

Stop reading and buy it already!
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2 of 2 people (100%) found this review helpful
3.0 hrs on record
Posted: December 13
50 min run then get killed by a dinosaur thing.... anyway i'm over that now and i really love this game mouse sensitivity is still to high at 2 :p but it's still amazing
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2 of 2 people (100%) found this review helpful
29.4 hrs on record
Posted: December 20
This has turned to be a very nice and pleasant suprise of the year. This game, and its Dev, deserves every single compliment that it has received. The game has grow nicely since the beginning of the early access. More Bosses add, monsters, items, dungeons, more rogue, more difficulty....The game still receives update, meaning , at least for me, that the devs still wants to upgrade their creation....i would definitely recommend it for almost any price. This is the best indie game of the year.


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Setember, Early access:


What can i say??? This is definitely the BEST early access available on steam!! Since the release the game has been updated with more content. For the fans of rogue-like games mixed with a FPS and RPG elements this game is a must have. I really recommend this game to anyone, not only the fans of the style, its turning into a epic game with hundreds of hours in replayability.
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3 of 4 people (75%) found this review helpful
40.3 hrs on record
Posted: December 6
Excellent rogue-like FPS. Lots of variety and monster types, plenty of different characters and weapons, easy to follow, and tons of replayability. One of my favorite FPS games of all time.
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3 of 4 people (75%) found this review helpful
30.4 hrs on record
Posted: December 10
It's the rather short (usually 45 minutes to 1 hour) runs with its simple gameplay in which almost everything is randomized that keep Ziggurat fresh and enjoyable whenever you feel like throwing a porcupine bomb in a carrot's face.

The gameplay is rather simple (dodge and shoot!) but spiced up by weapons that behave completely different, ranging from one shooting like a shotgun freezing enemies to bombs that shoot poisonous spikes in all directions upon impact. Combine these varied weapon types with perks ranging from rather basic improvements to others that change your whole style of play and you'll have a lot of interesting runs thrown at you.

The fact that weapons and perks are randomized might rub you the wrong way if you take this game too seriously or if you want it to be more of an action RPG than a rogue-lite. For everyone else though this just means that you'll have to adapt to what the game is giving you in order to succeed.

TL;DR:
- It has varied weapons that are fun to use and interesting perks.
- It's very randomized. Not recommended if you easily get mad at the RNG gods.
- It gets updated very frequently with big amounts of content (like every 1-2 weeks so far!)
- Carrots!
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3 of 4 people (75%) found this review helpful
14.3 hrs on record
Posted: November 25
-Always a new adventure-


Ziggurat is a "rogue-like" fps, which means the levels are randomly generated. You are never going to have the same level twice. Some reviews have stated it's like Heretic or Hexen. This game is not Heretic or Hexen. But in a world where Triple A developers are advertising their games as "Like Skyrim but with Guns and Vehicles" could you really blame anyone for comparing this to Heretic or Hexen? Sure it plays similar to an old school FPS. Secret Areas (1 per level). Able to carry more than 2 weapons. Just because you play as a wizard doesn't make it like Heretic.

I think any fan of old school FPS will enjoy this game, it doesn't have the same strafing speed that we had in the 90's but it's definitely a fresh breath of air in a genre that has been decimated by the likes of modern military FPS. For $15 dollars you'll get more than your money's worth. This game could be replayed over and over again. I think even fans of Minecraft or other Roguelike games where the world is randomly generated will enjoy Ziggurat.

Overall this is one of the best indie FPS I've played all year. (2014) I wouldn't let it pass you by. If you can get it on sale then great, but if not like I said, this is definitely worth the full price.
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3 of 4 people (75%) found this review helpful
10.3 hrs on record
Posted: December 6
ZIGGURAT a magical mystical menacing and miraculously surreal meditative gaming experiance. A work as mysterious as its name with levels which constantly change promising with graphical ecstacy the banishment of boredom the blessing of gaming euphoria.

ZIGGURAT is like a Zen like experiance where level design, art and soothing audio come together to deliever a gaming experiance harking back to games of old such as Raven Software's HERECTIC and HEXEN while feeling current yet timeless.

You play in the first person leveling up and opening up the choice to use different characters with their own skill sets once you progress far enough. As you level up you will recieve what seems like an infinite amount of perks in the form of cards randomly offered by the game world. Most of the time you will have the option of selecting one of two cards granting you different powers. Other times you can choose cards which allow you more then two choices.

There are also statues of ancient gods who will bless you in trade for some of your health,mana etc. Some times though gods being gods you will get nothing or even something negative for your troubles. Along with this is a huge selection of powerful mystical looking weapons. From staffs, bombs and even guns ZIGGURAT like everything else it does knows the meaning of variety with joyful abandon.

The world of ZIGGURAT exists in randomly created dungeons which are beautifully designed with plenty of colour and ambient lighting alive with many a lethal trap making combat a fantasy thrill seekers delight while bringing a amazing soothing surreal meditative calm between battles as one gazes upon the suddenly very peaceful gorgeous setting as haunting ageless music plays in the background. Its like listening to a spiritual harp touching the soul making one reflect on the positive setting the player up for some fun battles at any moment. There are many secret areas to be discovered in the environment which is very destructible with collapsing walls hiding hidden locations. Candles can be snuffed out by running past them, books destroyed and scattered to the winds, huge Atlas like statues shattered etc.

The monsters are quite bizzare looking as if made for a childrens game yet once i fought against them i learned to fear them as if they were creations of some demented mushroom garden or psychotic Dr. Seus story. They really fit in and compliment the labyrinthian and maze like dungeons of ZIGGURAT adding a sense oddness and of being off kilter with the normal like a HP Lovecraft story.

Milkstone Studios are unstoppable with their genius creativity and inspiring work ethic as they keep working on their beautiful child ZIGGURAT with each new almost daily update transforming it to an even more of a action packed fun filled stunner making me think to myself, "Wow i would have never thought of that" :)

Buy ZIGGURAT and enjoy a mix of explosive action and meditative tranquility rarely scene in this fps fantasy rogue mixture that delivers like the finest alchemical potions the most senses awakening brew of morning coffee!

Thank you Milkstone Studios for the excellence.
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1 of 1 people (100%) found this review helpful
5.6 hrs on record
Posted: December 20
doesn't quite have the depth of some other action roguelikes but it seems better off simplified for the doom/heretic formula
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2 of 3 people (67%) found this review helpful
11.2 hrs on record
Posted: November 23
I never review games but i must review this simply because this is an amazing game. ill keep it simple. Buy it right now because its tons of fun. Awesome visuals, face paced combat, random room generation for endless replayability. Would like to see more enemy variety and map outlines in future content updates but for now (and after the substantial update) the game has plenty to offer for some time. Rewarding and a blast to play. GET IT NOW !!!
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2 of 3 people (67%) found this review helpful
2.5 hrs on record
Posted: November 26
This game is a wonderful dungeon crawler that ditches the sword and shield in favor of a wand and robe. Here I will go over the five main features of the game, its story, gameplay, controls, mechanics and graphics.



STORY: Like most Roguelikes, the game does not have much of a story to follow. Instead it uses most of its features to provide simple fun gameplay. However, that being said, the concept is a unique idea with a rather in-depth backstory... which makes it unique from most games of this genre.

GAMEPLAY: Yeesh is it fast paced. Most of the game involves you frantically running around rooms that span from claustrophobic to immense size. Most rooms will come with about 10 enemies, however in my two playthroughs I saw rooms with up to 20 and as few as four enemies depending on the size. It's extremely fast paced and really gets your adrenaline flowing when you have low health and no ammo, as the permadeath system is in place.

CONTROLS: Jesus christ is this game fast! I would suggest turning the mouse sensitivity down immediately; turn it to four if you want it to move at a reasonable pace, any lower and you might just be stabbing yourself in the back on more intense battles. Anything above 5.5-6 is headache-inducing. I also turned off motion blur, because it sort of messed with my head, too. However, with everything else in place, the game is a delight to control, just a little speedy with the default settings.

MECHANICS: The whole concept of the game is that you own four different weapons, a wand with infinite ammo, and a spellbook, a staff and a bomb with limited ammo. However, you /can/ pick up more ammo if you find a crystal. You're exploring a large dungeon (can be made endless) called the Ziggurat to keep the evil spirits at bay. The weapons are extremely varied and a bunch of fun to mess around with. My favorite is the bomb, reminds me of a magic grenade. The ammo does get a little sparse around the boss fights to a point where you'll be using the trusty wand to keep the big man at bay. Your health, too, does not recover but rather must be refilled with a special card (you get this at level-up) or potions which the enemies drop. This adds to the tense experience overall and keeps the roguelike feel.

Graphics: Most roguelike games are 2-D, and 8-16bit. Some games are 3-D, but still follow the chunky pixel concept (from experience, Delver [good game, by the way]). However, Ziggurat has a really up-to-date graphics engine. If just a tad cartoony (almost reminds me of an improved TF2 graphics engine) it is appealing to the eye and adds to the overall experience.


SUMMARY: Ziggurat is a fun gaming experience that is a great addition to the roguelike genre. I would have a hard time scouting something out that looked as good as this does, considering the audience it caters to. It can run on just about any low-to-mid end PC (I have a midend laptop and this game runs like a charm on the Normal graphics setting. It can run on High, too) which tells me the engine is highly prioritized. Overall, a must-reccomend to a fan of the roguelike genre.
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2 of 3 people (67%) found this review helpful
51.2 hrs on record
Posted: December 5
Action frenzy with a fun-loving tone. Although it is simple, there's enough variety in the art, the procedural levels, and the perks to keep it interesting. Mindless blasting monsters is a hoot. The touch of humor is also appreciated. Marauding carrots!

For wide screen gamers, this game plays flawlessly over three monitors without a glitch.
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8 of 15 people (53%) found this review helpful
21.6 hrs on record
Posted: December 12
I killed a walking carrot with a book that shoots butterflies.

11/10 would butterfly again.

(PS: Dear devs: What are you smoking, and where can I get some?)
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1 of 2 people (50%) found this review helpful
25.9 hrs on record
Posted: November 22
It plays a lot like Heretic/Hexen would if they had Roguelike elements. Map layouts are far more arena-like and not as complex as they were in the classics, though. You must pick from a number of characters (you start with one, but can unlock others) and reach the 5th floor to win, and every floor is randomly generated from a number of pre-built rooms that are then strung together. A floor ends when you beat its boss, and you will need a Portal Key to summon the boss. The game has permadeath and you can only save between floors.

There is a good variety of weapons (the pool grows bigger as you unlock more of them) spread across 4 categories. The first is the basic wand, whose mana (ammunition) replenishes quickly and automatically for all characters. Different characters will have different properties for this starting weapon, such as faster or slower ROF, a differently-styled secondary attack, less or more accuracy. The second class of weapons are books, whose attacks are typically shotgun-like and don't consume too much mana. The third type are staves that function as rapid-fire crowd control weapons, and mostly have a primary attack with good accuracy and a secondary that excels at close quarters, burning through your mana rapidly while firing a barrage of projectiles inaccurately. The fourth and last type are weapons that deal area damage. These are usually firearms or throwable explosives, and often have a steep mana cost per use. Some weapons deal self-explanatory status effects, such as poison, stun, or freezing.

You can find usable amulets that must be recharged (by killing monsters), lore scrolls (these give a large EXP boost) and occasionally perks. You also get to choose between two (or three with the Bookworm perk) random perks on level up. In roguelike fashion, you can find statues in certain rooms that allow you to trade your health or mana (or offer nothing, for a lower chance of success I presume) for a possible bonus. You can get a random effect (Divine Indifference) or even a punitive malus from these statues.

I have thoroughly enjoyed this game so far. The challenge is markedly above average and you can extract many hours of quality gameplay from Ziggurat. The shooting feels tight and fast-paced, and the emphasis on dodging projectiles gives the game an interesting quasi-old-school feel. When I first played this game, I ended up stopping only six hours later, and in my book that's pretty high praise.
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1 of 2 people (50%) found this review helpful
30.8 hrs on record
Posted: December 11
This game makes me think of Hexen/Heretic in many ways while still carving out it's own unique take.

Essentially, you play as one of a selection of characters with their own initial strengths/weaknesses and navigate through a randomly generated dungeon, proceeding further when you have defeated the boss of that level. The weapons you begin with (outside of the basic wand) are random as well. Through numerous playthroughs you will unlock a variety of different weapons, amulets and character abilities (of which you choose from a selection of at least 2 upon each level up) making sure that no two games will play the same.

For some, the luck-based nature of the randomly generated layouts, abilities and weapons may be a turn off, but I consider it to be one of this game's strengths. While you only get one life to navigate the Ziggurat, the randomness keeps a constant freshness to the game.

The basic game is only 5 levels, which makes my approach to this as an old-school arcade game with one life and enough variety in each playthrough to make it worthwhile to revisit.

If you wish to play a longer version, there is a setting among the difficulties to play it up until your character finally perishes, which I have not yet tried, but I imagine is like a survivial mode.

Most of the randomized skills you earn are at least not harmful, and a few are rather helpful. You may run across a shrine wih punishes you and some monster combinations are brutally efficient, but I do find that the longer you are able to survive, the easier more things are to deal with.

The variety of characters to choose from is nice since you can play to their strengths if you are given the right choices at a level up...or at the least, you can minimize their weaknesses to a degree.

Overall the game is challenging and addicting. If you approach it with the mentality of a randomly generated arcade style game rather than an RPG or other longer game, you should be very pleased with it.

Graphically, I'm fine with the art direction. There are times that enemies may have attacks that obscure your view with the special effects, but I consider that a part of the natural hazard the game is built on. In a larger room, you can at least maneuver around it. Getting trapped in a smaller room with enemies that attack with lots of special-effect laden attacks can be tough.

The music is just the right amount of background atmosphere needed to fill the game. The distinctive sounds of various enemies is very helpful in identification of what you are up against.

The controls are responsive (I'm using a 360 controller to play this) and I have not personally had any difficulty in gettnig my character to perform actions, nor dealt with any slow response time, except insofar as it is built into the character itself, such as a slow firing rate with a particular weapon. So I am very satisfied with the tight and intuitive control of the game.

Milkstone Studios has done a fantastic job on this and I recommend it to anyone looking for a game that is simple enough to pick up and play, but challenging enough to keep them engaged. Another nice touch is the ability to create a save point between stages in case you only have a little bit of time to play and want to get back to your game later.
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